@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C V C 2
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Place Units - UK_Pacific 
 1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 19 PUs; end with 19 PUs total
 Some Units in India change ownership: 1 armour and 4 mech_infantrys
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - Italians 
 Italians buy 1 artillery and 2 transports; Remaining resources: 1 PUs;Combat Move - Italians 
 1 infantry moved from Bessarabia to Western Ukraine
 1 armour moved from Bessarabia to Western Ukraine
 4 infantry moved from Albania to Bulgaria
 1 bomber moved from Southern Italy to UkraineCombat - Italians 
 Battle in Western Ukraine
 Italians attack with 1 armour and 1 infantry
 Russians defend with 1 infantry
 Italians roll dice for 1 armour and 1 infantry in Western Ukraine, round 1 : 0/2 hits
 Russians roll dice for 1 infantry in Western Ukraine, round 1 : 1/1 hits
 1 infantry owned by the Italians lost in Western Ukraine
 Italians roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits
 Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Western Ukraine
 Russians win with no units remaining. Battle score for attacker is -6
 Casualties for Russians: 1 infantry
 Casualties for Italians: 1 armour and 1 infantry
 Air Battle in Ukraine
 Italians attacks with 1 units heading to Ukraine
 Russians launches 1 interceptors out of Ukraine
 Defenders Fire, : 0/1 hits
 Attackers Fire, : 0/1 hits
 Air Battle is over, the remaining Bombers go on to their targets
 Strategic bombing raid in Ukraine
 AA guns fire in Ukraine : 0/1 hits
 Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
 Bombing raid in Ukraine causes 6 damage total.
 Cleaning up after air battlesNon Combat Move - Italians 
 1 bomber moved from Ukraine to BulgariaPlace Units - Italians 
 1 artillery placed in Southern ItalyTurn Complete - Italians 
 Italians collect 10 PUs; end with 11 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - ANZAC 
 ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC 
 1 infantry moved from Ethiopia to Anglo Egyptian SudanCombat - ANZAC 
 ANZAC creates battle in territory 62 Sea ZoneNon Combat Move - ANZAC 
 2 submarines moved from 54 Sea Zone to 43 Sea Zone
 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
 ANZAC take Dutch New Guinea from Dutch
 1 destroyer moved from 62 Sea Zone to 45 Sea ZonePlace Units - ANZAC 
 1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 11 PUs; end with 12 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Combat Move - French 
 1 infantry moved from Anglo Egyptian Sudan to Egypt
 1 infantry moved from Alexandria to Egypt
 2 infantry moved from United Kingdom to 109 Sea ZoneNon Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Politics - Germans Purchase Units - Germans 
 Germans buy 2 armour, 1 artillery, 2 destroyers and 8 infantry; Remaining resources: 1 PUs;Combat Move - Germans 
 1 armour and 1 mech_infantry moved from Novgorod to Finland
 Germans take Karelia from Russians
 Germans take Finland from Russians
 1 mech_infantry moved from Novgorod to Archangel
 1 artillery moved from Novgorod to Archangel
 1 armour moved from Novgorod to Archangel
 1 mech_infantry moved from Novgorod to Belarus
 1 artillery moved from Novgorod to Belarus
 1 armour moved from Novgorod to Belarus
 1 infantry moved from Baltic States to Belarus
 2 fighters moved from Baltic States to Western Germany
 1 armour moved from Germany to Western Germany
 4 armour moved from Germany to Eastern Poland
 1 mech_infantry moved from Eastern Poland to Western Ukraine
 Germans take Western Ukraine from Russians
 2 infantry moved from Poland to Eastern Poland
 1 infantry moved from Germany to Poland
 1 tactical_bomber moved from Baltic States to NovgorodCombat - Germans 
 Battle in Archangel
 Germans attack with 1 armour, 1 artillery and 1 mech_infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Archangel, round 1 : 3/3 hits
 Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
 Germans win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
 Casualties for Germans: 1 artillery
 Casualties for Russians: 1 infantry
 Battle in Belarus
 Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Belarus, round 1 : 1/4 hits
 Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Belarus
 Germans win, taking Belarus from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantryNon Combat Move - Germans 
