dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
C V C 2
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Americans
Americans buy 8 fighters; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
5 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 battleship, 1 destroyer, 5 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone
5 infantry and 2 mech_infantrys moved from 110 Sea Zone to Holland Belgium
1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone
4 fighters moved from Philippines to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Formosa
1 bomber moved from Wake Island to 20 Sea Zone
1 fighter moved from Midway to 20 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1,4
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Battle in 110 Sea Zone
Americans attack with 1 battleship, 1 destroyer and 4 transports
Germans defend with 2 destroyers and 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 battleship, 1 destroyer and 4 transports in 110 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 2 destroyers in 110 Sea Zone, round 1 : 2/2 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship and 4 transports in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 2 destroyers in 110 Sea Zone, round 2 : 1/2 hits
1 battleship owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
4 transports owned by the Americans retreated to 104 Sea Zone
Germans win with 2 destroyers remaining. Battle score for attacker is -22
Casualties for Germans: 1 submarine
Casualties for Americans: 1 battleship and 1 destroyer
Battle in 20 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 4 tactical_bombers and 3 transports
Americans roll dice for 2 submarines in 20 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 1 : 7/13 hits
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 4 tactical_bombers and 3 transports in 20 Sea Zone, round 1 : 5/16 hits
1 destroyer owned by the Americans , 2 carriers owned by the Americans and 2 destroyers owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 2 : 8/12 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 4 tactical_bombers and 3 transports in 20 Sea Zone, round 2 : 7/14 hits
2 submarines owned by the Americans , 4 fighters owned by the Americans , 1 destroyer owned by the Americans , 1 cruiser owned by the Japanese , 4 tactical_bombers owned by the Japanese , 3 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 2 fighters, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 3 : 1/7 hits
Japanese roll dice for 2 battleships, 1 cruiser, 2 fighters and 3 transports in 20 Sea Zone, round 3 : 1/5 hits
1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 4 : 1/6 hits
Japanese roll dice for 2 battleships, 2 fighters and 3 transports in 20 Sea Zone, round 4 : 2/4 hits
2 cruisers owned by the Americans and 1 fighter owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 5 : 2/4 hits
Japanese roll dice for 2 battleships, 1 fighter and 3 transports in 20 Sea Zone, round 5 : 2/3 hits
1 fighter owned by the Americans , 1 tactical_bomber owned by the Americans , 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 battleship, 1 bomber and 1 transport in 20 Sea Zone, round 6 : 2/2 hits
Japanese roll dice for 1 battleship and 3 transports in 20 Sea Zone, round 6 : 0/1 hits
1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 20 Sea Zone
2 transports owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 battleship, 1 bomber and 1 transport remaining. Battle score for attacker is 66
Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 4 tactical_bombers and 3 transports
Casualties for Americans: 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber
Battle in Formosa
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Formosa from Japanese, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from 20 Sea Zone to Philippines
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour, 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 28 Sea ZonePlace Units - Americans
8 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 fighter moved from Kansu to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter in Hunan, round 1 : 1/1 hits
Japanese roll dice for 1 infantry in Hunan, round 1 : 1/1 hits
1 fighter owned by the Chinese and 1 infantry owned by the Japanese lost in Hunan
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighterNon Combat Move - Chinese
1 infantry moved from Shensi to Kansu
1 infantry moved from Szechwan to YunnanPlace Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Kweichow
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
why didnt I have the option to scramble with the japan & america fiasco?!
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - British
1 artillery and 3 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Malta to 95 Sea Zone
1 armour moved from Egypt to Ethiopia
British take Ethiopia from Italians
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
2 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 armour moved from 76 Sea Zone to Italian Somaliland
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
4 infantry moved from Shan State to French Indo China
1 artillery and 6 infantry moved from Burma to Yunnan
3 mech_infantrys moved from India to YunnanCombat - British
Battle in 95 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 95 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Greece
British attack with 1 artillery and 1 infantry
Italians defend with 1 armour, 2 artilleries and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Greece, round 1 : 1/2 hits
British roll dice for 1 artillery and 1 infantry in Greece, round 1 : 2/2 hits
Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Greece, round 1 : 1/4 hits
1 infantry owned by the British , 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Greece
British roll dice for 1 artillery in Greece, round 2 : 0/1 hits
Italians roll dice for 1 armour in Greece, round 2 : 1/1 hits
1 artillery owned by the British lost in Greece
Italians win with 1 armour remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 2 artilleries and 1 infantry
Battle in Italian Somaliland
Battle in Southern France
British attack with 1 artillery and 3 infantry
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 armour
British roll dice for 1 artillery and 3 infantry in Southern France, round 1 : 2/4 hits
Germans roll dice for 1 armour in Southern France, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Southern France
British win, taking Italian Somaliland from Italians, taking Southern France from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - British
1 fighter moved from 95 Sea Zone to Malta
1 tactical_bomber moved from Trans-Jordan to Cyprus
2 aaGuns moved from Burma to Yunnan
1 aaGun and 1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to AnhwePlace Units - British
3 destroyers placed in 110 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
British collect 34 PUs (2 lost to blockades); end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
1 mech_infantry placed in India
2 destroyers placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 2 destroyers -
why didnt I have the option to scramble with the japan & america fiasco?!
No air base in Kwangtung… obv.
-
haha oh ye fk…its a harbour :-D
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 92 Sea Zone to 104 Sea Zone
2 infantry moved from Algeria to Morocco
2 artilleries moved from Algeria to Morocco
3 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
3 infantry moved from Bulgaria to Romania
1 armour moved from Greece to RomaniaCombat - Italians
Battle in 104 Sea Zone
Italians attack with 1 submarine
Americans defend with 5 infantry, 2 mech_infantrys and 4 transports
2 mech_infantrys owned by the Americans , 4 transports owned by the Americans and 5 infantry owned by the Americans lost in 104 Sea Zone
Italians roll dice for 1 submarine in 104 Sea Zone, round 1 : 1/1 hits
Italians win with 1 submarine remaining. Battle score for attacker is 51
Casualties for Americans: 5 infantry, 2 mech_infantrys and 4 transports
Battle in Morocco
Italians attack with 2 artilleries and 2 infantry
French defend with 2 infantry; Americans defend with 1 aaGun
Italians roll dice for 2 artilleries and 2 infantry in Morocco, round 1 : 2/4 hits
French roll dice for 1 aaGun and 2 infantry in Morocco, round 1 : 0/2 hits
1 infantry owned by the French and 1 aaGun owned by the Americans lost in Morocco
Italians roll dice for 2 artilleries and 2 infantry in Morocco, round 2 : 1/4 hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
Casualties for French: 2 infantry
Casualties for Americans: 1 aaGun
Battle in Southern France
Italians attack with 1 artillery and 3 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 artillery and 3 infantry in Southern France, round 1 : 0/4 hits
British roll dice for 1 artillery and 2 infantry in Southern France, round 1 : 3/3 hits
3 infantry owned by the Italians lost in Southern France
1 artillery owned by the Italians retreated to Northern Italy
British win with 1 artillery and 2 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 3 infantryNon Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
1 armour placed in Northern Italy
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5
Italians collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 factory_minor; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from French Indo China to Kwangsi
3 fighters moved from Philippines to KwangsiCombat - ANZAC
Battle in Kwangsi
ANZAC attack with 3 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 3 fighters and 1 infantry in Kwangsi, round 1 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 1 : 1/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
ANZAC win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
3 fighters moved from Kwangsi to Yunnan
1 carrier and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from New Guinea to 46 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery, 1 cruiser and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 factory_minor placed in French Indo China
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6
ANZAC collect 19 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
Crashed during gamesave. Just move my two little French bonhommes in Africa: one to the north, and the other to the west :roll:
-
You forget the ottomans rule thread C? I conceded and started a new game.
M
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - French
1 infantry moved from Egypt to Alexandria
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
-
-
^ message for Matt, thinking he was referring to me, not you! My bad…
-
No prob. Full scrambo!
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Germany to 113 Sea Zone
3 artilleries moved from Germany to 113 Sea Zone
7 infantry moved from Poland to Eastern Poland
1 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Romania to Slovakia Hungary
10 infantry moved from Archangel to Vologda
2 armour moved from Archangel to Novgorod
1 infantry moved from Baltic States to Novgorod
2 artilleries moved from Archangel to Vologda
1 tactical_bomber moved from France to 110 Sea Zone
1 tactical_bomber moved from France to 110 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to United Kingdom
3 artilleries moved from 110 Sea Zone to United Kingdom
1 infantry moved from Holland Belgium to Normandy Bordeaux
Germans take Normandy Bordeaux from British
1 infantry moved from Holland Belgium to FranceCombat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 2 destroyers, 2 tactical_bombers and 3 transports
British defend with 3 destroyers and 1 fighter
Germans roll dice for 2 destroyers, 2 tactical_bombers and 3 transports in 110 Sea Zone, round 1 : 1/4 hits
British roll dice for 3 destroyers and 1 fighter in 110 Sea Zone, round 1 : 0/4 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans roll dice for 2 destroyers, 2 tactical_bombers and 3 transports in 110 Sea Zone, round 2 : 2/4 hits
British roll dice for 2 destroyers and 1 fighter in 110 Sea Zone, round 2 : 2/3 hits
2 destroyers owned by the Germans and 2 destroyers owned by the British lost in 110 Sea Zone
Germans roll dice for 2 tactical_bombers and 3 transports in 110 Sea Zone, round 3 : 2/2 hits
British roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
Germans win with 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 7
Casualties for Germans: 2 destroyers and 1 tactical_bomber
Casualties for British: 3 destroyers and 1 fighter
Battle in United Kingdom
Germans attack with 3 artilleries and 3 infantry
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Germans roll dice for 3 artilleries and 3 infantry in United Kingdom, round 1 : 1/6 hits
British roll dice for 5 aaGuns, 1 armour, 1 artillery and 4 infantry in United Kingdom, round 1 : 3/6 hits
3 infantry owned by the Germans and 1 aaGun owned by the British lost in United Kingdom
Germans roll dice for 3 artilleries in United Kingdom, round 2 : 1/3 hits
British roll dice for 4 aaGuns, 1 armour, 1 artillery and 4 infantry in United Kingdom, round 2 : 2/6 hits
2 artilleries owned by the Germans and 1 aaGun owned by the British lost in United Kingdom
Germans roll dice for 1 artillery in United Kingdom, round 3 : 1/1 hits
British roll dice for 3 aaGuns, 1 armour, 1 artillery and 4 infantry in United Kingdom, round 3 : 4/6 hits
1 artillery owned by the Germans and 1 aaGun owned by the British lost in United Kingdom
British win with 2 aaGuns, 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 3 artilleries and 3 infantry
Casualties for British: 3 aaGuns
Battle in Eastern Poland
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans roll dice for 7 infantry in Eastern Poland, round 1 : 1/7 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 artilleries and 10 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 10 infantry in Vologda, round 1 : 4/12 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Slovakia Hungary
Germans roll dice for 1 artillery in Slovakia Hungary, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits
Germans roll dice for 1 artillery in Slovakia Hungary, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 3 : 1/1 hits
1 artillery owned by the Germans lost in Slovakia Hungary
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
2 submarines and 2 transports placed in 112 Sea Zone
1 artillery and 2 infantry placed in Novgorod
2 armour and 1 artillery placed in GermanyTurn Complete - Germans
Germans collect 36 PUs; end with 36 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Russians
Russians buy 16 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 artillery and 2 infantry moved from Karelia to Novgorod
6 infantry moved from Belarus to Novgorod
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
8 infantry moved from Smolensk to Vologda
10 infantry moved from Russia to Vologda
1 infantry moved from Slovakia Hungary to Greater Southern Germany
Russians take Greater Southern Germany from Germans
2 artilleries and 14 infantry moved from Bessarabia to Romania
1 fighter moved from Bessarabia to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter and 8 infantry
Germans defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 1 artillery, 1 fighter and 8 infantry in Novgorod, round 1 : 2/10 hits
Germans roll dice for 2 armour, 1 artillery and 3 infantry in Novgorod, round 1 : 3/6 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery, 1 fighter and 5 infantry in Novgorod, round 2 : 2/7 hits
Germans roll dice for 2 armour, 1 artillery and 1 infantry in Novgorod, round 2 : 4/4 hits
4 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Novgorod, round 3 : 2/3 hits
Germans roll dice for 2 armour in Novgorod, round 3 : 2/2 hits
1 infantry owned by the Russians , 2 armour owned by the Germans and 1 fighter owned by the Russians lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery remaining. Battle score for attacker is -9
Casualties for Germans: 2 armour, 1 artillery and 3 infantry
Casualties for Russians: 1 fighter and 8 infantry
Battle in Vologda
Russians attack with 18 infantry
Germans defend with 2 artilleries and 10 infantry
Russians roll dice for 18 infantry in Vologda, round 1 : 2/18 hits
Germans roll dice for 2 artilleries and 10 infantry in Vologda, round 1 : 6/12 hits
6 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Russians roll dice for 12 infantry in Vologda, round 2 : 2/12 hits
Germans roll dice for 2 artilleries and 8 infantry in Vologda, round 2 : 2/10 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Russians roll dice for 10 infantry in Vologda, round 3 : 2/10 hits
Germans roll dice for 2 artilleries and 6 infantry in Vologda, round 3 : 3/8 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Russians roll dice for 7 infantry in Vologda, round 4 : 0/7 hits
Germans roll dice for 2 artilleries and 4 infantry in Vologda, round 4 : 2/6 hits
2 infantry owned by the Russians lost in Vologda
5 infantry owned by the Russians retreated to Smolensk
Germans win with 2 artilleries and 4 infantry remaining. Battle score for attacker is -21
Casualties for Germans: 6 infantry
Casualties for Russians: 13 infantry
Battle in Romania
Russians attack with 2 artilleries and 14 infantry
Germans defend with 2 armour, 2 artilleries and 2 infantry; Italians defend with 1 armour and 3 infantry
Russians roll dice for 2 artilleries and 14 infantry in Romania, round 1 : 1/16 hits
Germans roll dice for 3 armour, 2 artilleries and 5 infantry in Romania, round 1 : 5/10 hits
5 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Russians roll dice for 2 artilleries and 9 infantry in Romania, round 2 : 1/11 hits
Germans roll dice for 3 armour, 2 artilleries and 4 infantry in Romania, round 2 : 3/9 hits
3 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
6 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Bessarabia
Germans win with 3 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is -18
Casualties for Germans: 1 infantry
Casualties for Russians: 8 infantry
Casualties for Italians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Karelia to Novgorod
1 infantry moved from Norway to Finland
1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Bessarabia
3 infantry moved from Rostov to Ukraine
3 infantry moved from Caucasus to Rostov
2 infantry moved from Volgograd to Rostov
1 infantry moved from Yenisey to EvenkiyskiyPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in Ukraine
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 59 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 armour, 1 cruiser and 2 destroyers; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 22 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to 20 Sea Zone
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
1 artillery moved from Suiyuyan to Kansu
1 armour moved from Suiyuyan to Kansu
2 artilleries moved from Jehol to Chahar
2 mech_infantrys moved from Jehol to Chahar
3 armour moved from Jehol to Kiangsu
1 mech_infantry moved from Jehol to Kiangsu
1 infantry moved from Kiangsi to Kiangsu
3 infantry moved from Kiangsi to Kiangsu
3 artilleries moved from Kiangsi to Kiangsu
1 bomber moved from Kwangtung to French Indo China
1 bomber moved from Kwangtung to French Indo China
4 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yakut S.S.R. to Timguska
Japanese take Timguska from Russians
5 infantry moved from Korea to ManchuriaCombat - Japanese
Battle in Chahar
Japanese attack with 2 artilleries and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 mech_infantrys in Chahar, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 fighter and 2 submarines
Americans defend with 1 battleship and 1 transport
Japanese roll dice for 2 submarines in 20 Sea Zone, round 1 : 1/2 hits
1 battleship owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 1 fighter in 20 Sea Zone, round 1 : 1/1 hits
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 fighter and 2 submarines remaining. Battle score for attacker is 27
Casualties for Americans: 1 battleship and 1 transport
Battle in Kansu
Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kansu, round 1 : 3/4 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Strategic bombing raid in French Indo China
AA guns fire in French Indo China : 0/2 hits
Bombing raid in French Indo China rolls: 6,3 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.Non Combat Move - Japanese
2 bombers moved from French Indo China to Kwangtung
1 fighter moved from 20 Sea Zone to KwangtungPlace Units - Japanese
1 cruiser and 2 destroyers placed in 6 Sea Zone
2 armour placed in KoreaTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Americans
Americans buy 3 carriers and 4 destroyers; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 bomber moved from Philippines to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
6 fighters moved from Western United States to Midway
2 fighters moved from Western United States to 25 Sea Zone
1 carrier moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 17 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 17 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber in 17 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 17 Sea Zone to Midway
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 28 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
3 carriers and 3 destroyers placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2,4,4
Americans collect 55 PUs (1 lost to blockades); end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to KwangsiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Shensi
3 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs





