@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C V C 2
- 
					
					
					
					
 Nah dude. I just gave you 10 IPCs more; you’ve now got 77 instead of 67. Spend it once on tech, round 2, and then the tokens will hang around for the rest of the game, or until you get another tech, whichever comes first. Paratroops are a free support combat phase after the main combat phase is over. BTW: Not sure why you declared war on the good ol’ USSR and didn’t follow up with any attacks, but you sure opened up some sweet counters for me. Cheers pal! 8-) 
- 
					
					
					
					
 didnt think there was much going for u & i would be better off on defence & letting your troops come to me… BUT!!! I fkin lost 5pus for not staying neutral with ussr 
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Politics - Japanese 
 Japanese takes Political Action: Political Action Japanese To War With Russians
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
 Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
 Japanese takes Political Action: Political Action Japanese To War With French
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese 
 Japanese buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese 
 6 infantry moved from Manchuria to Amur
 Japanese take Amur from Russians
 4 infantry moved from Korea to Amur
 1 artillery moved from Manchuria to Amur
 2 infantry moved from Jehol to Chahar
 Japanese take Chahar from Chinese
 1 artillery moved from Jehol to Chahar
 3 infantry moved from Shantung to Anhwe
 Japanese take Anhwe from Chinese
 1 artillery moved from Shantung to Anhwe
 2 infantry moved from Siam to French Indo China
 Japanese take French Indo China from French
 1 artillery moved from Kiangsu to Anhwe
 2 infantry moved from Kiangsu to Anhwe
 1 infantry moved from Kiangsu to Anhwe
 2 infantry moved from Kiangsi to 20 Sea Zone
 3 infantry moved from Kwangsi to Kwangtung
 1 artillery moved from Kwangsi to Kwangtung
 2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
 2 infantry moved from 43 Sea Zone to Borneo
 1 cruiser moved from 20 Sea Zone to 37 Sea Zone
 1 fighter moved from Formosa to 37 Sea Zone
 1 carrier moved from 33 Sea Zone to 43 Sea Zone
 1 fighter moved from 33 Sea Zone to 43 Sea Zone
 1 tactical_bomber moved from 33 Sea Zone to 43 Sea Zone
 1 fighter moved from Korea to Amur
 1 fighter moved from Manchuria to Amur
 1 infantry moved from Kiangsi to Hunan
 1 artillery moved from Kiangsi to Hunan
 1 tactical_bomber moved from Kiangsu to Hunan
 1 fighter moved from Kiangsu to Kwangtung
 1 bomber moved from Japan to 37 Sea Zone
 1 bomber moved from Japan to Formosa
 1 submarine moved from 6 Sea Zone to 20 Sea Zone
 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
 1 cruiser moved from 6 Sea Zone to 20 Sea Zone
 2 carriers moved from 6 Sea Zone to 20 Sea Zone
 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
 2 fighters moved from 6 Sea Zone to 20 Sea Zone
 2 tactical_bombers moved from Japan to Anhwe
 2 fighters moved from Japan to Amur
 1 mech_infantry moved from Manchuria to AmurAirborne Attack Move - Japanese Combat - Japanese 
 Battle in Hunan
 Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
 Chinese defend with 2 infantry
 Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Hunan, round 1 : 2/3 hits
 Chinese roll dice for 2 infantry in Hunan, round 1 : 0/2 hits
 2 infantry owned by the Chinese lost in Hunan
 Japanese win, taking Hunan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for Chinese: 2 infantry
 Battle in Borneo
 Battle in Kwangtung
 Japanese attack with 1 artillery, 1 fighter and 3 infantry
