japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
C V C 2
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 artillery moved from 96 Sea Zone to Malta
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery moved from Ethiopia to KenyaCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Italians roll dice for 1 submarine in 97 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 1 : 2/5 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 1 : 1/5 hits
1 submarine owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 4/5 hits
British roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/4 hits
1 tactical_bomber owned by the British , 1 destroyer owned by the Italians , 1 cruiser owned by the British , 2 fighters owned by the Italians , 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 bomber and 1 cruiser remaining. Battle score for attacker is 23
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 destroyer, 2 fighters and 1 submarine
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Malta, round 1 : 0/2 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Malta, round 3 : 1/2 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 3 : 1/1 hits
1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta
Italians roll dice for 1 artillery in Malta, round 4 : 0/1 hits
British roll dice for 1 infantry in Malta, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Malta, round 5 : 1/1 hits
British roll dice for 1 infantry in Malta, round 5 : 0/1 hits
1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery remaining. Battle score for attacker is 4
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from 97 Sea Zone to SicilyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total -
stupid fuked up un-boarding (?) wank!
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Philippines
1 artillery moved from Queensland to New South Wales
2 infantry moved from Queensland to New South Wales
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
2 fighters moved from New Zealand to Queensland
1 infantry moved from Malaya to Shan State
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Anglo Egyptian SudanPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to Nigeria
1 cruiser moved from 93 Sea Zone to 96 Sea Zone
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneCombat - French
Battle in 96 Sea Zone
French attack with 1 cruiser
Italians defend with 1 armour, 1 infantry and 2 transports
French win with 1 cruiser remaining. Battle score for attacker is 23
Casualties for Italians: 1 armour, 1 infantry and 2 transportsNon Combat Move - French
1 destroyer moved from 93 Sea Zone to 91 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 destroyer, 12 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Romania to Bessarabia
1 armour moved from Romania to Bessarabia
2 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Poland to Eastern Poland
1 armour moved from Poland to Eastern Poland
14 infantry moved from Germany to Poland
4 artilleries moved from Germany to Poland
1 bomber moved from Germany to Bessarabia
1 mech_infantry moved from France to Germany
3 armour moved from France to Greater Southern Germany
2 armour moved from Southern France to Greater Southern Germany
2 infantry moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Bessarabia
1 artillery moved from Yugoslavia to Romania
2 infantry moved from Denmark to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
5 infantry moved from Finland to Karelia
1 fighter moved from Norway to Karelia
1 tactical_bomber moved from Southern Italy to Malta
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber moved from Northern Italy to 96 Sea ZoneCombat - Germans
Germans creates battle in territory 112 Sea Zone
Battle in 112 Sea Zone
Germans attack with 1 cruiser, 2 submarines and 1 transport
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 2 submarines in 112 Sea Zone, round 1 : 1/2 hits
Battle in Bessarabia
Germans attack with 2 armour, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 bomber and 1 infantry in Bessarabia, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans winGermans win with 1 cruiser, 2 submarines and 1 transport remaining, taking Bessarabia from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 1 fighter and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 5 infantry in Karelia, round 1 : 1/6 hits
Russians roll dice for 1 infantry in Karelia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 1 fighter and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 96 Sea Zone
Germans attack with 1 bomber and 1 fighter
French defend with 1 cruiser
Germans roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 1 : 0/2 hits
French roll dice for 1 cruiser in 96 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the French and 1 fighter owned by the Germans lost in 96 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for French: 1 cruiser
Battle in Eastern Poland
Germans attack with 2 armour, 1 artillery and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 artillery and 5 infantry in Eastern Poland, round 1 : 3/8 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Malta to Tobruk
1 bomber moved from 96 Sea Zone to Sicily
1 bomber moved from Bessarabia to Poland
2 infantry moved from Norway to Finland
1 fighter moved from Karelia to NorwayPlace Units - Germans
2 infantry placed in Normandy Bordeaux
1 artillery and 8 infantry placed in Germany
2 infantry placed in Western Germany
1 carrier, 1 destroyer and 1 transport placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarResearch Technology - Russians
Russians spend 0 on tech rolls
Russians roll 2 and gets 0 hitsPurchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Western Ukraine to Bessarabia
3 infantry moved from Ukraine to Bessarabia
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 artillery and 10 infantry moved from Belarus to Eastern Poland
6 infantry moved from Western Ukraine to Eastern Poland
2 mech_infantrys moved from Bryansk to Eastern Poland
2 armour moved from Bryansk to Eastern Poland
5 infantry moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Karelia
1 bomber moved from Russia to NorwayCombat - Russians
Battle in Eastern Poland
Russians attack with 2 armour, 1 artillery, 16 infantry and 2 mech_infantrys
Germans defend with 2 armour, 1 artillery and 4 infantry
Russians roll dice for 2 armour, 1 artillery, 16 infantry and 2 mech_infantrys in Eastern Poland, round 1 : 6/21 hits
Germans roll dice for 2 armour, 1 artillery and 4 infantry in Eastern Poland, round 1 : 4/7 hits
4 infantry owned by the Russians , 4 infantry owned by the Germans , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Eastern Poland
Russians roll dice for 2 armour, 1 artillery, 12 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 1/17 hits
Germans roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits
1 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 armour, 1 artillery, 12 infantry and 2 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Germans: 2 armour, 1 artillery and 4 infantry
Casualties for Russians: 4 infantry
Battle in Karelia
Russians attack with 5 infantry and 1 tactical_bomber
Germans defend with 4 infantry
Russians roll dice for 5 infantry and 1 tactical_bomber in Karelia, round 1 : 2/6 hits
Germans roll dice for 4 infantry in Karelia, round 1 : 3/4 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Russians roll dice for 2 infantry and 1 tactical_bomber in Karelia, round 2 : 0/3 hits
Germans roll dice for 2 infantry in Karelia, round 2 : 0/2 hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Karelia, round 3 : 0/3 hits
Germans roll dice for 2 infantry in Karelia, round 3 : 0/2 hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Karelia, round 4 : 1/3 hits
Germans roll dice for 2 infantry in Karelia, round 4 : 2/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians roll dice for 1 tactical_bomber in Karelia, round 5 : 1/1 hits
Germans roll dice for 1 infantry in Karelia, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 4 infantry
Casualties for Russians: 5 infantry
Battle in Norway
Russians attack with 1 bomber
Germans defend with 1 fighter
Russians roll dice for 1 bomber in Norway, round 1 : 0/1 hits
Germans roll dice for 1 fighter in Norway, round 1 : 0/1 hits
Russians roll dice for 1 bomber in Norway, round 2 : 0/1 hits
Germans roll dice for 1 fighter in Norway, round 2 : 1/1 hits
1 bomber owned by the Russians lost in Norway
Germans win with 1 fighter remaining. Battle score for attacker is -12
Casualties for Russians: 1 bomber
Battle in Bessarabia
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 armour
Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 1 : 2/4 hits
Germans roll dice for 2 armour in Bessarabia, round 1 : 2/2 hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 tactical_bomber moved from Karelia to Novgorod
1 artillery moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
2 aaGuns moved from Bryansk to Belarus
2 infantry moved from Rostov to Ukraine
2 infantry moved from Russia to Bryansk
1 infantry moved from Vyborg to Novgorod
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Amur
1 fighter moved from Yenisey to AmurPlace Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
scramble?
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None whatsoever sir!
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 1 cruiser, 4 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
10 infantry moved from Manchuria to Amur
1 artillery moved from Manchuria to Amur
2 fighters moved from Manchuria to Amur
2 tactical_bombers moved from Manchuria to Amur
1 fighter moved from Korea to Amur
1 bomber moved from Korea to Amur
1 infantry moved from Korea to Amur
1 armour moved from Korea to Amur
1 bomber moved from Shantung to Amur
2 fighters moved from 6 Sea Zone to Amur
2 tactical_bombers moved from 6 Sea Zone to Amur
2 fighters moved from Japan to Amur
2 tactical_bombers moved from Japan to Amur
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Kiangsi to Philippines
1 tactical_bomber moved from Kiangsi to Philippines
1 carrier moved from 43 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
1 cruiser moved from 43 Sea Zone to 35 Sea Zone
1 battleship moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to Java
1 submarine moved from 20 Sea Zone to 42 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
4 infantry moved from Anhwe to Hunan
2 artilleries moved from Anhwe to Hunan
2 infantry moved from French Indo China to Kwangsi
3 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Hunan
1 artillery moved from Kiangsu to Kiangsi
1 destroyer moved from 20 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 fighter; Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 1 : 1/2 hits
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Philippines, round 1 : 3/5 hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 1 : 1/3 hits
1 infantry owned by the Japanese , 2 infantry owned by the Americans and 1 fighter owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighter
Casualties for Americans: 2 infantry
Battle in Amur
Japanese attack with 1 armour, 1 artillery, 2 bombers, 7 fighters, 11 infantry and 6 tactical_bombers
Russians defend with 2 aaGuns, 2 fighters, 18 infantry and 1 tactical_bomber
AA guns fire in Amur : 1/6 hits
1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters, 11 infantry and 6 tactical_bombers in Amur, round 1 : 10/27 hits
Russians roll dice for 2 aaGuns, 2 fighters, 18 infantry and 1 tactical_bomber in Amur, round 1 : 9/21 hits
8 infantry owned by the Russians , 9 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters, 2 infantry and 6 tactical_bombers in Amur, round 2 : 4/18 hits
Russians roll dice for 2 fighters, 10 infantry and 1 tactical_bomber in Amur, round 2 : 6/13 hits
4 infantry owned by the Russians , 1 armour owned by the Japanese , 2 infantry owned by the Japanese , 2 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Amur
Japanese roll dice for 2 bombers, 4 fighters and 6 tactical_bombers in Amur, round 3 : 4/12 hits
Russians roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Amur, round 3 : 4/9 hits
4 infantry owned by the Russians and 4 fighters owned by the Japanese lost in Amur
Japanese roll dice for 2 bombers and 6 tactical_bombers in Amur, round 4 : 6/8 hits
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Amur, round 4 : 2/5 hits
2 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 2 tactical_bombers owned by the Japanese and 2 fighters owned by the Russians lost in Amur
Japanese win with 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is -42
Casualties for Japanese: 1 armour, 1 artillery, 7 fighters, 11 infantry and 2 tactical_bombers
Casualties for Russians: 2 aaGuns, 2 fighters, 18 infantry and 1 tactical_bomber
Battle in 42 Sea Zone
Japanese attack with 2 destroyers, 1 submarine, 1 tactical_bomber and 2 transports
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 2 destroyers, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 1 : 2/3 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 : 0/1 hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 2 destroyers, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Java
Japanese attack with 1 fighter and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 fighter and 2 infantry in Java, round 1 : 0/3 hits
ANZAC roll dice for 2 infantry in Java, round 1 : 1/2 hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 fighter and 1 infantry in Java, round 2 : 0/2 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Java
ANZAC win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
1 fighter owned by the Japanese retreated
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter could not land in Java and was removed
2 fighters moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
2 bombers moved from Amur to Shantung
2 tactical_bombers moved from Amur to Shantung
2 tactical_bombers moved from Amur to Korea
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from Shantung to KiangsiPlace Units - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kiangsu: 1 factory_minor
EDIT: Adding units owned by Japanese to Kiangsi: 2 infantry
EDIT: Removing units owned by Japanese from Kiangsi: 2 infantry
EDIT: Adding units owned by Japanese to Kiangsu: 2 infantry
EDIT: Changing PUs for Japanese from 1 to 3
EDIT: Turning off Edit Mode
1 infantry placed in Kiangsu
3 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 factory_minor and 3 infantry
EDIT: Adding units owned by Japanese to Kwangtung: 1 factory_minor and 3 infantry
EDIT: Turning off Edit Mode
1 transport placed in 6 Sea Zone
1 cruiser and 1 submarine placed in 20 Sea Zone
Japanese undo move 4.
1 cruiser and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 39 PUs; end with 42 PUs total -
:cry: fked up mate, so just took the liberty of changing all…I knew you’d give me permission anyway!
Earlier in game I bought 1 factory (accidentally upgrade for japan)
Purchase Units - Japanese
Japanese buy 1 factory_upgrade
= 20… was confused why I couldn’t place it earlier…realised now… so I have bought a factory at 12 & given myself 8PUs. Which I bought 2 men with & ended placing 3 in Kiangsu…
have a gander… sure I havent, but if I have fked anything up, lemmme know xxxxxxx -
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bullshit that transporters cant be kamikazeed :|
2 kams on battleship
4 kams on ac -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansResearch Technology - Americans
Americans spend 0 on tech rolls
Americans roll 2 and gets 0 hitsPurchase Units - Americans
Americans buy 1 armour, 2 artilleries, 3 destroyers, 2 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 bomber moved from Hawaiian Islands to Korea
1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4,4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,4,3,5
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 2 destroyers, 1 submarine and 2 transports
Americans roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 2 destroyers and 2 transports in 42 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 2 destroyers and 2 transports in 42 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 fighter in 42 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Japanese win with 2 transports remaining. Battle score for attacker is -2
Casualties for Japanese: 2 destroyers and 1 submarine
Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 submarines and 1 transport
Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 1 : 2/7 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport in 6 Sea Zone, round 1 : 3/6 hits
Units damaged: 1 battleship owned by the Americans
1 carrier owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 5/7 hits
Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport in 6 Sea Zone, round 2 : 2/6 hits
1 fighter owned by the Americans , 1 cruiser owned by the Japanese , 1 carrier owned by the Japanese , 2 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 battleship, 2 cruisers, 2 destroyers and 2 transports in 6 Sea Zone, round 3 : 2/5 hits
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 6 Sea Zone, round 3 : 2/2 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 cruiser owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 44
Casualties for Japanese: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 submarines and 1 transport
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Battle in Korea
Americans attack with 1 artillery, 1 bomber and 3 infantry
Japanese defend with 1 aaGun and 2 tactical_bombers
AA guns fire in Korea : 0/1 hits
Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Korea, round 1 : 1/5 hits
Japanese roll dice for 1 aaGun and 2 tactical_bombers in Korea, round 1 : 1/2 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans roll dice for 1 artillery, 1 bomber and 2 infantry in Korea, round 2 : 2/4 hits
Japanese roll dice for 2 tactical_bombers in Korea, round 2 : 1/2 hits
2 tactical_bombers owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans win, taking Korea from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 20
Casualties for Japanese: 1 aaGun and 2 tactical_bombers
Casualties for Americans: 2 infantryNon Combat Move - Americans
3 fighters moved from Hawaiian Islands to Wake Island
1 bomber moved from Korea to Buyant-Uhaa
1 artillery moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 destroyer and 2 transports placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
2 artilleries placed in Western United States
1 armour placed in Central United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
3 artilleries, 1 fighter and 5 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 3 artilleries, 1 fighter and 6 infantry
Japanese defend with 4 artilleries, 1 fighter and 5 infantry
Chinese roll dice for 3 artilleries, 1 fighter and 6 infantry in Hunan, round 1 : 2/10 hits
Japanese roll dice for 4 artilleries, 1 fighter and 5 infantry in Hunan, round 1 : 5/10 hits
2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Hunan
3 artilleries owned by the Chinese and 1 infantry owned by the Chinese retreated to Yunnan
Japanese win with 4 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 2 infantry
Casualties for Chinese: 5 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
1 artillery placed in Jehol
1 artillery placed in Anhwe
1 artillery placed in Kweichow
1 artillery placed in YunnanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Combat Move - British
1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 artillery moved from 72 Sea Zone to Kenya
1 cruiser moved from 76 Sea Zone to 72 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Syria to 97 Sea Zone
2 fighters moved from Syria to 97 Sea Zone
1 armour moved from Egypt to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from India to Kwangsi
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to BorneoCombat - British
Battle in 97 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 cruiser
British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 1 : 2/4 hits
Italians roll dice for 1 cruiser in 97 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 destroyer
Casualties for Italians: 1 cruiser
Battle in 42 Sea Zone
British attack with 1 destroyer
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 42 Sea Zone
British win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Borneo
Battle in Kenya
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 cruiser in Kenya, round 1 : 1/1 hits
British roll dice for 1 artillery and 1 infantry in Kenya, round 1 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Kenya, round 1 : 0/2 hits
1 infantry owned by the Italians lost in Kenya
British roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 0/2 hits
Italians roll dice for 1 artillery in Kenya, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 1/2 hits
Italians roll dice for 1 artillery in Kenya, round 3 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Kenya
British win, taking Borneo from Japanese, taking Kenya from Italians with 1 artillery remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Kwangsi
British attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 fighter and 2 infantry in Kwangsi, round 1 : 1/3 hits
Japanese roll dice for 2 infantry in Kwangsi, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Kwangsi
British roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
5 infantry moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
2 infantry moved from Rhodesia to Tanganyika Territory
1 transport moved from 76 Sea Zone to 79 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Persia
British take Persia from Neutral_Allies
1 mech_infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 fighters moved from 97 Sea Zone to Syria
1 tactical_bomber moved from 97 Sea Zone to Syria
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 3 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 fighter moved from Kwangsi to YunnanPlace Units - British
10 infantry placed in United Kingdom
1 armour placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Italians
Italians buy 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Albania to Romania
2 infantry moved from Albania to Bulgaria
2 infantry moved from Libya to Tunisia
1 artillery moved from Libya to Tunisia
1 bomber moved from Sicily to Tunisia
1 fighter moved from Southern Italy to Tunisia
3 infantry moved from Tobruk to Alexandria
1 armour moved from Tobruk to Alexandria
1 mech_infantry moved from Tobruk to Alexandria
1 artillery moved from Tobruk to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
ANZAC defend with 1 infantry; British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 1 : 3/6 hits
British roll dice for 2 infantry in Alexandria, round 1 : 0/2 hits
1 infantry owned by the British and 1 infantry owned by the ANZAC lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 infantry
Casualties for British: 1 infantry
Battle in Tunisia
Italians attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
French defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Tunisia, round 1 : 3/5 hits
French roll dice for 2 infantry in Tunisia, round 1 : 1/2 hits
2 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Tunisia to Southern Italy
1 fighter moved from Tunisia to LibyaPlace Units - Italians
1 infantry placed in Northern Italy
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Shan State to Yunnan
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 62 Sea Zone to 45 Sea Zone
2 fighters moved from Queensland to GuamPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Nigeria to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 95 Sea ZoneCombat - French
Battle in 95 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
French win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Germans
Germans buy 1 armour, 2 cruisers, 4 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Germans
14 infantry moved from Poland to Eastern Poland
4 artilleries moved from Poland to Eastern Poland
1 bomber moved from Poland to Eastern Poland
8 infantry moved from Germany to Poland
1 mech_infantry moved from Germany to Eastern Poland
5 armour moved from Greater Southern Germany to Eastern Poland
3 fighters moved from Western Germany to Eastern Poland
2 tactical_bombers moved from Western Germany to Eastern Poland
1 artillery moved from Germany to Poland
2 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
5 infantry moved from Bulgaria to Romania
1 bomber moved from Sicily to Bessarabia
1 tactical_bomber moved from Tobruk to 95 Sea Zone
1 fighter moved from Norway to Poland
2 tactical_bombers moved from Holland Belgium to Western Germany
1 submarine moved from 112 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in Eastern Poland
Germans attack with 5 armour, 4 artilleries, 1 bomber, 3 fighters, 14 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 armour, 1 artillery, 12 infantry and 2 mech_infantrys
Germans roll dice for 5 armour, 4 artilleries, 1 bomber, 3 fighters, 14 infantry, 1 mech_infantry and 2 tactical_bombers in Eastern Poland, round 1 : 11/30 hits
Russians roll dice for 2 armour, 1 artillery, 12 infantry and 2 mech_infantrys in Eastern Poland, round 1 : 8/17 hits
11 infantry owned by the Russians and 8 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 5 armour, 4 artilleries, 1 bomber, 3 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Eastern Poland, round 2 : 11/22 hits
Russians roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 1/6 hits
1 infantry owned by the Russians , 2 armour owned by the Russians , 1 infantry owned by the Germans , 2 mech_infantrys owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 5 armour, 4 artilleries, 1 bomber, 3 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Germans: 9 infantry
Casualties for Russians: 2 armour, 1 artillery, 12 infantry and 2 mech_infantrys
Battle in 95 Sea Zone
Germans attack with 1 tactical_bomber
French defend with 1 destroyer
Germans roll dice for 1 tactical_bomber in 95 Sea Zone, round 1 : 0/1 hits
French roll dice for 1 destroyer in 95 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 tactical_bomber in 95 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Germans lost in 95 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is -11
Casualties for Germans: 1 tactical_bomber
Battle in Bessarabia
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Bessarabia, round 1 : 3/4 hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 bomber moved from Bessarabia to Romania
1 bomber moved from Eastern Poland to Romania
3 fighters moved from Eastern Poland to Germany
2 tactical_bombers moved from Eastern Poland to Germany
2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Normandy Bordeaux
2 artilleries moved from France to Southern FrancePlace Units - Germans
1 armour and 4 infantry placed in Western Germany
2 cruisers and 1 transport placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 44 PUs (2 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs