japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
C V C 2
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Russians
Russians buy 6 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 tactical_bomber moved from Archangel to Karelia
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Vologda to Urals
2 infantry moved from Timguska to Urals
1 artillery moved from Baltic States to Novgorod
2 infantry moved from Baltic States to Novgorod
1 infantry moved from Amur to Korea
10 infantry moved from Baltic States to Eastern Poland
1 artillery moved from Baltic States to Eastern Poland
3 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
2 armour moved from Western Ukraine to Eastern Poland
3 infantry moved from Persia to Iraq
1 infantry moved from Baltic States to Eastern PolandAirborne Attack Move - Russians
2 infantry moved from Russia to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 2 armour, 2 artilleries and 17 infantry
Germans defend with 5 armour and 11 infantry
Russians roll dice for 2 armour, 2 artilleries and 17 infantry in Eastern Poland, round 1 : 7/21 hits
Germans roll dice for 5 armour and 11 infantry in Eastern Poland, round 1 : 6/16 hits
6 infantry owned by the Russians and 7 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 2 armour, 2 artilleries and 11 infantry in Eastern Poland, round 2 : 5/15 hits
Germans roll dice for 5 armour and 4 infantry in Eastern Poland, round 2 : 3/9 hits
3 infantry owned by the Russians , 4 infantry owned by the Germans and 1 armour owned by the Germans lost in Eastern Poland
Russians roll dice for 2 armour, 2 artilleries and 8 infantry in Eastern Poland, round 3 : 3/12 hits
Germans roll dice for 4 armour in Eastern Poland, round 3 : 3/4 hits
3 infantry owned by the Russians and 3 armour owned by the Germans lost in Eastern Poland
Russians roll dice for 2 armour, 2 artilleries and 5 infantry in Eastern Poland, round 4 : 2/9 hits
Germans roll dice for 1 armour in Eastern Poland, round 4 : 0/1 hits
1 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 27
Casualties for Germans: 5 armour and 11 infantry
Casualties for Russians: 12 infantry
Battle in Novgorod
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Novgorod, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Urals
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Urals, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Urals, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Urals
Russians roll dice for 2 infantry in Urals, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Urals, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Urals, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Russians attack with 1 tactical_bomber
Germans defend with 1 bomber
Russians roll dice for 1 tactical_bomber in Karelia, round 1 : 1/1 hits
Germans roll dice for 1 bomber in Karelia, round 1 : 0/1 hits
1 bomber owned by the Germans lost in Karelia
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Battle in Korea
Russians attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 aaGunNon Combat Move - Russians
4 infantry moved from Ukraine to Bessarabia
1 aaGun moved from Western Ukraine to Eastern Poland
1 aaGun moved from Western Ukraine to Bessarabia
6 infantry moved from Bryansk to Belarus
2 infantry moved from Volgograd to Rostov
6 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Karelia to Belarus
1 infantry moved from Yenisey to Yakut S.S.R.Place Units - Russians
3 armour, 1 infantry and 1 mech_infantry placed in Russia
3 armour placed in UkraineTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,1,2
Russians collect 38 PUs (3 lost to blockades); end with 38 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 5,6 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover Heavy BomberActivate Technology - Japanese
Japanese activating Heavy BomberPurchase Units - Japanese
Japanese buy 2 artilleries, 1 cruiser, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from Manchuria to Korea
1 tactical_bomber moved from Japan to Korea
2 transports moved from 5 Sea Zone to 6 Sea Zone
1 battleship moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 battleship moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Suiyuyan to Kansu
1 artillery moved from Suiyuyan to Kansu
2 tactical_bombers moved from 20 Sea Zone to Kiangsu
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 cruiser moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Celebes to 20 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to FormosaCombat - Japanese
Battle in Korea
Japanese attack with 1 artillery, 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 2 battleships in Korea, round 1 : 2/2 hits
Russians roll dice for 1 infantry in Korea, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 artillery in Kansu, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Korea to JapanPlace Units - Japanese
2 artilleries and 3 infantry placed in Japan
1 cruiser and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4,4,2
Japanese collect 30 PUs (2 lost to blockades); end with 30 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Formosa : 1 flag, 1 tactical_bomber
Korea : 1 flag, 1 artillery and 2 infantry
Kiangsu : 1 flag, 2 artilleries, 1 factory_minor, 3 fighters, 5 infantry and 3 tactical_bombers
Japan : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 4 infantry and 2 tactical_bombers
Manchuria : 1 flag, 1 aaGun
Suiyuyan : 1 flag
Kansu : 1 flag, 1 artillery
Borneo : 1 flag, 1 infantry
Celebes : 1 flag, 1 infantry
6 Sea Zone : 1 flag, 3 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 submarine and 4 transportsProduction/PUs Summary :
Germans : 42 / 58
Russians : 38 / 38
Japanese : 32 / 30
Americans : 54 / 80
Chinese : 12 / 18
British : 28 / 29
UK_Pacific : 16 / 19
Italians : 16 / 21
ANZAC : 14 / 24
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Research Technology - Americans
Americans roll 3 and gets 0 hitsPurchase Units - Americans
Americans buy 4 battleships; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Caroline Islands to 33 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 battleship moved from 33 Sea Zone to 44 Sea Zone
1 cruiser moved from 33 Sea Zone to 43 Sea Zone
1 fighter moved from Philippines to Celebes
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to 105 Sea Zone
2 destroyers moved from 91 Sea Zone to 105 Sea Zone
1 cruiser moved from 91 Sea Zone to 105 Sea ZoneAirborne Attack Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports
EDIT: Adding units owned by Americans to 112 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to Denmark: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Norway: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Western Germany: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
2 infantry moved from Philippines to BorneoCombat - Americans
Americans creates battle in territory Western Germany
Americans creates battle in territory Norway
Americans creates battle in territory Denmark
Battle in Western Germany
Americans attack with 1 armour and 1 infantry
Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 mech_infantry
Americans roll dice for 1 armour and 1 infantry in Western Germany, round 1 : 1/2 hits
Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Western Germany, round 1 : 2/2 hits
1 armour owned by the Americans , 1 aaGun owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
Germans win, taking Norway from Germans, taking Denmark from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 aaGun
Casualties for Americans: 1 armour and 1 infantry
Battle in Celebes
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Celebes, round 1 : 1/1 hits
Japanese roll dice for 1 infantry in Celebes, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Americans win, taking Celebes from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Borneo
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Borneo, round 1 : 0/1 hits
Americans roll dice for 1 artillery and 3 infantry in Borneo, round 1 : 0/4 hits
Japanese roll dice for 1 infantry in Borneo, round 1 : 1/1 hits
1 infantry owned by the Americans lost in Borneo
Americans roll dice for 1 artillery and 2 infantry in Borneo, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Americans win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 105 Sea Zone
Americans attack with 1 cruiser, 2 destroyers and 1 fighter
Germans defend with 1 battleship and 1 cruiser
Americans roll dice for 1 cruiser, 2 destroyers and 1 fighter in 105 Sea Zone, round 1 : 2/4 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship and 1 cruiser in 105 Sea Zone, round 1 : 1/2 hits
1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 105 Sea Zone
Americans roll dice for 1 cruiser and 2 destroyers in 105 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 battleship in 105 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Germans lost in 105 Sea Zone
Americans win, taking 105 Sea Zone from Neutral with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 22
Casualties for Germans: 1 battleship and 1 cruiser
Casualties for Americans: 1 fighterNon Combat Move - Americans
2 infantry moved from Central United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Queensland
1 bomber moved from Hawaiian Islands to Queensland
3 fighters moved from Hawaiian Islands to Queensland
1 carrier moved from 33 Sea Zone to 44 Sea Zone
1 fighter moved from Celebes to 44 Sea Zone
1 fighter moved from 33 Sea Zone to 44 Sea ZonePlace Units - Americans
4 battleships placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Americans collect 59 PUs (3 lost to blockades); end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 fighter moved from Yunnan to Kiangsu
1 infantry moved from Kiangsi to Kiangsu
5 artilleries moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
10 infantry moved from Anhwe to Kiangsu
1 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Battle in Kiangsu
Chinese attack with 5 artilleries, 1 fighter and 11 infantry
Japanese defend with 2 artilleries, 1 factory_minor, 3 fighters, 5 infantry and 3 tactical_bombers
Chinese roll dice for 5 artilleries, 1 fighter and 11 infantry in Kiangsu, round 1 : 5/17 hits
Japanese roll dice for 2 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers in Kiangsu, round 1 : 4/13 hits
5 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 5 artilleries, 1 fighter and 7 infantry in Kiangsu, round 2 : 2/13 hits
Japanese roll dice for 2 artilleries, 3 fighters and 3 tactical_bombers in Kiangsu, round 2 : 5/8 hits
5 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Kiangsu
Chinese roll dice for 5 artilleries, 1 fighter and 2 infantry in Kiangsu, round 3 : 3/8 hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in Kiangsu, round 3 : 4/6 hits
2 artilleries owned by the Chinese , 3 tactical_bombers owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 3 artilleries and 1 fighter in Kiangsu, round 4 : 1/4 hits
Japanese roll dice for 3 fighters in Kiangsu, round 4 : 3/3 hits
3 artilleries owned by the Chinese and 1 fighter owned by the Japanese lost in Kiangsu
Chinese roll dice for 1 fighter in Kiangsu, round 5 : 0/1 hits
Japanese roll dice for 2 fighters in Kiangsu, round 5 : 1/2 hits
1 fighter owned by the Chinese lost in Kiangsu
Japanese win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 2 artilleries, 1 fighter, 5 infantry and 3 tactical_bombers
Casualties for Chinese: 5 artilleries, 1 fighter and 11 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
5 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
3 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 3 armour -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
3 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 3 armourSummary Text: http://www.axisandallies.org/forums/index.php?topic=28633.10000
Summary Text: http://www.axisandallies.org/forums/index.php?topic=28633.10000
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Italians
Italians buy 1 cruiser, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 98 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Southern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Alexandria to Egypt
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
2 infantry moved from Ethiopia to Anglo Egyptian SudanCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 fighter and 1 transport
French defend with 1 destroyer
Italians roll dice for 1 fighter and 1 transport in 98 Sea Zone, round 1 : 0/1 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 fighter and 1 transport in 98 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Italians lost in 98 Sea Zone
1 transport owned by the Italians retreated to 96 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighter
Battle in Egypt
Italians attack with 1 artillery
ANZAC defend with 1 infantry; French defend with 1 infantry; British defend with 1 harbour and 1 mech_infantry
Italians roll dice for 1 artillery in Egypt, round 1 : 0/1 hits
British roll dice for 2 infantry and 1 mech_infantry in Egypt, round 1 : 0/3 hits
Italians roll dice for 1 artillery in Egypt, round 2 : 0/1 hits
British roll dice for 2 infantry and 1 mech_infantry in Egypt, round 2 : 1/3 hits
1 artillery owned by the Italians lost in Egypt
British win with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artilleryNon Combat Move - Italians
Place Units - Italians
1 cruiser and 1 submarine placed in 95 Sea Zone
Italians undo move 1.
1 cruiser and 1 submarine placed in 95 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs totalTerritory Summary for Italians :
Alexandria : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 artillery and 2 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Romania : 1 flag, 2 infantry
Northern Italy : 1 flag, 2 aaGuns, 1 factory_major and 1 infantry
Libya : 1 flag, 1 artillery
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
96 Sea Zone : 1 flag, 1 armour, 1 infantry and 1 transport
95 Sea Zone : 1 flag, 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 37 / 58
Russians : 38 / 38
Japanese : 21 / 30
Americans : 62 / 84
Chinese : 16 / 22
British : 30 / 31
UK_Pacific : 24 / 30
Italians : 14 / 14
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
ghey! Just not getting the roles I need…then I couldnt unload transport =(
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Paulau Island
1 infantry moved from 34 Sea Zone to Paulau Island
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 cruiser moved from 45 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 artillery moved from 20 Sea Zone to FormosaCombat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Formosa
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 tactical_bomber
ANZAC win, taking Formosa from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 tactical_bomberNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
3 fighters moved from Caroline Islands to GuamPlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - French
1 infantry moved from Nigeria to French Equatorial Africa
1 infantry moved from Algeria to Tunisia
1 destroyer moved from 98 Sea Zone to 96 Sea ZoneCombat - French
Battle in 96 Sea Zone
French attack with 1 destroyer
Italians defend with 1 armour, 1 infantry and 1 transport
French win with 1 destroyer remaining. Battle score for attacker is 16
Casualties for Italians: 1 armour, 1 infantry and 1 transportNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 3,3 and gets 0 hitsPurchase Units - Germans
Germans buy 1 armour, 1 cruiser, 5 infantry and 4 submarines; Remaining resources: 1 PUs;Combat Move - Germans
9 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Western Germany to Germany
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Western Germany to Denmark
1 bomber moved from Germany to Denmark
1 tactical_bomber moved from Germany to Denmark
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 tactical_bomber moved from Normandy Bordeaux to Southern ItalyCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 submarine
Americans defend with 3 transports
3 transports owned by the Americans lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 1 : 1/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Denmark
Germans attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Denmark, round 1 : 1/3 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Denmark, round 1 : 1/2 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Denmark
Germans roll dice for 1 bomber and 1 tactical_bomber in Denmark, round 2 : 1/2 hits
Americans roll dice for 1 mech_infantry in Denmark, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 bomber owned by the Germans lost in Denmark
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Germans: 1 bomber and 1 mech_infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 tactical_bomber moved from Denmark to Western GermanyPlace Units - Germans
5 infantry placed in Germany
1 armour placed in Germany
1 cruiser and 4 submarines placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5,2
Germans collect 35 PUs (2 lost to blockades); end with 36 PUs totalTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 flag, 9 infantry
Western Germany : 1 flag, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 tactical_bomber
Romania : 1 flag, 2 artilleries and 1 tactical_bomber
Poland : 1 flag, 9 infantry
Germany : 1 flag, 3 aaGuns, 1 armour, 1 artillery, 1 factory_major and 5 infantry
Holland Belgium : 1 flag, 2 aaGuns and 1 infantry
Southern Italy : 1 flag, 1 tactical_bomber
Karelia : 1 flag
112 Sea Zone : 1 flag, 1 cruiser and 5 submarines
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 37 / 36
Russians : 38 / 38
Japanese : 20 / 30
Americans : 62 / 84
Chinese : 16 / 22
British : 30 / 31
UK_Pacific : 24 / 30
Italians : 14 / 14
ANZAC : 15 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Russians
Russians buy 4 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
5 infantry moved from Eastern Poland to Romania
2 artilleries moved from Eastern Poland to Romania
4 infantry moved from Bessarabia to Romania
2 armour moved from Eastern Poland to Romania
3 armour moved from Ukraine to Romania
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 tactical_bomber moved from Belarus to Romania
3 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Nenetsia to Archangel
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Urals to Novosibirsk
1 infantry moved from Urals to Timguska
2 infantry moved from Rostov to UkraineCombat - Russians
Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 cruiser, 5 submarines and 1 tactical_bomber
Russians roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 5 submarines in 112 Sea Zone, round 1 : 0/5 hits
Russians roll dice for 1 cruiser in 112 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 tactical_bomber in 112 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 cruiser in 112 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Russians lost in 112 Sea Zone
5 submarines owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Germans win with 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Russians: 1 cruiser
Battle in Romania
Russians attack with 5 armour, 2 artilleries, 9 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 1 tactical_bomber; Italians defend with 2 infantry
Russians roll dice for 5 armour, 2 artilleries, 9 infantry and 1 tactical_bomber in Romania, round 1 : 4/17 hits
Germans roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Romania, round 1 : 1/5 hits
1 infantry owned by the Russians , 2 artilleries owned by the Germans and 2 infantry owned by the Italians lost in Romania
Russians roll dice for 5 armour, 2 artilleries, 8 infantry and 1 tactical_bomber in Romania, round 2 : 9/16 hits
Germans roll dice for 1 tactical_bomber in Romania, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 tactical_bomber owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 5 armour, 2 artilleries, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Germans: 2 artilleries and 1 tactical_bomber
Casualties for Russians: 2 infantry
Casualties for Italians: 2 infantry
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
1 aaGun moved from Bessarabia to Romania
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Eastern Poland
1 aaGun moved from Eastern Poland to Belarus
1 artillery moved from Novgorod to Belarus
7 infantry moved from Bryansk to Belarus
2 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Belarus
3 armour moved from Russia to Belarus
1 tactical_bomber moved from Romania to BelarusPlace Units - Russians
1 armour and 2 infantry placed in Novgorod
3 armour placed in Ukraine
2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 2 fighters and 3 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to British Columbia
3 artilleries moved from 1 Sea Zone to British Columbia
1 infantry moved from 1 Sea Zone to British Columbia
1 infantry moved from 1 Sea Zone to Alaska
1 infantry moved from 1 Sea Zone to Alaska
1 infantry moved from 1 Sea Zone to British Columbia
1 carrier moved from 6 Sea Zone to 1 Sea Zone
2 tactical_bombers moved from Japan to 1 Sea Zone
3 battleships moved from 6 Sea Zone to 1 Sea Zone
2 cruisers moved from 6 Sea Zone to 1 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Korea to ManchuriaAirborne Attack Move - Japanese
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 1 submarine
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 carrier and 1 destroyer in 20 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 cruiser and 1 transport in 20 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
1 cruiser owned by the ANZAC lost in 20 Sea Zone
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 20 Sea Zone from ANZAC with 1 carrier, 1 destroyer and 1 submarine remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in British Columbia
Battle in Alaska
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
Place Units - Japanese
3 infantry placed in Kiangsu
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 23 PUs; end with 24 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 flag, 1 infantry
Kiangsu : 1 flag, 1 factory_minor, 2 fighters and 3 infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Manchuria : 1 flag, 1 aaGun and 1 infantry
Kansu : 1 flag, 1 artillery
British Columbia : 1 flag, 3 artilleries and 3 infantry
Alaska : 1 flag, 2 infantry
20 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 submarine
1 Sea Zone : 1 flag, 3 battleships, 1 carrier, 2 cruisers, 2 tactical_bombers and 4 transportsProduction/PUs Summary :
Germans : 33 / 36
Russians : 42 / 45
Japanese : 23 / 24
Americans : 60 / 84
Chinese : 16 / 22
British : 29 / 31
UK_Pacific : 24 / 30
Italians : 14 / 14
ANZAC : 15 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
You have some important choices to make, my friend… :-D
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 5 and gets 0 hitsPurchase Units - Americans
Americans buy 2 factory_minors and 20 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Gibraltar to 91 Sea Zone
2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
2 mech_infantrys moved from 112 Sea Zone to Western Germany
1 artillery moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Norway to Finland
2 destroyers moved from 105 Sea Zone to 112 Sea Zone
1 cruiser moved from 105 Sea Zone to 112 Sea Zone
1 infantry moved from Central United States to Western United States
4 battleships moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 cruiser moved from 43 Sea Zone to 20 Sea Zone
1 carrier moved from 44 Sea Zone to 20 Sea Zone
1 battleship moved from 44 Sea Zone to 20 Sea Zone
2 fighters moved from 44 Sea Zone to 20 Sea Zone
1 bomber moved from Queensland to 20 Sea Zone
1 fighter moved from Queensland to 20 Sea Zone
1 tactical_bomber moved from Queensland to 20 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 mech_infantry moved from 22 Sea Zone to Marianas
1 destroyer moved from 54 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from JapaneseCombat - Americans
Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 1 Sea Zone
Americans attack with 4 battleships
Japanese defend with 3 battleships, 1 carrier, 2 cruisers, 2 tactical_bombers and 4 transports
Americans roll dice for 4 battleships in 1 Sea Zone, round 1 : 2/4 hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 3 battleships, 1 carrier, 2 cruisers, 2 tactical_bombers and 4 transports in 1 Sea Zone, round 1 : 5/8 hits
Units damaged: 3 battleships owned by the Americans
1 battleship owned by the Americans lost in 1 Sea Zone
3 battleships owned by the Americans retreated to 10 Sea Zone
Japanese win with 3 battleships, 1 carrier, 2 cruisers, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is -20
Casualties for Americans: 1 battleship
Battle in 20 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 carrier, 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 20 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber in 20 Sea Zone, round 1 : 3/7 hits
Japanese roll dice for 1 carrier and 1 destroyer in 20 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 1 carrier and 1 destroyer
Battle in 112 Sea Zone
Russians loiter and taunt with ; Americans attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Germans defend with 1 cruiser, 5 submarines and 1 tactical_bomber
Germans roll dice for 5 submarines in 112 Sea Zone, round 1 : 0/5 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 112 Sea Zone, round 1 : 4/7 hits
Germans roll dice for 1 cruiser and 1 tactical_bomber in 112 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
4 submarines owned by the Germans lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 112 Sea Zone, round 2 : 3/7 hits
Germans roll dice for 1 cruiser and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Americans , 1 tactical_bomber owned by the Germans , 1 cruiser owned by the Germans and 1 submarine owned by the Germans lost in 112 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 45
Casualties for Germans: 1 cruiser, 5 submarines and 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in Marianas
Battle in Western Germany
Americans attack with 2 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Americans roll dice for 2 infantry and 2 mech_infantrys in Western Germany, round 1 : 2/4 hits
Germans roll dice for 1 infantry in Western Germany, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Marianas from Japanese, taking Western Germany from Germans with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 artillery moved from 20 Sea Zone to Kiangsi
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
2 fighters moved from 20 Sea Zone to Kiangsi
1 bomber moved from 20 Sea Zone to KiangsiPlace Units - Americans
1 factory_minor placed in Norway
1 factory_minor placed in Denmark
10 infantry placed in Western United States
10 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
6 infantry moved from Shantung to Kiangsu
1 infantry moved from Jehol to ManchuriaCombat - Chinese
Battle in Kiangsu
Chinese attack with 6 infantry
Japanese defend with 1 factory_minor, 2 fighters and 3 infantry
Chinese roll dice for 6 infantry in Kiangsu, round 1 : 0/6 hits
Japanese roll dice for 2 fighters and 3 infantry in Kiangsu, round 1 : 3/5 hits
3 infantry owned by the Chinese lost in Kiangsu
3 infantry owned by the Chinese retreated to Shantung
Japanese win with 2 fighters and 3 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Battle in Manchuria
Chinese attack with 1 infantry
Japanese defend with 1 aaGun and 1 infantry
Chinese roll dice for 1 infantry in Manchuria, round 1 : 0/1 hits
Japanese roll dice for 1 aaGun and 1 infantry in Manchuria, round 1 : 0/1 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
Japanese roll dice for 1 aaGun and 1 infantry in Manchuria, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits
Japanese roll dice for 1 aaGun and 1 infantry in Manchuria, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits
Japanese roll dice for 1 aaGun and 1 infantry in Manchuria, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits
Japanese roll dice for 1 aaGun and 1 infantry in Manchuria, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Kansu, round 1 : 0/3 hits
Japanese roll dice for 1 artillery in Kansu, round 1 : 0/1 hits
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Kansu, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Kansu, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Kansu, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Kansu, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Kansu, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 7 : 1/1 hits
Japanese roll dice for 1 artillery in Kansu, round 7 : 0/1 hits
1 artillery owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Jehol
1 artillery and 4 infantry placed in KiangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6
Chinese collect 16 PUs (1 lost to blockades); end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - British
1 infantry moved from Tunisia to Libya
1 fighter moved from Malta to Libya
2 artilleries moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Southern France
1 tactical_bomber moved from United Kingdom to Southern France
1 mech_infantry moved from Egypt to Alexandria
British take Alexandria from Italians
2 infantry moved from Tanganyika Territory to Kenya
1 armour moved from Tanganyika Territory to Kenya
1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
2 submarines moved from 44 Sea Zone to 20 Sea ZoneAirborne Attack Move - British
2 infantry moved from United Kingdom to Holland BelgiumCombat - British
Battle in 20 Sea Zone
British attack with 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Americans loiter and taunt with
Japanese defend with 1 submarine
British roll dice for 2 submarines in 20 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Japanese lost in 20 Sea Zone
British win with 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Libya
British attack with 1 fighter and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 fighter and 1 infantry in Libya, round 1 : 0/2 hits
Italians roll dice for 1 artillery in Libya, round 1 : 1/1 hits
1 infantry owned by the British lost in Libya
British roll dice for 1 fighter in Libya, round 2 : 1/1 hits
Italians roll dice for 1 artillery in Libya, round 2 : 1/1 hits
1 artillery owned by the Italians and 1 fighter owned by the British lost in Libya
Italians win with no units remaining. Battle score for attacker is -9
Casualties for British: 1 fighter and 1 infantry
Casualties for Italians: 1 artillery
Battle in Normandy Bordeaux
British attack with 1 artillery and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 0/2 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 1 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Holland Belgium
British attack with 1 artillery and 3 infantry
Germans defend with 2 aaGuns and 1 infantry
AA guns fire in Holland Belgium : 0/2 hits
British roll dice for 1 artillery and 3 infantry in Holland Belgium, round 1 : 1/4 hits
Germans roll dice for 2 aaGuns and 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 aaGun owned by the Germans lost in Holland Belgium
British roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits
Germans roll dice for 1 aaGun and 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 aaGun owned by the Germans lost in Holland Belgium
British roll dice for 1 artillery and 3 infantry in Holland Belgium, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 aaGuns and 1 infantry
Battle in Southern France
British attack with 3 fighters and 1 tactical_bomber
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 3 fighters and 1 tactical_bomber in Southern France, round 1 : 4/4 hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 1 : 3/3 hits
1 tactical_bomber owned by the British , 1 artillery owned by the Italians , 2 fighters owned by the British and 2 infantry owned by the Italians lost in Southern France
British win with 1 fighter remaining. Battle score for attacker is -21
Casualties for British: 2 fighters and 1 tactical_bomber
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
1 fighter moved from Southern France to Western Germany
3 armour moved from India to Eastern Persia
6 infantry moved from Kwangsi to Kiangsi
2 infantry moved from Yunnan to Hunan
1 aaGun moved from Yunnan to Hunan
1 mech_infantry moved from Anhwe to Kiangsi
1 artillery moved from Shan State to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 artillery moved from 20 Sea Zone to Kiangsi
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from French Indo China to KwangsiPlace Units - British
2 transports placed in 110 Sea Zone
2 artilleries and 3 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
2 transports placed in 39 Sea Zone
1 armour, 1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour, 1 artillery and 2 infantry
Some Units in 39 Sea Zone change ownership: 2 transports -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Italians
Italians buy 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 cruiser moved from 95 Sea Zone to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 cruiser and 1 submarine
French defend with 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 1 : 1/1 hits
French roll dice for 1 destroyer in 96 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the French lost in 96 Sea Zone
Italians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Egypt
Italians attack with 1 artillery and 2 infantry
ANZAC defend with 1 infantry; French defend with 1 infantry; British defend with 1 harbour
Italians roll dice for 1 artillery and 2 infantry in Egypt, round 1 : 0/3 hits
British roll dice for 2 infantry in Egypt, round 1 : 1/2 hits
1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits
British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 3 : 1/2 hits
British roll dice for 2 infantry in Egypt, round 3 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 artillery in Egypt, round 4 : 1/1 hits
British roll dice for 1 infantry in Egypt, round 4 : 0/1 hits
1 infantry owned by the French lost in Egypt
Italians win, taking Egypt from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for French: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
Place Units - Italians
2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 cruiser and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 2 fighters
EDIT: Adding units owned by Americans to Philippines: 2 fighters
EDIT: Turning off Edit Mode
1 artillery moved from Paulau Island to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 34 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
3 fighters moved from Guam to Kiangsu
3 destroyers moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in Kiangsu
ANZAC attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 factory_minor, 2 fighters and 3 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -18
Casualties for Japanese: 1 fighter and 3 infantry
Casualties for ANZAC: 1 artillery, 3 fighters and 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 cruiser and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsSummary Text: Connection reset by peer: socket write error