 1 mech_infantry moved from Western Ukraine to Eastern Poland
 1 armour moved from Novgorod to Archangel
 1 artillery moved from Novgorod to Archangel
 1 artillery moved from Novgorod to BelarusPlace Units - Germans 
 1 artillery and 2 infantry placed in Novgorod
 2 armour placed in Germany
 1 infantry placed in Normandy Bordeaux
 1 infantry placed in Western Germany
 4 infantry placed in Germany
 2 destroyers placed in 93 Sea ZoneTurn Complete - Germans 
 Germans collect 49 PUs; end with 50 PUs total
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Research Technology - Russians 
 Russians spend 0 on tech rolls
 Russians roll 5 and gets 0 hitsPurchase Units - Russians 
 Russians repair 6 damage on 6 factory_minors; Remaining resources: 44 PUs; 1 techTokens;
 Russians buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians 
 1 armour and 1 mech_infantry moved from Norway to Finland
 2 armour and 2 mech_infantrys moved from Russia to Archangel
 1 armour moved from Ukraine to Western Ukraine
 Russians take Western Ukraine from Germans
 1 artillery moved from Ukraine to Bessarabia
 1 mech_infantry moved from Ukraine to Bessarabia
 1 infantry moved from Anhwe to Kiangsi
 Chinese take Kiangsi from Japanese
 1 infantry moved from Dzavhan to Ulaanbaatar
 1 infantry moved from Kansu to Suiyuyan
 3 infantry moved from Caucasus to Rostov
 3 infantry moved from Volgograd to RostovCombat - Russians 
 Battle in Bessarabia
 Russians attack with 1 artillery and 1 mech_infantry
 Italians defend with 1 infantry
 Russians roll dice for 1 artillery and 1 mech_infantry in Bessarabia, round 1 : 0/2 hits
 Germans roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
 Russians roll dice for 1 artillery and 1 mech_infantry in Bessarabia, round 2 : 1/2 hits
 Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
 1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
 Russians win, taking Bessarabia from Germans with 1 artillery remaining. Battle score for attacker is -1
 Casualties for Russians: 1 mech_infantry
 Casualties for Italians: 1 infantry
 Battle in Finland
 Russians attack with 1 armour and 1 mech_infantry
 Germans defend with 1 armour and 1 mech_infantry
 Russians roll dice for 1 armour and 1 mech_infantry in Finland, round 1 : 0/2 hits
 Germans roll dice for 1 armour and 1 mech_infantry in Finland, round 1 : 2/2 hits
 1 armour owned by the Russians and 1 mech_infantry owned by the Russians lost in Finland
 Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -10
 Casualties for Russians: 1 armour and 1 mech_infantry
 Battle in Archangel
 Russians attack with 2 armour and 2 mech_infantrys
 Germans defend with 2 armour, 1 artillery and 1 mech_infantry
 Russians roll dice for 2 armour and 2 mech_infantrys in Archangel, round 1 : 2/4 hits
 Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Archangel, round 1 : 3/4 hits
 1 armour owned by the Russians , 2 mech_infantrys owned by the Russians , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
 Russians roll dice for 1 armour in Archangel, round 2 : 1/1 hits
 Germans roll dice for 2 armour in Archangel, round 2 : 2/2 hits
 1 armour owned by the Russians and 1 armour owned by the Germans lost in Archangel
 Germans win with 1 armour remaining. Battle score for attacker is -6
 Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
 Casualties for Russians: 2 armour and 2 mech_infantrysNon Combat Move - Russians 
 1 infantry moved from Russia to Vologda
 1 infantry moved from Russia to Smolensk
 4 infantry moved from Russia to BryanskPlace Units - Russians 
 2 artilleries and 1 infantry placed in Ukraine
 10 infantry placed in Russia
 1 infantry placed in VolgogradTurn Complete - Russians 
 Russians collect 34 PUs; end with 34 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Purchase Units - Japanese 
 Japanese buy 3 armour, 1 destroyer, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 2 infantry moved from Korea to Manchuria
 1 mech_infantry moved from Buyant-Uhaa to Manchuria
 1 armour moved from Korea to Siberia
 Japanese take Siberia from Russians
 1 armour moved from Korea to Manchuria
 1 transport moved from 64 Sea Zone to 50 Sea Zone
 1 battleship moved from 64 Sea Zone to 50 Sea Zone
 1 carrier moved from 64 Sea Zone to 50 Sea Zone
 1 submarine moved from 64 Sea Zone to 50 Sea Zone
 1 fighter moved from 64 Sea Zone to 89 Sea Zone
 1 tactical_bomber moved from 64 Sea Zone to 89 Sea Zone
 1 fighter moved from Japan to Kwangtung
 1 fighter moved from Japan to Kwangtung
 1 fighter moved from Korea to Kwangtung
 1 transport moved from 36 Sea Zone to 34 Sea Zone
 1 carrier moved from 36 Sea Zone to 34 Sea Zone
 2 tactical_bombers moved from 36 Sea Zone to 34 Sea Zone
 1 submarine moved from 36 Sea Zone to 45 Sea Zone
 1 cruiser moved from 36 Sea Zone to 34 Sea Zone
 1 tactical_bomber moved from 34 Sea Zone to 45 Sea Zone
 1 tactical_bomber moved from 34 Sea Zone to 45 Sea Zone
 2 submarines moved from 6 Sea Zone to 33 Sea Zone
 2 destroyers moved from 6 Sea Zone to 34 Sea Zone
 1 artillery moved from Szechwan to Yunnan
 1 infantry moved from French Indo China to Yunnan
 2 fighters moved from Kiangsu to YunnanCombat - Japanese 
 Battle in Manchuria
 Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Manchuria, round 1 : 0/4 hits
 Chinese roll dice for 1 infantry in Manchuria, round 1 : 0/1 hits
 Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Manchuria, round 2 : 2/4 hits
 Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
 1 infantry owned by the Chinese lost in Manchuria
 Japanese win, taking Manchuria from Chinese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in 89 Sea Zone
 Japanese attack with 1 fighter and 1 tactical_bomber
 Americans defend with 1 destroyer and 2 transports
 Japanese roll dice for 1 fighter and 1 tactical_bomber in 89 Sea Zone, round 1 : 2/2 hits
 Americans roll dice for 1 destroyer and 2 transports in 89 Sea Zone, round 1 : 1/1 hits
 1 destroyer owned by the Americans , 1 tactical_bomber owned by the Japanese and 1 transport owned by the Americans lost in 89 Sea Zone
 1 transport owned by the Americans lost in 89 Sea Zone
 Japanese win with 1 fighter remaining. Battle score for attacker is 11
 Casualties for Japanese: 1 tactical_bomber
 Casualties for Americans: 1 destroyer and 2 transports
 Battle in Yunnan
 Japanese attack with 1 artillery, 2 fighters and 1 infantry
 British defend with 1 artillery and 1 mech_infantry
 Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Yunnan, round 1 : 2/4 hits
 Chinese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 1 : 1/2 hits
 1 infantry owned by the Japanese , 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Yunnan
 Japanese win, taking Yunnan from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 5
 Casualties for Japanese: 1 infantry
 Casualties for British: 1 artillery and 1 mech_infantry
 Battle in 45 Sea Zone
 Japanese attack with 1 submarine and 2 tactical_bombers
 ANZAC defend with 1 destroyer and 1 transport
 Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 1/1 hits
 Japanese roll dice for 2 tactical_bombers in 45 Sea Zone, round 1 : 2/2 hits
 ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 1 : 0/1 hits
 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
 Japanese win with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15
 Casualties for ANZAC: 1 destroyer and 1 transportNon Combat Move - Japanese 
 2 tactical_bombers moved from 45 Sea Zone to 34 Sea Zone
 1 fighter moved from 89 Sea Zone to 50 Sea Zone
 2 fighters moved from Yunnan to French Indo ChinaPlace Units - Japanese 
 3 armour, 1 infantry and 3 mech_infantrys placed in Korea
 1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 4
 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6,4,3,6,4
 Japanese collect 38 PUs (4 lost to blockades); end with 38 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Research Technology - Americans 
 Americans spend 0 on tech rolls
 Americans roll 3 and gets 0 hitsPurchase Units - Americans 
 Americans buy 1 carrier, 3 destroyers, 1 submarine and 3 transports; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans 
 1 mech_infantry moved from Algeria to Libya
 Americans take Libya from Italians
 1 fighter and 1 tactical_bomber moved from Western United States to Wake IslandCombat - Americans Non Combat Move - Americans 
 4 infantry moved from Brazil to 86 Sea Zone
 4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
 1 transport moved from 101 Sea Zone to 89 Sea Zone
 1 infantry and 1 mech_infantry moved from Central America to 89 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
 1 artillery and 1 infantry moved from Central America to Southeast Mexico
 5 destroyers moved from 101 Sea Zone to 91 Sea Zone
 2 infantry moved from Algeria to Tunisia
 2 mech_infantrys moved from Algeria to LibyaPlace Units - Americans 
 1 carrier, 3 destroyers, 1 submarine and 3 transports placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 53 PUs; end with 53 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese 
 1 infantry moved from Jehol to Shantung
 Chinese take Shantung from Japanese
 1 infantry moved from Anhwe to Kiangsu
 Chinese take Kiangsu from Japanese
 1 infantry moved from Sikang to Szechwan
 Chinese take Szechwan from Japanese
 1 infantry moved from Chahar to Hopei
 Chinese take Hopei from Japanese
 2 infantry moved from Shensi to Kweichow
 Chinese take Kweichow from JapaneseCombat - Chinese Non Combat Move - Chinese Place Units - Chinese 
 1 infantry placed in Szechwan
 1 infantry placed in Jehol
 1 infantry placed in Chahar
 1 infantry placed in ChaharTurn Complete - Chinese 
 Chinese collect 17 PUs; end with 18 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Combat Move - British 
 1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
 1 artillery, 1 battleship, 3 destroyers, 3 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
 2 fighters moved from Algeria to 93 Sea Zone
 1 armour moved from Tunisia to Tobruk
 1 artillery and 2 infantry moved from Algeria to Tunisia
 1 infantry moved from Italian Somaliland to Ethiopia
 1 submarine moved from 37 Sea Zone to 39 Sea Zone
 1 armour and 4 mech_infantrys moved from India to YunnanCombat - British 
 Battle in 93 Sea Zone
 British attack with 2 fighters
 Germans defend with 2 destroyers and 3 submarines
 3 submarines owned by the Germans Submerged
 British roll dice for 2 fighters in 93 Sea Zone, round 1 : 0/2 hits
 Germans roll dice for 2 destroyers in 93 Sea Zone, round 1 : 1/2 hits
 1 fighter owned by the British lost in 93 Sea Zone
 British roll dice for 1 fighter in 93 Sea Zone, round 2 : 0/1 hits
 Germans roll dice for 2 destroyers in 93 Sea Zone, round 2 : 1/2 hits
 1 fighter owned by the British lost in 93 Sea Zone
 Germans win with 2 destroyers remaining. Battle score for attacker is -20
 Casualties for British: 2 fighters
 Battle in Tobruk
 British attack with 1 armour
 Italians defend with 1 infantry
 British roll dice for 1 armour in Tobruk, round 1 : 0/1 hits
 Italians roll dice for 1 infantry in Tobruk, round 1 : 1/1 hits
 1 armour owned by the British lost in Tobruk
 Italians win with 1 infantry remaining. Battle score for attacker is -6
 Casualties for British: 1 armour
 Battle in Holland Belgium
 Battle in Yunnan
 British attack with 1 armour and 4 mech_infantrys
 Japanese defend with 1 artillery
 British roll dice for 1 armour and 4 mech_infantrys in Yunnan, round 1 : 1/5 hits
 Japanese roll dice for 1 artillery in Yunnan, round 1 : 0/1 hits
 1 artillery owned by the Japanese lost in Yunnan
 British win, taking Holland Belgium from Germans, taking Yunnan from Japanese with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artilleryNon Combat Move - British Place Units - British 
 3 fighters placed in United KingdomTurn Complete - British 
 British collect 32 PUs; end with 32 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Place Units - UK_Pacific 
 1 transport placed in 39 Sea Zone
 1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 19 PUs; end with 20 PUs total
 Units Change Ownership
 Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
 Some Units in 39 Sea Zone change ownership: 1 transport
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Purchase Units - Italians 
 Italians buy 3 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians 
 3 submarines moved from 95 Sea Zone to 91 Sea Zone
 4 infantry moved from Bulgaria to Romania
 1 bomber moved from Bulgaria to RussiaCombat - Italians 
 Battle in 91 Sea Zone
 Italians attack with 3 submarines
 Americans defend with 5 destroyers and 3 transports
 Italians roll dice for 3 submarines in 91 Sea Zone, round 1 : 1/3 hits
 Americans roll dice for 5 destroyers and 3 transports in 91 Sea Zone, round 1 : 3/5 hits
 1 destroyer owned by the Americans and 3 submarines owned by the Italians lost in 91 Sea Zone
 Americans win with 4 destroyers and 3 transports remaining. Battle score for attacker is -10
 Casualties for Italians: 3 submarines
 Casualties for Americans: 1 destroyer
 Strategic bombing raid in Russia
 AA guns fire in Russia : 0/1 hits
 Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
 Bombing raid in Russia causes 6 damage total.Non Combat Move - Italians 
 1 bomber moved from Russia to ArchangelPlace Units - Italians 
 3 infantry placed in Southern Italy
 1 submarine and 2 transports placed in 97 Sea Zone
 Italians undo move 2.