 British defend with 1 harbour and 2 infantry
 Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangtung, round 1 : 0/5 hits
 UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 2/2 hits
 2 infantry owned by the Japanese lost in Kwangtung
 Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 0/3 hits
 UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
 1 infantry owned by the Japanese lost in Kwangtung
 Japanese roll dice for 1 artillery and 1 fighter in Kwangtung, round 3 : 0/2 hits
 UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 2/2 hits
 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangtung
 UK_Pacific win, taking Borneo from UK_Pacific with 2 infantry remaining. Battle score for attacker is -23
 Casualties for Japanese: 1 artillery, 1 fighter and 3 infantry
 Battle in 37 Sea Zone
 Japanese attack with 1 bomber, 1 cruiser and 1 fighter
 British defend with 1 battleship
 Japanese roll dice for 1 bomber, 1 cruiser and 1 fighter in 37 Sea Zone, round 1 : 2/3 hits
 British roll dice for 1 battleship in 37 Sea Zone, round 1 : 1/1 hits
 1 battleship owned by the British and 1 fighter owned by the Japanese lost in 37 Sea Zone
 Japanese win, taking 37 Sea Zone from Neutral with 1 bomber and 1 cruiser remaining. Battle score for attacker is 10
 Casualties for Japanese: 1 fighter
 Casualties for British: 1 battleship
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese 
 1 bomber moved from 37 Sea Zone to Hainan
 1 infantry moved from Okinawa to 19 Sea Zone
 1 infantry moved from 19 Sea Zone to Kiangsu
 1 infantry moved from Japan to 6 Sea Zone
 1 armour moved from Japan to 6 Sea Zone
 1 armour moved from 6 Sea Zone to Korea
 1 infantry moved from 6 Sea Zone to Korea
 1 fighter moved from Okinawa to Kiangsu
 1 tactical_bomber moved from Hunan to Kiangsu
 1 tactical_bomber moved from Anhwe to Kiangsu
 1 tactical_bomber moved from Anhwe to Kiangsu
 4 fighters moved from Amur to Manchuria
 1 mech_infantry moved from Amur to Manchuria
 2 tactical_bombers moved from Manchuria to KoreaPlace Units - Japanese 
 1 factory_minor placed in Kiangsu
 1 transport placed in 6 Sea Zone
 1 artillery and 1 infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 36 PUs; end with 36 PUs totalTerritory Summary for Japanese : Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry 
 Iwo Jima : 1 flag, 1 infantry
 Paulau Island : 1 flag, 1 infantry
 Formosa : 1 flag, 1 bomber
 Korea : 1 flag, 1 aaGun, 1 armour, 1 infantry and 2 tactical_bombers
 Kiangsu : 1 flag, 1 factory_minor, 1 fighter, 1 infantry and 3 tactical_bombers
 Japan : 1 flag, 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 6 infantry
 Manchuria : 1 flag, 1 aaGun, 5 fighters and 1 mech_infantry
 Hainan : 1 flag, 1 bomber
 Hunan : 1 flag, 1 artillery and 1 infantry
 Chahar : 1 flag, 1 artillery and 2 infantry
 Anhwe : 1 flag, 2 artilleries and 6 infantry
 Borneo : 1 flag, 2 infantry
 Amur : 1 flag, 1 artillery and 10 infantry
 French Indo China : 1 flag, 2 infantry
 43 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
 33 Sea Zone : 1 flag, 1 destroyer
 37 Sea Zone : 1 flag, 1 cruiser
 20 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
 19 Sea Zone : 1 flag, 1 battleship, 1 destroyer, 1 submarine and 1 transport
 6 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 2 transportsProduction/PUs Summary : Germans : 35 / 77 
 Russians : 42 / 54
 Japanese : 36 / 36
 Americans : 52 / 52
 Chinese : 9 / 12
 British : 28 / 28
 UK_Pacific : 13 / 17
 Italians : 10 / 10
 ANZAC : 10 / 10
 French : 11 / 0
 Dutch : 11 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 6 / 0
 Neutral_True : 18 / 0
- 
					
					
					
					
 Decisions, decisions… Do you blow your kamikaze tokens now, or save them for the late game? Hmmm… 
- 
					
					
					
					
 kams 2 x cuiser 
 2 x 1 destroyer
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Politics - Americans 
 Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
 Americans takes Political Action: Political Action Americans To War With Germans
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
 Americans takes Political Action: Political Action Americans To War With Japanese
 Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
 Americans takes Political Action: Political Action Americans To War With Italians
 Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
 Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
 Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
 Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
 Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
 Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
 Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesResearch Technology - Americans 
 Americans spend 5 on tech rolls
 Americans roll 3 and gets 0 hitsPurchase Units - Americans 
 Americans buy 2 destroyers, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans 
 Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
 1 submarine moved from 35 Sea Zone to 37 Sea Zone
 Americans take 35 Sea Zone from Japanese
 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
 1 submarine moved from 26 Sea Zone to 6 Sea Zone
 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
 1 cruiser moved from 26 Sea Zone to 6 Sea Zone
 1 fighter moved from Philippines to FormosaCombat - Americans 
 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 6,2
 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
 Battle in 37 Sea Zone
 Americans attack with 1 submarine
 Japanese defend with 1 cruiser
 Americans roll dice for 1 submarine in 37 Sea Zone, round 1 : 1/1 hits
 1 cruiser owned by the Japanese lost in 37 Sea Zone
 Americans win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 12
 Casualties for Japanese: 1 cruiser
 Battle in Formosa
 Americans attack with 1 fighter
 Japanese defend with 1 bomber
 Americans roll dice for 1 fighter in Formosa, round 1 : 1/1 hits
 Japanese roll dice for 1 bomber in Formosa, round 1 : 0/1 hits
 1 bomber owned by the Japanese lost in Formosa
 Americans win with 1 fighter remaining. Battle score for attacker is 12
 Casualties for Japanese: 1 bomber
 Battle in 6 Sea Zone
 Americans attack with 1 destroyer and 1 submarine
 Japanese defend with 1 battleship, 1 destroyer and 2 transports
 Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 destroyer in 6 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 6 Sea Zone, round 1 : 1/2 hits
 1 submarine owned by the Americans lost in 6 Sea Zone
 1 destroyer owned by the Americans retreated to 16 Sea Zone
 Japanese win with 1 battleship, 1 destroyer and 2 transports remaining. Battle score for attacker is -6
 Casualties for Americans: 1 submarineNon Combat Move - Americans 
 1 fighter moved from Formosa to Kwangtung
 1 infantry moved from Western United States to 10 Sea Zone
 1 artillery moved from Western United States to 10 Sea Zone
 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
 1 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 artillery moved from 26 Sea Zone to Hawaiian Islands
 1 fighter moved from Western United States to Hawaiian Islands
 1 bomber moved from Central United States to Hawaiian Islands
 1 artillery moved from Eastern United States to 101 Sea Zone
 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
 1 artillery moved from 86 Sea Zone to Brazil
 Americans take Brazil from Neutral_Allies
 1 cruiser moved from 101 Sea Zone to 86 Sea Zone
 1 fighter moved from Eastern United States to GibraltarPlace Units - Americans 
 1 transport placed in 10 Sea Zone
 2 destroyers and 2 transports placed in 101 Sea Zone
 3 infantry placed in Central United StatesTurn Complete - Americans 
 Americans collect 54 PUs; end with 55 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Yunnan to Kwangsi
 Chinese take Kwangsi from Japanese
 3 infantry moved from Yunnan to Hunan
 2 infantry moved from Kweichow to Hunan
 1 fighter moved from Szechwan to HunanCombat - Chinese 
 Battle in Hunan
 Chinese attack with 1 fighter and 5 infantry
 Japanese defend with 1 artillery and 1 infantry
 Chinese roll dice for 1 fighter and 5 infantry in Hunan, round 1 : 2/6 hits
 Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 1 : 0/2 hits
 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hunan
 Chinese win, taking Hunan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese 
 1 infantry moved from Suiyuyan to Hopei
 1 infantry moved from Shensi to Kweichow
 6 infantry moved from Szechwan to Kweichow
 1 fighter moved from Hunan to KweichowPlace Units - Chinese 
 1 artillery placed in Hunan
 1 artillery placed in Kweichow
 1 artillery placed in HunanTurn Complete - Chinese 
 Chinese collect 11 PUs; end with 11 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Combat Move - British 
 1 bomber moved from United Kingdom to 111 Sea Zone
 1 cruiser moved from 91 Sea Zone to 111 Sea Zone
 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
 1 fighter moved from Gibraltar to 96 Sea Zone
 1 fighter moved from Malta to 96 Sea Zone
 1 tactical_bomber moved from 98 Sea Zone to Iraq
 1 armour moved from Alexandria to 98 Sea Zone
 1 infantry moved from Alexandria to 98 Sea Zone
 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
 1 infantry moved from 80 Sea Zone to Iraq
 1 armour moved from 80 Sea Zone to Iraq
 1 mech_infantry moved from Egypt to Iraq
 1 destroyer moved from 71 Sea Zone to 80 Sea Zone
 1 fighter moved from India to Iraq
 1 infantry moved from India to 39 Sea Zone
 1 artillery moved from India to 39 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
 1 artillery moved from 36 Sea Zone to Hainan
 1 infantry moved from 36 Sea Zone to Hainan
 1 infantry moved from Kwangtung to Kiangsi
 Chinese take Kiangsi from Japanese
 1 infantry moved from Kwangtung to KiangsiCombat - British 
 Battle in 111 Sea Zone
 British attack with 1 bomber and 1 cruiser
 Germans defend with 1 battleship
 British roll dice for 1 bomber and 1 cruiser in 111 Sea Zone, round 1 : 2/2 hits
 Germans roll dice for 1 battleship in 111 Sea Zone, round 1 : 0/1 hits
 1 battleship owned by the Germans lost in 111 Sea Zone
 British win with 1 bomber and 1 cruiser remaining. Battle score for attacker is 20
 Casualties for Germans: 1 battleship
 Battle in 96 Sea Zone
 British attack with 2 fighters
 Italians defend with 1 destroyer and 1 transport
 British roll dice for 2 fighters in 96 Sea Zone, round 1 : 0/2 hits
 Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 : 0/1 hits
 British roll dice for 2 fighters in 96 Sea Zone, round 2 : 1/2 hits
 Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Italians lost in 96 Sea Zone
 1 transport owned by the Italians lost in 96 Sea Zone
 British win with 2 fighters remaining. Battle score for attacker is 15
 Casualties for Italians: 1 destroyer and 1 transport
 Battle in 110 Sea Zone
 British attack with 1 destroyer
 Germans defend with 1 submarine
 Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
 British roll dice for 1 destroyer in 110 Sea Zone, round 1 : 1/1 hits
 1 submarine owned by the Germans lost in 110 Sea Zone
 British win with 1 destroyer remaining. Battle score for attacker is 6
 Casualties for Germans: 1 submarine
 Battle in Hainan
 British attack with 1 artillery and 1 infantry
 Japanese defend with 1 bomber
 British roll dice for 1 artillery and 1 infantry in Hainan, round 1 : 0/2 hits
 Japanese roll dice for 1 bomber in Hainan, round 1 : 1/1 hits
 1 infantry owned by the British lost in Hainan
 British roll dice for 1 artillery in Hainan, round 2 : 0/1 hits
 Japanese roll dice for 1 bomber in Hainan, round 2 : 0/1 hits
 British roll dice for 1 artillery in Hainan, round 3 : 1/1 hits
 Japanese roll dice for 1 bomber in Hainan, round 3 : 0/1 hits
 1 bomber owned by the Japanese lost in Hainan
 British win, taking Hainan from Japanese with 1 artillery remaining. Battle score for attacker is 9
 Casualties for Japanese: 1 bomber
 Casualties for British: 1 infantry
 Battle in Iraq
 British attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
 Neutral_Axis defend with 3 infantry
 British roll dice for 1 cruiser in Iraq, round 1 : 0/1 hits
 British roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 1 : 2/5 hits
 Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 0/3 hits
 2 infantry owned by the Neutral_Axis lost in Iraq
 British roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 3/5 hits
 Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 1/1 hits
 1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
 British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for Neutral_Axis: 3 infantry
 Casualties for British: 1 infantryNon Combat Move - British 
 2 infantry moved from Union of South Africa to Rhodesia
 1 destroyer moved from 39 Sea Zone to 36 Sea Zone
 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
 1 tactical_bomber moved from Iraq to 80 Sea Zone
 1 fighter moved from Iraq to 80 Sea Zone
 1 infantry moved from West India to Eastern Persia
 British take Eastern Persia from Neutral_Allies
 1 artillery moved from Alexandria to Egypt
 1 infantry moved from Anglo Egyptian Sudan to Egypt
 1 fighter moved from 96 Sea Zone to Malta
 1 fighter moved from 96 Sea Zone to Egypt
 1 armour moved from Quebec to 106 Sea Zone
 1 infantry moved from Quebec to 106 Sea Zone
 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
 1 infantry moved from 91 Sea Zone to Morocco
 1 armour moved from 91 Sea Zone to Morocco
 1 mech_infantry moved from United Kingdom to 109 Sea Zone
 1 infantry moved from United Kingdom to 109 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
 1 infantry moved from 91 Sea Zone to Morocco
 1 mech_infantry moved from 91 Sea Zone to Morocco
 1 aaGun moved from Scotland to United Kingdom
 2 infantry moved from Scotland to United Kingdom
 1 bomber moved from 111 Sea Zone to United Kingdom
 1 artillery moved from Ontario to Quebec
 1 infantry moved from Ontario to Quebec
 3 infantry moved from Malaya to Shan State
 2 infantry moved from Burma to Yunnan
 1 fighter moved from Burma to Kweichow
 1 tactical_bomber moved from India to Kweichow
 3 infantry moved from India to Burma
 1 aaGun moved from India to BurmaPlace Units - British 
 1 armour and 1 mech_infantry placed in Union of South Africa
 3 submarines placed in 110 Sea ZoneTurn Complete - British 
 British collect 30 PUs; end with 30 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Place Units - UK_Pacific 
 1 mech_infantry placed in India
 2 submarines placed in 39 Sea ZoneTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,4,1,6,3,3,1,2,4,3,3
 UK_Pacific collect 10 PUs (3 lost to blockades); end with 11 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs
 Units Change Ownership
 Some Units in India change ownership: 1 mech_infantry
 Some Units in 39 Sea Zone change ownership: 2 submarines
- 
					
					
					
					
 Due to Japan’s diplomatic blunders, the US got right in there round 1! It’s still a tight game so far… The kamikazes really blew my shot at taking out your navy in SZ 6. UK Pacific is concentrating on taking out units over making money. Time will tell if this strategy pays off. You’ve taken the bait against USSR with Japan, which gives me all the Mongolian troops for free. Overall, I’m cautiously optimistic about that side of the board. Italy’s turn will determine the balance in the Atlantic… Lots of targets in the Med, but you can’t get 'em all. 
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Politics - Italians 
 Italians takes Political Action: Political Action Italians To War With Chinese
 Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians 
 Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians 
 1 destroyer moved from 95 Sea Zone to 93 Sea Zone
 1 submarine moved from 95 Sea Zone to 93 Sea Zone
 1 infantry moved from Northern Italy to 95 Sea Zone
 1 artillery moved from Northern Italy to 95 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
 1 infantry moved from 92 Sea Zone to Morocco
 1 artillery moved from 92 Sea Zone to Morocco
 1 cruiser moved from 95 Sea Zone to 92 Sea Zone
 1 cruiser moved from 97 Sea Zone to 92 Sea Zone
 1 infantry moved from Southern Italy to 97 Sea Zone
 1 armour moved from Albania to 97 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
 1 infantry moved from 92 Sea Zone to Morocco
 1 armour moved from 92 Sea Zone to Morocco
 1 battleship moved from 97 Sea Zone to 92 Sea Zone
 1 bomber moved from Northern Italy to 93 Sea Zone
 1 infantry moved from Northern Italy to Southern France
 1 armour moved from Northern Italy to Southern France
 1 artillery moved from Northern Italy to Southern France
 1 fighter moved from Southern Italy to Southern France
 2 infantry moved from Albania to Bulgaria
 2 infantry moved from Libya to Tunisia
 1 artillery moved from Libya to Tunisia
 1 infantry moved from Italian Somaliland to Kenya
 Italians take Kenya from British
 2 infantry moved from Ethiopia to Kenya
 1 artillery moved from Ethiopia to Kenya
 1 fighter moved from Southern Italy to 93 Sea ZoneAirborne Attack Move - Italians 
 1 infantry moved from Southern Italy to Southern FranceCombat - Italians 
 Battle in 93 Sea Zone
 Italians attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
 French defend with 1 cruiser and 1 destroyer
 Italians roll dice for 1 submarine in 93 Sea Zone, round 1 : 0/1 hits
 Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 93 Sea Zone, round 1 : 0/3 hits
 French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 2/2 hits
 1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 93 Sea Zone
 Italians roll dice for 1 bomber and 1 fighter in 93 Sea Zone, round 2 : 0/2 hits
 French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits
 1 fighter owned by the Italians lost in 93 Sea Zone
 retreated to 93 Sea Zone
 French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -24
 Casualties for Italians: 1 destroyer, 1 fighter and 1 submarine
 Battle in Morocco
 Italians attack with 1 armour, 1 artillery and 2 infantry
 French defend with 1 infantry; British defend with 1 armour, 2 infantry and 1 mech_infantry
 Italians roll dice for 1 battleship and 2 cruisers in Morocco, round 1 : 1/3 hits
 Italians roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 1 : 1/4 hits
 French roll dice for 1 armour, 3 infantry and 1 mech_infantry in Morocco, round 1 : 4/5 hits
 1 infantry owned by the British , 1 infantry owned by the French , 1 artillery owned by the Italians , 1 armour owned by the Italians and 2 infantry owned by the Italians lost in Morocco
 French win with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -10
 Casualties for French: 1 infantry
 Casualties for British: 1 infantry
 Casualties for Italians: 1 armour, 1 artillery and 2 infantry
 Battle in Tunisia
 Italians attack with 1 artillery and 2 infantry
 French defend with 1 infantry
 Italians roll dice for 1 artillery and 2 infantry in Tunisia, round 1 : 0/3 hits
 French roll dice for 1 infantry in Tunisia, round 1 : 0/1 hits
 Italians roll dice for 1 artillery and 2 infantry in Tunisia, round 2 : 0/3 hits
 French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
 Italians roll dice for 1 artillery and 2 infantry in Tunisia, round 3 : 0/3 hits
 French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits
 Italians roll dice for 1 artillery and 2 infantry in Tunisia, round 4 : 2/3 hits
 French roll dice for 1 infantry in Tunisia, round 4 : 1/1 hits
 1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
 Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
 Casualties for French: 1 infantry
 Casualties for Italians: 1 infantry
 Battle in Southern France
 Italians attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
 French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 Italians roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Southern France, round 1 : 4/5 hits
 French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 0/2 hits
 1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
 Italians win, taking Southern France from French with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
 Casualties for French: 1 artillery and 1 infantryNon Combat Move - Italians 
 1 bomber moved from 93 Sea Zone to Northern Italy
 1 fighter moved from Southern France to Normandy BordeauxPlace Units - Italians 
 1 infantry placed in Southern Italy
 1 transport placed in 97 Sea ZoneTurn Complete - Italians 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
 Italians collect 13 PUs (2 lost to blockades); end with 13 PUs totalTerritory Summary for Italians : Kenya : 1 flag, 1 artillery and 3 infantry 
 Normandy Bordeaux : 1 flag, 1 fighter
 Southern France : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
 Tunisia : 1 flag, 1 artillery and 1 infantry
 Tobruk : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
 Northern Italy : 1 flag, 2 aaGuns, 1 bomber and 1 factory_major
 Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
 Bulgaria : 1 flag, 2 infantry
 97 Sea Zone : 1 flag, 1 transport
 92 Sea Zone : 1 flag, 1 battleship, 2 cruisers and 2 transportsProduction/PUs Summary : Germans : 35 / 77 
 Russians : 42 / 54
 Japanese : 33 / 36
 Americans : 54 / 80
 Chinese : 12 / 17
 British : 29 / 35
 UK_Pacific : 13 / 16
 Italians : 15 / 13
 ANZAC : 10 / 10
 French : 7 / 0
 Dutch : 11 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 4 / 0
 Neutral_True : 18 / 0
- 
					
					
					
					
 u & ur fake dice rolling commentary can fuk off! 
 what a load of poo
- 
					
					
					
					
 check out those dice rolls…go on, go on! 
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Purchase Units - ANZAC 
 ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 infantry moved from Malaya to Shan State
 1 infantry moved from Egypt to Alexandria
 1 infantry moved from Egypt to Anglo Egyptian Sudan
 1 cruiser moved from 63 Sea Zone to 33 Sea Zone
 1 fighter moved from Queensland to 33 Sea ZoneCombat - ANZAC 
 Battle in 33 Sea Zone
 ANZAC attack with 1 cruiser and 1 fighter
 Japanese defend with 1 destroyer
 ANZAC roll dice for 1 cruiser and 1 fighter in 33 Sea Zone, round 1 : 1/2 hits
 Japanese roll dice for 1 destroyer in 33 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the Japanese lost in 33 Sea Zone
 ANZAC win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC 
 1 fighter moved from 33 Sea Zone to New Guinea
 2 infantry moved from New South Wales to 62 Sea Zone
 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
 2 infantry moved from 42 Sea Zone to Java
 ANZAC take Java from Dutch
 1 artillery moved from Queensland to New South Wales
 1 infantry moved from Queensland to New South Wales
 1 infantry moved from Queensland to New South Wales
 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
 2 fighters moved from New Zealand to Wake IslandPlace Units - ANZAC 
 1 transport placed in 62 Sea Zone
 1 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
- 
					
					
					
					
 Hey, you performed historically. What more could you expect? Anyway, because of the amazing fighting skill of my French troops, I now have to ask you if you’re willing to scramble Luftwaffe planes to save lowly Italian transports from being brutally savaged… 
- 
					
					
					
					
 yup scramble all 
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Politics - French 
 Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French 
 1 infantry moved from Syria to Trans-Jordan
 1 destroyer moved from 72 Sea Zone to 81 Sea Zone
 1 cruiser moved from 93 Sea Zone to 97 Sea Zone
 1 destroyer moved from 93 Sea Zone to 97 Sea ZoneCombat - French 
 Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
 Battle in 97 Sea Zone
 French attack with 1 cruiser and 1 destroyer
 Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 transport
 French roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 1 : 2/2 hits
 Italians roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 1 : 2/2 hits
 1 cruiser owned by the French , 1 tactical_bomber owned by the Germans , 1 fighter owned by the Germans and 1 destroyer owned by the French lost in 97 Sea Zone
 Italians win with 1 transport remaining. Battle score for attacker is 1
 Casualties for Germans: 1 fighter and 1 tactical_bomber
 Casualties for French: 1 cruiser and 1 destroyerNon Combat Move - French Turn Complete - French 
- 
					
					
					
					
 I have never known a more beautiful French navy. Simply brilliant. Altogether I calculate that they’ve cost the Axis 45 IPCs in units. Unprecedented! 
- 
					
					
					
					
 they had a 26% chance of winning that battle…… What on earth is wrong with this game today 
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Research Technology - Germans 
 Germans spend 10 on tech rolls
 Germans roll 1,2 and gets 0 hitsPurchase Units - Germans 
 Germans buy 1 cruiser, 2 destroyers, 9 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans 
 1 cruiser moved from 112 Sea Zone to 111 Sea Zone
 2 tactical_bombers moved from Holland Belgium to 111 Sea Zone
 7 infantry moved from Finland to Karelia
 Germans take Karelia from Russians
 2 infantry moved from Norway to 112 Sea Zone
 2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
 2 infantry moved from 127 Sea Zone to Nenetsia
 6 infantry moved from Germany to Slovakia Hungary
 4 infantry moved from Poland to Eastern Poland
 10 infantry moved from Poland to Baltic States
 1 artillery moved from Poland to Baltic States
 1 artillery moved from Poland to Eastern Poland
 1 armour moved from Poland to Eastern Poland
 5 infantry moved from Bulgaria to Romania
 3 infantry moved from Yugoslavia to Romania
 1 armour moved from Yugoslavia to Slovakia Hungary
 1 artillery moved from Yugoslavia to Romania
 1 armour moved from Yugoslavia to Romania
 1 artillery moved from Yugoslavia to Romania
 2 tactical_bombers moved from Western Germany to Southern Italy
 3 armour moved from France to Greater Southern Germany
 1 bomber moved from Germany to 110 Sea Zone
 1 bomber moved from Greater Southern Germany to Finland
 1 infantry moved from Normandy Bordeaux to Holland BelgiumAirborne Attack Move - Germans Combat - Germans 
 Battle in 111 Sea Zone
 Germans attack with 1 cruiser and 2 tactical_bombers
 British defend with 1 cruiser
 Germans roll dice for 1 cruiser and 2 tactical_bombers in 111 Sea Zone, round 1 : 2/3 hits
 British roll dice for 1 cruiser in 111 Sea Zone, round 1 : 1/1 hits
 1 cruiser owned by the British and 1 tactical_bomber owned by the Germans lost in 111 Sea Zone
 Germans win with 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 1
 Casualties for Germans: 1 tactical_bomber
 Casualties for British: 1 cruiser
 Battle in Eastern Poland
 Germans attack with 1 armour, 1 artillery and 4 infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 armour, 1 artillery and 4 infantry in Eastern Poland, round 1 : 1/6 hits
 Russians roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
 Germans win, taking Eastern Poland from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Slovakia Hungary
 Germans attack with 1 armour and 6 infantry
 Russians defend with 2 infantry
 Germans roll dice for 1 armour and 6 infantry in Slovakia Hungary, round 1 : 1/7 hits
 Russians roll dice for 2 infantry in Slovakia Hungary, round 1 : 1/2 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
 Germans roll dice for 1 armour and 5 infantry in Slovakia Hungary, round 2 : 1/6 hits
 Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits
 1 infantry owned by the Russians lost in Slovakia Hungary
 Germans win, taking Slovakia Hungary from Russians with 1 armour and 5 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Casualties for Russians: 2 infantry
 Battle in Nenetsia
 Battle in Romania
 Germans attack with 1 armour, 2 artilleries and 8 infantry
 Russians defend with 2 infantry
 Germans roll dice for 1 armour, 2 artilleries and 8 infantry in Romania, round 1 : 4/11 hits
 Russians roll dice for 2 infantry in Romania, round 1 : 0/2 hits
 2 infantry owned by the Russians lost in Romania
 Germans win, taking Nenetsia from Russians, taking Romania from Russians with 1 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 6
 Casualties for Russians: 2 infantry
 Battle in Baltic States
 Germans attack with 1 artillery and 10 infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 artillery and 10 infantry in Baltic States, round 1 : 2/11 hits
 Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Baltic States
 Germans win, taking Baltic States from Russians with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in 110 Sea Zone
 Germans attack with 1 bomber
 British defend with 1 destroyer and 3 submarines
 3 submarines owned by the British Submerged
 Germans roll dice for 1 bomber in 110 Sea Zone, round 1 : 1/1 hits
 British roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the British lost in 110 Sea Zone
 Germans win with 1 bomber remaining. Battle score for attacker is 8
 Casualties for British: 1 destroyerNon Combat Move - Germans 
 1 bomber moved from 110 Sea Zone to Northern Italy
 1 tactical_bomber moved from 111 Sea Zone to Western GermanyPlace Units - Germans 
 9 infantry placed in Germany
 1 cruiser, 1 destroyer and 1 submarine placed in 105 Sea Zone
 1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans 
 Germans collect 44 PUs; end with 44 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsTerritory Summary for Germans : Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry 
 France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
 Greater Southern Germany : 1 flag, 3 armour
 Slovakia Hungary : 1 flag, 1 armour and 5 infantry
 Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber
 Romania : 1 flag, 1 armour, 2 artilleries and 8 infantry
 Germany : 1 flag, 3 aaGuns, 1 factory_major and 9 infantry
 Holland Belgium : 1 flag, 2 aaGuns and 1 infantry
 Northern Italy : 1 flag, 1 bomber
 Southern Italy : 1 flag, 2 tactical_bombers
 Karelia : 1 flag, 7 infantry
 Baltic States : 1 flag, 1 artillery and 10 infantry
 Nenetsia : 1 flag, 2 infantry
 Eastern Poland : 1 flag, 1 armour, 1 artillery and 3 infantry
 112 Sea Zone : 1 flag, 1 destroyer and 1 submarine
 Bulgaria : 1 flag
 127 Sea Zone : 1 flag, 1 transport
 Yugoslavia : 1 flag
 Finland : 1 flag, 1 bomber
 111 Sea Zone : 1 flag, 1 cruiser
 105 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 submarineProduction/PUs Summary : Germans : 44 / 49 
 Russians : 33 / 54
 Japanese : 33 / 36
 Americans : 54 / 80
 Chinese : 12 / 17
 British : 29 / 35
 UK_Pacific : 13 / 16
 Italians : 15 / 13
 ANZAC : 14 / 19
 French : 7 / 0
 Dutch : 7 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 4 / 0
 Neutral_True : 18 / 0



 
		 
		






