@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C V C 2
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - ANZAC 
 ANZAC buy 1 carrier and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC 
 1 infantry moved from Celebes to 44 Sea Zone
 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
 1 infantry moved from 36 Sea Zone to Hainan
 1 destroyer moved from 44 Sea Zone to 36 Sea Zone
 2 infantry moved from Dutch New Guinea to 45 Sea Zone
 2 infantry and 1 transport moved from 45 Sea Zone to 22 Sea Zone
 2 infantry moved from 22 Sea Zone to Marianas
 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
 1 cruiser moved from 45 Sea Zone to 34 Sea ZoneCombat - ANZAC 
 Battle in Hainan
 Battle in Marianas
 Battle in Paulau Island
 ANZAC attack with 1 artillery and 1 infantry
 Japanese defend with 1 infantry
 ANZAC roll dice for 1 cruiser in Paulau Island, round 1 : 0/1 hits
 ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 1 : 0/2 hits
 Japanese roll dice for 1 infantry in Paulau Island, round 1 : 0/1 hits
 ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits
 Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits
 1 infantry owned by the ANZAC lost in Paulau Island
 ANZAC roll dice for 1 artillery in Paulau Island, round 3 : 1/1 hits
 Japanese roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits
 1 infantry owned by the Japanese lost in Paulau Island
 ANZAC win, taking Hainan from Japanese, taking Marianas from Japanese, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC 
 1 aaGun moved from New South Wales to 62 Sea Zone
 1 aaGun and 1 transport moved from 62 Sea Zone to 63 Sea Zone
 1 infantry moved from New Zealand to 63 Sea Zone
 1 aaGun, 1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
 1 aaGun and 1 infantry moved from 46 Sea Zone to New GuineaPlace Units - ANZAC 
 1 carrier and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 19 PUs; end with 20 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Combat Move - French 
 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
 1 destroyer moved from 81 Sea Zone to 95 Sea ZoneCombat - French 
 Battle in 95 Sea Zone
 French attack with 1 destroyer
 Italians defend with 1 destroyer and 1 transport
 French roll dice for 1 destroyer in 95 Sea Zone, round 1 : 0/1 hits
 Italians roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 1 : 0/1 hits
 French roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits
 Italians roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 0/1 hits
 French roll dice for 1 destroyer in 95 Sea Zone, round 3 : 0/1 hits
 Italians roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 3 : 0/1 hits
 French roll dice for 1 destroyer in 95 Sea Zone, round 4 : 1/1 hits
 Italians roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 4 : 1/1 hits
 1 destroyer owned by the Italians and 1 destroyer owned by the French lost in 95 Sea Zone
 Italians win with 1 transport remaining. Battle score for attacker is 0
 Casualties for French: 1 destroyer
 Casualties for Italians: 1 destroyerNon Combat Move - French 
 1 infantry moved from Trans-Jordan to EgyptTurn Complete - French 
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Politics - Germans Purchase Units - Germans 
 Germans buy 1 cruiser, 1 destroyer, 7 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans 
 1 armour moved from Holland Belgium to France
 2 infantry moved from Western Germany to France
 9 infantry moved from Novgorod to Archangel
 2 artilleries moved from Novgorod to Archangel
 2 armour moved from Baltic States to Archangel
 1 infantry moved from Novgorod to Archangel
 1 infantry moved from Baltic States to Belarus
 1 artillery moved from Novgorod to Belarus
 1 armour moved from Germany to Romania
 2 submarines moved from 112 Sea Zone to 110 Sea Zone
 2 destroyers moved from 112 Sea Zone to 110 Sea Zone
 2 infantry moved from Western Germany to Holland Belgium
 1 infantry moved from Western Germany to Holland BelgiumCombat - Germans 
 Battle in Archangel
 Germans attack with 2 armour, 2 artilleries and 10 infantry
 Russians defend with 1 infantry
 Germans roll dice for 2 armour, 2 artilleries and 10 infantry in Archangel, round 1 : 3/14 hits
 Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Archangel
 Germans win, taking Archangel from Russians with 2 armour, 2 artilleries and 10 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Belarus
 Germans attack with 1 artillery and 1 infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 artillery and 1 infantry in Belarus, round 1 : 1/2 hits
 Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Belarus
 Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in 110 Sea Zone
 Germans attack with 2 destroyers and 2 submarines
 British defend with 1 battleship, 3 destroyers and 2 transports
 Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 1/2 hits
 Units damaged: 1 battleship owned by the British
 Germans roll dice for 2 destroyers in 110 Sea Zone, round 1 : 2/2 hits
 British roll dice for 1 battleship, 3 destroyers and 2 transports in 110 Sea Zone, round 1 : 0/4 hits
 2 destroyers owned by the British lost in 110 Sea Zone
 Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits
 Germans roll dice for 2 destroyers in 110 Sea Zone, round 2 : 2/2 hits
 British roll dice for 1 battleship, 1 destroyer and 2 transports in 110 Sea Zone, round 2 : 1/2 hits
 1 transport owned by the British , 1 battleship owned by the British , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
 1 transport owned by the British lost in 110 Sea Zone
 Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
 Germans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 52
 Casualties for Germans: 1 submarine
 Casualties for British: 1 battleship, 3 destroyers and 2 transportsNon Combat Move - Germans Place Units - Germans 
 2 transports placed in 113 Sea Zone
 1 cruiser and 1 destroyer placed in 93 Sea Zone
 2 infantry placed in Western Germany
 5 infantry placed in GermanyTurn Complete - Germans 
 Germans collect 42 PUs; end with 42 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
- 
					
					
					
					
 play from this plz….moved planes from baltic state to france 
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - Russians 
 Russians buy 15 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians 
 1 infantry moved from Finland to Norway
 Russians take Norway from Germans
 8 infantry moved from Bryansk to Belarus
 1 infantry moved from Eastern Poland to Slovakia Hungary
 1 fighter moved from Western Ukraine to Slovakia Hungary
 1 infantry moved from Yakut S.S.R. to YeniseyCombat - Russians 
 Battle in Belarus
 Russians attack with 8 infantry
 Germans defend with 1 artillery and 1 infantry
 Russians roll dice for 8 infantry in Belarus, round 1 : 2/8 hits
 Germans roll dice for 1 artillery and 1 infantry in Belarus, round 1 : 2/2 hits
 2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belarus
 Russians win, taking Belarus from Germans with 6 infantry remaining. Battle score for attacker is 1
 Casualties for Germans: 1 artillery and 1 infantry
 Casualties for Russians: 2 infantry
 Battle in Slovakia Hungary
 Russians attack with 1 fighter and 1 infantry
 Italians defend with 1 infantry
 Russians roll dice for 1 fighter and 1 infantry in Slovakia Hungary, round 1 : 0/2 hits
 Germans roll dice for 1 infantry in Slovakia Hungary, round 1 : 0/1 hits
 Russians roll dice for 1 fighter and 1 infantry in Slovakia Hungary, round 2 : 1/2 hits
 Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits
 1 infantry owned by the Italians lost in Slovakia Hungary
 Russians win, taking Slovakia Hungary from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Italians: 1 infantryNon Combat Move - Russians 
 1 infantry moved from Western Ukraine to Eastern Poland
 2 aaGuns, 2 artilleries and 10 infantry moved from Western Ukraine to Bessarabia
 3 infantry moved from Ukraine to Bessarabia
 1 fighter moved from Slovakia Hungary to Bessarabia
 1 infantry moved from Russia to Vologda
 9 infantry moved from Russia to Smolensk
 2 aaGuns, 1 artillery and 2 infantry moved from Finland to Karelia
 3 infantry moved from Volgograd to Rostov
 3 infantry moved from Northwest Persia to CaucasusPlace Units - Russians 
 10 infantry placed in Russia
 3 infantry placed in Ukraine
 2 infantry placed in VolgogradTurn Complete - Russians 
 Russians collect 39 PUs; end with 39 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 48 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - Japanese 
 Japanese buy 1 destroyer and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese 
 1 destroyer moved from 6 Sea Zone to 21 Sea Zone
 1 submarine moved from 19 Sea Zone to 22 Sea Zone
 1 submarine moved from 19 Sea Zone to 36 Sea Zone
 1 fighter moved from Kwangtung to 36 Sea Zone
 1 infantry moved from Central Mongolia to Suiyuyan
 1 artillery moved from Chahar to Suiyuyan
 1 armour moved from Jehol to Suiyuyan
 1 mech_infantry moved from Anhwe to Suiyuyan
 1 infantry moved from Kwangsi to Kiangsi
 2 submarines moved from 16 Sea Zone to 19 Sea Zone
 1 fighter moved from 20 Sea Zone to 21 Sea Zone
 3 armour moved from Korea to Jehol
 3 mech_infantrys moved from Korea to Jehol
 1 infantry moved from Siberia to Soviet Far East
 Japanese take Soviet Far East from Russians
 4 infantry moved from Buryatia to Yakut S.S.R.
 Japanese take Yakut S.S.R. from Russians
 1 armour moved from Buryatia to Yakut S.S.R.
 2 artilleries moved from Manchuria to Jehol
 1 fighter moved from Anhwe to Kiangsi
 1 bomber moved from Kwangtung to 36 Sea Zone
 1 submarine moved from 19 Sea Zone to 21 Sea Zone
 1 fighter moved from Kwangtung to Japan
 3 infantry moved from Kwangsi to Kiangsi
 3 artilleries moved from Kwangsi to Kiangsi
 1 infantry moved from Kwangsi to Hunan
 1 infantry moved from Kwangsi to Yunnan
 1 fighter moved from Kwangtung to Hunan
 1 fighter moved from Kwangtung to Yunnan
 2 fighters moved from Kwangtung to KoreaCombat - Japanese 
 Battle in Hunan
 Japanese attack with 1 fighter and 1 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 fighter and 1 infantry in Hunan, round 1 : 1/2 hits
 Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
 1 infantry owned by the Chinese lost in Hunan
 Japanese win, taking Hunan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in 21 Sea Zone
 Japanese attack with 1 destroyer, 1 fighter and 1 submarine
 Americans defend with 1 destroyer
 Japanese roll dice for 1 submarine in 21 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 1 : 0/2 hits
 Americans roll dice for 1 destroyer in 21 Sea Zone, round 1 : 1/1 hits
 1 submarine owned by the Japanese lost in 21 Sea Zone
 Japanese roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 0/2 hits
 Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 3 : 1/2 hits
 Americans roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits
 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
 Japanese win with 1 fighter remaining. Battle score for attacker is -6
 Casualties for Japanese: 1 destroyer and 1 submarine
 Casualties for Americans: 1 destroyer
 Battle in 36 Sea Zone
 Japanese attack with 1 bomber, 1 fighter and 1 submarine
 ANZAC defend with 1 destroyer and 1 transport
 Japanese roll dice for 1 submarine in 36 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 bomber and 1 fighter in 36 Sea Zone, round 1 : 1/2 hits
 ANZAC roll dice for 1 destroyer and 1 transport in 36 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the ANZAC lost in 36 Sea Zone
 1 transport owned by the ANZAC lost in 36 Sea Zone
 Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
 Japanese win, taking 36 Sea Zone from Neutral with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 15
 Casualties for ANZAC: 1 destroyer and 1 transport
 Battle in Suiyuyan
 Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Suiyuyan, round 1 : 2/4 hits
 Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
 1 infantry owned by the Chinese lost in Suiyuyan
 Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Kiangsi
 Japanese attack with 3 artilleries, 1 fighter and 4 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 3 artilleries, 1 fighter and 4 infantry in Kiangsi, round 1 : 2/8 hits
 Chinese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
 1 infantry owned by the Chinese lost in Kiangsi
 Japanese win, taking Kiangsi from Chinese with 3 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Yunnan
 Japanese attack with 1 fighter and 1 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 1 : 0/2 hits
 Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
 Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits
 Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
 Japanese win with 1 fighter remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 infantry
 Battle in 22 Sea Zone
 Japanese attack with 1 submarine
 ANZAC defend with 1 transport
 1 transport owned by the ANZAC lost in 22 Sea Zone
 Japanese roll dice for 1 submarine in 22 Sea Zone, round 1 : 0/1 hits
 Japanese win with 1 submarine remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transportNon Combat Move - Japanese 
 1 fighter moved from 21 Sea Zone to 20 Sea Zone
 2 tactical_bombers moved from Kwangtung to 20 Sea Zone
 1 bomber moved from 36 Sea Zone to Kwangtung
 1 fighter moved from 36 Sea Zone to Kwangtung
 1 fighter moved from Kiangsi to Kwangtung
 1 fighter moved from Hunan to Kwangtung
 1 fighter moved from Yunnan to KwangtungPlace Units - Japanese 
 1 destroyer placed in 6 Sea Zone
 7 infantry placed in Korea
 2 infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 38 PUs; end with 40 PUs total
- 
					
