japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
C V C 2
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Kamikaze, scramble, submerge, etc…
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sz35…3 suicide attacks on destroyer…if successful submerge (done)
sz21 cant do fk all abt it can i?
sz110 submergethink u need to do the above 1/2
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New ruleset files:
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these init
Axis & Allies 1940 Europe 2nd Edition (58 MB)
Axis & Allies 1940 Pacific 2nd Edition (87 MB) -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 2 and gets 0 hitsPurchase Units - Americans
Americans buy 2 battleships, 1 carrier, 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Gibraltar to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
2 submarines moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 3,4,1
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 cruiser and 1 submarine
1 submarine owned by the Germans Submerged
Americans roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 cruiser in 110 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in 35 Sea Zone
Americans attack with 1 cruiser
Japanese defend with 2 submarines
2 submarines owned by the Japanese Submerged
Battle in 21 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 carrier and 1 fighter
Americans roll dice for 2 submarines in 21 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 21 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 2/2 hits
1 carrier owned by the Japanese lost in 21 Sea Zone
2 submarines owned by the Americans Submerged
Japanese winAmericans win, taking 35 Sea Zone from Japanese with 1 cruiser remaining with 1 fighter remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in Caroline Islands
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 1 : 1/2 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Caroline Islands, round 1 : 0/2 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Caroline Islands, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 mech_infantry in Caroline Islands, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits
Americans roll dice for 1 mech_infantry in Caroline Islands, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits
1 mech_infantry owned by the Americans lost in Caroline Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
1 fighter owned by the Japanese could not land and were killedNon Combat Move - Americans
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 transport moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 fighter moved from 110 Sea Zone to United Kingdom
1 bomber moved from 110 Sea Zone to United KingdomPlace Units - Americans
2 battleships and 1 carrier placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,6,6,2
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
9 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
3 artilleries moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 3 artilleries, 1 fighter and 10 infantry
Japanese defend with 1 artillery and 5 infantry
Chinese roll dice for 3 artilleries, 1 fighter and 10 infantry in Hunan, round 1 : 4/14 hits
Japanese roll dice for 1 artillery and 5 infantry in Hunan, round 1 : 2/6 hits
4 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 3 artilleries, 1 fighter and 8 infantry in Hunan, round 2 : 3/12 hits
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits
1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 3 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 5 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
4 artilleries placed in HunanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Combat Move - British
2 infantry moved from Rhodesia to Tanganyika Territory
1 armour moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 fighters moved from Yunnan to 36 Sea Zone
1 tactical_bomber moved from Yunnan to 36 Sea Zone
2 infantry moved from Yunnan to French Indo China
2 infantry moved from Shan State to French Indo ChinaCombat - British
Battle in 36 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship and 1 cruiser
British roll dice for 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 1 battleship and 1 cruiser in 36 Sea Zone, round 1 : 1/2 hits
1 fighter owned by the British lost in 36 Sea Zone
British roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 battleship and 1 cruiser in 36 Sea Zone, round 2 : 2/2 hits
1 tactical_bomber owned by the British , 1 cruiser owned by the Japanese , 1 fighter owned by the British and 1 battleship owned by the Japanese lost in 36 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 1
Casualties for Japanese: 1 battleship and 1 cruiser
Casualties for British: 2 fighters and 1 tactical_bomber
Battle in 110 Sea Zone
British attack with 1 destroyer and 1 transport
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Normandy Bordeaux
British attack with 1 armour, 3 fighters and 1 infantry
Germans defend with 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 armour, 3 fighters and 1 infantry in Normandy Bordeaux, round 1 : 1/5 hits
Germans roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 1 : 1/3 hits
1 infantry owned by the British and 1 bomber owned by the Germans lost in Normandy Bordeaux
British roll dice for 1 armour and 3 fighters in Normandy Bordeaux, round 2 : 3/4 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 15
Casualties for Germans: 1 bomber and 2 infantry
Casualties for British: 1 infantry
Battle in French Indo China
British attack with 4 infantry
Japanese defend with 2 infantry
British roll dice for 4 infantry in French Indo China, round 1 : 1/4 hits
Japanese roll dice for 2 infantry in French Indo China, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in French Indo China
British roll dice for 4 infantry in French Indo China, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
British roll dice for 4 infantry in French Indo China, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits
1 infantry owned by the British lost in French Indo China
British roll dice for 3 infantry in French Indo China, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in French Indo China, round 4 : 0/1 hits
British roll dice for 3 infantry in French Indo China, round 5 : 0/3 hits
Japanese roll dice for 1 infantry in French Indo China, round 5 : 1/1 hits
1 infantry owned by the British lost in French Indo China
British roll dice for 2 infantry in French Indo China, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 6 : 0/1 hits
British roll dice for 2 infantry in French Indo China, round 7 : 0/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 7 : 0/1 hits
British roll dice for 2 infantry in French Indo China, round 8 : 0/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 8 : 0/1 hits
British roll dice for 2 infantry in French Indo China, round 9 : 1/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 9 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantryNon Combat Move - British
2 aaGuns moved from Burma to Yunnan
5 infantry moved from Burma to Yunnan
2 artilleries and 3 infantry moved from India to Burma
1 infantry moved from Eastern Persia to West India
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United KingdomPlace Units - British
1 carrier, 1 destroyer and 1 transport placed in 110 Sea Zone
1 artillery placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
British collect 29 PUs (2 lost to blockades); end with 29 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Place Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Italians
Italians buy 1 bomber and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 infantry moved from Libya to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 mech_infantry moved from Tobruk to 96 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 94 Sea Zone to 92 Sea Zone
3 infantry moved from 92 Sea Zone to Morocco
1 armour moved from 92 Sea Zone to Morocco
1 mech_infantry moved from 92 Sea Zone to Morocco
1 artillery moved from 92 Sea Zone to Morocco
1 cruiser moved from 93 Sea Zone to 92 Sea Zone
1 battleship moved from 96 Sea Zone to 92 Sea Zone
1 artillery moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
2 infantry moved from Kenya to Belgian Congo
1 bomber moved from Tobruk to Morocco
1 artillery moved from Tunisia to Algeria
1 fighter moved from Northern Italy to AlgeriaCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
Americans defend with 1 armour, 3 infantry and 2 mech_infantrys
Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 1 : 2/2 hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Morocco, round 1 : 2/7 hits
French roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Morocco, round 1 : 2/6 hits
1 mech_infantry owned by the Americans , 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/5 hits
French roll dice for 1 armour and 1 mech_infantry in Morocco, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Morocco, round 3 : 0/4 hits
French roll dice for 1 armour and 1 mech_infantry in Morocco, round 3 : 0/2 hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Morocco, round 4 : 1/4 hits
French roll dice for 1 armour and 1 mech_infantry in Morocco, round 4 : 0/2 hits
1 mech_infantry owned by the Americans lost in Morocco
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Morocco, round 5 : 2/4 hits
French roll dice for 1 armour in Morocco, round 5 : 0/1 hits
1 armour owned by the Americans lost in Morocco
Italians win, taking Morocco from French with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Italians: 3 infantry
Casualties for Americans: 1 armour, 3 infantry and 2 mech_infantrys
Battle in Algeria
Italians attack with 1 artillery and 1 fighter
French defend with 2 infantry
Italians roll dice for 1 artillery and 1 fighter in Algeria, round 1 : 1/2 hits
French roll dice for 2 infantry in Algeria, round 1 : 0/2 hits
1 infantry owned by the French lost in Algeria
Italians roll dice for 1 artillery and 1 fighter in Algeria, round 2 : 1/2 hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for French: 2 infantryNon Combat Move - Italians
1 fighter moved from Algeria to Tunisia
1 bomber moved from Morocco to Tunisia
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea ZonePlace Units - Italians
2 infantry placed in Southern France
1 bomber placed in Southern FranceTurn Complete - Italians
Italians collect 18 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag, 1 artillery and 2 infantry
Kenya : 1 flag
Malta : 1 flag, 1 armour
Morocco : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Algeria : 1 flag, 1 artillery
Southern France : 1 flag, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
Tunisia : 1 flag, 1 bomber and 1 fighter
Tobruk : 1 flag, 3 infantry
Albania : 1 flag, 1 armour, 2 fighters and 2 infantry
Northern Italy : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_major and 1 infantry
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
93 Sea Zone : 1 flag
92 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 2 destroyers and 3 transportsProduction/PUs Summary :
Germans : 38 / 48
Russians : 40 / 48
Japanese : 32 / 38
Americans : 54 / 77
Chinese : 12 / 18
British : 30 / 29
UK_Pacific : 13 / 13
Italians : 18 / 25
ANZAC : 14 / 19
French : 5 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Queensland to 44 Sea Zone
1 cruiser moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from Philippines to 43 Sea ZoneCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 1 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Caroline Islands
ANZAC roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits
1 artillery owned by the ANZAC lost in Caroline Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 44 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 cruiser, 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 2 fighters in 44 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 44 Sea Zone
ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser in 44 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in 44 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 cruiser in 44 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Japanese: 1 cruiser and 1 destroyer
Casualties for ANZAC: 1 fighter
Battle in 43 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 1 fighter
Japanese defend with 1 carrier, 1 tactical_bomber and 1 transport
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 fighter in 43 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the ANZAC lost in 43 Sea Zone
ANZAC roll dice for 1 cruiser and 1 fighter in 43 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 carrier, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 0/2 hits
1 carrier owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 cruiser and 1 fighter in 43 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 tactical_bomber and 1 transport in 43 Sea Zone, round 3 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 cruiser owned by the ANZAC lost in 43 Sea Zone
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 1 carrier, 1 tactical_bomber and 1 transport
Casualties for ANZAC: 1 cruiser and 1 destroyerNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Anglo Egyptian Sudan: 1 infantry
EDIT: Removing units owned by ANZAC from Anglo Egyptian Sudan: 1 infantry
EDIT: Changing ownership of Ethiopia from Italians to ANZAC
EDIT: Changing ownership of Kenya from Italians to ANZAC
EDIT: Changing ownership of Kenya from ANZAC to British
EDIT: Adding units owned by ANZAC to Kenya: 1 infantry
EDIT: Adding units owned by ANZAC to Ethiopia: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from 44 Sea Zone to Celebes
1 fighter moved from 43 Sea Zone to Philippines
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 79 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 5 and gets 0 hitsPurchase Units - Germans
Germans buy 1 cruiser and 3 fighters; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
7 infantry moved from Poland to Baltic States
3 armour moved from Germany to Baltic States
4 infantry moved from Bulgaria to Greece
2 infantry moved from Albania to Greece
1 tactical_bomber moved from Bulgaria to Greece
1 fighter moved from Bulgaria to Greece
1 tactical_bomber moved from Romania to Greece
2 mech_infantrys moved from Germany to Baltic States
1 armour moved from Germany to Poland
1 bomber moved from Germany to 91 Sea Zone
1 cruiser moved from 105 Sea Zone to 91 Sea Zone
1 destroyer moved from 105 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
4 artilleries moved from Western Germany to Germany
1 artillery moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Poland
1 armour moved from Western Germany to Holland Belgium
3 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 armour moved from Poland to Eastern Poland
1 tactical_bomber moved from Poland to Eastern PolandCombat - Germans
Battle in Eastern Poland
Germans attack with 1 armour, 4 infantry and 1 tactical_bomber
Russians defend with 2 mech_infantrys
Germans roll dice for 1 armour, 4 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 3/6 hits
Russians roll dice for 2 mech_infantrys in Eastern Poland, round 1 : 1/2 hits
1 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Greece
Germans attack with 1 fighter, 6 infantry and 2 tactical_bombers
British defend with 6 infantry
Germans roll dice for 1 fighter, 6 infantry and 2 tactical_bombers in Greece, round 1 : 2/9 hits
British roll dice for 6 infantry in Greece, round 1 : 1/6 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Greece
Germans roll dice for 1 fighter, 5 infantry and 2 tactical_bombers in Greece, round 2 : 2/8 hits
British roll dice for 4 infantry in Greece, round 2 : 2/4 hits
2 infantry owned by the British and 2 infantry owned by the Germans lost in Greece
Germans roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Greece, round 3 : 2/6 hits
British roll dice for 2 infantry in Greece, round 3 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Greece
Germans win, taking Greece from British with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for British: 6 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 cruiser and 1 destroyer
Americans defend with 1 cruiser, 1 destroyer and 3 transports
Germans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 91 Sea Zone, round 1 : 2/3 hits
Americans roll dice for 1 cruiser, 1 destroyer and 3 transports in 91 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Americans , 1 cruiser owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
3 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber and 1 cruiser remaining. Battle score for attacker is 33
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 cruiser, 1 destroyer and 3 transports
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
British defend with 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 1 : 2/3 hits
British roll dice for 1 armour in Normandy Bordeaux, round 1 : 1/1 hits
1 armour owned by the British and 1 artillery owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery
Casualties for British: 1 armourNon Combat Move - Germans
1 bomber moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Greece to Western Germany
1 tactical_bomber moved from Greece to Romania
1 fighter moved from Greece to Western Germany
3 aaGuns moved from Western Germany to Holland Belgium
2 aaGuns moved from Germany to Poland
1 aaGun moved from Germany to Western Germany
1 tactical_bomber moved from Eastern Poland to PolandPlace Units - Germans
3 fighters placed in Western Germany
1 cruiser placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 43 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsTerritory Summary for Germans :
Morocco : 1 flag, 1 bomber
Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 4 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Romania : 1 flag, 2 artilleries, 1 infantry and 1 tactical_bomber
Poland : 1 flag, 2 aaGuns, 1 mech_infantry and 1 tactical_bomber
Germany : 1 flag, 4 artilleries and 1 factory_major
Norway : 1 flag, 3 infantry
Holland Belgium : 1 flag, 3 aaGuns, 1 armour, 1 artillery and 1 infantry
Baltic States : 1 flag, 3 armour, 1 artillery, 12 infantry and 2 mech_infantrys
Eastern Poland : 1 flag, 1 armour and 3 infantry
112 Sea Zone : 1 flag, 1 cruiser
119 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
Greece : 1 flag, 2 infantry
Yugoslavia : 1 flag
91 Sea Zone : 1 flag, 1 cruiserProduction/PUs Summary :
Germans : 43 / 49
Russians : 39 / 48
Japanese : 32 / 38
Americans : 54 / 77
Chinese : 12 / 18
British : 27 / 29
UK_Pacific : 13 / 13
Italians : 16 / 25
ANZAC : 19 / 25
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Russians
Russians buy 16 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Finland to Norway
5 infantry moved from Finland to Norway
1 infantry moved from Bessarabia to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
4 infantry moved from Persia to Iraq
2 armour moved from Caucasus to Iraq
1 infantry moved from Central Mongolia to Buyant-Uhaa
2 infantry moved from Tsagaan Olom to Central Mongolia
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
11 infantry moved from Amur to ManchuriaCombat - Russians
Battle in Iraq
Russians attack with 2 armour and 4 infantry
Neutral_Axis defend with 3 infantry
Russians roll dice for 2 armour and 4 infantry in Iraq, round 1 : 1/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 2 armour and 2 infantry in Iraq, round 2 : 2/4 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 0/2 hits
2 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 2 infantry
Battle in Manchuria
Russians attack with 11 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 11 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 aaGun
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 3 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 1/5 hits
Germans roll dice for 1 armour and 3 infantry in Eastern Poland, round 1 : 3/4 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
retreated to Eastern Poland
Germans win with 1 armour and 2 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Norway
Russians attack with 1 artillery and 5 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery and 5 infantry in Norway, round 1 : 2/6 hits
Germans roll dice for 3 infantry in Norway, round 1 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Norway
Russians roll dice for 1 artillery and 4 infantry in Norway, round 2 : 0/5 hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 4 infantry in Norway, round 3 : 0/5 hits
Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 4 infantry in Norway, round 4 : 1/5 hits
Germans roll dice for 1 infantry in Norway, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
10 infantry moved from Bryansk to Belarus
2 aaGuns moved from Novgorod to Belarus
7 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Eastern Poland to Belarus
1 fighter moved from Eastern Poland to Belarus
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
2 aaGuns moved from Western Ukraine to Ukraine
8 infantry moved from Russia to Bryansk
2 aaGuns moved from Amur to ManchuriaPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
10 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,6,5,1
Russians collect 44 PUs (3 lost to blockades); end with 44 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 55 PUs -
scramble?
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 factory_major; Remaining resources: 8 PUs;Combat Move - Japanese
2 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Jehol to Anhwe
1 artillery moved from Jehol to Anhwe
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
2 fighters moved from Kiangsi to Philippines
1 fighter moved from Kiangsi to 35 Sea Zone
1 tactical_bomber moved from Shantung to Anhwe
3 destroyers moved from 6 Sea Zone to 21 Sea Zone
3 tactical_bombers moved from Shantung to Japan
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 bomber moved from Kiangsi to 21 Sea Zone
1 bomber moved from Kiangsi to 21 Sea ZoneCombat - Japanese
Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 35 Sea Zone
Japanese attack with 1 fighter, 2 submarines and 1 transport
ANZAC defend with 1 fighter; Americans defend with 1 cruiser
Japanese roll dice for 2 submarines in 35 Sea Zone, round 1 : 1/2 hits
1 cruiser owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 fighter in 35 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 2 submarines and 1 transport remaining. Battle score for attacker is 12
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 fighter
Casualties for Americans: 1 cruiser
Battle in Anhwe
Japanese attack with 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 1 : 1/5 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 1 : 1/4 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 0/2 hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 21 Sea Zone
Japanese attack with 2 bombers and 3 destroyers
Americans defend with 2 submarines
Americans roll dice for 2 submarines in 21 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 2 bombers and 3 destroyers in 21 Sea Zone, round 1 : 2/5 hits
2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Japanese win with 2 bombers and 2 destroyers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 submarinesNon Combat Move - Japanese
1 fighter could not land in Philippines and was removed
1 fighter could not land in 35 Sea Zone and was removed
2 bombers moved from 21 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
2 destroyers moved from 21 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 aaGun moved from Jehol to Shantung
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 bomber moved from 20 Sea Zone to Kiangsu
1 bomber moved from 20 Sea Zone to Kiangsu
1 fighter moved from Philippines to 35 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kiangsu: 1 factory_minor
EDIT: Adding units owned by Japanese to Shantung: 1 factory_minor
EDIT: Turning off Edit Mode
1 factory_major placed in JapanTurn Complete - Japanese
Japanese collect 29 PUs; end with 37 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 factory_majors
EDIT: Adding units owned by Japanese to Japan: 1 factory_major
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Changing PUs for Japanese from 37 to 0
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Shantung : 1 flag, 1 aaGun and 1 factory_minor
Kiangsu : 1 flag, 2 bombers and 1 factory_minor
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 7 infantry, 1 mech_infantry and 3 tactical_bombers
Anhwe : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
Borneo : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
42 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 transport
20 Sea Zone : 1 flag, 2 destroyers
6 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 40 / 49
Russians : 47 / 55
Japanese : 29 / 0
Americans : 52 / 77
Chinese : 14 / 18
British : 27 / 29
UK_Pacific : 13 / 13
Italians : 16 / 25
ANZAC : 19 / 25
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover AA RadarActivate Technology - Americans
Americans activating AA RadarPurchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 infantry, 2 tactical_bombers and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in 35 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
Americans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 1 : 2/2 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from 35 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 transport moved from 33 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
2 battleships and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 aaGun moved from 86 Sea Zone to BrazilPlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 tactical_bombers and 1 transport placed in 101 Sea Zone
Americans undo move 2.
2 tactical_bombers placed in Eastern United States
1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
7 artilleries and 5 infantry moved from Hunan to Anhwe
1 fighter moved from Yunnan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 7 artilleries, 1 fighter and 5 infantry
Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry
Chinese roll dice for 7 artilleries, 1 fighter and 5 infantry in Anhwe, round 1 : 5/13 hits
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Anhwe, round 1 : 1/4 hits
2 infantry owned by the Japanese , 1 infantry owned by the Chinese , 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 7 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to YunnanPlace Units - Chinese
1 artillery placed in Jehol
1 artillery placed in Kwangsi
1 artillery placed in Kiangsi
2 infantry placed in AnhweTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6
Chinese collect 17 PUs (1 lost to blockades); end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - British
1 destroyer moved from 110 Sea Zone to 119 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
2 fighters moved from 110 Sea Zone to Morocco
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Tanganyika Territory to Rhodesia
1 infantry moved from Alexandria to Tobruk
1 armour moved from Egypt to Tobruk
1 mech_infantry moved from Egypt to Tobruk
5 infantry moved from Yunnan to Kwangsi
2 infantry moved from French Indo China to Kwangsi
1 infantry moved from Siam to French Indo China
3 infantry moved from Burma to Yunnan
2 artilleries moved from Burma to Yunnan
2 infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from West India to IndiaCombat - British
Battle in 91 Sea Zone
British attack with 1 carrier, 1 destroyer, 1 fighter and 2 transports
Germans defend with 1 cruiser
British roll dice for 1 carrier, 1 destroyer, 1 fighter and 2 transports in 91 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 cruiser in 91 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the British lost in 91 Sea Zone
British roll dice for 1 carrier, 1 fighter and 2 transports in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser in 91 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier, 1 fighter and 2 transports in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 cruiser in 91 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 carrier, 1 fighter and 2 transports in 91 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 cruiser in 91 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 carrier, 1 fighter and 2 transports in 91 Sea Zone, round 5 : 1/1 hits
Germans roll dice for 1 cruiser in 91 Sea Zone, round 5 : 0/1 hits
1 cruiser owned by the Germans lost in 91 Sea Zone
British win with 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is 4
Casualties for Germans: 1 cruiser
Casualties for British: 1 destroyer
Battle in 119 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 119 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer in 119 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Tobruk
British attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 3 infantry
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tobruk, round 1 : 1/3 hits
Italians roll dice for 3 infantry in Tobruk, round 1 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
British roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 : 1/2 hits
Italians roll dice for 2 infantry in Tobruk, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
British roll dice for 1 armour in Tobruk, round 3 : 1/1 hits
Italians roll dice for 1 infantry in Tobruk, round 3 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Tobruk
Italians win with no units remaining. Battle score for attacker is -4
Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Italians: 3 infantry
Battle in Morocco
British attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 bomber; Italians defend with 1 armour, 1 artillery and 1 mech_infantry
British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Morocco, round 1 : 3/6 hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Morocco, round 1 : 0/4 hits
1 bomber owned by the Germans , 1 artillery owned by the Italians and 1 mech_infantry owned by the Italians lost in Morocco
British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Morocco, round 2 : 3/6 hits
Italians roll dice for 1 armour in Morocco, round 2 : 0/1 hits
1 armour owned by the Italians lost in Morocco
British win, taking Morocco from Italians with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 26
Casualties for Germans: 1 bomber
Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantryNon Combat Move - British
2 fighters could not land in Morocco and were removed
1 fighter moved from 91 Sea Zone to Gibraltar
2 aaGuns moved from Yunnan to Kwangsi
1 aaGun moved from Burma to Yunnan
1 destroyer moved from 79 Sea Zone to 39 Sea ZonePlace Units - British
2 infantry placed in United Kingdom
3 armour placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
1 mech_infantry placed in India
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3
UK_Pacific collect 9 PUs (4 lost to blockades); end with 10 PUs total
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Italians
Italians buy 3 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Italians
1 bomber moved from Southern France to 91 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from Algeria to Morocco
1 fighter moved from Tunisia to Morocco
1 bomber moved from Tunisia to Gibraltar
2 infantry moved from Albania to Bulgaria
1 armour moved from Albania to Romania
2 infantry moved from Belgian Congo to French Equatorial Africa
1 artillery moved from Belgian Congo to French Equatorial AfricaCombat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 artillery, 2 infantry and 1 mech_infantry
Italians roll dice for 1 battleship in Morocco, round 1 : 1/1 hits
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Morocco, round 1 : 1/4 hits
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 1 : 1/4 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 2 : 1/3 hits
British roll dice for 1 artillery and 1 mech_infantry in Morocco, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery and 1 fighter in Morocco, round 3 : 1/2 hits
British roll dice for 1 artillery in Morocco, round 3 : 1/1 hits
1 artillery owned by the Italians and 1 artillery owned by the British lost in Morocco
Italians win with 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Gibraltar
Italians attack with 1 bomber and 1 infantry
British defend with 1 fighter and 1 harbour
Italians roll dice for 1 cruiser in Gibraltar, round 1 : 0/1 hits
Italians roll dice for 1 bomber and 1 infantry in Gibraltar, round 1 : 1/2 hits
British roll dice for 1 fighter in Gibraltar, round 1 : 1/1 hits
1 fighter owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 fighter
Casualties for Italians: 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 bomber
British defend with 1 carrier and 2 transports
Italians roll dice for 1 bomber in 91 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 carrier and 2 transports in 91 Sea Zone, round 1 : 0/1 hits
1 carrier owned by the British lost in 91 Sea Zone
2 transports owned by the British lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 30
Casualties for British: 1 carrier and 2 transports
Battle in French Equatorial Africa
Italians attack with 1 artillery and 2 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in French Equatorial Africa, round 1 : 1/3 hits
French roll dice for 1 infantry in French Equatorial Africa, round 1 : 0/1 hits
1 infantry owned by the French lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber moved from 91 Sea Zone to Algeria
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 armour moved from Malta to 96 Sea Zone
1 armour moved from 96 Sea Zone to Libya
1 fighter moved from Morocco to Algeria
1 bomber moved from Gibraltar to Southern France
1 fighter moved from Albania to Baltic States
1 fighter moved from Albania to Baltic StatesPlace Units - Italians
3 infantry placed in Southern Italy
2 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag
Malta : 1 flag
French Equatorial Africa : 1 flag, 1 artillery and 2 infantry
Algeria : 1 flag, 1 bomber and 1 fighter
Southern France : 1 flag, 1 bomber, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Romania : 1 flag, 1 armour
Northern Italy : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_major and 1 infantry
Libya : 1 flag, 1 armour
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
Baltic States : 1 flag, 2 fighters
96 Sea Zone : 1 flag, 1 transport
95 Sea Zone : 1 flag, 2 transports
93 Sea Zone : 1 flag
Bulgaria : 1 flag, 2 infantry
92 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 2 destroyers and 2 transportsProduction/PUs Summary :
Germans : 40 / 49
Russians : 47 / 55
Japanese : 25 / 0
Americans : 52 / 73
Chinese : 18 / 23
British : 28 / 28
UK_Pacific : 13 / 10
Italians : 16 / 23
ANZAC : 19 / 25
French : 4 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0