• TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :1

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India
                1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 artillery and 2 infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :1

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 cruiser moved from 95 Sea Zone to 97 Sea Zone
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 destroyer moved from 95 Sea Zone to 97 Sea Zone
                2 fighters moved from Southern Italy to 97 Sea Zone
                1 bomber moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 armour moved from Northern Italy to 95 Sea Zone
                1 transport moved from 96 Sea Zone to 95 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Malta
                1 artillery moved from 96 Sea Zone to Malta
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British
                1 artillery moved from Ethiopia to Kenya

    Combat - Italians
                Battle in 97 Sea Zone
                    Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                    British defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                        Italians roll dice for 1 submarine in 97 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 1 :  2/5 hits
                    Units damaged: 1 carrier owned by the British
                        British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 1 :  1/5 hits
                        1 submarine owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
                        Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 :  4/5 hits
                        British roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 :  3/4 hits
                        1 tactical_bomber owned by the British , 1 destroyer owned by the Italians , 1 cruiser owned by the British , 2 fighters owned by the Italians , 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                    Italians win, taking 97 Sea Zone from British with 1 bomber and 1 cruiser remaining. Battle score for attacker is 23
                    Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Casualties for Italians: 1 destroyer, 2 fighters and 1 submarine
                Battle in Malta
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 aaGun and 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Malta, round 1 :  0/2 hits
                        British roll dice for 1 aaGun and 1 infantry in Malta, round 1 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 :  0/2 hits
                        British roll dice for 1 aaGun and 1 infantry in Malta, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Malta, round 3 :  1/2 hits
                        British roll dice for 1 aaGun and 1 infantry in Malta, round 3 :  1/1 hits
                        1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta
                        Italians roll dice for 1 artillery in Malta, round 4 :  0/1 hits
                        British roll dice for 1 infantry in Malta, round 4 :  0/1 hits
                        Italians roll dice for 1 artillery in Malta, round 5 :  1/1 hits
                        British roll dice for 1 infantry in Malta, round 5 :  0/1 hits
                        1 infantry owned by the British lost in Malta
                    Italians win, taking Malta from British with 1 artillery remaining. Battle score for attacker is 4
                    Casualties for British: 1 aaGun and 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from 97 Sea Zone to Sicily

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total


  • stupid fuked up un-boarding (?) wank!


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :1

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to Philippines
                1 artillery moved from Queensland to New South Wales
                2 infantry moved from Queensland to New South Wales
                1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                2 fighters moved from New Zealand to Queensland
                1 infantry moved from Malaya to Shan State
                1 infantry moved from Egypt to Alexandria
                1 infantry moved from Egypt to Anglo Egyptian Sudan

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :1

    Combat Move - French
                1 infantry moved from Syria to Trans-Jordan
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Morocco to Algeria
                1 infantry moved from French West Africa to Nigeria
                1 cruiser moved from 93 Sea Zone to 96 Sea Zone
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone

    Combat - French
                Battle in 96 Sea Zone
                    French attack with 1 cruiser
                    Italians defend with 1 armour, 1 infantry and 2 transports
                    French win with 1 cruiser remaining. Battle score for attacker is 23
                    Casualties for Italians: 1 armour, 1 infantry and 2 transports

    Non Combat Move - French
                1 destroyer moved from 93 Sea Zone to 91 Sea Zone

    Turn Complete - French


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Germans
                Germans buy 1 artillery, 1 carrier, 1 destroyer, 12 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Romania to Bessarabia
                1 armour moved from Romania to Bessarabia
                2 infantry moved from Slovakia Hungary to Eastern Poland
                1 armour moved from Slovakia Hungary to Eastern Poland
                1 artillery moved from Slovakia Hungary to Eastern Poland
                3 infantry moved from Poland to Eastern Poland
                1 armour moved from Poland to Eastern Poland
                14 infantry moved from Germany to Poland
                4 artilleries moved from Germany to Poland
                1 bomber moved from Germany to Bessarabia
                1 mech_infantry moved from France to Germany
                3 armour moved from France to Greater Southern Germany
                2 armour moved from Southern France to Greater Southern Germany
                2 infantry moved from Yugoslavia to Romania
                1 armour moved from Yugoslavia to Bessarabia
                1 artillery moved from Yugoslavia to Romania
                2 infantry moved from Denmark to Western Germany
                1 mech_infantry moved from Normandy Bordeaux to Western Germany
                5 infantry moved from Finland to Karelia
                1 fighter moved from Norway to Karelia
                1 tactical_bomber moved from Southern Italy to Malta
                1 fighter moved from Southern Italy to 96 Sea Zone
                1 bomber moved from Northern Italy to 96 Sea Zone

    Combat - Germans
                Germans creates battle in territory 112 Sea Zone
                Battle in 112 Sea Zone
                    Germans attack with 1 cruiser, 2 submarines and 1 transport
                    Russians defend with 1 submarine
                    1 submarine owned by the Russians Submerged
                        Germans roll dice for 2 submarines in 112 Sea Zone, round 1 :  1/2 hits
                Battle in Bessarabia
                    Germans attack with 2 armour, 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour, 1 bomber and 1 infantry in Bessarabia, round 1 :  2/4 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                    Germans winGermans win with 1 cruiser, 2 submarines and 1 transport remaining, taking Bessarabia from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Karelia
                    Germans attack with 1 fighter and 5 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 5 infantry in Karelia, round 1 :  1/6 hits
                        Russians roll dice for 1 infantry in Karelia, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                    Germans win, taking Karelia from Russians with 1 fighter and 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 96 Sea Zone
                    Germans attack with 1 bomber and 1 fighter
                    French defend with 1 cruiser
                        Germans roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 1 :  0/2 hits
                        French roll dice for 1 cruiser in 96 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 2 :  1/2 hits
                        French roll dice for 1 cruiser in 96 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the French and 1 fighter owned by the Germans lost in 96 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 fighter
                    Casualties for French: 1 cruiser
                Battle in Eastern Poland
                    Germans attack with 2 armour, 1 artillery and 5 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour, 1 artillery and 5 infantry in Eastern Poland, round 1 :  3/8 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Malta to Tobruk
                1 bomber moved from 96 Sea Zone to Sicily
                1 bomber moved from Bessarabia to Poland
                2 infantry moved from Norway to Finland
                1 fighter moved from Karelia to Norway

    Place Units - Germans
                2 infantry placed in Normandy Bordeaux
                1 artillery and 8 infantry placed in Germany
                2 infantry placed in Western Germany
                1 carrier, 1 destroyer and 1 transport placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Research Technology - Russians
                Russians spend 0 on tech rolls
                    Russians roll 2 and gets 0 hits

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery moved from Western Ukraine to Bessarabia
                3 infantry moved from Ukraine to Bessarabia
                1 submarine moved from 112 Sea Zone to 105 Sea Zone
                1 artillery and 10 infantry moved from Belarus to Eastern Poland
                6 infantry moved from Western Ukraine to Eastern Poland
                2 mech_infantrys moved from Bryansk to Eastern Poland
                2 armour moved from Bryansk to Eastern Poland
                5 infantry moved from Novgorod to Karelia
                1 tactical_bomber moved from Novgorod to Karelia
                1 bomber moved from Russia to Norway

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 2 armour, 1 artillery, 16 infantry and 2 mech_infantrys
                    Germans defend with 2 armour, 1 artillery and 4 infantry
                        Russians roll dice for 2 armour, 1 artillery, 16 infantry and 2 mech_infantrys in Eastern Poland, round 1 :  6/21 hits
                        Germans roll dice for 2 armour, 1 artillery and 4 infantry in Eastern Poland, round 1 :  4/7 hits
                        4 infantry owned by the Russians , 4 infantry owned by the Germans , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Eastern Poland
                        Russians roll dice for 2 armour, 1 artillery, 12 infantry and 2 mech_infantrys in Eastern Poland, round 2 :  1/17 hits
                        Germans roll dice for 1 armour in Eastern Poland, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 2 armour, 1 artillery, 12 infantry and 2 mech_infantrys remaining. Battle score for attacker is 16
                    Casualties for Germans: 2 armour, 1 artillery and 4 infantry
                    Casualties for Russians: 4 infantry
                Battle in Karelia
                    Russians attack with 5 infantry and 1 tactical_bomber
                    Germans defend with 4 infantry
                        Russians roll dice for 5 infantry and 1 tactical_bomber in Karelia, round 1 :  2/6 hits
                        Germans roll dice for 4 infantry in Karelia, round 1 :  3/4 hits
                        3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Karelia, round 2 :  0/3 hits
                        Germans roll dice for 2 infantry in Karelia, round 2 :  0/2 hits
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Karelia, round 3 :  0/3 hits
                        Germans roll dice for 2 infantry in Karelia, round 3 :  0/2 hits
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Karelia, round 4 :  1/3 hits
                        Germans roll dice for 2 infantry in Karelia, round 4 :  2/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                        Russians roll dice for 1 tactical_bomber in Karelia, round 5 :  1/1 hits
                        Germans roll dice for 1 infantry in Karelia, round 5 :  0/1 hits
                        1 infantry owned by the Germans lost in Karelia
                    Russians win with 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 5 infantry
                Battle in Norway
                    Russians attack with 1 bomber
                    Germans defend with 1 fighter
                        Russians roll dice for 1 bomber in Norway, round 1 :  0/1 hits
                        Germans roll dice for 1 fighter in Norway, round 1 :  0/1 hits
                        Russians roll dice for 1 bomber in Norway, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter in Norway, round 2 :  1/1 hits
                        1 bomber owned by the Russians lost in Norway
                    Germans win with 1 fighter remaining. Battle score for attacker is -12
                    Casualties for Russians: 1 bomber
                Battle in Bessarabia
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 2 armour
                        Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 1 :  2/4 hits
                        Germans roll dice for 2 armour in Bessarabia, round 1 :  2/2 hits
                        2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 armour
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Karelia to Novgorod
                1 artillery moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Belarus
                2 aaGuns moved from Bryansk to Belarus
                2 infantry moved from Rostov to Ukraine
                2 infantry moved from Russia to Bryansk
                1 infantry moved from Vyborg to Novgorod
                2 aaGuns and 18 infantry moved from Buryatia to Amur
                1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Amur
                1 fighter moved from Yenisey to Amur

    Place Units - Russians
                3 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs


  • scramble?

    scr.tsvg


  • None whatsoever sir!


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Japanese
                Japanese buy 1 cruiser, 4 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                10 infantry moved from Manchuria to Amur
                1 artillery moved from Manchuria to Amur
                2 fighters moved from Manchuria to Amur
                2 tactical_bombers moved from Manchuria to Amur
                1 fighter moved from Korea to Amur
                1 bomber moved from Korea to Amur
                1 infantry moved from Korea to Amur
                1 armour moved from Korea to Amur
                1 bomber moved from Shantung to Amur
                2 fighters moved from 6 Sea Zone to Amur
                2 tactical_bombers moved from 6 Sea Zone to Amur
                2 fighters moved from Japan to Amur
                2 tactical_bombers moved from Japan to Amur
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from Kiangsi to Philippines
                1 tactical_bomber moved from Kiangsi to Philippines
                1 carrier moved from 43 Sea Zone to 35 Sea Zone
                      Japanese take 35 Sea Zone from Americans
                1 cruiser moved from 43 Sea Zone to 35 Sea Zone
                1 battleship moved from 20 Sea Zone to 35 Sea Zone
                1 destroyer moved from 43 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
                1 fighter moved from 43 Sea Zone to Java
                1 submarine moved from 20 Sea Zone to 42 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                4 infantry moved from Anhwe to Hunan
                2 artilleries moved from Anhwe to Hunan
                2 infantry moved from French Indo China to Kwangsi
                3 infantry moved from Kiangsu to Kiangsi
                1 fighter moved from Kiangsu to Hunan
                1 artillery moved from Kiangsu to Kiangsi
                1 destroyer moved from 20 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 fighter; Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 1 :  1/2 hits
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Philippines, round 1 :  3/5 hits
                        Americans roll dice for 1 fighter and 2 infantry in Philippines, round 1 :  1/3 hits
                        1 infantry owned by the Japanese , 2 infantry owned by the Americans and 1 fighter owned by the ANZAC lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 fighter
                    Casualties for Americans: 2 infantry
                Battle in Amur
                    Japanese attack with 1 armour, 1 artillery, 2 bombers, 7 fighters, 11 infantry and 6 tactical_bombers
                    Russians defend with 2 aaGuns, 2 fighters, 18 infantry and 1 tactical_bomber
                        AA guns fire in Amur :  1/6 hits
                        1 fighter owned by the Japanese lost in Amur
                        Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters, 11 infantry and 6 tactical_bombers in Amur, round 1 :  10/27 hits
                        Russians roll dice for 2 aaGuns, 2 fighters, 18 infantry and 1 tactical_bomber in Amur, round 1 :  9/21 hits
                        8 infantry owned by the Russians , 9 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
                        Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters, 2 infantry and 6 tactical_bombers in Amur, round 2 :  4/18 hits
                        Russians roll dice for 2 fighters, 10 infantry and 1 tactical_bomber in Amur, round 2 :  6/13 hits
                        4 infantry owned by the Russians , 1 armour owned by the Japanese , 2 infantry owned by the Japanese , 2 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Amur
                        Japanese roll dice for 2 bombers, 4 fighters and 6 tactical_bombers in Amur, round 3 :  4/12 hits
                        Russians roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Amur, round 3 :  4/9 hits
                        4 infantry owned by the Russians and 4 fighters owned by the Japanese lost in Amur
                        Japanese roll dice for 2 bombers and 6 tactical_bombers in Amur, round 4 :  6/8 hits
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Amur, round 4 :  2/5 hits
                        2 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 2 tactical_bombers owned by the Japanese and 2 fighters owned by the Russians lost in Amur
                    Japanese win with 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is -42
                    Casualties for Japanese: 1 armour, 1 artillery, 7 fighters, 11 infantry and 2 tactical_bombers
                    Casualties for Russians: 2 aaGuns, 2 fighters, 18 infantry and 1 tactical_bomber
                Battle in 42 Sea Zone
                    Japanese attack with 2 destroyers, 1 submarine, 1 tactical_bomber and 2 transports
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 2 destroyers, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 1 :  2/3 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 :  0/1 hits
                        1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Neutral with 2 destroyers, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in Java
                    Japanese attack with 1 fighter and 2 infantry
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 fighter and 2 infantry in Java, round 1 :  0/3 hits
                        ANZAC roll dice for 2 infantry in Java, round 1 :  1/2 hits
                        1 infantry owned by the Japanese lost in Java
                        Japanese roll dice for 1 fighter and 1 infantry in Java, round 2 :  0/2 hits
                        ANZAC roll dice for 2 infantry in Java, round 2 :  1/2 hits
                        1 infantry owned by the Japanese lost in Java
                    ANZAC win with 2 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 2 infantry
                    1 fighter owned by the Japanese retreated
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 fighter could not land in Java and was removed
                2 fighters moved from Philippines to 35 Sea Zone
                1 tactical_bomber moved from Philippines to 35 Sea Zone
                2 bombers moved from Amur to Shantung
                2 tactical_bombers moved from Amur to Shantung
                2 tactical_bombers moved from Amur to Korea
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                1 bomber moved from Shantung to Kiangsi

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Kiangsu: 1 factory_minor
                EDIT: Adding units owned by Japanese to Kiangsi: 2 infantry
                EDIT: Removing units owned by Japanese from Kiangsi: 2 infantry
                EDIT: Adding units owned by Japanese to Kiangsu: 2 infantry
                EDIT: Changing PUs for Japanese from 1 to 3
                EDIT: Turning off Edit Mode
                1 infantry placed in Kiangsu
                3 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kiangsu: 1 factory_minor and 3 infantry
                EDIT: Adding units owned by Japanese to Kwangtung: 1 factory_minor and 3 infantry
                EDIT: Turning off Edit Mode
                1 transport placed in 6 Sea Zone
                1 cruiser and 1 submarine placed in 20 Sea Zone
                Japanese undo move 4.
                1 cruiser and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 39 PUs; end with 42 PUs total


  • :cry: fked up mate, so just took the liberty of changing all…I knew you’d give me permission anyway!

    Earlier in game I bought 1 factory (accidentally upgrade for japan)
      Purchase Units - Japanese
                Japanese buy 1 factory_upgrade
    = 20… was confused why I couldn’t place it earlier…

    realised now… so I have bought a factory at 12 & given myself 8PUs.  Which I bought 2 men with & ended placing 3 in Kiangsu…
    have a gander… sure I havent, but if  I have fked anything up, lemmme know xxxxxxx


  • You could edit yourself in 8 battleships and I’d still whup ya  :-D

    Kamikaze much?

    Scramble.tsvg


  • bullshit that transporters cant be kamikazeed  :|

    2 kams on battleship
    4 kams on ac


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Research Technology - Americans
                Americans spend 0 on tech rolls
                    Americans roll 2 and gets 0 hits

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 3 destroyers, 2 infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                3 infantry moved from 6 Sea Zone to Korea
                1 artillery moved from 6 Sea Zone to Korea
                1 bomber moved from Hawaiian Islands to Korea
                1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 4,4
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4,4,3,5
                Battle in 42 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 2 destroyers, 1 submarine and 2 transports
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 2 destroyers and 2 transports in 42 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
                        Americans roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 2 destroyers and 2 transports in 42 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                        Americans roll dice for 1 fighter in 42 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Japanese win with 2 transports remaining. Battle score for attacker is -2
                    Casualties for Japanese: 2 destroyers and 1 submarine
                    Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
                    Japanese defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 submarines and 1 transport
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 1 :  2/7 hits
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport in 6 Sea Zone, round 1 :  3/6 hits
                    Units damaged: 1 battleship owned by the Americans
                        1 carrier owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 battleship, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 :  5/7 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport in 6 Sea Zone, round 2 :  2/6 hits
                        1 fighter owned by the Americans , 1 cruiser owned by the Japanese , 1 carrier owned by the Japanese , 2 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 battleship, 2 cruisers, 2 destroyers and 2 transports in 6 Sea Zone, round 3 :  2/5 hits
                        Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 6 Sea Zone, round 3 :  2/2 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 cruiser owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
                        1 transport owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 44
                    Casualties for Japanese: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 submarines and 1 transport
                    Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Battle in Korea
                    Americans attack with 1 artillery, 1 bomber and 3 infantry
                    Japanese defend with 1 aaGun and 2 tactical_bombers
                        AA guns fire in Korea :  0/1 hits
                        Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Korea, round 1 :  1/5 hits
                        Japanese roll dice for 1 aaGun and 2 tactical_bombers in Korea, round 1 :  1/2 hits
                        1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                        Americans roll dice for 1 artillery, 1 bomber and 2 infantry in Korea, round 2 :  2/4 hits
                        Japanese roll dice for 2 tactical_bombers in Korea, round 2 :  1/2 hits
                        2 tactical_bombers owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                    Americans win, taking Korea from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 aaGun and 2 tactical_bombers
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                3 fighters moved from Hawaiian Islands to Wake Island
                1 bomber moved from Korea to Buyant-Uhaa
                1 artillery moved from Brazil to 86 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 armour moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone

    Place Units - Americans
                3 transports placed in 101 Sea Zone
                2 infantry placed in Eastern United States
                1 destroyer and 2 transports placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                2 artilleries placed in Western United States
                1 armour placed in Central United States
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Kweichow to Hunan
                3 artilleries, 1 fighter and 5 infantry moved from Yunnan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 3 artilleries, 1 fighter and 6 infantry
                    Japanese defend with 4 artilleries, 1 fighter and 5 infantry
                        Chinese roll dice for 3 artilleries, 1 fighter and 6 infantry in Hunan, round 1 :  2/10 hits
                        Japanese roll dice for 4 artilleries, 1 fighter and 5 infantry in Hunan, round 1 :  5/10 hits
                        2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Hunan
                    3 artilleries owned by the Chinese and 1 infantry owned by the Chinese retreated to Yunnan
                    Japanese win with 4 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is -9
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 5 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Yunnan

    Place Units - Chinese
                1 artillery placed in Jehol
                1 artillery placed in Anhwe
                1 artillery placed in Kweichow
                1 artillery placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Combat Move - British
                1 infantry moved from Eastern Persia to 80 Sea Zone
                1 artillery moved from Iraq to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 infantry moved from 72 Sea Zone to Kenya
                1 artillery moved from 72 Sea Zone to Kenya
                1 cruiser moved from 76 Sea Zone to 72 Sea Zone
                1 destroyer moved from 81 Sea Zone to 97 Sea Zone
                1 tactical_bomber moved from Syria to 97 Sea Zone
                2 fighters moved from Syria to 97 Sea Zone
                1 armour moved from Egypt to Ethiopia
                      British take Ethiopia from Italians
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                2 infantry moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Japanese
                2 infantry moved from Yunnan to Kwangsi
                1 fighter moved from India to Kwangsi
                1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo

    Combat - British
                Battle in 97 Sea Zone
                    British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Italians defend with 1 cruiser
                        British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 1 :  2/4 hits
                        Italians roll dice for 1 cruiser in 97 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
                    British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 cruiser
                Battle in 42 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 42 Sea Zone
                    British win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in Borneo
                Battle in Kenya
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 1 cruiser in Kenya, round 1 :  1/1 hits
                        British roll dice for 1 artillery and 1 infantry in Kenya, round 1 :  0/2 hits
                        Italians roll dice for 1 artillery and 1 infantry in Kenya, round 1 :  0/2 hits
                        1 infantry owned by the Italians lost in Kenya
                        British roll dice for 1 artillery and 1 infantry in Kenya, round 2 :  0/2 hits
                        Italians roll dice for 1 artillery in Kenya, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Kenya, round 3 :  1/2 hits
                        Italians roll dice for 1 artillery in Kenya, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Italians lost in Kenya
                    British win, taking Borneo from Japanese, taking Kenya from Italians with 1 artillery remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Kwangsi
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 1 fighter and 2 infantry in Kwangsi, round 1 :  1/3 hits
                        Japanese roll dice for 2 infantry in Kwangsi, round 1 :  0/2 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                        British roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                5 infantry moved from Burma to Yunnan
                1 aaGun moved from Burma to Yunnan
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 transport moved from 76 Sea Zone to 79 Sea Zone
                1 infantry moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Iraq to Persia
                      British take Persia from Neutral_Allies
                1 mech_infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                2 fighters moved from 97 Sea Zone to Syria
                1 tactical_bomber moved from 97 Sea Zone to Syria
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 3 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 armour moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Kwangsi to Yunnan

    Place Units - British
                10 infantry placed in United Kingdom
                1 armour placed in Union of South Africa

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Place Units - UK_Pacific
                1 transport placed in 39 Sea Zone
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from Albania to Romania
                2 infantry moved from Albania to Bulgaria
                2 infantry moved from Libya to Tunisia
                1 artillery moved from Libya to Tunisia
                1 bomber moved from Sicily to Tunisia
                1 fighter moved from Southern Italy to Tunisia
                3 infantry moved from Tobruk to Alexandria
                1 armour moved from Tobruk to Alexandria
                1 mech_infantry moved from Tobruk to Alexandria
                1 artillery moved from Tobruk to Alexandria

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    ANZAC defend with 1 infantry; British defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 1 :  3/6 hits
                        British roll dice for 2 infantry in Alexandria, round 1 :  0/2 hits
                        1 infantry owned by the British and 1 infantry owned by the ANZAC lost in Alexandria
                    Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Tunisia
                    Italians attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
                    French defend with 2 infantry
                        Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Tunisia, round 1 :  3/5 hits
                        French roll dice for 2 infantry in Tunisia, round 1 :  1/2 hits
                        2 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
                    Italians win, taking Tunisia from French with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Tunisia to Southern Italy
                1 fighter moved from Tunisia to Libya

    Place Units - Italians
                1 infantry placed in Northern Italy
                1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 10 PUs; end with 11 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Shan State to Yunnan
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Non Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 cruiser moved from 62 Sea Zone to 45 Sea Zone
                2 fighters moved from Queensland to Guam

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 fighter moved from United Kingdom to Gibraltar
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Nigeria to French Equatorial Africa
                1 destroyer moved from 81 Sea Zone to 95 Sea Zone

    Combat - French
                Battle in 95 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 1 transport
                    French win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - French

    Turn Complete - French

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