@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C V C 2
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Purchase Units - Japanese 
 Japanese buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese 
 1 submarine moved from 6 Sea Zone to 16 Sea Zone
 1 tactical_bomber moved from Japan to 16 Sea Zone
 1 submarine moved from 6 Sea Zone to 33 Sea Zone
 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
 1 cruiser moved from 6 Sea Zone to 33 Sea Zone
 2 submarines moved from 20 Sea Zone to 33 Sea Zone
 5 infantry moved from Manchuria to Jehol
 2 armour moved from Korea to Jehol
 4 infantry moved from Yenisey to Evenkiyskiy
 Japanese take Evenkiyskiy from Russians
 4 infantry moved from Kiangsu to Kiangsi
 1 mech_infantry moved from Kiangsu to Shantung
 1 artillery moved from Kiangsu to Anhwe
 2 artilleries moved from Kiangsu to Kiangsi
 3 armour moved from Kiangsu to Kiangsi
 1 bomber moved from Kwangtung to Hopei
 2 mech_infantrys moved from Chahar to Hopei
 2 artilleries moved from Chahar to Hopei
 1 mech_infantry moved from Kansu to Suiyuyan
 1 artillery moved from Kansu to Suiyuyan
 1 armour moved from Kansu to Novosibirsk
 Japanese take Novosibirsk from Russians
 1 armour moved from Novosibirsk to Timguska
 1 bomber moved from Kwangtung to French Indo China
 1 fighter moved from Kwangtung to Korea
 1 fighter moved from Kwangtung to Korea
 2 fighters moved from Kwangtung to Shantung
 1 fighter moved from Kwangtung to Anhwe
 1 tactical_bomber moved from Kwangtung to Anhwe
 1 tactical_bomber moved from Kwangtung to Kiangsi
 1 tactical_bomber moved from Kwangtung to KiangsiCombat - Japanese 
 Battle in Shantung
 Japanese attack with 2 fighters and 1 mech_infantry
 British defend with 1 infantry
 Japanese roll dice for 2 fighters and 1 mech_infantry in Shantung, round 1 : 1/3 hits
 Chinese roll dice for 1 infantry in Shantung, round 1 : 0/1 hits
 1 infantry owned by the British lost in Shantung
 Japanese win, taking Shantung from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Battle in Hopei
 Japanese attack with 2 artilleries, 1 bomber and 2 mech_infantrys
 Chinese defend with 1 infantry
 Japanese roll dice for 2 artilleries, 1 bomber and 2 mech_infantrys in Hopei, round 1 : 3/5 hits
 Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
 1 infantry owned by the Chinese lost in Hopei
 Japanese win, taking Hopei from Chinese with 2 artilleries, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Jehol
 Japanese attack with 2 armour and 5 infantry
 British defend with 1 infantry
 Japanese roll dice for 2 armour and 5 infantry in Jehol, round 1 : 2/7 hits
 Chinese roll dice for 1 infantry in Jehol, round 1 : 1/1 hits
 1 infantry owned by the British and 1 infantry owned by the Japanese lost in Jehol
 Japanese win, taking Jehol from Chinese with 2 armour and 4 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for British: 1 infantry
 Battle in Anhwe
 Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
 Chinese defend with 1 infantry
 Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Anhwe, round 1 : 3/3 hits
 Chinese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
 1 infantry owned by the Chinese lost in Anhwe
 Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Suiyuyan
 Japanese attack with 1 artillery and 1 mech_infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 artillery and 1 mech_infantry in Suiyuyan, round 1 : 0/2 hits
 Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 1/1 hits
 1 mech_infantry owned by the Japanese lost in Suiyuyan
 Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 1/1 hits
 Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
 1 infantry owned by the Chinese lost in Suiyuyan
 Japanese win, taking Suiyuyan from Chinese with 1 artillery remaining. Battle score for attacker is -1
 Casualties for Japanese: 1 mech_infantry
 Casualties for Chinese: 1 infantry
 Battle in Kiangsi
 Japanese attack with 3 armour, 2 artilleries, 4 infantry and 2 tactical_bombers
 British defend with 1 infantry
 Japanese roll dice for 3 armour, 2 artilleries, 4 infantry and 2 tactical_bombers in Kiangsi, round 1 : 6/11 hits
 Chinese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
 1 infantry owned by the British lost in Kiangsi
 Japanese win, taking Kiangsi from Chinese with 3 armour, 2 artilleries, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Battle in 33 Sea Zone
 Japanese attack with 1 cruiser, 2 destroyers and 3 submarines
 ANZAC defend with 1 carrier, 1 cruiser, 2 destroyers and 2 submarines
 Japanese roll dice for 3 submarines in 33 Sea Zone, round 1 : 1/3 hits
 ANZAC roll dice for 2 submarines in 33 Sea Zone, round 1 : 0/2 hits
 Japanese roll dice for 1 cruiser and 2 destroyers in 33 Sea Zone, round 1 : 1/3 hits
 ANZAC roll dice for 1 carrier, 1 cruiser and 2 destroyers in 33 Sea Zone, round 1 : 2/4 hits
 2 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 33 Sea Zone
 Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 cruiser and 2 destroyers in 33 Sea Zone, round 2 : 1/3 hits
 ANZAC roll dice for 1 carrier, 1 cruiser and 2 destroyers in 33 Sea Zone, round 2 : 1/4 hits
 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 33 Sea Zone
 Japanese roll dice for 1 cruiser and 2 destroyers in 33 Sea Zone, round 3 : 1/3 hits
