• TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese roll 5,6 and gets 1 hit
                Japanese removing all Technology Tokens after successful research.
                Japanese discover Heavy Bomber

    Activate Technology - Japanese
                Japanese activating Heavy Bomber

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 cruiser, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Manchuria to Korea
                1 tactical_bomber moved from Japan to Korea
                2 transports moved from 5 Sea Zone to 6 Sea Zone
                1 battleship moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery moved from 6 Sea Zone to Korea
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 carrier moved from 19 Sea Zone to 6 Sea Zone
                1 battleship moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Suiyuyan to Kansu
                1 artillery moved from Suiyuyan to Kansu
                2 tactical_bombers moved from 20 Sea Zone to Kiangsu
                1 carrier moved from 20 Sea Zone to 6 Sea Zone
                1 cruiser moved from 20 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Celebes to 20 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to Formosa

    Combat - Japanese
                Battle in Korea
                    Japanese attack with 1 artillery, 3 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 battleships in Korea, round 1 :  2/2 hits
                        Russians roll dice for 1 infantry in Korea, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
                    Japanese win, taking Korea from Russians with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 1 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kansu, round 1 :  1/1 hits
                        1 infantry owned by the Japanese lost in Kansu
                        Japanese roll dice for 1 artillery in Kansu, round 2 :  1/1 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Korea to Japan

    Place Units - Japanese
                2 artilleries and 3 infantry placed in Japan
                1 cruiser and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4,4,2
                Japanese collect 30 PUs (2 lost to blockades); end with 30 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 flag, 1 infantry
        Paulau Island : 1 flag, 1 infantry
        Formosa : 1 flag, 1 tactical_bomber
        Korea : 1 flag, 1 artillery and 2 infantry
        Kiangsu : 1 flag, 2 artilleries, 1 factory_minor, 3 fighters, 5 infantry and 3 tactical_bombers
        Japan : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 4 infantry and 2 tactical_bombers
        Manchuria : 1 flag, 1 aaGun
        Suiyuyan : 1 flag
        Kansu : 1 flag, 1 artillery
        Borneo : 1 flag, 1 infantry
        Celebes : 1 flag, 1 infantry
        6 Sea Zone : 1 flag, 3 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 submarine and 4 transports

    Production/PUs Summary :

    Germans : 42 / 58
        Russians : 38 / 38
        Japanese : 32 / 30
        Americans : 54 / 80
        Chinese : 12 / 18
        British : 28 / 29
        UK_Pacific : 16 / 19
        Italians : 16 / 21
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Research Technology - Americans
                    Americans roll 3 and gets 0 hits

    Purchase Units - Americans
                Americans buy 4 battleships; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery moved from Caroline Islands to 33 Sea Zone
                3 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
                1 artillery moved from 43 Sea Zone to Borneo
                1 infantry moved from 43 Sea Zone to Borneo
                2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 battleship moved from 33 Sea Zone to 44 Sea Zone
                1 cruiser moved from 33 Sea Zone to 43 Sea Zone
                1 fighter moved from Philippines to Celebes
                1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                3 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
                1 fighter moved from Gibraltar to 105 Sea Zone
                2 destroyers moved from 91 Sea Zone to 105 Sea Zone
                1 cruiser moved from 91 Sea Zone to 105 Sea Zone

    Airborne Attack Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 112 Sea Zone: 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports
                EDIT: Adding units owned by Americans to 112 Sea Zone: 3 transports
                EDIT: Adding units owned by Americans to Denmark: 1 infantry and 1 mech_infantry
                EDIT: Adding units owned by Americans to Norway: 1 artillery and 1 infantry
                EDIT: Adding units owned by Americans to Western Germany: 1 armour and 1 infantry
                EDIT: Turning off Edit Mode
                2 infantry moved from Philippines to Borneo

    Combat - Americans
                Americans creates battle in territory Western Germany
                Americans creates battle in territory Norway
                Americans creates battle in territory Denmark
                Battle in Western Germany
                    Americans attack with 1 armour and 1 infantry
                    Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 mech_infantry
                        Americans roll dice for 1 armour and 1 infantry in Western Germany, round 1 :  1/2 hits
                        Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Western Germany, round 1 :  2/2 hits
                        1 armour owned by the Americans , 1 aaGun owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
                    Germans win, taking Norway from Germans, taking Denmark from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 aaGun
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in Celebes
                    Americans attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 battleship in Celebes, round 1 :  1/1 hits
                        Japanese roll dice for 1 infantry in Celebes, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
                    Americans win, taking Celebes from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Borneo
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 cruiser in Borneo, round 1 :  0/1 hits
                        Americans roll dice for 1 artillery and 3 infantry in Borneo, round 1 :  0/4 hits
                        Japanese roll dice for 1 infantry in Borneo, round 1 :  1/1 hits
                        1 infantry owned by the Americans lost in Borneo
                        Americans roll dice for 1 artillery and 2 infantry in Borneo, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Borneo, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
                    Americans win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in 105 Sea Zone
                    Americans attack with 1 cruiser, 2 destroyers and 1 fighter
                    Germans defend with 1 battleship and 1 cruiser
                        Americans roll dice for 1 cruiser, 2 destroyers and 1 fighter in 105 Sea Zone, round 1 :  2/4 hits
                    Units damaged: 1 battleship owned by the Germans
                        Germans roll dice for 1 battleship and 1 cruiser in 105 Sea Zone, round 1 :  1/2 hits
                        1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 105 Sea Zone
                        Americans roll dice for 1 cruiser and 2 destroyers in 105 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 battleship in 105 Sea Zone, round 2 :  0/1 hits
                        1 battleship owned by the Germans lost in 105 Sea Zone
                    Americans win, taking 105 Sea Zone from Neutral with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 22
                    Casualties for Germans: 1 battleship and 1 cruiser
                    Casualties for Americans: 1 fighter

    Non Combat Move - Americans
                2 infantry moved from Central United States to 101 Sea Zone
                2 mech_infantrys moved from Central United States to 101 Sea Zone
                1 battleship, 1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 mech_infantry moved from 54 Sea Zone to Queensland
                1 destroyer moved from 33 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to Queensland
                1 bomber moved from Hawaiian Islands to Queensland
                3 fighters moved from Hawaiian Islands to Queensland
                1 carrier moved from 33 Sea Zone to 44 Sea Zone
                1 fighter moved from Celebes to 44 Sea Zone
                1 fighter moved from 33 Sea Zone to 44 Sea Zone

    Place Units - Americans
                4 battleships placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
                Americans collect 59 PUs (3 lost to blockades); end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 fighter moved from Yunnan to Kiangsu
                1 infantry moved from Kiangsi to Kiangsu
                5 artilleries moved from Anhwe to Kiangsu
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                10 infantry moved from Anhwe to Kiangsu
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 5 artilleries, 1 fighter and 11 infantry
                    Japanese defend with 2 artilleries, 1 factory_minor, 3 fighters, 5 infantry and 3 tactical_bombers
                        Chinese roll dice for 5 artilleries, 1 fighter and 11 infantry in Kiangsu, round 1 :  5/17 hits
                        Japanese roll dice for 2 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers in Kiangsu, round 1 :  4/13 hits
                        5 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 5 artilleries, 1 fighter and 7 infantry in Kiangsu, round 2 :  2/13 hits
                        Japanese roll dice for 2 artilleries, 3 fighters and 3 tactical_bombers in Kiangsu, round 2 :  5/8 hits
                        5 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Kiangsu
                        Chinese roll dice for 5 artilleries, 1 fighter and 2 infantry in Kiangsu, round 3 :  3/8 hits
                        Japanese roll dice for 3 fighters and 3 tactical_bombers in Kiangsu, round 3 :  4/6 hits
                        2 artilleries owned by the Chinese , 3 tactical_bombers owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 3 artilleries and 1 fighter in Kiangsu, round 4 :  1/4 hits
                        Japanese roll dice for 3 fighters in Kiangsu, round 4 :  3/3 hits
                        3 artilleries owned by the Chinese and 1 fighter owned by the Japanese lost in Kiangsu
                        Chinese roll dice for 1 fighter in Kiangsu, round 5 :  0/1 hits
                        Japanese roll dice for 2 fighters in Kiangsu, round 5 :  1/2 hits
                        1 fighter owned by the Chinese lost in Kiangsu
                    Japanese win with 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 artilleries, 1 fighter, 5 infantry and 3 tactical_bombers
                    Casualties for Chinese: 5 artilleries, 1 fighter and 11 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai
                5 infantry placed in Shantung

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 16 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Place Units - UK_Pacific
                3 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 25 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
                Some Units in India change ownership: 3 armour


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Place Units - UK_Pacific
                3 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 25 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
                Some Units in India change ownership: 3 armour

    Summary Text: http://www.axisandallies.org/forums/index.php?topic=28633.10000

    Summary Text: http://www.axisandallies.org/forums/index.php?topic=28633.10000


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 1 cruiser, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to 98 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 armour moved from Southern Italy to 97 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 armour moved from 98 Sea Zone to Egypt
                1 infantry moved from 98 Sea Zone to Egypt
                1 artillery moved from Alexandria to Egypt
                1 artillery moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                2 infantry moved from Ethiopia to Anglo Egyptian Sudan

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 fighter and 1 transport
                    French defend with 1 destroyer
                        Italians roll dice for 1 fighter and 1 transport in 98 Sea Zone, round 1 :  0/1 hits
                        French roll dice for 1 destroyer in 98 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 fighter and 1 transport in 98 Sea Zone, round 2 :  0/1 hits
                        French roll dice for 1 destroyer in 98 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Italians lost in 98 Sea Zone
                    1 transport owned by the Italians retreated to 96 Sea Zone
                    French win with 1 destroyer remaining. Battle score for attacker is -10
                    Casualties for Italians: 1 fighter
                Battle in Egypt
                    Italians attack with 1 artillery
                    ANZAC defend with 1 infantry; French defend with 1 infantry; British defend with 1 harbour and 1 mech_infantry
                        Italians roll dice for 1 artillery in Egypt, round 1 :  0/1 hits
                        British roll dice for 2 infantry and 1 mech_infantry in Egypt, round 1 :  0/3 hits
                        Italians roll dice for 1 artillery in Egypt, round 2 :  0/1 hits
                        British roll dice for 2 infantry and 1 mech_infantry in Egypt, round 2 :  1/3 hits
                        1 artillery owned by the Italians lost in Egypt
                    British win with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 artillery

    Non Combat Move - Italians

    Place Units - Italians
                1 cruiser and 1 submarine placed in 95 Sea Zone
                Italians undo move 1.
                1 cruiser and 1 submarine placed in 95 Sea Zone
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total

    Territory Summary for Italians :

    Alexandria : 1 flag
        Anglo Egyptian Sudan : 1 flag, 1 artillery and 2 infantry
        Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Romania : 1 flag, 2 infantry
        Northern Italy : 1 flag, 2 aaGuns, 1 factory_major and 1 infantry
        Libya : 1 flag, 1 artillery
        Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
        96 Sea Zone : 1 flag, 1 armour, 1 infantry and 1 transport
        95 Sea Zone : 1 flag, 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 37 / 58
        Russians : 38 / 38
        Japanese : 21 / 30
        Americans : 62 / 84
        Chinese : 16 / 22
        British : 30 / 31
        UK_Pacific : 24 / 30
        Italians : 14 / 14
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • ghey!  Just not getting the roles I need…then I couldnt unload transport =(


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 3 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
                1 artillery moved from 34 Sea Zone to Paulau Island
                1 infantry moved from 34 Sea Zone to Paulau Island
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery moved from Dutch New Guinea to 45 Sea Zone
                1 cruiser moved from 45 Sea Zone to 20 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa
                1 artillery moved from 20 Sea Zone to Formosa

    Combat - ANZAC
                Battle in Paulau Island
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Formosa
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 tactical_bomber
                    ANZAC win, taking Formosa from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 tactical_bomber

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 34 Sea Zone
                3 fighters moved from Caroline Islands to Guam

    Place Units - ANZAC
                3 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Combat Move - French
                1 infantry moved from Nigeria to French Equatorial Africa
                1 infantry moved from Algeria to Tunisia
                1 destroyer moved from 98 Sea Zone to 96 Sea Zone

    Combat - French
                Battle in 96 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 1 armour, 1 infantry and 1 transport
                    French win with 1 destroyer remaining. Battle score for attacker is 16
                    Casualties for Italians: 1 armour, 1 infantry and 1 transport

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Research Technology - Germans
                Germans spend 0 on tech rolls
                    Germans roll 3,3 and gets 0 hits

    Purchase Units - Germans
                Germans buy 1 armour, 1 cruiser, 5 infantry and 4 submarines; Remaining resources: 1 PUs;

    Combat Move - Germans
                9 infantry moved from Germany to Slovakia Hungary
                1 artillery moved from Western Germany to Germany
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 mech_infantry moved from Western Germany to Denmark
                1 bomber moved from Germany to Denmark
                1 tactical_bomber moved from Germany to Denmark
                1 infantry moved from Holland Belgium to Western Germany
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 tactical_bomber moved from Normandy Bordeaux to Southern Italy

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 3 transports
                        3 transports owned by the Americans lost in 112 Sea Zone
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 1 :  1/1 hits
                    Germans win with 1 submarine remaining. Battle score for attacker is 21
                    Casualties for Americans: 3 transports
                Battle in Denmark
                    Germans attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
                    Americans defend with 1 infantry and 1 mech_infantry
                        Germans roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Denmark, round 1 :  1/3 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Denmark, round 1 :  1/2 hits
                        1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Denmark
                        Germans roll dice for 1 bomber and 1 tactical_bomber in Denmark, round 2 :  1/2 hits
                        Americans roll dice for 1 mech_infantry in Denmark, round 2 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 bomber owned by the Germans lost in Denmark
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is -9
                    Casualties for Germans: 1 bomber and 1 mech_infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Denmark to Western Germany

    Place Units - Germans
                5 infantry placed in Germany
                1 armour placed in Germany
                1 cruiser and 4 submarines placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5,2
                Germans collect 35 PUs (2 lost to blockades); end with 36 PUs total

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 1 flag, 9 infantry
        Western Germany : 1 flag, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 tactical_bomber
        Romania : 1 flag, 2 artilleries and 1 tactical_bomber
        Poland : 1 flag, 9 infantry
        Germany : 1 flag, 3 aaGuns, 1 armour, 1 artillery, 1 factory_major and 5 infantry
        Holland Belgium : 1 flag, 2 aaGuns and 1 infantry
        Southern Italy : 1 flag, 1 tactical_bomber
        Karelia : 1 flag
        112 Sea Zone : 1 flag, 1 cruiser and 5 submarines
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 37 / 36
        Russians : 38 / 38
        Japanese : 20 / 30
        Americans : 62 / 84
        Chinese : 16 / 22
        British : 30 / 31
        UK_Pacific : 24 / 30
        Italians : 14 / 14
        ANZAC : 15 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Purchase Units - Russians
                Russians buy 4 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 cruiser moved from 113 Sea Zone to 112 Sea Zone
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                5 infantry moved from Eastern Poland to Romania
                2 artilleries moved from Eastern Poland to Romania
                4 infantry moved from Bessarabia to Romania
                2 armour moved from Eastern Poland to Romania
                3 armour moved from Ukraine to Romania
                1 infantry moved from Novgorod to Karelia
                      Russians take Karelia from Germans
                1 tactical_bomber moved from Belarus to Romania
                3 infantry moved from Iraq to Trans-Jordan
                1 infantry moved from Nenetsia to Archangel
                1 infantry moved from Yakut S.S.R. to Buryatia
                1 infantry moved from Urals to Novosibirsk
                1 infantry moved from Urals to Timguska
                2 infantry moved from Rostov to Ukraine

    Combat - Russians
                Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in 112 Sea Zone
                    Russians attack with 1 cruiser and 1 submarine
                    Germans defend with 1 cruiser, 5 submarines and 1 tactical_bomber
                        Russians roll dice for 1 submarine in 112 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 5 submarines in 112 Sea Zone, round 1 :  0/5 hits
                        Russians roll dice for 1 cruiser in 112 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 tactical_bomber in 112 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 cruiser in 112 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the Russians lost in 112 Sea Zone
                    5 submarines owned by the Germans Submerged
                    1 submarine owned by the Russians Submerged
                    Germans win with 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is -12
                    Casualties for Russians: 1 cruiser
                Battle in Romania
                    Russians attack with 5 armour, 2 artilleries, 9 infantry and 1 tactical_bomber
                    Germans defend with 2 artilleries and 1 tactical_bomber; Italians defend with 2 infantry
                        Russians roll dice for 5 armour, 2 artilleries, 9 infantry and 1 tactical_bomber in Romania, round 1 :  4/17 hits
                        Germans roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Romania, round 1 :  1/5 hits
                        1 infantry owned by the Russians , 2 artilleries owned by the Germans and 2 infantry owned by the Italians lost in Romania
                        Russians roll dice for 5 armour, 2 artilleries, 8 infantry and 1 tactical_bomber in Romania, round 2 :  9/16 hits
                        Germans roll dice for 1 tactical_bomber in Romania, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 tactical_bomber owned by the Germans lost in Romania
                    Russians win, taking Romania from Germans with 5 armour, 2 artilleries, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for Germans: 2 artilleries and 1 tactical_bomber
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 2 infantry
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany

    Non Combat Move - Russians
                1 aaGun moved from Bessarabia to Romania
                1 infantry moved from Belarus to Baltic States
                1 infantry moved from Belarus to Eastern Poland
                1 aaGun moved from Eastern Poland to Belarus
                1 artillery moved from Novgorod to Belarus
                7 infantry moved from Bryansk to Belarus
                2 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Russia to Belarus
                3 armour moved from Russia to Belarus
                1 tactical_bomber moved from Romania to Belarus

    Place Units - Russians
                1 armour and 2 infantry placed in Novgorod
                3 armour placed in Ukraine
                2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 42 PUs; end with 42 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 2 fighters and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                1 artillery moved from Korea to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 1 Sea Zone
                1 infantry moved from 1 Sea Zone to British Columbia
                3 artilleries moved from 1 Sea Zone to British Columbia
                1 infantry moved from 1 Sea Zone to British Columbia
                1 infantry moved from 1 Sea Zone to Alaska
                1 infantry moved from 1 Sea Zone to Alaska
                1 infantry moved from 1 Sea Zone to British Columbia
                1 carrier moved from 6 Sea Zone to 1 Sea Zone
                2 tactical_bombers moved from Japan to 1 Sea Zone
                3 battleships moved from 6 Sea Zone to 1 Sea Zone
                2 cruisers moved from 6 Sea Zone to 1 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 carrier moved from 6 Sea Zone to 20 Sea Zone
                1 infantry moved from Korea to Manchuria

    Airborne Attack Move - Japanese

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 carrier, 1 destroyer and 1 submarine
                    ANZAC defend with 1 cruiser and 1 transport
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 carrier and 1 destroyer in 20 Sea Zone, round 1 :  1/1 hits
                        ANZAC roll dice for 1 cruiser and 1 transport in 20 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 carrier owned by the Japanese
                        1 cruiser owned by the ANZAC lost in 20 Sea Zone
                        1 transport owned by the ANZAC lost in 20 Sea Zone
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 :  1/1 hits
                    Japanese win, taking 20 Sea Zone from ANZAC with 1 carrier, 1 destroyer and 1 submarine remaining. Battle score for attacker is 19
                    Casualties for ANZAC: 1 cruiser and 1 transport
                Battle in British Columbia
                Battle in Alaska
                Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans

    Non Combat Move - Japanese

    Place Units - Japanese
                3 infantry placed in Kiangsu
                2 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 23 PUs; end with 24 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 flag, 1 infantry
        Kiangsu : 1 flag, 1 factory_minor, 2 fighters and 3 infantry
        Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Manchuria : 1 flag, 1 aaGun and 1 infantry
        Kansu : 1 flag, 1 artillery
        British Columbia : 1 flag, 3 artilleries and 3 infantry
        Alaska : 1 flag, 2 infantry
        20 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 submarine
        1 Sea Zone : 1 flag, 3 battleships, 1 carrier, 2 cruisers, 2 tactical_bombers and 4 transports

    Production/PUs Summary :

    Germans : 33 / 36
        Russians : 42 / 45
        Japanese : 23 / 24
        Americans : 60 / 84
        Chinese : 16 / 22
        British : 29 / 31
        UK_Pacific : 24 / 30
        Italians : 14 / 14
        ANZAC : 15 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • You have some important choices to make, my friend…  :-D

    Scramble.tsvg


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Research Technology - Americans
                Americans spend 0 on tech rolls
                    Americans roll 5 and gets 0 hits

    Purchase Units - Americans
                Americans buy 2 factory_minors and 20 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 mech_infantrys moved from Gibraltar to 91 Sea Zone
                1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Western Germany
                2 mech_infantrys moved from 112 Sea Zone to Western Germany
                1 artillery moved from Norway to Finland
                      Americans take Finland from Germans
                1 infantry moved from Norway to Finland
                2 destroyers moved from 105 Sea Zone to 112 Sea Zone
                1 cruiser moved from 105 Sea Zone to 112 Sea Zone
                1 infantry moved from Central United States to Western United States
                4 battleships moved from 10 Sea Zone to 1 Sea Zone
                1 submarine moved from 35 Sea Zone to 20 Sea Zone
                1 cruiser moved from 43 Sea Zone to 20 Sea Zone
                1 carrier moved from 44 Sea Zone to 20 Sea Zone
                1 battleship moved from 44 Sea Zone to 20 Sea Zone
                2 fighters moved from 44 Sea Zone to 20 Sea Zone
                1 bomber moved from Queensland to 20 Sea Zone
                1 fighter moved from Queensland to 20 Sea Zone
                1 tactical_bomber moved from Queensland to 20 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
                1 infantry moved from 22 Sea Zone to Marianas
                1 mech_infantry moved from 22 Sea Zone to Marianas
                1 destroyer moved from 54 Sea Zone to 22 Sea Zone
                      Americans take 22 Sea Zone from Japanese

    Combat - Americans
                Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in 1 Sea Zone
                    Americans attack with 4 battleships
                    Japanese defend with 3 battleships, 1 carrier, 2 cruisers, 2 tactical_bombers and 4 transports
                        Americans roll dice for 4 battleships in 1 Sea Zone, round 1 :  2/4 hits
                    Units damaged: 2 battleships owned by the Japanese
                        Japanese roll dice for 3 battleships, 1 carrier, 2 cruisers, 2 tactical_bombers and 4 transports in 1 Sea Zone, round 1 :  5/8 hits
                    Units damaged: 3 battleships owned by the Americans
                        1 battleship owned by the Americans lost in 1 Sea Zone
                    3 battleships owned by the Americans retreated to 10 Sea Zone
                    Japanese win with 3 battleships, 1 carrier, 2 cruisers, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is -20
                    Casualties for Americans: 1 battleship
                Battle in 20 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 carrier, 1 destroyer and 1 submarine
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 1 submarine in 20 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber in 20 Sea Zone, round 1 :  3/7 hits
                        Japanese roll dice for 1 carrier and 1 destroyer in 20 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 battleship owned by the Americans
                        1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 20 Sea Zone
                    Americans win, taking 20 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 24
                    Casualties for Japanese: 1 carrier and 1 destroyer
                Battle in 112 Sea Zone
                    Russians loiter and taunt with ; Americans attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
                    Germans defend with 1 cruiser, 5 submarines and 1 tactical_bomber
                        Germans roll dice for 5 submarines in 112 Sea Zone, round 1 :  0/5 hits
                        Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 112 Sea Zone, round 1 :  4/7 hits
                        Germans roll dice for 1 cruiser and 1 tactical_bomber in 112 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 battleship owned by the Americans
                        4 submarines owned by the Germans lost in 112 Sea Zone
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 112 Sea Zone, round 2 :  3/7 hits
                        Germans roll dice for 1 cruiser and 1 tactical_bomber in 112 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Americans , 1 tactical_bomber owned by the Germans , 1 cruiser owned by the Germans and 1 submarine owned by the Germans lost in 112 Sea Zone
                    Americans win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 45
                    Casualties for Germans: 1 cruiser, 5 submarines and 1 tactical_bomber
                    Casualties for Americans: 1 destroyer
                Battle in Marianas
                Battle in Western Germany
                    Americans attack with 2 infantry and 2 mech_infantrys
                    Germans defend with 1 airfield, 1 factory_major, 1 harbour and 1 infantry
                        Americans roll dice for 2 infantry and 2 mech_infantrys in Western Germany, round 1 :  2/4 hits
                        Germans roll dice for 1 infantry in Western Germany, round 1 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
                    Americans converts factory_major into different units
                    Americans win, taking Marianas from Japanese, taking Western Germany from Germans with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 infantry moved from Celebes to 44 Sea Zone
                1 artillery moved from Borneo to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kiangsi
                1 artillery moved from 20 Sea Zone to Kiangsi
                1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kiangsi
                2 fighters moved from 20 Sea Zone to Kiangsi
                1 bomber moved from 20 Sea Zone to Kiangsi

    Place Units - Americans
                1 factory_minor placed in Norway
                1 factory_minor placed in Denmark
                10 infantry placed in Western United States
                10 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 67 PUs; end with 67 PUs total
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Kansu
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Suiyuyan to Kansu
                6 infantry moved from Shantung to Kiangsu
                1 infantry moved from Jehol to Manchuria

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 6 infantry
                    Japanese defend with 1 factory_minor, 2 fighters and 3 infantry
                        Chinese roll dice for 6 infantry in Kiangsu, round 1 :  0/6 hits
                        Japanese roll dice for 2 fighters and 3 infantry in Kiangsu, round 1 :  3/5 hits
                        3 infantry owned by the Chinese lost in Kiangsu
                    3 infantry owned by the Chinese retreated to Shantung
                    Japanese win with 2 fighters and 3 infantry remaining. Battle score for attacker is -9
                    Casualties for Chinese: 3 infantry
                Battle in Manchuria
                    Chinese attack with 1 infantry
                    Japanese defend with 1 aaGun and 1 infantry
                        Chinese roll dice for 1 infantry in Manchuria, round 1 :  0/1 hits
                        Japanese roll dice for 1 aaGun and 1 infantry in Manchuria, round 1 :  0/1 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        Japanese roll dice for 1 aaGun and 1 infantry in Manchuria, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 3 :  0/1 hits
                        Japanese roll dice for 1 aaGun and 1 infantry in Manchuria, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 4 :  0/1 hits
                        Japanese roll dice for 1 aaGun and 1 infantry in Manchuria, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 5 :  0/1 hits
                        Japanese roll dice for 1 aaGun and 1 infantry in Manchuria, round 5 :  1/1 hits
                        1 infantry owned by the Chinese lost in Manchuria
                    Japanese win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Kansu
                    Chinese attack with 3 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 3 infantry in Kansu, round 1 :  0/3 hits
                        Japanese roll dice for 1 artillery in Kansu, round 1 :  0/1 hits
                        Chinese roll dice for 3 infantry in Kansu, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery in Kansu, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                        Chinese roll dice for 2 infantry in Kansu, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery in Kansu, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kansu, round 4 :  0/2 hits
                        Japanese roll dice for 1 artillery in Kansu, round 4 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                        Chinese roll dice for 1 infantry in Kansu, round 5 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kansu, round 5 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kansu, round 6 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kansu, round 6 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kansu, round 7 :  1/1 hits
                        Japanese roll dice for 1 artillery in Kansu, round 7 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Jehol
                1 artillery and 4 infantry placed in Kiangsi

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6
                Chinese collect 16 PUs (1 lost to blockades); end with 16 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Combat Move - British
                1 infantry moved from Tunisia to Libya
                1 fighter moved from Malta to Libya
                2 artilleries moved from Morocco to 91 Sea Zone
                2 infantry moved from Morocco to 91 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Holland Belgium
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters moved from United Kingdom to Southern France
                1 tactical_bomber moved from United Kingdom to Southern France
                1 mech_infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians
                2 infantry moved from Tanganyika Territory to Kenya
                1 armour moved from Tanganyika Territory to Kenya
                1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
                1 destroyer moved from 37 Sea Zone to 20 Sea Zone
                2 submarines moved from 44 Sea Zone to 20 Sea Zone

    Airborne Attack Move - British
                2 infantry moved from United Kingdom to Holland Belgium

    Combat - British
                Battle in 20 Sea Zone
                    British attack with 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Americans loiter and taunt with
                    Japanese defend with 1 submarine
                        British roll dice for 2 submarines in 20 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Japanese lost in 20 Sea Zone
                    British win with 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Libya
                    British attack with 1 fighter and 1 infantry
                    Italians defend with 1 artillery
                        British roll dice for 1 fighter and 1 infantry in Libya, round 1 :  0/2 hits
                        Italians roll dice for 1 artillery in Libya, round 1 :  1/1 hits
                        1 infantry owned by the British lost in Libya
                        British roll dice for 1 fighter in Libya, round 2 :  1/1 hits
                        Italians roll dice for 1 artillery in Libya, round 2 :  1/1 hits
                        1 artillery owned by the Italians and 1 fighter owned by the British lost in Libya
                    Italians win with no units remaining. Battle score for attacker is -9
                    Casualties for British: 1 fighter and 1 infantry
                    Casualties for Italians: 1 artillery
                Battle in Normandy Bordeaux
                    British attack with 1 artillery and 1 infantry
                    Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                        British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 :  0/2 hits
                        Germans roll dice for 1 artillery in Normandy Bordeaux, round 1 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  1/2 hits
                        Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Normandy Bordeaux
                    British win, taking Normandy Bordeaux from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Holland Belgium
                    British attack with 1 artillery and 3 infantry
                    Germans defend with 2 aaGuns and 1 infantry
                        AA guns fire in Holland Belgium :  0/2 hits
                        British roll dice for 1 artillery and 3 infantry in Holland Belgium, round 1 :  1/4 hits
                        Germans roll dice for 2 aaGuns and 1 infantry in Holland Belgium, round 1 :  0/1 hits
                        1 aaGun owned by the Germans lost in Holland Belgium
                        British roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 :  1/4 hits
                        Germans roll dice for 1 aaGun and 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 aaGun owned by the Germans lost in Holland Belgium
                        British roll dice for 1 artillery and 3 infantry in Holland Belgium, round 3 :  1/4 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
                    Casualties for Germans: 2 aaGuns and 1 infantry
                Battle in Southern France
                    British attack with 3 fighters and 1 tactical_bomber
                    Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                        British roll dice for 3 fighters and 1 tactical_bomber in Southern France, round 1 :  4/4 hits
                        Italians roll dice for 1 artillery and 2 infantry in Southern France, round 1 :  3/3 hits
                        1 tactical_bomber owned by the British , 1 artillery owned by the Italians , 2 fighters owned by the British and 2 infantry owned by the Italians lost in Southern France
                    British win with 1 fighter remaining. Battle score for attacker is -21
                    Casualties for British: 2 fighters and 1 tactical_bomber
                    Casualties for Italians: 1 artillery and 2 infantry

    Non Combat Move - British
                1 fighter moved from Southern France to Western Germany
                3 armour moved from India to Eastern Persia
                6 infantry moved from Kwangsi to Kiangsi
                2 infantry moved from Yunnan to Hunan
                1 aaGun moved from Yunnan to Hunan
                1 mech_infantry moved from Anhwe to Kiangsi
                1 artillery moved from Shan State to 37 Sea Zone
                1 infantry moved from Shan State to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kiangsi
                1 artillery moved from 20 Sea Zone to Kiangsi
                1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to Kwangsi
                1 infantry moved from 36 Sea Zone to Kwangsi
                1 infantry moved from French Indo China to Kwangsi

    Place Units - British
                2 transports placed in 110 Sea Zone
                2 artilleries and 3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Place Units - UK_Pacific
                2 transports placed in 39 Sea Zone
                1 armour, 1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 armour, 1 artillery and 2 infantry
                    Some Units in 39 Sea Zone change ownership: 2 transports


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 cruiser moved from 95 Sea Zone to 96 Sea Zone
                1 submarine moved from 95 Sea Zone to 96 Sea Zone
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Northern Italy to Southern France

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 cruiser and 1 submarine
                    French defend with 1 destroyer
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 1 :  1/1 hits
                        French roll dice for 1 destroyer in 96 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the French lost in 96 Sea Zone
                    Italians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in Egypt
                    Italians attack with 1 artillery and 2 infantry
                    ANZAC defend with 1 infantry; French defend with 1 infantry; British defend with 1 harbour
                        Italians roll dice for 1 artillery and 2 infantry in Egypt, round 1 :  0/3 hits
                        British roll dice for 2 infantry in Egypt, round 1 :  1/2 hits
                        1 infantry owned by the Italians lost in Egypt
                        Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 :  0/2 hits
                        British roll dice for 2 infantry in Egypt, round 2 :  0/2 hits
                        Italians roll dice for 1 artillery and 1 infantry in Egypt, round 3 :  1/2 hits
                        British roll dice for 2 infantry in Egypt, round 3 :  1/2 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
                        Italians roll dice for 1 artillery in Egypt, round 4 :  1/1 hits
                        British roll dice for 1 infantry in Egypt, round 4 :  0/1 hits
                        1 infantry owned by the French lost in Egypt
                    Italians win, taking Egypt from British with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for French: 1 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians

    Place Units - Italians
                2 transports placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 cruiser and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Queensland: 2 fighters
                EDIT: Adding units owned by Americans to Philippines: 2 fighters
                EDIT: Turning off Edit Mode
                1 artillery moved from Paulau Island to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
                1 artillery moved from 19 Sea Zone to Kiangsu
                1 infantry moved from 19 Sea Zone to Kiangsu
                1 destroyer moved from 34 Sea Zone to 19 Sea Zone
                      ANZAC take 19 Sea Zone from Japanese
                3 fighters moved from Guam to Kiangsu
                3 destroyers moved from 62 Sea Zone to 33 Sea Zone

    Combat - ANZAC
                Battle in Kiangsu
                    ANZAC attack with 1 artillery, 3 fighters and 1 infantry
                    Japanese defend with 1 factory_minor, 2 fighters and 3 infantry
                    Japanese win with 1 fighter remaining. Battle score for attacker is -18
                    Casualties for Japanese: 1 fighter and 3 infantry
                    Casualties for ANZAC: 1 artillery, 3 fighters and 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 cruiser and 1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Summary Text: Connection reset by peer: socket write error


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Combat Move - French
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone

    Combat - French

    Non Combat Move - French

    Turn Complete - French

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