dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
C V C 2
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bullshit that transporters cant be kamikazeed :|
2 kams on battleship
4 kams on ac -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansResearch Technology - Americans
Americans spend 0 on tech rolls
Americans roll 2 and gets 0 hitsPurchase Units - Americans
Americans buy 1 armour, 2 artilleries, 3 destroyers, 2 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 bomber moved from Hawaiian Islands to Korea
1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4,4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,4,3,5
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 2 destroyers, 1 submarine and 2 transports
Americans roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 2 destroyers and 2 transports in 42 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 2 destroyers and 2 transports in 42 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 fighter in 42 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Japanese win with 2 transports remaining. Battle score for attacker is -2
Casualties for Japanese: 2 destroyers and 1 submarine
Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 submarines and 1 transport
Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 1 : 2/7 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport in 6 Sea Zone, round 1 : 3/6 hits
Units damaged: 1 battleship owned by the Americans
1 carrier owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 5/7 hits
Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport in 6 Sea Zone, round 2 : 2/6 hits
1 fighter owned by the Americans , 1 cruiser owned by the Japanese , 1 carrier owned by the Japanese , 2 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 battleship, 2 cruisers, 2 destroyers and 2 transports in 6 Sea Zone, round 3 : 2/5 hits
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 6 Sea Zone, round 3 : 2/2 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 cruiser owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 44
Casualties for Japanese: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 submarines and 1 transport
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Battle in Korea
Americans attack with 1 artillery, 1 bomber and 3 infantry
Japanese defend with 1 aaGun and 2 tactical_bombers
AA guns fire in Korea : 0/1 hits
Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Korea, round 1 : 1/5 hits
Japanese roll dice for 1 aaGun and 2 tactical_bombers in Korea, round 1 : 1/2 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans roll dice for 1 artillery, 1 bomber and 2 infantry in Korea, round 2 : 2/4 hits
Japanese roll dice for 2 tactical_bombers in Korea, round 2 : 1/2 hits
2 tactical_bombers owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans win, taking Korea from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 20
Casualties for Japanese: 1 aaGun and 2 tactical_bombers
Casualties for Americans: 2 infantryNon Combat Move - Americans
3 fighters moved from Hawaiian Islands to Wake Island
1 bomber moved from Korea to Buyant-Uhaa
1 artillery moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 destroyer and 2 transports placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
2 artilleries placed in Western United States
1 armour placed in Central United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
3 artilleries, 1 fighter and 5 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 3 artilleries, 1 fighter and 6 infantry
Japanese defend with 4 artilleries, 1 fighter and 5 infantry
Chinese roll dice for 3 artilleries, 1 fighter and 6 infantry in Hunan, round 1 : 2/10 hits
Japanese roll dice for 4 artilleries, 1 fighter and 5 infantry in Hunan, round 1 : 5/10 hits
2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Hunan
3 artilleries owned by the Chinese and 1 infantry owned by the Chinese retreated to Yunnan
Japanese win with 4 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 2 infantry
Casualties for Chinese: 5 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
1 artillery placed in Jehol
1 artillery placed in Anhwe
1 artillery placed in Kweichow
1 artillery placed in YunnanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Combat Move - British
1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 artillery moved from 72 Sea Zone to Kenya
1 cruiser moved from 76 Sea Zone to 72 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Syria to 97 Sea Zone
2 fighters moved from Syria to 97 Sea Zone
1 armour moved from Egypt to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from India to Kwangsi
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to BorneoCombat - British
Battle in 97 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 cruiser
British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 1 : 2/4 hits
Italians roll dice for 1 cruiser in 97 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 destroyer
Casualties for Italians: 1 cruiser
Battle in 42 Sea Zone
British attack with 1 destroyer
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 42 Sea Zone
British win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Borneo
Battle in Kenya
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 cruiser in Kenya, round 1 : 1/1 hits
British roll dice for 1 artillery and 1 infantry in Kenya, round 1 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Kenya, round 1 : 0/2 hits
1 infantry owned by the Italians lost in Kenya
British roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 0/2 hits
Italians roll dice for 1 artillery in Kenya, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 1/2 hits
Italians roll dice for 1 artillery in Kenya, round 3 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Kenya
British win, taking Borneo from Japanese, taking Kenya from Italians with 1 artillery remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Kwangsi
British attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 fighter and 2 infantry in Kwangsi, round 1 : 1/3 hits
Japanese roll dice for 2 infantry in Kwangsi, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Kwangsi
British roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
5 infantry moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
2 infantry moved from Rhodesia to Tanganyika Territory
1 transport moved from 76 Sea Zone to 79 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Persia
British take Persia from Neutral_Allies
1 mech_infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 fighters moved from 97 Sea Zone to Syria
1 tactical_bomber moved from 97 Sea Zone to Syria
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 3 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 fighter moved from Kwangsi to YunnanPlace Units - British
10 infantry placed in United Kingdom
1 armour placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Italians
Italians buy 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Albania to Romania
2 infantry moved from Albania to Bulgaria
2 infantry moved from Libya to Tunisia
1 artillery moved from Libya to Tunisia
1 bomber moved from Sicily to Tunisia
1 fighter moved from Southern Italy to Tunisia
3 infantry moved from Tobruk to Alexandria
1 armour moved from Tobruk to Alexandria
1 mech_infantry moved from Tobruk to Alexandria
1 artillery moved from Tobruk to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
ANZAC defend with 1 infantry; British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 1 : 3/6 hits
British roll dice for 2 infantry in Alexandria, round 1 : 0/2 hits
1 infantry owned by the British and 1 infantry owned by the ANZAC lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 infantry
Casualties for British: 1 infantry
Battle in Tunisia
Italians attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
French defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Tunisia, round 1 : 3/5 hits
French roll dice for 2 infantry in Tunisia, round 1 : 1/2 hits
2 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Tunisia to Southern Italy
1 fighter moved from Tunisia to LibyaPlace Units - Italians
1 infantry placed in Northern Italy
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Shan State to Yunnan
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 62 Sea Zone to 45 Sea Zone
2 fighters moved from Queensland to GuamPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Nigeria to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 95 Sea ZoneCombat - French
Battle in 95 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
French win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Germans
Germans buy 1 armour, 2 cruisers, 4 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Germans
14 infantry moved from Poland to Eastern Poland
4 artilleries moved from Poland to Eastern Poland
1 bomber moved from Poland to Eastern Poland
8 infantry moved from Germany to Poland
1 mech_infantry moved from Germany to Eastern Poland
5 armour moved from Greater Southern Germany to Eastern Poland
3 fighters moved from Western Germany to Eastern Poland
2 tactical_bombers moved from Western Germany to Eastern Poland
1 artillery moved from Germany to Poland
2 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
5 infantry moved from Bulgaria to Romania
1 bomber moved from Sicily to Bessarabia
1 tactical_bomber moved from Tobruk to 95 Sea Zone
1 fighter moved from Norway to Poland
2 tactical_bombers moved from Holland Belgium to Western Germany
1 submarine moved from 112 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in Eastern Poland
Germans attack with 5 armour, 4 artilleries, 1 bomber, 3 fighters, 14 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 armour, 1 artillery, 12 infantry and 2 mech_infantrys
Germans roll dice for 5 armour, 4 artilleries, 1 bomber, 3 fighters, 14 infantry, 1 mech_infantry and 2 tactical_bombers in Eastern Poland, round 1 : 11/30 hits
Russians roll dice for 2 armour, 1 artillery, 12 infantry and 2 mech_infantrys in Eastern Poland, round 1 : 8/17 hits
11 infantry owned by the Russians and 8 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 5 armour, 4 artilleries, 1 bomber, 3 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Eastern Poland, round 2 : 11/22 hits
Russians roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 1/6 hits
1 infantry owned by the Russians , 2 armour owned by the Russians , 1 infantry owned by the Germans , 2 mech_infantrys owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 5 armour, 4 artilleries, 1 bomber, 3 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Germans: 9 infantry
Casualties for Russians: 2 armour, 1 artillery, 12 infantry and 2 mech_infantrys
Battle in 95 Sea Zone
Germans attack with 1 tactical_bomber
French defend with 1 destroyer
Germans roll dice for 1 tactical_bomber in 95 Sea Zone, round 1 : 0/1 hits
French roll dice for 1 destroyer in 95 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 tactical_bomber in 95 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Germans lost in 95 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is -11
Casualties for Germans: 1 tactical_bomber
Battle in Bessarabia
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Bessarabia, round 1 : 3/4 hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 bomber moved from Bessarabia to Romania
1 bomber moved from Eastern Poland to Romania
3 fighters moved from Eastern Poland to Germany
2 tactical_bombers moved from Eastern Poland to Germany
2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Normandy Bordeaux
2 artilleries moved from France to Southern FrancePlace Units - Germans
1 armour and 4 infantry placed in Western Germany
2 cruisers and 1 transport placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 44 PUs (2 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansResearch Technology - Russians
Russians spend 0 on tech rolls
Russians roll 2 and gets 0 hitsPurchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 4 infantry moved from Ukraine to Bessarabia
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Buyant-Uhaa to Manchuria
1 tactical_bomber moved from Novgorod to BessarabiaCombat - Russians
Battle in Manchuria
Russians attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 aaGun
Battle in Bessarabia
Russians attack with 1 artillery, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Bessarabia, round 1 : 1/6 hits
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 1 : 0/2 hits
1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/6 hits
Germans roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits
Russians roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Bessarabia, round 3 : 1/6 hits
Germans roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Novgorod to Karelia
1 artillery moved from Belarus to Bryansk
2 aaGuns moved from Belarus to Bryansk
1 aaGun moved from Novgorod to Karelia
6 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Bessarabia to Bryansk
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
1 infantry moved from Dzavhan to Central Mongolia
2 infantry moved from Olgiy to KansuPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 3 and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 cruiser, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Japanese
3 infantry moved from Hunan to Kwangsi
4 artilleries moved from Hunan to Kwangsi
1 fighter moved from Hunan to Kwangsi
3 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Kiangsi to Kwangsi
2 tactical_bombers moved from Shantung to Kwangtung
1 bomber moved from Shantung to 6 Sea Zone
1 bomber moved from Kiangsi to Anhwe
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 44 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber
Americans defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 1 : 2/4 hits
Americans roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 6 Sea Zone, round 1 : 2/4 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
1 destroyer owned by the Americans and 1 cruiser owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 battleship, 1 cruiser and 2 transports in 6 Sea Zone, round 2 : 1/2 hits
1 battleship owned by the Americans , 1 cruiser owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
2 transports owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 50
Casualties for Japanese: 1 carrier
Casualties for Americans: 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 tactical_bomber in 45 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 cruiser and 1 transport in 45 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in 45 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 cruiser and 1 transport in 45 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 transport remaining. Battle score for attacker is 1
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 cruiser
Battle in Anhwe
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Anhwe, round 1 : 2/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 1 : 1/2 hits
1 artillery owned by the Chinese , 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Celebes
Battle in Kwangsi
Japanese attack with 5 artilleries, 1 fighter and 7 infantry
British defend with 1 infantry
Japanese roll dice for 5 artilleries, 1 fighter and 7 infantry in Kwangsi, round 1 : 2/13 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Celebes from Dutch, taking Kwangsi from Chinese with 5 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
1 fighter moved from Kwangsi to Kwangtung
1 bomber moved from Anhwe to Japan
1 fighter moved from 43 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
1 bomber moved from 6 Sea Zone to JapanPlace Units - Japanese
3 infantry placed in Kwangtung
1 cruiser, 1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 28 PUs; end with 29 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 1 and gets 0 hitsPurchase Units - Americans
Americans buy 2 battleships, 1 factory_minor, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 artillery moved from 95 Sea Zone to Southern Italy
1 armour moved from 95 Sea Zone to Southern Italy
3 fighters moved from Wake Island to 6 Sea Zone
1 bomber moved from Buyant-Uhaa to 6 Sea ZoneCombat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Southern Italy
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 6 infantry
Americans roll dice for 1 cruiser in Southern Italy, round 1 : 1/1 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Southern Italy, round 1 : 2/4 hits
Italians roll dice for 2 aaGuns, 1 bomber and 6 infantry in Southern Italy, round 1 : 4/7 hits
2 aaGuns owned by the Italians , 1 artillery owned by the Americans , 1 armour owned by the Americans , 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Italians win with 1 bomber and 5 infantry remaining. Battle score for attacker is -5
Casualties for Italians: 2 aaGuns and 1 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in 6 Sea Zone
Americans attack with 1 bomber and 3 fighters
Japanese defend with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 1 bomber and 3 fighters in 6 Sea Zone, round 1 : 1/4 hits
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 1 : 3/5 hits
3 fighters owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 bomber in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 4/4 hits
1 bomber owned by the Americans lost in 6 Sea Zone
Japanese win with 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -34
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 bomber and 3 fighters
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
2 fighters moved from 91 Sea Zone to United Kingdom
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
2 mech_infantrys moved from 86 Sea Zone to Brazil
2 destroyers moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 factory_minor placed in Korea
2 battleships placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
3 infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - British
1 armour moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour moved from 95 Sea Zone to Southern Italy
2 infantry moved from 95 Sea Zone to Southern Italy
1 artillery moved from 95 Sea Zone to Southern Italy
1 tactical_bomber moved from Syria to Southern Italy
1 fighter moved from Syria to Southern Italy
1 armour moved from Union of South Africa to Belgian Congo
1 artillery moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to CelebesCombat - British
Battle in 44 Sea Zone
British attack with 1 battleship, 1 destroyer and 1 transport
Japanese defend with 1 carrier, 1 cruiser, 1 fighter and 1 transport
British roll dice for 1 battleship, 1 destroyer and 1 transport in 44 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 transport in 44 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the British
1 carrier owned by the Japanese lost in 44 Sea Zone
British roll dice for 1 battleship, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 cruiser, 1 fighter and 1 transport in 44 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the Japanese and 1 destroyer owned by the British lost in 44 Sea Zone
British roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 1 transport in 44 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the British lost in 44 Sea Zone
1 transport owned by the British retreated to 42 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 carrier and 1 cruiser
Casualties for British: 1 battleship and 1 destroyer
Battle in Southern Italy
British attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Southern Italy, round 1 : 3/6 hits
Italians roll dice for 1 bomber and 5 infantry in Southern Italy, round 1 : 1/6 hits
1 infantry owned by the British , 1 bomber owned by the Italians and 2 infantry owned by the Italians lost in Southern Italy
British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Southern Italy, round 2 : 1/5 hits
Italians roll dice for 3 infantry in Southern Italy, round 2 : 0/3 hits
1 infantry owned by the Italians lost in Southern Italy
British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Southern Italy, round 3 : 1/5 hits
Italians roll dice for 2 infantry in Southern Italy, round 3 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern Italy
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Southern Italy, round 4 : 3/4 hits
Italians roll dice for 1 infantry in Southern Italy, round 4 : 0/1 hits
1 infantry owned by the Italians lost in Southern Italy
British captures 16PUs while taking Italians capital
British win, taking Southern Italy from Italians with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for British: 2 infantry
Casualties for Italians: 1 bomber and 5 infantry
1 fighter owned by the Japanese forced to land in CelebesNon Combat Move - British
1 fighter moved from Southern Italy to 95 Sea Zone
1 tactical_bomber moved from Southern Italy to 95 Sea Zone
2 infantry moved from Tanganyika Territory to 72 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Ethiopia to Egypt
2 infantry moved from Persia to Iraq
1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 fighter moved from Syria to Egypt
3 destroyers moved from 91 Sea Zone to 95 Sea Zone
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 aaGun moved from India to 39 Sea Zone
1 aaGun and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 aaGun moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
2 infantry moved from French Indo China to Yunnan
1 fighter moved from Yunnan to Borneo
1 infantry moved from Siam to French Indo ChinaPlace Units - British
4 destroyers placed in 110 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 53 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
2 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Some Units in India change ownership: 2 armour and 1 mech_infantry -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - Italians
1 artillery moved from Tunisia to Algeria
1 infantry moved from Tunisia to Algeria
1 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 fighter moved from Libya to Southern Italy
3 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Alexandria to Tobruk
1 artillery moved from Alexandria to Tobruk
1 armour moved from Alexandria to Tobruk
2 infantry moved from Bulgaria to RomaniaCombat - Italians
Battle in Algeria
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 1 : 1/2 hits
French roll dice for 1 infantry in Algeria, round 1 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Algeria from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Southern Italy
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern Italy, round 1 : 0/3 hits
British roll dice for 1 armour and 1 artillery in Southern Italy, round 1 : 1/2 hits
1 infantry owned by the Italians lost in Southern Italy
Italians roll dice for 1 artillery and 1 fighter in Southern Italy, round 2 : 2/2 hits
British roll dice for 1 armour and 1 artillery in Southern Italy, round 2 : 1/2 hits
1 armour owned by the British , 1 fighter owned by the Italians and 1 artillery owned by the British lost in Southern Italy
Italians win, taking Southern Italy from British with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 1 armour and 1 artillery
Casualties for Italians: 1 fighter and 1 infantryNon Combat Move - Italians
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 airfield and 1 destroyer; Remaining resources: 1 PUs;Combat Move - ANZAC
2 fighters moved from Guam to 44 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
3 infantry moved from 33 Sea Zone to Caroline IslandsCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Caroline Islands, round 1 : 0/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 1/2 hits
1 infantry owned by the ANZAC lost in Caroline Islands
ANZAC roll dice for 1 artillery and 2 infantry in Caroline Islands, round 2 : 2/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits
2 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits
1 artillery owned by the ANZAC lost in Caroline Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for ANZAC: 1 artillery and 3 infantryNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 1 infantry
EDIT: Adding units owned by ANZAC to Alexandria: 1 infantry
EDIT: Changing ownership of Alexandria from Italians to British
EDIT: Turning off Edit Mode
2 fighters moved from 44 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from Yunnan to HunanPlace Units - ANZAC
1 airfield placed in Java
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Alexandria
1 fighter moved from Gibraltar to Algeria
1 destroyer moved from 91 Sea Zone to 110 Sea ZoneCombat - French
Battle in Algeria
French attack with 1 fighter
Italians defend with 1 artillery
French roll dice for 1 fighter in Algeria, round 1 : 1/1 hits
Italians roll dice for 1 artillery in Algeria, round 1 : 0/1 hits
1 artillery owned by the Italians lost in Algeria
French win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - French
1 fighter moved from Algeria to GibraltarTurn Complete - French
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Germans
Germans buy 4 artilleries, 9 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
8 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 bomber moved from Romania to Bessarabia
1 armour moved from Eastern Poland to Bessarabia
4 armour moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Belarus
4 infantry moved from Eastern Poland to Western Ukraine
3 artilleries moved from Eastern Poland to Western Ukraine
1 bomber moved from Romania to Bessarabia
1 fighter moved from Poland to Belarus
1 fighter moved from Germany to Norway
1 tactical_bomber moved from Germany to Norway
1 mech_infantry moved from Eastern Poland to Bulgaria
1 fighter moved from Germany to Bulgaria
4 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bulgaria
1 tactical_bomber moved from Western Germany to Bulgaria
1 tactical_bomber moved from Western Germany to Southern France
1 fighter moved from Germany to Southern France
2 infantry moved from Holland Belgium to Western GermanyCombat - Germans
Battle in Belarus
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 armour, 2 bombers and 4 infantry
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 armour, 2 bombers and 4 infantry in Bessarabia, round 1 : 1/7 hits
Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 1 : 0/4 hits
1 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 1 armour, 2 bombers and 4 infantry in Bessarabia, round 2 : 3/7 hits
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour, 2 bombers and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Western Ukraine
Germans attack with 4 armour, 3 artilleries and 4 infantry
Russians defend with 2 infantry
Germans roll dice for 4 armour, 3 artilleries and 4 infantry in Western Ukraine, round 1 : 4/11 hits
Russians roll dice for 2 infantry in Western Ukraine, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 4 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 1 artillery and 8 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 8 infantry in Baltic States, round 1 : 3/9 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Bessarabia to Germany
1 bomber moved from Bessarabia to Greater Southern Germany
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Belarus to PolandPlace Units - Germans
1 transport placed in 112 Sea Zone
3 artilleries placed in Western Germany
1 artillery and 9 infantry placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 1 and gets 0 hitsPurchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Karelia to Finland
1 artillery moved from Novgorod to Belarus
2 infantry moved from Novgorod to Belarus
1 artillery, 6 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Manchuria to Korea
2 infantry moved from Buyant-Uhaa to Manchuria
1 infantry moved from Central Mongolia to Buyant-Uhaa
2 infantry moved from Kansu to NovosibirskCombat - Russians
Battle in Finland
Russians attack with 4 infantry
Germans defend with 2 infantry
Russians roll dice for 4 infantry in Finland, round 1 : 0/4 hits
Germans roll dice for 2 infantry in Finland, round 1 : 0/2 hits
Russians roll dice for 4 infantry in Finland, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Finland, round 2 : 2/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians roll dice for 2 infantry in Finland, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Finland, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Finland, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Finland
Russians roll dice for 1 infantry in Finland, round 5 : 0/1 hits
Germans roll dice for 1 infantry in Finland, round 5 : 1/1 hits
1 infantry owned by the Russians lost in Finland
Germans win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 1 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 1 : 0/2 hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 1/3 hits
Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Western Ukraine
Russians attack with 2 artilleries, 8 infantry and 1 tactical_bomber
Germans defend with 4 armour, 3 artilleries and 3 infantry
Russians roll dice for 2 artilleries, 8 infantry and 1 tactical_bomber in Western Ukraine, round 1 : 1/11 hits
Germans roll dice for 4 armour, 3 artilleries and 3 infantry in Western Ukraine, round 1 : 4/10 hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
4 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Ukraine
Germans win with 4 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 aaGun moved from Novgorod to Belarus
1 aaGun moved from Karelia to Novgorod
7 infantry moved from Russia to Bryansk
1 aaGun moved from Bryansk to Ukraine
1 tactical_bomber moved from Western Ukraine to RussiaPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 4 and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 battleship and 1 transport; Remaining resources: 2 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
7 infantry moved from Kwangsi to Kwangtung
5 artilleries moved from Kwangsi to Kwangtung
1 bomber moved from Japan to 33 Sea Zone
1 fighter moved from Celebes to Kwangtung
1 bomber moved from Japan to Korea
1 fighter moved from Japan to Korea
1 tactical_bomber moved from Japan to KoreaCombat - Japanese
Battle in Korea
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry; Americans defend with 1 artillery, 1 factory_minor and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 1 : 2/2 hits
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 1 : 2/5 hits
Americans roll dice for 1 artillery and 2 infantry in Korea, round 1 : 1/3 hits
1 infantry owned by the Russians , 1 artillery owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 destroyer and 2 transports
Japanese roll dice for 1 bomber in 33 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 destroyer and 2 transports in 33 Sea Zone, round 1 : 1/1 hits
1 bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 33 Sea Zone
ANZAC win with 2 transports remaining. Battle score for attacker is -4
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 bomber moved from Korea to Kwangtung
1 fighter moved from Korea to Japan
1 tactical_bomber moved from Korea to JapanPlace Units - Japanese
1 battleship and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 27 PUs; end with 29 PUs total