 1 submarine and 2 transports placed in 95 Sea ZoneTurn Complete - Italians 
 Italians collect 9 PUs; end with 10 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Purchase Units - ANZAC 
 ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 infantry moved from Alexandria to Egypt
 1 infantry moved from Anglo Egyptian Sudan to Egypt
 3 submarines moved from 43 Sea Zone to 37 Sea Zone
 1 destroyer moved from 62 Sea Zone to 45 Sea ZoneCombat - ANZAC 
 Battle in 45 Sea Zone
 ANZAC attack with 1 destroyer
 Japanese defend with 1 submarine
 Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
 ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
 ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
 1 submarine owned by the Japanese lost in 45 Sea Zone
 ANZAC win with 1 destroyer remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 submarineNon Combat Move - ANZAC 
 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
 1 artillery and 1 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC 
 2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 11 PUs; end with 11 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Combat Move - French Non Combat Move - French 
 2 infantry moved from Egypt to Trans-Jordan
 2 infantry moved from 110 Sea Zone to Holland BelgiumTurn Complete - French 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Politics - Germans Purchase Units - Germans 
 Germans buy 1 armour, 1 artillery, 9 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans 
 2 infantry moved from Novgorod to Archangel
 1 artillery moved from Novgorod to Archangel
 1 armour moved from Archangel to Urals
 Germans take Nenetsia from Russians
 Germans take Urals from Russians
 1 mech_infantry moved from Finland to Norway
 Germans take Norway from Russians
 1 armour moved from Finland to Novgorod
 3 submarines moved from 93 Sea Zone to 91 Sea Zone
 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
 1 artillery moved from Normandy Bordeaux to Holland Belgium
 1 infantry moved from Western Germany to Holland Belgium
 1 infantry moved from Western Germany to Holland Belgium
 1 armour moved from Western Germany to Poland
 1 infantry moved from Poland to Eastern Poland
 1 armour moved from Germany to Eastern Poland
 1 armour moved from Germany to Eastern Poland
 1 fighter moved from Normandy Bordeaux to Holland Belgium
 2 tactical_bombers moved from Normandy Bordeaux to Holland Belgium
 1 fighter moved from Southern France to Poland
 1 tactical_bomber moved from Southern France to Poland
 4 infantry moved from Germany to Poland
 1 tactical_bomber moved from Novgorod to Russia
 2 infantry moved from Eastern Poland to Belarus
 4 armour moved from Eastern Poland to Belarus
 1 fighter moved from Western Germany to Eastern Poland
 1 fighter moved from Western Germany to Eastern PolandCombat - Germans 
 Battle in Holland Belgium
 Germans attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
 French defend with 2 infantry; British defend with 1 artillery and 1 infantry
 Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Holland Belgium, round 1 : 2/6 hits
 British roll dice for 1 artillery and 3 infantry in Holland Belgium, round 1 : 1/4 hits
 1 infantry owned by the British , 1 infantry owned by the French and 1 infantry owned by the Germans lost in Holland Belgium
 Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 1/5 hits
 British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
 1 infantry owned by the French and 1 infantry owned by the Germans lost in Holland Belgium
 Germans roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Holland Belgium, round 3 : 2/4 hits
 British roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
 1 artillery owned by the British lost in Holland Belgium
 Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7
 Casualties for Germans: 2 infantry
 Casualties for French: 2 infantry
 Casualties for British: 1 artillery and 1 infantry
 Battle in 91 Sea Zone
 Germans attack with 3 submarines
 Americans defend with 4 destroyers and 3 transports
 Germans roll dice for 3 submarines in 91 Sea Zone, round 1 : 1/3 hits
 Americans roll dice for 4 destroyers and 3 transports in 91 Sea Zone, round 1 : 0/4 hits
 1 destroyer owned by the Americans lost in 91 Sea Zone
 Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 2/3 hits
 Americans roll dice for 3 destroyers and 3 transports in 91 Sea Zone, round 2 : 1/3 hits
 2 destroyers owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
 Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits
 Americans roll dice for 1 destroyer and 3 transports in 91 Sea Zone, round 3 : 0/1 hits
 Germans roll dice for 2 submarines in 91 Sea Zone, round 4 : 2/2 hits
 Americans roll dice for 1 destroyer and 3 transports in 91 Sea Zone, round 4 : 1/1 hits
 1 destroyer owned by the Americans , 1 transport owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
 2 transports owned by the Americans lost in 91 Sea Zone
 Germans roll dice for 1 submarine in 91 Sea Zone, round 5 : 0/1 hits
 Germans win with 1 submarine remaining. Battle score for attacker is 41
 Casualties for Germans: 2 submarines
 Casualties for Americans: 4 destroyers and 3 transports
 Strategic bombing raid in Russia
 AA guns fire in Russia : 0/1 hits
 Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: airfield
 Bombing raid in Russia causes 5 damage total.Non Combat Move - Germans 
 1 tactical_bomber moved from Russia to Belarus
 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
 1 fighter moved from Holland Belgium to Western Germany
 1 tactical_bomber moved from Holland Belgium to Western GermanyPlace Units - Germans 
 2 infantry placed in Western Germany
 1 infantry placed in Western Germany
 5 infantry placed in Germany
 1 armour, 1 artillery and 1 infantry placed in Novgorod
 3 submarines placed in 93 Sea ZoneTurn Complete - Germans 
 Germans collect 51 PUs; end with 51 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Research Technology - Russians 
 Russians spend 0 on tech rolls
 Russians roll 2 and gets 0 hitsPurchase Units - Russians 
 Russians repair 6 damage on 6 factory_majors; Remaining resources: 31 PUs; 1 techTokens;
 Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians 
 1 infantry moved from Ulaanbaatar to Amur
 Russians take Amur from Japanese
 1 infantry moved from Suiyuyan to Central Mongolia
 1 infantry moved from Kiangsi to Kwangsi
 Chinese take Kwangsi from Japanese
 1 infantry moved from Vologda to Nenetsia
 Russians take Nenetsia from Germans
 1 artillery moved from Bessarabia to Romania
 1 armour moved from Western Ukraine to Romania
 2 armour moved from Ukraine to RomaniaCombat - Russians 
 Battle in Romania
 Russians attack with 3 armour and 1 artillery
 Italians defend with 4 infantry
 Russians roll dice for 3 armour and 1 artillery in Romania, round 1 : 3/4 hits
 Germans roll dice for 4 infantry in Romania, round 1 : 2/4 hits
 1 armour owned by the Russians , 1 artillery owned by the Russians and 3 infantry owned by the Italians lost in Romania
 Russians roll dice for 2 armour in Romania, round 2 : 2/2 hits
 Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits
 1 infantry owned by the Italians lost in Romania
 Russians win, taking Romania from Germans with 2 armour remaining. Battle score for attacker is 2
 Casualties for Russians: 1 armour and 1 artillery
 Casualties for Italians: 4 infantryNon Combat Move - Russians 
 1 infantry moved from Ukraine to Bessarabia
 1 infantry moved from Bryansk to Western Ukraine
 1 infantry moved from Russia to Vologda
 1 infantry moved from Russia to Samara
 1 infantry moved from Volgograd to Kazakhstan
 3 infantry moved from Bryansk to Ukraine
 6 infantry moved from Rostov to Ukraine
 1 infantry moved from Russia to Bryansk
 1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians 
 3 infantry placed in Ukraine
 1 artillery and 6 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 33 PUs; end with 33 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Purchase Units - Japanese 
 Japanese buy 1 armour, 1 artillery, 5 infantry and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 1 carrier moved from 50 Sea Zone to 62 Sea Zone
 1 battleship moved from 50 Sea Zone to 62 Sea Zone
 1 submarine moved from 50 Sea Zone to 62 Sea Zone
 1 transport moved from 50 Sea Zone to 62 Sea Zone
 1 fighter moved from 50 Sea Zone to 62 Sea Zone
 1 submarine moved from 33 Sea Zone to 45 Sea Zone
 1 destroyer moved from 34 Sea Zone to 45 Sea Zone
 1 submarine moved from 33 Sea Zone to 42 Sea Zone
 2 fighters moved from French Indo China to Borneo
 3 fighters moved from Kwangtung to Philippines
 1 transport moved from 34 Sea Zone to 33 Sea Zone
 1 cruiser moved from 34 Sea Zone to 33 Sea Zone
 1 destroyer moved from 34 Sea Zone to 33 Sea Zone
 1 carrier moved from 34 Sea Zone to 33 Sea Zone
 2 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone
 2 infantry moved from Manchuria to Jehol
 1 armour moved from Manchuria to Jehol
 1 mech_infantry moved from Manchuria to Jehol
 1 armour moved from Siberia to Soviet Far East
 Japanese take Soviet Far East from Russians
 1 infantry moved from Korea to Amur
 1 mech_infantry moved from Korea to Amur
 1 armour moved from Korea to Amur
 2 armour and 2 mech_infantrys moved from Korea to Jehol
 1 destroyer moved from 6 Sea Zone to 33 Sea Zone
 1 submarine moved from 6 Sea Zone to 33 Sea ZoneCombat - Japanese 
 Battle in 45 Sea Zone
 Japanese attack with 1 destroyer and 1 submarine
 ANZAC defend with 1 destroyer
 Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
 ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
 ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the ANZAC lost in 45 Sea Zone
 Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
 Casualties for ANZAC: 1 destroyer
 Battle in Jehol
 Japanese attack with 3 armour, 2 infantry and 3 mech_infantrys
 Chinese defend with 1 infantry
 Japanese roll dice for 3 armour, 2 infantry and 3 mech_infantrys in Jehol, round 1 : 2/8 hits
 Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
 1 infantry owned by the Chinese lost in Jehol
 Japanese win, taking Jehol from Chinese with 3 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in 42 Sea Zone
 Japanese attack with 1 submarine
 ANZAC defend with 1 transport
 1 transport owned by the ANZAC lost in 42 Sea Zone
 Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
 Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Battle in 62 Sea Zone
 Japanese attack with 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 transport
 ANZAC defend with 2 destroyers and 1 submarine
 ANZAC roll dice for 1 submarine in 62 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 submarine in 62 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 fighter in 62 Sea Zone, round 1 : 1/1 hits
 Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 62 Sea Zone, round 1 : 1/1 hits
 ANZAC roll dice for 2 destroyers in 62 Sea Zone, round 1 : 0/2 hits
 2 destroyers owned by the ANZAC lost in 62 Sea Zone
 1 submarine owned by the ANZAC Submerged
 Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
 Japanese win, taking 62 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 16
 Casualties for ANZAC: 2 destroyers
 Battle in Amur
 Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
 Russians defend with 1 infantry
 Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Amur, round 1 : 2/3 hits
 Russians roll dice for 1 infantry in Amur, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Amur
 Japanese win, taking Amur from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantryNon Combat Move - Japanese Place Units - Japanese 
 1 armour, 1 artillery and 5 infantry placed in Korea
 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 34 PUs; end with 34 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Research Technology - Americans 
 Americans roll 1 and gets 0 hitsPurchase Units - Americans 
 Americans buy 6 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans 
 3 mech_infantrys moved from Libya to Tobruk
 2 infantry moved from Western United States to 10 Sea Zone
 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
 2 infantry moved from 26 Sea Zone to Hawaiian Islands
 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
 2 artilleries and 2 infantry moved from 4 Sea Zone to Soviet Far EastCombat - Americans 
 Battle in Soviet Far East
 Americans attack with 2 artilleries and 2 infantry
 Japanese defend with 1 armour
 Americans roll dice for 2 artilleries and 2 infantry in Soviet Far East, round 1 : 2/4 hits
 Japanese roll dice for 1 armour in Soviet Far East, round 1 : 0/1 hits
 1 armour owned by the Japanese lost in Soviet Far East
 Americans win, taking Soviet Far East from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 armour
 Battle in Tobruk
 Americans attack with 3 mech_infantrys
 Italians defend with 1 infantry
 Americans roll dice for 3 mech_infantrys in Tobruk, round 1 : 0/3 hits
 Italians roll dice for 1 infantry in Tobruk, round 1 : 0/1 hits
 Americans roll dice for 3 mech_infantrys in Tobruk, round 2 : 0/3 hits
 Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits
 Americans roll dice for 3 mech_infantrys in Tobruk, round 3 : 0/3 hits
 Italians roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits
 Americans roll dice for 3 mech_infantrys in Tobruk, round 4 : 1/3 hits
 Italians roll dice for 1 infantry in Tobruk, round 4 : 0/1 hits
 1 infantry owned by the Italians lost in Tobruk
 Americans win, taking Tobruk from Italians with 3 mech_infantrys remaining. Battle score for attacker is 3
 Casualties for Italians: 1 infantry
 Battle in Hawaiian IslandsNon Combat Move - Americans 
 1 carrier, 3 destroyers and 4 submarines moved from 10 Sea Zone to 4 Sea Zone
 1 fighter and 1 tactical_bomber moved from Wake Island to 4 Sea Zone
 1 infantry moved from Southeast Mexico to Mexico
 1 infantry moved from Central United States to Western United States
 2 infantry moved from Tunisia to Libya
 5 infantry moved from Morocco to Algeria
 1 mech_infantry moved from Morocco to Tunisia
 1 artillery moved from Central United States to Western United States
 1 artillery moved from Southeast Mexico to MexicoPlace Units - Americans 
 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
 5 destroyers placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 54 PUs; end with 54 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Kweichow to Hunan
 Chinese take Hunan from Japanese
 1 infantry moved from Kweichow to Anhwe
 2 infantry moved from Szechwan to Kweichow
 1 infantry moved from Chahar to HopeiCombat - Chinese Non Combat Move - Chinese Place Units - Chinese 
 3 artilleries and 2 infantry placed in KiangsuTurn Complete - Chinese 
 Chinese collect 19 PUs; end with 19 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Combat Move - British 
 2 destroyers moved from 110 Sea Zone to 92 Sea Zone
 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
 3 fighters moved from United Kingdom to Normandy Bordeaux
 1 artillery and 2 infantry moved from Tunisia to Libya
 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
 1 infantry moved from Caucasus to Rostov
 1 submarine moved from 39 Sea Zone to 45 Sea Zone
 1 mech_infantry moved from Yunnan to Kwangtung
 UK_Pacific take Kwangtung from Japanese
 1 mech_infantry moved from Yunnan to French Indo China
 UK_Pacific take French Indo China from JapaneseCombat - British 
 Battle in 45 Sea Zone
 British attack with 1 submarine
 Japanese defend with 1 destroyer and 1 submarine
 Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
 British roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
 British roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
 Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
 1 submarine owned by the British and 1 submarine owned by the Japanese lost in 45 Sea Zone
 Japanese win with 1 destroyer remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 submarine
 Casualties for British: 1 submarine
 Battle in 91 Sea Zone
 British attack with 1 destroyer
 Germans defend with 1 submarine
 Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
 British roll dice for 1 destroyer in 91 Sea Zone, round 1 : 1/1 hits
 1 submarine owned by the Germans lost in 91 Sea Zone
 British win with 1 destroyer remaining. Battle score for attacker is 6
 Casualties for Germans: 1 submarine
 Battle in 92 Sea Zone
 British attack with 2 destroyers
 Germans defend with 1 destroyer
 British roll dice for 2 destroyers in 92 Sea Zone, round 1 : 1/2 hits
 Germans roll dice for 1 destroyer in 92 Sea Zone, round 1 : 1/1 hits
 1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 92 Sea Zone
 British win with 1 destroyer remaining. Battle score for attacker is 0
 Casualties for Germans: 1 destroyer
 Casualties for British: 1 destroyer
 Battle in Normandy Bordeaux
 British attack with 2 artilleries, 3 fighters and 2 infantry
 Germans defend with 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 tactical_bomber
 British roll dice for 1 battleship in Normandy Bordeaux, round 1 : 1/1 hits
 British roll dice for 2 artilleries, 3 fighters and 2 infantry in Normandy Bordeaux, round 1 : 3/7 hits
 Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 : 1/3 hits
 1 infantry owned by the British , 1 infantry owned by the Germans , 1 tactical_bomber owned by the Germans and 1 armour owned by the Germans lost in Normandy Bordeaux
 British win, taking Normandy Bordeaux from Germans with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 17
 Casualties for Germans: 1 armour, 1 infantry and 1 tactical_bomber
 Casualties for British: 1 infantryNon Combat Move - British 
 3 fighters moved from Normandy Bordeaux to United Kingdom
 1 artillery and 1 infantry moved from India to 39 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
 UK_Pacific take Celebes from Dutch
 1 armour and 2 mech_infantrys moved from Yunnan to HopeiPlace Units - British 
 1 armour, 1 artillery and 2 infantry placed in United Kingdom
 2 destroyers placed in 110 Sea ZoneTurn Complete - British 
 British collect 31 PUs; end with 31 PUs total



 
		 
		






