Updated Africa: https://github.com/VictoryFirst2/north_africa
C V C 2
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 5,6 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover Heavy BomberActivate Technology - Japanese
Japanese activating Heavy BomberPurchase Units - Japanese
Japanese buy 2 artilleries, 1 cruiser, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from Manchuria to Korea
1 tactical_bomber moved from Japan to Korea
2 transports moved from 5 Sea Zone to 6 Sea Zone
1 battleship moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 battleship moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Suiyuyan to Kansu
1 artillery moved from Suiyuyan to Kansu
2 tactical_bombers moved from 20 Sea Zone to Kiangsu
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 cruiser moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Celebes to 20 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to FormosaCombat - Japanese
Battle in Korea
Japanese attack with 1 artillery, 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 2 battleships in Korea, round 1 : 2/2 hits
Russians roll dice for 1 infantry in Korea, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 artillery in Kansu, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Korea to JapanPlace Units - Japanese
2 artilleries and 3 infantry placed in Japan
1 cruiser and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4,4,2
Japanese collect 30 PUs (2 lost to blockades); end with 30 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Formosa : 1 flag, 1 tactical_bomber
Korea : 1 flag, 1 artillery and 2 infantry
Kiangsu : 1 flag, 2 artilleries, 1 factory_minor, 3 fighters, 5 infantry and 3 tactical_bombers
Japan : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 4 infantry and 2 tactical_bombers
Manchuria : 1 flag, 1 aaGun
Suiyuyan : 1 flag
Kansu : 1 flag, 1 artillery
Borneo : 1 flag, 1 infantry
Celebes : 1 flag, 1 infantry
6 Sea Zone : 1 flag, 3 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 submarine and 4 transportsProduction/PUs Summary :
Germans : 42 / 58
Russians : 38 / 38
Japanese : 32 / 30
Americans : 54 / 80
Chinese : 12 / 18
British : 28 / 29
UK_Pacific : 16 / 19
Italians : 16 / 21
ANZAC : 14 / 24
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Research Technology - Americans
Americans roll 3 and gets 0 hitsPurchase Units - Americans
Americans buy 4 battleships; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Caroline Islands to 33 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 battleship moved from 33 Sea Zone to 44 Sea Zone
1 cruiser moved from 33 Sea Zone to 43 Sea Zone
1 fighter moved from Philippines to Celebes
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to 105 Sea Zone
2 destroyers moved from 91 Sea Zone to 105 Sea Zone
1 cruiser moved from 91 Sea Zone to 105 Sea ZoneAirborne Attack Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports
EDIT: Adding units owned by Americans to 112 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to Denmark: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Norway: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Western Germany: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
2 infantry moved from Philippines to BorneoCombat - Americans
Americans creates battle in territory Western Germany
Americans creates battle in territory Norway
Americans creates battle in territory Denmark
Battle in Western Germany
Americans attack with 1 armour and 1 infantry
Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 mech_infantry
Americans roll dice for 1 armour and 1 infantry in Western Germany, round 1 : 1/2 hits
Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Western Germany, round 1 : 2/2 hits
1 armour owned by the Americans , 1 aaGun owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
Germans win, taking Norway from Germans, taking Denmark from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 aaGun
Casualties for Americans: 1 armour and 1 infantry
Battle in Celebes
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Celebes, round 1 : 1/1 hits
Japanese roll dice for 1 infantry in Celebes, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Americans win, taking Celebes from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Borneo
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Borneo, round 1 : 0/1 hits
Americans roll dice for 1 artillery and 3 infantry in Borneo, round 1 : 0/4 hits
Japanese roll dice for 1 infantry in Borneo, round 1 : 1/1 hits
1 infantry owned by the Americans lost in Borneo
Americans roll dice for 1 artillery and 2 infantry in Borneo, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Americans win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 105 Sea Zone
Americans attack with 1 cruiser, 2 destroyers and 1 fighter
Germans defend with 1 battleship and 1 cruiser
Americans roll dice for 1 cruiser, 2 destroyers and 1 fighter in 105 Sea Zone, round 1 : 2/4 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship and 1 cruiser in 105 Sea Zone, round 1 : 1/2 hits
1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 105 Sea Zone
Americans roll dice for 1 cruiser and 2 destroyers in 105 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 battleship in 105 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Germans lost in 105 Sea Zone
Americans win, taking 105 Sea Zone from Neutral with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 22
Casualties for Germans: 1 battleship and 1 cruiser
Casualties for Americans: 1 fighterNon Combat Move - Americans
2 infantry moved from Central United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Queensland
1 bomber moved from Hawaiian Islands to Queensland
3 fighters moved from Hawaiian Islands to Queensland
1 carrier moved from 33 Sea Zone to 44 Sea Zone
1 fighter moved from Celebes to 44 Sea Zone
1 fighter moved from 33 Sea Zone to 44 Sea ZonePlace Units - Americans
4 battleships placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Americans collect 59 PUs (3 lost to blockades); end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 fighter moved from Yunnan to Kiangsu
1 infantry moved from Kiangsi to Kiangsu
5 artilleries moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
10 infantry moved from Anhwe to Kiangsu
1 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Battle in Kiangsu
Chinese attack with 5 artilleries, 1 fighter and 11 infantry
Japanese defend with 2 artilleries, 1 factory_minor, 3 fighters, 5 infantry and 3 tactical_bombers
Chinese roll dice for 5 artilleries, 1 fighter and 11 infantry in Kiangsu, round 1 : 5/17 hits
Japanese roll dice for 2 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers in Kiangsu, round 1 : 4/13 hits
5 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 5 artilleries, 1 fighter and 7 infantry in Kiangsu, round 2 : 2/13 hits
Japanese roll dice for 2 artilleries, 3 fighters and 3 tactical_bombers in Kiangsu, round 2 : 5/8 hits
5 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Kiangsu
Chinese roll dice for 5 artilleries, 1 fighter and 2 infantry in Kiangsu, round 3 : 3/8 hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in Kiangsu, round 3 : 4/6 hits
2 artilleries owned by the Chinese , 3 tactical_bombers owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 3 artilleries and 1 fighter in Kiangsu, round 4 : 1/4 hits
Japanese roll dice for 3 fighters in Kiangsu, round 4 : 3/3 hits
3 artilleries owned by the Chinese and 1 fighter owned by the Japanese lost in Kiangsu
Chinese roll dice for 1 fighter in Kiangsu, round 5 : 0/1 hits
Japanese roll dice for 2 fighters in Kiangsu, round 5 : 1/2 hits
1 fighter owned by the Chinese lost in Kiangsu
Japanese win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 2 artilleries, 1 fighter, 5 infantry and 3 tactical_bombers
Casualties for Chinese: 5 artilleries, 1 fighter and 11 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
5 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
3 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 3 armour -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
3 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 3 armourSummary Text: http://www.axisandallies.org/forums/index.php?topic=28633.10000
Summary Text: http://www.axisandallies.org/forums/index.php?topic=28633.10000
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Italians
Italians buy 1 cruiser, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 98 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Southern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Alexandria to Egypt
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
2 infantry moved from Ethiopia to Anglo Egyptian SudanCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 fighter and 1 transport
French defend with 1 destroyer
Italians roll dice for 1 fighter and 1 transport in 98 Sea Zone, round 1 : 0/1 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 fighter and 1 transport in 98 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Italians lost in 98 Sea Zone
1 transport owned by the Italians retreated to 96 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighter
Battle in Egypt
Italians attack with 1 artillery
ANZAC defend with 1 infantry; French defend with 1 infantry; British defend with 1 harbour and 1 mech_infantry
Italians roll dice for 1 artillery in Egypt, round 1 : 0/1 hits
British roll dice for 2 infantry and 1 mech_infantry in Egypt, round 1 : 0/3 hits
Italians roll dice for 1 artillery in Egypt, round 2 : 0/1 hits
British roll dice for 2 infantry and 1 mech_infantry in Egypt, round 2 : 1/3 hits
1 artillery owned by the Italians lost in Egypt
British win with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artilleryNon Combat Move - Italians
Place Units - Italians
1 cruiser and 1 submarine placed in 95 Sea Zone
Italians undo move 1.
1 cruiser and 1 submarine placed in 95 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs totalTerritory Summary for Italians :
Alexandria : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 artillery and 2 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Romania : 1 flag, 2 infantry
Northern Italy : 1 flag, 2 aaGuns, 1 factory_major and 1 infantry
Libya : 1 flag, 1 artillery
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
96 Sea Zone : 1 flag, 1 armour, 1 infantry and 1 transport
95 Sea Zone : 1 flag, 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 37 / 58
Russians : 38 / 38
Japanese : 21 / 30
Americans : 62 / 84
Chinese : 16 / 22
British : 30 / 31
UK_Pacific : 24 / 30
Italians : 14 / 14
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
ghey! Just not getting the roles I need…then I couldnt unload transport =(
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Paulau Island
1 infantry moved from 34 Sea Zone to Paulau Island
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 cruiser moved from 45 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 artillery moved from 20 Sea Zone to FormosaCombat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Formosa
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 tactical_bomber
ANZAC win, taking Formosa from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 tactical_bomberNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
3 fighters moved from Caroline Islands to GuamPlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - French
1 infantry moved from Nigeria to French Equatorial Africa
1 infantry moved from Algeria to Tunisia
1 destroyer moved from 98 Sea Zone to 96 Sea ZoneCombat - French
Battle in 96 Sea Zone
French attack with 1 destroyer
Italians defend with 1 armour, 1 infantry and 1 transport
French win with 1 destroyer remaining. Battle score for attacker is 16
Casualties for Italians: 1 armour, 1 infantry and 1 transportNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 3,3 and gets 0 hitsPurchase Units - Germans
Germans buy 1 armour, 1 cruiser, 5 infantry and 4 submarines; Remaining resources: 1 PUs;Combat Move - Germans
9 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Western Germany to Germany
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Western Germany to Denmark
1 bomber moved from Germany to Denmark
1 tactical_bomber moved from Germany to Denmark
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 tactical_bomber moved from Normandy Bordeaux to Southern ItalyCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 submarine
Americans defend with 3 transports
3 transports owned by the Americans lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 1 : 1/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Denmark
Germans attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Denmark, round 1 : 1/3 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Denmark, round 1 : 1/2 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Denmark
Germans roll dice for 1 bomber and 1 tactical_bomber in Denmark, round 2 : 1/2 hits
Americans roll dice for 1 mech_infantry in Denmark, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 bomber owned by the Germans lost in Denmark
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Germans: 1 bomber and 1 mech_infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 tactical_bomber moved from Denmark to Western GermanyPlace Units - Germans
5 infantry placed in Germany
1 armour placed in Germany
1 cruiser and 4 submarines placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5,2
Germans collect 35 PUs (2 lost to blockades); end with 36 PUs totalTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 flag, 9 infantry
Western Germany : 1 flag, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 tactical_bomber
Romania : 1 flag, 2 artilleries and 1 tactical_bomber
Poland : 1 flag, 9 infantry
Germany : 1 flag, 3 aaGuns, 1 armour, 1 artillery, 1 factory_major and 5 infantry
Holland Belgium : 1 flag, 2 aaGuns and 1 infantry
Southern Italy : 1 flag, 1 tactical_bomber
Karelia : 1 flag
112 Sea Zone : 1 flag, 1 cruiser and 5 submarines
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 37 / 36
Russians : 38 / 38
Japanese : 20 / 30
Americans : 62 / 84
Chinese : 16 / 22
British : 30 / 31
UK_Pacific : 24 / 30
Italians : 14 / 14
ANZAC : 15 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Russians
Russians buy 4 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
5 infantry moved from Eastern Poland to Romania
2 artilleries moved from Eastern Poland to Romania
4 infantry moved from Bessarabia to Romania
2 armour moved from Eastern Poland to Romania
3 armour moved from Ukraine to Romania
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 tactical_bomber moved from Belarus to Romania
3 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Nenetsia to Archangel
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Urals to Novosibirsk
1 infantry moved from Urals to Timguska
2 infantry moved from Rostov to UkraineCombat - Russians
Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 cruiser, 5 submarines and 1 tactical_bomber
Russians roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 5 submarines in 112 Sea Zone, round 1 : 0/5 hits
Russians roll dice for 1 cruiser in 112 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 tactical_bomber in 112 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 cruiser in 112 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Russians lost in 112 Sea Zone
5 submarines owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Germans win with 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Russians: 1 cruiser
Battle in Romania
Russians attack with 5 armour, 2 artilleries, 9 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 1 tactical_bomber; Italians defend with 2 infantry
Russians roll dice for 5 armour, 2 artilleries, 9 infantry and 1 tactical_bomber in Romania, round 1 : 4/17 hits
Germans roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Romania, round 1 : 1/5 hits
1 infantry owned by the Russians , 2 artilleries owned by the Germans and 2 infantry owned by the Italians lost in Romania
Russians roll dice for 5 armour, 2 artilleries, 8 infantry and 1 tactical_bomber in Romania, round 2 : 9/16 hits
Germans roll dice for 1 tactical_bomber in Romania, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 tactical_bomber owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 5 armour, 2 artilleries, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Germans: 2 artilleries and 1 tactical_bomber
Casualties for Russians: 2 infantry
Casualties for Italians: 2 infantry
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
1 aaGun moved from Bessarabia to Romania
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Eastern Poland
1 aaGun moved from Eastern Poland to Belarus
1 artillery moved from Novgorod to Belarus
7 infantry moved from Bryansk to Belarus
2 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Belarus
3 armour moved from Russia to Belarus
1 tactical_bomber moved from Romania to BelarusPlace Units - Russians
1 armour and 2 infantry placed in Novgorod
3 armour placed in Ukraine
2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 2 fighters and 3 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to British Columbia
3 artilleries moved from 1 Sea Zone to British Columbia
1 infantry moved from 1 Sea Zone to British Columbia
1 infantry moved from 1 Sea Zone to Alaska
1 infantry moved from 1 Sea Zone to Alaska
1 infantry moved from 1 Sea Zone to British Columbia
1 carrier moved from 6 Sea Zone to 1 Sea Zone
2 tactical_bombers moved from Japan to 1 Sea Zone
3 battleships moved from 6 Sea Zone to 1 Sea Zone
2 cruisers moved from 6 Sea Zone to 1 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Korea to ManchuriaAirborne Attack Move - Japanese
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 1 submarine
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 carrier and 1 destroyer in 20 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 cruiser and 1 transport in 20 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
1 cruiser owned by the ANZAC lost in 20 Sea Zone
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 20 Sea Zone from ANZAC with 1 carrier, 1 destroyer and 1 submarine remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in British Columbia
Battle in Alaska
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
Place Units - Japanese
3 infantry placed in Kiangsu
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 23 PUs; end with 24 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 flag, 1 infantry
Kiangsu : 1 flag, 1 factory_minor, 2 fighters and 3 infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Manchuria : 1 flag, 1 aaGun and 1 infantry
Kansu : 1 flag, 1 artillery
British Columbia : 1 flag, 3 artilleries and 3 infantry
Alaska : 1 flag, 2 infantry
20 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 submarine
1 Sea Zone : 1 flag, 3 battleships, 1 carrier, 2 cruisers, 2 tactical_bombers and 4 transportsProduction/PUs Summary :
Germans : 33 / 36
Russians : 42 / 45
Japanese : 23 / 24
Americans : 60 / 84
Chinese : 16 / 22
British : 29 / 31
UK_Pacific : 24 / 30
Italians : 14 / 14
ANZAC : 15 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
You have some important choices to make, my friend… :-D
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 5 and gets 0 hitsPurchase Units - Americans
Americans buy 2 factory_minors and 20 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Gibraltar to 91 Sea Zone
2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
2 mech_infantrys moved from 112 Sea Zone to Western Germany
1 artillery moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Norway to Finland
2 destroyers moved from 105 Sea Zone to 112 Sea Zone
1 cruiser moved from 105 Sea Zone to 112 Sea Zone
1 infantry moved from Central United States to Western United States
4 battleships moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 cruiser moved from 43 Sea Zone to 20 Sea Zone
1 carrier moved from 44 Sea Zone to 20 Sea Zone
1 battleship moved from 44 Sea Zone to 20 Sea Zone
2 fighters moved from 44 Sea Zone to 20 Sea Zone
1 bomber moved from Queensland to 20 Sea Zone
1 fighter moved from Queensland to 20 Sea Zone
1 tactical_bomber moved from Queensland to 20 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 mech_infantry moved from 22 Sea Zone to Marianas
1 destroyer moved from 54 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from JapaneseCombat - Americans
Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 1 Sea Zone
Americans attack with 4 battleships
Japanese defend with 3 battleships, 1 carrier, 2 cruisers, 2 tactical_bombers and 4 transports
Americans roll dice for 4 battleships in 1 Sea Zone, round 1 : 2/4 hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 3 battleships, 1 carrier, 2 cruisers, 2 tactical_bombers and 4 transports in 1 Sea Zone, round 1 : 5/8 hits
Units damaged: 3 battleships owned by the Americans
1 battleship owned by the Americans lost in 1 Sea Zone
3 battleships owned by the Americans retreated to 10 Sea Zone
Japanese win with 3 battleships, 1 carrier, 2 cruisers, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is -20
Casualties for Americans: 1 battleship
Battle in 20 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 carrier, 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 20 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber in 20 Sea Zone, round 1 : 3/7 hits
Japanese roll dice for 1 carrier and 1 destroyer in 20 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 1 carrier and 1 destroyer
Battle in 112 Sea Zone
Russians loiter and taunt with ; Americans attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Germans defend with 1 cruiser, 5 submarines and 1 tactical_bomber
Germans roll dice for 5 submarines in 112 Sea Zone, round 1 : 0/5 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 112 Sea Zone, round 1 : 4/7 hits
Germans roll dice for 1 cruiser and 1 tactical_bomber in 112 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
4 submarines owned by the Germans lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 112 Sea Zone, round 2 : 3/7 hits
Germans roll dice for 1 cruiser and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Americans , 1 tactical_bomber owned by the Germans , 1 cruiser owned by the Germans and 1 submarine owned by the Germans lost in 112 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 45
Casualties for Germans: 1 cruiser, 5 submarines and 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in Marianas
Battle in Western Germany
Americans attack with 2 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Americans roll dice for 2 infantry and 2 mech_infantrys in Western Germany, round 1 : 2/4 hits
Germans roll dice for 1 infantry in Western Germany, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Marianas from Japanese, taking Western Germany from Germans with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 artillery moved from 20 Sea Zone to Kiangsi
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
2 fighters moved from 20 Sea Zone to Kiangsi
1 bomber moved from 20 Sea Zone to KiangsiPlace Units - Americans
1 factory_minor placed in Norway
1 factory_minor placed in Denmark
10 infantry placed in Western United States
10 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
6 infantry moved from Shantung to Kiangsu
1 infantry moved from Jehol to ManchuriaCombat - Chinese
Battle in Kiangsu
Chinese attack with 6 infantry
Japanese defend with 1 factory_minor, 2 fighters and 3 infantry
Chinese roll dice for 6 infantry in Kiangsu, round 1 : 0/6 hits
Japanese roll dice for 2 fighters and 3 infantry in Kiangsu, round 1 : 3/5 hits
3 infantry owned by the Chinese lost in Kiangsu
3 infantry owned by the Chinese retreated to Shantung
Japanese win with 2 fighters and 3 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Battle in Manchuria
Chinese attack with 1 infantry
Japanese defend with 1 aaGun and 1 infantry
Chinese roll dice for 1 infantry in Manchuria, round 1 : 0/1 hits
Japanese roll dice for 1 aaGun and 1 infantry in Manchuria, round 1 : 0/1 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
Japanese roll dice for 1 aaGun and 1 infantry in Manchuria, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits
Japanese roll dice for 1 aaGun and 1 infantry in Manchuria, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits
Japanese roll dice for 1 aaGun and 1 infantry in Manchuria, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits
Japanese roll dice for 1 aaGun and 1 infantry in Manchuria, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Kansu, round 1 : 0/3 hits
Japanese roll dice for 1 artillery in Kansu, round 1 : 0/1 hits
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Kansu, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Kansu, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Kansu, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Kansu, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Kansu, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 7 : 1/1 hits
Japanese roll dice for 1 artillery in Kansu, round 7 : 0/1 hits
1 artillery owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Jehol
1 artillery and 4 infantry placed in KiangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6
Chinese collect 16 PUs (1 lost to blockades); end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - British
1 infantry moved from Tunisia to Libya
1 fighter moved from Malta to Libya
2 artilleries moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Southern France
1 tactical_bomber moved from United Kingdom to Southern France
1 mech_infantry moved from Egypt to Alexandria
British take Alexandria from Italians
2 infantry moved from Tanganyika Territory to Kenya
1 armour moved from Tanganyika Territory to Kenya
1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
2 submarines moved from 44 Sea Zone to 20 Sea ZoneAirborne Attack Move - British
2 infantry moved from United Kingdom to Holland BelgiumCombat - British
Battle in 20 Sea Zone
British attack with 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Americans loiter and taunt with
Japanese defend with 1 submarine
British roll dice for 2 submarines in 20 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Japanese lost in 20 Sea Zone
British win with 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Libya
British attack with 1 fighter and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 fighter and 1 infantry in Libya, round 1 : 0/2 hits
Italians roll dice for 1 artillery in Libya, round 1 : 1/1 hits
1 infantry owned by the British lost in Libya
British roll dice for 1 fighter in Libya, round 2 : 1/1 hits
Italians roll dice for 1 artillery in Libya, round 2 : 1/1 hits
1 artillery owned by the Italians and 1 fighter owned by the British lost in Libya
Italians win with no units remaining. Battle score for attacker is -9
Casualties for British: 1 fighter and 1 infantry
Casualties for Italians: 1 artillery
Battle in Normandy Bordeaux
British attack with 1 artillery and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 0/2 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 1 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Holland Belgium
British attack with 1 artillery and 3 infantry
Germans defend with 2 aaGuns and 1 infantry
AA guns fire in Holland Belgium : 0/2 hits
British roll dice for 1 artillery and 3 infantry in Holland Belgium, round 1 : 1/4 hits
Germans roll dice for 2 aaGuns and 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 aaGun owned by the Germans lost in Holland Belgium
British roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits
Germans roll dice for 1 aaGun and 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 aaGun owned by the Germans lost in Holland Belgium
British roll dice for 1 artillery and 3 infantry in Holland Belgium, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 aaGuns and 1 infantry
Battle in Southern France
British attack with 3 fighters and 1 tactical_bomber
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 3 fighters and 1 tactical_bomber in Southern France, round 1 : 4/4 hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 1 : 3/3 hits
1 tactical_bomber owned by the British , 1 artillery owned by the Italians , 2 fighters owned by the British and 2 infantry owned by the Italians lost in Southern France
British win with 1 fighter remaining. Battle score for attacker is -21
Casualties for British: 2 fighters and 1 tactical_bomber
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
1 fighter moved from Southern France to Western Germany
3 armour moved from India to Eastern Persia
6 infantry moved from Kwangsi to Kiangsi
2 infantry moved from Yunnan to Hunan
1 aaGun moved from Yunnan to Hunan
1 mech_infantry moved from Anhwe to Kiangsi
1 artillery moved from Shan State to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 artillery moved from 20 Sea Zone to Kiangsi
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from French Indo China to KwangsiPlace Units - British
2 transports placed in 110 Sea Zone
2 artilleries and 3 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
2 transports placed in 39 Sea Zone
1 armour, 1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour, 1 artillery and 2 infantry
Some Units in 39 Sea Zone change ownership: 2 transports -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Italians
Italians buy 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 cruiser moved from 95 Sea Zone to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 cruiser and 1 submarine
French defend with 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 1 : 1/1 hits
French roll dice for 1 destroyer in 96 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the French lost in 96 Sea Zone
Italians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Egypt
Italians attack with 1 artillery and 2 infantry
ANZAC defend with 1 infantry; French defend with 1 infantry; British defend with 1 harbour
Italians roll dice for 1 artillery and 2 infantry in Egypt, round 1 : 0/3 hits
British roll dice for 2 infantry in Egypt, round 1 : 1/2 hits
1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits
British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 3 : 1/2 hits
British roll dice for 2 infantry in Egypt, round 3 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 artillery in Egypt, round 4 : 1/1 hits
British roll dice for 1 infantry in Egypt, round 4 : 0/1 hits
1 infantry owned by the French lost in Egypt
Italians win, taking Egypt from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for French: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
Place Units - Italians
2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 cruiser and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 2 fighters
EDIT: Adding units owned by Americans to Philippines: 2 fighters
EDIT: Turning off Edit Mode
1 artillery moved from Paulau Island to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 34 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
3 fighters moved from Guam to Kiangsu
3 destroyers moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in Kiangsu
ANZAC attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 factory_minor, 2 fighters and 3 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -18
Casualties for Japanese: 1 fighter and 3 infantry
Casualties for ANZAC: 1 artillery, 3 fighters and 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 cruiser and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsSummary Text: Connection reset by peer: socket write error
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French