Please hold, I need to place the Allies Reinforcements first.
C V C 2
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Americans
Americans buy 8 fighters; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
5 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 battleship, 1 destroyer, 5 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone
5 infantry and 2 mech_infantrys moved from 110 Sea Zone to Holland Belgium
1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone
4 fighters moved from Philippines to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Formosa
1 bomber moved from Wake Island to 20 Sea Zone
1 fighter moved from Midway to 20 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1,4
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Battle in 110 Sea Zone
Americans attack with 1 battleship, 1 destroyer and 4 transports
Germans defend with 2 destroyers and 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 battleship, 1 destroyer and 4 transports in 110 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 2 destroyers in 110 Sea Zone, round 1 : 2/2 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship and 4 transports in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 2 destroyers in 110 Sea Zone, round 2 : 1/2 hits
1 battleship owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
4 transports owned by the Americans retreated to 104 Sea Zone
Germans win with 2 destroyers remaining. Battle score for attacker is -22
Casualties for Germans: 1 submarine
Casualties for Americans: 1 battleship and 1 destroyer
Battle in 20 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 4 tactical_bombers and 3 transports
Americans roll dice for 2 submarines in 20 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 1 : 7/13 hits
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 4 tactical_bombers and 3 transports in 20 Sea Zone, round 1 : 5/16 hits
1 destroyer owned by the Americans , 2 carriers owned by the Americans and 2 destroyers owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 2 : 8/12 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 4 tactical_bombers and 3 transports in 20 Sea Zone, round 2 : 7/14 hits
2 submarines owned by the Americans , 4 fighters owned by the Americans , 1 destroyer owned by the Americans , 1 cruiser owned by the Japanese , 4 tactical_bombers owned by the Japanese , 3 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 2 fighters, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 3 : 1/7 hits
Japanese roll dice for 2 battleships, 1 cruiser, 2 fighters and 3 transports in 20 Sea Zone, round 3 : 1/5 hits
1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 4 : 1/6 hits
Japanese roll dice for 2 battleships, 2 fighters and 3 transports in 20 Sea Zone, round 4 : 2/4 hits
2 cruisers owned by the Americans and 1 fighter owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 5 : 2/4 hits
Japanese roll dice for 2 battleships, 1 fighter and 3 transports in 20 Sea Zone, round 5 : 2/3 hits
1 fighter owned by the Americans , 1 tactical_bomber owned by the Americans , 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 battleship, 1 bomber and 1 transport in 20 Sea Zone, round 6 : 2/2 hits
Japanese roll dice for 1 battleship and 3 transports in 20 Sea Zone, round 6 : 0/1 hits
1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 20 Sea Zone
2 transports owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 battleship, 1 bomber and 1 transport remaining. Battle score for attacker is 66
Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 4 tactical_bombers and 3 transports
Casualties for Americans: 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber
Battle in Formosa
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Formosa from Japanese, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from 20 Sea Zone to Philippines
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour, 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 28 Sea ZonePlace Units - Americans
8 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 fighter moved from Kansu to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter in Hunan, round 1 : 1/1 hits
Japanese roll dice for 1 infantry in Hunan, round 1 : 1/1 hits
1 fighter owned by the Chinese and 1 infantry owned by the Japanese lost in Hunan
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighterNon Combat Move - Chinese
1 infantry moved from Shensi to Kansu
1 infantry moved from Szechwan to YunnanPlace Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Kweichow
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
why didnt I have the option to scramble with the japan & america fiasco?!
