TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4 Germans Combat Move - GermansCombat Hit Differential Summary :
Kamikaze, scramble, submerge, etc…
sz35…3 suicide attacks on destroyer…if successful submerge (done)
sz21 cant do fk all abt it can i?
sz110 submerge
think u need to do the above 1/2
New ruleset files:
these init
Axis & Allies 1940 Europe 2nd Edition (58 MB)
Axis & Allies 1940 Pacific 2nd Edition (87 MB)
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 2 and gets 0 hits
Purchase Units - Americans
Americans buy 2 battleships, 1 carrier, 1 fighter and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Gibraltar to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
2 submarines moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 3,4,1
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 cruiser and 1 submarine
1 submarine owned by the Germans Submerged
Americans roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 cruiser in 110 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in 35 Sea Zone
Americans attack with 1 cruiser
Japanese defend with 2 submarines
2 submarines owned by the Japanese Submerged
Battle in 21 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 carrier and 1 fighter
Americans roll dice for 2 submarines in 21 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 21 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 2/2 hits
1 carrier owned by the Japanese lost in 21 Sea Zone
2 submarines owned by the Americans Submerged
Japanese winAmericans win, taking 35 Sea Zone from Japanese with 1 cruiser remaining with 1 fighter remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in Caroline Islands
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 1 : 1/2 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Caroline Islands, round 1 : 0/2 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Caroline Islands, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 mech_infantry in Caroline Islands, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits
Americans roll dice for 1 mech_infantry in Caroline Islands, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits
1 mech_infantry owned by the Americans lost in Caroline Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
1 fighter owned by the Japanese could not land and were killed
Non Combat Move - Americans
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 transport moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 fighter moved from 110 Sea Zone to United Kingdom
1 bomber moved from 110 Sea Zone to United Kingdom
Place Units - Americans
2 battleships and 1 carrier placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,6,6,2
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
9 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
3 artilleries moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 3 artilleries, 1 fighter and 10 infantry
Japanese defend with 1 artillery and 5 infantry
Chinese roll dice for 3 artilleries, 1 fighter and 10 infantry in Hunan, round 1 : 4/14 hits
Japanese roll dice for 1 artillery and 5 infantry in Hunan, round 1 : 2/6 hits
4 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 3 artilleries, 1 fighter and 8 infantry in Hunan, round 2 : 3/12 hits
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits
1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 3 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 5 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
4 artilleries placed in Hunan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Combat Move - British
2 infantry moved from Rhodesia to Tanganyika Territory
1 armour moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 fighters moved from Yunnan to 36 Sea Zone
1 tactical_bomber moved from Yunnan to 36 Sea Zone
2 infantry moved from Yunnan to French Indo China
2 infantry moved from Shan State to French Indo China
Combat - British
Battle in 36 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship and 1 cruiser
British roll dice for 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 1 battleship and 1 cruiser in 36 Sea Zone, round 1 : 1/2 hits
1 fighter owned by the British lost in 36 Sea Zone
British roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 battleship and 1 cruiser in 36 Sea Zone, round 2 : 2/2 hits
1 tactical_bomber owned by the British , 1 cruiser owned by the Japanese , 1 fighter owned by the British and 1 battleship owned by the Japanese lost in 36 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 1
Casualties for Japanese: 1 battleship and 1 cruiser
Casualties for British: 2 fighters and 1 tactical_bomber
Battle in 110 Sea Zone
British attack with 1 destroyer and 1 transport
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Normandy Bordeaux
British attack with 1 armour, 3 fighters and 1 infantry
Germans defend with 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 armour, 3 fighters and 1 infantry in Normandy Bordeaux, round 1 : 1/5 hits
Germans roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 1 : 1/3 hits
1 infantry owned by the British and 1 bomber owned by the Germans lost in Normandy Bordeaux
British roll dice for 1 armour and 3 fighters in Normandy Bordeaux, round 2 : 3/4 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 15
Casualties for Germans: 1 bomber and 2 infantry
Casualties for British: 1 infantry
Battle in French Indo China
British attack with 4 infantry
Japanese defend with 2 infantry
British roll dice for 4 infantry in French Indo China, round 1 : 1/4 hits
Japanese roll dice for 2 infantry in French Indo China, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in French Indo China
British roll dice for 4 infantry in French Indo China, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
British roll dice for 4 infantry in French Indo China, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits
1 infantry owned by the British lost in French Indo China
British roll dice for 3 infantry in French Indo China, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in French Indo China, round 4 : 0/1 hits
British roll dice for 3 infantry in French Indo China, round 5 : 0/3 hits
Japanese roll dice for 1 infantry in French Indo China, round 5 : 1/1 hits
1 infantry owned by the British lost in French Indo China
British roll dice for 2 infantry in French Indo China, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 6 : 0/1 hits
British roll dice for 2 infantry in French Indo China, round 7 : 0/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 7 : 0/1 hits
British roll dice for 2 infantry in French Indo China, round 8 : 0/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 8 : 0/1 hits
British roll dice for 2 infantry in French Indo China, round 9 : 1/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 9 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Non Combat Move - British
2 aaGuns moved from Burma to Yunnan
5 infantry moved from Burma to Yunnan
2 artilleries and 3 infantry moved from India to Burma
1 infantry moved from Eastern Persia to West India
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
Place Units - British
1 carrier, 1 destroyer and 1 transport placed in 110 Sea Zone
1 artillery placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
British collect 29 PUs (2 lost to blockades); end with 29 PUs total
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Italians
Italians buy 1 bomber and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
2 infantry moved from Libya to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 mech_infantry moved from Tobruk to 96 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 94 Sea Zone to 92 Sea Zone
3 infantry moved from 92 Sea Zone to Morocco
1 armour moved from 92 Sea Zone to Morocco
1 mech_infantry moved from 92 Sea Zone to Morocco
1 artillery moved from 92 Sea Zone to Morocco
1 cruiser moved from 93 Sea Zone to 92 Sea Zone
1 battleship moved from 96 Sea Zone to 92 Sea Zone
1 artillery moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
2 infantry moved from Kenya to Belgian Congo
1 bomber moved from Tobruk to Morocco
1 artillery moved from Tunisia to Algeria
1 fighter moved from Northern Italy to Algeria
Combat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
Americans defend with 1 armour, 3 infantry and 2 mech_infantrys
Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 1 : 2/2 hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Morocco, round 1 : 2/7 hits
French roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Morocco, round 1 : 2/6 hits
1 mech_infantry owned by the Americans , 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/5 hits
French roll dice for 1 armour and 1 mech_infantry in Morocco, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Morocco, round 3 : 0/4 hits
French roll dice for 1 armour and 1 mech_infantry in Morocco, round 3 : 0/2 hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Morocco, round 4 : 1/4 hits
French roll dice for 1 armour and 1 mech_infantry in Morocco, round 4 : 0/2 hits
1 mech_infantry owned by the Americans lost in Morocco
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Morocco, round 5 : 2/4 hits
French roll dice for 1 armour in Morocco, round 5 : 0/1 hits
1 armour owned by the Americans lost in Morocco
Italians win, taking Morocco from French with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Italians: 3 infantry
Casualties for Americans: 1 armour, 3 infantry and 2 mech_infantrys
Battle in Algeria
Italians attack with 1 artillery and 1 fighter
French defend with 2 infantry
Italians roll dice for 1 artillery and 1 fighter in Algeria, round 1 : 1/2 hits
French roll dice for 2 infantry in Algeria, round 1 : 0/2 hits
1 infantry owned by the French lost in Algeria
Italians roll dice for 1 artillery and 1 fighter in Algeria, round 2 : 1/2 hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Non Combat Move - Italians
1 fighter moved from Algeria to Tunisia
1 bomber moved from Morocco to Tunisia
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
Place Units - Italians
2 infantry placed in Southern France
1 bomber placed in Southern France
Turn Complete - Italians
Italians collect 18 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Territory Summary for Italians :
Belgian Congo : 1 flag, 1 artillery and 2 infantry
Kenya : 1 flag
Malta : 1 flag, 1 armour
Morocco : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Algeria : 1 flag, 1 artillery
Southern France : 1 flag, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
Tunisia : 1 flag, 1 bomber and 1 fighter
Tobruk : 1 flag, 3 infantry
Albania : 1 flag, 1 armour, 2 fighters and 2 infantry
Northern Italy : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_major and 1 infantry
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
93 Sea Zone : 1 flag
92 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 2 destroyers and 3 transports
Production/PUs Summary :
Germans : 38 / 48
Russians : 40 / 48
Japanese : 32 / 38
Americans : 54 / 77
Chinese : 12 / 18
British : 30 / 29
UK_Pacific : 13 / 13
Italians : 18 / 25
ANZAC : 14 / 19
French : 5 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Queensland to 44 Sea Zone
1 cruiser moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from Philippines to 43 Sea Zone
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 1 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Caroline Islands
ANZAC roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits
1 artillery owned by the ANZAC lost in Caroline Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 44 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 cruiser, 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 2 fighters in 44 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 44 Sea Zone
ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser in 44 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in 44 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 cruiser in 44 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Japanese: 1 cruiser and 1 destroyer
Casualties for ANZAC: 1 fighter
Battle in 43 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 1 fighter
Japanese defend with 1 carrier, 1 tactical_bomber and 1 transport
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 fighter in 43 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the ANZAC lost in 43 Sea Zone
ANZAC roll dice for 1 cruiser and 1 fighter in 43 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 carrier, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 0/2 hits
1 carrier owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 cruiser and 1 fighter in 43 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 tactical_bomber and 1 transport in 43 Sea Zone, round 3 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 cruiser owned by the ANZAC lost in 43 Sea Zone
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 1 carrier, 1 tactical_bomber and 1 transport
Casualties for ANZAC: 1 cruiser and 1 destroyer
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Anglo Egyptian Sudan: 1 infantry
EDIT: Removing units owned by ANZAC from Anglo Egyptian Sudan: 1 infantry
EDIT: Changing ownership of Ethiopia from Italians to ANZAC
EDIT: Changing ownership of Kenya from Italians to ANZAC
EDIT: Changing ownership of Kenya from ANZAC to British
EDIT: Adding units owned by ANZAC to Kenya: 1 infantry
EDIT: Adding units owned by ANZAC to Ethiopia: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from 44 Sea Zone to Celebes
1 fighter moved from 43 Sea Zone to Philippines
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 5 and gets 0 hits
Purchase Units - Germans
Germans buy 1 cruiser and 3 fighters; Remaining resources: 1 PUs;
Combat Move - Germans
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
7 infantry moved from Poland to Baltic States
3 armour moved from Germany to Baltic States
4 infantry moved from Bulgaria to Greece
2 infantry moved from Albania to Greece
1 tactical_bomber moved from Bulgaria to Greece
1 fighter moved from Bulgaria to Greece
1 tactical_bomber moved from Romania to Greece
2 mech_infantrys moved from Germany to Baltic States
1 armour moved from Germany to Poland
1 bomber moved from Germany to 91 Sea Zone
1 cruiser moved from 105 Sea Zone to 91 Sea Zone
1 destroyer moved from 105 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
4 artilleries moved from Western Germany to Germany
1 artillery moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Poland
1 armour moved from Western Germany to Holland Belgium
3 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 armour moved from Poland to Eastern Poland
1 tactical_bomber moved from Poland to Eastern Poland
Combat - Germans
Battle in Eastern Poland
Germans attack with 1 armour, 4 infantry and 1 tactical_bomber
Russians defend with 2 mech_infantrys
Germans roll dice for 1 armour, 4 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 3/6 hits
Russians roll dice for 2 mech_infantrys in Eastern Poland, round 1 : 1/2 hits
1 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Greece
Germans attack with 1 fighter, 6 infantry and 2 tactical_bombers
British defend with 6 infantry
Germans roll dice for 1 fighter, 6 infantry and 2 tactical_bombers in Greece, round 1 : 2/9 hits
British roll dice for 6 infantry in Greece, round 1 : 1/6 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Greece
Germans roll dice for 1 fighter, 5 infantry and 2 tactical_bombers in Greece, round 2 : 2/8 hits
British roll dice for 4 infantry in Greece, round 2 : 2/4 hits
2 infantry owned by the British and 2 infantry owned by the Germans lost in Greece
Germans roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Greece, round 3 : 2/6 hits
British roll dice for 2 infantry in Greece, round 3 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Greece
Germans win, taking Greece from British with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for British: 6 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 cruiser and 1 destroyer
Americans defend with 1 cruiser, 1 destroyer and 3 transports
Germans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 91 Sea Zone, round 1 : 2/3 hits
Americans roll dice for 1 cruiser, 1 destroyer and 3 transports in 91 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Americans , 1 cruiser owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
3 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber and 1 cruiser remaining. Battle score for attacker is 33
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 cruiser, 1 destroyer and 3 transports
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
British defend with 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 1 : 2/3 hits
British roll dice for 1 armour in Normandy Bordeaux, round 1 : 1/1 hits
1 armour owned by the British and 1 artillery owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery
Casualties for British: 1 armour
Non Combat Move - Germans
1 bomber moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Greece to Western Germany
1 tactical_bomber moved from Greece to Romania
1 fighter moved from Greece to Western Germany
3 aaGuns moved from Western Germany to Holland Belgium
2 aaGuns moved from Germany to Poland
1 aaGun moved from Germany to Western Germany
1 tactical_bomber moved from Eastern Poland to Poland
Place Units - Germans
3 fighters placed in Western Germany
1 cruiser placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 43 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Territory Summary for Germans :
Morocco : 1 flag, 1 bomber
Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 4 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Romania : 1 flag, 2 artilleries, 1 infantry and 1 tactical_bomber
Poland : 1 flag, 2 aaGuns, 1 mech_infantry and 1 tactical_bomber
Germany : 1 flag, 4 artilleries and 1 factory_major
Norway : 1 flag, 3 infantry
Holland Belgium : 1 flag, 3 aaGuns, 1 armour, 1 artillery and 1 infantry
Baltic States : 1 flag, 3 armour, 1 artillery, 12 infantry and 2 mech_infantrys
Eastern Poland : 1 flag, 1 armour and 3 infantry
112 Sea Zone : 1 flag, 1 cruiser
119 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
Greece : 1 flag, 2 infantry
Yugoslavia : 1 flag
91 Sea Zone : 1 flag, 1 cruiser
Production/PUs Summary :
Germans : 43 / 49
Russians : 39 / 48
Japanese : 32 / 38
Americans : 54 / 77
Chinese : 12 / 18
British : 27 / 29
UK_Pacific : 13 / 13
Italians : 16 / 25
ANZAC : 19 / 25
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Russians
Russians buy 16 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Finland to Norway
5 infantry moved from Finland to Norway
1 infantry moved from Bessarabia to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
4 infantry moved from Persia to Iraq
2 armour moved from Caucasus to Iraq
1 infantry moved from Central Mongolia to Buyant-Uhaa
2 infantry moved from Tsagaan Olom to Central Mongolia
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
11 infantry moved from Amur to Manchuria
Combat - Russians
Battle in Iraq
Russians attack with 2 armour and 4 infantry
Neutral_Axis defend with 3 infantry
Russians roll dice for 2 armour and 4 infantry in Iraq, round 1 : 1/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 2 armour and 2 infantry in Iraq, round 2 : 2/4 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 0/2 hits
2 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 2 infantry
Battle in Manchuria
Russians attack with 11 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 11 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 aaGun
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 3 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 1/5 hits
Germans roll dice for 1 armour and 3 infantry in Eastern Poland, round 1 : 3/4 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
retreated to Eastern Poland
Germans win with 1 armour and 2 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Norway
Russians attack with 1 artillery and 5 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery and 5 infantry in Norway, round 1 : 2/6 hits
Germans roll dice for 3 infantry in Norway, round 1 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Norway
Russians roll dice for 1 artillery and 4 infantry in Norway, round 2 : 0/5 hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 4 infantry in Norway, round 3 : 0/5 hits
Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 4 infantry in Norway, round 4 : 1/5 hits
Germans roll dice for 1 infantry in Norway, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
10 infantry moved from Bryansk to Belarus
2 aaGuns moved from Novgorod to Belarus
7 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Eastern Poland to Belarus
1 fighter moved from Eastern Poland to Belarus
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
2 aaGuns moved from Western Ukraine to Ukraine
8 infantry moved from Russia to Bryansk
2 aaGuns moved from Amur to Manchuria
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
10 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,6,5,1
Russians collect 44 PUs (3 lost to blockades); end with 44 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 55 PUs
scramble?
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 factory_major; Remaining resources: 8 PUs;
Combat Move - Japanese
2 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Jehol to Anhwe
1 artillery moved from Jehol to Anhwe
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
2 fighters moved from Kiangsi to Philippines
1 fighter moved from Kiangsi to 35 Sea Zone
1 tactical_bomber moved from Shantung to Anhwe
3 destroyers moved from 6 Sea Zone to 21 Sea Zone
3 tactical_bombers moved from Shantung to Japan
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 bomber moved from Kiangsi to 21 Sea Zone
1 bomber moved from Kiangsi to 21 Sea Zone
Combat - Japanese
Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 35 Sea Zone
Japanese attack with 1 fighter, 2 submarines and 1 transport
ANZAC defend with 1 fighter; Americans defend with 1 cruiser
Japanese roll dice for 2 submarines in 35 Sea Zone, round 1 : 1/2 hits
1 cruiser owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 fighter in 35 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 2 submarines and 1 transport remaining. Battle score for attacker is 12
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 fighter
Casualties for Americans: 1 cruiser
Battle in Anhwe
Japanese attack with 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 1 : 1/5 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 1 : 1/4 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 0/2 hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 21 Sea Zone
Japanese attack with 2 bombers and 3 destroyers
Americans defend with 2 submarines
Americans roll dice for 2 submarines in 21 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 2 bombers and 3 destroyers in 21 Sea Zone, round 1 : 2/5 hits
2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Japanese win with 2 bombers and 2 destroyers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 submarines
Non Combat Move - Japanese
1 fighter could not land in Philippines and was removed
1 fighter could not land in 35 Sea Zone and was removed
2 bombers moved from 21 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
2 destroyers moved from 21 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 aaGun moved from Jehol to Shantung
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 bomber moved from 20 Sea Zone to Kiangsu
1 bomber moved from 20 Sea Zone to Kiangsu
1 fighter moved from Philippines to 35 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kiangsu: 1 factory_minor
EDIT: Adding units owned by Japanese to Shantung: 1 factory_minor
EDIT: Turning off Edit Mode
1 factory_major placed in Japan
Turn Complete - Japanese
Japanese collect 29 PUs; end with 37 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 factory_majors
EDIT: Adding units owned by Japanese to Japan: 1 factory_major
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Changing PUs for Japanese from 37 to 0
EDIT: Turning off Edit Mode
Territory Summary for Japanese :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Shantung : 1 flag, 1 aaGun and 1 factory_minor
Kiangsu : 1 flag, 2 bombers and 1 factory_minor
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 7 infantry, 1 mech_infantry and 3 tactical_bombers
Anhwe : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
Borneo : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
42 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 transport
20 Sea Zone : 1 flag, 2 destroyers
6 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 tactical_bomber and 1 transport
Production/PUs Summary :
Germans : 40 / 49
Russians : 47 / 55
Japanese : 29 / 0
Americans : 52 / 77
Chinese : 14 / 18
British : 27 / 29
UK_Pacific : 13 / 13
Italians : 16 / 25
ANZAC : 19 / 25
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover AA Radar
Activate Technology - Americans
Americans activating AA Radar
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 infantry, 2 tactical_bombers and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
Americans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 1 : 2/2 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 fighter moved from 35 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 transport moved from 33 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
2 battleships and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 aaGun moved from 86 Sea Zone to Brazil
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 tactical_bombers and 1 transport placed in 101 Sea Zone
Americans undo move 2.
2 tactical_bombers placed in Eastern United States
1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
7 artilleries and 5 infantry moved from Hunan to Anhwe
1 fighter moved from Yunnan to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 7 artilleries, 1 fighter and 5 infantry
Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry
Chinese roll dice for 7 artilleries, 1 fighter and 5 infantry in Anhwe, round 1 : 5/13 hits
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Anhwe, round 1 : 1/4 hits
2 infantry owned by the Japanese , 1 infantry owned by the Chinese , 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 7 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Yunnan
Place Units - Chinese
1 artillery placed in Jehol
1 artillery placed in Kwangsi
1 artillery placed in Kiangsi
2 infantry placed in Anhwe
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6
Chinese collect 17 PUs (1 lost to blockades); end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - British
1 destroyer moved from 110 Sea Zone to 119 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
2 fighters moved from 110 Sea Zone to Morocco
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Tanganyika Territory to Rhodesia
1 infantry moved from Alexandria to Tobruk
1 armour moved from Egypt to Tobruk
1 mech_infantry moved from Egypt to Tobruk
5 infantry moved from Yunnan to Kwangsi
2 infantry moved from French Indo China to Kwangsi
1 infantry moved from Siam to French Indo China
3 infantry moved from Burma to Yunnan
2 artilleries moved from Burma to Yunnan
2 infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from West India to India
Combat - British
Battle in 91 Sea Zone
British attack with 1 carrier, 1 destroyer, 1 fighter and 2 transports
Germans defend with 1 cruiser
British roll dice for 1 carrier, 1 destroyer, 1 fighter and 2 transports in 91 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 cruiser in 91 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the British lost in 91 Sea Zone
British roll dice for 1 carrier, 1 fighter and 2 transports in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser in 91 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier, 1 fighter and 2 transports in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 cruiser in 91 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 carrier, 1 fighter and 2 transports in 91 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 cruiser in 91 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 carrier, 1 fighter and 2 transports in 91 Sea Zone, round 5 : 1/1 hits
Germans roll dice for 1 cruiser in 91 Sea Zone, round 5 : 0/1 hits
1 cruiser owned by the Germans lost in 91 Sea Zone
British win with 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is 4
Casualties for Germans: 1 cruiser
Casualties for British: 1 destroyer
Battle in 119 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 119 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer in 119 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Tobruk
British attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 3 infantry
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tobruk, round 1 : 1/3 hits
Italians roll dice for 3 infantry in Tobruk, round 1 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
British roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 : 1/2 hits
Italians roll dice for 2 infantry in Tobruk, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
British roll dice for 1 armour in Tobruk, round 3 : 1/1 hits
Italians roll dice for 1 infantry in Tobruk, round 3 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Tobruk
Italians win with no units remaining. Battle score for attacker is -4
Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Italians: 3 infantry
Battle in Morocco
British attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 bomber; Italians defend with 1 armour, 1 artillery and 1 mech_infantry
British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Morocco, round 1 : 3/6 hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Morocco, round 1 : 0/4 hits
1 bomber owned by the Germans , 1 artillery owned by the Italians and 1 mech_infantry owned by the Italians lost in Morocco
British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Morocco, round 2 : 3/6 hits
Italians roll dice for 1 armour in Morocco, round 2 : 0/1 hits
1 armour owned by the Italians lost in Morocco
British win, taking Morocco from Italians with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 26
Casualties for Germans: 1 bomber
Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
Non Combat Move - British
2 fighters could not land in Morocco and were removed
1 fighter moved from 91 Sea Zone to Gibraltar
2 aaGuns moved from Yunnan to Kwangsi
1 aaGun moved from Burma to Yunnan
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
Place Units - British
2 infantry placed in United Kingdom
3 armour placed in Union of South Africa
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
1 mech_infantry placed in India
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3
UK_Pacific collect 9 PUs (4 lost to blockades); end with 10 PUs total
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Italians
Italians buy 3 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Italians
1 bomber moved from Southern France to 91 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from Algeria to Morocco
1 fighter moved from Tunisia to Morocco
1 bomber moved from Tunisia to Gibraltar
2 infantry moved from Albania to Bulgaria
1 armour moved from Albania to Romania
2 infantry moved from Belgian Congo to French Equatorial Africa
1 artillery moved from Belgian Congo to French Equatorial Africa
Combat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 artillery, 2 infantry and 1 mech_infantry
Italians roll dice for 1 battleship in Morocco, round 1 : 1/1 hits
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Morocco, round 1 : 1/4 hits
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 1 : 1/4 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 2 : 1/3 hits
British roll dice for 1 artillery and 1 mech_infantry in Morocco, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery and 1 fighter in Morocco, round 3 : 1/2 hits
British roll dice for 1 artillery in Morocco, round 3 : 1/1 hits
1 artillery owned by the Italians and 1 artillery owned by the British lost in Morocco
Italians win with 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Gibraltar
Italians attack with 1 bomber and 1 infantry
British defend with 1 fighter and 1 harbour
Italians roll dice for 1 cruiser in Gibraltar, round 1 : 0/1 hits
Italians roll dice for 1 bomber and 1 infantry in Gibraltar, round 1 : 1/2 hits
British roll dice for 1 fighter in Gibraltar, round 1 : 1/1 hits
1 fighter owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 fighter
Casualties for Italians: 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 bomber
British defend with 1 carrier and 2 transports
Italians roll dice for 1 bomber in 91 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 carrier and 2 transports in 91 Sea Zone, round 1 : 0/1 hits
1 carrier owned by the British lost in 91 Sea Zone
2 transports owned by the British lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 30
Casualties for British: 1 carrier and 2 transports
Battle in French Equatorial Africa
Italians attack with 1 artillery and 2 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in French Equatorial Africa, round 1 : 1/3 hits
French roll dice for 1 infantry in French Equatorial Africa, round 1 : 0/1 hits
1 infantry owned by the French lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 bomber moved from 91 Sea Zone to Algeria
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 armour moved from Malta to 96 Sea Zone
1 armour moved from 96 Sea Zone to Libya
1 fighter moved from Morocco to Algeria
1 bomber moved from Gibraltar to Southern France
1 fighter moved from Albania to Baltic States
1 fighter moved from Albania to Baltic States
Place Units - Italians
3 infantry placed in Southern Italy
2 transports placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Territory Summary for Italians :
Belgian Congo : 1 flag
Malta : 1 flag
French Equatorial Africa : 1 flag, 1 artillery and 2 infantry
Algeria : 1 flag, 1 bomber and 1 fighter
Southern France : 1 flag, 1 bomber, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Romania : 1 flag, 1 armour
Northern Italy : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_major and 1 infantry
Libya : 1 flag, 1 armour
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
Baltic States : 1 flag, 2 fighters
96 Sea Zone : 1 flag, 1 transport
95 Sea Zone : 1 flag, 2 transports
93 Sea Zone : 1 flag
Bulgaria : 1 flag, 2 infantry
92 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 2 destroyers and 2 transports
Production/PUs Summary :
Germans : 40 / 49
Russians : 47 / 55
Japanese : 25 / 0
Americans : 52 / 73
Chinese : 18 / 23
British : 28 / 28
UK_Pacific : 13 / 10
Italians : 16 / 23
ANZAC : 19 / 25
French : 4 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0