• u & ur fake dice rolling commentary can fuk off!
    what a load of poo


  • check out those dice rolls…go on, go on!


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :1

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Malaya to Shan State
                1 infantry moved from Egypt to Alexandria
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 cruiser moved from 63 Sea Zone to 33 Sea Zone
                1 fighter moved from Queensland to 33 Sea Zone

    Combat - ANZAC
                Battle in 33 Sea Zone
                    ANZAC attack with 1 cruiser and 1 fighter
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 cruiser and 1 fighter in 33 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 33 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 33 Sea Zone
                    ANZAC win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from 33 Sea Zone to New Guinea
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 artillery moved from Queensland to New South Wales
                1 infantry moved from Queensland to New South Wales
                1 infantry moved from Queensland to New South Wales
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                2 fighters moved from New Zealand to Wake Island

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs


  • Hey, you performed historically. What more could you expect?

    Anyway, because of the amazing fighting skill of my French troops, I now have to ask you if you’re willing to scramble Luftwaffe planes to save lowly Italian transports from being brutally savaged…

    Scramble.tsvg


  • yup scramble all


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :1

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 infantry moved from Syria to Trans-Jordan
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                1 cruiser moved from 93 Sea Zone to 97 Sea Zone
                1 destroyer moved from 93 Sea Zone to 97 Sea Zone

    Combat - French
                Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 97 Sea Zone
                    French attack with 1 cruiser and 1 destroyer
                    Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 transport
                        French roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 1 :  2/2 hits
                        Italians roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 1 :  2/2 hits
                        1 cruiser owned by the French , 1 tactical_bomber owned by the Germans , 1 fighter owned by the Germans and 1 destroyer owned by the French lost in 97 Sea Zone
                    Italians win with 1 transport remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 fighter and 1 tactical_bomber
                    Casualties for French: 1 cruiser and 1 destroyer

    Non Combat Move - French

    Turn Complete - French


  • I have never known a more beautiful French navy. Simply brilliant.

    Altogether I calculate that they’ve cost the Axis 45 IPCs in units. Unprecedented!


  • they had a 26% chance of winning that battle…… What on earth is wrong with this game today


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Research Technology - Germans
                Germans spend 10 on tech rolls
                    Germans roll 1,2 and gets 0 hits

    Purchase Units - Germans
                Germans buy 1 cruiser, 2 destroyers, 9 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 cruiser moved from 112 Sea Zone to 111 Sea Zone
                2 tactical_bombers moved from Holland Belgium to 111 Sea Zone
                7 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                2 infantry moved from Norway to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                2 infantry moved from 127 Sea Zone to Nenetsia
                6 infantry moved from Germany to Slovakia Hungary
                4 infantry moved from Poland to Eastern Poland
                10 infantry moved from Poland to Baltic States
                1 artillery moved from Poland to Baltic States
                1 artillery moved from Poland to Eastern Poland
                1 armour moved from Poland to Eastern Poland
                5 infantry moved from Bulgaria to Romania
                3 infantry moved from Yugoslavia to Romania
                1 armour moved from Yugoslavia to Slovakia Hungary
                1 artillery moved from Yugoslavia to Romania
                1 armour moved from Yugoslavia to Romania
                1 artillery moved from Yugoslavia to Romania
                2 tactical_bombers moved from Western Germany to Southern Italy
                3 armour moved from France to Greater Southern Germany
                1 bomber moved from Germany to 110 Sea Zone
                1 bomber moved from Greater Southern Germany to Finland
                1 infantry moved from Normandy Bordeaux to Holland Belgium

    Airborne Attack Move - Germans

    Combat - Germans
                Battle in 111 Sea Zone
                    Germans attack with 1 cruiser and 2 tactical_bombers
                    British defend with 1 cruiser
                        Germans roll dice for 1 cruiser and 2 tactical_bombers in 111 Sea Zone, round 1 :  2/3 hits
                        British roll dice for 1 cruiser in 111 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the British and 1 tactical_bomber owned by the Germans lost in 111 Sea Zone
                    Germans win with 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for British: 1 cruiser
                Battle in Eastern Poland
                    Germans attack with 1 armour, 1 artillery and 4 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 1 artillery and 4 infantry in Eastern Poland, round 1 :  1/6 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Slovakia Hungary
                    Germans attack with 1 armour and 6 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 armour and 6 infantry in Slovakia Hungary, round 1 :  1/7 hits
                        Russians roll dice for 2 infantry in Slovakia Hungary, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
                        Germans roll dice for 1 armour and 5 infantry in Slovakia Hungary, round 2 :  1/6 hits
                        Russians roll dice for 1 infantry in Slovakia Hungary, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Slovakia Hungary
                    Germans win, taking Slovakia Hungary from Russians with 1 armour and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Nenetsia
                Battle in Romania
                    Germans attack with 1 armour, 2 artilleries and 8 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 armour, 2 artilleries and 8 infantry in Romania, round 1 :  4/11 hits
                        Russians roll dice for 2 infantry in Romania, round 1 :  0/2 hits
                        2 infantry owned by the Russians lost in Romania
                    Germans win, taking Nenetsia from Russians, taking Romania from Russians with 1 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Baltic States
                    Germans attack with 1 artillery and 10 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 10 infantry in Baltic States, round 1 :  2/11 hits
                        Russians roll dice for 1 infantry in Baltic States, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 destroyer and 3 submarines
                    3 submarines owned by the British Submerged
                        Germans roll dice for 1 bomber in 110 Sea Zone, round 1 :  1/1 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                1 bomber moved from 110 Sea Zone to Northern Italy
                1 tactical_bomber moved from 111 Sea Zone to Western Germany

    Place Units - Germans
                9 infantry placed in Germany
                1 cruiser, 1 destroyer and 1 submarine placed in 105 Sea Zone
                1 destroyer and 1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
        Greater Southern Germany : 1 flag, 3 armour
        Slovakia Hungary : 1 flag, 1 armour and 5 infantry
        Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber
        Romania : 1 flag, 1 armour, 2 artilleries and 8 infantry
        Germany : 1 flag, 3 aaGuns, 1 factory_major and 9 infantry
        Holland Belgium : 1 flag, 2 aaGuns and 1 infantry
        Northern Italy : 1 flag, 1 bomber
        Southern Italy : 1 flag, 2 tactical_bombers
        Karelia : 1 flag, 7 infantry
        Baltic States : 1 flag, 1 artillery and 10 infantry
        Nenetsia : 1 flag, 2 infantry
        Eastern Poland : 1 flag, 1 armour, 1 artillery and 3 infantry
        112 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        Bulgaria : 1 flag
        127 Sea Zone : 1 flag, 1 transport
        Yugoslavia : 1 flag
        Finland : 1 flag, 1 bomber
        111 Sea Zone : 1 flag, 1 cruiser
        105 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 44 / 49
        Russians : 33 / 54
        Japanese : 33 / 36
        Americans : 54 / 80
        Chinese : 12 / 17
        British : 29 / 35
        UK_Pacific : 13 / 16
        Italians : 15 / 13
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 18 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery moved from Novgorod to Baltic States
                7 infantry moved from Novgorod to Baltic States
                7 infantry moved from Belarus to Baltic States
                1 artillery moved from Belarus to Baltic States
                4 infantry moved from Bessarabia to Eastern Poland
                1 artillery moved from Bessarabia to Eastern Poland
                2 mech_infantrys moved from Ukraine to Eastern Poland
                1 fighter moved from Bessarabia to Baltic States
                1 tactical_bomber moved from Bessarabia to Baltic States
                1 fighter moved from Bessarabia to Eastern Poland
                1 infantry moved from Ulaanbaatar to Amur
                2 infantry moved from Buyant-Uhaa to Amur
                18 infantry moved from Buryatia to Amur

    Airborne Attack Move - Russians
                2 infantry moved from Russia to Baltic States

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys
                    Germans defend with 1 armour, 1 artillery and 3 infantry
                        Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys in Eastern Poland, round 1 :  3/8 hits
                        Germans roll dice for 1 armour, 1 artillery and 3 infantry in Eastern Poland, round 1 :  1/5 hits
                        1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
                        Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys in Eastern Poland, round 2 :  1/7 hits
                        Germans roll dice for 1 armour and 1 artillery in Eastern Poland, round 2 :  0/2 hits
                        1 artillery owned by the Germans lost in Eastern Poland
                        Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys in Eastern Poland, round 3 :  1/7 hits
                        Germans roll dice for 1 armour in Eastern Poland, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 armour, 1 artillery and 3 infantry
                    Casualties for Russians: 2 infantry
                Battle in Amur
                    Russians attack with 21 infantry
                    Japanese defend with 1 artillery and 10 infantry
                        Russians roll dice for 21 infantry in Amur, round 1 :  3/21 hits
                        Japanese roll dice for 1 artillery and 10 infantry in Amur, round 1 :  4/11 hits
                        4 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Amur
                        Russians roll dice for 17 infantry in Amur, round 2 :  3/17 hits
                        Japanese roll dice for 1 artillery and 7 infantry in Amur, round 2 :  2/8 hits
                        2 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Amur
                        Russians roll dice for 15 infantry in Amur, round 3 :  2/15 hits
                        Japanese roll dice for 1 artillery and 4 infantry in Amur, round 3 :  1/5 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
                        Russians roll dice for 14 infantry in Amur, round 4 :  2/14 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Amur, round 4 :  1/3 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
                        Russians roll dice for 13 infantry in Amur, round 5 :  1/13 hits
                        Japanese roll dice for 1 artillery in Amur, round 5 :  0/1 hits
                        1 artillery owned by the Japanese lost in Amur
                    Russians win, taking Amur from Japanese with 13 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 artillery and 10 infantry
                    Casualties for Russians: 8 infantry
                Battle in Baltic States
                    Russians attack with 2 artilleries, 1 fighter, 16 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 10 infantry
                        Russians roll dice for 2 artilleries, 1 fighter, 16 infantry and 1 tactical_bomber in Baltic States, round 1 :  4/20 hits
                        Germans roll dice for 1 artillery and 10 infantry in Baltic States, round 1 :  2/11 hits
                        2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Baltic States
                        Russians roll dice for 2 artilleries, 1 fighter, 14 infantry and 1 tactical_bomber in Baltic States, round 2 :  3/18 hits
                        Germans roll dice for 1 artillery and 6 infantry in Baltic States, round 2 :  1/7 hits
                        1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Baltic States
                        Russians roll dice for 2 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber in Baltic States, round 3 :  4/17 hits
                        Germans roll dice for 1 artillery and 3 infantry in Baltic States, round 3 :  0/4 hits
                        3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 2 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber remaining. Battle score for attacker is 25
                    Casualties for Germans: 1 artillery and 10 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Russians
                1 fighter moved from Baltic States to Novgorod
                1 tactical_bomber moved from Baltic States to Novgorod
                1 aaGun moved from Belarus to Novgorod
                1 fighter moved from Eastern Poland to Novgorod
                1 infantry moved from Ukraine to Bessarabia
                2 infantry moved from Ukraine to Western Ukraine
                2 armour moved from Ukraine to Western Ukraine
                1 artillery moved from Bryansk to Western Ukraine
                2 aaGuns moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Rostov to Ukraine
                1 infantry moved from Northwest Persia to Persia
                      Russians take Persia from Neutral_Allies
                2 aaGuns moved from Buryatia to Amur
                1 infantry moved from Dzavhan to Yenisey
                2 infantry moved from Olgiy to Timguska
                2 infantry moved from Russia to Vologda
                6 infantry moved from Russia to Bryansk

    Place Units - Russians
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                10 infantry placed in Russia
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Research Technology - Japanese
                Japanese spend 10 on tech rolls
                    Japanese roll 2,4 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 1 battleship and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                2 infantry moved from Japan to 6 Sea Zone
                2 artilleries moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
                2 artilleries moved from 5 Sea Zone to Amur
                2 infantry moved from 5 Sea Zone to Amur
                1 battleship moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from Korea to Amur
                1 armour moved from Korea to Amur
                1 mech_infantry moved from Manchuria to Amur
                5 fighters moved from Manchuria to Amur
                2 tactical_bombers moved from Korea to Amur
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from Chahar to Suiyuyan
                1 artillery moved from Chahar to Suiyuyan
                2 infantry moved from Anhwe to Kiangsi
                4 infantry moved from Anhwe to Kiangsu
                2 artilleries moved from Anhwe to Kiangsu
                2 fighters moved from 20 Sea Zone to Kiangsi
                2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
                1 submarine moved from 20 Sea Zone to 36 Sea Zone
                1 destroyer moved from 20 Sea Zone to 36 Sea Zone
                1 carrier moved from 20 Sea Zone to 19 Sea Zone
                1 submarine moved from 19 Sea Zone to 16 Sea Zone
                1 destroyer moved from 19 Sea Zone to 16 Sea Zone
                1 fighter moved from Kiangsu to Kiangsi
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 carrier moved from 43 Sea Zone to 44 Sea Zone
                1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone
                1 fighter moved from 43 Sea Zone to 44 Sea Zone
                1 fighter moved from 44 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in 36 Sea Zone
                    Japanese attack with 1 destroyer, 1 submarine and 2 tactical_bombers
                    British defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer and 2 tactical_bombers in 36 Sea Zone, round 1 :  2/3 hits
                        British roll dice for 1 destroyer and 1 transport in 36 Sea Zone, round 1 :  0/1 hits
                        1 transport owned by the British and 1 destroyer owned by the British lost in 36 Sea Zone
                    Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in Suiyuyan
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 1 :  3/3 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 3 fighters and 2 infantry
                    British defend with 2 infantry
                        Japanese roll dice for 3 fighters and 2 infantry in Kiangsi, round 1 :  1/5 hits
                        Chinese roll dice for 2 infantry in Kiangsi, round 1 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 3 fighters and 1 infantry in Kiangsi, round 2 :  3/4 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kiangsi
                    Japanese win with 3 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 2 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 1 :  2/2 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 :  1/1 hits
                        1 transport owned by the ANZAC , 1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 42 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in Celebes
                Battle in Amur
                    Japanese attack with 1 armour, 2 artilleries, 5 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 2 aaGuns and 13 infantry
                        AA guns fire in Amur :  2/6 hits
                        2 fighters owned by the Japanese lost in Amur
                        Japanese roll dice for 1 battleship in Amur, round 1 :  1/1 hits
                        Japanese roll dice for 1 armour, 2 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 1 :  6/12 hits
                        Russians roll dice for 2 aaGuns and 13 infantry in Amur, round 1 :  6/13 hits
                        5 infantry owned by the Russians , 3 infantry owned by the Japanese , 2 aaGuns owned by the Russians , 2 artilleries owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Amur
                        Japanese roll dice for 1 armour, 3 fighters and 2 tactical_bombers in Amur, round 2 :  5/6 hits
                        Russians roll dice for 8 infantry in Amur, round 2 :  3/8 hits
                        5 infantry owned by the Russians , 1 armour owned by the Japanese and 2 fighters owned by the Japanese lost in Amur
                        Japanese roll dice for 1 fighter and 2 tactical_bombers in Amur, round 3 :  1/3 hits
                        Russians roll dice for 3 infantry in Amur, round 3 :  2/3 hits
                        1 infantry owned by the Russians , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Amur
                        Japanese roll dice for 1 tactical_bomber in Amur, round 4 :  1/1 hits
                        Russians roll dice for 2 infantry in Amur, round 4 :  1/2 hits
                        1 infantry owned by the Russians and 1 tactical_bomber owned by the Japanese lost in Amur
                    Russians win, taking Celebes from Dutch with 1 infantry remaining. Battle score for attacker is -55
                    Casualties for Japanese: 1 armour, 2 artilleries, 5 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
                    Casualties for Russians: 2 aaGuns and 12 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                2 infantry moved from 19 Sea Zone to Manchuria
                2 fighters moved from Kiangsi to Kiangsu
                2 tactical_bombers moved from Kiangsu to 6 Sea Zone
                2 tactical_bombers moved from 6 Sea Zone to Japan
                2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
                1 fighter moved from Kiangsi to Kiangsu

    Place Units - Japanese
                1 battleship and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 36 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 flag, 1 infantry
        Paulau Island : 1 flag, 1 infantry
        Korea : 1 flag, 1 aaGun
        Kiangsu : 1 flag, 2 artilleries, 1 factory_minor, 3 fighters, 5 infantry and 1 tactical_bomber
        Japan : 1 flag, 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 2 tactical_bombers
        Manchuria : 1 flag, 1 aaGun and 2 infantry
        Suiyuyan : 1 flag, 1 artillery and 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Borneo : 1 flag, 1 infantry
        French Indo China : 1 flag, 2 infantry
        Celebes : 1 flag, 1 infantry
        44 Sea Zone : 1 flag, 1 carrier, 1 tactical_bomber and 1 transport
        36 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        20 Sea Zone : 1 flag, 1 carrier, 1 cruiser and 2 tactical_bombers
        19 Sea Zone : 1 flag, 1 battleship, 1 carrier and 1 transport
        16 Sea Zone : 1 flag, 1 destroyer
        5 Sea Zone : 1 flag, 1 battleship and 2 transports
        6 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 42 / 49
        Russians : 38 / 43
        Japanese : 36 / 36
        Americans : 54 / 80
        Chinese : 11 / 17
        British : 29 / 35
        UK_Pacific : 13 / 16
        Italians : 15 / 13
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • ridiculous  :?
    dies not throwing for me today…so gay


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Research Technology - Americans
                Americans spend 0 on tech rolls
                    Americans roll 4 and gets 0 hits

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 37 Sea Zone to 44 Sea Zone
                3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                1 artillery moved from 33 Sea Zone to Caroline Islands
                3 infantry moved from 33 Sea Zone to Caroline Islands
                1 bomber moved from Hawaiian Islands to 16 Sea Zone

    Airborne Attack Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Kwangtung: 1 fighter
                EDIT: Removing units owned by Americans from 44 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 36 Sea Zone: 1 carrier, 1 fighter and 1 submarine
                EDIT: Removing units owned by Americans from 36 Sea Zone: 1 carrier
                EDIT: Turning off Edit Mode

    Combat - Americans
                Americans creates battle in territory 36 Sea Zone
                Battle in 36 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 36 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 fighter in 36 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 36 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 36 Sea Zone
                    Americans win, taking 36 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber in 16 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 44 Sea Zone
                    Japanese defend with 1 carrier, 1 tactical_bomber and 1 transport
                Battle in Caroline Islands
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 1 :  1/2 hits
                        Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 1 :  2/4 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 :  0/2 hits
                        2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans winJapanese win with 1 carrier, 1 tactical_bomber and 1 transport remaining, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 aaGun and 2 infantry

    Non Combat Move - Americans
                1 infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from 16 Sea Zone to Hawaiian Islands
                1 fighter moved from 36 Sea Zone to Philippines
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 artillery moved from Brazil to 86 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 armour moved from 91 Sea Zone to Gibraltar
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 cruiser moved from 86 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 battleship and 2 transports placed in 101 Sea Zone
                1 carrier and 1 destroyer placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Kwangsi to Kwangtung
                1 infantry moved from Hunan to Kiangsi
                1 artillery and 7 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                2 artilleries and 4 infantry moved from Hunan to Anhwe
                1 fighter moved from Kweichow to Yunnan

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu
                1 infantry placed in Shensi
                1 infantry placed in Hopei
                2 artilleries placed in Anhwe

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2,6,2,6
                Chinese collect 12 PUs (1 lost to blockades); end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

    Summary Text: Connection reset by peer: socket write error


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Combat Move - British
                1 armour moved from Morocco to Tunisia
                1 mech_infantry moved from Morocco to Tunisia
                3 submarines moved from 110 Sea Zone to 92 Sea Zone
                1 bomber moved from United Kingdom to 92 Sea Zone
                1 fighter moved from Malta to 92 Sea Zone
                2 infantry moved from Rhodesia to Belgian Congo
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 armour moved from Union of South Africa to Belgian Congo
                2 submarines moved from 39 Sea Zone to 44 Sea Zone
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                2 infantry moved from Shan State to French Indo China
                2 infantry moved from Yunnan to French Indo China
                1 tactical_bomber moved from Kweichow to French Indo China
                1 fighter moved from Kweichow to French Indo China

    Airborne Attack Move - British
                2 infantry moved from India to French Indo China

    Combat - British
                Battle in 92 Sea Zone
                    British attack with 1 bomber, 1 fighter and 3 submarines
                    Italians defend with 1 battleship, 2 cruisers and 2 transports
                        British roll dice for 3 submarines in 92 Sea Zone, round 1 :  1/3 hits
                    Units damaged: 1 battleship owned by the Italians
                        British roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 1 :  1/2 hits
                        Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 92 Sea Zone, round 1 :  2/3 hits
                        2 submarines owned by the British and 1 cruiser owned by the Italians lost in 92 Sea Zone
                        British roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 :  2/2 hits
                        Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 92 Sea Zone, round 2 :  2/2 hits
                        1 bomber owned by the British , 1 battleship owned by the Italians , 1 submarine owned by the British and 1 cruiser owned by the Italians lost in 92 Sea Zone
                        2 transports owned by the Italians lost in 92 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 28
                    Casualties for British: 1 bomber and 3 submarines
                    Casualties for Italians: 1 battleship, 2 cruisers and 2 transports
                Battle in 44 Sea Zone
                    British attack with 2 submarines
                    Japanese defend with 1 carrier, 1 tactical_bomber and 1 transport
                        British roll dice for 2 submarines in 44 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 carrier and 1 transport in 44 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 2 submarines in 44 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 carrier and 1 transport in 44 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 2 submarines in 44 Sea Zone, round 3 :  1/2 hits
                        1 carrier owned by the Japanese lost in 44 Sea Zone
                        British roll dice for 2 submarines in 44 Sea Zone, round 4 :  0/2 hits
                        British roll dice for 2 submarines in 44 Sea Zone, round 5 :  2/2 hits
                        1 transport owned by the Japanese lost in 44 Sea Zone
                    2 submarines owned by the British Submerged
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 23
                    Casualties for Japanese: 1 carrier and 1 transport
                Battle in French Indo China
                    British attack with 1 fighter, 6 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                        British roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in French Indo China, round 1 :  1/8 hits
                        Japanese roll dice for 2 infantry in French Indo China, round 1 :  0/2 hits
                        1 infantry owned by the Japanese lost in French Indo China
                        British roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in French Indo China, round 2 :  1/8 hits
                        Japanese roll dice for 1 infantry in French Indo China, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in French Indo China
                    British win, taking French Indo China from Japanese with 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Tunisia
                    British attack with 1 armour and 1 mech_infantry
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 1 armour and 1 mech_infantry in Tunisia, round 1 :  1/2 hits
                        Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 1 :  1/2 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Tunisia
                        British roll dice for 1 armour in Tunisia, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery in Tunisia, round 2 :  1/1 hits
                        1 armour owned by the British lost in Tunisia
                    Italians win with 1 artillery remaining. Battle score for attacker is -7
                    Casualties for British: 1 armour and 1 mech_infantry
                    Casualties for Italians: 1 infantry
                    1 tactical_bomber owned by the Japanese forced to land in Celebes

    Non Combat Move - British
                1 infantry moved from Morocco to Algeria
                1 fighter moved from 92 Sea Zone to Gibraltar
                2 transports moved from 91 Sea Zone to 106 Sea Zone
                1 tactical_bomber moved from French Indo China to Shan State
                1 fighter moved from French Indo China to Shan State
                2 infantry moved from Burma to Shan State
                1 infantry moved from Burma to India
                1 mech_infantry moved from India to Yunnan
                1 aaGun moved from Burma to Shan State
                1 infantry moved from Eastern Persia to 80 Sea Zone
                1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 fighter moved from 39 Sea Zone to India
                1 tactical_bomber moved from 39 Sea Zone to India
                1 infantry moved from 39 Sea Zone to India
                3 infantry moved from Egypt to Alexandria
                2 artilleries moved from Egypt to Alexandria
                1 fighter moved from Egypt to Alexandria
                1 mech_infantry moved from Iraq to Caucasus
                1 armour moved from Iraq to Caucasus

    Place Units - British
                2 fighters placed in United Kingdom
                1 destroyer placed in 110 Sea Zone
                1 artillery and 1 infantry placed in Quebec

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Place Units - UK_Pacific
                1 transport placed in 39 Sea Zone
                2 artilleries placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3,4,3,5
                UK_Pacific collect 13 PUs (3 lost to blockades); end with 14 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
                Units Change Ownership
                    Some Units in India change ownership: 2 artilleries
                    Some Units in 39 Sea Zone change ownership: 1 transport


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Bulgaria to Romania
                2 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Kenya to Ethiopia
                1 infantry moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 infantry moved from Kenya to Ethiopia
                1 artillery moved from Kenya to Ethiopia
                1 bomber moved from Northern Italy to Alexandria
                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Alexandria
                3 infantry moved from Tobruk to Alexandria
                1 artillery moved from Tobruk to Alexandria
                1 armour moved from Tobruk to Alexandria
                1 mech_infantry moved from Tobruk to Alexandria
                1 artillery moved from Tunisia to Libya
                1 fighter moved from Normandy Bordeaux to Southern Italy

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 1 armour, 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry
                    ANZAC defend with 1 infantry; British defend with 2 artilleries, 1 fighter and 4 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry in Alexandria, round 1 :  3/9 hits
                        British roll dice for 2 artilleries, 1 fighter and 5 infantry in Alexandria, round 1 :  4/8 hits
                        2 infantry owned by the British , 1 infantry owned by the ANZAC and 4 infantry owned by the Italians lost in Alexandria
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Alexandria, round 2 :  1/5 hits
                        British roll dice for 2 artilleries, 1 fighter and 2 infantry in Alexandria, round 2 :  0/5 hits
                        1 infantry owned by the British lost in Alexandria
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Alexandria, round 3 :  1/5 hits
                        British roll dice for 2 artilleries, 1 fighter and 1 infantry in Alexandria, round 3 :  1/4 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Alexandria, round 4 :  1/4 hits
                        British roll dice for 2 artilleries and 1 fighter in Alexandria, round 4 :  1/3 hits
                        1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Alexandria
                        Italians roll dice for 1 armour, 1 artillery and 1 bomber in Alexandria, round 5 :  1/3 hits
                        British roll dice for 1 artillery and 1 fighter in Alexandria, round 5 :  2/2 hits
                        1 artillery owned by the British , 1 armour owned by the Italians and 1 bomber owned by the Italians lost in Alexandria
                        Italians roll dice for 1 artillery in Alexandria, round 6 :  1/1 hits
                        British roll dice for 1 fighter in Alexandria, round 6 :  0/1 hits
                        1 fighter owned by the British lost in Alexandria
                    Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is -4
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 2 artilleries, 1 fighter and 4 infantry
                    Casualties for Italians: 1 armour, 1 bomber, 5 infantry and 1 mech_infantry

    Non Combat Move - Italians
                1 armour moved from Southern France to Southern Italy

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 artillery
        Kenya : 1 flag
        Tanganyika Territory : 1 flag, 1 infantry
        Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Tunisia : 1 flag
        Romania : 1 flag, 2 infantry
        Northern Italy : 1 flag, 2 aaGuns and 1 factory_major
        Libya : 1 flag, 1 artillery
        Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
        Ethiopia : 1 flag, 1 artillery and 2 infantry
        97 Sea Zone : 1 flag, 1 transport
        98 Sea Zone : 1 flag, 1 transport

    Production/PUs Summary :

    Germans : 42 / 49
        Russians : 38 / 43
        Japanese : 31 / 36
        Americans : 54 / 80
        Chinese : 13 / 18
        British : 28 / 29
        UK_Pacific : 16 / 19
        Italians : 16 / 21
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Shan State to Malaya

    Non Combat Move - ANZAC
                1 artillery moved from New South Wales to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 artillery moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 cruiser moved from 33 Sea Zone to 45 Sea Zone
                2 fighters moved from Wake Island to Caroline Islands
                1 fighter moved from New Guinea to Caroline Islands

    Place Units - ANZAC
                1 artillery placed in New South Wales
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Combat Move - French
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from French West Africa to Nigeria

    Combat - French
                Battle in 98 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 1 transport
                    French win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - French

    Turn Complete - French


  • scr?

    scr.tsvg

Suggested Topics

  • 78
  • 90
  • 54
  • 68
  • 49
  • 680
  • 132
  • 127
Axis & Allies Boardgaming Custom Painted Miniatures

61

Online

17.6k

Users

40.2k

Topics

1.7m

Posts