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - British
1 artillery and 3 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Malta to 95 Sea Zone
1 armour moved from Egypt to Ethiopia
British take Ethiopia from Italians
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
2 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 armour moved from 76 Sea Zone to Italian Somaliland
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
4 infantry moved from Shan State to French Indo China
1 artillery and 6 infantry moved from Burma to Yunnan
3 mech_infantrys moved from India to YunnanCombat - British
Battle in 95 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 95 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Greece
British attack with 1 artillery and 1 infantry
Italians defend with 1 armour, 2 artilleries and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Greece, round 1 : 1/2 hits
British roll dice for 1 artillery and 1 infantry in Greece, round 1 : 2/2 hits
Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Greece, round 1 : 1/4 hits
1 infantry owned by the British , 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Greece
British roll dice for 1 artillery in Greece, round 2 : 0/1 hits
Italians roll dice for 1 armour in Greece, round 2 : 1/1 hits
1 artillery owned by the British lost in Greece
Italians win with 1 armour remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 2 artilleries and 1 infantry
Battle in Italian Somaliland
Battle in Southern France
British attack with 1 artillery and 3 infantry
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 armour
British roll dice for 1 artillery and 3 infantry in Southern France, round 1 : 2/4 hits
Germans roll dice for 1 armour in Southern France, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Southern France
British win, taking Italian Somaliland from Italians, taking Southern France from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - British
1 fighter moved from 95 Sea Zone to Malta
1 tactical_bomber moved from Trans-Jordan to Cyprus
2 aaGuns moved from Burma to Yunnan
1 aaGun and 1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to AnhwePlace Units - British
3 destroyers placed in 110 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
British collect 34 PUs (2 lost to blockades); end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
1 mech_infantry placed in India
2 destroyers placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 2 destroyers -
why didnt I have the option to scramble with the japan & america fiasco?!
No air base in Kwangtung… obv.
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haha oh ye fk…its a harbour :-D
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 92 Sea Zone to 104 Sea Zone
2 infantry moved from Algeria to Morocco
2 artilleries moved from Algeria to Morocco
3 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
3 infantry moved from Bulgaria to Romania
1 armour moved from Greece to RomaniaCombat - Italians
Battle in 104 Sea Zone
Italians attack with 1 submarine
Americans defend with 5 infantry, 2 mech_infantrys and 4 transports
2 mech_infantrys owned by the Americans , 4 transports owned by the Americans and 5 infantry owned by the Americans lost in 104 Sea Zone
Italians roll dice for 1 submarine in 104 Sea Zone, round 1 : 1/1 hits
Italians win with 1 submarine remaining. Battle score for attacker is 51
Casualties for Americans: 5 infantry, 2 mech_infantrys and 4 transports
Battle in Morocco
Italians attack with 2 artilleries and 2 infantry
French defend with 2 infantry; Americans defend with 1 aaGun
Italians roll dice for 2 artilleries and 2 infantry in Morocco, round 1 : 2/4 hits
French roll dice for 1 aaGun and 2 infantry in Morocco, round 1 : 0/2 hits
1 infantry owned by the French and 1 aaGun owned by the Americans lost in Morocco
Italians roll dice for 2 artilleries and 2 infantry in Morocco, round 2 : 1/4 hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
Casualties for French: 2 infantry
Casualties for Americans: 1 aaGun
Battle in Southern France
Italians attack with 1 artillery and 3 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 artillery and 3 infantry in Southern France, round 1 : 0/4 hits
British roll dice for 1 artillery and 2 infantry in Southern France, round 1 : 3/3 hits
3 infantry owned by the Italians lost in Southern France
1 artillery owned by the Italians retreated to Northern Italy
British win with 1 artillery and 2 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 3 infantryNon Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
1 armour placed in Northern Italy
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5
Italians collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 factory_minor; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from French Indo China to Kwangsi
3 fighters moved from Philippines to KwangsiCombat - ANZAC
Battle in Kwangsi
ANZAC attack with 3 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 3 fighters and 1 infantry in Kwangsi, round 1 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 1 : 1/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
ANZAC win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
3 fighters moved from Kwangsi to Yunnan
1 carrier and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from New Guinea to 46 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery, 1 cruiser and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 factory_minor placed in French Indo China
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6
ANZAC collect 19 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
Crashed during gamesave. Just move my two little French bonhommes in Africa: one to the north, and the other to the west :roll:
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You forget the ottomans rule thread C? I conceded and started a new game.
M
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - French
1 infantry moved from Egypt to Alexandria
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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^ message for Matt, thinking he was referring to me, not you! My bad…
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No prob. Full scrambo!
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Germany to 113 Sea Zone
3 artilleries moved from Germany to 113 Sea Zone
7 infantry moved from Poland to Eastern Poland
1 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Romania to Slovakia Hungary
10 infantry moved from Archangel to Vologda
2 armour moved from Archangel to Novgorod
1 infantry moved from Baltic States to Novgorod
2 artilleries moved from Archangel to Vologda
1 tactical_bomber moved from France to 110 Sea Zone
1 tactical_bomber moved from France to 110 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to United Kingdom
3 artilleries moved from 110 Sea Zone to United Kingdom
1 infantry moved from Holland Belgium to Normandy Bordeaux
Germans take Normandy Bordeaux from British
1 infantry moved from Holland Belgium to FranceCombat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 2 destroyers, 2 tactical_bombers and 3 transports
British defend with 3 destroyers and 1 fighter
Germans roll dice for 2 destroyers, 2 tactical_bombers and 3 transports in 110 Sea Zone, round 1 : 1/4 hits
British roll dice for 3 destroyers and 1 fighter in 110 Sea Zone, round 1 : 0/4 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans roll dice for 2 destroyers, 2 tactical_bombers and 3 transports in 110 Sea Zone, round 2 : 2/4 hits
British roll dice for 2 destroyers and 1 fighter in 110 Sea Zone, round 2 : 2/3 hits
2 destroyers owned by the Germans and 2 destroyers owned by the British lost in 110 Sea Zone
Germans roll dice for 2 tactical_bombers and 3 transports in 110 Sea Zone, round 3 : 2/2 hits
British roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
Germans win with 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 7
Casualties for Germans: 2 destroyers and 1 tactical_bomber
Casualties for British: 3 destroyers and 1 fighter
Battle in United Kingdom
Germans attack with 3 artilleries and 3 infantry
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Germans roll dice for 3 artilleries and 3 infantry in United Kingdom, round 1 : 1/6 hits
British roll dice for 5 aaGuns, 1 armour, 1 artillery and 4 infantry in United Kingdom, round 1 : 3/6 hits
3 infantry owned by the Germans and 1 aaGun owned by the British lost in United Kingdom
Germans roll dice for 3 artilleries in United Kingdom, round 2 : 1/3 hits
British roll dice for 4 aaGuns, 1 armour, 1 artillery and 4 infantry in United Kingdom, round 2 : 2/6 hits
2 artilleries owned by the Germans and 1 aaGun owned by the British lost in United Kingdom
Germans roll dice for 1 artillery in United Kingdom, round 3 : 1/1 hits
British roll dice for 3 aaGuns, 1 armour, 1 artillery and 4 infantry in United Kingdom, round 3 : 4/6 hits
1 artillery owned by the Germans and 1 aaGun owned by the British lost in United Kingdom
British win with 2 aaGuns, 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 3 artilleries and 3 infantry
Casualties for British: 3 aaGuns
Battle in Eastern Poland
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans roll dice for 7 infantry in Eastern Poland, round 1 : 1/7 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 artilleries and 10 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 10 infantry in Vologda, round 1 : 4/12 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Slovakia Hungary
Germans roll dice for 1 artillery in Slovakia Hungary, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits
Germans roll dice for 1 artillery in Slovakia Hungary, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 3 : 1/1 hits
1 artillery owned by the Germans lost in Slovakia Hungary
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
2 submarines and 2 transports placed in 112 Sea Zone
1 artillery and 2 infantry placed in Novgorod
2 armour and 1 artillery placed in GermanyTurn Complete - Germans
Germans collect 36 PUs; end with 36 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Russians
Russians buy 16 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 artillery and 2 infantry moved from Karelia to Novgorod
6 infantry moved from Belarus to Novgorod
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
8 infantry moved from Smolensk to Vologda
10 infantry moved from Russia to Vologda
1 infantry moved from Slovakia Hungary to Greater Southern Germany
Russians take Greater Southern Germany from Germans
2 artilleries and 14 infantry moved from Bessarabia to Romania
1 fighter moved from Bessarabia to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter and 8 infantry
Germans defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 1 artillery, 1 fighter and 8 infantry in Novgorod, round 1 : 2/10 hits
Germans roll dice for 2 armour, 1 artillery and 3 infantry in Novgorod, round 1 : 3/6 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery, 1 fighter and 5 infantry in Novgorod, round 2 : 2/7 hits
Germans roll dice for 2 armour, 1 artillery and 1 infantry in Novgorod, round 2 : 4/4 hits
4 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Novgorod, round 3 : 2/3 hits
Germans roll dice for 2 armour in Novgorod, round 3 : 2/2 hits
1 infantry owned by the Russians , 2 armour owned by the Germans and 1 fighter owned by the Russians lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery remaining. Battle score for attacker is -9
Casualties for Germans: 2 armour, 1 artillery and 3 infantry
Casualties for Russians: 1 fighter and 8 infantry
Battle in Vologda
Russians attack with 18 infantry
Germans defend with 2 artilleries and 10 infantry
Russians roll dice for 18 infantry in Vologda, round 1 : 2/18 hits
Germans roll dice for 2 artilleries and 10 infantry in Vologda, round 1 : 6/12 hits
6 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Russians roll dice for 12 infantry in Vologda, round 2 : 2/12 hits
Germans roll dice for 2 artilleries and 8 infantry in Vologda, round 2 : 2/10 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Russians roll dice for 10 infantry in Vologda, round 3 : 2/10 hits
Germans roll dice for 2 artilleries and 6 infantry in Vologda, round 3 : 3/8 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Russians roll dice for 7 infantry in Vologda, round 4 : 0/7 hits
Germans roll dice for 2 artilleries and 4 infantry in Vologda, round 4 : 2/6 hits
2 infantry owned by the Russians lost in Vologda
5 infantry owned by the Russians retreated to Smolensk
Germans win with 2 artilleries and 4 infantry remaining. Battle score for attacker is -21
Casualties for Germans: 6 infantry
Casualties for Russians: 13 infantry
Battle in Romania
Russians attack with 2 artilleries and 14 infantry
Germans defend with 2 armour, 2 artilleries and 2 infantry; Italians defend with 1 armour and 3 infantry
Russians roll dice for 2 artilleries and 14 infantry in Romania, round 1 : 1/16 hits
Germans roll dice for 3 armour, 2 artilleries and 5 infantry in Romania, round 1 : 5/10 hits
5 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Russians roll dice for 2 artilleries and 9 infantry in Romania, round 2 : 1/11 hits
Germans roll dice for 3 armour, 2 artilleries and 4 infantry in Romania, round 2 : 3/9 hits
3 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
6 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Bessarabia
Germans win with 3 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is -18
Casualties for Germans: 1 infantry
Casualties for Russians: 8 infantry
Casualties for Italians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Karelia to Novgorod
1 infantry moved from Norway to Finland
1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Bessarabia
3 infantry moved from Rostov to Ukraine
3 infantry moved from Caucasus to Rostov
2 infantry moved from Volgograd to Rostov
1 infantry moved from Yenisey to EvenkiyskiyPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in Ukraine
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 59 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 armour, 1 cruiser and 2 destroyers; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 22 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to 20 Sea Zone
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
1 artillery moved from Suiyuyan to Kansu
1 armour moved from Suiyuyan to Kansu
2 artilleries moved from Jehol to Chahar
2 mech_infantrys moved from Jehol to Chahar
3 armour moved from Jehol to Kiangsu
1 mech_infantry moved from Jehol to Kiangsu
1 infantry moved from Kiangsi to Kiangsu
3 infantry moved from Kiangsi to Kiangsu
3 artilleries moved from Kiangsi to Kiangsu
1 bomber moved from Kwangtung to French Indo China
1 bomber moved from Kwangtung to French Indo China
4 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yakut S.S.R. to Timguska
Japanese take Timguska from Russians
5 infantry moved from Korea to ManchuriaCombat - Japanese
Battle in Chahar
Japanese attack with 2 artilleries and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 mech_infantrys in Chahar, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 fighter and 2 submarines
Americans defend with 1 battleship and 1 transport
Japanese roll dice for 2 submarines in 20 Sea Zone, round 1 : 1/2 hits
1 battleship owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 1 fighter in 20 Sea Zone, round 1 : 1/1 hits
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 fighter and 2 submarines remaining. Battle score for attacker is 27
Casualties for Americans: 1 battleship and 1 transport
Battle in Kansu
Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kansu, round 1 : 3/4 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Strategic bombing raid in French Indo China
AA guns fire in French Indo China : 0/2 hits
Bombing raid in French Indo China rolls: 6,3 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.Non Combat Move - Japanese
2 bombers moved from French Indo China to Kwangtung
1 fighter moved from 20 Sea Zone to KwangtungPlace Units - Japanese
1 cruiser and 2 destroyers placed in 6 Sea Zone
2 armour placed in KoreaTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Americans
Americans buy 3 carriers and 4 destroyers; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 bomber moved from Philippines to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
6 fighters moved from Western United States to Midway
2 fighters moved from Western United States to 25 Sea Zone
1 carrier moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 17 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 17 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber in 17 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 17 Sea Zone to Midway
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 28 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
3 carriers and 3 destroyers placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2,4,4
Americans collect 55 PUs (1 lost to blockades); end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to KwangsiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Shensi
3 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs