@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C V C 2
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - Italians 
 Italians buy 1 cruiser, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians 
 1 fighter moved from Southern Italy to 98 Sea Zone
 1 infantry moved from Southern Italy to 97 Sea Zone
 1 armour moved from Southern Italy to 97 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
 1 armour moved from 98 Sea Zone to Egypt
 1 infantry moved from 98 Sea Zone to Egypt
 1 artillery moved from Alexandria to Egypt
 1 artillery moved from Ethiopia to Anglo Egyptian Sudan
 Italians take Anglo Egyptian Sudan from British
 2 infantry moved from Ethiopia to Anglo Egyptian SudanCombat - Italians 
 Battle in 98 Sea Zone
 Italians attack with 1 fighter and 1 transport
 French defend with 1 destroyer
 Italians roll dice for 1 fighter and 1 transport in 98 Sea Zone, round 1 : 0/1 hits
 French roll dice for 1 destroyer in 98 Sea Zone, round 1 : 0/1 hits
 Italians roll dice for 1 fighter and 1 transport in 98 Sea Zone, round 2 : 0/1 hits
 French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits
 1 fighter owned by the Italians lost in 98 Sea Zone
 1 transport owned by the Italians retreated to 96 Sea Zone
 French win with 1 destroyer remaining. Battle score for attacker is -10
 Casualties for Italians: 1 fighter
 Battle in Egypt
 Italians attack with 1 artillery
 ANZAC defend with 1 infantry; French defend with 1 infantry; British defend with 1 harbour and 1 mech_infantry
 Italians roll dice for 1 artillery in Egypt, round 1 : 0/1 hits
 British roll dice for 2 infantry and 1 mech_infantry in Egypt, round 1 : 0/3 hits
 Italians roll dice for 1 artillery in Egypt, round 2 : 0/1 hits
 British roll dice for 2 infantry and 1 mech_infantry in Egypt, round 2 : 1/3 hits
 1 artillery owned by the Italians lost in Egypt
 British win with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -4
 Casualties for Italians: 1 artilleryNon Combat Move - Italians Place Units - Italians 
 1 cruiser and 1 submarine placed in 95 Sea Zone
 Italians undo move 1.
 1 cruiser and 1 submarine placed in 95 Sea Zone
 1 infantry placed in Northern ItalyTurn Complete - Italians 
 Italians collect 14 PUs; end with 14 PUs totalTerritory Summary for Italians : Alexandria : 1 flag 
 Anglo Egyptian Sudan : 1 flag, 1 artillery and 2 infantry
 Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
 Romania : 1 flag, 2 infantry
 Northern Italy : 1 flag, 2 aaGuns, 1 factory_major and 1 infantry
 Libya : 1 flag, 1 artillery
 Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
 96 Sea Zone : 1 flag, 1 armour, 1 infantry and 1 transport
 95 Sea Zone : 1 flag, 1 cruiser and 1 submarineProduction/PUs Summary : Germans : 37 / 58 
 Russians : 38 / 38
 Japanese : 21 / 30
 Americans : 62 / 84
 Chinese : 16 / 22
 British : 30 / 31
 UK_Pacific : 24 / 30
 Italians : 14 / 14
 ANZAC : 14 / 24
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 ghey! Just not getting the roles I need…then I couldnt unload transport =( 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - ANZAC 
 ANZAC buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 infantry moved from New South Wales to 62 Sea Zone
 1 artillery moved from New South Wales to 62 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
 1 artillery moved from 34 Sea Zone to Paulau Island
 1 infantry moved from 34 Sea Zone to Paulau Island
 1 infantry moved from Dutch New Guinea to 45 Sea Zone
 1 artillery moved from Dutch New Guinea to 45 Sea Zone
 1 cruiser moved from 45 Sea Zone to 20 Sea Zone
 ANZAC take 20 Sea Zone from Japanese
 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
 1 infantry moved from 20 Sea Zone to Formosa
 1 artillery moved from 20 Sea Zone to FormosaCombat - ANZAC 
 Battle in Paulau Island
 ANZAC attack with 1 artillery and 1 infantry
 Japanese defend with 1 infantry
 ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Formosa
 ANZAC attack with 1 artillery and 1 infantry
 Japanese defend with 1 tactical_bomber
 ANZAC win, taking Formosa from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 11
 Casualties for Japanese: 1 tactical_bomberNon Combat Move - ANZAC 
 1 destroyer moved from 62 Sea Zone to 34 Sea Zone
 3 fighters moved from Caroline Islands to GuamPlace Units - ANZAC 
 3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 15 PUs; end with 15 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Combat Move - French 
 1 infantry moved from Nigeria to French Equatorial Africa
 1 infantry moved from Algeria to Tunisia
 1 destroyer moved from 98 Sea Zone to 96 Sea ZoneCombat - French 
 Battle in 96 Sea Zone
 French attack with 1 destroyer
 Italians defend with 1 armour, 1 infantry and 1 transport
 French win with 1 destroyer remaining. Battle score for attacker is 16
 Casualties for Italians: 1 armour, 1 infantry and 1 transportNon Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Research Technology - Germans 
 Germans spend 0 on tech rolls
 Germans roll 3,3 and gets 0 hitsPurchase Units - Germans 
 Germans buy 1 armour, 1 cruiser, 5 infantry and 4 submarines; Remaining resources: 1 PUs;Combat Move - Germans 
 9 infantry moved from Germany to Slovakia Hungary
 1 artillery moved from Western Germany to Germany
 1 submarine moved from 125 Sea Zone to 112 Sea Zone
 1 mech_infantry moved from Western Germany to Denmark
 1 bomber moved from Germany to Denmark
 1 tactical_bomber moved from Germany to Denmark
 1 infantry moved from Holland Belgium to Western Germany
 1 infantry moved from Normandy Bordeaux to Holland Belgium
 1 tactical_bomber moved from Normandy Bordeaux to Southern ItalyCombat - Germans 
 Battle in 112 Sea Zone
 Germans attack with 1 submarine
 Americans defend with 3 transports
 3 transports owned by the Americans lost in 112 Sea Zone
 Germans roll dice for 1 submarine in 112 Sea Zone, round 1 : 1/1 hits
 Germans win with 1 submarine remaining. Battle score for attacker is 21
 Casualties for Americans: 3 transports
 Battle in Denmark
 Germans attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
 Americans defend with 1 infantry and 1 mech_infantry
 Germans roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Denmark, round 1 : 1/3 hits
 Americans roll dice for 1 infantry and 1 mech_infantry in Denmark, round 1 : 1/2 hits
 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Denmark
 Germans roll dice for 1 bomber and 1 tactical_bomber in Denmark, round 2 : 1/2 hits
 Americans roll dice for 1 mech_infantry in Denmark, round 2 : 1/1 hits
 1 mech_infantry owned by the Americans and 1 bomber owned by the Germans lost in Denmark
 Germans win with 1 tactical_bomber remaining. Battle score for attacker is -9
 Casualties for Germans: 1 bomber and 1 mech_infantry
 Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Germans 
 1 tactical_bomber moved from Denmark to Western GermanyPlace Units - Germans 
 5 infantry placed in Germany
 1 armour placed in Germany
 1 cruiser and 4 submarines placed in 112 Sea ZoneTurn Complete - Germans 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5,2
 Germans collect 35 PUs (2 lost to blockades); end with 36 PUs totalTerritory Summary for Germans : Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour 
 France : 1 flag, 1 airfield and 1 factory_minor
 Slovakia Hungary : 1 flag, 9 infantry
 Western Germany : 1 flag, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 tactical_bomber
 Romania : 1 flag, 2 artilleries and 1 tactical_bomber
 Poland : 1 flag, 9 infantry
 Germany : 1 flag, 3 aaGuns, 1 armour, 1 artillery, 1 factory_major and 5 infantry
 Holland Belgium : 1 flag, 2 aaGuns and 1 infantry
 Southern Italy : 1 flag, 1 tactical_bomber
 Karelia : 1 flag
 112 Sea Zone : 1 flag, 1 cruiser and 5 submarines
 Bulgaria : 1 flag
 Yugoslavia : 1 flag
 Finland : 1 flagProduction/PUs Summary : Germans : 37 / 36 
 Russians : 38 / 38
 Japanese : 20 / 30
 Americans : 62 / 84
 Chinese : 16 / 22
 British : 30 / 31
 UK_Pacific : 24 / 30
 Italians : 14 / 14
 ANZAC : 15 / 25
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - Russians 
 Russians buy 4 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians 
 1 cruiser moved from 113 Sea Zone to 112 Sea Zone
 1 submarine moved from 113 Sea Zone to 112 Sea Zone
 5 infantry moved from Eastern Poland to Romania
 2 artilleries moved from Eastern Poland to Romania
 4 infantry moved from Bessarabia to Romania
 2 armour moved from Eastern Poland to Romania
 3 armour moved from Ukraine to Romania
 1 infantry moved from Novgorod to Karelia
 Russians take Karelia from Germans
 1 tactical_bomber moved from Belarus to Romania
 3 infantry moved from Iraq to Trans-Jordan
 1 infantry moved from Nenetsia to Archangel
 1 infantry moved from Yakut S.S.R. to Buryatia
 1 infantry moved from Urals to Novosibirsk
 1 infantry moved from Urals to Timguska
 2 infantry moved from Rostov to UkraineCombat - Russians 
 Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
 Battle in 112 Sea Zone
 Russians attack with 1 cruiser and 1 submarine
 Germans defend with 1 cruiser, 5 submarines and 1 tactical_bomber
 Russians roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 5 submarines in 112 Sea Zone, round 1 : 0/5 hits
 Russians roll dice for 1 cruiser in 112 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 1 tactical_bomber in 112 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 1 cruiser in 112 Sea Zone, round 1 : 1/1 hits
 1 cruiser owned by the Russians lost in 112 Sea Zone
 5 submarines owned by the Germans Submerged
 1 submarine owned by the Russians Submerged
 Germans win with 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is -12
 Casualties for Russians: 1 cruiser
 Battle in Romania
 Russians attack with 5 armour, 2 artilleries, 9 infantry and 1 tactical_bomber
 Germans defend with 2 artilleries and 1 tactical_bomber; Italians defend with 2 infantry
 Russians roll dice for 5 armour, 2 artilleries, 9 infantry and 1 tactical_bomber in Romania, round 1 : 4/17 hits
 Germans roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Romania, round 1 : 1/5 hits
 1 infantry owned by the Russians , 2 artilleries owned by the Germans and 2 infantry owned by the Italians lost in Romania
 Russians roll dice for 5 armour, 2 artilleries, 8 infantry and 1 tactical_bomber in Romania, round 2 : 9/16 hits
 Germans roll dice for 1 tactical_bomber in Romania, round 2 : 1/1 hits
 1 infantry owned by the Russians and 1 tactical_bomber owned by the Germans lost in Romania
 Russians win, taking Romania from Germans with 5 armour, 2 artilleries, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
 Casualties for Germans: 2 artilleries and 1 tactical_bomber
 Casualties for Russians: 2 infantry
 Casualties for Italians: 2 infantry
 Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians 
 1 aaGun moved from Bessarabia to Romania
 1 infantry moved from Belarus to Baltic States
 1 infantry moved from Belarus to Eastern Poland
 1 aaGun moved from Eastern Poland to Belarus
 1 artillery moved from Novgorod to Belarus
 7 infantry moved from Bryansk to Belarus
 2 infantry moved from Russia to Bryansk
 1 mech_infantry moved from Russia to Belarus
 3 armour moved from Russia to Belarus
 1 tactical_bomber moved from Romania to BelarusPlace Units - Russians 
 1 armour and 2 infantry placed in Novgorod
 3 armour placed in Ukraine
 2 mech_infantrys placed in RussiaTurn Complete - Russians 
 Russians collect 42 PUs; end with 42 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - Japanese 
 Japanese buy 2 fighters and 3 infantry; Remaining resources: 1 PUs;Combat Move - Japanese 
 1 infantry moved from Japan to 6 Sea Zone
 1 artillery moved from Japan to 6 Sea Zone
 1 infantry moved from Japan to 6 Sea Zone
 1 artillery moved from Japan to 6 Sea Zone
 1 infantry moved from Korea to 6 Sea Zone
 1 artillery moved from Korea to 6 Sea Zone
 2 infantry moved from Japan to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
 2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 1 Sea Zone
 1 infantry moved from 1 Sea Zone to British Columbia
 3 artilleries moved from 1 Sea Zone to British Columbia
 1 infantry moved from 1 Sea Zone to British Columbia
 1 infantry moved from 1 Sea Zone to Alaska
 1 infantry moved from 1 Sea Zone to Alaska
 1 infantry moved from 1 Sea Zone to British Columbia
 1 carrier moved from 6 Sea Zone to 1 Sea Zone
 2 tactical_bombers moved from Japan to 1 Sea Zone
 3 battleships moved from 6 Sea Zone to 1 Sea Zone
 2 cruisers moved from 6 Sea Zone to 1 Sea Zone
 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
 1 submarine moved from 6 Sea Zone to 20 Sea Zone
 1 carrier moved from 6 Sea Zone to 20 Sea Zone
 1 infantry moved from Korea to ManchuriaAirborne Attack Move - Japanese Combat - Japanese 
 Battle in 20 Sea Zone
 Japanese attack with 1 carrier, 1 destroyer and 1 submarine
 ANZAC defend with 1 cruiser and 1 transport
 Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 carrier and 1 destroyer in 20 Sea Zone, round 1 : 1/1 hits
 ANZAC roll dice for 1 cruiser and 1 transport in 20 Sea Zone, round 1 : 1/1 hits
 Units damaged: 1 carrier owned by the Japanese
 1 cruiser owned by the ANZAC lost in 20 Sea Zone
 1 transport owned by the ANZAC lost in 20 Sea Zone
 Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
 Japanese win, taking 20 Sea Zone from ANZAC with 1 carrier, 1 destroyer and 1 submarine remaining. Battle score for attacker is 19
 Casualties for ANZAC: 1 cruiser and 1 transport
 Battle in British Columbia
 Battle in Alaska
 Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese Place Units - Japanese 
 3 infantry placed in Kiangsu
 2 fighters placed in JapanTurn Complete - Japanese 
 Japanese collect 23 PUs; end with 24 PUs totalTerritory Summary for Japanese : Iwo Jima : 1 flag, 1 infantry 
 Kiangsu : 1 flag, 1 factory_minor, 2 fighters and 3 infantry
 Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
 Manchuria : 1 flag, 1 aaGun and 1 infantry
 Kansu : 1 flag, 1 artillery
 British Columbia : 1 flag, 3 artilleries and 3 infantry
 Alaska : 1 flag, 2 infantry
 20 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 submarine
 1 Sea Zone : 1 flag, 3 battleships, 1 carrier, 2 cruisers, 2 tactical_bombers and 4 transportsProduction/PUs Summary : Germans : 33 / 36 
 Russians : 42 / 45
 Japanese : 23 / 24
 Americans : 60 / 84
 Chinese : 16 / 22
 British : 29 / 31
 UK_Pacific : 24 / 30
 Italians : 14 / 14
 ANZAC : 15 / 25
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 You have some important choices to make, my friend… :-D 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Research Technology - Americans 
 Americans spend 0 on tech rolls
 Americans roll 5 and gets 0 hitsPurchase Units - Americans 
 Americans buy 2 factory_minors and 20 infantry; Remaining resources: 0 PUs;Combat Move - Americans 
 2 infantry moved from Gibraltar to 91 Sea Zone
 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 112 Sea Zone
 2 infantry moved from 112 Sea Zone to Western Germany
 2 mech_infantrys moved from 112 Sea Zone to Western Germany
 1 artillery moved from Norway to Finland
 Americans take Finland from Germans
 1 infantry moved from Norway to Finland
 2 destroyers moved from 105 Sea Zone to 112 Sea Zone
 1 cruiser moved from 105 Sea Zone to 112 Sea Zone
 1 infantry moved from Central United States to Western United States
 4 battleships moved from 10 Sea Zone to 1 Sea Zone
 1 submarine moved from 35 Sea Zone to 20 Sea Zone
 1 cruiser moved from 43 Sea Zone to 20 Sea Zone
 1 carrier moved from 44 Sea Zone to 20 Sea Zone
 1 battleship moved from 44 Sea Zone to 20 Sea Zone
 2 fighters moved from 44 Sea Zone to 20 Sea Zone
 1 bomber moved from Queensland to 20 Sea Zone
 1 fighter moved from Queensland to 20 Sea Zone
 1 tactical_bomber moved from Queensland to 20 Sea Zone
 1 infantry moved from Queensland to 54 Sea Zone
 1 mech_infantry moved from Queensland to 54 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
 1 infantry moved from 22 Sea Zone to Marianas
 1 mech_infantry moved from 22 Sea Zone to Marianas
 1 destroyer moved from 54 Sea Zone to 22 Sea Zone
 Americans take 22 Sea Zone from JapaneseCombat - Americans 
 Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
 Battle in 1 Sea Zone
 Americans attack with 4 battleships
 Japanese defend with 3 battleships, 1 carrier, 2 cruisers, 2 tactical_bombers and 4 transports
 Americans roll dice for 4 battleships in 1 Sea Zone, round 1 : 2/4 hits
 Units damaged: 2 battleships owned by the Japanese
 Japanese roll dice for 3 battleships, 1 carrier, 2 cruisers, 2 tactical_bombers and 4 transports in 1 Sea Zone, round 1 : 5/8 hits
 Units damaged: 3 battleships owned by the Americans
 1 battleship owned by the Americans lost in 1 Sea Zone
 3 battleships owned by the Americans retreated to 10 Sea Zone
 Japanese win with 3 battleships, 1 carrier, 2 cruisers, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is -20
 Casualties for Americans: 1 battleship
 Battle in 20 Sea Zone
 Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 3 fighters, 1 submarine and 1 tactical_bomber
 Japanese defend with 1 carrier, 1 destroyer and 1 submarine
 1 submarine owned by the Japanese Submerged
 Americans roll dice for 1 submarine in 20 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber in 20 Sea Zone, round 1 : 3/7 hits
 Japanese roll dice for 1 carrier and 1 destroyer in 20 Sea Zone, round 1 : 1/2 hits
 Units damaged: 1 battleship owned by the Americans
 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 20 Sea Zone
 Americans win, taking 20 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 24
 Casualties for Japanese: 1 carrier and 1 destroyer
 Battle in 112 Sea Zone
 Russians loiter and taunt with ; Americans attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
 Germans defend with 1 cruiser, 5 submarines and 1 tactical_bomber
 Germans roll dice for 5 submarines in 112 Sea Zone, round 1 : 0/5 hits
 Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 112 Sea Zone, round 1 : 4/7 hits
 Germans roll dice for 1 cruiser and 1 tactical_bomber in 112 Sea Zone, round 1 : 1/2 hits
 Units damaged: 1 battleship owned by the Americans
 4 submarines owned by the Germans lost in 112 Sea Zone
 Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
 Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 112 Sea Zone, round 2 : 3/7 hits
 Germans roll dice for 1 cruiser and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/2 hits
 1 destroyer owned by the Americans , 1 tactical_bomber owned by the Germans , 1 cruiser owned by the Germans and 1 submarine owned by the Germans lost in 112 Sea Zone
 Americans win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 45
 Casualties for Germans: 1 cruiser, 5 submarines and 1 tactical_bomber
 Casualties for Americans: 1 destroyer
 Battle in Marianas
 Battle in Western Germany
 Americans attack with 2 infantry and 2 mech_infantrys
 Germans defend with 1 airfield, 1 factory_major, 1 harbour and 1 infantry
 Americans roll dice for 2 infantry and 2 mech_infantrys in Western Germany, round 1 : 2/4 hits
 Germans roll dice for 1 infantry in Western Germany, round 1 : 1/1 hits
 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
 Americans converts factory_major into different units
 Americans win, taking Marianas from Japanese, taking Western Germany from Germans with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Americans: 1 infantryNon Combat Move - Americans 
 1 infantry moved from Celebes to 44 Sea Zone
 1 artillery moved from Borneo to 43 Sea Zone
 1 infantry moved from Borneo to 43 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
 1 infantry moved from 20 Sea Zone to Kiangsi
 1 artillery moved from 20 Sea Zone to Kiangsi
 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
 1 infantry moved from 20 Sea Zone to Kiangsi
 2 fighters moved from 20 Sea Zone to Kiangsi
 1 bomber moved from 20 Sea Zone to KiangsiPlace Units - Americans 
 1 factory_minor placed in Norway
 1 factory_minor placed in Denmark
 10 infantry placed in Western United States
 10 infantry placed in Central United StatesTurn Complete - Americans 
 Americans collect 67 PUs; end with 67 PUs total
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Tsinghai to Kansu
 1 infantry moved from Shensi to Kansu
 1 infantry moved from Suiyuyan to Kansu
 6 infantry moved from Shantung to Kiangsu
 1 infantry moved from Jehol to ManchuriaCombat - Chinese 
 Battle in Kiangsu
 Chinese attack with 6 infantry
 Japanese defend with 1 factory_minor, 2 fighters and 3 infantry
 Chinese roll dice for 6 infantry in Kiangsu, round 1 : 0/6 hits
 Japanese roll dice for 2 fighters and 3 infantry in Kiangsu, round 1 : 3/5 hits
 3 infantry owned by the Chinese lost in Kiangsu
 3 infantry owned by the Chinese retreated to Shantung
 Japanese win with 2 fighters and 3 infantry remaining. Battle score for attacker is -9
 Casualties for Chinese: 3 infantry
 Battle in Manchuria
 Chinese attack with 1 infantry
 Japanese defend with 1 aaGun and 1 infantry
 Chinese roll dice for 1 infantry in Manchuria, round 1 : 0/1 hits
 Japanese roll dice for 1 aaGun and 1 infantry in Manchuria, round 1 : 0/1 hits
 Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
 Japanese roll dice for 1 aaGun and 1 infantry in Manchuria, round 2 : 0/1 hits
 Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits
 Japanese roll dice for 1 aaGun and 1 infantry in Manchuria, round 3 : 0/1 hits
 Chinese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits
 Japanese roll dice for 1 aaGun and 1 infantry in Manchuria, round 4 : 0/1 hits
 Chinese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits
 Japanese roll dice for 1 aaGun and 1 infantry in Manchuria, round 5 : 1/1 hits
 1 infantry owned by the Chinese lost in Manchuria
 Japanese win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -3
 Casualties for Chinese: 1 infantry
 Battle in Kansu
 Chinese attack with 3 infantry
 Japanese defend with 1 artillery
 Chinese roll dice for 3 infantry in Kansu, round 1 : 0/3 hits
 Japanese roll dice for 1 artillery in Kansu, round 1 : 0/1 hits
 Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits
 Japanese roll dice for 1 artillery in Kansu, round 2 : 1/1 hits
 1 infantry owned by the Chinese lost in Kansu
 Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits
 Japanese roll dice for 1 artillery in Kansu, round 3 : 0/1 hits
 Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits
 Japanese roll dice for 1 artillery in Kansu, round 4 : 1/1 hits
 1 infantry owned by the Chinese lost in Kansu
 Chinese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits
 Japanese roll dice for 1 artillery in Kansu, round 5 : 0/1 hits
 Chinese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits
 Japanese roll dice for 1 artillery in Kansu, round 6 : 0/1 hits
 Chinese roll dice for 1 infantry in Kansu, round 7 : 1/1 hits
 Japanese roll dice for 1 artillery in Kansu, round 7 : 0/1 hits
 1 artillery owned by the Japanese lost in Kansu
 Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is -2
 Casualties for Japanese: 1 artillery
 Casualties for Chinese: 2 infantryNon Combat Move - Chinese Place Units - Chinese 
 2 infantry placed in Jehol
 1 artillery and 4 infantry placed in KiangsiTurn Complete - Chinese 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6
 Chinese collect 16 PUs (1 lost to blockades); end with 16 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Combat Move - British 
 1 infantry moved from Tunisia to Libya
 1 fighter moved from Malta to Libya
 2 artilleries moved from Morocco to 91 Sea Zone
 2 infantry moved from Morocco to 91 Sea Zone
 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
 1 artillery moved from 110 Sea Zone to Holland Belgium
 1 artillery moved from 110 Sea Zone to Normandy Bordeaux
 1 infantry moved from 110 Sea Zone to Holland Belgium
 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
 3 fighters moved from United Kingdom to Southern France
 1 tactical_bomber moved from United Kingdom to Southern France
 1 mech_infantry moved from Egypt to Alexandria
 British take Alexandria from Italians
 2 infantry moved from Tanganyika Territory to Kenya
 1 armour moved from Tanganyika Territory to Kenya
 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
 1 destroyer moved from 37 Sea Zone to 20 Sea Zone
 2 submarines moved from 44 Sea Zone to 20 Sea ZoneAirborne Attack Move - British 
 2 infantry moved from United Kingdom to Holland BelgiumCombat - British 
 Battle in 20 Sea Zone
 British attack with 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Americans loiter and taunt with
 Japanese defend with 1 submarine
 British roll dice for 2 submarines in 20 Sea Zone, round 1 : 1/2 hits
 1 submarine owned by the Japanese lost in 20 Sea Zone
 British win with 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 submarine
 Battle in Libya
 British attack with 1 fighter and 1 infantry
 Italians defend with 1 artillery
 British roll dice for 1 fighter and 1 infantry in Libya, round 1 : 0/2 hits
 Italians roll dice for 1 artillery in Libya, round 1 : 1/1 hits
 1 infantry owned by the British lost in Libya
 British roll dice for 1 fighter in Libya, round 2 : 1/1 hits
 Italians roll dice for 1 artillery in Libya, round 2 : 1/1 hits
 1 artillery owned by the Italians and 1 fighter owned by the British lost in Libya
 Italians win with no units remaining. Battle score for attacker is -9
 Casualties for British: 1 fighter and 1 infantry
 Casualties for Italians: 1 artillery
 Battle in Normandy Bordeaux
 British attack with 1 artillery and 1 infantry
 Germans defend with 1 artillery, 1 factory_minor and 1 harbour
 British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 0/2 hits
 Germans roll dice for 1 artillery in Normandy Bordeaux, round 1 : 0/1 hits
 British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits
 Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
 1 artillery owned by the Germans lost in Normandy Bordeaux
 British win, taking Normandy Bordeaux from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Germans: 1 artillery
 Battle in Holland Belgium
 British attack with 1 artillery and 3 infantry
 Germans defend with 2 aaGuns and 1 infantry
 AA guns fire in Holland Belgium : 0/2 hits
 British roll dice for 1 artillery and 3 infantry in Holland Belgium, round 1 : 1/4 hits
 Germans roll dice for 2 aaGuns and 1 infantry in Holland Belgium, round 1 : 0/1 hits
 1 aaGun owned by the Germans lost in Holland Belgium
 British roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits
 Germans roll dice for 1 aaGun and 1 infantry in Holland Belgium, round 2 : 0/1 hits
 1 aaGun owned by the Germans lost in Holland Belgium
 British roll dice for 1 artillery and 3 infantry in Holland Belgium, round 3 : 1/4 hits
 Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
 1 infantry owned by the Germans lost in Holland Belgium
 British win, taking Holland Belgium from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
 Casualties for Germans: 2 aaGuns and 1 infantry
 Battle in Southern France
 British attack with 3 fighters and 1 tactical_bomber
 Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
 British roll dice for 3 fighters and 1 tactical_bomber in Southern France, round 1 : 4/4 hits
 Italians roll dice for 1 artillery and 2 infantry in Southern France, round 1 : 3/3 hits
 1 tactical_bomber owned by the British , 1 artillery owned by the Italians , 2 fighters owned by the British and 2 infantry owned by the Italians lost in Southern France
 British win with 1 fighter remaining. Battle score for attacker is -21
 Casualties for British: 2 fighters and 1 tactical_bomber
 Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British 
 1 fighter moved from Southern France to Western Germany
 3 armour moved from India to Eastern Persia
 6 infantry moved from Kwangsi to Kiangsi
 2 infantry moved from Yunnan to Hunan
 1 aaGun moved from Yunnan to Hunan
 1 mech_infantry moved from Anhwe to Kiangsi
 1 artillery moved from Shan State to 37 Sea Zone
 1 infantry moved from Shan State to 37 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
 1 infantry moved from 20 Sea Zone to Kiangsi
 1 artillery moved from 20 Sea Zone to Kiangsi
 1 infantry moved from Sumatra to 41 Sea Zone
 1 artillery moved from Sumatra to 41 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
 1 artillery moved from 36 Sea Zone to Kwangsi
 1 infantry moved from 36 Sea Zone to Kwangsi
 1 infantry moved from French Indo China to KwangsiPlace Units - British 
 2 transports placed in 110 Sea Zone
 2 artilleries and 3 infantry placed in United KingdomTurn Complete - British 
 British collect 34 PUs; end with 34 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Place Units - UK_Pacific 
 2 transports placed in 39 Sea Zone
 1 armour, 1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 24 PUs; end with 24 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
 Units Change Ownership
 Some Units in India change ownership: 1 armour, 1 artillery and 2 infantry
 Some Units in 39 Sea Zone change ownership: 2 transports
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - Italians 
 Italians buy 2 transports; Remaining resources: 0 PUs;Combat Move - Italians 
 1 cruiser moved from 95 Sea Zone to 96 Sea Zone
 1 submarine moved from 95 Sea Zone to 96 Sea Zone
 2 infantry moved from Anglo Egyptian Sudan to Egypt
 1 artillery moved from Anglo Egyptian Sudan to Egypt
 1 infantry moved from Northern Italy to Southern FranceCombat - Italians 
 Battle in 96 Sea Zone
 Italians attack with 1 cruiser and 1 submarine
 French defend with 1 destroyer
 Italians roll dice for 1 submarine in 96 Sea Zone, round 1 : 1/1 hits
 French roll dice for 1 destroyer in 96 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the French lost in 96 Sea Zone
 Italians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
 Casualties for French: 1 destroyer
 Battle in Egypt
 Italians attack with 1 artillery and 2 infantry
 ANZAC defend with 1 infantry; French defend with 1 infantry; British defend with 1 harbour
 Italians roll dice for 1 artillery and 2 infantry in Egypt, round 1 : 0/3 hits
 British roll dice for 2 infantry in Egypt, round 1 : 1/2 hits
 1 infantry owned by the Italians lost in Egypt
 Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits
 British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits
 Italians roll dice for 1 artillery and 1 infantry in Egypt, round 3 : 1/2 hits
 British roll dice for 2 infantry in Egypt, round 3 : 1/2 hits
 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
 Italians roll dice for 1 artillery in Egypt, round 4 : 1/1 hits
 British roll dice for 1 infantry in Egypt, round 4 : 0/1 hits
 1 infantry owned by the French lost in Egypt
 Italians win, taking Egypt from British with 1 artillery remaining. Battle score for attacker is 0
 Casualties for ANZAC: 1 infantry
 Casualties for French: 1 infantry
 Casualties for Italians: 2 infantryNon Combat Move - Italians Place Units - Italians 
 2 transports placed in 97 Sea ZoneTurn Complete - Italians 
 Italians collect 16 PUs; end with 16 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - ANZAC 
 ANZAC buy 1 artillery, 1 cruiser and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC 
 Turning on Edit Mode
 EDIT: Removing units owned by Americans from Queensland: 2 fighters
 EDIT: Adding units owned by Americans to Philippines: 2 fighters
 EDIT: Turning off Edit Mode
 1 artillery moved from Paulau Island to 34 Sea Zone
 1 infantry moved from Paulau Island to 34 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
 1 artillery moved from 19 Sea Zone to Kiangsu
 1 infantry moved from 19 Sea Zone to Kiangsu
 1 destroyer moved from 34 Sea Zone to 19 Sea Zone
 ANZAC take 19 Sea Zone from Japanese
 3 fighters moved from Guam to Kiangsu
 3 destroyers moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC 
 Battle in Kiangsu
 ANZAC attack with 1 artillery, 3 fighters and 1 infantry
 Japanese defend with 1 factory_minor, 2 fighters and 3 infantry
 Japanese win with 1 fighter remaining. Battle score for attacker is -18
 Casualties for Japanese: 1 fighter and 3 infantry
 Casualties for ANZAC: 1 artillery, 3 fighters and 1 infantryNon Combat Move - ANZAC Place Units - ANZAC 
 1 cruiser and 1 transport placed in 62 Sea Zone
 1 artillery placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 15 PUs; end with 17 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsSummary Text: Connection reset by peer: socket write error 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Combat Move - French 
 1 infantry moved from Tunisia to Libya
 French take Libya from Italians
 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
 British take Anglo Egyptian Sudan from Italians
 1 infantry moved from United Kingdom to 110 Sea Zone
 1 infantry moved from United Kingdom to 110 Sea ZoneCombat - French Non Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Research Technology - Germans 
 Germans spend 0 on tech rolls
 Germans roll 3,4 and gets 0 hitsPurchase Units - Germans 
 Germans buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 5 infantry moved from Germany to Western Germany
 1 artillery moved from Germany to Western Germany
 1 armour moved from Germany to Western Germany
 9 infantry moved from Poland to Slovakia Hungary
 1 tactical_bomber moved from Southern Italy to Western GermanyCombat - Germans 
 Battle in Western Germany
 Germans attack with 1 armour, 1 artillery, 5 infantry and 1 tactical_bomber
 British defend with 1 fighter; Americans defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
 Germans roll dice for 1 armour, 1 artillery, 5 infantry and 1 tactical_bomber in Western Germany, round 1 : 4/8 hits
 Americans roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Western Germany, round 1 : 1/4 hits
 2 mech_infantrys owned by the Americans , 1 infantry owned by the Germans , 1 fighter owned by the British and 1 infantry owned by the Americans lost in Western Germany
 Germans win, taking Western Germany from Americans with 1 armour, 1 artillery, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
 Casualties for Germans: 1 infantry
 Casualties for British: 1 fighter
 Casualties for Americans: 1 infantry and 2 mech_infantrysNon Combat Move - Germans 
 1 tactical_bomber moved from Western Germany to Slovakia HungaryPlace Units - Germans 
 3 infantry placed in France
 9 infantry placed in GermanyTurn Complete - Germans 
 Germans collect 26 PUs; end with 26 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Purchase Units - Russians 
 Russians buy 6 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Buryatia to Amur
 1 armour moved from Romania to Northern Italy
 Russians take Yugoslavia from Germans
 1 armour moved from Romania to Bulgaria
 Russians take Bulgaria from Germans
 1 armour moved from Bulgaria to Albania
 Russians take Albania from Italians
 1 armour moved from Romania to Greater Southern Germany
 Russians take Greater Southern Germany from Germans
 1 infantry moved from Baltic States to Poland
 Russians take Poland from Germans
 1 armour moved from Romania to Yugoslavia
 1 armour moved from Yugoslavia to Slovakia Hungary
 7 infantry moved from Romania to Slovakia Hungary
 2 artilleries moved from Romania to Slovakia Hungary
 3 armour moved from Belarus to Slovakia Hungary
 1 infantry moved from Eastern Poland to Slovakia Hungary
 1 tactical_bomber moved from Belarus to Slovakia Hungary
 3 infantry moved from Trans-Jordan to EgyptAirborne Attack Move - Russians 
 Turning on Edit Mode
 EDIT: Removing units owned by Russians from Belarus: 1 mech_infantry
 EDIT: Adding units owned by Russians to Slovakia Hungary: 1 mech_infantry
 EDIT: Turning off Edit Mode
 2 infantry moved from Novgorod to Slovakia HungaryCombat - Russians 
 Battle in Egypt
 Russians attack with 3 infantry
 Italians defend with 1 artillery and 1 harbour
 Russians roll dice for 3 infantry in Egypt, round 1 : 0/3 hits
 Italians roll dice for 1 artillery in Egypt, round 1 : 0/1 hits
 Russians roll dice for 3 infantry in Egypt, round 2 : 0/3 hits
 Italians roll dice for 1 artillery in Egypt, round 2 : 0/1 hits
 Russians roll dice for 3 infantry in Egypt, round 3 : 1/3 hits
 Italians roll dice for 1 artillery in Egypt, round 3 : 1/1 hits
 1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Egypt
 Russians win, taking Egypt from Italians with 2 infantry remaining. Battle score for attacker is 1
 Casualties for Russians: 1 infantry
 Casualties for Italians: 1 artillery
 Battle in Northern Italy
 Russians attack with 1 armour
 Italians defend with 2 aaGuns and 1 factory_major
 2 aaGuns owned by the Italians lost in Northern Italy
 Russians converts factory_major into different units
 Russians win, taking Northern Italy from Italians with 1 armour remaining. Battle score for attacker is 8
 Casualties for Italians: 2 aaGuns
 Battle in Slovakia Hungary
 Russians attack with 4 armour, 2 artilleries, 10 infantry, 1 mech_infantry and 1 tactical_bomber
 Germans defend with 18 infantry and 1 tactical_bomber
 Russians roll dice for 4 armour, 2 artilleries, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Slovakia Hungary, round 1 : 7/18 hits
 Germans roll dice for 18 infantry and 1 tactical_bomber in Slovakia Hungary, round 1 : 5/19 hits
 5 infantry owned by the Russians and 7 infantry owned by the Germans lost in Slovakia Hungary
 Russians roll dice for 4 armour, 2 artilleries, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 7/13 hits
 Germans roll dice for 11 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 6/12 hits
 5 infantry owned by the Russians , 7 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Slovakia Hungary
 Russians roll dice for 4 armour, 2 artilleries and 1 tactical_bomber in Slovakia Hungary, round 3 : 6/7 hits
 Germans roll dice for 4 infantry and 1 tactical_bomber in Slovakia Hungary, round 3 : 1/5 hits
 4 infantry owned by the Germans , 1 tactical_bomber owned by the Germans and 1 artillery owned by the Russians lost in Slovakia Hungary
 Russians win, taking Slovakia Hungary from Germans with 4 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 27
 Casualties for Germans: 18 infantry and 1 tactical_bomber
 Casualties for Russians: 1 artillery, 10 infantry and 1 mech_infantryNon Combat Move - Russians 
 1 tactical_bomber moved from Slovakia Hungary to Romania
 1 aaGun moved from Romania to Slovakia Hungary
 1 armour moved from Romania to Greece
 Russians take Greece from Neutral_Allies
 3 armour moved from Ukraine to Romania
 2 infantry moved from Ukraine to Bessarabia
 1 armour moved from Novgorod to Eastern Poland
 1 infantry moved from Karelia to Novgorod
 1 aaGun, 1 artillery and 11 infantry moved from Belarus to Eastern Poland
 2 infantry moved from Bryansk to Western Ukraine
 2 mech_infantrys moved from Russia to Western Ukraine
 1 infantry moved from Novosibirsk to Vologda
 1 infantry moved from Timguska to Novosibirsk
 1 infantry moved from Archangel to BelarusPlace Units - Russians 
 3 armour placed in Ukraine
 2 armour and 1 infantry placed in Novgorod
 1 armour and 2 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 61 PUs; end with 61 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 82 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Purchase Units - Japanese 
 Japanese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Japanese 
 2 fighters moved from Japan to 10 Sea Zone
 1 battleship moved from 1 Sea Zone to 10 Sea Zone
 2 battleships moved from 1 Sea Zone to 10 Sea Zone
 1 carrier moved from 1 Sea Zone to 10 Sea Zone
 2 tactical_bombers moved from 1 Sea Zone to Western United States
 2 infantry moved from Alaska to 1 Sea Zone
 2 infantry moved from British Columbia to 1 Sea Zone
 2 artilleries moved from British Columbia to 1 Sea Zone
 1 infantry moved from British Columbia to 1 Sea Zone
 1 artillery moved from British Columbia to Western United States
 2 cruisers moved from 1 Sea Zone to 10 Sea Zone
 2 artilleries, 5 infantry and 4 transports moved from 1 Sea Zone to 10 Sea Zone
 5 infantry moved from 10 Sea Zone to Western United States
 2 artilleries moved from 10 Sea Zone to Western United States
 1 fighter moved from Kiangsu to 19 Sea ZoneCombat - Japanese 
 Battle in 10 Sea Zone
 Japanese attack with 3 battleships, 1 carrier, 2 cruisers, 2 fighters and 4 transports
 Americans defend with 3 battleships
 Japanese roll dice for 3 battleships, 1 carrier, 2 cruisers, 2 fighters and 4 transports in 10 Sea Zone, round 1 : 4/7 hits
 Americans roll dice for 3 battleships in 10 Sea Zone, round 1 : 1/3 hits
 Units damaged: 1 battleship owned by the Japanese
 3 battleships owned by the Americans lost in 10 Sea Zone
 Japanese win, taking 10 Sea Zone from Neutral with 3 battleships, 1 carrier, 2 cruisers, 2 fighters and 4 transports remaining. Battle score for attacker is 60
 Casualties for Americans: 3 battleships
 Battle in Western United States
 Japanese attack with 3 artilleries, 5 infantry and 2 tactical_bombers
 Americans defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 11 infantry
 AA guns fire in Western United States : 0/2 hits
 Japanese roll dice for 3 artilleries, 5 infantry and 2 tactical_bombers in Western United States, round 1 : 3/10 hits
 Americans roll dice for 2 aaGuns and 11 infantry in Western United States, round 1 : 4/11 hits
 2 aaGuns owned by the Americans , 4 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Western United States
 Japanese roll dice for 3 artilleries, 1 infantry and 2 tactical_bombers in Western United States, round 2 : 1/6 hits
 Americans roll dice for 10 infantry in Western United States, round 2 : 3/10 hits
 1 infantry owned by the Japanese , 1 infantry owned by the Americans and 2 artilleries owned by the Japanese lost in Western United States
 Japanese roll dice for 1 artillery and 2 tactical_bombers in Western United States, round 3 : 1/3 hits
 Americans roll dice for 9 infantry in Western United States, round 3 : 5/9 hits
 2 tactical_bombers owned by the Japanese , 1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Western United States
 Americans win with 8 infantry remaining. Battle score for attacker is -32
 Casualties for Japanese: 3 artilleries, 5 infantry and 2 tactical_bombers
 Casualties for Americans: 2 aaGuns and 3 infantry
 Battle in 19 Sea Zone
 Japanese attack with 1 fighter
 ANZAC defend with 1 destroyer and 1 transport
 Japanese roll dice for 1 fighter in 19 Sea Zone, round 1 : 0/1 hits
 ANZAC roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 0/1 hits
 ANZAC roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 fighter in 19 Sea Zone, round 3 : 0/1 hits
 ANZAC roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 3 : 0/1 hits
 Japanese roll dice for 1 fighter in 19 Sea Zone, round 4 : 0/1 hits
 ANZAC roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 4 : 0/1 hits
 Japanese roll dice for 1 fighter in 19 Sea Zone, round 5 : 0/1 hits
 ANZAC roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 5 : 1/1 hits
 1 fighter owned by the Japanese lost in 19 Sea Zone
 ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is -10
 Casualties for Japanese: 1 fighterNon Combat Move - Japanese Place Units - Japanese 
 8 infantry placed in JapanTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1
 Japanese collect 21 PUs (1 lost to blockades); end with 21 PUs total
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 Once again….I give up! Ok ya fuka… if your game, lets try again…(I got a good feeling about this 1!) 
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