japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
C V C 2
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Germans
Germans buy 1 armour, 2 cruisers, 4 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Germans
14 infantry moved from Poland to Eastern Poland
4 artilleries moved from Poland to Eastern Poland
1 bomber moved from Poland to Eastern Poland
8 infantry moved from Germany to Poland
1 mech_infantry moved from Germany to Eastern Poland
5 armour moved from Greater Southern Germany to Eastern Poland
3 fighters moved from Western Germany to Eastern Poland
2 tactical_bombers moved from Western Germany to Eastern Poland
1 artillery moved from Germany to Poland
2 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
5 infantry moved from Bulgaria to Romania
1 bomber moved from Sicily to Bessarabia
1 tactical_bomber moved from Tobruk to 95 Sea Zone
1 fighter moved from Norway to Poland
2 tactical_bombers moved from Holland Belgium to Western Germany
1 submarine moved from 112 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in Eastern Poland
Germans attack with 5 armour, 4 artilleries, 1 bomber, 3 fighters, 14 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 armour, 1 artillery, 12 infantry and 2 mech_infantrys
Germans roll dice for 5 armour, 4 artilleries, 1 bomber, 3 fighters, 14 infantry, 1 mech_infantry and 2 tactical_bombers in Eastern Poland, round 1 : 11/30 hits
Russians roll dice for 2 armour, 1 artillery, 12 infantry and 2 mech_infantrys in Eastern Poland, round 1 : 8/17 hits
11 infantry owned by the Russians and 8 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 5 armour, 4 artilleries, 1 bomber, 3 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Eastern Poland, round 2 : 11/22 hits
Russians roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 1/6 hits
1 infantry owned by the Russians , 2 armour owned by the Russians , 1 infantry owned by the Germans , 2 mech_infantrys owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 5 armour, 4 artilleries, 1 bomber, 3 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Germans: 9 infantry
Casualties for Russians: 2 armour, 1 artillery, 12 infantry and 2 mech_infantrys
Battle in 95 Sea Zone
Germans attack with 1 tactical_bomber
French defend with 1 destroyer
Germans roll dice for 1 tactical_bomber in 95 Sea Zone, round 1 : 0/1 hits
French roll dice for 1 destroyer in 95 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 tactical_bomber in 95 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Germans lost in 95 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is -11
Casualties for Germans: 1 tactical_bomber
Battle in Bessarabia
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Bessarabia, round 1 : 3/4 hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 bomber moved from Bessarabia to Romania
1 bomber moved from Eastern Poland to Romania
3 fighters moved from Eastern Poland to Germany
2 tactical_bombers moved from Eastern Poland to Germany
2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Normandy Bordeaux
2 artilleries moved from France to Southern FrancePlace Units - Germans
1 armour and 4 infantry placed in Western Germany
2 cruisers and 1 transport placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 44 PUs (2 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansResearch Technology - Russians
Russians spend 0 on tech rolls
Russians roll 2 and gets 0 hitsPurchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 4 infantry moved from Ukraine to Bessarabia
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Buyant-Uhaa to Manchuria
1 tactical_bomber moved from Novgorod to BessarabiaCombat - Russians
Battle in Manchuria
Russians attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 aaGun
Battle in Bessarabia
Russians attack with 1 artillery, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Bessarabia, round 1 : 1/6 hits
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 1 : 0/2 hits
1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/6 hits
Germans roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits
Russians roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Bessarabia, round 3 : 1/6 hits
Germans roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Novgorod to Karelia
1 artillery moved from Belarus to Bryansk
2 aaGuns moved from Belarus to Bryansk
1 aaGun moved from Novgorod to Karelia
6 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Bessarabia to Bryansk
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
1 infantry moved from Dzavhan to Central Mongolia
2 infantry moved from Olgiy to KansuPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 3 and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 cruiser, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Japanese
3 infantry moved from Hunan to Kwangsi
4 artilleries moved from Hunan to Kwangsi
1 fighter moved from Hunan to Kwangsi
3 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Kiangsi to Kwangsi
2 tactical_bombers moved from Shantung to Kwangtung
1 bomber moved from Shantung to 6 Sea Zone
1 bomber moved from Kiangsi to Anhwe
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 44 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber
Americans defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 1 : 2/4 hits
Americans roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 6 Sea Zone, round 1 : 2/4 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
1 destroyer owned by the Americans and 1 cruiser owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 battleship, 1 cruiser and 2 transports in 6 Sea Zone, round 2 : 1/2 hits
1 battleship owned by the Americans , 1 cruiser owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
2 transports owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 50
Casualties for Japanese: 1 carrier
Casualties for Americans: 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 tactical_bomber in 45 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 cruiser and 1 transport in 45 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in 45 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 cruiser and 1 transport in 45 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 transport remaining. Battle score for attacker is 1
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 cruiser
Battle in Anhwe
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Anhwe, round 1 : 2/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 1 : 1/2 hits
1 artillery owned by the Chinese , 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Celebes
Battle in Kwangsi
Japanese attack with 5 artilleries, 1 fighter and 7 infantry
British defend with 1 infantry
Japanese roll dice for 5 artilleries, 1 fighter and 7 infantry in Kwangsi, round 1 : 2/13 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Celebes from Dutch, taking Kwangsi from Chinese with 5 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
1 fighter moved from Kwangsi to Kwangtung
1 bomber moved from Anhwe to Japan
1 fighter moved from 43 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
1 bomber moved from 6 Sea Zone to JapanPlace Units - Japanese
3 infantry placed in Kwangtung
1 cruiser, 1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 28 PUs; end with 29 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 1 and gets 0 hitsPurchase Units - Americans
Americans buy 2 battleships, 1 factory_minor, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 artillery moved from 95 Sea Zone to Southern Italy
1 armour moved from 95 Sea Zone to Southern Italy
3 fighters moved from Wake Island to 6 Sea Zone
1 bomber moved from Buyant-Uhaa to 6 Sea ZoneCombat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Southern Italy
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 6 infantry
Americans roll dice for 1 cruiser in Southern Italy, round 1 : 1/1 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Southern Italy, round 1 : 2/4 hits
Italians roll dice for 2 aaGuns, 1 bomber and 6 infantry in Southern Italy, round 1 : 4/7 hits
2 aaGuns owned by the Italians , 1 artillery owned by the Americans , 1 armour owned by the Americans , 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Italians win with 1 bomber and 5 infantry remaining. Battle score for attacker is -5
Casualties for Italians: 2 aaGuns and 1 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in 6 Sea Zone
Americans attack with 1 bomber and 3 fighters
Japanese defend with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 1 bomber and 3 fighters in 6 Sea Zone, round 1 : 1/4 hits
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 1 : 3/5 hits
3 fighters owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 bomber in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 4/4 hits
1 bomber owned by the Americans lost in 6 Sea Zone
Japanese win with 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -34
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 bomber and 3 fighters
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
2 fighters moved from 91 Sea Zone to United Kingdom
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
2 mech_infantrys moved from 86 Sea Zone to Brazil
2 destroyers moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 factory_minor placed in Korea
2 battleships placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
3 infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - British
1 armour moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour moved from 95 Sea Zone to Southern Italy
2 infantry moved from 95 Sea Zone to Southern Italy
1 artillery moved from 95 Sea Zone to Southern Italy
1 tactical_bomber moved from Syria to Southern Italy
1 fighter moved from Syria to Southern Italy
1 armour moved from Union of South Africa to Belgian Congo
1 artillery moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to CelebesCombat - British
Battle in 44 Sea Zone
British attack with 1 battleship, 1 destroyer and 1 transport
Japanese defend with 1 carrier, 1 cruiser, 1 fighter and 1 transport
British roll dice for 1 battleship, 1 destroyer and 1 transport in 44 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 transport in 44 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the British
1 carrier owned by the Japanese lost in 44 Sea Zone
British roll dice for 1 battleship, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 cruiser, 1 fighter and 1 transport in 44 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the Japanese and 1 destroyer owned by the British lost in 44 Sea Zone
British roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 1 transport in 44 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the British lost in 44 Sea Zone
1 transport owned by the British retreated to 42 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 carrier and 1 cruiser
Casualties for British: 1 battleship and 1 destroyer
Battle in Southern Italy
British attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Southern Italy, round 1 : 3/6 hits
Italians roll dice for 1 bomber and 5 infantry in Southern Italy, round 1 : 1/6 hits
1 infantry owned by the British , 1 bomber owned by the Italians and 2 infantry owned by the Italians lost in Southern Italy
British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Southern Italy, round 2 : 1/5 hits
Italians roll dice for 3 infantry in Southern Italy, round 2 : 0/3 hits
1 infantry owned by the Italians lost in Southern Italy
British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Southern Italy, round 3 : 1/5 hits
Italians roll dice for 2 infantry in Southern Italy, round 3 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern Italy
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Southern Italy, round 4 : 3/4 hits
Italians roll dice for 1 infantry in Southern Italy, round 4 : 0/1 hits
1 infantry owned by the Italians lost in Southern Italy
British captures 16PUs while taking Italians capital
British win, taking Southern Italy from Italians with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for British: 2 infantry
Casualties for Italians: 1 bomber and 5 infantry
1 fighter owned by the Japanese forced to land in CelebesNon Combat Move - British
1 fighter moved from Southern Italy to 95 Sea Zone
1 tactical_bomber moved from Southern Italy to 95 Sea Zone
2 infantry moved from Tanganyika Territory to 72 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Ethiopia to Egypt
2 infantry moved from Persia to Iraq
1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 fighter moved from Syria to Egypt
3 destroyers moved from 91 Sea Zone to 95 Sea Zone
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 aaGun moved from India to 39 Sea Zone
1 aaGun and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 aaGun moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
2 infantry moved from French Indo China to Yunnan
1 fighter moved from Yunnan to Borneo
1 infantry moved from Siam to French Indo ChinaPlace Units - British
4 destroyers placed in 110 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 53 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
2 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Some Units in India change ownership: 2 armour and 1 mech_infantry -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - Italians
1 artillery moved from Tunisia to Algeria
1 infantry moved from Tunisia to Algeria
1 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 fighter moved from Libya to Southern Italy
3 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Alexandria to Tobruk
1 artillery moved from Alexandria to Tobruk
1 armour moved from Alexandria to Tobruk
2 infantry moved from Bulgaria to RomaniaCombat - Italians
Battle in Algeria
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 1 : 1/2 hits
French roll dice for 1 infantry in Algeria, round 1 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Algeria from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Southern Italy
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern Italy, round 1 : 0/3 hits
British roll dice for 1 armour and 1 artillery in Southern Italy, round 1 : 1/2 hits
1 infantry owned by the Italians lost in Southern Italy
Italians roll dice for 1 artillery and 1 fighter in Southern Italy, round 2 : 2/2 hits
British roll dice for 1 armour and 1 artillery in Southern Italy, round 2 : 1/2 hits
1 armour owned by the British , 1 fighter owned by the Italians and 1 artillery owned by the British lost in Southern Italy
Italians win, taking Southern Italy from British with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 1 armour and 1 artillery
Casualties for Italians: 1 fighter and 1 infantryNon Combat Move - Italians
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 airfield and 1 destroyer; Remaining resources: 1 PUs;Combat Move - ANZAC
2 fighters moved from Guam to 44 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
3 infantry moved from 33 Sea Zone to Caroline IslandsCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Caroline Islands, round 1 : 0/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 1/2 hits
1 infantry owned by the ANZAC lost in Caroline Islands
ANZAC roll dice for 1 artillery and 2 infantry in Caroline Islands, round 2 : 2/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits
2 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits
1 artillery owned by the ANZAC lost in Caroline Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for ANZAC: 1 artillery and 3 infantryNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 1 infantry
EDIT: Adding units owned by ANZAC to Alexandria: 1 infantry
EDIT: Changing ownership of Alexandria from Italians to British
EDIT: Turning off Edit Mode
2 fighters moved from 44 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from Yunnan to HunanPlace Units - ANZAC
1 airfield placed in Java
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Alexandria
1 fighter moved from Gibraltar to Algeria
1 destroyer moved from 91 Sea Zone to 110 Sea ZoneCombat - French
Battle in Algeria
French attack with 1 fighter
Italians defend with 1 artillery
French roll dice for 1 fighter in Algeria, round 1 : 1/1 hits
Italians roll dice for 1 artillery in Algeria, round 1 : 0/1 hits
1 artillery owned by the Italians lost in Algeria
French win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - French
1 fighter moved from Algeria to GibraltarTurn Complete - French
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Germans
Germans buy 4 artilleries, 9 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
8 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 bomber moved from Romania to Bessarabia
1 armour moved from Eastern Poland to Bessarabia
4 armour moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Belarus
4 infantry moved from Eastern Poland to Western Ukraine
3 artilleries moved from Eastern Poland to Western Ukraine
1 bomber moved from Romania to Bessarabia
1 fighter moved from Poland to Belarus
1 fighter moved from Germany to Norway
1 tactical_bomber moved from Germany to Norway
1 mech_infantry moved from Eastern Poland to Bulgaria
1 fighter moved from Germany to Bulgaria
4 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bulgaria
1 tactical_bomber moved from Western Germany to Bulgaria
1 tactical_bomber moved from Western Germany to Southern France
1 fighter moved from Germany to Southern France
2 infantry moved from Holland Belgium to Western GermanyCombat - Germans
Battle in Belarus
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 armour, 2 bombers and 4 infantry
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 armour, 2 bombers and 4 infantry in Bessarabia, round 1 : 1/7 hits
Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 1 : 0/4 hits
1 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 1 armour, 2 bombers and 4 infantry in Bessarabia, round 2 : 3/7 hits
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour, 2 bombers and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Western Ukraine
Germans attack with 4 armour, 3 artilleries and 4 infantry
Russians defend with 2 infantry
Germans roll dice for 4 armour, 3 artilleries and 4 infantry in Western Ukraine, round 1 : 4/11 hits
Russians roll dice for 2 infantry in Western Ukraine, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 4 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 1 artillery and 8 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 8 infantry in Baltic States, round 1 : 3/9 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Bessarabia to Germany
1 bomber moved from Bessarabia to Greater Southern Germany
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Belarus to PolandPlace Units - Germans
1 transport placed in 112 Sea Zone
3 artilleries placed in Western Germany
1 artillery and 9 infantry placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 1 and gets 0 hitsPurchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Karelia to Finland
1 artillery moved from Novgorod to Belarus
2 infantry moved from Novgorod to Belarus
1 artillery, 6 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Manchuria to Korea
2 infantry moved from Buyant-Uhaa to Manchuria
1 infantry moved from Central Mongolia to Buyant-Uhaa
2 infantry moved from Kansu to NovosibirskCombat - Russians
Battle in Finland
Russians attack with 4 infantry
Germans defend with 2 infantry
Russians roll dice for 4 infantry in Finland, round 1 : 0/4 hits
Germans roll dice for 2 infantry in Finland, round 1 : 0/2 hits
Russians roll dice for 4 infantry in Finland, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Finland, round 2 : 2/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians roll dice for 2 infantry in Finland, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Finland, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Finland, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Finland
Russians roll dice for 1 infantry in Finland, round 5 : 0/1 hits
Germans roll dice for 1 infantry in Finland, round 5 : 1/1 hits
1 infantry owned by the Russians lost in Finland
Germans win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 1 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 1 : 0/2 hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 1/3 hits
Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Western Ukraine
Russians attack with 2 artilleries, 8 infantry and 1 tactical_bomber
Germans defend with 4 armour, 3 artilleries and 3 infantry
Russians roll dice for 2 artilleries, 8 infantry and 1 tactical_bomber in Western Ukraine, round 1 : 1/11 hits
Germans roll dice for 4 armour, 3 artilleries and 3 infantry in Western Ukraine, round 1 : 4/10 hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
4 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Ukraine
Germans win with 4 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 aaGun moved from Novgorod to Belarus
1 aaGun moved from Karelia to Novgorod
7 infantry moved from Russia to Bryansk
1 aaGun moved from Bryansk to Ukraine
1 tactical_bomber moved from Western Ukraine to RussiaPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 4 and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 battleship and 1 transport; Remaining resources: 2 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
7 infantry moved from Kwangsi to Kwangtung
5 artilleries moved from Kwangsi to Kwangtung
1 bomber moved from Japan to 33 Sea Zone
1 fighter moved from Celebes to Kwangtung
1 bomber moved from Japan to Korea
1 fighter moved from Japan to Korea
1 tactical_bomber moved from Japan to KoreaCombat - Japanese
Battle in Korea
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry; Americans defend with 1 artillery, 1 factory_minor and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 1 : 2/2 hits
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 1 : 2/5 hits
Americans roll dice for 1 artillery and 2 infantry in Korea, round 1 : 1/3 hits
1 infantry owned by the Russians , 1 artillery owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 destroyer and 2 transports
Japanese roll dice for 1 bomber in 33 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 destroyer and 2 transports in 33 Sea Zone, round 1 : 1/1 hits
1 bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 33 Sea Zone
ANZAC win with 2 transports remaining. Battle score for attacker is -4
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 bomber moved from Korea to Kwangtung
1 fighter moved from Korea to Japan
1 tactical_bomber moved from Korea to JapanPlace Units - Japanese
1 battleship and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 27 PUs; end with 29 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Jet PowerActivate Technology - Americans
Americans activating Jet PowerPurchase Units - Americans
Americans buy 1 bomber and 6 fighters; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 95 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 112 Sea Zone
Americans attack with 2 destroyers and 2 fighters
Germans defend with 1 carrier, 3 cruisers, 1 destroyer, 1 submarine and 4 transports
Germans roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 destroyers and 2 fighters in 112 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 3 cruisers, 1 destroyer and 4 transports in 112 Sea Zone, round 1 : 2/5 hits
2 destroyers owned by the Americans lost in 112 Sea Zone
1 submarine owned by the Germans Submerged
Americans roll dice for 2 fighters in 112 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 carrier, 3 cruisers, 1 destroyer and 4 transports in 112 Sea Zone, round 2 : 1/5 hits
1 fighter owned by the Americans and 1 destroyer owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 fighter in 112 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 carrier, 3 cruisers and 4 transports in 112 Sea Zone, round 3 : 2/4 hits
1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
Germans win with 1 carrier, 2 cruisers and 4 transports remaining. Battle score for attacker is -16
Casualties for Germans: 1 cruiser and 1 destroyer
Casualties for Americans: 2 destroyers and 2 fightersNon Combat Move - Americans
3 infantry moved from Brazil to 86 Sea Zone
1 armour moved from Brazil to 86 Sea Zone
2 mech_infantrys moved from Brazil to 86 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 86 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 artilleries moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 battleships, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 bomber and 6 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
2 artilleries and 2 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
4 artilleries moved from Yunnan to Kwangsi
4 infantry moved from Yunnan to KwangsiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Kwangsi
3 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - British
2 fighters moved from United Kingdom to 112 Sea Zone
4 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
1 armour moved from 95 Sea Zone to Southern Italy
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to CelebesCombat - British
Battle in 112 Sea Zone
British attack with 4 destroyers and 2 fighters
Germans defend with 1 carrier, 2 cruisers, 1 submarine and 4 transports
Germans roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
British roll dice for 4 destroyers and 2 fighters in 112 Sea Zone, round 1 : 2/6 hits
Germans roll dice for 1 carrier, 2 cruisers and 4 transports in 112 Sea Zone, round 1 : 2/3 hits
1 carrier owned by the Germans , 1 submarine owned by the Germans and 2 destroyers owned by the British lost in 112 Sea Zone
British roll dice for 2 destroyers and 2 fighters in 112 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 2 cruisers and 4 transports in 112 Sea Zone, round 2 : 1/2 hits
2 cruisers owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
4 transports owned by the Germans lost in 112 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 50
Casualties for Germans: 1 carrier, 2 cruisers, 1 submarine and 4 transports
Casualties for British: 3 destroyers
Battle in Southern Italy
British attack with 1 armour and 1 infantry
Italians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 cruiser in Southern Italy, round 1 : 1/1 hits
Italians roll dice for 1 artillery in Southern Italy, round 1 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Southern Italy
British captures 11PUs while taking Italians capital
British win, taking Southern Italy from Italians with 1 armour remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Celebes
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in Celebes, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Celebes, round 1 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Celebes
British win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantryNon Combat Move - British
1 aaGun moved from Sumatra to 41 Sea Zone
1 aaGun and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 aaGun and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 aaGun moved from 43 Sea Zone to Borneo
1 infantry moved from French Indo China to Kwangsi
7 infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from India to Yunnan
2 armour moved from India to Yunnan
1 aaGun moved from Yunnan to Kwangsi
1 aaGun moved from India to Burma
1 fighter moved from Borneo to Guam
4 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 mech_infantry moved from Trans-Jordan to Alexandria
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Belgian Congo to Egypt
2 infantry moved from Iraq to Trans-Jordan
1 tactical_bomber moved from 92 Sea Zone to United Kingdom
2 fighters moved from 112 Sea Zone to United Kingdom
1 fighter moved from Egypt to 92 Sea Zone
2 transports moved from 95 Sea Zone to 92 Sea ZonePlace Units - British
1 artillery and 1 fighter placed in United Kingdom
4 destroyers and 1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 47 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
1 submarine and 1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 submarine and 1 transport -
what on niggers earth?!
1 submarine owned by the Germans Submerged
shoulda left him up to take a hit instead of the cruiser!
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - Italians
2 infantry moved from Romania to Yugoslavia
1 armour moved from Romania to Northern ItalyNon Combat Move - Italians
Turn Complete - Italians
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Hunan to Kiangsi
2 transports moved from 33 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
2 fighters moved from Java to GuamNon Combat Move - ANZAC
2 aaGuns moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsSummary Text: Connection reset by peer: socket write error
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Gibraltar to United Kingdom
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea ZoneCombat - French
Battle in 125 Sea Zone
French attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
French roll dice for 1 destroyer in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits
French roll dice for 1 destroyer in 125 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the French and 1 submarine owned by the Germans lost in 125 Sea Zone
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for French: 1 destroyerNon Combat Move - French
Turn Complete - French
Summary Text: Connection reset by peer: socket write error