japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
C V C 2
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from Egypt to AlexandriaNon Combat Move - French
Turn Complete - French
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no anzac move u raging homo?
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& no fkin file!
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from Egypt to AlexandriaNon Combat Move - French
Turn Complete - French
Summary Text: http://www.axisandallies.org/forums/index.php?topic=28633.10000
Summary Text: http://www.axisandallies.org/forums/index.php?topic=28633.10000
Summary Text: The site gave an error: 'Warning - while you were typing 2 new replies have been posted. You may wish to review your post.
’Summary Text: Unknown error, post a bug to the tripleA development team
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 1 and gets 0 hitsPurchase Units - Germans
Germans buy 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Greece to Bulgaria
2 infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
1 mech_infantry moved from Poland to Baltic States
1 cruiser moved from 112 Sea Zone to 105 Sea Zone
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Western Germany to Novgorod
1 tactical_bomber moved from Poland to Novgorod
2 fighters moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 armour moved from Western Germany to Poland
4 artilleries moved from Germany to Poland
1 armour moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic StatesCombat - Germans
Battle in Novgorod
Germans attack with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 1 : 3/7 hits
Russians roll dice for 3 infantry in Novgorod, round 1 : 2/3 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 tactical_bomber moved from Novgorod to Baltic States
2 fighters moved from Novgorod to Baltic StatesPlace Units - Germans
3 transports placed in 105 Sea Zone
Germans undo move 1.
1 infantry placed in Normandy Bordeaux
2 transports placed in 105 Sea Zone
2 destroyers and 1 transport placed in 112 Sea Zone
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Romania : 1 flag, 2 artilleries, 1 infantry and 1 tactical_bomber
Poland : 1 flag, 2 aaGuns, 1 armour and 4 artilleries
Germany : 1 flag, 1 factory_major
Holland Belgium : 1 flag, 3 aaGuns
Baltic States : 1 flag, 4 armour, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
Eastern Poland : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
112 Sea Zone : 1 flag, 2 destroyers and 1 transport
Bulgaria : 1 flag, 2 infantry
Greece : 1 flag
Yugoslavia : 1 flag
105 Sea Zone : 1 flag, 1 cruiser and 2 transportsProduction/PUs Summary :
Germans : 42 / 47
Russians : 45 / 55
Japanese : 25 / 0
Americans : 52 / 73
Chinese : 18 / 23
British : 29 / 28
UK_Pacific : 13 / 10
Italians : 15 / 23
ANZAC : 22 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Research Technology - Russians
Russians spend 5 on tech rollsPurchase Units - Russians
Russians buy 2 artilleries and 14 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 4 infantry moved from Norway to Finland
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
17 infantry moved from Belarus to Novgorod
2 infantry moved from Central Mongolia to Chahar
1 infantry moved from Buyant-Uhaa to Jehol
11 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to ManchuriaCombat - Russians
Battle in Novgorod
Russians attack with 17 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians win, taking Novgorod from Germans with 17 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Belarus to Novgorod
2 aaGuns, 1 artillery and 5 infantry moved from Ukraine to Bessarabia
1 tactical_bomber moved from Eastern Poland to Russia
1 fighter moved from Eastern Poland to Russia
1 infantry moved from Bryansk to Belarus
7 infantry moved from Bryansk to Western Ukraine
10 infantry moved from Russia to Bryansk
2 aaGuns moved from Manchuria to Jehol
2 armour moved from Iraq to Egypt
2 infantry moved from Iraq to Trans-JordanPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
Russians undo move 1.
2 artilleries and 1 infantry placed in Ukraine
10 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,2,1
Russians collect 45 PUs (3 lost to blockades); end with 45 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 56 PUs -
hey up…tried texting but got no cred & its sala…
My pus are fked up cause of the changes in the last round. After chaging 1 major to 2 minors & transport i set my 37 to 0. But now my pus on this new round are still 0? Not sure what to calculate so I can fairly set my pus back…heeeeelp! x
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 fighter, 9 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 armour moved from 6 Sea Zone to Korea
1 submarine moved from 42 Sea Zone to 46 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
2 bombers moved from Kiangsu to Japan
1 tactical_bomber moved from Japan to Kwangtung
1 tactical_bomber moved from Japan to Kwangtung
1 tactical_bomber moved from Japan to Kwangtung
1 fighter moved from Japan to Kwangtung
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to Kwangtung
1 carrier moved from 19 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 1/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese roll dice for 1 submarine in 46 Sea Zone, round 1 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in KoreaNon Combat Move - Japanese
1 aaGun moved from Shantung to KiangsuPlace Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
3 infantry placed in Shantung
1 fighter placed in Japan
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 28 PUs; end with 28 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Shantung : 1 flag, 1 factory_minor and 3 infantry
Korea : 1 flag, 1 armour and 1 infantry
Kiangsu : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 mech_infantry
Borneo : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 4 tactical_bombers
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
44 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 flag, 1 submarine
46 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser and 2 transportsProduction/PUs Summary :
Germans : 39 / 47
Russians : 45 / 56
Japanese : 28 / 28
Americans : 52 / 73
Chinese : 18 / 23
British : 29 / 28
UK_Pacific : 13 / 10
Italians : 15 / 23
ANZAC : 22 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 2 and gets 0 hitsPurchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 3 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from United Kingdom to 105 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
Americans take 35 Sea Zone from Japanese
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 artillery moved from 6 Sea Zone to Korea
2 battleships, 1 carrier and 2 fighters moved from 26 Sea Zone to 6 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5,6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Battle in 6 Sea Zone
Americans attack with 3 battleships, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 battleship, 1 carrier, 1 cruiser and 2 transports
Americans roll dice for 3 battleships, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 1 : 4/8 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 transports in 6 Sea Zone, round 1 : 3/3 hits
Units damaged: 3 battleships owned by the Americans
1 cruiser owned by the Japanese and 1 carrier owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 battleships, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 7/8 hits
Japanese roll dice for 1 battleship and 2 transports in 6 Sea Zone, round 2 : 1/1 hits
2 transports owned by the Japanese , 1 cruiser owned by the Americans and 1 battleship owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 3 battleships, 2 carriers, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 50
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser and 2 transports
Casualties for Americans: 1 cruiser
Battle in 46 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 46 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 43 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 105 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 cruiser and 2 transports
Americans roll dice for 1 fighter in 105 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 cruiser and 2 transports in 105 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 105 Sea Zone
Germans win with 2 transports remaining. Battle score for attacker is 2
Casualties for Germans: 1 cruiser
Casualties for Americans: 1 fighter
Battle in 112 Sea Zone
Americans attack with 1 bomber
Germans defend with 2 destroyers and 1 transport
Americans roll dice for 1 bomber in 112 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 2 destroyers and 1 transport in 112 Sea Zone, round 1 : 0/2 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 bomber in 112 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 112 Sea Zone
Germans win with 1 transport remaining. Battle score for attacker is 4
Casualties for Germans: 2 destroyers
Casualties for Americans: 1 bomber
Battle in 44 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Korea
Americans attack with 1 artillery
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 1 artillery in Korea, round 1 : 1/1 hits
Japanese roll dice for 1 armour and 1 infantry in Korea, round 1 : 1/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in Korea
Japanese win with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun and 3 infantry moved from Brazil to 86 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
2 tactical_bombers moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 3 infantry, 1 mech_infantry, 2 tactical_bombers and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
3 infantry moved from 91 Sea Zone to Morocco
2 aaGuns moved from Western United States to Central United StatesPlace Units - Americans
1 artillery and 1 infantry placed in Western United States
1 battleship, 3 destroyers and 1 transport placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Jehol to Shantung
1 infantry moved from Jehol to Shantung
1 infantry moved from Anhwe to Shantung
1 artillery moved from Anhwe to Shantung
1 infantry moved from Anhwe to Shantung
1 artillery moved from Anhwe to Shantung
3 artilleries moved from Anhwe to Kiangsu
3 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 artillery moved from Anhwe to Kiangsu
1 artillery moved from Anhwe to Kiangsu
1 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Yunnan to KwangtungCombat - Chinese
Battle in Kiangsu
Chinese attack with 5 artilleries and 4 infantry
Japanese defend with 1 aaGun, 1 factory_minor and 3 infantry
Chinese roll dice for 5 artilleries and 4 infantry in Kiangsu, round 1 : 6/9 hits
Japanese roll dice for 1 aaGun and 3 infantry in Kiangsu, round 1 : 1/3 hits
3 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 5 artilleries and 3 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 aaGun and 3 infantry
Casualties for Chinese: 1 infantry
Battle in Shantung
Chinese attack with 3 artilleries and 3 infantry
Japanese defend with 1 factory_minor and 3 infantry
Chinese roll dice for 3 artilleries and 3 infantry in Shantung, round 1 : 2/6 hits
Japanese roll dice for 3 infantry in Shantung, round 1 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 3 artilleries and 1 infantry in Shantung, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 infantry
Battle in Kwangtung
Chinese attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 4 tactical_bombers
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangtung, round 1 : 3/5 hits
Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 4 infantry and 4 tactical_bombers in Kwangtung, round 1 : 6/13 hits
1 fighter owned by the Chinese , 2 artilleries owned by the Chinese , 3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung
Japanese win with 1 armour, 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is -15
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 artilleries, 1 fighter and 2 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 5 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - British
1 destroyer moved from 119 Sea Zone to 112 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
3 armour moved from Union of South Africa to Belgian Congo
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
1 destroyer moved from 39 Sea Zone to 43 Sea ZoneCombat - British
Battle in 112 Sea Zone
British attack with 1 destroyer
Germans defend with 1 transport
1 transport owned by the Germans lost in 112 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 43 Sea Zone
British attack with 2 destroyers
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
British roll dice for 2 destroyers in 43 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Japanese lost in 43 Sea Zone
British win, taking 43 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - British
2 aaGuns moved from Kwangsi to Kiangsi
1 aaGun moved from Yunnan to Kwangsi
3 infantry moved from Yunnan to Kwangsi
2 artilleries moved from Yunnan to Kwangsi
1 infantry moved from French Indo China to Kwangsi
2 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 artillery moved from Burma to IndiaPlace Units - British
2 fighters placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
1 infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Italians
Italians buy 1 carrier and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 fighter moved from Algeria to Libya
1 bomber moved from Algeria to Libya
1 cruiser moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 battleship moved from 92 Sea Zone to 94 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 transports moved from 92 Sea Zone to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Morocco
1 cruiser moved from 94 Sea Zone to 92 Sea Zone
1 battleship moved from 94 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
2 artilleries moved from 92 Sea Zone to Morocco
2 infantry moved from Bulgaria to Romania
1 bomber moved from Southern France to Morocco
1 bomber moved from Libya to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 2 artilleries, 2 bombers and 2 infantry
Americans defend with 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry
AA guns fire in Morocco : 0/2 hits
Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 1 : 2/2 hits
Italians roll dice for 1 armour, 2 artilleries, 2 bombers and 2 infantry in Morocco, round 1 : 5/7 hits
British roll dice for 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 1 : 1/5 hits
1 mech_infantry owned by the Americans , 1 artillery owned by the Americans , 1 aaGun owned by the Americans , 3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from British with 1 armour, 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 18
Casualties for Italians: 1 infantry
Casualties for Americans: 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - Italians
2 bombers moved from Morocco to Algeria
1 fighter moved from Libya to AlgeriaPlace Units - Italians
1 carrier placed in 95 Sea Zone
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for Italians :
Malta : 1 flag
Morocco : 1 flag, 1 armour, 2 artilleries and 1 infantry
French Equatorial Africa : 1 flag, 1 artillery and 2 infantry
Algeria : 1 flag, 2 bombers and 1 fighter
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Romania : 1 flag, 1 armour and 2 infantry
Northern Italy : 1 flag, 2 aaGuns, 1 factory_major and 3 infantry
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Baltic States : 1 flag, 2 fighters
95 Sea Zone : 1 flag, 1 carrier and 2 transports
94 Sea Zone : 1 flag, 1 destroyer
93 Sea Zone : 1 flag
92 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 3 transportsProduction/PUs Summary :
Germans : 39 / 47
Russians : 45 / 56
Japanese : 23 / 28
Americans : 52 / 72
Chinese : 23 / 29
British : 28 / 29
UK_Pacific : 13 / 13
Italians : 16 / 22
ANZAC : 22 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 12 PUs;Combat Move - ANZAC
3 destroyers moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 6 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 3 destroyers
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 46 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 3 destroyers in 46 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 3 destroyers in 46 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 3 destroyers in 46 Sea Zone, round 3 : 1/3 hits
1 submarine owned by the Japanese lost in 46 Sea Zone
ANZAC win with 3 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Shan State to MalayaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 34 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - French
1 destroyer moved from 39 Sea Zone to 43 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 5 and gets 0 hitsPurchase Units - Germans
Germans buy 15 infantry; Remaining resources: 2 PUs;Combat Move - Germans
11 infantry moved from Baltic States to Novgorod
2 mech_infantrys moved from Baltic States to Novgorod
2 fighters moved from Baltic States to Novgorod
4 armour moved from Baltic States to Novgorod
1 tactical_bomber moved from Baltic States to Novgorod
1 infantry moved from Romania to Slovakia Hungary
2 infantry moved from Bulgaria to Romania
2 artilleries moved from Poland to Baltic States
2 infantry moved from Normandy Bordeaux to 105 Sea Zone
1 artillery moved from Normandy Bordeaux to 105 Sea Zone
1 armour moved from Normandy Bordeaux to 105 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 105 Sea Zone to 109 Sea Zone
4 infantry moved from Western Germany to Germany
1 armour moved from Poland to Novgorod
1 armour, 1 infantry and 1 transport moved from 105 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 artillery moved from 109 Sea Zone to Scotland
1 armour moved from 109 Sea Zone to ScotlandCombat - Germans
British scrambles 2 units out of United Kingdom to defend against the attack in 109 Sea Zone
British scrambles to create a battle in territory 109 Sea Zone
Battle in 109 Sea Zone
Germans attack with 2 transports
British defend with 2 fighters
British roll dice for 2 fighters in 109 Sea Zone, round 1 : 1/2 hits
1 transport owned by the Germans lost in 109 Sea Zone
2 infantry owned by the Germans and 3 armour owned by the Germans lost in Scotland
British roll dice for 2 fighters in 109 Sea Zone, round 2 : 1/2 hits
1 transport owned by the Germans lost in 109 Sea Zone
2 infantry owned by the Germans and 3 artilleries owned by the Germans lost in Scotland
British win with 2 fighters remaining. Battle score for attacker is -14
Casualties for Germans: 2 transports
Battle in Novgorod
Germans attack with 5 armour, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 17 infantry
AA guns fire in Novgorod : 0/3 hits
Germans roll dice for 5 armour, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 1 : 5/21 hits
Russians roll dice for 2 aaGuns and 17 infantry in Novgorod, round 1 : 5/17 hits
3 infantry owned by the Russians , 5 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 5 armour, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 7/16 hits
Russians roll dice for 14 infantry in Novgorod, round 2 : 3/14 hits
7 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Germans roll dice for 5 armour, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 2/13 hits
Russians roll dice for 7 infantry in Novgorod, round 3 : 1/7 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 5 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 4 : 4/12 hits
Russians roll dice for 5 infantry in Novgorod, round 4 : 2/5 hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans roll dice for 5 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 5 : 2/10 hits
Russians roll dice for 1 infantry in Novgorod, round 5 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 5 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Germans: 11 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns and 17 infantry
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 109 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans
2 fighters moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Baltic StatesPlace Units - Germans
10 infantry placed in Germany
5 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 43 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 2 fighters, 1 harbour, 1 mech_infantry and 1 tactical_bomber
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 flag, 1 infantry
Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Romania : 1 flag, 2 artilleries, 2 infantry and 1 tactical_bomber
Poland : 1 flag, 2 aaGuns and 2 artilleries
Germany : 1 flag, 1 factory_major and 14 infantry
Holland Belgium : 1 flag, 3 aaGuns
Baltic States : 1 flag, 2 artilleries, 2 fighters and 1 tactical_bomber
Novgorod : 1 flag, 1 airfield, 5 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 41 / 48
Russians : 43 / 56
Japanese : 23 / 28
Americans : 52 / 72
Chinese : 23 / 29
British : 28 / 29
UK_Pacific : 13 / 13
Italians : 16 / 22
ANZAC : 22 / 39
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 3 and gets 0 hitsPurchase Units - Russians
Russians buy 6 armour and 2 fighters; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 armour moved from Egypt to Ethiopia
2 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Manchuria to Amur
12 infantry moved from Jehol to Manchuria
2 infantry moved from Chahar to Jehol
1 infantry moved from Finland to Karelia
1 artillery moved from Finland to Vyborg
3 infantry moved from Finland to Vyborg
1 tactical_bomber moved from Russia to Romania
1 fighter moved from Russia to Romania
1 infantry moved from Eastern Poland to Romania
1 artillery and 5 infantry moved from Bessarabia to RomaniaCombat - Russians
Battle in Romania
Russians attack with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
Germans defend with 2 artilleries, 2 infantry and 1 tactical_bomber; Italians defend with 1 armour and 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Romania, round 1 : 2/9 hits
Germans roll dice for 1 armour, 2 artilleries, 4 infantry and 1 tactical_bomber in Romania, round 1 : 2/8 hits
2 infantry owned by the Russians and 2 infantry owned by the Italians lost in Romania
Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Romania, round 2 : 3/7 hits
Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber in Romania, round 2 : 2/6 hits
2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Romania
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 3 : 3/5 hits
Germans roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Romania, round 3 : 2/3 hits
2 infantry owned by the Russians , 1 tactical_bomber owned by the Germans , 1 artillery owned by the Germans and 1 armour owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Germans: 2 artilleries, 2 infantry and 1 tactical_bomber
Casualties for Russians: 6 infantry
Casualties for Italians: 1 armour and 2 infantryNon Combat Move - Russians
1 infantry moved from Belarus to Archangel
1 fighter moved from Romania to Bessarabia
1 tactical_bomber moved from Romania to Bessarabia
1 infantry moved from Western Ukraine to Eastern Poland
6 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
2 artilleries moved from Ukraine to Bessarabia
10 infantry moved from Bryansk to Belarus
3 infantry moved from Volgograd to Rostov
10 infantry moved from Russia to Bryansk
2 aaGuns moved from Jehol to ManchuriaPlace Units - Russians
3 armour placed in Ukraine
3 armour and 2 fighters placed in RussiaTurn Complete - Russians
Russians collect 46 PUs; end with 46 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 7 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Korea to Amur
2 bombers moved from Japan to Amur
3 fighters moved from Kwangtung to Japan
4 tactical_bombers moved from Kwangtung to 43 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 4 tactical_bombers
French defend with 1 destroyer; British defend with 2 destroyers
Japanese roll dice for 4 tactical_bombers in 43 Sea Zone, round 1 : 1/4 hits
British roll dice for 3 destroyers in 43 Sea Zone, round 1 : 2/3 hits
2 tactical_bombers owned by the Japanese and 1 destroyer owned by the British lost in 43 Sea Zone
Japanese roll dice for 2 tactical_bombers in 43 Sea Zone, round 2 : 1/2 hits
British roll dice for 2 destroyers in 43 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the British lost in 43 Sea Zone
Japanese roll dice for 2 tactical_bombers in 43 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the French lost in 43 Sea Zone
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 2 tactical_bombers
Casualties for French: 1 destroyer
Casualties for British: 2 destroyers
Battle in Amur
Japanese attack with 1 armour and 2 bombers
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 bombers in Amur, round 1 : 3/3 hits
Russians roll dice for 1 infantry in Amur, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 bombers moved from Amur to Japan
2 tactical_bombers moved from 43 Sea Zone to BorneoPlace Units - Japanese
1 transport placed in 6 Sea Zone
7 infantry placed in Japan
Japanese undo move 1.Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,4,6,3,6,3,4,1,3,5,5,2
Japanese collect 9 PUs (15 lost to blockades); end with 9 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 4 fighters, 1 harbour, 13 infantry and 1 mech_infantry
Borneo : 1 flag, 2 infantry and 2 tactical_bombers
Kwangtung : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
Amur : 1 flag, 1 armour
36 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 38 / 48
Russians : 45 / 60
Japanese : 24 / 9
Americans : 52 / 72
Chinese : 23 / 29
British : 28 / 29
UK_Pacific : 13 / 13
Italians : 16 / 22
ANZAC : 22 / 39
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 4 and gets 0 hitsPurchase Units - Americans
Americans buy 6 armour, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 battleship moved from 101 Sea Zone to 91 Sea Zone
3 destroyers moved from 101 Sea Zone to 102 Sea Zone
3 destroyers moved from 102 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea ZoneCombat - Americans
Battle in Korea
Battle in 92 Sea Zone
Americans attack with 1 carrier and 2 tactical_bombers
Italians defend with 1 battleship, 1 cruiser, 1 destroyer and 3 transports
Americans roll dice for 1 carrier and 2 tactical_bombers in 92 Sea Zone, round 1 : 0/2 hits
Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 transports in 92 Sea Zone, round 1 : 3/3 hits
Units damaged: 1 carrier owned by the Americans
2 tactical_bombers owned by the Americans lost in 92 Sea Zone
1 carrier owned by the Americans retreated to 91 Sea Zone
Italians win, taking Korea from Japanese with 1 battleship, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is -22
Casualties for Americans: 2 tactical_bombersNon Combat Move - Americans
1 aaGun moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Gibraltar
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 armour and 1 infantry placed in Western United States
5 armour, 1 fighter and 4 infantry placed in Eastern United States
1 infantry placed in Central United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries moved from Kiangsi to Kwangtung
5 infantry moved from Kiangsi to KwangtungCombat - Chinese
Battle in Kwangtung
Chinese attack with 2 artilleries and 5 infantry
Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Chinese roll dice for 2 artilleries and 5 infantry in Kwangtung, round 1 : 4/7 hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kwangtung, round 1 : 1/3 hits
1 armour owned by the Japanese , 1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Shantung to Jehol
3 artilleries moved from Shantung to Jehol
5 artilleries and 3 infantry moved from Kiangsu to ShantungPlace Units - Chinese
2 artilleries and 7 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs