• TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Purchase Units - Germans
                Germans buy 1 armour, 2 cruisers, 4 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Germans
                14 infantry moved from Poland to Eastern Poland
                4 artilleries moved from Poland to Eastern Poland
                1 bomber moved from Poland to Eastern Poland
                8 infantry moved from Germany to Poland
                1 mech_infantry moved from Germany to Eastern Poland
                5 armour moved from Greater Southern Germany to Eastern Poland
                3 fighters moved from Western Germany to Eastern Poland
                2 tactical_bombers moved from Western Germany to Eastern Poland
                1 artillery moved from Germany to Poland
                2 infantry moved from Romania to Bessarabia
                1 artillery moved from Romania to Bessarabia
                5 infantry moved from Bulgaria to Romania
                1 bomber moved from Sicily to Bessarabia
                1 tactical_bomber moved from Tobruk to 95 Sea Zone
                1 fighter moved from Norway to Poland
                2 tactical_bombers moved from Holland Belgium to Western Germany
                1 submarine moved from 112 Sea Zone to 125 Sea Zone

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 5 armour, 4 artilleries, 1 bomber, 3 fighters, 14 infantry, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 2 armour, 1 artillery, 12 infantry and 2 mech_infantrys
                        Germans roll dice for 5 armour, 4 artilleries, 1 bomber, 3 fighters, 14 infantry, 1 mech_infantry and 2 tactical_bombers in Eastern Poland, round 1 :  11/30 hits
                        Russians roll dice for 2 armour, 1 artillery, 12 infantry and 2 mech_infantrys in Eastern Poland, round 1 :  8/17 hits
                        11 infantry owned by the Russians and 8 infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 5 armour, 4 artilleries, 1 bomber, 3 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Eastern Poland, round 2 :  11/22 hits
                        Russians roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Eastern Poland, round 2 :  1/6 hits
                        1 infantry owned by the Russians , 2 armour owned by the Russians , 1 infantry owned by the Germans , 2 mech_infantrys owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 5 armour, 4 artilleries, 1 bomber, 3 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 33
                    Casualties for Germans: 9 infantry
                    Casualties for Russians: 2 armour, 1 artillery, 12 infantry and 2 mech_infantrys
                Battle in 95 Sea Zone
                    Germans attack with 1 tactical_bomber
                    French defend with 1 destroyer
                        Germans roll dice for 1 tactical_bomber in 95 Sea Zone, round 1 :  0/1 hits
                        French roll dice for 1 destroyer in 95 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 tactical_bomber in 95 Sea Zone, round 2 :  0/1 hits
                        French roll dice for 1 destroyer in 95 Sea Zone, round 2 :  1/1 hits
                        1 tactical_bomber owned by the Germans lost in 95 Sea Zone
                    French win with 1 destroyer remaining. Battle score for attacker is -11
                    Casualties for Germans: 1 tactical_bomber
                Battle in Bessarabia
                    Germans attack with 1 artillery, 1 bomber and 2 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Bessarabia, round 1 :  3/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 1 :  1/2 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Bessarabia to Romania
                1 bomber moved from Eastern Poland to Romania
                3 fighters moved from Eastern Poland to Germany
                2 tactical_bombers moved from Eastern Poland to Germany
                2 infantry moved from Western Germany to Holland Belgium
                2 infantry moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                2 artilleries moved from France to Southern France

    Place Units - Germans
                1 armour and 4 infantry placed in Western Germany
                2 cruisers and 1 transport placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
                Germans collect 44 PUs (2 lost to blockades); end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Research Technology - Russians
                Russians spend 0 on tech rolls
                    Russians roll 2 and gets 0 hits

    Purchase Units - Russians
                Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 4 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Novgorod to Karelia
                      Russians take Karelia from Germans
                1 infantry moved from Buyant-Uhaa to Manchuria
                1 tactical_bomber moved from Novgorod to Bessarabia

    Combat - Russians
                Battle in Manchuria
                    Russians attack with 1 infantry
                    Japanese defend with 1 aaGun
                        1 aaGun owned by the Japanese lost in Manchuria
                    Russians win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 aaGun
                Battle in Bessarabia
                    Russians attack with 1 artillery, 4 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Bessarabia, round 1 :  1/6 hits
                        Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 1 :  0/2 hits
                        1 infantry owned by the Germans lost in Bessarabia
                        Russians roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Bessarabia, round 2 :  0/6 hits
                        Germans roll dice for 1 artillery in Bessarabia, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Bessarabia, round 3 :  1/6 hits
                        Germans roll dice for 1 artillery in Bessarabia, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 infantry moved from Bryansk to Western Ukraine
                3 infantry moved from Novgorod to Karelia
                1 artillery moved from Belarus to Bryansk
                2 aaGuns moved from Belarus to Bryansk
                1 aaGun moved from Novgorod to Karelia
                6 infantry moved from Russia to Bryansk
                1 tactical_bomber moved from Bessarabia to Bryansk
                1 infantry moved from Ulaanbaatar to Buyant-Uhaa
                1 infantry moved from Dzavhan to Central Mongolia
                2 infantry moved from Olgiy to Kansu

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                    Japanese roll 3 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 1 cruiser, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Japanese
                3 infantry moved from Hunan to Kwangsi
                4 artilleries moved from Hunan to Kwangsi
                1 fighter moved from Hunan to Kwangsi
                3 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Kiangsi to Anhwe
                1 infantry moved from Kiangsi to Anhwe
                1 infantry moved from Kiangsi to Kwangsi
                1 artillery moved from Kiangsi to Kwangsi
                2 tactical_bombers moved from Shantung to Kwangtung
                1 bomber moved from Shantung to 6 Sea Zone
                1 bomber moved from Kiangsi to Anhwe
                1 battleship moved from 35 Sea Zone to 6 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                1 cruiser moved from 35 Sea Zone to 44 Sea Zone
                1 carrier moved from 35 Sea Zone to 44 Sea Zone
                1 fighter moved from 35 Sea Zone to 44 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                1 carrier moved from 35 Sea Zone to 6 Sea Zone
                1 fighter moved from 35 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                1 fighter moved from 44 Sea Zone to 43 Sea Zone
                1 tactical_bomber moved from 44 Sea Zone to 45 Sea Zone

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
                        Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 1 :  2/4 hits
                        Americans roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 6 Sea Zone, round 1 :  2/4 hits
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                        1 destroyer owned by the Americans and 1 cruiser owned by the Americans lost in 6 Sea Zone
                        Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 1 battleship, 1 cruiser and 2 transports in 6 Sea Zone, round 2 :  1/2 hits
                        1 battleship owned by the Americans , 1 cruiser owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
                        2 transports owned by the Americans lost in 6 Sea Zone
                    Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 50
                    Casualties for Japanese: 1 carrier
                    Casualties for Americans: 1 battleship, 2 cruisers, 1 destroyer and 2 transports
                Battle in 45 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 cruiser and 1 transport
                        Japanese roll dice for 1 tactical_bomber in 45 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 cruiser and 1 transport in 45 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 tactical_bomber in 45 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 cruiser and 1 transport in 45 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in 45 Sea Zone
                    ANZAC win with 1 transport remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for ANZAC: 1 cruiser
                Battle in Anhwe
                    Japanese attack with 1 bomber and 2 infantry
                    Chinese defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Anhwe, round 1 :  2/3 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 1 :  1/2 hits
                        1 artillery owned by the Chinese , 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Celebes
                Battle in Kwangsi
                    Japanese attack with 5 artilleries, 1 fighter and 7 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 5 artilleries, 1 fighter and 7 infantry in Kwangsi, round 1 :  2/13 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Kwangsi
                    Japanese win, taking Celebes from Dutch, taking Kwangsi from Chinese with 5 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 43 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from Kwangsi to Kwangtung
                1 bomber moved from Anhwe to Japan
                1 fighter moved from 43 Sea Zone to 44 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to Japan
                1 fighter moved from 6 Sea Zone to Japan
                1 bomber moved from 6 Sea Zone to Japan

    Place Units - Japanese
                3 infantry placed in Kwangtung
                1 cruiser, 1 destroyer and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 28 PUs; end with 29 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Research Technology - Americans
                Americans spend 0 on tech rolls
                    Americans roll 1 and gets 0 hits

    Purchase Units - Americans
                Americans buy 2 battleships, 1 factory_minor, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Gibraltar to 91 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
                1 cruiser moved from 91 Sea Zone to 95 Sea Zone
                2 infantry moved from 95 Sea Zone to Southern Italy
                1 artillery moved from 95 Sea Zone to Southern Italy
                1 armour moved from 95 Sea Zone to Southern Italy
                3 fighters moved from Wake Island to 6 Sea Zone
                1 bomber moved from Buyant-Uhaa to 6 Sea Zone

    Combat - Americans
                Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in Southern Italy
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 6 infantry
                        Americans roll dice for 1 cruiser in Southern Italy, round 1 :  1/1 hits
                        Americans roll dice for 1 armour, 1 artillery and 2 infantry in Southern Italy, round 1 :  2/4 hits
                        Italians roll dice for 2 aaGuns, 1 bomber and 6 infantry in Southern Italy, round 1 :  4/7 hits
                        2 aaGuns owned by the Italians , 1 artillery owned by the Americans , 1 armour owned by the Americans , 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
                    Italians win with 1 bomber and 5 infantry remaining. Battle score for attacker is -5
                    Casualties for Italians: 2 aaGuns and 1 infantry
                    Casualties for Americans: 1 armour, 1 artillery and 2 infantry
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber and 3 fighters
                    Japanese defend with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                        Americans roll dice for 1 bomber and 3 fighters in 6 Sea Zone, round 1 :  1/4 hits
                        Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 1 :  3/5 hits
                        3 fighters owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 bomber in 6 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 :  4/4 hits
                        1 bomber owned by the Americans lost in 6 Sea Zone
                    Japanese win with 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -34
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 bomber and 3 fighters
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

    Non Combat Move - Americans
                2 fighters moved from 91 Sea Zone to United Kingdom
                1 carrier moved from 91 Sea Zone to 95 Sea Zone
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                2 mech_infantrys moved from Central United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                1 armour, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 86 Sea Zone
                1 armour moved from 86 Sea Zone to Brazil
                2 mech_infantrys moved from 86 Sea Zone to Brazil
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 factory_minor placed in Korea
                2 battleships placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                3 infantry placed in Central United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2
                Americans collect 52 PUs (3 lost to blockades); end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Combat Move - British
                1 armour moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
                1 armour moved from 95 Sea Zone to Southern Italy
                2 infantry moved from 95 Sea Zone to Southern Italy
                1 artillery moved from 95 Sea Zone to Southern Italy
                1 tactical_bomber moved from Syria to Southern Italy
                1 fighter moved from Syria to Southern Italy
                1 armour moved from Union of South Africa to Belgian Congo
                1 artillery moved from India to 39 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 battleship, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
                1 destroyer moved from 42 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                1 infantry moved from 44 Sea Zone to Celebes

    Combat - British
                Battle in 44 Sea Zone
                    British attack with 1 battleship, 1 destroyer and 1 transport
                    Japanese defend with 1 carrier, 1 cruiser, 1 fighter and 1 transport
                        British roll dice for 1 battleship, 1 destroyer and 1 transport in 44 Sea Zone, round 1 :  2/2 hits
                        Japanese roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 transport in 44 Sea Zone, round 1 :  1/3 hits
                    Units damaged: 1 battleship owned by the British
                        1 carrier owned by the Japanese lost in 44 Sea Zone
                        British roll dice for 1 battleship, 1 destroyer and 1 transport in 44 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 cruiser, 1 fighter and 1 transport in 44 Sea Zone, round 2 :  1/2 hits
                        1 cruiser owned by the Japanese and 1 destroyer owned by the British lost in 44 Sea Zone
                        British roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 transport in 44 Sea Zone, round 3 :  1/1 hits
                        1 battleship owned by the British lost in 44 Sea Zone
                    1 transport owned by the British retreated to 42 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 carrier and 1 cruiser
                    Casualties for British: 1 battleship and 1 destroyer
                Battle in Southern Italy
                    British attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
                        British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Southern Italy, round 1 :  3/6 hits
                        Italians roll dice for 1 bomber and 5 infantry in Southern Italy, round 1 :  1/6 hits
                        1 infantry owned by the British , 1 bomber owned by the Italians and 2 infantry owned by the Italians lost in Southern Italy
                        British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Southern Italy, round 2 :  1/5 hits
                        Italians roll dice for 3 infantry in Southern Italy, round 2 :  0/3 hits
                        1 infantry owned by the Italians lost in Southern Italy
                        British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Southern Italy, round 3 :  1/5 hits
                        Italians roll dice for 2 infantry in Southern Italy, round 3 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern Italy
                        British roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Southern Italy, round 4 :  3/4 hits
                        Italians roll dice for 1 infantry in Southern Italy, round 4 :  0/1 hits
                        1 infantry owned by the Italians lost in Southern Italy
                    British captures 16PUs while taking Italians capital
                    British win, taking Southern Italy from Italians with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 21
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 bomber and 5 infantry
                    1 fighter owned by the Japanese forced to land in Celebes

    Non Combat Move - British
                1 fighter moved from Southern Italy to 95 Sea Zone
                1 tactical_bomber moved from Southern Italy to 95 Sea Zone
                2 infantry moved from Tanganyika Territory to 72 Sea Zone
                1 cruiser, 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 infantry moved from Trans-Jordan to Egypt
                1 artillery moved from Kenya to Anglo Egyptian Sudan
                1 armour moved from Ethiopia to Egypt
                2 infantry moved from Persia to Iraq
                1 mech_infantry moved from Northwest Persia to Trans-Jordan
                1 fighter moved from Syria to Egypt
                3 destroyers moved from 91 Sea Zone to 95 Sea Zone
                1 transport moved from 79 Sea Zone to 39 Sea Zone
                1 aaGun moved from India to 39 Sea Zone
                1 aaGun and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 aaGun moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Dutch
                2 infantry moved from French Indo China to Yunnan
                1 fighter moved from Yunnan to Borneo
                1 infantry moved from Siam to French Indo China

    Place Units - British
                4 destroyers placed in 110 Sea Zone

    Turn Complete - British
                British collect 36 PUs; end with 53 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Place Units - UK_Pacific
                2 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 22 PUs total
                Some Units in India change ownership: 2 armour and 1 mech_infantry


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Combat Move - Italians
                1 artillery moved from Tunisia to Algeria
                1 infantry moved from Tunisia to Algeria
                1 infantry moved from Northern Italy to Southern Italy
                1 artillery moved from Northern Italy to Southern Italy
                1 fighter moved from Libya to Southern Italy
                3 infantry moved from Alexandria to Tobruk
                1 mech_infantry moved from Alexandria to Tobruk
                1 artillery moved from Alexandria to Tobruk
                1 armour moved from Alexandria to Tobruk
                2 infantry moved from Bulgaria to Romania

    Combat - Italians
                Battle in Algeria
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Algeria, round 1 :  1/2 hits
                        French roll dice for 1 infantry in Algeria, round 1 :  1/1 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
                    Italians win, taking Algeria from French with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Southern Italy
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    British defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
                        Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern Italy, round 1 :  0/3 hits
                        British roll dice for 1 armour and 1 artillery in Southern Italy, round 1 :  1/2 hits
                        1 infantry owned by the Italians lost in Southern Italy
                        Italians roll dice for 1 artillery and 1 fighter in Southern Italy, round 2 :  2/2 hits
                        British roll dice for 1 armour and 1 artillery in Southern Italy, round 2 :  1/2 hits
                        1 armour owned by the British , 1 fighter owned by the Italians and 1 artillery owned by the British lost in Southern Italy
                    Italians win, taking Southern Italy from British with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for British: 1 armour and 1 artillery
                    Casualties for Italians: 1 fighter and 1 infantry

    Non Combat Move - Italians

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 airfield and 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 fighters moved from Guam to 44 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                2 infantry moved from Dutch New Guinea to 45 Sea Zone
                2 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone
                1 artillery moved from 33 Sea Zone to Caroline Islands
                3 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Caroline Islands
                    ANZAC attack with 1 artillery and 3 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        ANZAC roll dice for 1 artillery and 3 infantry in Caroline Islands, round 1 :  0/4 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 :  1/2 hits
                        1 infantry owned by the ANZAC lost in Caroline Islands
                        ANZAC roll dice for 1 artillery and 2 infantry in Caroline Islands, round 2 :  2/3 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  2/2 hits
                        2 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                        ANZAC roll dice for 1 artillery in Caroline Islands, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 3 :  1/1 hits
                        1 artillery owned by the ANZAC lost in Caroline Islands
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 aaGun and 1 infantry
                    Casualties for ANZAC: 1 artillery and 3 infantry

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Egypt: 1 infantry
                EDIT: Adding units owned by ANZAC to Alexandria: 1 infantry
                EDIT: Changing ownership of Alexandria from Italians to British
                EDIT: Turning off Edit Mode
                2 fighters moved from 44 Sea Zone to Java
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                1 infantry moved from Yunnan to Hunan

    Place Units - ANZAC
                1 airfield placed in Java
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Alexandria
                1 fighter moved from Gibraltar to Algeria
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone

    Combat - French
                Battle in Algeria
                    French attack with 1 fighter
                    Italians defend with 1 artillery
                        French roll dice for 1 fighter in Algeria, round 1 :  1/1 hits
                        Italians roll dice for 1 artillery in Algeria, round 1 :  0/1 hits
                        1 artillery owned by the Italians lost in Algeria
                    French win with 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - French
                1 fighter moved from Algeria to Gibraltar

    Turn Complete - French


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Purchase Units - Germans
                Germans buy 4 artilleries, 9 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Germans
                8 infantry moved from Poland to Baltic States
                1 artillery moved from Poland to Baltic States
                1 bomber moved from Romania to Bessarabia
                1 armour moved from Eastern Poland to Bessarabia
                4 armour moved from Eastern Poland to Western Ukraine
                1 infantry moved from Eastern Poland to Belarus
                1 artillery moved from Eastern Poland to Belarus
                4 infantry moved from Eastern Poland to Western Ukraine
                3 artilleries moved from Eastern Poland to Western Ukraine
                1 bomber moved from Romania to Bessarabia
                1 fighter moved from Poland to Belarus
                1 fighter moved from Germany to Norway
                1 tactical_bomber moved from Germany to Norway
                1 mech_infantry moved from Eastern Poland to Bulgaria
                1 fighter moved from Germany to Bulgaria
                4 infantry moved from Romania to Bessarabia
                1 infantry moved from Romania to Bulgaria
                1 tactical_bomber moved from Western Germany to Bulgaria
                1 tactical_bomber moved from Western Germany to Southern France
                1 fighter moved from Germany to Southern France
                2 infantry moved from Holland Belgium to Western Germany

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 1 :  2/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Germans attack with 1 armour, 2 bombers and 4 infantry
                    Russians defend with 1 artillery and 3 infantry
                        Germans roll dice for 1 armour, 2 bombers and 4 infantry in Bessarabia, round 1 :  1/7 hits
                        Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 1 :  0/4 hits
                        1 infantry owned by the Russians lost in Bessarabia
                        Germans roll dice for 1 armour, 2 bombers and 4 infantry in Bessarabia, round 2 :  3/7 hits
                        Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 :  1/3 hits
                        2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 armour, 2 bombers and 3 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 3 infantry
                Battle in Western Ukraine
                    Germans attack with 4 armour, 3 artilleries and 4 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 4 armour, 3 artilleries and 4 infantry in Western Ukraine, round 1 :  4/11 hits
                        Russians roll dice for 2 infantry in Western Ukraine, round 1 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 4 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Baltic States
                    Germans attack with 1 artillery and 8 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 8 infantry in Baltic States, round 1 :  3/9 hits
                        Russians roll dice for 1 infantry in Baltic States, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Bessarabia to Germany
                1 bomber moved from Bessarabia to Greater Southern Germany
                2 infantry moved from Western Germany to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                1 fighter moved from Belarus to Poland

    Place Units - Germans
                1 transport placed in 112 Sea Zone
                3 artilleries placed in Western Germany
                1 artillery and 9 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Research Technology - Russians
                Russians spend 0 on tech rolls
                    Russians roll 1 and gets 0 hits

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 infantry moved from Karelia to Finland
                1 artillery moved from Novgorod to Belarus
                2 infantry moved from Novgorod to Belarus
                1 artillery, 6 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine
                1 artillery and 2 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Manchuria to Korea
                2 infantry moved from Buyant-Uhaa to Manchuria
                1 infantry moved from Central Mongolia to Buyant-Uhaa
                2 infantry moved from Kansu to Novosibirsk

    Combat - Russians
                Battle in Finland
                    Russians attack with 4 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 4 infantry in Finland, round 1 :  0/4 hits
                        Germans roll dice for 2 infantry in Finland, round 1 :  0/2 hits
                        Russians roll dice for 4 infantry in Finland, round 2 :  1/4 hits
                        Germans roll dice for 2 infantry in Finland, round 2 :  2/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                        Russians roll dice for 2 infantry in Finland, round 3 :  0/2 hits
                        Germans roll dice for 1 infantry in Finland, round 3 :  0/1 hits
                        Russians roll dice for 2 infantry in Finland, round 4 :  0/2 hits
                        Germans roll dice for 1 infantry in Finland, round 4 :  1/1 hits
                        1 infantry owned by the Russians lost in Finland
                        Russians roll dice for 1 infantry in Finland, round 5 :  0/1 hits
                        Germans roll dice for 1 infantry in Finland, round 5 :  1/1 hits
                        1 infantry owned by the Russians lost in Finland
                    Germans win with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 4 infantry
                Battle in Belarus
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Belarus, round 1 :  0/3 hits
                        Germans roll dice for 1 artillery and 1 infantry in Belarus, round 1 :  0/2 hits
                        Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 :  1/3 hits
                        Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 1 artillery and 2 infantry in Belarus, round 3 :  1/3 hits
                        Germans roll dice for 1 artillery in Belarus, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Western Ukraine
                    Russians attack with 2 artilleries, 8 infantry and 1 tactical_bomber
                    Germans defend with 4 armour, 3 artilleries and 3 infantry
                        Russians roll dice for 2 artilleries, 8 infantry and 1 tactical_bomber in Western Ukraine, round 1 :  1/11 hits
                        Germans roll dice for 4 armour, 3 artilleries and 3 infantry in Western Ukraine, round 1 :  4/10 hits
                        4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    4 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Ukraine
                    Germans win with 4 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is -9
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Russians
                1 aaGun moved from Novgorod to Belarus
                1 aaGun moved from Karelia to Novgorod
                7 infantry moved from Russia to Bryansk
                1 aaGun moved from Bryansk to Ukraine
                1 tactical_bomber moved from Western Ukraine to Russia

    Place Units - Russians
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese roll 4 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 1 battleship and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery moved from 6 Sea Zone to Korea
                1 infantry moved from 6 Sea Zone to Korea
                7 infantry moved from Kwangsi to Kwangtung
                5 artilleries moved from Kwangsi to Kwangtung
                1 bomber moved from Japan to 33 Sea Zone
                1 fighter moved from Celebes to Kwangtung
                1 bomber moved from Japan to Korea
                1 fighter moved from Japan to Korea
                1 tactical_bomber moved from Japan to Korea

    Combat - Japanese
                Battle in Korea
                    Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry; Americans defend with 1 artillery, 1 factory_minor and 1 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 1 :  2/2 hits
                        Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 1 :  2/5 hits
                        Americans roll dice for 1 artillery and 2 infantry in Korea, round 1 :  1/3 hits
                        1 infantry owned by the Russians , 1 artillery owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                    Japanese win, taking Korea from Americans with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in 33 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 destroyer and 2 transports
                        Japanese roll dice for 1 bomber in 33 Sea Zone, round 1 :  1/1 hits
                        ANZAC roll dice for 1 destroyer and 2 transports in 33 Sea Zone, round 1 :  1/1 hits
                        1 bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 33 Sea Zone
                    ANZAC win with 2 transports remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 bomber
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                1 bomber moved from Korea to Kwangtung
                1 fighter moved from Korea to Japan
                1 tactical_bomber moved from Korea to Japan

    Place Units - Japanese
                1 battleship and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 27 PUs; end with 29 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Research Technology - Americans
                Americans spend 0 on tech rolls
                    Americans roll 6 and gets 1 hit
                Americans removing all Technology Tokens after successful research.
                Americans discover Jet Power

    Activate Technology - Americans
                Americans activating Jet Power

    Purchase Units - Americans
                Americans buy 1 bomber and 6 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 destroyers moved from 91 Sea Zone to 112 Sea Zone
                2 fighters moved from United Kingdom to 112 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 95 Sea Zone to 92 Sea Zone

    Combat - Americans
                Battle in 112 Sea Zone
                    Americans attack with 2 destroyers and 2 fighters
                    Germans defend with 1 carrier, 3 cruisers, 1 destroyer, 1 submarine and 4 transports
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 destroyers and 2 fighters in 112 Sea Zone, round 1 :  1/4 hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 carrier, 3 cruisers, 1 destroyer and 4 transports in 112 Sea Zone, round 1 :  2/5 hits
                        2 destroyers owned by the Americans lost in 112 Sea Zone
                    1 submarine owned by the Germans Submerged
                        Americans roll dice for 2 fighters in 112 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 carrier, 3 cruisers, 1 destroyer and 4 transports in 112 Sea Zone, round 2 :  1/5 hits
                        1 fighter owned by the Americans and 1 destroyer owned by the Germans lost in 112 Sea Zone
                        Americans roll dice for 1 fighter in 112 Sea Zone, round 3 :  1/1 hits
                        Germans roll dice for 1 carrier, 3 cruisers and 4 transports in 112 Sea Zone, round 3 :  2/4 hits
                        1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
                    Germans win with 1 carrier, 2 cruisers and 4 transports remaining. Battle score for attacker is -16
                    Casualties for Germans: 1 cruiser and 1 destroyer
                    Casualties for Americans: 2 destroyers and 2 fighters

    Non Combat Move - Americans
                3 infantry moved from Brazil to 86 Sea Zone
                1 armour moved from Brazil to 86 Sea Zone
                2 mech_infantrys moved from Brazil to 86 Sea Zone
                1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 86 Sea Zone to 91 Sea Zone
                3 infantry moved from 91 Sea Zone to Gibraltar
                2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                1 armour moved from 91 Sea Zone to Gibraltar
                2 mech_infantrys moved from Central United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                2 artilleries moved from Western United States to 10 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 battleships, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 artilleries moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 bomber and 6 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shantung to Kiangsu
                      Chinese take Kiangsu from Japanese
                2 artilleries and 2 infantry moved from Anhwe to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese
                4 artilleries moved from Yunnan to Kwangsi
                4 infantry moved from Yunnan to Kwangsi

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                5 infantry placed in Kwangsi
                3 infantry placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Combat Move - British
                2 fighters moved from United Kingdom to 112 Sea Zone
                4 destroyers moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from Egypt to 81 Sea Zone
                1 armour moved from Egypt to 81 Sea Zone
                1 armour, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Southern Italy
                1 armour moved from 95 Sea Zone to Southern Italy
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                1 infantry moved from 44 Sea Zone to Celebes

    Combat - British
                Battle in 112 Sea Zone
                    British attack with 4 destroyers and 2 fighters
                    Germans defend with 1 carrier, 2 cruisers, 1 submarine and 4 transports
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 4 destroyers and 2 fighters in 112 Sea Zone, round 1 :  2/6 hits
                        Germans roll dice for 1 carrier, 2 cruisers and 4 transports in 112 Sea Zone, round 1 :  2/3 hits
                        1 carrier owned by the Germans , 1 submarine owned by the Germans and 2 destroyers owned by the British lost in 112 Sea Zone
                        British roll dice for 2 destroyers and 2 fighters in 112 Sea Zone, round 2 :  2/4 hits
                        Germans roll dice for 2 cruisers and 4 transports in 112 Sea Zone, round 2 :  1/2 hits
                        2 cruisers owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
                        4 transports owned by the Germans lost in 112 Sea Zone
                    British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 50
                    Casualties for Germans: 1 carrier, 2 cruisers, 1 submarine and 4 transports
                    Casualties for British: 3 destroyers
                Battle in Southern Italy
                    British attack with 1 armour and 1 infantry
                    Italians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                        British roll dice for 1 cruiser in Southern Italy, round 1 :  1/1 hits
                        Italians roll dice for 1 artillery in Southern Italy, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Italians lost in Southern Italy
                    British captures 11PUs while taking Italians capital
                    British win, taking Southern Italy from Italians with 1 armour remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery
                Battle in Celebes
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        British roll dice for 1 artillery and 1 infantry in Celebes, round 1 :  1/2 hits
                        Japanese roll dice for 1 artillery in Celebes, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Japanese lost in Celebes
                    British win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 aaGun moved from Sumatra to 41 Sea Zone
                1 aaGun and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 aaGun and 1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 aaGun moved from 43 Sea Zone to Borneo
                1 infantry moved from French Indo China to Kwangsi
                7 infantry moved from Yunnan to Kwangsi
                1 mech_infantry moved from India to Yunnan
                2 armour moved from India to Yunnan
                1 aaGun moved from Yunnan to Kwangsi
                1 aaGun moved from India to Burma
                1 fighter moved from Borneo to Guam
                4 infantry moved from Egypt to Alexandria
                1 artillery moved from Egypt to Alexandria
                1 mech_infantry moved from Trans-Jordan to Alexandria
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Belgian Congo to Egypt
                2 infantry moved from Iraq to Trans-Jordan
                1 tactical_bomber moved from 92 Sea Zone to United Kingdom
                2 fighters moved from 112 Sea Zone to United Kingdom
                1 fighter moved from Egypt to 92 Sea Zone
                2 transports moved from 95 Sea Zone to 92 Sea Zone

    Place Units - British
                1 artillery and 1 fighter placed in United Kingdom
                4 destroyers and 1 transport placed in 110 Sea Zone

    Turn Complete - British
                British collect 36 PUs; end with 47 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Place Units - UK_Pacific
                1 armour and 1 infantry placed in India
                1 submarine and 1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 armour and 1 infantry
                    Some Units in 39 Sea Zone change ownership: 1 submarine and 1 transport


  • what on niggers earth?!

    1 submarine owned by the Germans Submerged

    shoulda left him up to take a hit instead of the cruiser!


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Combat Move - Italians
                2 infantry moved from Romania to Yugoslavia
                1 armour moved from Romania to Northern Italy

    Non Combat Move - Italians

    Turn Complete - Italians


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Hunan to Kiangsi
                2 transports moved from 33 Sea Zone to 54 Sea Zone
                1 artillery moved from New South Wales to Queensland
                2 fighters moved from Java to Guam

    Non Combat Move - ANZAC
                2 aaGuns moved from New South Wales to Queensland
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                2 infantry placed in New South Wales
                1 factory_minor placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Summary Text: Connection reset by peer: socket write error


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from Gibraltar to United Kingdom
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone

    Combat - French
                Battle in 125 Sea Zone
                    French attack with 1 destroyer
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 1 :  0/1 hits
                        French roll dice for 1 destroyer in 125 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        French roll dice for 1 destroyer in 125 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 3 :  1/1 hits
                        French roll dice for 1 destroyer in 125 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the French and 1 submarine owned by the Germans lost in 125 Sea Zone
                    Germans win with no units remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for French: 1 destroyer

    Non Combat Move - French

    Turn Complete - French

    Summary Text: Connection reset by peer: socket write error

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