@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C V C 2
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Place Units - UK_Pacific 
 1 artillery and 2 infantry placed in India
 1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific 
 UK_Pacific collect 10 PUs; end with 10 PUs total
 Units Change Ownership
 Some Units in India change ownership: 1 artillery and 2 infantry
 Some Units in 39 Sea Zone change ownership: 1 transport
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Politics - Italians 
 Italians takes Political Action: Political Action Italians To War With Chinese
 Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians 
 Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians 
 1 cruiser moved from 95 Sea Zone to 97 Sea Zone
 1 submarine moved from 95 Sea Zone to 97 Sea Zone
 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
 2 fighters moved from Southern Italy to 97 Sea Zone
 1 bomber moved from Northern Italy to 97 Sea Zone
 1 infantry moved from Northern Italy to 95 Sea Zone
 1 armour moved from Northern Italy to 95 Sea Zone
 1 transport moved from 96 Sea Zone to 95 Sea Zone
 1 infantry moved from Northern Italy to 95 Sea Zone
 1 artillery moved from Northern Italy to 95 Sea Zone
 1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
 1 infantry moved from 96 Sea Zone to Malta
 1 artillery moved from 96 Sea Zone to Malta
 1 infantry moved from Italian Somaliland to Kenya
 Italians take Kenya from British
 1 artillery moved from Ethiopia to KenyaCombat - Italians 
 Battle in 97 Sea Zone
 Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
 British defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
 Italians roll dice for 1 submarine in 97 Sea Zone, round 1 : 0/1 hits
 Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 1 : 2/5 hits
 Units damaged: 1 carrier owned by the British
 British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 1 : 1/5 hits
 1 submarine owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
 Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 4/5 hits
 British roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/4 hits
 1 tactical_bomber owned by the British , 1 destroyer owned by the Italians , 1 cruiser owned by the British , 2 fighters owned by the Italians , 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
 Italians win, taking 97 Sea Zone from British with 1 bomber and 1 cruiser remaining. Battle score for attacker is 23
 Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
 Casualties for Italians: 1 destroyer, 2 fighters and 1 submarine
 Battle in Malta
 Italians attack with 1 artillery and 1 infantry
 British defend with 1 aaGun and 1 infantry
 Italians roll dice for 1 artillery and 1 infantry in Malta, round 1 : 0/2 hits
 British roll dice for 1 aaGun and 1 infantry in Malta, round 1 : 0/1 hits
 Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits
 British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits
 Italians roll dice for 1 artillery and 1 infantry in Malta, round 3 : 1/2 hits
 British roll dice for 1 aaGun and 1 infantry in Malta, round 3 : 1/1 hits
 1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta
 Italians roll dice for 1 artillery in Malta, round 4 : 0/1 hits
 British roll dice for 1 infantry in Malta, round 4 : 0/1 hits
 Italians roll dice for 1 artillery in Malta, round 5 : 1/1 hits
 British roll dice for 1 infantry in Malta, round 5 : 0/1 hits
 1 infantry owned by the British lost in Malta
 Italians win, taking Malta from British with 1 artillery remaining. Battle score for attacker is 4
 Casualties for British: 1 aaGun and 1 infantry
 Casualties for Italians: 1 infantryNon Combat Move - Italians 
 1 bomber moved from 97 Sea Zone to SicilyPlace Units - Italians 
 1 fighter placed in Southern ItalyTurn Complete - Italians 
 Italians collect 11 PUs; end with 11 PUs total
- 
					
					
					
					
 stupid fuked up un-boarding (?) wank! 
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Purchase Units - ANZAC 
 ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC Non Combat Move - ANZAC 
 2 infantry moved from New South Wales to 62 Sea Zone
 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
 2 infantry moved from 42 Sea Zone to Java
 ANZAC take Java from Dutch
 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
 1 fighter moved from Queensland to Philippines
 1 artillery moved from Queensland to New South Wales
 2 infantry moved from Queensland to New South Wales
 1 cruiser moved from 63 Sea Zone to 62 Sea Zone
 2 fighters moved from New Zealand to Queensland
 1 infantry moved from Malaya to Shan State
 1 infantry moved from Egypt to Alexandria
 1 infantry moved from Egypt to Anglo Egyptian SudanPlace Units - ANZAC 
 1 transport placed in 62 Sea Zone
 1 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Combat Move - French 
 1 infantry moved from Syria to Trans-Jordan
 1 infantry moved from Algeria to Tunisia
 1 infantry moved from Morocco to Algeria
 1 infantry moved from French West Africa to Nigeria
 1 cruiser moved from 93 Sea Zone to 96 Sea Zone
 1 destroyer moved from 72 Sea Zone to 81 Sea ZoneCombat - French 
 Battle in 96 Sea Zone
 French attack with 1 cruiser
 Italians defend with 1 armour, 1 infantry and 2 transports
 French win with 1 cruiser remaining. Battle score for attacker is 23
 Casualties for Italians: 1 armour, 1 infantry and 2 transportsNon Combat Move - French 
 1 destroyer moved from 93 Sea Zone to 91 Sea ZoneTurn Complete - French 
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Politics - Germans 
 Germans takes Political Action: Political Action Axis To War With Russians
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
 Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Germans 
 Germans buy 1 artillery, 1 carrier, 1 destroyer, 12 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans 
 1 infantry moved from Romania to Bessarabia
 1 armour moved from Romania to Bessarabia
 2 infantry moved from Slovakia Hungary to Eastern Poland
 1 armour moved from Slovakia Hungary to Eastern Poland
 1 artillery moved from Slovakia Hungary to Eastern Poland
 3 infantry moved from Poland to Eastern Poland
 1 armour moved from Poland to Eastern Poland
 14 infantry moved from Germany to Poland
 4 artilleries moved from Germany to Poland
 1 bomber moved from Germany to Bessarabia
 1 mech_infantry moved from France to Germany
 3 armour moved from France to Greater Southern Germany
 2 armour moved from Southern France to Greater Southern Germany
 2 infantry moved from Yugoslavia to Romania
 1 armour moved from Yugoslavia to Bessarabia
 1 artillery moved from Yugoslavia to Romania
 2 infantry moved from Denmark to Western Germany
 1 mech_infantry moved from Normandy Bordeaux to Western Germany
 5 infantry moved from Finland to Karelia
 1 fighter moved from Norway to Karelia
 1 tactical_bomber moved from Southern Italy to Malta
 1 fighter moved from Southern Italy to 96 Sea Zone
 1 bomber moved from Northern Italy to 96 Sea ZoneCombat - Germans 
 Germans creates battle in territory 112 Sea Zone
 Battle in 112 Sea Zone
 Germans attack with 1 cruiser, 2 submarines and 1 transport
 Russians defend with 1 submarine
 1 submarine owned by the Russians Submerged
 Germans roll dice for 2 submarines in 112 Sea Zone, round 1 : 1/2 hits
 Battle in Bessarabia
 Germans attack with 2 armour, 1 bomber and 1 infantry
 Russians defend with 1 infantry
 Germans roll dice for 2 armour, 1 bomber and 1 infantry in Bessarabia, round 1 : 2/4 hits
 Russians roll dice for 1 infantry in Bessarabia, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
 Germans winGermans win with 1 cruiser, 2 submarines and 1 transport remaining, taking Bessarabia from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Karelia
 Germans attack with 1 fighter and 5 infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 fighter and 5 infantry in Karelia, round 1 : 1/6 hits
 Russians roll dice for 1 infantry in Karelia, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
 Germans win, taking Karelia from Russians with 1 fighter and 4 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in 96 Sea Zone
 Germans attack with 1 bomber and 1 fighter
 French defend with 1 cruiser
 Germans roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 1 : 0/2 hits
 French roll dice for 1 cruiser in 96 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits
 French roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits
 1 cruiser owned by the French and 1 fighter owned by the Germans lost in 96 Sea Zone
 Germans win with 1 bomber remaining. Battle score for attacker is 2
 Casualties for Germans: 1 fighter
 Casualties for French: 1 cruiser
 Battle in Eastern Poland
 Germans attack with 2 armour, 1 artillery and 5 infantry
 Russians defend with 1 infantry
 Germans roll dice for 2 armour, 1 artillery and 5 infantry in Eastern Poland, round 1 : 3/8 hits
 Russians roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
 Germans win, taking Eastern Poland from Russians with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantryNon Combat Move - Germans 
 1 tactical_bomber moved from Malta to Tobruk
 1 bomber moved from 96 Sea Zone to Sicily
 1 bomber moved from Bessarabia to Poland
 2 infantry moved from Norway to Finland
 1 fighter moved from Karelia to NorwayPlace Units - Germans 
 2 infantry placed in Normandy Bordeaux
 1 artillery and 8 infantry placed in Germany
 2 infantry placed in Western Germany
 1 carrier, 1 destroyer and 1 transport placed in 112 Sea ZoneTurn Complete - Germans 
 Germans collect 46 PUs; end with 46 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Politics - Russians 
 Russians takes Political Action: Political Action Russians To War With Italians
 Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarResearch Technology - Russians 
 Russians spend 0 on tech rolls
 Russians roll 2 and gets 0 hitsPurchase Units - Russians 
 Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 artillery moved from Western Ukraine to Bessarabia
 3 infantry moved from Ukraine to Bessarabia
 1 submarine moved from 112 Sea Zone to 105 Sea Zone
 1 artillery and 10 infantry moved from Belarus to Eastern Poland
 6 infantry moved from Western Ukraine to Eastern Poland
 2 mech_infantrys moved from Bryansk to Eastern Poland
 2 armour moved from Bryansk to Eastern Poland
 5 infantry moved from Novgorod to Karelia
 1 tactical_bomber moved from Novgorod to Karelia
 1 bomber moved from Russia to NorwayCombat - Russians 
 Battle in Eastern Poland
 Russians attack with 2 armour, 1 artillery, 16 infantry and 2 mech_infantrys
 Germans defend with 2 armour, 1 artillery and 4 infantry
 Russians roll dice for 2 armour, 1 artillery, 16 infantry and 2 mech_infantrys in Eastern Poland, round 1 : 6/21 hits
 Germans roll dice for 2 armour, 1 artillery and 4 infantry in Eastern Poland, round 1 : 4/7 hits
 4 infantry owned by the Russians , 4 infantry owned by the Germans , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Eastern Poland
 Russians roll dice for 2 armour, 1 artillery, 12 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 1/17 hits
 Germans roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits
 1 armour owned by the Germans lost in Eastern Poland
 Russians win, taking Eastern Poland from Germans with 2 armour, 1 artillery, 12 infantry and 2 mech_infantrys remaining. Battle score for attacker is 16
 Casualties for Germans: 2 armour, 1 artillery and 4 infantry
 Casualties for Russians: 4 infantry
 Battle in Karelia
 Russians attack with 5 infantry and 1 tactical_bomber
 Germans defend with 4 infantry
 Russians roll dice for 5 infantry and 1 tactical_bomber in Karelia, round 1 : 2/6 hits
 Germans roll dice for 4 infantry in Karelia, round 1 : 3/4 hits
 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
 Russians roll dice for 2 infantry and 1 tactical_bomber in Karelia, round 2 : 0/3 hits
 Germans roll dice for 2 infantry in Karelia, round 2 : 0/2 hits
 Russians roll dice for 2 infantry and 1 tactical_bomber in Karelia, round 3 : 0/3 hits
 Germans roll dice for 2 infantry in Karelia, round 3 : 0/2 hits
 Russians roll dice for 2 infantry and 1 tactical_bomber in Karelia, round 4 : 1/3 hits
 Germans roll dice for 2 infantry in Karelia, round 4 : 2/2 hits
 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
 Russians roll dice for 1 tactical_bomber in Karelia, round 5 : 1/1 hits
 Germans roll dice for 1 infantry in Karelia, round 5 : 0/1 hits
 1 infantry owned by the Germans lost in Karelia
 Russians win with 1 tactical_bomber remaining. Battle score for attacker is -3
 Casualties for Germans: 4 infantry
 Casualties for Russians: 5 infantry
 Battle in Norway
 Russians attack with 1 bomber
 Germans defend with 1 fighter
 Russians roll dice for 1 bomber in Norway, round 1 : 0/1 hits
 Germans roll dice for 1 fighter in Norway, round 1 : 0/1 hits
 Russians roll dice for 1 bomber in Norway, round 2 : 0/1 hits
 Germans roll dice for 1 fighter in Norway, round 2 : 1/1 hits
 1 bomber owned by the Russians lost in Norway
 Germans win with 1 fighter remaining. Battle score for attacker is -12
 Casualties for Russians: 1 bomber
 Battle in Bessarabia
 Russians attack with 1 artillery and 3 infantry
 Germans defend with 2 armour
 Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 1 : 2/4 hits
 Germans roll dice for 2 armour in Bessarabia, round 1 : 2/2 hits
 2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bessarabia
 Russians win, taking Bessarabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
 Casualties for Germans: 2 armour
 Casualties for Russians: 2 infantryNon Combat Move - Russians 
 1 tactical_bomber moved from Karelia to Novgorod
 1 artillery moved from Bryansk to Belarus
 1 infantry moved from Bryansk to Belarus
 2 aaGuns moved from Bryansk to Belarus
 2 infantry moved from Rostov to Ukraine
 2 infantry moved from Russia to Bryansk
 1 infantry moved from Vyborg to Novgorod
 2 aaGuns and 18 infantry moved from Buryatia to Amur
 1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Amur
 1 fighter moved from Yenisey to AmurPlace Units - Russians 
 3 infantry placed in Novgorod
 1 artillery and 2 infantry placed in Ukraine
 6 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 36 PUs; end with 36 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
- 
					
					
					
					
 scramble? 
- 
					
					
					
					
 None whatsoever sir! 
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Politics - Japanese 
 Japanese takes Political Action: Political Action Japanese To War With Russians
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese 
 Japanese buy 1 cruiser, 4 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Japanese 
 Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
 10 infantry moved from Manchuria to Amur
 1 artillery moved from Manchuria to Amur
 2 fighters moved from Manchuria to Amur
 2 tactical_bombers moved from Manchuria to Amur
 1 fighter moved from Korea to Amur
 1 bomber moved from Korea to Amur
 1 infantry moved from Korea to Amur
 1 armour moved from Korea to Amur
 1 bomber moved from Shantung to Amur
 2 fighters moved from 6 Sea Zone to Amur
 2 tactical_bombers moved from 6 Sea Zone to Amur
 2 fighters moved from Japan to Amur
 2 tactical_bombers moved from Japan to Amur
 1 infantry moved from Japan to 6 Sea Zone
 1 artillery moved from Japan to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
 1 artillery moved from 35 Sea Zone to Philippines
 1 infantry moved from 35 Sea Zone to Philippines
 2 fighters moved from Kiangsi to Philippines
 1 tactical_bomber moved from Kiangsi to Philippines
 1 carrier moved from 43 Sea Zone to 35 Sea Zone
 Japanese take 35 Sea Zone from Americans
 1 cruiser moved from 43 Sea Zone to 35 Sea Zone
 1 battleship moved from 20 Sea Zone to 35 Sea Zone
 1 destroyer moved from 43 Sea Zone to 42 Sea Zone
 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
 1 fighter moved from 43 Sea Zone to Java
 1 submarine moved from 20 Sea Zone to 42 Sea Zone
 1 infantry moved from Kwangtung to 20 Sea Zone
 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
 1 infantry moved from Borneo to 43 Sea Zone
 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
 2 infantry moved from 42 Sea Zone to Java
 4 infantry moved from Anhwe to Hunan
 2 artilleries moved from Anhwe to Hunan
 2 infantry moved from French Indo China to Kwangsi
 3 infantry moved from Kiangsu to Kiangsi
 1 fighter moved from Kiangsu to Hunan
 1 artillery moved from Kiangsu to Kiangsi
 1 destroyer moved from 20 Sea Zone to 42 Sea ZoneCombat - Japanese 
 Battle in Philippines
 Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
 ANZAC defend with 1 fighter; Americans defend with 1 airfield, 1 harbour and 2 infantry
 Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 1 : 1/2 hits
 Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Philippines, round 1 : 3/5 hits
 Americans roll dice for 1 fighter and 2 infantry in Philippines, round 1 : 1/3 hits
 1 infantry owned by the Japanese , 2 infantry owned by the Americans and 1 fighter owned by the ANZAC lost in Philippines
 Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
 Casualties for Japanese: 1 infantry
 Casualties for ANZAC: 1 fighter
 Casualties for Americans: 2 infantry
 Battle in Amur
 Japanese attack with 1 armour, 1 artillery, 2 bombers, 7 fighters, 11 infantry and 6 tactical_bombers
 Russians defend with 2 aaGuns, 2 fighters, 18 infantry and 1 tactical_bomber
 AA guns fire in Amur : 1/6 hits
 1 fighter owned by the Japanese lost in Amur
 Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters, 11 infantry and 6 tactical_bombers in Amur, round 1 : 10/27 hits
 Russians roll dice for 2 aaGuns, 2 fighters, 18 infantry and 1 tactical_bomber in Amur, round 1 : 9/21 hits
 8 infantry owned by the Russians , 9 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
 Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters, 2 infantry and 6 tactical_bombers in Amur, round 2 : 4/18 hits
 Russians roll dice for 2 fighters, 10 infantry and 1 tactical_bomber in Amur, round 2 : 6/13 hits
 4 infantry owned by the Russians , 1 armour owned by the Japanese , 2 infantry owned by the Japanese , 2 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Amur
 Japanese roll dice for 2 bombers, 4 fighters and 6 tactical_bombers in Amur, round 3 : 4/12 hits
 Russians roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Amur, round 3 : 4/9 hits
 4 infantry owned by the Russians and 4 fighters owned by the Japanese lost in Amur
 Japanese roll dice for 2 bombers and 6 tactical_bombers in Amur, round 4 : 6/8 hits
 Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Amur, round 4 : 2/5 hits
 2 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 2 tactical_bombers owned by the Japanese and 2 fighters owned by the Russians lost in Amur
 Japanese win with 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is -42
 Casualties for Japanese: 1 armour, 1 artillery, 7 fighters, 11 infantry and 2 tactical_bombers
 Casualties for Russians: 2 aaGuns, 2 fighters, 18 infantry and 1 tactical_bomber
 Battle in 42 Sea Zone
 Japanese attack with 2 destroyers, 1 submarine, 1 tactical_bomber and 2 transports
 ANZAC defend with 1 destroyer and 1 transport
 Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
 Japanese roll dice for 2 destroyers, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 1 : 2/3 hits
 ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 : 0/1 hits
 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
 Japanese win, taking 42 Sea Zone from Neutral with 2 destroyers, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 15
 Casualties for ANZAC: 1 destroyer and 1 transport
 Battle in Java
 Japanese attack with 1 fighter and 2 infantry
 ANZAC defend with 2 infantry
 Japanese roll dice for 1 fighter and 2 infantry in Java, round 1 : 0/3 hits
 ANZAC roll dice for 2 infantry in Java, round 1 : 1/2 hits
 1 infantry owned by the Japanese lost in Java
 Japanese roll dice for 1 fighter and 1 infantry in Java, round 2 : 0/2 hits
 ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
 1 infantry owned by the Japanese lost in Java
 ANZAC win with 2 infantry remaining. Battle score for attacker is -6
 Casualties for Japanese: 2 infantry
 1 fighter owned by the Japanese retreated
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese 
 1 fighter could not land in Java and was removed
 2 fighters moved from Philippines to 35 Sea Zone
 1 tactical_bomber moved from Philippines to 35 Sea Zone
 2 bombers moved from Amur to Shantung
 2 tactical_bombers moved from Amur to Shantung
 2 tactical_bombers moved from Amur to Korea
 1 carrier moved from 6 Sea Zone to 35 Sea Zone
 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
 1 bomber moved from Shantung to KiangsiPlace Units - Japanese 
 Turning on Edit Mode
 EDIT: Turning off Edit Mode
 Turning on Edit Mode
 EDIT: Adding units owned by Japanese to Kiangsu: 1 factory_minor
 EDIT: Adding units owned by Japanese to Kiangsi: 2 infantry
 EDIT: Removing units owned by Japanese from Kiangsi: 2 infantry
 EDIT: Adding units owned by Japanese to Kiangsu: 2 infantry
 EDIT: Changing PUs for Japanese from 1 to 3
 EDIT: Turning off Edit Mode
 1 infantry placed in Kiangsu
 3 infantry placed in Japan
 Turning on Edit Mode
 EDIT: Removing units owned by Japanese from Kiangsu: 1 factory_minor and 3 infantry
 EDIT: Adding units owned by Japanese to Kwangtung: 1 factory_minor and 3 infantry
 EDIT: Turning off Edit Mode
 1 transport placed in 6 Sea Zone
 1 cruiser and 1 submarine placed in 20 Sea Zone
 Japanese undo move 4.
 1 cruiser and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 39 PUs; end with 42 PUs total
- 
					
					
					
					
 :cry: fked up mate, so just took the liberty of changing all…I knew you’d give me permission anyway! Earlier in game I bought 1 factory (accidentally upgrade for japan) 
 Purchase Units - Japanese
 Japanese buy 1 factory_upgrade
 = 20… was confused why I couldn’t place it earlier…realised now… so I have bought a factory at 12 & given myself 8PUs. Which I bought 2 men with & ended placing 3 in Kiangsu… 
 have a gander… sure I havent, but if I have fked anything up, lemmme know xxxxxxx
- 
					
					
					
					
 
- 
					
					
					
					
 bullshit that transporters cant be kamikazeed :| 2 kams on battleship 
 4 kams on ac
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Politics - Americans 
 Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansResearch Technology - Americans 
 Americans spend 0 on tech rolls
 Americans roll 2 and gets 0 hitsPurchase Units - Americans 
 Americans buy 1 armour, 2 artilleries, 3 destroyers, 2 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 1 artillery moved from Hawaiian Islands to 26 Sea Zone
 3 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 6 Sea Zone
 3 infantry moved from 6 Sea Zone to Korea
 1 artillery moved from 6 Sea Zone to Korea
 1 bomber moved from Hawaiian Islands to Korea
 1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
 1 fighter moved from Queensland to 42 Sea ZoneCombat - Americans 
 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4,4
 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,4,3,5
 Battle in 42 Sea Zone
 Americans attack with 1 destroyer, 1 fighter and 1 submarine
 Japanese defend with 2 destroyers, 1 submarine and 2 transports
 Americans roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 1 : 1/2 hits
 Japanese roll dice for 2 destroyers and 2 transports in 42 Sea Zone, round 1 : 1/2 hits
 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
 Americans roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits
 Japanese roll dice for 2 destroyers and 2 transports in 42 Sea Zone, round 2 : 1/2 hits
 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
 Americans roll dice for 1 fighter in 42 Sea Zone, round 3 : 1/1 hits
 Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 3 : 1/1 hits
 1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
 Japanese win with 2 transports remaining. Battle score for attacker is -2
 Casualties for Japanese: 2 destroyers and 1 submarine
 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
 Battle in 6 Sea Zone
 Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
 Japanese defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 submarines and 1 transport
 Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
 Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 1 : 2/7 hits
 Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
 Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport in 6 Sea Zone, round 1 : 3/6 hits
 Units damaged: 1 battleship owned by the Americans
 1 carrier owned by the Americans lost in 6 Sea Zone
 Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
 Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
 Americans roll dice for 1 battleship, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 5/7 hits
 Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport in 6 Sea Zone, round 2 : 2/6 hits
 1 fighter owned by the Americans , 1 cruiser owned by the Japanese , 1 carrier owned by the Japanese , 2 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone
 Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
 Americans roll dice for 1 battleship, 2 cruisers, 2 destroyers and 2 transports in 6 Sea Zone, round 3 : 2/5 hits
 Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 6 Sea Zone, round 3 : 2/2 hits
 1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 cruiser owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
 1 transport owned by the Japanese lost in 6 Sea Zone
 Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 44
 Casualties for Japanese: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 submarines and 1 transport
 Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
 Battle in Korea
 Americans attack with 1 artillery, 1 bomber and 3 infantry
 Japanese defend with 1 aaGun and 2 tactical_bombers
 AA guns fire in Korea : 0/1 hits
 Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Korea, round 1 : 1/5 hits
 Japanese roll dice for 1 aaGun and 2 tactical_bombers in Korea, round 1 : 1/2 hits
 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Korea
 Americans roll dice for 1 artillery, 1 bomber and 2 infantry in Korea, round 2 : 2/4 hits
 Japanese roll dice for 2 tactical_bombers in Korea, round 2 : 1/2 hits
 2 tactical_bombers owned by the Japanese and 1 infantry owned by the Americans lost in Korea
 Americans win, taking Korea from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 20
 Casualties for Japanese: 1 aaGun and 2 tactical_bombers
 Casualties for Americans: 2 infantryNon Combat Move - Americans 
 3 fighters moved from Hawaiian Islands to Wake Island
 1 bomber moved from Korea to Buyant-Uhaa
 1 artillery moved from Brazil to 86 Sea Zone
 1 infantry moved from Brazil to 86 Sea Zone
 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
 1 infantry moved from 91 Sea Zone to Gibraltar
 1 artillery moved from 91 Sea Zone to Gibraltar
 1 infantry moved from Eastern United States to 101 Sea Zone
 1 armour moved from Central United States to 101 Sea Zone
 1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
 1 infantry moved from 91 Sea Zone to Gibraltar
 1 armour moved from 91 Sea Zone to Gibraltar
 1 fighter moved from Gibraltar to 91 Sea Zone
 1 fighter moved from Eastern United States to 91 Sea ZonePlace Units - Americans 
 3 transports placed in 101 Sea Zone
 2 infantry placed in Eastern United States
 1 destroyer and 2 transports placed in 10 Sea Zone
 1 destroyer placed in 101 Sea Zone
 2 artilleries placed in Western United States
 1 armour placed in Central United States
 1 destroyer placed in 101 Sea ZoneTurn Complete - Americans 
 Americans collect 55 PUs; end with 55 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Chahar to Jehol
 Chinese take Jehol from Japanese
 1 infantry moved from Hopei to Anhwe
 Chinese take Anhwe from Japanese
 1 infantry moved from Kweichow to Hunan
 3 artilleries, 1 fighter and 5 infantry moved from Yunnan to HunanCombat - Chinese 
 Battle in Hunan
 Chinese attack with 3 artilleries, 1 fighter and 6 infantry
 Japanese defend with 4 artilleries, 1 fighter and 5 infantry
 Chinese roll dice for 3 artilleries, 1 fighter and 6 infantry in Hunan, round 1 : 2/10 hits
 Japanese roll dice for 4 artilleries, 1 fighter and 5 infantry in Hunan, round 1 : 5/10 hits
 2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Hunan
 3 artilleries owned by the Chinese and 1 infantry owned by the Chinese retreated to Yunnan
 Japanese win with 4 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is -9
 Casualties for Japanese: 2 infantry
 Casualties for Chinese: 5 infantryNon Combat Move - Chinese 
 1 fighter moved from Hunan to YunnanPlace Units - Chinese 
 1 artillery placed in Jehol
 1 artillery placed in Anhwe
 1 artillery placed in Kweichow
 1 artillery placed in YunnanTurn Complete - Chinese 
 Chinese collect 12 PUs; end with 12 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Combat Move - British 
 1 infantry moved from Eastern Persia to 80 Sea Zone
 1 artillery moved from Iraq to 80 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
 1 infantry moved from 72 Sea Zone to Kenya
 1 artillery moved from 72 Sea Zone to Kenya
 1 cruiser moved from 76 Sea Zone to 72 Sea Zone
 1 destroyer moved from 81 Sea Zone to 97 Sea Zone
 1 tactical_bomber moved from Syria to 97 Sea Zone
 2 fighters moved from Syria to 97 Sea Zone
 1 armour moved from Egypt to Ethiopia
 British take Ethiopia from Italians
 1 infantry moved from Shan State to Siam
 UK_Pacific take Siam from Japanese
 2 infantry moved from Shan State to French Indo China
 UK_Pacific take French Indo China from Japanese
 2 infantry moved from Yunnan to Kwangsi
 1 fighter moved from India to Kwangsi
 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
 2 infantry moved from India to 39 Sea Zone
 2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
 2 infantry moved from 43 Sea Zone to BorneoCombat - British 
 Battle in 97 Sea Zone
 British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
 Italians defend with 1 cruiser
 British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 1 : 2/4 hits
 Italians roll dice for 1 cruiser in 97 Sea Zone, round 1 : 1/1 hits
 1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
 British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
 Casualties for British: 1 destroyer
 Casualties for Italians: 1 cruiser
 Battle in 42 Sea Zone
 British attack with 1 destroyer
 Japanese defend with 2 transports
 2 transports owned by the Japanese lost in 42 Sea Zone
 British win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 14
 Casualties for Japanese: 2 transports
 Battle in Borneo
 Battle in Kenya
 British attack with 1 artillery and 1 infantry
 Italians defend with 1 artillery and 1 infantry
 British roll dice for 1 cruiser in Kenya, round 1 : 1/1 hits
 British roll dice for 1 artillery and 1 infantry in Kenya, round 1 : 0/2 hits
 Italians roll dice for 1 artillery and 1 infantry in Kenya, round 1 : 0/2 hits
 1 infantry owned by the Italians lost in Kenya
 British roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 0/2 hits
 Italians roll dice for 1 artillery in Kenya, round 2 : 0/1 hits
 British roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 1/2 hits
 Italians roll dice for 1 artillery in Kenya, round 3 : 1/1 hits
 1 infantry owned by the British and 1 artillery owned by the Italians lost in Kenya
 British win, taking Borneo from Japanese, taking Kenya from Italians with 1 artillery remaining. Battle score for attacker is 4
 Casualties for British: 1 infantry
 Casualties for Italians: 1 artillery and 1 infantry
 Battle in Kwangsi
 British attack with 1 fighter and 2 infantry
 Japanese defend with 2 infantry
 British roll dice for 1 fighter and 2 infantry in Kwangsi, round 1 : 1/3 hits
 Japanese roll dice for 2 infantry in Kwangsi, round 1 : 0/2 hits
 1 infantry owned by the Japanese lost in Kwangsi
 British roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits
 Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
 1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
 British win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 2 infantry
 Casualties for British: 1 infantryNon Combat Move - British 
 5 infantry moved from Burma to Yunnan
 1 aaGun moved from Burma to Yunnan
 2 infantry moved from Rhodesia to Tanganyika Territory
 1 transport moved from 76 Sea Zone to 79 Sea Zone
 1 infantry moved from Iraq to Trans-Jordan
 1 mech_infantry moved from Iraq to Persia
 British take Persia from Neutral_Allies
 1 mech_infantry moved from Persia to Northwest Persia
 British take Northwest Persia from Neutral_Allies
 2 fighters moved from 97 Sea Zone to Syria
 1 tactical_bomber moved from 97 Sea Zone to Syria
 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
 1 armour, 1 artillery, 3 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
 2 infantry moved from 91 Sea Zone to Gibraltar
 1 armour moved from 91 Sea Zone to Gibraltar
 1 artillery moved from 91 Sea Zone to Gibraltar
 1 fighter moved from Kwangsi to YunnanPlace Units - British 
 10 infantry placed in United Kingdom
 1 armour placed in Union of South AfricaTurn Complete - British 
 British collect 33 PUs; end with 33 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Place Units - UK_Pacific 
 1 transport placed in 39 Sea Zone
 1 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 17 PUs; end with 17 PUs total
 Units Change Ownership
 Some Units in India change ownership: 1 infantry
 Some Units in 39 Sea Zone change ownership: 1 transport
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Purchase Units - Italians 
 Italians buy 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians 
 1 armour moved from Albania to Romania
 2 infantry moved from Albania to Bulgaria
 2 infantry moved from Libya to Tunisia
 1 artillery moved from Libya to Tunisia
 1 bomber moved from Sicily to Tunisia
 1 fighter moved from Southern Italy to Tunisia
 3 infantry moved from Tobruk to Alexandria
 1 armour moved from Tobruk to Alexandria
 1 mech_infantry moved from Tobruk to Alexandria
 1 artillery moved from Tobruk to AlexandriaCombat - Italians 
 Battle in Alexandria
 Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
 ANZAC defend with 1 infantry; British defend with 1 infantry
 Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 1 : 3/6 hits
 British roll dice for 2 infantry in Alexandria, round 1 : 0/2 hits
 1 infantry owned by the British and 1 infantry owned by the ANZAC lost in Alexandria
 Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
 Casualties for ANZAC: 1 infantry
 Casualties for British: 1 infantry
 Battle in Tunisia
 Italians attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
 French defend with 2 infantry
 Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Tunisia, round 1 : 3/5 hits
 French roll dice for 2 infantry in Tunisia, round 1 : 1/2 hits
 2 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
 Italians win, taking Tunisia from French with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for French: 2 infantry
 Casualties for Italians: 1 infantryNon Combat Move - Italians 
 1 bomber moved from Tunisia to Southern Italy
 1 fighter moved from Tunisia to LibyaPlace Units - Italians 
 1 infantry placed in Northern Italy
 1 transport placed in 95 Sea ZoneTurn Complete - Italians 
 Italians collect 10 PUs; end with 11 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Purchase Units - ANZAC 
 ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 infantry moved from Shan State to Yunnan
 1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - ANZAC 
 2 infantry moved from New South Wales to 62 Sea Zone
 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
 2 infantry moved from 45 Sea Zone to Dutch New Guinea
 ANZAC take Dutch New Guinea from Dutch
 1 cruiser moved from 62 Sea Zone to 45 Sea Zone
 2 fighters moved from Queensland to GuamPlace Units - ANZAC 
 1 destroyer and 1 transport placed in 62 Sea Zone
 1 artillery placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Politics - French 
 Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French 
 1 fighter moved from United Kingdom to Gibraltar
 1 infantry moved from Trans-Jordan to Egypt
 1 infantry moved from Nigeria to French Equatorial Africa
 1 destroyer moved from 81 Sea Zone to 95 Sea ZoneCombat - French 
 Battle in 95 Sea Zone
 French attack with 1 destroyer
 Italians defend with 1 transport
 French win with 1 destroyer remaining. Battle score for attacker is 7
 Casualties for Italians: 1 transportNon Combat Move - French Turn Complete - French 



 
		 
		