					
					
					
 pussy tokens for pussy attack? :-D
- 
					
					
					
					
 selected kams and hit done expecting a scramble option to come up, but it never? 
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - Americans 
 Americans buy 8 fighters; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans 
 5 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
 1 battleship, 1 destroyer, 5 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone
 5 infantry and 2 mech_infantrys moved from 110 Sea Zone to Holland Belgium
 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone
 4 fighters moved from Philippines to 20 Sea Zone
 1 destroyer moved from 35 Sea Zone to 20 Sea Zone
 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
 1 infantry and 1 mech_infantry moved from 20 Sea Zone to Formosa
 1 bomber moved from Wake Island to 20 Sea Zone
 1 fighter moved from Midway to 20 Sea Zone
 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans 
 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1,4
 Units damaged: 1 battleship owned by the Americans
 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
 Battle in 110 Sea Zone
 Americans attack with 1 battleship, 1 destroyer and 4 transports
 Germans defend with 2 destroyers and 1 submarine
 Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 battleship, 1 destroyer and 4 transports in 110 Sea Zone, round 1 : 0/2 hits
 Germans roll dice for 2 destroyers in 110 Sea Zone, round 1 : 2/2 hits
 Units damaged: 1 battleship owned by the Americans
 1 destroyer owned by the Americans lost in 110 Sea Zone
 Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
 Americans roll dice for 1 battleship and 4 transports in 110 Sea Zone, round 2 : 1/1 hits
 Germans roll dice for 2 destroyers in 110 Sea Zone, round 2 : 1/2 hits
 1 battleship owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
 4 transports owned by the Americans retreated to 104 Sea Zone
 Germans win with 2 destroyers remaining. Battle score for attacker is -22
 Casualties for Germans: 1 submarine
 Casualties for Americans: 1 battleship and 1 destroyer
 Battle in 20 Sea Zone
 Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 1 transport
 Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 4 tactical_bombers and 3 transports
 Americans roll dice for 2 submarines in 20 Sea Zone, round 1 : 0/2 hits
 Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 1 : 7/13 hits
 Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
 Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 4 tactical_bombers and 3 transports in 20 Sea Zone, round 1 : 5/16 hits
 1 destroyer owned by the Americans , 2 carriers owned by the Americans and 2 destroyers owned by the Japanese lost in 20 Sea Zone
 Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits
 Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 2 : 8/12 hits
 Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 4 tactical_bombers and 3 transports in 20 Sea Zone, round 2 : 7/14 hits
 2 submarines owned by the Americans , 4 fighters owned by the Americans , 1 destroyer owned by the Americans , 1 cruiser owned by the Japanese , 4 tactical_bombers owned by the Japanese , 3 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 20 Sea Zone
 Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 2 fighters, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 3 : 1/7 hits
 Japanese roll dice for 2 battleships, 1 cruiser, 2 fighters and 3 transports in 20 Sea Zone, round 3 : 1/5 hits
 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 20 Sea Zone
 Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 4 : 1/6 hits
 Japanese roll dice for 2 battleships, 2 fighters and 3 transports in 20 Sea Zone, round 4 : 2/4 hits
 2 cruisers owned by the Americans and 1 fighter owned by the Japanese lost in 20 Sea Zone
 Americans roll dice for 1 battleship, 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 5 : 2/4 hits
 Japanese roll dice for 2 battleships, 1 fighter and 3 transports in 20 Sea Zone, round 5 : 2/3 hits
 1 fighter owned by the Americans , 1 tactical_bomber owned by the Americans , 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 20 Sea Zone
 Americans roll dice for 1 battleship, 1 bomber and 1 transport in 20 Sea Zone, round 6 : 2/2 hits
 Japanese roll dice for 1 battleship and 3 transports in 20 Sea Zone, round 6 : 0/1 hits
 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 20 Sea Zone
 2 transports owned by the Japanese lost in 20 Sea Zone
 Americans win, taking 20 Sea Zone from Japanese with 1 battleship, 1 bomber and 1 transport remaining. Battle score for attacker is 66
 Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 4 tactical_bombers and 3 transports
 Casualties for Americans: 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber
 Battle in Formosa
 Battle in Iwo Jima
 Americans attack with 1 artillery and 1 infantry
 Japanese defend with 1 infantry
 Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 1 : 1/2 hits
 Japanese roll dice for 1 infantry in Iwo Jima, round 1 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
 Americans win, taking Formosa from Japanese, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Americans: 1 infantryNon Combat Move - Americans 
 1 bomber moved from 20 Sea Zone to Philippines
 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 armour, 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
 1 armour, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone
 1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 28 Sea ZonePlace Units - Americans 
 8 fighters placed in Western United StatesTurn Complete - Americans 
 Americans collect 56 PUs; end with 56 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Hopei to Chahar
 Chinese take Chahar from Japanese
 1 fighter moved from Kansu to HunanCombat - Chinese 
 Battle in Hunan
 Chinese attack with 1 fighter
 Japanese defend with 1 infantry
 Chinese roll dice for 1 fighter in Hunan, round 1 : 1/1 hits
 Japanese roll dice for 1 infantry in Hunan, round 1 : 1/1 hits
 1 fighter owned by the Chinese and 1 infantry owned by the Japanese lost in Hunan
 Japanese win with no units remaining. Battle score for attacker is -7
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 fighterNon Combat Move - Chinese 
 1 infantry moved from Shensi to Kansu
 1 infantry moved from Szechwan to YunnanPlace Units - Chinese 
 1 infantry placed in Hopei
 1 infantry placed in Kweichow
 3 infantry placed in YunnanTurn Complete - Chinese 
 Chinese collect 9 PUs; end with 9 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
- 
					
					
					
					
 why didnt I have the option to scramble with the japan & america fiasco?! 
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Combat Move - British 
 1 artillery and 3 infantry moved from Normandy Bordeaux to Southern France
 1 fighter moved from Malta to 95 Sea Zone
 1 armour moved from Egypt to Ethiopia
 British take Ethiopia from Italians
 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
 1 artillery and 1 infantry moved from 99 Sea Zone to Greece
 2 infantry moved from Egypt to Alexandria
 British take Alexandria from Italians
 1 armour moved from India to 39 Sea Zone
 1 armour and 1 transport moved from 39 Sea Zone to 76 Sea Zone
 1 armour moved from 76 Sea Zone to Italian Somaliland
 1 infantry moved from Kweichow to Anhwe
 Chinese take Anhwe from Japanese
 1 infantry moved from Kweichow to Hunan
 Chinese take Hunan from Japanese
 4 infantry moved from Shan State to French Indo China
 1 artillery and 6 infantry moved from Burma to Yunnan
 3 mech_infantrys moved from India to YunnanCombat - British 
 Battle in 95 Sea Zone
 British attack with 1 fighter
 Italians defend with 1 transport
 1 transport owned by the Italians lost in 95 Sea Zone
 British win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for Italians: 1 transport
 Battle in Greece
 British attack with 1 artillery and 1 infantry
 Italians defend with 1 armour, 2 artilleries and 1 infantry
 British roll dice for 1 battleship and 1 cruiser in Greece, round 1 : 1/2 hits
 British roll dice for 1 artillery and 1 infantry in Greece, round 1 : 2/2 hits
 Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Greece, round 1 : 1/4 hits
 1 infantry owned by the British , 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Greece
 British roll dice for 1 artillery in Greece, round 2 : 0/1 hits
 Italians roll dice for 1 armour in Greece, round 2 : 1/1 hits
 1 artillery owned by the British lost in Greece
 Italians win with 1 armour remaining. Battle score for attacker is 4
 Casualties for British: 1 artillery and 1 infantry
 Casualties for Italians: 2 artilleries and 1 infantry
 Battle in Italian Somaliland
 Battle in Southern France
 British attack with 1 artillery and 3 infantry
 Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 armour
 British roll dice for 1 artillery and 3 infantry in Southern France, round 1 : 2/4 hits
 Germans roll dice for 1 armour in Southern France, round 1 : 1/1 hits
 1 infantry owned by the British and 1 armour owned by the Italians lost in Southern France
 British win, taking Italian Somaliland from Italians, taking Southern France from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Casualties for Italians: 1 armourNon Combat Move - British 
 1 fighter moved from 95 Sea Zone to Malta
 1 tactical_bomber moved from Trans-Jordan to Cyprus
 2 aaGuns moved from Burma to Yunnan
 1 aaGun and 1 infantry moved from Kweichow to Hunan
 1 infantry moved from Kweichow to AnhwePlace Units - British 
 3 destroyers placed in 110 Sea Zone
 1 fighter placed in United KingdomTurn Complete - British 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
 British collect 34 PUs (2 lost to blockades); end with 35 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Place Units - UK_Pacific 
 1 mech_infantry placed in India
 2 destroyers placed in 39 Sea ZoneTurn Complete - UK_Pacific 
 UK_Pacific collect 19 PUs; end with 19 PUs total
 Units Change Ownership
 Some Units in India change ownership: 1 mech_infantry
 Some Units in 39 Sea Zone change ownership: 2 destroyers
- 
					
					
					
					
 why didnt I have the option to scramble with the japan & america fiasco?! No air base in Kwangtung… obv. 
- 
					
					
					
					
 haha oh ye fk…its a harbour :-D 
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - Italians 
 Italians buy 1 armour, 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians 
 1 submarine moved from 92 Sea Zone to 104 Sea Zone
 2 infantry moved from Algeria to Morocco
 2 artilleries moved from Algeria to Morocco
 3 infantry moved from Northern Italy to Southern France
 1 artillery moved from Northern Italy to Southern France
 3 infantry moved from Bulgaria to Romania
 1 armour moved from Greece to RomaniaCombat - Italians 
 Battle in 104 Sea Zone
 Italians attack with 1 submarine
 Americans defend with 5 infantry, 2 mech_infantrys and 4 transports
 2 mech_infantrys owned by the Americans , 4 transports owned by the Americans and 5 infantry owned by the Americans lost in 104 Sea Zone
 Italians roll dice for 1 submarine in 104 Sea Zone, round 1 : 1/1 hits
 Italians win with 1 submarine remaining. Battle score for attacker is 51
 Casualties for Americans: 5 infantry, 2 mech_infantrys and 4 transports
 Battle in Morocco
 Italians attack with 2 artilleries and 2 infantry
 French defend with 2 infantry; Americans defend with 1 aaGun
 Italians roll dice for 2 artilleries and 2 infantry in Morocco, round 1 : 2/4 hits
 French roll dice for 1 aaGun and 2 infantry in Morocco, round 1 : 0/2 hits
 1 infantry owned by the French and 1 aaGun owned by the Americans lost in Morocco
 Italians roll dice for 2 artilleries and 2 infantry in Morocco, round 2 : 1/4 hits
 French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
 1 infantry owned by the French lost in Morocco
 Italians win, taking Morocco from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
 Casualties for French: 2 infantry
 Casualties for Americans: 1 aaGun
 Battle in Southern France
 Italians attack with 1 artillery and 3 infantry
 British defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
 Italians roll dice for 1 artillery and 3 infantry in Southern France, round 1 : 0/4 hits
 British roll dice for 1 artillery and 2 infantry in Southern France, round 1 : 3/3 hits
 3 infantry owned by the Italians lost in Southern France
 1 artillery owned by the Italians retreated to Northern Italy
 British win with 1 artillery and 2 infantry remaining. Battle score for attacker is -9
 Casualties for Italians: 3 infantryNon Combat Move - Italians Place Units - Italians 
 1 artillery and 2 infantry placed in Northern Italy
 1 armour placed in Northern Italy
 1 submarine placed in 95 Sea ZoneTurn Complete - Italians 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5
 Italians collect 17 PUs; end with 17 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - ANZAC 
 ANZAC buy 2 destroyers and 1 factory_minor; Remaining resources: 2 PUs;Combat Move - ANZAC 
 1 infantry moved from French Indo China to Kwangsi
 3 fighters moved from Philippines to KwangsiCombat - ANZAC 
 Battle in Kwangsi
 ANZAC attack with 3 fighters and 1 infantry
 Japanese defend with 1 artillery and 1 infantry
 ANZAC roll dice for 3 fighters and 1 infantry in Kwangsi, round 1 : 2/4 hits
 Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 1 : 1/2 hits
 1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
 ANZAC win with 3 fighters remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artillery and 1 infantry
 Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC 
 3 fighters moved from Kwangsi to Yunnan
 1 carrier and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
 1 aaGun and 1 infantry moved from New Guinea to 46 Sea Zone
 1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
 1 artillery moved from Paulau Island to 34 Sea Zone
 1 artillery, 1 cruiser and 1 transport moved from 34 Sea Zone to 33 Sea Zone
 1 aaGun, 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC 
 1 factory_minor placed in French Indo China
 2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6
 ANZAC collect 19 PUs; end with 21 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
- 
					
					
					
					
 Crashed during gamesave. Just move my two little French bonhommes in Africa: one to the north, and the other to the west :roll: 
- 
					
					
					
					
 You forget the ottomans rule thread C? I conceded and started a new game. M 
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Combat Move - French 
 1 infantry moved from Egypt to Alexandria
 1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French Turn Complete - French 




 
		 
		






