• TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 8 fighters; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                5 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
                1 battleship, 1 destroyer, 5 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                5 infantry and 2 mech_infantrys moved from 110 Sea Zone to Holland Belgium
                1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone
                4 fighters moved from Philippines to 20 Sea Zone
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
                1 infantry and 1 mech_infantry moved from 20 Sea Zone to Formosa
                1 bomber moved from Wake Island to 20 Sea Zone
                1 fighter moved from Midway to 20 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 1,4
                    Units damaged: 1 battleship owned by the Americans
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
                Battle in 110 Sea Zone
                    Americans attack with 1 battleship, 1 destroyer and 4 transports
                    Germans defend with 2 destroyers and 1 submarine
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 battleship, 1 destroyer and 4 transports in 110 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 2 destroyers in 110 Sea Zone, round 1 :  2/2 hits
                    Units damaged: 1 battleship owned by the Americans
                        1 destroyer owned by the Americans lost in 110 Sea Zone
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 battleship and 4 transports in 110 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 2 destroyers in 110 Sea Zone, round 2 :  1/2 hits
                        1 battleship owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
                    4 transports owned by the Americans retreated to 104 Sea Zone
                    Germans win with 2 destroyers remaining. Battle score for attacker is -22
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 battleship and 1 destroyer
                Battle in 20 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 1 transport
                    Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 4 tactical_bombers and 3 transports
                        Americans roll dice for 2 submarines in 20 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 1 :  7/13 hits
                    Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 4 tactical_bombers and 3 transports in 20 Sea Zone, round 1 :  5/16 hits
                        1 destroyer owned by the Americans , 2 carriers owned by the Americans and 2 destroyers owned by the Japanese lost in 20 Sea Zone
                        Americans roll dice for 2 submarines in 20 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 2 :  8/12 hits
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 4 tactical_bombers and 3 transports in 20 Sea Zone, round 2 :  7/14 hits
                        2 submarines owned by the Americans , 4 fighters owned by the Americans , 1 destroyer owned by the Americans , 1 cruiser owned by the Japanese , 4 tactical_bombers owned by the Japanese , 3 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 20 Sea Zone
                        Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 2 fighters, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 3 :  1/7 hits
                        Japanese roll dice for 2 battleships, 1 cruiser, 2 fighters and 3 transports in 20 Sea Zone, round 3 :  1/5 hits
                        1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 20 Sea Zone
                        Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 4 :  1/6 hits
                        Japanese roll dice for 2 battleships, 2 fighters and 3 transports in 20 Sea Zone, round 4 :  2/4 hits
                        2 cruisers owned by the Americans and 1 fighter owned by the Japanese lost in 20 Sea Zone
                        Americans roll dice for 1 battleship, 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 5 :  2/4 hits
                        Japanese roll dice for 2 battleships, 1 fighter and 3 transports in 20 Sea Zone, round 5 :  2/3 hits
                        1 fighter owned by the Americans , 1 tactical_bomber owned by the Americans , 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 20 Sea Zone
                        Americans roll dice for 1 battleship, 1 bomber and 1 transport in 20 Sea Zone, round 6 :  2/2 hits
                        Japanese roll dice for 1 battleship and 3 transports in 20 Sea Zone, round 6 :  0/1 hits
                        1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 20 Sea Zone
                        2 transports owned by the Japanese lost in 20 Sea Zone
                    Americans win, taking 20 Sea Zone from Japanese with 1 battleship, 1 bomber and 1 transport remaining. Battle score for attacker is 66
                    Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 4 tactical_bombers and 3 transports
                    Casualties for Americans: 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber
                Battle in Formosa
                Battle in Iwo Jima
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                    Americans win, taking Formosa from Japanese, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from 20 Sea Zone to Philippines
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour, 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 28 Sea Zone

    Place Units - Americans
                8 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 fighter moved from Kansu to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter in Hunan, round 1 :  1/1 hits
                        Japanese roll dice for 1 infantry in Hunan, round 1 :  1/1 hits
                        1 fighter owned by the Chinese and 1 infantry owned by the Japanese lost in Hunan
                    Japanese win with no units remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 fighter

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Szechwan to Yunnan

    Place Units - Chinese
                1 infantry placed in Hopei
                1 infantry placed in Kweichow
                3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs


  • why didnt I have the option to scramble with the japan & america fiasco?!


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Combat Move - British
                1 artillery and 3 infantry moved from Normandy Bordeaux to Southern France
                1 fighter moved from Malta to 95 Sea Zone
                1 armour moved from Egypt to Ethiopia
                      British take Ethiopia from Italians
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Greece
                2 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 armour moved from India to 39 Sea Zone
                1 armour and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                1 armour moved from 76 Sea Zone to Italian Somaliland
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                4 infantry moved from Shan State to French Indo China
                1 artillery and 6 infantry moved from Burma to Yunnan
                3 mech_infantrys moved from India to Yunnan

    Combat - British
                Battle in 95 Sea Zone
                    British attack with 1 fighter
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 95 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Greece
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 armour, 2 artilleries and 1 infantry
                        British roll dice for 1 battleship and 1 cruiser in Greece, round 1 :  1/2 hits
                        British roll dice for 1 artillery and 1 infantry in Greece, round 1 :  2/2 hits
                        Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Greece, round 1 :  1/4 hits
                        1 infantry owned by the British , 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Greece
                        British roll dice for 1 artillery in Greece, round 2 :  0/1 hits
                        Italians roll dice for 1 armour in Greece, round 2 :  1/1 hits
                        1 artillery owned by the British lost in Greece
                    Italians win with 1 armour remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 2 artilleries and 1 infantry
                Battle in Italian Somaliland
                Battle in Southern France
                    British attack with 1 artillery and 3 infantry
                    Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 armour
                        British roll dice for 1 artillery and 3 infantry in Southern France, round 1 :  2/4 hits
                        Germans roll dice for 1 armour in Southern France, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Italians lost in Southern France
                    British win, taking Italian Somaliland from Italians, taking Southern France from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour

    Non Combat Move - British
                1 fighter moved from 95 Sea Zone to Malta
                1 tactical_bomber moved from Trans-Jordan to Cyprus
                2 aaGuns moved from Burma to Yunnan
                1 aaGun and 1 infantry moved from Kweichow to Hunan
                1 infantry moved from Kweichow to Anhwe

    Place Units - British
                3 destroyers placed in 110 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
                British collect 34 PUs (2 lost to blockades); end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Place Units - UK_Pacific
                1 mech_infantry placed in India
                2 destroyers placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 19 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 mech_infantry
                    Some Units in 39 Sea Zone change ownership: 2 destroyers


  • @pr0c3ss:

    why didnt I have the option to scramble with the japan & america fiasco?!

    No air base in Kwangtung… obv.


  • haha oh ye fk…its a harbour  :-D


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 92 Sea Zone to 104 Sea Zone
                2 infantry moved from Algeria to Morocco
                2 artilleries moved from Algeria to Morocco
                3 infantry moved from Northern Italy to Southern France
                1 artillery moved from Northern Italy to Southern France
                3 infantry moved from Bulgaria to Romania
                1 armour moved from Greece to Romania

    Combat - Italians
                Battle in 104 Sea Zone
                    Italians attack with 1 submarine
                    Americans defend with 5 infantry, 2 mech_infantrys and 4 transports
                        2 mech_infantrys owned by the Americans , 4 transports owned by the Americans and 5 infantry owned by the Americans lost in 104 Sea Zone
                        Italians roll dice for 1 submarine in 104 Sea Zone, round 1 :  1/1 hits
                    Italians win with 1 submarine remaining. Battle score for attacker is 51
                    Casualties for Americans: 5 infantry, 2 mech_infantrys and 4 transports
                Battle in Morocco
                    Italians attack with 2 artilleries and 2 infantry
                    French defend with 2 infantry; Americans defend with 1 aaGun
                        Italians roll dice for 2 artilleries and 2 infantry in Morocco, round 1 :  2/4 hits
                        French roll dice for 1 aaGun and 2 infantry in Morocco, round 1 :  0/2 hits
                        1 infantry owned by the French and 1 aaGun owned by the Americans lost in Morocco
                        Italians roll dice for 2 artilleries and 2 infantry in Morocco, round 2 :  1/4 hits
                        French roll dice for 1 infantry in Morocco, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Morocco
                    Italians win, taking Morocco from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for French: 2 infantry
                    Casualties for Americans: 1 aaGun
                Battle in Southern France
                    Italians attack with 1 artillery and 3 infantry
                    British defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                        Italians roll dice for 1 artillery and 3 infantry in Southern France, round 1 :  0/4 hits
                        British roll dice for 1 artillery and 2 infantry in Southern France, round 1 :  3/3 hits
                        3 infantry owned by the Italians lost in Southern France
                    1 artillery owned by the Italians retreated to Northern Italy
                    British win with 1 artillery and 2 infantry remaining. Battle score for attacker is -9
                    Casualties for Italians: 3 infantry

    Non Combat Move - Italians

    Place Units - Italians
                1 artillery and 2 infantry placed in Northern Italy
                1 armour placed in Northern Italy
                1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5
                Italians collect 17 PUs; end with 17 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 factory_minor; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry moved from French Indo China to Kwangsi
                3 fighters moved from Philippines to Kwangsi

    Combat - ANZAC
                Battle in Kwangsi
                    ANZAC attack with 3 fighters and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 3 fighters and 1 infantry in Kwangsi, round 1 :  2/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 1 :  1/2 hits
                        1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                3 fighters moved from Kwangsi to Yunnan
                1 carrier and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
                1 aaGun and 1 infantry moved from New Guinea to 46 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
                1 artillery moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 cruiser and 1 transport moved from 34 Sea Zone to 33 Sea Zone
                1 aaGun, 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                1 factory_minor placed in French Indo China
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6
                ANZAC collect 19 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs


  • Crashed during gamesave. Just move my two little French bonhommes in Africa: one to the north, and the other to the west  :roll:


  • You forget the ottomans rule thread C? I conceded and started a new game.

    M


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Combat Move - French
                1 infantry moved from Egypt to Alexandria
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Non Combat Move - French

    Turn Complete - French


  • :?

    will leave other game for now mate…on vacation soon

    scr.tsvg


  • ^ message for Matt, thinking he was referring to me, not you!  My bad…


  • No prob. Full scrambo!


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Germany to 113 Sea Zone
                3 artilleries moved from Germany to 113 Sea Zone
                7 infantry moved from Poland to Eastern Poland
                1 infantry moved from Germany to Slovakia Hungary
                1 artillery moved from Romania to Slovakia Hungary
                10 infantry moved from Archangel to Vologda
                2 armour moved from Archangel to Novgorod
                1 infantry moved from Baltic States to Novgorod
                2 artilleries moved from Archangel to Vologda
                1 tactical_bomber moved from France to 110 Sea Zone
                1 tactical_bomber moved from France to 110 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
                3 infantry moved from 110 Sea Zone to United Kingdom
                3 artilleries moved from 110 Sea Zone to United Kingdom
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                      Germans take Normandy Bordeaux from British
                1 infantry moved from Holland Belgium to France

    Combat - Germans
                British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 110 Sea Zone
                    Germans attack with 2 destroyers, 2 tactical_bombers and 3 transports
                    British defend with 3 destroyers and 1 fighter
                        Germans roll dice for 2 destroyers, 2 tactical_bombers and 3 transports in 110 Sea Zone, round 1 :  1/4 hits
                        British roll dice for 3 destroyers and 1 fighter in 110 Sea Zone, round 1 :  0/4 hits
                        1 destroyer owned by the British lost in 110 Sea Zone
                        Germans roll dice for 2 destroyers, 2 tactical_bombers and 3 transports in 110 Sea Zone, round 2 :  2/4 hits
                        British roll dice for 2 destroyers and 1 fighter in 110 Sea Zone, round 2 :  2/3 hits
                        2 destroyers owned by the Germans and 2 destroyers owned by the British lost in 110 Sea Zone
                        Germans roll dice for 2 tactical_bombers and 3 transports in 110 Sea Zone, round 3 :  2/2 hits
                        British roll dice for 1 fighter in 110 Sea Zone, round 3 :  1/1 hits
                        1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
                    Germans win with 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 destroyers and 1 tactical_bomber
                    Casualties for British: 3 destroyers and 1 fighter
                Battle in United Kingdom
                    Germans attack with 3 artilleries and 3 infantry
                    French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
                        Germans roll dice for 3 artilleries and 3 infantry in United Kingdom, round 1 :  1/6 hits
                        British roll dice for 5 aaGuns, 1 armour, 1 artillery and 4 infantry in United Kingdom, round 1 :  3/6 hits
                        3 infantry owned by the Germans and 1 aaGun owned by the British lost in United Kingdom
                        Germans roll dice for 3 artilleries in United Kingdom, round 2 :  1/3 hits
                        British roll dice for 4 aaGuns, 1 armour, 1 artillery and 4 infantry in United Kingdom, round 2 :  2/6 hits
                        2 artilleries owned by the Germans and 1 aaGun owned by the British lost in United Kingdom
                        Germans roll dice for 1 artillery in United Kingdom, round 3 :  1/1 hits
                        British roll dice for 3 aaGuns, 1 armour, 1 artillery and 4 infantry in United Kingdom, round 3 :  4/6 hits
                        1 artillery owned by the Germans and 1 aaGun owned by the British lost in United Kingdom
                    British win with 2 aaGuns, 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is -9
                    Casualties for Germans: 3 artilleries and 3 infantry
                    Casualties for British: 3 aaGuns
                Battle in Eastern Poland
                    Germans attack with 7 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 7 infantry in Eastern Poland, round 1 :  1/7 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Germans attack with 2 artilleries and 10 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 artilleries and 10 infantry in Vologda, round 1 :  4/12 hits
                        Russians roll dice for 1 infantry in Vologda, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 2 artilleries and 10 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Slovakia Hungary
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 1 :  0/2 hits
                        Russians roll dice for 1 infantry in Slovakia Hungary, round 1 :  1/1 hits
                        1 infantry owned by the Germans lost in Slovakia Hungary
                        Germans roll dice for 1 artillery in Slovakia Hungary, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Slovakia Hungary, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery in Slovakia Hungary, round 3 :  0/1 hits
                        Russians roll dice for 1 infantry in Slovakia Hungary, round 3 :  1/1 hits
                        1 artillery owned by the Germans lost in Slovakia Hungary
                    Russians win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 artillery and 1 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
                1 tactical_bomber moved from Normandy Bordeaux to Western Germany

    Place Units - Germans
                2 submarines and 2 transports placed in 112 Sea Zone
                1 artillery and 2 infantry placed in Novgorod
                2 armour and 1 artillery placed in Germany

    Turn Complete - Germans
                Germans collect 36 PUs; end with 36 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 41 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 16 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Karelia to Novgorod
                6 infantry moved from Belarus to Novgorod
                1 infantry moved from Smolensk to Archangel
                      Russians take Archangel from Germans
                8 infantry moved from Smolensk to Vologda
                10 infantry moved from Russia to Vologda
                1 infantry moved from Slovakia Hungary to Greater Southern Germany
                      Russians take Greater Southern Germany from Germans
                2 artilleries and 14 infantry moved from Bessarabia to Romania
                1 fighter moved from Bessarabia to Novgorod

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 1 artillery, 1 fighter and 8 infantry
                    Germans defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 8 infantry in Novgorod, round 1 :  2/10 hits
                        Germans roll dice for 2 armour, 1 artillery and 3 infantry in Novgorod, round 1 :  3/6 hits
                        3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
                        Russians roll dice for 1 artillery, 1 fighter and 5 infantry in Novgorod, round 2 :  2/7 hits
                        Germans roll dice for 2 armour, 1 artillery and 1 infantry in Novgorod, round 2 :  4/4 hits
                        4 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Novgorod
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Novgorod, round 3 :  2/3 hits
                        Germans roll dice for 2 armour in Novgorod, round 3 :  2/2 hits
                        1 infantry owned by the Russians , 2 armour owned by the Germans and 1 fighter owned by the Russians lost in Novgorod
                    Russians win, taking Novgorod from Germans with 1 artillery remaining. Battle score for attacker is -9
                    Casualties for Germans: 2 armour, 1 artillery and 3 infantry
                    Casualties for Russians: 1 fighter and 8 infantry
                Battle in Vologda
                    Russians attack with 18 infantry
                    Germans defend with 2 artilleries and 10 infantry
                        Russians roll dice for 18 infantry in Vologda, round 1 :  2/18 hits
                        Germans roll dice for 2 artilleries and 10 infantry in Vologda, round 1 :  6/12 hits
                        6 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
                        Russians roll dice for 12 infantry in Vologda, round 2 :  2/12 hits
                        Germans roll dice for 2 artilleries and 8 infantry in Vologda, round 2 :  2/10 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
                        Russians roll dice for 10 infantry in Vologda, round 3 :  2/10 hits
                        Germans roll dice for 2 artilleries and 6 infantry in Vologda, round 3 :  3/8 hits
                        3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
                        Russians roll dice for 7 infantry in Vologda, round 4 :  0/7 hits
                        Germans roll dice for 2 artilleries and 4 infantry in Vologda, round 4 :  2/6 hits
                        2 infantry owned by the Russians lost in Vologda
                    5 infantry owned by the Russians retreated to Smolensk
                    Germans win with 2 artilleries and 4 infantry remaining. Battle score for attacker is -21
                    Casualties for Germans: 6 infantry
                    Casualties for Russians: 13 infantry
                Battle in Romania
                    Russians attack with 2 artilleries and 14 infantry
                    Germans defend with 2 armour, 2 artilleries and 2 infantry; Italians defend with 1 armour and 3 infantry
                        Russians roll dice for 2 artilleries and 14 infantry in Romania, round 1 :  1/16 hits
                        Germans roll dice for 3 armour, 2 artilleries and 5 infantry in Romania, round 1 :  5/10 hits
                        5 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
                        Russians roll dice for 2 artilleries and 9 infantry in Romania, round 2 :  1/11 hits
                        Germans roll dice for 3 armour, 2 artilleries and 4 infantry in Romania, round 2 :  3/9 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
                    6 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Bessarabia
                    Germans win with 3 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is -18
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 8 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Karelia to Novgorod
                1 infantry moved from Norway to Finland
                1 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Ukraine to Bessarabia
                3 infantry moved from Rostov to Ukraine
                3 infantry moved from Caucasus to Rostov
                2 infantry moved from Volgograd to Rostov
                1 infantry moved from Yenisey to Evenkiyskiy

    Place Units - Russians
                10 infantry placed in Russia
                3 infantry placed in Ukraine
                3 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 42 PUs; end with 42 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 59 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 cruiser and 2 destroyers; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                1 submarine moved from 22 Sea Zone to 6 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 fighter moved from Korea to 20 Sea Zone
                1 infantry moved from Suiyuyan to Kansu
                1 mech_infantry moved from Suiyuyan to Kansu
                1 artillery moved from Suiyuyan to Kansu
                1 armour moved from Suiyuyan to Kansu
                2 artilleries moved from Jehol to Chahar
                2 mech_infantrys moved from Jehol to Chahar
                3 armour moved from Jehol to Kiangsu
                1 mech_infantry moved from Jehol to Kiangsu
                1 infantry moved from Kiangsi to Kiangsu
                3 infantry moved from Kiangsi to Kiangsu
                3 artilleries moved from Kiangsi to Kiangsu
                1 bomber moved from Kwangtung to French Indo China
                1 bomber moved from Kwangtung to French Indo China
                4 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 armour moved from Yakut S.S.R. to Timguska
                      Japanese take Timguska from Russians
                5 infantry moved from Korea to Manchuria

    Combat - Japanese
                Battle in Chahar
                    Japanese attack with 2 artilleries and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 artilleries and 2 mech_infantrys in Chahar, round 1 :  1/4 hits
                        Chinese roll dice for 1 infantry in Chahar, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 20 Sea Zone
                    Japanese attack with 1 fighter and 2 submarines
                    Americans defend with 1 battleship and 1 transport
                        Japanese roll dice for 2 submarines in 20 Sea Zone, round 1 :  1/2 hits
                        1 battleship owned by the Americans lost in 20 Sea Zone
                        Japanese roll dice for 1 fighter in 20 Sea Zone, round 1 :  1/1 hits
                        1 transport owned by the Americans lost in 20 Sea Zone
                    Japanese win, taking 20 Sea Zone from Americans with 1 fighter and 2 submarines remaining. Battle score for attacker is 27
                    Casualties for Americans: 1 battleship and 1 transport
                Battle in Kansu
                    Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kansu, round 1 :  3/4 hits
                        Chinese roll dice for 1 infantry in Kansu, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 17 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 17 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Strategic bombing raid in French Indo China
                        AA guns fire in French Indo China :  0/2 hits
                    Bombing raid in French Indo China rolls: 6,3 and causes: 6 damage to unit: factory_minor
                    Bombing raid in French Indo China causes 6 damage total.

    Non Combat Move - Japanese
                2 bombers moved from French Indo China to Kwangtung
                1 fighter moved from 20 Sea Zone to Kwangtung

    Place Units - Japanese
                1 cruiser and 2 destroyers placed in 6 Sea Zone
                2 armour placed in Korea

    Turn Complete - Japanese
                Japanese collect 37 PUs; end with 37 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 3 carriers and 4 destroyers; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Americans
                1 bomber moved from Philippines to 17 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                6 fighters moved from Western United States to Midway
                2 fighters moved from Western United States to 25 Sea Zone
                1 carrier moved from 26 Sea Zone to 25 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in 17 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber in 17 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 bomber in 17 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 17 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 17 Sea Zone to Midway
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 28 Sea Zone to 26 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                3 carriers and 3 destroyers placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2,4,4
                Americans collect 55 PUs (1 lost to blockades); end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Kweichow to Anhwe
                1 infantry moved from Yunnan to Hunan
                2 infantry moved from Yunnan to Kwangsi

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai
                1 infantry placed in Shensi
                3 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

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