@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C V C 2
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Research Technology - Americans 
 Americans spend 0 on tech rolls
 Americans roll 4 and gets 0 hitsPurchase Units - Americans 
 Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans 
 1 submarine moved from 37 Sea Zone to 44 Sea Zone
 3 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 artillery moved from Hawaiian Islands to 26 Sea Zone
 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
 1 artillery moved from 33 Sea Zone to Caroline Islands
 3 infantry moved from 33 Sea Zone to Caroline Islands
 1 bomber moved from Hawaiian Islands to 16 Sea ZoneAirborne Attack Move - Americans 
 Turning on Edit Mode
 EDIT: Removing units owned by Americans from Kwangtung: 1 fighter
 EDIT: Removing units owned by Americans from 44 Sea Zone: 1 submarine
 EDIT: Adding units owned by Americans to 36 Sea Zone: 1 carrier, 1 fighter and 1 submarine
 EDIT: Removing units owned by Americans from 36 Sea Zone: 1 carrier
 EDIT: Turning off Edit ModeCombat - Americans 
 Americans creates battle in territory 36 Sea Zone
 Battle in 36 Sea Zone
 Americans attack with 1 fighter and 1 submarine
 Japanese defend with 1 destroyer and 1 submarine
 Japanese roll dice for 1 submarine in 36 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 submarine in 36 Sea Zone, round 1 : 1/1 hits
 Americans roll dice for 1 fighter in 36 Sea Zone, round 1 : 1/1 hits
 Japanese roll dice for 1 destroyer in 36 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 36 Sea Zone
 Americans win, taking 36 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 14
 Casualties for Japanese: 1 destroyer and 1 submarine
 Battle in 16 Sea Zone
 Americans attack with 1 bomber
 Japanese defend with 1 destroyer
 Americans roll dice for 1 bomber in 16 Sea Zone, round 1 : 1/1 hits
 Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the Japanese lost in 16 Sea Zone
 Americans win with 1 bomber remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyer
 Battle in 44 Sea Zone
 Japanese defend with 1 carrier, 1 tactical_bomber and 1 transport
 Battle in Caroline Islands
 Americans attack with 1 artillery and 3 infantry
 Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
 Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 1 : 1/2 hits
 Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 1 : 2/4 hits
 Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 0/2 hits
 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
 Americans winJapanese win with 1 carrier, 1 tactical_bomber and 1 transport remaining, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 10
 Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans 
 1 infantry moved from Western United States to 10 Sea Zone
 1 mech_infantry moved from Western United States to 10 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
 1 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 bomber moved from 16 Sea Zone to Hawaiian Islands
 1 fighter moved from 36 Sea Zone to Philippines
 1 mech_infantry moved from Central United States to 101 Sea Zone
 1 armour moved from Central United States to 101 Sea Zone
 1 infantry moved from Eastern United States to 101 Sea Zone
 1 infantry moved from Central United States to 101 Sea Zone
 1 artillery moved from Brazil to 86 Sea Zone
 1 infantry moved from Brazil to 86 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
 1 artillery moved from 91 Sea Zone to Gibraltar
 1 infantry moved from 91 Sea Zone to Gibraltar
 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
 2 infantry moved from 91 Sea Zone to Gibraltar
 1 mech_infantry moved from 91 Sea Zone to Gibraltar
 1 armour moved from 91 Sea Zone to Gibraltar
 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
 1 cruiser moved from 86 Sea Zone to 91 Sea ZonePlace Units - Americans 
 1 battleship and 2 transports placed in 101 Sea Zone
 1 carrier and 1 destroyer placed in 101 Sea Zone
 1 fighter and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 54 PUs; end with 55 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Hopei to Chahar
 Chinese take Chahar from Japanese
 1 infantry moved from Kwangsi to Kwangtung
 1 infantry moved from Hunan to Kiangsi
 1 artillery and 7 infantry moved from Kweichow to Anhwe
 Chinese take Anhwe from Japanese
 2 artilleries and 4 infantry moved from Hunan to Anhwe
 1 fighter moved from Kweichow to YunnanCombat - Chinese Non Combat Move - Chinese Place Units - Chinese 
 1 infantry placed in Kansu
 1 infantry placed in Shensi
 1 infantry placed in Hopei
 2 artilleries placed in AnhweTurn Complete - Chinese 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2,6,2,6
 Chinese collect 12 PUs (1 lost to blockades); end with 12 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsSummary Text: Connection reset by peer: socket write error 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Combat Move - British 
 1 armour moved from Morocco to Tunisia
 1 mech_infantry moved from Morocco to Tunisia
 3 submarines moved from 110 Sea Zone to 92 Sea Zone
 1 bomber moved from United Kingdom to 92 Sea Zone
 1 fighter moved from Malta to 92 Sea Zone
 2 infantry moved from Rhodesia to Belgian Congo
 1 mech_infantry moved from Union of South Africa to Belgian Congo
 1 armour moved from Union of South Africa to Belgian Congo
 2 submarines moved from 39 Sea Zone to 44 Sea Zone
 1 infantry moved from Shan State to Siam
 UK_Pacific take Siam from Japanese
 2 infantry moved from Shan State to French Indo China
 2 infantry moved from Yunnan to French Indo China
 1 tactical_bomber moved from Kweichow to French Indo China
 1 fighter moved from Kweichow to French Indo ChinaAirborne Attack Move - British 
 2 infantry moved from India to French Indo ChinaCombat - British 
 Battle in 92 Sea Zone
 British attack with 1 bomber, 1 fighter and 3 submarines
 Italians defend with 1 battleship, 2 cruisers and 2 transports
 British roll dice for 3 submarines in 92 Sea Zone, round 1 : 1/3 hits
 Units damaged: 1 battleship owned by the Italians
 British roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 1 : 1/2 hits
 Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 92 Sea Zone, round 1 : 2/3 hits
 2 submarines owned by the British and 1 cruiser owned by the Italians lost in 92 Sea Zone
 British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
 British roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 : 2/2 hits
 Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 92 Sea Zone, round 2 : 2/2 hits
 1 bomber owned by the British , 1 battleship owned by the Italians , 1 submarine owned by the British and 1 cruiser owned by the Italians lost in 92 Sea Zone
 2 transports owned by the Italians lost in 92 Sea Zone
 British win with 1 fighter remaining. Battle score for attacker is 28
 Casualties for British: 1 bomber and 3 submarines
 Casualties for Italians: 1 battleship, 2 cruisers and 2 transports
 Battle in 44 Sea Zone
 British attack with 2 submarines
 Japanese defend with 1 carrier, 1 tactical_bomber and 1 transport
 British roll dice for 2 submarines in 44 Sea Zone, round 1 : 1/2 hits
 Units damaged: 1 carrier owned by the Japanese
 Japanese roll dice for 1 carrier and 1 transport in 44 Sea Zone, round 1 : 0/1 hits
 British roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits
 Japanese roll dice for 1 carrier and 1 transport in 44 Sea Zone, round 2 : 0/1 hits
 British roll dice for 2 submarines in 44 Sea Zone, round 3 : 1/2 hits
 1 carrier owned by the Japanese lost in 44 Sea Zone
 British roll dice for 2 submarines in 44 Sea Zone, round 4 : 0/2 hits
 British roll dice for 2 submarines in 44 Sea Zone, round 5 : 2/2 hits
 1 transport owned by the Japanese lost in 44 Sea Zone
 2 submarines owned by the British Submerged
 Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 23
 Casualties for Japanese: 1 carrier and 1 transport
 Battle in French Indo China
 British attack with 1 fighter, 6 infantry and 1 tactical_bomber
 Japanese defend with 2 infantry
 British roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in French Indo China, round 1 : 1/8 hits
 Japanese roll dice for 2 infantry in French Indo China, round 1 : 0/2 hits
 1 infantry owned by the Japanese lost in French Indo China
 British roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/8 hits
 Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
 1 infantry owned by the Japanese lost in French Indo China
 British win, taking French Indo China from Japanese with 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for Japanese: 2 infantry
 Battle in Tunisia
 British attack with 1 armour and 1 mech_infantry
 Italians defend with 1 artillery and 1 infantry
 British roll dice for 1 armour and 1 mech_infantry in Tunisia, round 1 : 1/2 hits
 Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 1 : 1/2 hits
 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Tunisia
 British roll dice for 1 armour in Tunisia, round 2 : 0/1 hits
 Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits
 1 armour owned by the British lost in Tunisia
 Italians win with 1 artillery remaining. Battle score for attacker is -7
 Casualties for British: 1 armour and 1 mech_infantry
 Casualties for Italians: 1 infantry
 1 tactical_bomber owned by the Japanese forced to land in CelebesNon Combat Move - British 
 1 infantry moved from Morocco to Algeria
 1 fighter moved from 92 Sea Zone to Gibraltar
 2 transports moved from 91 Sea Zone to 106 Sea Zone
 1 tactical_bomber moved from French Indo China to Shan State
 1 fighter moved from French Indo China to Shan State
 2 infantry moved from Burma to Shan State
 1 infantry moved from Burma to India
 1 mech_infantry moved from India to Yunnan
 1 aaGun moved from Burma to Shan State
 1 infantry moved from Eastern Persia to 80 Sea Zone
 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 80 Sea Zone to 39 Sea Zone
 1 fighter moved from 39 Sea Zone to India
 1 tactical_bomber moved from 39 Sea Zone to India
 1 infantry moved from 39 Sea Zone to India
 3 infantry moved from Egypt to Alexandria
 2 artilleries moved from Egypt to Alexandria
 1 fighter moved from Egypt to Alexandria
 1 mech_infantry moved from Iraq to Caucasus
 1 armour moved from Iraq to CaucasusPlace Units - British 
 2 fighters placed in United Kingdom
 1 destroyer placed in 110 Sea Zone
 1 artillery and 1 infantry placed in QuebecTurn Complete - British 
 British collect 29 PUs; end with 29 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Place Units - UK_Pacific 
 1 transport placed in 39 Sea Zone
 2 artilleries placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3,4,3,5
 UK_Pacific collect 13 PUs (3 lost to blockades); end with 14 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
 Units Change Ownership
 Some Units in India change ownership: 2 artilleries
 Some Units in 39 Sea Zone change ownership: 1 transport
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Purchase Units - Italians 
 Italians buy 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians 
 2 infantry moved from Bulgaria to Romania
 2 infantry moved from Southern Italy to 97 Sea Zone
 1 infantry moved from Kenya to Ethiopia
 1 infantry moved from Kenya to Tanganyika Territory
 Italians take Tanganyika Territory from British
 1 infantry moved from Kenya to Ethiopia
 1 artillery moved from Kenya to Ethiopia
 1 bomber moved from Northern Italy to Alexandria
 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
 2 infantry moved from 98 Sea Zone to Alexandria
 3 infantry moved from Tobruk to Alexandria
 1 artillery moved from Tobruk to Alexandria
 1 armour moved from Tobruk to Alexandria
 1 mech_infantry moved from Tobruk to Alexandria
 1 artillery moved from Tunisia to Libya
 1 fighter moved from Normandy Bordeaux to Southern ItalyCombat - Italians 
 Battle in Alexandria
 Italians attack with 1 armour, 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry
 ANZAC defend with 1 infantry; British defend with 2 artilleries, 1 fighter and 4 infantry
 Italians roll dice for 1 armour, 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry in Alexandria, round 1 : 3/9 hits
 British roll dice for 2 artilleries, 1 fighter and 5 infantry in Alexandria, round 1 : 4/8 hits
 2 infantry owned by the British , 1 infantry owned by the ANZAC and 4 infantry owned by the Italians lost in Alexandria
 Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 1/5 hits
 British roll dice for 2 artilleries, 1 fighter and 2 infantry in Alexandria, round 2 : 0/5 hits
 1 infantry owned by the British lost in Alexandria
 Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Alexandria, round 3 : 1/5 hits
 British roll dice for 2 artilleries, 1 fighter and 1 infantry in Alexandria, round 3 : 1/4 hits
 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
 Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Alexandria, round 4 : 1/4 hits
 British roll dice for 2 artilleries and 1 fighter in Alexandria, round 4 : 1/3 hits
 1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Alexandria
 Italians roll dice for 1 armour, 1 artillery and 1 bomber in Alexandria, round 5 : 1/3 hits
 British roll dice for 1 artillery and 1 fighter in Alexandria, round 5 : 2/2 hits
 1 artillery owned by the British , 1 armour owned by the Italians and 1 bomber owned by the Italians lost in Alexandria
 Italians roll dice for 1 artillery in Alexandria, round 6 : 1/1 hits
 British roll dice for 1 fighter in Alexandria, round 6 : 0/1 hits
 1 fighter owned by the British lost in Alexandria
 Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is -4
 Casualties for ANZAC: 1 infantry
 Casualties for British: 2 artilleries, 1 fighter and 4 infantry
 Casualties for Italians: 1 armour, 1 bomber, 5 infantry and 1 mech_infantryNon Combat Move - Italians 
 1 armour moved from Southern France to Southern ItalyPlace Units - Italians 
 1 transport placed in 97 Sea Zone
 2 infantry placed in Southern ItalyTurn Complete - Italians 
 Italians collect 16 PUs; end with 16 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for Italians : Alexandria : 1 flag, 1 artillery 
 Kenya : 1 flag
 Tanganyika Territory : 1 flag, 1 infantry
 Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
 Tunisia : 1 flag
 Romania : 1 flag, 2 infantry
 Northern Italy : 1 flag, 2 aaGuns and 1 factory_major
 Libya : 1 flag, 1 artillery
 Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
 Ethiopia : 1 flag, 1 artillery and 2 infantry
 97 Sea Zone : 1 flag, 1 transport
 98 Sea Zone : 1 flag, 1 transportProduction/PUs Summary : Germans : 42 / 49 
 Russians : 38 / 43
 Japanese : 31 / 36
 Americans : 54 / 80
 Chinese : 13 / 18
 British : 28 / 29
 UK_Pacific : 16 / 19
 Italians : 16 / 21
 ANZAC : 14 / 19
 French : 7 / 0
 Dutch : 4 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Purchase Units - ANZAC 
 ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 infantry moved from Anglo Egyptian Sudan to Egypt
 1 infantry moved from Shan State to MalayaNon Combat Move - ANZAC 
 1 artillery moved from New South Wales to 62 Sea Zone
 1 infantry moved from New South Wales to 62 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
 1 artillery moved from 45 Sea Zone to Dutch New Guinea
 ANZAC take Dutch New Guinea from Dutch
 1 infantry moved from 45 Sea Zone to Dutch New Guinea
 1 cruiser moved from 33 Sea Zone to 45 Sea Zone
 2 fighters moved from Wake Island to Caroline Islands
 1 fighter moved from New Guinea to Caroline IslandsPlace Units - ANZAC 
 1 artillery placed in New South Wales
 1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Combat Move - French 
 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
 1 infantry moved from Trans-Jordan to Egypt
 1 infantry moved from French West Africa to NigeriaCombat - French 
 Battle in 98 Sea Zone
 French attack with 1 destroyer
 Italians defend with 1 transport
 French win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
 Casualties for Italians: 1 transportNon Combat Move - French Turn Complete - French 
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 scr? 
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 Both UK fighters scramble. Also! The tactical bomber scrambles for the USSR against the defenseless German transport in SZ 127… happy days. :evil: By the way, we’re actually beginning to look alright in that game on the other thread, IMO. Off to catch my Zzz’s, see you at McDonald’s o’clock tomo :-D 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Research Technology - Germans 
 Germans spend 0 on tech rolls
 Germans roll 2,4 and gets 0 hitsPurchase Units - Germans 
 Germans buy 1 battleship and 9 infantry; Remaining resources: 2 PUs;Combat Move - Germans 
 6 infantry moved from Germany to Poland
 5 infantry moved from Slovakia Hungary to Eastern Poland
 8 infantry moved from Romania to Eastern Poland
 1 armour moved from Romania to Eastern Poland
 1 armour moved from Slovakia Hungary to Eastern Poland
 3 armour moved from Greater Southern Germany to Eastern Poland
 1 tactical_bomber moved from Western Germany to Eastern Poland
 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
 1 submarine moved from 112 Sea Zone to 125 Sea Zone
 1 cruiser moved from 105 Sea Zone to 110 Sea Zone
 1 destroyer moved from 105 Sea Zone to 110 Sea Zone
 1 submarine moved from 105 Sea Zone to 110 Sea Zone
 1 artillery moved from France to Western Germany
 7 infantry moved from Karelia to Novgorod
 1 bomber moved from Finland to Novgorod
 1 infantry moved from Nenetsia to Urals
 Germans take Urals from Russians
 1 infantry moved from Nenetsia to 127 Sea Zone
 1 infantry moved from 127 Sea Zone to Novgorod
 3 infantry moved from Germany to Poland
 1 cruiser moved from 111 Sea Zone to 119 Sea Zone
 1 destroyer moved from 112 Sea Zone to 119 Sea Zone
 1 bomber moved from Northern Italy to Novgorod
 1 tactical_bomber moved from Southern Italy to RomaniaCombat - Germans 
 British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
 Russians scrambles 1 units out of Novgorod to defend against the attack in 127 Sea Zone
 Russians scrambles to create a battle in territory 127 Sea Zone
 Battle in Eastern Poland
 Germans attack with 5 armour, 13 infantry and 1 tactical_bomber
 Russians defend with 1 artillery, 2 infantry and 2 mech_infantrys
 Germans roll dice for 5 armour, 13 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 7/19 hits
 Russians roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Eastern Poland, round 1 : 2/5 hits
 2 infantry owned by the Russians , 2 infantry owned by the Germans , 2 mech_infantrys owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
 Germans win, taking Eastern Poland from Russians with 5 armour, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
 Casualties for Germans: 2 infantry
 Casualties for Russians: 1 artillery, 2 infantry and 2 mech_infantrys
 Battle in 127 Sea Zone
 Germans attack with 1 transport
 Russians defend with 1 tactical_bomber
 Russians roll dice for 1 tactical_bomber in 127 Sea Zone, round 1 : 1/1 hits
 1 transport owned by the Germans lost in 127 Sea Zone
 1 infantry owned by the Germans lost in Novgorod
 Russians win with 1 tactical_bomber remaining. Battle score for attacker is -7
 Casualties for Germans: 1 transport
 Battle in Novgorod
 Germans attack with 2 bombers and 7 infantry
 Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
 AA guns fire in Novgorod : 0/2 hits
 Germans roll dice for 2 bombers and 7 infantry in Novgorod, round 1 : 3/9 hits
 Russians roll dice for 2 aaGuns, 2 fighters and 3 infantry in Novgorod, round 1 : 1/5 hits
 1 infantry owned by the Russians , 1 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
 Germans roll dice for 2 bombers and 6 infantry in Novgorod, round 2 : 2/8 hits
 Russians roll dice for 2 fighters and 2 infantry in Novgorod, round 2 : 3/4 hits
 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
 Germans roll dice for 2 bombers and 3 infantry in Novgorod, round 3 : 0/5 hits
 Russians roll dice for 2 fighters in Novgorod, round 3 : 0/2 hits
 Germans roll dice for 2 bombers and 3 infantry in Novgorod, round 4 : 2/5 hits
 Russians roll dice for 2 fighters in Novgorod, round 4 : 2/2 hits
 2 infantry owned by the Germans and 2 fighters owned by the Russians lost in Novgorod
 Germans win, taking Novgorod from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 16
 Casualties for Germans: 7 infantry
 Casualties for Russians: 2 aaGuns, 2 fighters and 3 infantry
 Battle in 110 Sea Zone
 Germans attack with 1 cruiser, 1 destroyer and 1 submarine
 British defend with 1 destroyer and 2 fighters
 Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 1/1 hits
 Germans roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 1 : 0/2 hits
 British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 1 : 2/3 hits
 1 destroyer owned by the Germans , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
 1 cruiser owned by the Germans retreated to 105 Sea Zone
 British win with 2 fighters remaining. Battle score for attacker is -6
 Casualties for Germans: 1 destroyer and 1 submarine
 Casualties for British: 1 destroyer
 Moving scrambled unit from 127 Sea Zone to Archangel
 Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
 Moving scrambled unit from 110 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans 
 1 bomber moved from Novgorod to Germany
 1 bomber moved from Novgorod to Karelia
 1 tactical_bomber moved from Eastern Poland to Germany
 1 mech_infantry moved from Normandy Bordeaux to Western GermanyPlace Units - Germans 
 9 infantry placed in Germany
 1 battleship placed in 105 Sea ZoneTurn Complete - Germans 
 Germans collect 46 PUs; end with 48 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Germans : Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 tactical_bomber 
 France : 1 flag, 1 airfield and 1 factory_minor
 Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 mech_infantry
 Romania : 1 flag, 2 artilleries and 1 tactical_bomber
 Poland : 1 flag, 9 infantry
 Germany : 1 flag, 3 aaGuns, 1 bomber, 1 factory_major, 9 infantry and 1 tactical_bomber
 Holland Belgium : 1 flag, 2 aaGuns and 1 infantry
 Karelia : 1 flag, 1 bomber
 Nenetsia : 1 flag
 Urals : 1 flag, 1 infantry
 Eastern Poland : 1 flag, 5 armour and 11 infantry
 Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
 119 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
 125 Sea Zone : 1 flag, 1 submarine
 Bulgaria : 1 flag
 Yugoslavia : 1 flag
 Finland : 1 flag
 105 Sea Zone : 1 flag, 1 battleship and 1 cruiserProduction/PUs Summary : Germans : 46 / 58 
 Russians : 34 / 43
 Japanese : 31 / 36
 Americans : 54 / 80
 Chinese : 13 / 18
 British : 28 / 29
 UK_Pacific : 16 / 19
 Italians : 16 / 21
 ANZAC : 14 / 24
 French : 7 / 0
 Dutch : 4 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - Russians 
 Russians buy 6 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 tactical_bomber moved from Archangel to Karelia
 1 infantry moved from Vologda to Nenetsia
 Russians take Nenetsia from Germans
 1 infantry moved from Vologda to Urals
 2 infantry moved from Timguska to Urals
 1 artillery moved from Baltic States to Novgorod
 2 infantry moved from Baltic States to Novgorod
 1 infantry moved from Amur to Korea
 10 infantry moved from Baltic States to Eastern Poland
 1 artillery moved from Baltic States to Eastern Poland
 3 infantry moved from Western Ukraine to Eastern Poland
 1 infantry moved from Bessarabia to Eastern Poland
 1 artillery moved from Western Ukraine to Eastern Poland
 2 armour moved from Western Ukraine to Eastern Poland
 3 infantry moved from Persia to Iraq
 1 infantry moved from Baltic States to Eastern PolandAirborne Attack Move - Russians 
 2 infantry moved from Russia to Eastern PolandCombat - Russians 
 Battle in Eastern Poland
 Russians attack with 2 armour, 2 artilleries and 17 infantry
 Germans defend with 5 armour and 11 infantry
 Russians roll dice for 2 armour, 2 artilleries and 17 infantry in Eastern Poland, round 1 : 7/21 hits
 Germans roll dice for 5 armour and 11 infantry in Eastern Poland, round 1 : 6/16 hits
 6 infantry owned by the Russians and 7 infantry owned by the Germans lost in Eastern Poland
 Russians roll dice for 2 armour, 2 artilleries and 11 infantry in Eastern Poland, round 2 : 5/15 hits
 Germans roll dice for 5 armour and 4 infantry in Eastern Poland, round 2 : 3/9 hits
 3 infantry owned by the Russians , 4 infantry owned by the Germans and 1 armour owned by the Germans lost in Eastern Poland
 Russians roll dice for 2 armour, 2 artilleries and 8 infantry in Eastern Poland, round 3 : 3/12 hits
 Germans roll dice for 4 armour in Eastern Poland, round 3 : 3/4 hits
 3 infantry owned by the Russians and 3 armour owned by the Germans lost in Eastern Poland
 Russians roll dice for 2 armour, 2 artilleries and 5 infantry in Eastern Poland, round 4 : 2/9 hits
 Germans roll dice for 1 armour in Eastern Poland, round 4 : 0/1 hits
 1 armour owned by the Germans lost in Eastern Poland
 Russians win, taking Eastern Poland from Germans with 2 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 27
 Casualties for Germans: 5 armour and 11 infantry
 Casualties for Russians: 12 infantry
 Battle in Novgorod
 Russians attack with 1 artillery and 2 infantry
 Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
 Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 1 : 1/3 hits
 Germans roll dice for 1 infantry in Novgorod, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
 Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Urals
 Russians attack with 3 infantry
 Germans defend with 1 infantry
 Russians roll dice for 3 infantry in Urals, round 1 : 0/3 hits
 Germans roll dice for 1 infantry in Urals, round 1 : 1/1 hits
 1 infantry owned by the Russians lost in Urals
 Russians roll dice for 2 infantry in Urals, round 2 : 0/2 hits
 Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits
 Russians roll dice for 2 infantry in Urals, round 3 : 1/2 hits
 Germans roll dice for 1 infantry in Urals, round 3 : 0/1 hits
 1 infantry owned by the Germans lost in Urals
 Russians win, taking Urals from Germans with 2 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Karelia
 Russians attack with 1 tactical_bomber
 Germans defend with 1 bomber
 Russians roll dice for 1 tactical_bomber in Karelia, round 1 : 1/1 hits
 Germans roll dice for 1 bomber in Karelia, round 1 : 0/1 hits
 1 bomber owned by the Germans lost in Karelia
 Russians win with 1 tactical_bomber remaining. Battle score for attacker is 12
 Casualties for Germans: 1 bomber
 Battle in Korea
 Russians attack with 1 infantry
 Japanese defend with 1 aaGun
 1 aaGun owned by the Japanese lost in Korea
 Russians win, taking Korea from Japanese with 1 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 aaGunNon Combat Move - Russians 
 4 infantry moved from Ukraine to Bessarabia
 1 aaGun moved from Western Ukraine to Eastern Poland
 1 aaGun moved from Western Ukraine to Bessarabia
 6 infantry moved from Bryansk to Belarus
 2 infantry moved from Volgograd to Rostov
 6 infantry moved from Russia to Bryansk
 1 infantry moved from Russia to Bryansk
 1 tactical_bomber moved from Karelia to Belarus
 1 infantry moved from Yenisey to Yakut S.S.R.Place Units - Russians 
 3 armour, 1 infantry and 1 mech_infantry placed in Russia
 3 armour placed in UkraineTurn Complete - Russians 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,1,2
 Russians collect 38 PUs (3 lost to blockades); end with 38 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Research Technology - Japanese 
 Japanese spend 0 on tech rolls
 Japanese roll 5,6 and gets 1 hit
 Japanese removing all Technology Tokens after successful research.
 Japanese discover Heavy BomberActivate Technology - Japanese 
 Japanese activating Heavy BomberPurchase Units - Japanese 
 Japanese buy 2 artilleries, 1 cruiser, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese 
 2 infantry moved from Manchuria to Korea
 1 tactical_bomber moved from Japan to Korea
 2 transports moved from 5 Sea Zone to 6 Sea Zone
 1 battleship moved from 5 Sea Zone to 6 Sea Zone
 1 infantry moved from Japan to 6 Sea Zone
 1 artillery moved from Japan to 6 Sea Zone
 1 artillery moved from 6 Sea Zone to Korea
 1 transport moved from 19 Sea Zone to 6 Sea Zone
 1 infantry moved from 6 Sea Zone to Korea
 1 carrier moved from 19 Sea Zone to 6 Sea Zone
 1 battleship moved from 19 Sea Zone to 6 Sea Zone
 1 infantry moved from Suiyuyan to Kansu
 1 artillery moved from Suiyuyan to Kansu
 2 tactical_bombers moved from 20 Sea Zone to Kiangsu
 1 carrier moved from 20 Sea Zone to 6 Sea Zone
 1 cruiser moved from 20 Sea Zone to 6 Sea Zone
 1 tactical_bomber moved from Celebes to 20 Sea Zone
 1 tactical_bomber moved from 20 Sea Zone to FormosaCombat - Japanese 
 Battle in Korea
 Japanese attack with 1 artillery, 3 infantry and 1 tactical_bomber
 Russians defend with 1 infantry
 Japanese roll dice for 2 battleships in Korea, round 1 : 2/2 hits
 Russians roll dice for 1 infantry in Korea, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
 Japanese win, taking Korea from Russians with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Kansu
 Japanese attack with 1 artillery and 1 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 1 : 0/2 hits
 Chinese roll dice for 1 infantry in Kansu, round 1 : 1/1 hits
 1 infantry owned by the Japanese lost in Kansu
 Japanese roll dice for 1 artillery in Kansu, round 2 : 1/1 hits
 Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
 1 infantry owned by the Chinese lost in Kansu
 Japanese win, taking Kansu from Chinese with 1 artillery remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 infantryNon Combat Move - Japanese 
 1 tactical_bomber moved from Korea to JapanPlace Units - Japanese 
 2 artilleries and 3 infantry placed in Japan
 1 cruiser and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4,4,2
 Japanese collect 30 PUs (2 lost to blockades); end with 30 PUs totalTerritory Summary for Japanese : Iwo Jima : 1 flag, 1 infantry 
 Paulau Island : 1 flag, 1 infantry
 Formosa : 1 flag, 1 tactical_bomber
 Korea : 1 flag, 1 artillery and 2 infantry
 Kiangsu : 1 flag, 2 artilleries, 1 factory_minor, 3 fighters, 5 infantry and 3 tactical_bombers
 Japan : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 4 infantry and 2 tactical_bombers
 Manchuria : 1 flag, 1 aaGun
 Suiyuyan : 1 flag
 Kansu : 1 flag, 1 artillery
 Borneo : 1 flag, 1 infantry
 Celebes : 1 flag, 1 infantry
 6 Sea Zone : 1 flag, 3 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 submarine and 4 transportsProduction/PUs Summary : Germans : 42 / 58 
 Russians : 38 / 38
 Japanese : 32 / 30
 Americans : 54 / 80
 Chinese : 12 / 18
 British : 28 / 29
 UK_Pacific : 16 / 19
 Italians : 16 / 21
 ANZAC : 14 / 24
 French : 7 / 0
 Dutch : 4 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Research Technology - Americans 
 Americans roll 3 and gets 0 hitsPurchase Units - Americans 
 Americans buy 4 battleships; Remaining resources: 0 PUs;Combat Move - Americans 
 1 artillery moved from Caroline Islands to 33 Sea Zone
 3 infantry moved from Caroline Islands to 33 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
 1 artillery moved from 43 Sea Zone to Borneo
 1 infantry moved from 43 Sea Zone to Borneo
 2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
 2 infantry moved from 44 Sea Zone to Celebes
 1 battleship moved from 33 Sea Zone to 44 Sea Zone
 1 cruiser moved from 33 Sea Zone to 43 Sea Zone
 1 fighter moved from Philippines to Celebes
 1 mech_infantry moved from Gibraltar to 91 Sea Zone
 1 artillery moved from Gibraltar to 91 Sea Zone
 1 armour moved from Gibraltar to 91 Sea Zone
 3 infantry moved from Gibraltar to 91 Sea Zone
 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
 1 fighter moved from Gibraltar to 105 Sea Zone
 2 destroyers moved from 91 Sea Zone to 105 Sea Zone
 1 cruiser moved from 91 Sea Zone to 105 Sea ZoneAirborne Attack Move - Americans 
 Turning on Edit Mode
 EDIT: Removing units owned by Americans from 112 Sea Zone: 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports
 EDIT: Adding units owned by Americans to 112 Sea Zone: 3 transports
 EDIT: Adding units owned by Americans to Denmark: 1 infantry and 1 mech_infantry
 EDIT: Adding units owned by Americans to Norway: 1 artillery and 1 infantry
 EDIT: Adding units owned by Americans to Western Germany: 1 armour and 1 infantry
 EDIT: Turning off Edit Mode
 2 infantry moved from Philippines to BorneoCombat - Americans 
 Americans creates battle in territory Western Germany
 Americans creates battle in territory Norway
 Americans creates battle in territory Denmark
 Battle in Western Germany
 Americans attack with 1 armour and 1 infantry
 Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 mech_infantry
 Americans roll dice for 1 armour and 1 infantry in Western Germany, round 1 : 1/2 hits
 Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Western Germany, round 1 : 2/2 hits
 1 armour owned by the Americans , 1 aaGun owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
 Germans win, taking Norway from Germans, taking Denmark from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -5
 Casualties for Germans: 1 aaGun
 Casualties for Americans: 1 armour and 1 infantry
 Battle in Celebes
 Americans attack with 1 fighter and 2 infantry
 Japanese defend with 1 infantry
 Americans roll dice for 1 battleship in Celebes, round 1 : 1/1 hits
 Japanese roll dice for 1 infantry in Celebes, round 1 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
 Americans win, taking Celebes from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Americans: 1 infantry
 Battle in Borneo
 Americans attack with 1 artillery and 3 infantry
 Japanese defend with 1 infantry
 Americans roll dice for 1 cruiser in Borneo, round 1 : 0/1 hits
 Americans roll dice for 1 artillery and 3 infantry in Borneo, round 1 : 0/4 hits
 Japanese roll dice for 1 infantry in Borneo, round 1 : 1/1 hits
 1 infantry owned by the Americans lost in Borneo
 Americans roll dice for 1 artillery and 2 infantry in Borneo, round 2 : 1/3 hits
 Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
 Americans win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
 Casualties for Japanese: 1 infantry
 Casualties for Americans: 2 infantry
 Battle in 105 Sea Zone
 Americans attack with 1 cruiser, 2 destroyers and 1 fighter
 Germans defend with 1 battleship and 1 cruiser
 Americans roll dice for 1 cruiser, 2 destroyers and 1 fighter in 105 Sea Zone, round 1 : 2/4 hits
 Units damaged: 1 battleship owned by the Germans
 Germans roll dice for 1 battleship and 1 cruiser in 105 Sea Zone, round 1 : 1/2 hits
 1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 105 Sea Zone
 Americans roll dice for 1 cruiser and 2 destroyers in 105 Sea Zone, round 2 : 1/3 hits
 Germans roll dice for 1 battleship in 105 Sea Zone, round 2 : 0/1 hits
 1 battleship owned by the Germans lost in 105 Sea Zone
 Americans win, taking 105 Sea Zone from Neutral with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 22
 Casualties for Germans: 1 battleship and 1 cruiser
 Casualties for Americans: 1 fighterNon Combat Move - Americans 
 2 infantry moved from Central United States to 101 Sea Zone
 2 mech_infantrys moved from Central United States to 101 Sea Zone
 1 battleship, 1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
 2 infantry moved from 91 Sea Zone to Gibraltar
 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
 1 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
 1 infantry moved from 54 Sea Zone to Queensland
 1 mech_infantry moved from 54 Sea Zone to Queensland
 1 destroyer moved from 33 Sea Zone to 54 Sea Zone
 1 tactical_bomber moved from 33 Sea Zone to Queensland
 1 bomber moved from Hawaiian Islands to Queensland
 3 fighters moved from Hawaiian Islands to Queensland
 1 carrier moved from 33 Sea Zone to 44 Sea Zone
 1 fighter moved from Celebes to 44 Sea Zone
 1 fighter moved from 33 Sea Zone to 44 Sea ZonePlace Units - Americans 
 4 battleships placed in 10 Sea ZoneTurn Complete - Americans 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
 Americans collect 59 PUs (3 lost to blockades); end with 59 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Hopei to Suiyuyan
 Chinese take Suiyuyan from Japanese
 1 fighter moved from Yunnan to Kiangsu
 1 infantry moved from Kiangsi to Kiangsu
 5 artilleries moved from Anhwe to Kiangsu
 1 infantry moved from Anhwe to Shantung
 Chinese take Shantung from Japanese
 10 infantry moved from Anhwe to Kiangsu
 1 infantry moved from Chahar to Jehol
 Chinese take Jehol from JapaneseCombat - Chinese 
 Battle in Kiangsu
 Chinese attack with 5 artilleries, 1 fighter and 11 infantry
 Japanese defend with 2 artilleries, 1 factory_minor, 3 fighters, 5 infantry and 3 tactical_bombers
 Chinese roll dice for 5 artilleries, 1 fighter and 11 infantry in Kiangsu, round 1 : 5/17 hits
 Japanese roll dice for 2 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers in Kiangsu, round 1 : 4/13 hits
 5 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kiangsu
 Chinese roll dice for 5 artilleries, 1 fighter and 7 infantry in Kiangsu, round 2 : 2/13 hits
 Japanese roll dice for 2 artilleries, 3 fighters and 3 tactical_bombers in Kiangsu, round 2 : 5/8 hits
 5 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Kiangsu
 Chinese roll dice for 5 artilleries, 1 fighter and 2 infantry in Kiangsu, round 3 : 3/8 hits
 Japanese roll dice for 3 fighters and 3 tactical_bombers in Kiangsu, round 3 : 4/6 hits
 2 artilleries owned by the Chinese , 3 tactical_bombers owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
 Chinese roll dice for 3 artilleries and 1 fighter in Kiangsu, round 4 : 1/4 hits
 Japanese roll dice for 3 fighters in Kiangsu, round 4 : 3/3 hits
 3 artilleries owned by the Chinese and 1 fighter owned by the Japanese lost in Kiangsu
 Chinese roll dice for 1 fighter in Kiangsu, round 5 : 0/1 hits
 Japanese roll dice for 2 fighters in Kiangsu, round 5 : 1/2 hits
 1 fighter owned by the Chinese lost in Kiangsu
 Japanese win with 2 fighters remaining. Battle score for attacker is 3
 Casualties for Japanese: 2 artilleries, 1 fighter, 5 infantry and 3 tactical_bombers
 Casualties for Chinese: 5 artilleries, 1 fighter and 11 infantryNon Combat Move - Chinese Place Units - Chinese 
 1 infantry placed in Tsinghai
 5 infantry placed in ShantungTurn Complete - Chinese 
 Chinese collect 16 PUs; end with 16 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Place Units - UK_Pacific 
 3 armour placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 24 PUs; end with 25 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
 Some Units in India change ownership: 3 armour
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Place Units - UK_Pacific 
 3 armour placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 24 PUs; end with 25 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
 Some Units in India change ownership: 3 armourSummary Text: http://www.axisandallies.org/forums/index.php?topic=28633.10000 Summary Text: http://www.axisandallies.org/forums/index.php?topic=28633.10000 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - Italians 
 Italians buy 1 cruiser, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians 
 1 fighter moved from Southern Italy to 98 Sea Zone
 1 infantry moved from Southern Italy to 97 Sea Zone
 1 armour moved from Southern Italy to 97 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
 1 armour moved from 98 Sea Zone to Egypt
 1 infantry moved from 98 Sea Zone to Egypt
 1 artillery moved from Alexandria to Egypt
 1 artillery moved from Ethiopia to Anglo Egyptian Sudan
 Italians take Anglo Egyptian Sudan from British
 2 infantry moved from Ethiopia to Anglo Egyptian SudanCombat - Italians 
 Battle in 98 Sea Zone
 Italians attack with 1 fighter and 1 transport
 French defend with 1 destroyer
 Italians roll dice for 1 fighter and 1 transport in 98 Sea Zone, round 1 : 0/1 hits
 French roll dice for 1 destroyer in 98 Sea Zone, round 1 : 0/1 hits
 Italians roll dice for 1 fighter and 1 transport in 98 Sea Zone, round 2 : 0/1 hits
 French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits
 1 fighter owned by the Italians lost in 98 Sea Zone
 1 transport owned by the Italians retreated to 96 Sea Zone
 French win with 1 destroyer remaining. Battle score for attacker is -10
 Casualties for Italians: 1 fighter
 Battle in Egypt
 Italians attack with 1 artillery
 ANZAC defend with 1 infantry; French defend with 1 infantry; British defend with 1 harbour and 1 mech_infantry
 Italians roll dice for 1 artillery in Egypt, round 1 : 0/1 hits
 British roll dice for 2 infantry and 1 mech_infantry in Egypt, round 1 : 0/3 hits
 Italians roll dice for 1 artillery in Egypt, round 2 : 0/1 hits
 British roll dice for 2 infantry and 1 mech_infantry in Egypt, round 2 : 1/3 hits
 1 artillery owned by the Italians lost in Egypt
 British win with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -4
 Casualties for Italians: 1 artilleryNon Combat Move - Italians Place Units - Italians 
 1 cruiser and 1 submarine placed in 95 Sea Zone
 Italians undo move 1.
 1 cruiser and 1 submarine placed in 95 Sea Zone
 1 infantry placed in Northern ItalyTurn Complete - Italians 
 Italians collect 14 PUs; end with 14 PUs totalTerritory Summary for Italians : Alexandria : 1 flag 
 Anglo Egyptian Sudan : 1 flag, 1 artillery and 2 infantry
 Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
 Romania : 1 flag, 2 infantry
 Northern Italy : 1 flag, 2 aaGuns, 1 factory_major and 1 infantry
 Libya : 1 flag, 1 artillery
 Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
 96 Sea Zone : 1 flag, 1 armour, 1 infantry and 1 transport
 95 Sea Zone : 1 flag, 1 cruiser and 1 submarineProduction/PUs Summary : Germans : 37 / 58 
 Russians : 38 / 38
 Japanese : 21 / 30
 Americans : 62 / 84
 Chinese : 16 / 22
 British : 30 / 31
 UK_Pacific : 24 / 30
 Italians : 14 / 14
 ANZAC : 14 / 24
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 ghey! Just not getting the roles I need…then I couldnt unload transport =( 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - ANZAC 
 ANZAC buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 infantry moved from New South Wales to 62 Sea Zone
 1 artillery moved from New South Wales to 62 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
 1 artillery moved from 34 Sea Zone to Paulau Island
 1 infantry moved from 34 Sea Zone to Paulau Island
 1 infantry moved from Dutch New Guinea to 45 Sea Zone
 1 artillery moved from Dutch New Guinea to 45 Sea Zone
 1 cruiser moved from 45 Sea Zone to 20 Sea Zone
 ANZAC take 20 Sea Zone from Japanese
 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
 1 infantry moved from 20 Sea Zone to Formosa
 1 artillery moved from 20 Sea Zone to FormosaCombat - ANZAC 
 Battle in Paulau Island
 ANZAC attack with 1 artillery and 1 infantry
 Japanese defend with 1 infantry
 ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Formosa
 ANZAC attack with 1 artillery and 1 infantry
 Japanese defend with 1 tactical_bomber
 ANZAC win, taking Formosa from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 11
 Casualties for Japanese: 1 tactical_bomberNon Combat Move - ANZAC 
 1 destroyer moved from 62 Sea Zone to 34 Sea Zone
 3 fighters moved from Caroline Islands to GuamPlace Units - ANZAC 
 3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 15 PUs; end with 15 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Combat Move - French 
 1 infantry moved from Nigeria to French Equatorial Africa
 1 infantry moved from Algeria to Tunisia
 1 destroyer moved from 98 Sea Zone to 96 Sea ZoneCombat - French 
 Battle in 96 Sea Zone
 French attack with 1 destroyer
 Italians defend with 1 armour, 1 infantry and 1 transport
 French win with 1 destroyer remaining. Battle score for attacker is 16
 Casualties for Italians: 1 armour, 1 infantry and 1 transportNon Combat Move - French Turn Complete - French 



 
		 
		






