@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
C V C 2
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 factory_minor placed in KwangtungTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Units Change Ownership
Some Units in Kwangtung change ownership: 1 harbour
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Algeria to Morocco
1 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia
1 artillery moved from Algeria to Morocco
1 armour moved from Slovakia Hungary to Greater Southern Germany
Germans take Greater Southern Germany from RussiansCombat - Italians
Battle in Southern Italy
Italians attack with 2 artilleries and 1 infantry
British defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Italians roll dice for 2 artilleries and 1 infantry in Southern Italy, round 1 : 1/3 hits
British roll dice for 1 armour in Southern Italy, round 1 : 0/1 hits
1 armour owned by the British lost in Southern Italy
Italians win, taking Southern Italy from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 97 Sea Zone
Italians attack with 1 submarine
British defend with 1 battleship, 1 cruiser and 2 transports
Italians roll dice for 1 submarine in 97 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 battleship, 1 cruiser and 2 transports in 97 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Italians lost in 97 Sea Zone
British win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarineNon Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Italians collect 10 PUs (3 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - ANZAC
ANZAC repair 3 damage on 3 factory_minors; Remaining resources: 26 PUs;
ANZAC buy 1 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
1 unit repaired.Non Combat Move - ANZAC
1 aaGun and 3 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 62 Sea Zone to 33 Sea Zone
1 aaGun and 3 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Philippines to Kiangsi
2 armour and 1 mech_infantry moved from French Indo China to KiangsiPlace Units - ANZAC
1 armour and 2 mech_infantrys placed in French Indo China
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - French
1 infantry moved from Tobruk to Libya
French take Libya from Italians
1 infantry moved from Alexandria to TobrukCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Archangel to Novgorod
2 artilleries moved from Archangel to Novgorod
6 infantry moved from Belarus to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
3 transports moved from 114 Sea Zone to 113 Sea Zone
5 infantry moved from France to Southern France
3 armour moved from France to Southern France
1 tactical_bomber moved from France to Southern France
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to Holland Belgium
5 infantry moved from Germany to Slovakia Hungary
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 cruiser moved from 113 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 cruiser and 1 destroyer
British defend with 1 destroyer
Germans roll dice for 1 cruiser and 1 destroyer in 112 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer in 112 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 112 Sea Zone
Germans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Southern France
Germans attack with 3 armour, 5 infantry and 1 tactical_bomber
British defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
Germans roll dice for 3 armour, 5 infantry and 1 tactical_bomber in Southern France, round 1 : 2/9 hits
British roll dice for 1 artillery, 1 fighter and 7 infantry in Southern France, round 1 : 3/9 hits
2 infantry owned by the British and 3 infantry owned by the Germans lost in Southern France
Germans roll dice for 3 armour, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 3/6 hits
British roll dice for 1 artillery, 1 fighter and 5 infantry in Southern France, round 2 : 2/7 hits
3 infantry owned by the British and 2 infantry owned by the Germans lost in Southern France
Germans roll dice for 3 armour and 1 tactical_bomber in Southern France, round 3 : 2/4 hits
British roll dice for 1 artillery, 1 fighter and 2 infantry in Southern France, round 3 : 1/4 hits
2 infantry owned by the British and 1 armour owned by the Germans lost in Southern France
Germans roll dice for 2 armour and 1 tactical_bomber in Southern France, round 4 : 2/3 hits
British roll dice for 1 artillery and 1 fighter in Southern France, round 4 : 0/2 hits
1 artillery owned by the British and 1 fighter owned by the British lost in Southern France
Germans win, taking Southern France from British with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour and 5 infantry
Casualties for British: 1 artillery, 1 fighter and 7 infantry
Battle in Novgorod
Germans attack with 2 artilleries and 10 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 2 artilleries and 10 infantry in Novgorod, round 1 : 5/12 hits
Russians roll dice for 3 infantry in Novgorod, round 1 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 artilleries and 9 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 tactical_bomber moved from Southern France to Western GermanyPlace Units - Germans
10 infantry placed in Germany
Germans undo move 1.
2 infantry placed in Western Germany
1 bomber placed in Western Germany
8 infantry placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Russians
Russians buy 7 armour and 1 mech_infantry; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Russians
1 infantry moved from Yugoslavia to Albania
Russians take Albania from Italians
1 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Italians
2 infantry moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
13 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
5 infantry moved from Bryansk to Belarus
6 infantry moved from Western Ukraine to Eastern Poland
2 artilleries and 4 infantry moved from Romania to Slovakia HungaryCombat - Russians
Battle in Eastern Poland
Russians attack with 6 infantry
Germans defend with 1 infantry
Russians roll dice for 6 infantry in Eastern Poland, round 1 : 0/6 hits
Germans roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
Russians roll dice for 6 infantry in Eastern Poland, round 2 : 2/6 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 2 artilleries and 4 infantry
Germans defend with 5 infantry
Russians roll dice for 2 artilleries and 4 infantry in Slovakia Hungary, round 1 : 1/6 hits
Germans roll dice for 5 infantry in Slovakia Hungary, round 1 : 1/5 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 2 artilleries and 3 infantry in Slovakia Hungary, round 2 : 1/5 hits
Germans roll dice for 4 infantry in Slovakia Hungary, round 2 : 1/4 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 2 artilleries and 2 infantry in Slovakia Hungary, round 3 : 2/4 hits
Germans roll dice for 3 infantry in Slovakia Hungary, round 3 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 2 artilleries and 1 infantry in Slovakia Hungary, round 4 : 1/3 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 5 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
2 aaGuns moved from Romania to Slovakia Hungary
1 infantry moved from Bessarabia to Romania
3 infantry moved from Ukraine to Bessarabia
1 artillery and 9 infantry moved from Russia to Smolensk
1 artillery and 2 infantry moved from Volgograd to KazakhstanPlace Units - Russians
3 armour placed in Ukraine
4 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 55 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 aaGun, 3 armour and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 armour moved from Jehol to Korea
3 fighters moved from Japan to Korea
1 tactical_bomber moved from Japan to Korea
2 bombers moved from Kiangsu to 6 Sea Zone
1 mech_infantry moved from Shantung to Kiangsu
1 artillery moved from Anhwe to Kiangsu
2 mech_infantrys moved from Hopei to Kiangsu
2 artilleries moved from Hopei to Anhwe
4 infantry moved from Jehol to Anhwe
1 artillery moved from Suiyuyan to Kansu
2 armour moved from Timguska to Urals
4 infantry moved from Evenkiyskiy to Urals
1 infantry moved from Sakha to AmurCombat - Japanese
Battle in Urals
Japanese attack with 2 armour and 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 4 infantry in Urals, round 1 : 1/6 hits
Russians roll dice for 1 infantry in Urals, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Urals
Japanese win, taking Urals from Russians with 2 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 destroyer and 6 transports
Japanese roll dice for 2 bombers in 6 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer and 6 transports in 6 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 6 Sea Zone
6 transports owned by the Americans lost in 6 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 50
Casualties for Americans: 1 destroyer and 6 transports
Battle in Kansu
Japanese attack with 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery in Kansu, round 1 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Kansu, round 3 : 1/1 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 2 armour, 3 fighters and 1 tactical_bomber
Americans defend with 1 armour, 3 artilleries and 1 factory_minor
Japanese roll dice for 2 armour, 3 fighters and 1 tactical_bomber in Korea, round 1 : 4/6 hits
Americans roll dice for 1 armour and 3 artilleries in Korea, round 1 : 0/4 hits
3 artilleries owned by the Americans and 1 armour owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 2 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Americans: 1 armour and 3 artilleriesNon Combat Move - Japanese
2 bombers moved from 6 Sea Zone to Kiangsu
3 fighters moved from Korea to Kiangsu
1 tactical_bomber moved from Korea to KiangsuPlace Units - Japanese
1 aaGun and 1 armour placed in JapanTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 6 infantry, 2 mech_infantrys and 6 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 bomber and 6 fighters moved from Iwo Jima to Korea
4 carriers and 3 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to 91 Sea ZoneCombat - Americans
Battle in Korea
Americans attack with 1 bomber and 6 fighters
Japanese defend with 2 armour and 1 factory_minor
Americans roll dice for 1 bomber and 6 fighters in Korea, round 1 : 4/7 hits
Japanese roll dice for 2 armour in Korea, round 1 : 1/2 hits
2 armour owned by the Japanese and 1 bomber owned by the Americans lost in Korea
Americans win with 6 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 2 armour
Casualties for Americans: 1 bomber
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 harbour and 1 infantry
Americans roll dice for 1 battleship in Gibraltar, round 1 : 1/1 hits
Germans roll dice for 1 infantry in Gibraltar, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
6 fighters moved from Korea to 6 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
3 transports placed in 10 Sea Zone
2 armour, 3 infantry and 1 mech_infantry placed in Western United States
2 transports placed in 101 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry placed in Central United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kwangtung to Kiangsi
5 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 6 infantry
Japanese defend with 2 artilleries and 4 infantry
Chinese roll dice for 6 infantry in Anhwe, round 1 : 1/6 hits
Japanese roll dice for 2 artilleries and 4 infantry in Anhwe, round 1 : 4/6 hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe
2 infantry owned by the Chinese retreated to Hunan
Japanese win with 2 artilleries and 3 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Battle in Kansu
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 1 : 0/3 hits
Japanese roll dice for 1 artillery in Kansu, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 artillery moved from Shensi to HopeiPlace Units - Chinese
1 infantry placed in Kweichow
4 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 battleship and 1 cruiser moved from 97 Sea Zone to 93 Sea Zone
1 armour moved from Tobruk to Tunisia
1 artillery, 2 infantry and 3 mech_infantrys moved from Kiangsi to Anhwe
1 fighter moved from Formosa to Anhwe
1 artillery and 5 infantry moved from Burma to YunnanCombat - British
Battle in 93 Sea Zone
British attack with 1 battleship and 1 cruiser
Germans defend with 1 cruiser and 1 destroyer
British roll dice for 1 battleship and 1 cruiser in 93 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 cruiser in 93 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the British , 1 cruiser owned by the Germans and 1 destroyer owned by the Germans lost in 93 Sea Zone
British win, taking 93 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 8
Casualties for Germans: 1 cruiser and 1 destroyer
Casualties for British: 1 cruiser
Battle in Morocco
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 1 infantry in Morocco, round 1 : 1/2 hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 1 : 0/2 hits
1 infantry owned by the Italians lost in Morocco
British roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits
Italians roll dice for 1 artillery in Morocco, round 3 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Morocco, round 4 : 0/2 hits
Italians roll dice for 1 artillery in Morocco, round 4 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Morocco, round 5 : 2/2 hits
Italians roll dice for 1 artillery in Morocco, round 5 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Morocco
British win, taking Morocco from Italians with 1 artillery remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Tunisia
British attack with 1 armour
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour in Tunisia, round 1 : 1/1 hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 1 : 1/2 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Tunisia
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Battle in Anhwe
British attack with 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys
Japanese defend with 2 artilleries and 3 infantry
British roll dice for 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys in Anhwe, round 1 : 0/7 hits
Japanese roll dice for 2 artilleries and 3 infantry in Anhwe, round 1 : 1/5 hits
1 infantry owned by the British lost in Anhwe
British roll dice for 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys in Anhwe, round 2 : 2/6 hits
Japanese roll dice for 2 artilleries and 3 infantry in Anhwe, round 2 : 1/5 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Anhwe
British roll dice for 1 artillery, 1 fighter and 3 mech_infantrys in Anhwe, round 3 : 2/5 hits
Japanese roll dice for 2 artilleries and 1 infantry in Anhwe, round 3 : 2/3 hits
1 infantry owned by the Japanese , 2 mech_infantrys owned by the British and 1 artillery owned by the Japanese lost in Anhwe
British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Anhwe, round 4 : 2/3 hits
Japanese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 artilleries and 3 infantry
Casualties for British: 2 infantry and 2 mech_infantrysNon Combat Move - British
1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from Anhwe to Hopei
3 aaGuns moved from Kiangsi to Anhwe
1 mech_infantry moved from Kazakhstan to Kansu
2 transports moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 109 Sea Zone to 110 Sea ZonePlace Units - British
2 fighters placed in United Kingdom
2 transports placed in 110 Sea Zone
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in GreeceTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Place Units - UK_Pacific
2 armour and 1 mech_infantry placed in Kwangtung
1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Units Change Ownership
Some Units in India change ownership: 1 tactical_bomber
Some Units in Kwangtung change ownership: 2 armour and 1 mech_infantry -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Greater Southern Germany to Yugoslavia
Italians take Yugoslavia from Russians
1 armour moved from Yugoslavia to Northern ItalyCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 mech_infantry moved from Kiangsi to Shantung
Chinese take Shantung from Japanese
1 armour moved from Kiangsi to Chahar
Chinese take Chahar from Japanese
1 armour moved from Kiangsi to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 armour and 2 mech_infantrys moved from French Indo China to Hunan
2 fighters moved from Kiangsi to 6 Sea Zone
1 fighter moved from Kiangsi to 6 Sea Zone
1 bomber moved from New South Wales to Wake Island
1 carrier and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 22 Sea Zone from JapaneseCombat - ANZAC
Battle in KoreaNon Combat Move - ANZAC
1 aaGun and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to KoreaPlace Units - ANZAC
2 armour and 1 mech_infantry placed in French Indo China
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Combat Move - French
1 infantry moved from Tobruk to LibyaNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 2 fighters and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 armour moved from Southern France to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Greece
1 armour moved from Southern France to Normandy Bordeaux
8 infantry moved from Germany to PolandCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 armour, 2 infantry and 1 tactical_bomber
British defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 2 armour, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 : 1/5 hits
British roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 1 : 2/4 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 armour and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/3 hits
British roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour and 1 tactical_bomber in Normandy Bordeaux, round 3 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits
1 armour owned by the Germans lost in Normandy Bordeaux
retreated to Normandy Bordeaux
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 2 armour and 2 infantry
Casualties for British: 2 infantry
Strategic bombing raid in Greece
AA guns fire in Greece : 0/1 hits
Bombing raid in Greece rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Greece causes 4 damage total.Non Combat Move - Germans
1 bomber moved from Greece to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to FrancePlace Units - Germans
3 infantry placed in Novgorod
5 infantry placed in Germany
1 infantry placed in France
1 infantry placed in Southern France
2 fighters placed in Western Germany
Germans undo move 4.
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6
Germans collect 34 PUs; end with 34 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 39 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - Russians
Russians buy 7 armour and 3 mech_infantrys; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Russians
3 infantry moved from Novosibirsk to Urals
4 armour and 1 mech_infantry moved from Russia to Urals
1 infantry moved from Novosibirsk to Urals
18 infantry moved from Belarus to Novgorod
1 infantry moved from Archangel to Novgorod
1 infantry moved from Albania to Yugoslavia
Russians take Yugoslavia from Italians
1 infantry moved from Bulgaria to Yugoslavia
1 artillery moved from Slovakia Hungary to Greater Southern Germany
Russians take Greater Southern Germany from Germans
1 infantry moved from Eastern Poland to Baltic States
Russians take Baltic States from GermansCombat - Russians
Battle in Urals
Russians attack with 4 armour, 4 infantry and 1 mech_infantry
Japanese defend with 2 armour and 4 infantry
Russians roll dice for 4 armour, 4 infantry and 1 mech_infantry in Urals, round 1 : 3/9 hits
Japanese roll dice for 2 armour and 4 infantry in Urals, round 1 : 0/6 hits
3 infantry owned by the Japanese lost in Urals
Russians roll dice for 4 armour, 4 infantry and 1 mech_infantry in Urals, round 2 : 2/9 hits
Japanese roll dice for 2 armour and 1 infantry in Urals, round 2 : 1/3 hits
1 infantry owned by the Russians , 1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Urals
Russians roll dice for 4 armour, 3 infantry and 1 mech_infantry in Urals, round 3 : 4/8 hits
Japanese roll dice for 1 armour in Urals, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Urals
Russians win, taking Urals from Japanese with 4 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 18
Casualties for Japanese: 2 armour and 4 infantry
Casualties for Russians: 2 infantry
Battle in Novgorod
Russians attack with 19 infantry
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 12 infantry
Russians roll dice for 19 infantry in Novgorod, round 1 : 1/19 hits
Germans roll dice for 2 artilleries and 12 infantry in Novgorod, round 1 : 4/14 hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
15 infantry owned by the Russians retreated to Belarus
Germans win with 2 artilleries and 11 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 artillery and 8 infantry moved from Smolensk to Belarus
1 artillery and 2 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Romania to Slovakia Hungary
1 artillery moved from Slovakia Hungary to Eastern Poland
2 aaGuns moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Bessarabia to Eastern Poland
3 armour moved from Ukraine to Eastern PolandPlace Units - Russians
3 armour placed in Ukraine
4 armour and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 44 PUs; end with 45 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 68 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - Japanese
Japanese buy 3 fighters and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 mech_infantrys moved from Kiangsu to Shantung
1 artillery moved from Kiangsu to Shantung
1 infantry moved from Amur to Korea
2 bombers moved from Kiangsu to Korea
6 fighters moved from Kiangsu to Korea
4 tactical_bombers moved from Kiangsu to Korea
1 infantry moved from Soviet Far East to SiberiaCombat - Japanese
Battle in Shantung
Japanese attack with 1 artillery and 3 mech_infantrys
ANZAC defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 3 mech_infantrys in Shantung, round 1 : 1/4 hits
Chinese roll dice for 1 mech_infantry in Shantung, round 1 : 0/1 hits
1 mech_infantry owned by the ANZAC lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantry
Battle in Korea
Japanese attack with 2 bombers, 6 fighters, 1 infantry and 4 tactical_bombers
ANZAC defend with 1 aaGun, 1 factory_minor and 3 infantry
AA guns fire in Korea : 1/3 hits
1 fighter owned by the Japanese lost in Korea
Japanese roll dice for 2 bombers, 5 fighters, 1 infantry and 4 tactical_bombers in Korea, round 1 : 8/12 hits
ANZAC roll dice for 1 aaGun and 3 infantry in Korea, round 1 : 2/3 hits
3 infantry owned by the ANZAC , 1 tactical_bomber owned by the Japanese , 1 aaGun owned by the ANZAC and 1 fighter owned by the Japanese lost in Korea
Japanese win, taking Korea from ANZAC with 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -18
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Casualties for ANZAC: 1 aaGun and 3 infantryNon Combat Move - Japanese
2 bombers moved from Korea to Japan
3 tactical_bombers moved from Korea to Manchuria
4 fighters moved from Korea to ManchuriaPlace Units - Japanese
3 fighters and 7 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,2,6,5,6,6,3,2,2,1,1,2,3,3,6,1,3,4,2,5,6
Japanese collect 18 PUs (11 lost to blockades); end with 18 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - Americans
Americans buy 3 battleships, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 battleship, 1 carrier and 2 fighters moved from 91 Sea Zone to 93 Sea ZoneCombat - Americans
Battle in Southern FranceNon Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
3 battleships placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Suiyuyan to Chahar
1 artillery and 1 infantry moved from Kansu to Suiyuyan
1 artillery and 5 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Anhwe
2 infantry moved from Hunan to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
6 infantry placed in JeholTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Combat Move - British
1 unit repaired.
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Southern Italy
2 transports moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from Greece to 97 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 95 Sea Zone
1 battleship moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 2 infantry moved from 95 Sea Zone to Southern Italy
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 126 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 126 Sea Zone to Norway
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 artillery and 1 mech_infantry moved from Anhwe to Shantung
1 fighter moved from Hopei to ShantungCombat - British
Battle in Norway
British attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 2 infantry in Norway, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Norway, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Shantung
British attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 3 mech_infantrys
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Shantung, round 1 : 2/5 hits
Japanese roll dice for 1 artillery and 3 mech_infantrys in Shantung, round 1 : 1/4 hits
1 infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Shantung
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Shantung, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Shantung, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Shantung
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Shantung, round 3 : 1/4 hits
Japanese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Shantung
British win, taking Shantung from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 artillery and 3 mech_infantrys
Casualties for British: 1 infantry
Battle in Southern Italy
British attack with 2 artilleries and 2 infantry
Italians defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
British roll dice for 1 battleship in Southern Italy, round 1 : 1/1 hits
British roll dice for 2 artilleries and 2 infantry in Southern Italy, round 1 : 2/4 hits
Italians roll dice for 2 artilleries, 1 fighter and 1 infantry in Southern Italy, round 1 : 2/4 hits
2 infantry owned by the British , 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
British roll dice for 2 artilleries in Southern Italy, round 2 : 0/2 hits
Italians roll dice for 1 fighter in Southern Italy, round 2 : 1/1 hits
1 artillery owned by the British lost in Southern Italy
British roll dice for 1 artillery in Southern Italy, round 3 : 1/1 hits
Italians roll dice for 1 fighter in Southern Italy, round 3 : 1/1 hits
1 fighter owned by the Italians and 1 artillery owned by the British lost in Southern Italy
Italians win with no units remaining. Battle score for attacker is 7
Casualties for British: 2 artilleries and 2 infantry
Casualties for Italians: 2 artilleries, 1 fighter and 1 infantryNon Combat Move - British
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 126 Sea Zone
1 tactical_bomber moved from India to Syria
1 fighter moved from Shantung to Jehol
3 aaGuns moved from Anhwe to Jehol
1 mech_infantry moved from Kansu to Dzavhan
1 artillery and 5 infantry moved from Yunnan to Kweichow
2 armour and 1 mech_infantry moved from Kwangtung to Anhwe
2 destroyers moved from 35 Sea Zone to 19 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Greece
1 artillery and 2 infantry placed in Normandy Bordeaux
2 artilleries and 3 infantry placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs