Updated Africa: https://github.com/VictoryFirst2/north_africa
C V C 2
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 artillery moved from 96 Sea Zone to Malta
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery moved from Ethiopia to KenyaCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Italians roll dice for 1 submarine in 97 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 1 : 2/5 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 1 : 1/5 hits
1 submarine owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 4/5 hits
British roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/4 hits
1 tactical_bomber owned by the British , 1 destroyer owned by the Italians , 1 cruiser owned by the British , 2 fighters owned by the Italians , 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 bomber and 1 cruiser remaining. Battle score for attacker is 23
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 destroyer, 2 fighters and 1 submarine
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Malta, round 1 : 0/2 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Malta, round 3 : 1/2 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 3 : 1/1 hits
1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta
Italians roll dice for 1 artillery in Malta, round 4 : 0/1 hits
British roll dice for 1 infantry in Malta, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Malta, round 5 : 1/1 hits
British roll dice for 1 infantry in Malta, round 5 : 0/1 hits
1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery remaining. Battle score for attacker is 4
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from 97 Sea Zone to SicilyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total -
stupid fuked up un-boarding (?) wank!
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Philippines
1 artillery moved from Queensland to New South Wales
2 infantry moved from Queensland to New South Wales
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
2 fighters moved from New Zealand to Queensland
1 infantry moved from Malaya to Shan State
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Anglo Egyptian SudanPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to Nigeria
1 cruiser moved from 93 Sea Zone to 96 Sea Zone
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneCombat - French
Battle in 96 Sea Zone
French attack with 1 cruiser
Italians defend with 1 armour, 1 infantry and 2 transports
French win with 1 cruiser remaining. Battle score for attacker is 23
Casualties for Italians: 1 armour, 1 infantry and 2 transportsNon Combat Move - French
1 destroyer moved from 93 Sea Zone to 91 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 destroyer, 12 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Romania to Bessarabia
1 armour moved from Romania to Bessarabia
2 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Poland to Eastern Poland
1 armour moved from Poland to Eastern Poland
14 infantry moved from Germany to Poland
4 artilleries moved from Germany to Poland
1 bomber moved from Germany to Bessarabia
1 mech_infantry moved from France to Germany
3 armour moved from France to Greater Southern Germany
2 armour moved from Southern France to Greater Southern Germany
2 infantry moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Bessarabia
1 artillery moved from Yugoslavia to Romania
2 infantry moved from Denmark to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
5 infantry moved from Finland to Karelia
1 fighter moved from Norway to Karelia
1 tactical_bomber moved from Southern Italy to Malta
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber moved from Northern Italy to 96 Sea ZoneCombat - Germans
Germans creates battle in territory 112 Sea Zone
Battle in 112 Sea Zone
Germans attack with 1 cruiser, 2 submarines and 1 transport
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 2 submarines in 112 Sea Zone, round 1 : 1/2 hits
Battle in Bessarabia
Germans attack with 2 armour, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 bomber and 1 infantry in Bessarabia, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans winGermans win with 1 cruiser, 2 submarines and 1 transport remaining, taking Bessarabia from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 1 fighter and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 5 infantry in Karelia, round 1 : 1/6 hits
Russians roll dice for 1 infantry in Karelia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 1 fighter and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 96 Sea Zone
Germans attack with 1 bomber and 1 fighter
French defend with 1 cruiser
Germans roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 1 : 0/2 hits
French roll dice for 1 cruiser in 96 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the French and 1 fighter owned by the Germans lost in 96 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for French: 1 cruiser
Battle in Eastern Poland
Germans attack with 2 armour, 1 artillery and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 artillery and 5 infantry in Eastern Poland, round 1 : 3/8 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Malta to Tobruk
1 bomber moved from 96 Sea Zone to Sicily
1 bomber moved from Bessarabia to Poland
2 infantry moved from Norway to Finland
1 fighter moved from Karelia to NorwayPlace Units - Germans
2 infantry placed in Normandy Bordeaux
1 artillery and 8 infantry placed in Germany
2 infantry placed in Western Germany
1 carrier, 1 destroyer and 1 transport placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarResearch Technology - Russians
Russians spend 0 on tech rolls
Russians roll 2 and gets 0 hitsPurchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Western Ukraine to Bessarabia
3 infantry moved from Ukraine to Bessarabia
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 artillery and 10 infantry moved from Belarus to Eastern Poland
6 infantry moved from Western Ukraine to Eastern Poland
2 mech_infantrys moved from Bryansk to Eastern Poland
2 armour moved from Bryansk to Eastern Poland
5 infantry moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Karelia
1 bomber moved from Russia to NorwayCombat - Russians
Battle in Eastern Poland
Russians attack with 2 armour, 1 artillery, 16 infantry and 2 mech_infantrys
Germans defend with 2 armour, 1 artillery and 4 infantry
Russians roll dice for 2 armour, 1 artillery, 16 infantry and 2 mech_infantrys in Eastern Poland, round 1 : 6/21 hits
Germans roll dice for 2 armour, 1 artillery and 4 infantry in Eastern Poland, round 1 : 4/7 hits
4 infantry owned by the Russians , 4 infantry owned by the Germans , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Eastern Poland
Russians roll dice for 2 armour, 1 artillery, 12 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 1/17 hits
Germans roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits
1 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 armour, 1 artillery, 12 infantry and 2 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Germans: 2 armour, 1 artillery and 4 infantry
Casualties for Russians: 4 infantry
Battle in Karelia
Russians attack with 5 infantry and 1 tactical_bomber
Germans defend with 4 infantry
Russians roll dice for 5 infantry and 1 tactical_bomber in Karelia, round 1 : 2/6 hits
Germans roll dice for 4 infantry in Karelia, round 1 : 3/4 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Russians roll dice for 2 infantry and 1 tactical_bomber in Karelia, round 2 : 0/3 hits
Germans roll dice for 2 infantry in Karelia, round 2 : 0/2 hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Karelia, round 3 : 0/3 hits
Germans roll dice for 2 infantry in Karelia, round 3 : 0/2 hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Karelia, round 4 : 1/3 hits
Germans roll dice for 2 infantry in Karelia, round 4 : 2/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians roll dice for 1 tactical_bomber in Karelia, round 5 : 1/1 hits
Germans roll dice for 1 infantry in Karelia, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 4 infantry
Casualties for Russians: 5 infantry
Battle in Norway
Russians attack with 1 bomber
Germans defend with 1 fighter
Russians roll dice for 1 bomber in Norway, round 1 : 0/1 hits
Germans roll dice for 1 fighter in Norway, round 1 : 0/1 hits
Russians roll dice for 1 bomber in Norway, round 2 : 0/1 hits
Germans roll dice for 1 fighter in Norway, round 2 : 1/1 hits
1 bomber owned by the Russians lost in Norway
Germans win with 1 fighter remaining. Battle score for attacker is -12
Casualties for Russians: 1 bomber
Battle in Bessarabia
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 armour
Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 1 : 2/4 hits
Germans roll dice for 2 armour in Bessarabia, round 1 : 2/2 hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 tactical_bomber moved from Karelia to Novgorod
1 artillery moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
2 aaGuns moved from Bryansk to Belarus
2 infantry moved from Rostov to Ukraine
2 infantry moved from Russia to Bryansk
1 infantry moved from Vyborg to Novgorod
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Amur
1 fighter moved from Yenisey to AmurPlace Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
scramble?
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None whatsoever sir!
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 1 cruiser, 4 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
10 infantry moved from Manchuria to Amur
1 artillery moved from Manchuria to Amur
2 fighters moved from Manchuria to Amur
2 tactical_bombers moved from Manchuria to Amur
1 fighter moved from Korea to Amur
1 bomber moved from Korea to Amur
1 infantry moved from Korea to Amur
1 armour moved from Korea to Amur
1 bomber moved from Shantung to Amur
2 fighters moved from 6 Sea Zone to Amur
2 tactical_bombers moved from 6 Sea Zone to Amur
2 fighters moved from Japan to Amur
2 tactical_bombers moved from Japan to Amur
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Kiangsi to Philippines
1 tactical_bomber moved from Kiangsi to Philippines
1 carrier moved from 43 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
1 cruiser moved from 43 Sea Zone to 35 Sea Zone
1 battleship moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to Java
1 submarine moved from 20 Sea Zone to 42 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
4 infantry moved from Anhwe to Hunan
2 artilleries moved from Anhwe to Hunan
2 infantry moved from French Indo China to Kwangsi
3 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Hunan
1 artillery moved from Kiangsu to Kiangsi
1 destroyer moved from 20 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 fighter; Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 1 : 1/2 hits
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Philippines, round 1 : 3/5 hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 1 : 1/3 hits
1 infantry owned by the Japanese , 2 infantry owned by the Americans and 1 fighter owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighter
Casualties for Americans: 2 infantry
Battle in Amur
Japanese attack with 1 armour, 1 artillery, 2 bombers, 7 fighters, 11 infantry and 6 tactical_bombers
Russians defend with 2 aaGuns, 2 fighters, 18 infantry and 1 tactical_bomber
AA guns fire in Amur : 1/6 hits
1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters, 11 infantry and 6 tactical_bombers in Amur, round 1 : 10/27 hits
Russians roll dice for 2 aaGuns, 2 fighters, 18 infantry and 1 tactical_bomber in Amur, round 1 : 9/21 hits
8 infantry owned by the Russians , 9 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters, 2 infantry and 6 tactical_bombers in Amur, round 2 : 4/18 hits
Russians roll dice for 2 fighters, 10 infantry and 1 tactical_bomber in Amur, round 2 : 6/13 hits
4 infantry owned by the Russians , 1 armour owned by the Japanese , 2 infantry owned by the Japanese , 2 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Amur
Japanese roll dice for 2 bombers, 4 fighters and 6 tactical_bombers in Amur, round 3 : 4/12 hits
Russians roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Amur, round 3 : 4/9 hits
4 infantry owned by the Russians and 4 fighters owned by the Japanese lost in Amur
Japanese roll dice for 2 bombers and 6 tactical_bombers in Amur, round 4 : 6/8 hits
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Amur, round 4 : 2/5 hits
2 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 2 tactical_bombers owned by the Japanese and 2 fighters owned by the Russians lost in Amur
Japanese win with 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is -42
Casualties for Japanese: 1 armour, 1 artillery, 7 fighters, 11 infantry and 2 tactical_bombers
Casualties for Russians: 2 aaGuns, 2 fighters, 18 infantry and 1 tactical_bomber
Battle in 42 Sea Zone
Japanese attack with 2 destroyers, 1 submarine, 1 tactical_bomber and 2 transports
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 2 destroyers, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 1 : 2/3 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 : 0/1 hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 2 destroyers, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Java
Japanese attack with 1 fighter and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 fighter and 2 infantry in Java, round 1 : 0/3 hits
ANZAC roll dice for 2 infantry in Java, round 1 : 1/2 hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 fighter and 1 infantry in Java, round 2 : 0/2 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Java
ANZAC win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
1 fighter owned by the Japanese retreated
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter could not land in Java and was removed
2 fighters moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
2 bombers moved from Amur to Shantung
2 tactical_bombers moved from Amur to Shantung
2 tactical_bombers moved from Amur to Korea
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from Shantung to KiangsiPlace Units - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kiangsu: 1 factory_minor
EDIT: Adding units owned by Japanese to Kiangsi: 2 infantry
EDIT: Removing units owned by Japanese from Kiangsi: 2 infantry
EDIT: Adding units owned by Japanese to Kiangsu: 2 infantry
EDIT: Changing PUs for Japanese from 1 to 3
EDIT: Turning off Edit Mode
1 infantry placed in Kiangsu
3 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 factory_minor and 3 infantry
EDIT: Adding units owned by Japanese to Kwangtung: 1 factory_minor and 3 infantry
EDIT: Turning off Edit Mode
1 transport placed in 6 Sea Zone
1 cruiser and 1 submarine placed in 20 Sea Zone
Japanese undo move 4.
1 cruiser and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 39 PUs; end with 42 PUs total -
:cry: fked up mate, so just took the liberty of changing all…I knew you’d give me permission anyway!
Earlier in game I bought 1 factory (accidentally upgrade for japan)
Purchase Units - Japanese
Japanese buy 1 factory_upgrade
= 20… was confused why I couldn’t place it earlier…realised now… so I have bought a factory at 12 & given myself 8PUs. Which I bought 2 men with & ended placing 3 in Kiangsu…
have a gander… sure I havent, but if I have fked anything up, lemmme know xxxxxxx -
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bullshit that transporters cant be kamikazeed :|
2 kams on battleship
4 kams on ac -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansResearch Technology - Americans
Americans spend 0 on tech rolls
Americans roll 2 and gets 0 hitsPurchase Units - Americans
Americans buy 1 armour, 2 artilleries, 3 destroyers, 2 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 bomber moved from Hawaiian Islands to Korea
1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4,4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,4,3,5
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 2 destroyers, 1 submarine and 2 transports
Americans roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 2 destroyers and 2 transports in 42 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 2 destroyers and 2 transports in 42 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 fighter in 42 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Japanese win with 2 transports remaining. Battle score for attacker is -2
Casualties for Japanese: 2 destroyers and 1 submarine
Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 submarines and 1 transport
Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 1 : 2/7 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport in 6 Sea Zone, round 1 : 3/6 hits
Units damaged: 1 battleship owned by the Americans
1 carrier owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 5/7 hits
Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport in 6 Sea Zone, round 2 : 2/6 hits
1 fighter owned by the Americans , 1 cruiser owned by the Japanese , 1 carrier owned by the Japanese , 2 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 battleship, 2 cruisers, 2 destroyers and 2 transports in 6 Sea Zone, round 3 : 2/5 hits
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 6 Sea Zone, round 3 : 2/2 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 cruiser owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 44
Casualties for Japanese: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 submarines and 1 transport
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Battle in Korea
Americans attack with 1 artillery, 1 bomber and 3 infantry
Japanese defend with 1 aaGun and 2 tactical_bombers
AA guns fire in Korea : 0/1 hits
Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Korea, round 1 : 1/5 hits
Japanese roll dice for 1 aaGun and 2 tactical_bombers in Korea, round 1 : 1/2 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans roll dice for 1 artillery, 1 bomber and 2 infantry in Korea, round 2 : 2/4 hits
Japanese roll dice for 2 tactical_bombers in Korea, round 2 : 1/2 hits
2 tactical_bombers owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans win, taking Korea from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 20
Casualties for Japanese: 1 aaGun and 2 tactical_bombers
Casualties for Americans: 2 infantryNon Combat Move - Americans
3 fighters moved from Hawaiian Islands to Wake Island
1 bomber moved from Korea to Buyant-Uhaa
1 artillery moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 destroyer and 2 transports placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
2 artilleries placed in Western United States
1 armour placed in Central United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
3 artilleries, 1 fighter and 5 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 3 artilleries, 1 fighter and 6 infantry
Japanese defend with 4 artilleries, 1 fighter and 5 infantry
Chinese roll dice for 3 artilleries, 1 fighter and 6 infantry in Hunan, round 1 : 2/10 hits
Japanese roll dice for 4 artilleries, 1 fighter and 5 infantry in Hunan, round 1 : 5/10 hits
2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Hunan
3 artilleries owned by the Chinese and 1 infantry owned by the Chinese retreated to Yunnan
Japanese win with 4 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 2 infantry
Casualties for Chinese: 5 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
1 artillery placed in Jehol
1 artillery placed in Anhwe
1 artillery placed in Kweichow
1 artillery placed in YunnanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Combat Move - British
1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 artillery moved from 72 Sea Zone to Kenya
1 cruiser moved from 76 Sea Zone to 72 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Syria to 97 Sea Zone
2 fighters moved from Syria to 97 Sea Zone
1 armour moved from Egypt to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from India to Kwangsi
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to BorneoCombat - British
Battle in 97 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 cruiser
British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 1 : 2/4 hits
Italians roll dice for 1 cruiser in 97 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 destroyer
Casualties for Italians: 1 cruiser
Battle in 42 Sea Zone
British attack with 1 destroyer
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 42 Sea Zone
British win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Borneo
Battle in Kenya
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 cruiser in Kenya, round 1 : 1/1 hits
British roll dice for 1 artillery and 1 infantry in Kenya, round 1 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Kenya, round 1 : 0/2 hits
1 infantry owned by the Italians lost in Kenya
British roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 0/2 hits
Italians roll dice for 1 artillery in Kenya, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 1/2 hits
Italians roll dice for 1 artillery in Kenya, round 3 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Kenya
British win, taking Borneo from Japanese, taking Kenya from Italians with 1 artillery remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Kwangsi
British attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 fighter and 2 infantry in Kwangsi, round 1 : 1/3 hits
Japanese roll dice for 2 infantry in Kwangsi, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Kwangsi
British roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
5 infantry moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
2 infantry moved from Rhodesia to Tanganyika Territory
1 transport moved from 76 Sea Zone to 79 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Persia
British take Persia from Neutral_Allies
1 mech_infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 fighters moved from 97 Sea Zone to Syria
1 tactical_bomber moved from 97 Sea Zone to Syria
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 3 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 fighter moved from Kwangsi to YunnanPlace Units - British
10 infantry placed in United Kingdom
1 armour placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Italians
Italians buy 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Albania to Romania
2 infantry moved from Albania to Bulgaria
2 infantry moved from Libya to Tunisia
1 artillery moved from Libya to Tunisia
1 bomber moved from Sicily to Tunisia
1 fighter moved from Southern Italy to Tunisia
3 infantry moved from Tobruk to Alexandria
1 armour moved from Tobruk to Alexandria
1 mech_infantry moved from Tobruk to Alexandria
1 artillery moved from Tobruk to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
ANZAC defend with 1 infantry; British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 1 : 3/6 hits
British roll dice for 2 infantry in Alexandria, round 1 : 0/2 hits
1 infantry owned by the British and 1 infantry owned by the ANZAC lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 infantry
Casualties for British: 1 infantry
Battle in Tunisia
Italians attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
French defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Tunisia, round 1 : 3/5 hits
French roll dice for 2 infantry in Tunisia, round 1 : 1/2 hits
2 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Tunisia to Southern Italy
1 fighter moved from Tunisia to LibyaPlace Units - Italians
1 infantry placed in Northern Italy
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Shan State to Yunnan
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 62 Sea Zone to 45 Sea Zone
2 fighters moved from Queensland to GuamPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Nigeria to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 95 Sea ZoneCombat - French
Battle in 95 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
French win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
Turn Complete - French