 Units damaged: 1 carrier owned by the ANZAC
 ANZAC roll dice for 1 carrier, 1 cruiser and 1 destroyer in 33 Sea Zone, round 3 : 1/3 hits
 1 destroyer owned by the Japanese lost in 33 Sea Zone
 Japanese roll dice for 1 cruiser and 1 destroyer in 33 Sea Zone, round 4 : 1/2 hits
 ANZAC roll dice for 1 carrier, 1 cruiser and 1 destroyer in 33 Sea Zone, round 4 : 1/3 hits
 1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 33 Sea Zone
 Japanese roll dice for 1 cruiser in 33 Sea Zone, round 5 : 0/1 hits
 ANZAC roll dice for 1 carrier and 1 cruiser in 33 Sea Zone, round 5 : 0/2 hits
 Japanese roll dice for 1 cruiser in 33 Sea Zone, round 6 : 0/1 hits
 ANZAC roll dice for 1 carrier and 1 cruiser in 33 Sea Zone, round 6 : 2/2 hits
 1 cruiser owned by the Japanese lost in 33 Sea Zone
 ANZAC win with 1 carrier and 1 cruiser remaining. Battle score for attacker is -18
 Casualties for Japanese: 1 cruiser, 2 destroyers and 3 submarines
 Casualties for ANZAC: 2 destroyers and 2 submarines
 Battle in 16 Sea Zone
 Japanese attack with 1 submarine and 1 tactical_bomber
 Americans defend with 1 destroyer
 Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 : 1/1 hits
 Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
 Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
 Casualties for Japanese: 1 submarine
 Casualties for Americans: 1 destroyer
 Strategic bombing raid in French Indo China
 AA guns fire in French Indo China : 0/1 hits
 Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
 Bombing raid in French Indo China causes 3 damage total.Non Combat Move - Japanese 
 1 bomber moved from French Indo China to Kiangsu
 1 fighter moved from Anhwe to Kiangsu
 1 tactical_bomber moved from Anhwe to Kiangsu
 2 fighters moved from Shantung to Kiangsu
 1 bomber moved from Hopei to Kiangsu
 1 tactical_bomber moved from 16 Sea Zone to Japan
 1 aaGun moved from Manchuria to Korea
 2 tactical_bombers moved from Kiangsi to KiangsuPlace Units - Japanese 
 8 infantry placed in Japan
 1 artillery and 3 infantry placed in Korea
 Japanese undo move 1.
 3 infantry placed in Korea
 5 infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 40 PUs; end with 40 PUs total
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 Scramble Rambo? 
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 no ta 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Purchase Units - Americans 
 Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans 
 1 bomber moved from Midway to Korea
 2 fighters moved from 25 Sea Zone to Korea
 6 fighters moved from Midway to 6 Sea Zone
 1 armour and 4 artilleries moved from Hawaiian Islands to 26 Sea Zone
 7 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 armour, 4 artilleries, 7 infantry and 6 transports moved from 26 Sea Zone to 6 Sea Zone
 1 armour, 4 artilleries and 7 infantry moved from 6 Sea Zone to Korea
 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
 Americans take 6 Sea Zone from Japanese
 1 destroyer moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans 
 Battle in 91 Sea Zone
 Americans attack with 1 destroyer
 Germans defend with 1 transport
 1 transport owned by the Germans lost in 91 Sea Zone
 Americans win with 1 destroyer remaining. Battle score for attacker is 7
 Casualties for Germans: 1 transport
 Battle in Korea
 Americans attack with 1 armour, 4 artilleries, 1 bomber, 2 fighters and 7 infantry
 Japanese defend with 2 aaGuns, 1 artillery, 1 factory_major, 3 fighters and 8 infantry
 AA guns fire in Korea : 0/3 hits
 Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters and 7 infantry in Korea, round 1 : 9/15 hits
 Japanese roll dice for 2 aaGuns, 1 artillery, 3 fighters and 8 infantry in Korea, round 1 : 5/12 hits
 7 infantry owned by the Japanese , 2 aaGuns owned by the Japanese and 5 infantry owned by the Americans lost in Korea
 Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters and 2 infantry in Korea, round 2 : 4/10 hits
 Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Korea, round 2 : 2/5 hits
 1 infantry owned by the Japanese , 2 infantry owned by the Americans , 2 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Korea
 Americans roll dice for 1 armour, 4 artilleries, 1 bomber and 2 fighters in Korea, round 3 : 4/8 hits
 Japanese roll dice for 1 fighter in Korea, round 3 : 1/1 hits
 1 artillery owned by the Americans and 1 fighter owned by the Japanese lost in Korea
 Americans converts factory_major into different units
 Americans win, taking Korea from Japanese with 1 armour, 3 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 41
 Casualties for Japanese: 2 aaGuns, 1 artillery, 3 fighters and 8 infantry
 Casualties for Americans: 1 artillery and 7 infantryNon Combat Move - Americans 
 2 fighters could not land in Korea and were removed
 3 carriers and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone
 1 carrier moved from 25 Sea Zone to 26 Sea Zone
 1 bomber moved from Korea to Iwo Jima
 6 fighters moved from 6 Sea Zone to Iwo JimaPlace Units - Americans 
 1 battleship, 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
 1 artillery, 2 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 59 PUs; end with 59 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
 Turning on Edit Mode
 EDIT: Turning off Edit Mode
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Combat Move - British 
 Turning on Edit Mode
 EDIT: Removing units owned by Americans from 6 Sea Zone: 3 transports
 EDIT: Removing units owned by Americans from 6 Sea Zone: 3 transports
 EDIT: Adding units owned by Americans to 6 Sea Zone: 6 transports
 EDIT: Turning off Edit Mode
 1 transport moved from 81 Sea Zone to 98 Sea Zone
 1 armour moved from Egypt to 98 Sea Zone
 1 armour and 1 transport moved from 98 Sea Zone to 96 Sea Zone
 1 infantry moved from Malta to 96 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
 2 infantry moved from Greece to 99 Sea Zone
 1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
 British take 97 Sea Zone from Italians
 1 armour and 3 infantry moved from 97 Sea Zone to Southern Italy
 1 fighter moved from Southern France to Southern Italy
 1 tactical_bomber moved from Southern France to Southern Italy
 1 infantry moved from Southern France to Normandy Bordeaux
 British take Normandy Bordeaux from Germans
 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
 1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
 1 armour moved from Egypt to Tobruk
 1 artillery and 11 infantry moved from Kwangsi to Kiangsi
 3 mech_infantrys moved from Hunan to Kiangsi
 1 fighter moved from Guam to KiangsiCombat - British 
 Battle in 104 Sea Zone
 British attack with 1 destroyer and 1 submarine
 Italians defend with 1 submarine
 British roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
 Italians roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
 British roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
 British roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
 Italians roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
 British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
 1 submarine owned by the Italians and 1 submarine owned by the British lost in 104 Sea Zone
 British win with 1 destroyer remaining. Battle score for attacker is 0
 Casualties for British: 1 submarine
 Casualties for Italians: 1 submarine
 Battle in 112 Sea Zone
 British attack with 1 destroyer
 Germans defend with 1 transport
 1 transport owned by the Germans lost in 112 Sea Zone
 British win with 1 destroyer remaining. Battle score for attacker is 7
 Casualties for Germans: 1 transport
 Battle in Southern Italy
 British attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber
 Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
 AA guns fire in Southern Italy : 0/2 hits
 British roll dice for 1 battleship and 1 cruiser in Southern Italy, round 1 : 0/2 hits
 British roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Southern Italy, round 1 : 3/6 hits
 Italians roll dice for 2 aaGuns, 1 fighter and 3 infantry in Southern Italy, round 1 : 2/4 hits
 2 infantry owned by the British , 2 aaGuns owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
 British roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Southern Italy, round 2 : 2/4 hits
 Italians roll dice for 1 fighter and 2 infantry in Southern Italy, round 2 : 1/3 hits
 1 infantry owned by the British and 2 infantry owned by the Italians lost in Southern Italy
 British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Southern Italy, round 3 : 3/3 hits
 Italians roll dice for 1 fighter in Southern Italy, round 3 : 1/1 hits
 1 tactical_bomber owned by the British and 1 fighter owned by the Italians lost in Southern Italy
 British captures 15PUs while taking Italians capital
 British win, taking Southern Italy from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 7
 Casualties for British: 3 infantry and 1 tactical_bomber
 Casualties for Italians: 2 aaGuns, 1 fighter and 3 infantry
 Battle in Kiangsi
 British attack with 1 artillery, 1 fighter, 11 infantry and 3 mech_infantrys
 Japanese defend with 3 armour, 2 artilleries and 4 infantry
 British roll dice for 1 artillery, 1 fighter, 11 infantry and 3 mech_infantrys in Kiangsi, round 1 : 5/16 hits
 Japanese roll dice for 3 armour, 2 artilleries and 4 infantry in Kiangsi, round 1 : 3/9 hits
 3 infantry owned by the British , 4 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
 British roll dice for 1 artillery, 1 fighter, 8 infantry and 3 mech_infantrys in Kiangsi, round 2 : 2/13 hits
 Japanese roll dice for 3 armour and 1 artillery in Kiangsi, round 2 : 4/4 hits
 4 infantry owned by the British , 1 armour owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
 British roll dice for 1 artillery, 1 fighter, 4 infantry and 3 mech_infantrys in Kiangsi, round 3 : 1/9 hits
 Japanese roll dice for 2 armour in Kiangsi, round 3 : 2/2 hits
 2 infantry owned by the British and 1 armour owned by the Japanese lost in Kiangsi
 British roll dice for 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys in Kiangsi, round 4 : 2/7 hits
 Japanese roll dice for 1 armour in Kiangsi, round 4 : 0/1 hits
 1 armour owned by the Japanese lost in Kiangsi
 British win, taking Kiangsi from Japanese with 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 11
 Casualties for Japanese: 3 armour, 2 artilleries and 4 infantry
 Casualties for British: 9 infantryNon Combat Move - British 
 1 fighter moved from Kiangsi to Formosa
 2 aaGuns moved from Kwangsi to Kiangsi
 1 aaGun moved from Hunan to Kiangsi
 2 destroyers moved from 37 Sea Zone to 35 Sea Zone
 1 artillery and 5 infantry moved from India to Burma
 1 fighter moved from Southern Italy to Southern France
 1 mech_infantry moved from Eastern Persia to KazakhstanPlace Units - British 
 1 factory_minor placed in Greece
 3 infantry placed in Southern France
 1 destroyer and 1 submarine placed in 109 Sea Zone
 1 transport placed in 106 Sea ZoneTurn Complete - British 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
 British collect 39 PUs (2 lost to blockades); end with 54 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Place Units - UK_Pacific 
 1 transport placed in 39 Sea Zone
 1 factory_minor placed in KwangtungTurn Complete - UK_Pacific 
 UK_Pacific collect 22 PUs; end with 22 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
 Units Change Ownership
 Some Units in Kwangtung change ownership: 1 harbour
 Some Units in 39 Sea Zone change ownership: 1 transport
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Combat Move - Italians 
 1 submarine moved from 95 Sea Zone to 97 Sea Zone
 1 infantry moved from Northern Italy to Southern Italy
 1 artillery moved from Northern Italy to Southern Italy
 1 artillery moved from Northern Italy to Southern Italy
 1 infantry moved from Algeria to Morocco
 1 infantry moved from Algeria to Tunisia
 1 artillery moved from Algeria to Tunisia
 1 artillery moved from Algeria to Morocco
 1 armour moved from Slovakia Hungary to Greater Southern Germany
 Germans take Greater Southern Germany from RussiansCombat - Italians 
 Battle in Southern Italy
 Italians attack with 2 artilleries and 1 infantry
 British defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
 Italians roll dice for 2 artilleries and 1 infantry in Southern Italy, round 1 : 1/3 hits
 British roll dice for 1 armour in Southern Italy, round 1 : 0/1 hits
 1 armour owned by the British lost in Southern Italy
 Italians win, taking Southern Italy from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
 Casualties for British: 1 armour
 Battle in 97 Sea Zone
 Italians attack with 1 submarine
 British defend with 1 battleship, 1 cruiser and 2 transports
 Italians roll dice for 1 submarine in 97 Sea Zone, round 1 : 0/1 hits
 British roll dice for 1 battleship, 1 cruiser and 2 transports in 97 Sea Zone, round 1 : 1/2 hits
 1 submarine owned by the Italians lost in 97 Sea Zone
 British win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is -6
 Casualties for Italians: 1 submarineNon Combat Move - Italians Turn Complete - Italians 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
 Italians collect 10 PUs (3 lost to blockades); end with 10 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Purchase Units - ANZAC 
 ANZAC repair 3 damage on 3 factory_minors; Remaining resources: 26 PUs;
 ANZAC buy 1 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 unit repaired.Non Combat Move - ANZAC 
 1 aaGun and 3 infantry moved from New South Wales to 62 Sea Zone
 1 aaGun, 3 infantry and 2 transports moved from 62 Sea Zone to 33 Sea Zone
 1 aaGun and 3 infantry moved from 33 Sea Zone to Caroline Islands
 3 fighters moved from Philippines to Kiangsi
 2 armour and 1 mech_infantry moved from French Indo China to KiangsiPlace Units - ANZAC 
 1 armour and 2 mech_infantrys placed in French Indo China
 1 bomber placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 19 PUs; end with 19 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Combat Move - French 
 1 infantry moved from Tobruk to Libya
 French take Libya from Italians
 1 infantry moved from Alexandria to TobrukCombat - French Non Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Politics - Germans Purchase Units - Germans 
 Germans buy 1 bomber and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 4 infantry moved from Archangel to Novgorod
 2 artilleries moved from Archangel to Novgorod
 6 infantry moved from Belarus to Novgorod
 1 transport moved from 115 Sea Zone to 114 Sea Zone
 3 transports moved from 114 Sea Zone to 113 Sea Zone
 5 infantry moved from France to Southern France
 3 armour moved from France to Southern France
 1 tactical_bomber moved from France to Southern France
 1 infantry moved from Western Germany to France
 1 infantry moved from Western Germany to Holland Belgium
 5 infantry moved from Germany to Slovakia Hungary
 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
 1 cruiser moved from 113 Sea Zone to 112 Sea ZoneCombat - Germans 
 Battle in 112 Sea Zone
 Germans attack with 1 cruiser and 1 destroyer
 British defend with 1 destroyer
 Germans roll dice for 1 cruiser and 1 destroyer in 112 Sea Zone, round 1 : 1/2 hits
 British roll dice for 1 destroyer in 112 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the British lost in 112 Sea Zone
 Germans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
 Casualties for British: 1 destroyer
 Battle in Southern France
 Germans attack with 3 armour, 5 infantry and 1 tactical_bomber
 British defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
 Germans roll dice for 3 armour, 5 infantry and 1 tactical_bomber in Southern France, round 1 : 2/9 hits
 British roll dice for 1 artillery, 1 fighter and 7 infantry in Southern France, round 1 : 3/9 hits
 2 infantry owned by the British and 3 infantry owned by the Germans lost in Southern France
 Germans roll dice for 3 armour, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 3/6 hits
 British roll dice for 1 artillery, 1 fighter and 5 infantry in Southern France, round 2 : 2/7 hits
 3 infantry owned by the British and 2 infantry owned by the Germans lost in Southern France
 Germans roll dice for 3 armour and 1 tactical_bomber in Southern France, round 3 : 2/4 hits
 British roll dice for 1 artillery, 1 fighter and 2 infantry in Southern France, round 3 : 1/4 hits
 2 infantry owned by the British and 1 armour owned by the Germans lost in Southern France
 Germans roll dice for 2 armour and 1 tactical_bomber in Southern France, round 4 : 2/3 hits
 British roll dice for 1 artillery and 1 fighter in Southern France, round 4 : 0/2 hits
 1 artillery owned by the British and 1 fighter owned by the British lost in Southern France
 Germans win, taking Southern France from British with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 14
 Casualties for Germans: 1 armour and 5 infantry
 Casualties for British: 1 artillery, 1 fighter and 7 infantry
 Battle in Novgorod
 Germans attack with 2 artilleries and 10 infantry
 Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
 Germans roll dice for 2 artilleries and 10 infantry in Novgorod, round 1 : 5/12 hits
 Russians roll dice for 3 infantry in Novgorod, round 1 : 1/3 hits
 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
 Germans win, taking Novgorod from Russians with 2 artilleries and 9 infantry remaining. Battle score for attacker is 6
 Casualties for Germans: 1 infantry
 Casualties for Russians: 3 infantryNon Combat Move - Germans 
 1 tactical_bomber moved from Southern France to Western GermanyPlace Units - Germans 
 10 infantry placed in Germany
 Germans undo move 1.
 2 infantry placed in Western Germany
 1 bomber placed in Western Germany
 8 infantry placed in GermanyTurn Complete - Germans 
 Germans collect 40 PUs; end with 40 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Purchase Units - Russians 
 Russians buy 7 armour and 1 mech_infantry; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Russians 
 1 infantry moved from Yugoslavia to Albania
 Russians take Albania from Italians
 1 infantry moved from Romania to Bulgaria
 Russians take Bulgaria from Italians
 2 infantry moved from Kazakhstan to Novosibirsk
 Russians take Novosibirsk from Japanese
 1 infantry moved from Samara to Novosibirsk
 1 infantry moved from Vologda to Novosibirsk
 1 infantry moved from Smolensk to Archangel
 Russians take Archangel from Germans
 13 infantry moved from Smolensk to Belarus
 Russians take Belarus from Germans
 5 infantry moved from Bryansk to Belarus
 6 infantry moved from Western Ukraine to Eastern Poland
 2 artilleries and 4 infantry moved from Romania to Slovakia HungaryCombat - Russians 
 Battle in Eastern Poland
 Russians attack with 6 infantry
 Germans defend with 1 infantry
 Russians roll dice for 6 infantry in Eastern Poland, round 1 : 0/6 hits
 Germans roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
 Russians roll dice for 6 infantry in Eastern Poland, round 2 : 2/6 hits
 Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
 1 infantry owned by the Germans lost in Eastern Poland
 Russians win, taking Eastern Poland from Germans with 6 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Battle in Slovakia Hungary
 Russians attack with 2 artilleries and 4 infantry
 Germans defend with 5 infantry
 Russians roll dice for 2 artilleries and 4 infantry in Slovakia Hungary, round 1 : 1/6 hits
 Germans roll dice for 5 infantry in Slovakia Hungary, round 1 : 1/5 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
 Russians roll dice for 2 artilleries and 3 infantry in Slovakia Hungary, round 2 : 1/5 hits
 Germans roll dice for 4 infantry in Slovakia Hungary, round 2 : 1/4 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
 Russians roll dice for 2 artilleries and 2 infantry in Slovakia Hungary, round 3 : 2/4 hits
 Germans roll dice for 3 infantry in Slovakia Hungary, round 3 : 1/3 hits
 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Slovakia Hungary
 Russians roll dice for 2 artilleries and 1 infantry in Slovakia Hungary, round 4 : 1/3 hits
 Germans roll dice for 1 infantry in Slovakia Hungary, round 4 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
 Russians win, taking Slovakia Hungary from Germans with 2 artilleries remaining. Battle score for attacker is 3
 Casualties for Germans: 5 infantry
 Casualties for Russians: 4 infantryNon Combat Move - Russians 
 2 aaGuns moved from Romania to Slovakia Hungary
 1 infantry moved from Bessarabia to Romania
 3 infantry moved from Ukraine to Bessarabia
 1 artillery and 9 infantry moved from Russia to Smolensk
 1 artillery and 2 infantry moved from Volgograd to KazakhstanPlace Units - Russians 
 3 armour placed in Ukraine
 4 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians 
 Russians collect 39 PUs; end with 40 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 55 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Purchase Units - Japanese 
 Japanese buy 1 aaGun, 3 armour and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 2 armour moved from Jehol to Korea
 3 fighters moved from Japan to Korea
 1 tactical_bomber moved from Japan to Korea
 2 bombers moved from Kiangsu to 6 Sea Zone
 1 mech_infantry moved from Shantung to Kiangsu
 1 artillery moved from Anhwe to Kiangsu
 2 mech_infantrys moved from Hopei to Kiangsu
 2 artilleries moved from Hopei to Anhwe
 4 infantry moved from Jehol to Anhwe
 1 artillery moved from Suiyuyan to Kansu
 2 armour moved from Timguska to Urals
 4 infantry moved from Evenkiyskiy to Urals
 1 infantry moved from Sakha to AmurCombat - Japanese 
 Battle in Urals
 Japanese attack with 2 armour and 4 infantry
 Russians defend with 1 infantry
 Japanese roll dice for 2 armour and 4 infantry in Urals, round 1 : 1/6 hits
 Russians roll dice for 1 infantry in Urals, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Urals
 Japanese win, taking Urals from Russians with 2 armour and 4 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in 6 Sea Zone
 Japanese attack with 2 bombers
 Americans defend with 1 destroyer and 6 transports
 Japanese roll dice for 2 bombers in 6 Sea Zone, round 1 : 1/2 hits
 Americans roll dice for 1 destroyer and 6 transports in 6 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the Americans lost in 6 Sea Zone
 6 transports owned by the Americans lost in 6 Sea Zone
 Japanese win with 2 bombers remaining. Battle score for attacker is 50
 Casualties for Americans: 1 destroyer and 6 transports
 Battle in Kansu
 Japanese attack with 1 artillery
 Chinese defend with 1 infantry
 Japanese roll dice for 1 artillery in Kansu, round 1 : 0/1 hits
 Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
 Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits
 Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
 Japanese roll dice for 1 artillery in Kansu, round 3 : 1/1 hits
 Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
 1 infantry owned by the Chinese lost in Kansu
 Japanese win, taking Kansu from Chinese with 1 artillery remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Korea
 Japanese attack with 2 armour, 3 fighters and 1 tactical_bomber
 Americans defend with 1 armour, 3 artilleries and 1 factory_minor
 Japanese roll dice for 2 armour, 3 fighters and 1 tactical_bomber in Korea, round 1 : 4/6 hits
 Americans roll dice for 1 armour and 3 artilleries in Korea, round 1 : 0/4 hits
 3 artilleries owned by the Americans and 1 armour owned by the Americans lost in Korea
 Japanese win, taking Korea from Americans with 2 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
 Casualties for Americans: 1 armour and 3 artilleriesNon Combat Move - Japanese 
 2 bombers moved from 6 Sea Zone to Kiangsu
 3 fighters moved from Korea to Kiangsu
 1 tactical_bomber moved from Korea to KiangsuPlace Units - Japanese 
 1 aaGun and 1 armour placed in JapanTurn Complete - Japanese 
 Japanese collect 36 PUs; end with 36 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Purchase Units - Americans 
 Americans buy 2 armour, 1 artillery, 6 infantry, 2 mech_infantrys and 6 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans 
 1 bomber and 6 fighters moved from Iwo Jima to Korea
 4 carriers and 3 destroyers moved from 26 Sea Zone to 6 Sea Zone
 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
 2 fighters moved from Eastern United States to 91 Sea ZoneCombat - Americans 
 Battle in Korea
 Americans attack with 1 bomber and 6 fighters
 Japanese defend with 2 armour and 1 factory_minor
 Americans roll dice for 1 bomber and 6 fighters in Korea, round 1 : 4/7 hits
 Japanese roll dice for 2 armour in Korea, round 1 : 1/2 hits
 2 armour owned by the Japanese and 1 bomber owned by the Americans lost in Korea
 Americans win with 6 fighters remaining. Battle score for attacker is 0
 Casualties for Japanese: 2 armour
 Casualties for Americans: 1 bomber
 Battle in Gibraltar
 Americans attack with 1 artillery and 1 infantry
 Germans defend with 1 harbour and 1 infantry
 Americans roll dice for 1 battleship in Gibraltar, round 1 : 1/1 hits
 Germans roll dice for 1 infantry in Gibraltar, round 1 : 0/1 hits
 1 infantry owned by the Germans lost in Gibraltar
 Americans win, taking Gibraltar from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantryNon Combat Move - Americans 
 6 fighters moved from Korea to 6 Sea ZonePlace Units - Americans 
 1 transport placed in 101 Sea Zone
 3 transports placed in 10 Sea Zone
 2 armour, 3 infantry and 1 mech_infantry placed in Western United States
 2 transports placed in 101 Sea Zone
 1 artillery, 3 infantry and 1 mech_infantry placed in Central United StatesTurn Complete - Americans 
 Americans collect 56 PUs; end with 56 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 artillery and 1 infantry moved from Shensi to Kansu
 1 infantry moved from Shensi to Kansu
 1 infantry moved from Shensi to Suiyuyan
 Chinese take Suiyuyan from Japanese
 1 infantry moved from Shensi to Hopei
 Chinese take Hopei from Japanese
 1 infantry moved from Kwangtung to Kiangsi
 5 infantry moved from Hunan to Anhwe
 1 infantry moved from Kweichow to AnhweCombat - Chinese 
 Battle in Anhwe
 Chinese attack with 6 infantry
 Japanese defend with 2 artilleries and 4 infantry
 Chinese roll dice for 6 infantry in Anhwe, round 1 : 1/6 hits
 Japanese roll dice for 2 artilleries and 4 infantry in Anhwe, round 1 : 4/6 hits
 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe
 2 infantry owned by the Chinese retreated to Hunan
 Japanese win with 2 artilleries and 3 infantry remaining. Battle score for attacker is -9
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 4 infantry
 Battle in Kansu
 Chinese attack with 1 artillery and 2 infantry
 Japanese defend with 1 artillery
 Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 1 : 0/3 hits
 Japanese roll dice for 1 artillery in Kansu, round 1 : 1/1 hits
 1 infantry owned by the Chinese lost in Kansu
 Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 1/2 hits
 Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits
 1 artillery owned by the Japanese lost in Kansu
 Chinese win, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
 Casualties for Japanese: 1 artillery
 Casualties for Chinese: 1 infantryNon Combat Move - Chinese 
 1 artillery moved from Shensi to HopeiPlace Units - Chinese 
 1 infantry placed in Kweichow
 4 infantry placed in HopeiTurn Complete - Chinese 
 Chinese collect 12 PUs; end with 12 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Combat Move - British 
 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
 1 battleship and 1 cruiser moved from 97 Sea Zone to 93 Sea Zone
 1 armour moved from Tobruk to Tunisia
 1 artillery, 2 infantry and 3 mech_infantrys moved from Kiangsi to Anhwe
 1 fighter moved from Formosa to Anhwe
 1 artillery and 5 infantry moved from Burma to YunnanCombat - British 
 Battle in 93 Sea Zone
 British attack with 1 battleship and 1 cruiser
 Germans defend with 1 cruiser and 1 destroyer
 British roll dice for 1 battleship and 1 cruiser in 93 Sea Zone, round 1 : 0/2 hits
 Germans roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 1/2 hits
 Units damaged: 1 battleship owned by the British
 British roll dice for 1 battleship and 1 cruiser in 93 Sea Zone, round 2 : 2/2 hits
 Germans roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits
 1 cruiser owned by the British , 1 cruiser owned by the Germans and 1 destroyer owned by the Germans lost in 93 Sea Zone
 British win, taking 93 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 8
 Casualties for Germans: 1 cruiser and 1 destroyer
 Casualties for British: 1 cruiser
 Battle in Morocco
 British attack with 1 artillery and 1 infantry
 Italians defend with 1 artillery and 1 infantry
 British roll dice for 1 artillery and 1 infantry in Morocco, round 1 : 1/2 hits
 Italians roll dice for 1 artillery and 1 infantry in Morocco, round 1 : 0/2 hits
 1 infantry owned by the Italians lost in Morocco
 British roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
 Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits
 British roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits
 Italians roll dice for 1 artillery in Morocco, round 3 : 0/1 hits
 British roll dice for 1 artillery and 1 infantry in Morocco, round 4 : 0/2 hits
 Italians roll dice for 1 artillery in Morocco, round 4 : 0/1 hits
 British roll dice for 1 artillery and 1 infantry in Morocco, round 5 : 2/2 hits
 Italians roll dice for 1 artillery in Morocco, round 5 : 1/1 hits
 1 infantry owned by the British and 1 artillery owned by the Italians lost in Morocco
 British win, taking Morocco from Italians with 1 artillery remaining. Battle score for attacker is 4
 Casualties for British: 1 infantry
 Casualties for Italians: 1 artillery and 1 infantry
 Battle in Tunisia
 British attack with 1 armour
 Italians defend with 1 artillery and 1 infantry
 British roll dice for 1 armour in Tunisia, round 1 : 1/1 hits
 Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 1 : 1/2 hits
 1 armour owned by the British and 1 infantry owned by the Italians lost in Tunisia
 Italians win with 1 artillery remaining. Battle score for attacker is -3
 Casualties for British: 1 armour
 Casualties for Italians: 1 infantry
 Battle in Anhwe
 British attack with 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys
 Japanese defend with 2 artilleries and 3 infantry
 British roll dice for 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys in Anhwe, round 1 : 0/7 hits
 Japanese roll dice for 2 artilleries and 3 infantry in Anhwe, round 1 : 1/5 hits
 1 infantry owned by the British lost in Anhwe
 British roll dice for 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys in Anhwe, round 2 : 2/6 hits
 Japanese roll dice for 2 artilleries and 3 infantry in Anhwe, round 2 : 1/5 hits
 1 infantry owned by the British and 2 infantry owned by the Japanese lost in Anhwe
 British roll dice for 1 artillery, 1 fighter and 3 mech_infantrys in Anhwe, round 3 : 2/5 hits
 Japanese roll dice for 2 artilleries and 1 infantry in Anhwe, round 3 : 2/3 hits
 1 infantry owned by the Japanese , 2 mech_infantrys owned by the British and 1 artillery owned by the Japanese lost in Anhwe
 British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Anhwe, round 4 : 2/3 hits
 Japanese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits
 1 artillery owned by the Japanese lost in Anhwe
 British win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 2 artilleries and 3 infantry
 Casualties for British: 2 infantry and 2 mech_infantrysNon Combat Move - British 
 1 transport moved from 39 Sea Zone to 41 Sea Zone
 2 infantry moved from Sumatra to 41 Sea Zone
 2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
 2 infantry moved from 37 Sea Zone to Shan State
 1 fighter moved from Anhwe to Hopei
 3 aaGuns moved from Kiangsi to Anhwe
 1 mech_infantry moved from Kazakhstan to Kansu
 2 transports moved from 97 Sea Zone to 93 Sea Zone
 1 destroyer moved from 104 Sea Zone to 110 Sea Zone
 1 destroyer and 1 submarine moved from 109 Sea Zone to 110 Sea ZonePlace Units - British 
 2 fighters placed in United Kingdom
 2 transports placed in 110 Sea Zone
 1 artillery and 2 infantry placed in Normandy Bordeaux
 1 artillery and 2 infantry placed in GreeceTurn Complete - British 
 British collect 36 PUs; end with 36 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Place Units - UK_Pacific 
 2 armour and 1 mech_infantry placed in Kwangtung
 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 22 PUs; end with 22 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
 Units Change Ownership
 Some Units in India change ownership: 1 tactical_bomber
 Some Units in Kwangtung change ownership: 2 armour and 1 mech_infantry
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Purchase Units - Italians 
 Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians 
 1 armour moved from Greater Southern Germany to Yugoslavia
 Italians take Yugoslavia from Russians
 1 armour moved from Yugoslavia to Northern ItalyCombat - Italians Non Combat Move - Italians Place Units - Italians 
 1 fighter placed in Southern ItalyTurn Complete - Italians 
 Italians collect 11 PUs; end with 11 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Purchase Units - ANZAC 
 ANZAC buy 2 armour, 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - ANZAC 
 1 mech_infantry moved from Kiangsi to Shantung
 Chinese take Shantung from Japanese
 1 armour moved from Kiangsi to Chahar
 Chinese take Chahar from Japanese
 1 armour moved from Kiangsi to Jehol
 Chinese take Jehol from Japanese
 2 infantry moved from Caroline Islands to 33 Sea Zone
 2 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
 2 infantry moved from 6 Sea Zone to Korea
 1 armour and 2 mech_infantrys moved from French Indo China to Hunan
 2 fighters moved from Kiangsi to 6 Sea Zone
 1 fighter moved from Kiangsi to 6 Sea Zone
 1 bomber moved from New South Wales to Wake Island
 1 carrier and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone
 ANZAC take 22 Sea Zone from JapaneseCombat - ANZAC 
 Battle in KoreaNon Combat Move - ANZAC 
 1 aaGun and 1 infantry moved from Caroline Islands to 33 Sea Zone
 1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
 1 aaGun and 1 infantry moved from 6 Sea Zone to KoreaPlace Units - ANZAC 
 2 armour and 1 mech_infantry placed in French Indo China
 1 bomber placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 22 PUs; end with 23 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Combat Move - French 
 1 infantry moved from Tobruk to LibyaNon Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :8 Politics - Germans Purchase Units - Germans 
 Germans buy 2 fighters and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
 1 cruiser moved from 112 Sea Zone to 113 Sea Zone
 1 infantry moved from France to Normandy Bordeaux
 1 armour moved from Southern France to Normandy Bordeaux
 1 infantry moved from Holland Belgium to Normandy Bordeaux
 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
 1 bomber moved from Western Germany to Greece
 1 armour moved from Southern France to Normandy Bordeaux
 8 infantry moved from Germany to PolandCombat - Germans 
 Battle in Normandy Bordeaux
 Germans attack with 2 armour, 2 infantry and 1 tactical_bomber
 British defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
 Germans roll dice for 2 armour, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 : 1/5 hits
 British roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 1 : 2/4 hits
 1 infantry owned by the British and 2 infantry owned by the Germans lost in Normandy Bordeaux
 Germans roll dice for 2 armour and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/3 hits
 British roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
 1 infantry owned by the British and 1 armour owned by the Germans lost in Normandy Bordeaux
 Germans roll dice for 1 armour and 1 tactical_bomber in Normandy Bordeaux, round 3 : 0/2 hits
 British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits
 1 armour owned by the Germans lost in Normandy Bordeaux
 retreated to Normandy Bordeaux
 British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -12
 Casualties for Germans: 2 armour and 2 infantry
 Casualties for British: 2 infantry
 Strategic bombing raid in Greece
 AA guns fire in Greece : 0/1 hits
 Bombing raid in Greece rolls: 4 and causes: 4 damage to unit: factory_minor
 Bombing raid in Greece causes 4 damage total.Non Combat Move - Germans 
 1 bomber moved from Greece to Western Germany
 1 tactical_bomber moved from Normandy Bordeaux to FrancePlace Units - Germans 
 3 infantry placed in Novgorod
 5 infantry placed in Germany
 1 infantry placed in France
 1 infantry placed in Southern France
 2 fighters placed in Western Germany
 Germans undo move 4.
 1 infantry placed in Western GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6
 Germans collect 34 PUs; end with 34 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 39 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 44 PUs



 
		 
		





