japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
C V C 2
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 armour, 1 cruiser and 2 destroyers; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 22 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to 20 Sea Zone
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
1 artillery moved from Suiyuyan to Kansu
1 armour moved from Suiyuyan to Kansu
2 artilleries moved from Jehol to Chahar
2 mech_infantrys moved from Jehol to Chahar
3 armour moved from Jehol to Kiangsu
1 mech_infantry moved from Jehol to Kiangsu
1 infantry moved from Kiangsi to Kiangsu
3 infantry moved from Kiangsi to Kiangsu
3 artilleries moved from Kiangsi to Kiangsu
1 bomber moved from Kwangtung to French Indo China
1 bomber moved from Kwangtung to French Indo China
4 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yakut S.S.R. to Timguska
Japanese take Timguska from Russians
5 infantry moved from Korea to ManchuriaCombat - Japanese
Battle in Chahar
Japanese attack with 2 artilleries and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 mech_infantrys in Chahar, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 fighter and 2 submarines
Americans defend with 1 battleship and 1 transport
Japanese roll dice for 2 submarines in 20 Sea Zone, round 1 : 1/2 hits
1 battleship owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 1 fighter in 20 Sea Zone, round 1 : 1/1 hits
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 fighter and 2 submarines remaining. Battle score for attacker is 27
Casualties for Americans: 1 battleship and 1 transport
Battle in Kansu
Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kansu, round 1 : 3/4 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Strategic bombing raid in French Indo China
AA guns fire in French Indo China : 0/2 hits
Bombing raid in French Indo China rolls: 6,3 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.Non Combat Move - Japanese
2 bombers moved from French Indo China to Kwangtung
1 fighter moved from 20 Sea Zone to KwangtungPlace Units - Japanese
1 cruiser and 2 destroyers placed in 6 Sea Zone
2 armour placed in KoreaTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Americans
Americans buy 3 carriers and 4 destroyers; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 bomber moved from Philippines to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
6 fighters moved from Western United States to Midway
2 fighters moved from Western United States to 25 Sea Zone
1 carrier moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 17 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 17 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber in 17 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 17 Sea Zone to Midway
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 28 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
3 carriers and 3 destroyers placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2,4,4
Americans collect 55 PUs (1 lost to blockades); end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to KwangsiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Shensi
3 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - British
1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from Alexandria to 98 Sea Zone
1 fighter moved from Malta to Southern France
1 tactical_bomber moved from Cyprus to Southern France
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 armour moved from Ethiopia to Egypt
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
4 infantry moved from French Indo China to Kwangsi
1 artillery and 6 infantry moved from Yunnan to Kwangsi
1 infantry moved from Hunan to Kwangsi
3 mech_infantrys moved from Yunnan to Hunan
1 fighter moved from Philippines to GuamCombat - British
Battle in GreeceNon Combat Move - British
1 armour moved from Italian Somaliland to 76 Sea Zone
1 armour and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour moved from 81 Sea Zone to Egypt
2 aaGuns moved from Yunnan to Kwangsi
2 destroyers moved from 39 Sea Zone to 37 Sea ZonePlace Units - British
3 infantry placed in Southern France
3 destroyers and 1 submarine placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
British collect 36 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Place Units - UK_Pacific
1 artillery and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Some Units in India change ownership: 1 artillery and 5 infantry -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Romania to Slovakia Hungary
Germans take Slovakia Hungary from Russians
2 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Non Combat Move - Italians
2 infantry moved from Morocco to Algeria
2 artilleries moved from Morocco to AlgeriaPlace Units - Italians
1 artillery placed in Northern Italy
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC repair 6 damage on 6 factory_minors; Remaining resources: 25 PUs;
ANZAC buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 transports moved from 33 Sea Zone to 62 Sea Zone
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
3 fighters moved from Yunnan to PhilippinesCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 armour and 1 mech_infantry placed in French Indo China
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - French
1 infantry moved from Alexandria to Tobruk
French take Tobruk from Italians
1 infantry moved from Egypt to AlexandriaCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 1 cruiser, 1 destroyer and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
4 infantry moved from Vologda to Archangel
2 artilleries moved from Vologda to Archangel
6 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 infantry moved from Holland Belgium to France
1 infantry moved from Western Germany to France
2 armour moved from Germany to France
1 transport moved from 112 Sea Zone to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from 115 Sea Zone to Novgorod
1 transport moved from 110 Sea Zone to 105 Sea Zone
1 infantry moved from Normandy Bordeaux to 105 Sea Zone
1 infantry and 1 transport moved from 105 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to GibraltarCombat - Germans
Battle in Archangel
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 4 infantry in Archangel, round 1 : 1/6 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Battle in Novgorod
Germans attack with 1 artillery and 1 infantry
Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 1 : 2/2 hits
Russians roll dice for 2 aaGuns and 1 artillery in Novgorod, round 1 : 1/1 hits
1 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits
Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits
Germans roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits
Russians roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits
Germans roll dice for 1 artillery in Novgorod, round 4 : 1/1 hits
Russians roll dice for 1 artillery in Novgorod, round 4 : 1/1 hits
1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
Russians win, taking Norway from Russians with no units remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 aaGuns and 1 artillery
Battle in 110 Sea Zone
Germans attack with 2 submarines, 1 tactical_bomber and 2 transports
British defend with 3 destroyers and 1 submarine
British roll dice for 1 submarine in 110 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 tactical_bomber in 110 Sea Zone, round 1 : 1/1 hits
British roll dice for 3 destroyers in 110 Sea Zone, round 1 : 1/3 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
2 transports owned by the Germans retreated to 112 Sea Zone
British win with 2 destroyers and 1 submarine remaining. Battle score for attacker is -4
Casualties for Germans: 2 submarines
Casualties for British: 1 destroyer
Battle in GibraltarNon Combat Move - Germans
1 tactical_bomber moved from 110 Sea Zone to France
2 transports moved from 112 Sea Zone to 114 Sea ZonePlace Units - Germans
2 infantry placed in Western Germany
5 infantry placed in Germany
1 cruiser and 1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 37 PUs; end with 37 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Russians
Russians buy 2 artilleries and 17 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 infantry moved from Greater Southern Germany to Yugoslavia
Russians take Yugoslavia from Italians
2 artilleries and 8 infantry moved from Bessarabia to Romania
1 infantry moved from Russia to Vologda
Russians take Vologda from GermansCombat - Russians
Battle in Romania
Russians attack with 2 artilleries and 8 infantry
Germans defend with 2 armour, 2 artilleries and 1 infantry; Italians defend with 2 infantry
Russians roll dice for 2 artilleries and 8 infantry in Romania, round 1 : 3/10 hits
Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Romania, round 1 : 1/7 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 2 infantry owned by the Italians lost in Romania
Russians roll dice for 2 artilleries and 7 infantry in Romania, round 2 : 2/9 hits
Germans roll dice for 2 armour and 2 artilleries in Romania, round 2 : 2/4 hits
2 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Romania
Russians roll dice for 2 artilleries and 5 infantry in Romania, round 3 : 2/7 hits
Germans roll dice for 2 armour in Romania, round 3 : 0/2 hits
2 armour owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 2 armour, 2 artilleries and 1 infantry
Casualties for Russians: 3 infantry
Casualties for Italians: 2 infantryNon Combat Move - Russians
2 aaGuns moved from Bessarabia to Romania
6 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Samara
1 infantry moved from Evenkiyskiy to Urals
5 infantry moved from Rostov to Bryansk
9 infantry moved from Russia to Smolensk
1 infantry moved from Volgograd to KazakhstanPlace Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery and 9 infantry placed in Russia
3 infantry placed in Volgograd
Russians undo move 4.
Russians undo move 2.
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 47 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Japan to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 cruiser moved from 6 Sea Zone to 33 Sea Zone
2 submarines moved from 20 Sea Zone to 33 Sea Zone
5 infantry moved from Manchuria to Jehol
2 armour moved from Korea to Jehol
4 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
4 infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsu to Shantung
1 artillery moved from Kiangsu to Anhwe
2 artilleries moved from Kiangsu to Kiangsi
3 armour moved from Kiangsu to Kiangsi
1 bomber moved from Kwangtung to Hopei
2 mech_infantrys moved from Chahar to Hopei
2 artilleries moved from Chahar to Hopei
1 mech_infantry moved from Kansu to Suiyuyan
1 artillery moved from Kansu to Suiyuyan
1 armour moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
1 bomber moved from Kwangtung to French Indo China
1 fighter moved from Kwangtung to Korea
1 fighter moved from Kwangtung to Korea
2 fighters moved from Kwangtung to Shantung
1 fighter moved from Kwangtung to Anhwe
1 tactical_bomber moved from Kwangtung to Anhwe
1 tactical_bomber moved from Kwangtung to Kiangsi
1 tactical_bomber moved from Kwangtung to KiangsiCombat - Japanese
Battle in Shantung
Japanese attack with 2 fighters and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 1 mech_infantry in Shantung, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Shantung, round 1 : 0/1 hits
1 infantry owned by the British lost in Shantung
Japanese win, taking Shantung from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hopei
Japanese attack with 2 artilleries, 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 bomber and 2 mech_infantrys in Hopei, round 1 : 3/5 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 artilleries, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 2 armour and 5 infantry
British defend with 1 infantry
Japanese roll dice for 2 armour and 5 infantry in Jehol, round 1 : 2/7 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 armour and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Anhwe, round 1 : 3/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Suiyuyan, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 3 armour, 2 artilleries, 4 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 3 armour, 2 artilleries, 4 infantry and 2 tactical_bombers in Kiangsi, round 1 : 6/11 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 3 armour, 2 artilleries, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 cruiser, 2 destroyers and 3 submarines
ANZAC defend with 1 carrier, 1 cruiser, 2 destroyers and 2 submarines
Japanese roll dice for 3 submarines in 33 Sea Zone, round 1 : 1/3 hits
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 cruiser and 2 destroyers in 33 Sea Zone, round 1 : 1/3 hits
ANZAC roll dice for 1 carrier, 1 cruiser and 2 destroyers in 33 Sea Zone, round 1 : 2/4 hits
2 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser and 2 destroyers in 33 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 carrier, 1 cruiser and 2 destroyers in 33 Sea Zone, round 2 : 1/4 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 cruiser and 2 destroyers in 33 Sea Zone, round 3 : 1/3 hits
Units damaged: 1 carrier owned by the ANZAC
ANZAC roll dice for 1 carrier, 1 cruiser and 1 destroyer in 33 Sea Zone, round 3 : 1/3 hits
1 destroyer owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 cruiser and 1 destroyer in 33 Sea Zone, round 4 : 1/2 hits
ANZAC roll dice for 1 carrier, 1 cruiser and 1 destroyer in 33 Sea Zone, round 4 : 1/3 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 cruiser in 33 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 carrier and 1 cruiser in 33 Sea Zone, round 5 : 0/2 hits
Japanese roll dice for 1 cruiser in 33 Sea Zone, round 6 : 0/1 hits
ANZAC roll dice for 1 carrier and 1 cruiser in 33 Sea Zone, round 6 : 2/2 hits
1 cruiser owned by the Japanese lost in 33 Sea Zone
ANZAC win with 1 carrier and 1 cruiser remaining. Battle score for attacker is -18
Casualties for Japanese: 1 cruiser, 2 destroyers and 3 submarines
Casualties for ANZAC: 2 destroyers and 2 submarines
Battle in 16 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Strategic bombing raid in French Indo China
AA guns fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in French Indo China causes 3 damage total.Non Combat Move - Japanese
1 bomber moved from French Indo China to Kiangsu
1 fighter moved from Anhwe to Kiangsu
1 tactical_bomber moved from Anhwe to Kiangsu
2 fighters moved from Shantung to Kiangsu
1 bomber moved from Hopei to Kiangsu
1 tactical_bomber moved from 16 Sea Zone to Japan
1 aaGun moved from Manchuria to Korea
2 tactical_bombers moved from Kiangsi to KiangsuPlace Units - Japanese
8 infantry placed in Japan
1 artillery and 3 infantry placed in Korea
Japanese undo move 1.
3 infantry placed in Korea
5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total -
Scramble Rambo?
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no ta
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 bomber moved from Midway to Korea
2 fighters moved from 25 Sea Zone to Korea
6 fighters moved from Midway to 6 Sea Zone
1 armour and 4 artilleries moved from Hawaiian Islands to 26 Sea Zone
7 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 4 artilleries, 7 infantry and 6 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour, 4 artilleries and 7 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 destroyer moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Korea
Americans attack with 1 armour, 4 artilleries, 1 bomber, 2 fighters and 7 infantry
Japanese defend with 2 aaGuns, 1 artillery, 1 factory_major, 3 fighters and 8 infantry
AA guns fire in Korea : 0/3 hits
Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters and 7 infantry in Korea, round 1 : 9/15 hits
Japanese roll dice for 2 aaGuns, 1 artillery, 3 fighters and 8 infantry in Korea, round 1 : 5/12 hits
7 infantry owned by the Japanese , 2 aaGuns owned by the Japanese and 5 infantry owned by the Americans lost in Korea
Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters and 2 infantry in Korea, round 2 : 4/10 hits
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Korea, round 2 : 2/5 hits
1 infantry owned by the Japanese , 2 infantry owned by the Americans , 2 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Korea
Americans roll dice for 1 armour, 4 artilleries, 1 bomber and 2 fighters in Korea, round 3 : 4/8 hits
Japanese roll dice for 1 fighter in Korea, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 fighter owned by the Japanese lost in Korea
Americans converts factory_major into different units
Americans win, taking Korea from Japanese with 1 armour, 3 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 41
Casualties for Japanese: 2 aaGuns, 1 artillery, 3 fighters and 8 infantry
Casualties for Americans: 1 artillery and 7 infantryNon Combat Move - Americans
2 fighters could not land in Korea and were removed
3 carriers and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Korea to Iwo Jima
6 fighters moved from 6 Sea Zone to Iwo JimaPlace Units - Americans
1 battleship, 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery, 2 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 3 transports
EDIT: Removing units owned by Americans from 6 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 6 Sea Zone: 6 transports
EDIT: Turning off Edit Mode
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
1 armour and 3 infantry moved from 97 Sea Zone to Southern Italy
1 fighter moved from Southern France to Southern Italy
1 tactical_bomber moved from Southern France to Southern Italy
1 infantry moved from Southern France to Normandy Bordeaux
British take Normandy Bordeaux from Germans
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 armour moved from Egypt to Tobruk
1 artillery and 11 infantry moved from Kwangsi to Kiangsi
3 mech_infantrys moved from Hunan to Kiangsi
1 fighter moved from Guam to KiangsiCombat - British
Battle in 104 Sea Zone
British attack with 1 destroyer and 1 submarine
Italians defend with 1 submarine
British roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians and 1 submarine owned by the British lost in 104 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for British: 1 submarine
Casualties for Italians: 1 submarine
Battle in 112 Sea Zone
British attack with 1 destroyer
Germans defend with 1 transport
1 transport owned by the Germans lost in 112 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Southern Italy
British attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
AA guns fire in Southern Italy : 0/2 hits
British roll dice for 1 battleship and 1 cruiser in Southern Italy, round 1 : 0/2 hits
British roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Southern Italy, round 1 : 3/6 hits
Italians roll dice for 2 aaGuns, 1 fighter and 3 infantry in Southern Italy, round 1 : 2/4 hits
2 infantry owned by the British , 2 aaGuns owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
British roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Southern Italy, round 2 : 2/4 hits
Italians roll dice for 1 fighter and 2 infantry in Southern Italy, round 2 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Southern Italy
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Southern Italy, round 3 : 3/3 hits
Italians roll dice for 1 fighter in Southern Italy, round 3 : 1/1 hits
1 tactical_bomber owned by the British and 1 fighter owned by the Italians lost in Southern Italy
British captures 15PUs while taking Italians capital
British win, taking Southern Italy from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 3 infantry and 1 tactical_bomber
Casualties for Italians: 2 aaGuns, 1 fighter and 3 infantry
Battle in Kiangsi
British attack with 1 artillery, 1 fighter, 11 infantry and 3 mech_infantrys
Japanese defend with 3 armour, 2 artilleries and 4 infantry
British roll dice for 1 artillery, 1 fighter, 11 infantry and 3 mech_infantrys in Kiangsi, round 1 : 5/16 hits
Japanese roll dice for 3 armour, 2 artilleries and 4 infantry in Kiangsi, round 1 : 3/9 hits
3 infantry owned by the British , 4 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
British roll dice for 1 artillery, 1 fighter, 8 infantry and 3 mech_infantrys in Kiangsi, round 2 : 2/13 hits
Japanese roll dice for 3 armour and 1 artillery in Kiangsi, round 2 : 4/4 hits
4 infantry owned by the British , 1 armour owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
British roll dice for 1 artillery, 1 fighter, 4 infantry and 3 mech_infantrys in Kiangsi, round 3 : 1/9 hits
Japanese roll dice for 2 armour in Kiangsi, round 3 : 2/2 hits
2 infantry owned by the British and 1 armour owned by the Japanese lost in Kiangsi
British roll dice for 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys in Kiangsi, round 4 : 2/7 hits
Japanese roll dice for 1 armour in Kiangsi, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Japanese: 3 armour, 2 artilleries and 4 infantry
Casualties for British: 9 infantryNon Combat Move - British
1 fighter moved from Kiangsi to Formosa
2 aaGuns moved from Kwangsi to Kiangsi
1 aaGun moved from Hunan to Kiangsi
2 destroyers moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 5 infantry moved from India to Burma
1 fighter moved from Southern Italy to Southern France
1 mech_infantry moved from Eastern Persia to KazakhstanPlace Units - British
1 factory_minor placed in Greece
3 infantry placed in Southern France
1 destroyer and 1 submarine placed in 109 Sea Zone
1 transport placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
British collect 39 PUs (2 lost to blockades); end with 54 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 factory_minor placed in KwangtungTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Units Change Ownership
Some Units in Kwangtung change ownership: 1 harbour
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Algeria to Morocco
1 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia
1 artillery moved from Algeria to Morocco
1 armour moved from Slovakia Hungary to Greater Southern Germany
Germans take Greater Southern Germany from RussiansCombat - Italians
Battle in Southern Italy
Italians attack with 2 artilleries and 1 infantry
British defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Italians roll dice for 2 artilleries and 1 infantry in Southern Italy, round 1 : 1/3 hits
British roll dice for 1 armour in Southern Italy, round 1 : 0/1 hits
1 armour owned by the British lost in Southern Italy
Italians win, taking Southern Italy from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 97 Sea Zone
Italians attack with 1 submarine
British defend with 1 battleship, 1 cruiser and 2 transports
Italians roll dice for 1 submarine in 97 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 battleship, 1 cruiser and 2 transports in 97 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Italians lost in 97 Sea Zone
British win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarineNon Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Italians collect 10 PUs (3 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - ANZAC
ANZAC repair 3 damage on 3 factory_minors; Remaining resources: 26 PUs;
ANZAC buy 1 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
1 unit repaired.Non Combat Move - ANZAC
1 aaGun and 3 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 62 Sea Zone to 33 Sea Zone
1 aaGun and 3 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Philippines to Kiangsi
2 armour and 1 mech_infantry moved from French Indo China to KiangsiPlace Units - ANZAC
1 armour and 2 mech_infantrys placed in French Indo China
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - French
1 infantry moved from Tobruk to Libya
French take Libya from Italians
1 infantry moved from Alexandria to TobrukCombat - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Archangel to Novgorod
2 artilleries moved from Archangel to Novgorod
6 infantry moved from Belarus to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
3 transports moved from 114 Sea Zone to 113 Sea Zone
5 infantry moved from France to Southern France
3 armour moved from France to Southern France
1 tactical_bomber moved from France to Southern France
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to Holland Belgium
5 infantry moved from Germany to Slovakia Hungary
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 cruiser moved from 113 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 cruiser and 1 destroyer
British defend with 1 destroyer
Germans roll dice for 1 cruiser and 1 destroyer in 112 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer in 112 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 112 Sea Zone
Germans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Southern France
Germans attack with 3 armour, 5 infantry and 1 tactical_bomber
British defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
Germans roll dice for 3 armour, 5 infantry and 1 tactical_bomber in Southern France, round 1 : 2/9 hits
British roll dice for 1 artillery, 1 fighter and 7 infantry in Southern France, round 1 : 3/9 hits
2 infantry owned by the British and 3 infantry owned by the Germans lost in Southern France
Germans roll dice for 3 armour, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 3/6 hits
British roll dice for 1 artillery, 1 fighter and 5 infantry in Southern France, round 2 : 2/7 hits
3 infantry owned by the British and 2 infantry owned by the Germans lost in Southern France
Germans roll dice for 3 armour and 1 tactical_bomber in Southern France, round 3 : 2/4 hits
British roll dice for 1 artillery, 1 fighter and 2 infantry in Southern France, round 3 : 1/4 hits
2 infantry owned by the British and 1 armour owned by the Germans lost in Southern France
Germans roll dice for 2 armour and 1 tactical_bomber in Southern France, round 4 : 2/3 hits
British roll dice for 1 artillery and 1 fighter in Southern France, round 4 : 0/2 hits
1 artillery owned by the British and 1 fighter owned by the British lost in Southern France
Germans win, taking Southern France from British with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour and 5 infantry
Casualties for British: 1 artillery, 1 fighter and 7 infantry
Battle in Novgorod
Germans attack with 2 artilleries and 10 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 2 artilleries and 10 infantry in Novgorod, round 1 : 5/12 hits
Russians roll dice for 3 infantry in Novgorod, round 1 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 artilleries and 9 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 tactical_bomber moved from Southern France to Western GermanyPlace Units - Germans
10 infantry placed in Germany
Germans undo move 1.
2 infantry placed in Western Germany
1 bomber placed in Western Germany
8 infantry placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs