@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C V C 2
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :8 Politics - Germans Purchase Units - Germans 
 Germans buy 3 armour, 1 artillery and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 1 armour moved from Novgorod to Finland
 1 tactical_bomber moved from Belarus to Russia
 1 fighter moved from Slovakia Hungary to 112 Sea Zone
 2 fighters moved from Western Germany to 112 Sea Zone
 4 infantry moved from Eastern Poland to Romania
 1 infantry moved from Slovakia Hungary to Eastern Poland
 4 infantry moved from Slovakia Hungary to Romania
 1 artillery moved from Vologda to Smolensk
 1 armour moved from Vologda to Smolensk
 1 mech_infantry moved from Vologda to Smolensk
 1 artillery moved from Archangel to Smolensk
 1 infantry moved from Archangel to Smolensk
 5 armour moved from Belarus to Smolensk
 1 tactical_bomber moved from Slovakia Hungary to Smolensk
 1 artillery moved from Novgorod to Karelia
 1 armour moved from Novgorod to Smolensk
 1 infantry moved from France to Normandy Bordeaux
 2 artilleries moved from France to Normandy Bordeaux
 1 artillery moved from Germany to Western Germany
 2 infantry moved from Germany to PolandCombat - Germans 
 Battle in 112 Sea Zone
 Germans attack with 3 fighters
 British defend with 1 battleship, 1 destroyer and 2 transports
 Germans roll dice for 3 fighters in 112 Sea Zone, round 1 : 2/3 hits
 British roll dice for 1 battleship, 1 destroyer and 2 transports in 112 Sea Zone, round 1 : 1/2 hits
 1 battleship owned by the British , 1 fighter owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
 2 transports owned by the British lost in 112 Sea Zone
 Germans win with 2 fighters remaining. Battle score for attacker is 32
 Casualties for Germans: 1 fighter
 Casualties for British: 1 battleship, 1 destroyer and 2 transports
 Strategic bombing raid in Russia
 AA guns fire in Russia : 0/1 hits
 Bombing raid in Russia rolls: 1 and causes: 1 damage to unit: airfield
 Bombing raid in Russia causes 1 damage total.
 Battle in Smolensk
 Germans attack with 7 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber
 Russians defend with 1 artillery and 8 infantry
 Germans roll dice for 7 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 1 : 5/12 hits
 Russians roll dice for 1 artillery and 8 infantry in Smolensk, round 1 : 3/9 hits
 5 infantry owned by the Russians , 1 infantry owned by the Germans , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
 Germans roll dice for 7 armour, 1 artillery and 1 tactical_bomber in Smolensk, round 2 : 5/9 hits
 Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits
 3 infantry owned by the Russians , 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
 Germans win, taking Smolensk from Russians with 7 armour and 1 tactical_bomber remaining. Battle score for attacker is 13
 Casualties for Germans: 2 artilleries, 1 infantry and 1 mech_infantry
 Casualties for Russians: 1 artillery and 8 infantry
 Battle in Normandy Bordeaux
 Germans attack with 2 artilleries and 1 infantry
 British defend with 1 factory_minor, 1 harbour and 2 infantry
 Germans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 1 : 0/3 hits
 British roll dice for 2 infantry in Normandy Bordeaux, round 1 : 0/2 hits
 Germans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits
 British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
 1 infantry owned by the Germans lost in Normandy Bordeaux
 Germans roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 0/2 hits
 British roll dice for 2 infantry in Normandy Bordeaux, round 3 : 0/2 hits
 Germans roll dice for 2 artilleries in Normandy Bordeaux, round 4 : 1/2 hits
 British roll dice for 2 infantry in Normandy Bordeaux, round 4 : 1/2 hits
 1 infantry owned by the British and 1 artillery owned by the Germans lost in Normandy Bordeaux
 Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits
 British roll dice for 1 infantry in Normandy Bordeaux, round 5 : 0/1 hits
 Germans roll dice for 1 artillery in Normandy Bordeaux, round 6 : 0/1 hits
 British roll dice for 1 infantry in Normandy Bordeaux, round 6 : 0/1 hits
 Germans roll dice for 1 artillery in Normandy Bordeaux, round 7 : 0/1 hits
 British roll dice for 1 infantry in Normandy Bordeaux, round 7 : 1/1 hits
 1 artillery owned by the Germans lost in Normandy Bordeaux
 British win with 1 infantry remaining. Battle score for attacker is -8
 Casualties for Germans: 2 artilleries and 1 infantry
 Casualties for British: 1 infantryNon Combat Move - Germans 
 1 fighter moved from 112 Sea Zone to Finland
 1 fighter moved from 112 Sea Zone to Germany
 1 tactical_bomber moved from Smolensk to Archangel
 1 tactical_bomber moved from Russia to ArchangelPlace Units - Germans 
 1 artillery and 1 infantry placed in France
 1 infantry placed in France
 3 armour placed in Novgorod
 8 infantry placed in Germany
 3 infantry placed in Western GermanyTurn Complete - Germans 
 Germans collect 43 PUs; end with 43 PUs total
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :8 Research Technology - Russians 
 Russians spend 0 on tech rolls
 Russians roll 4 and gets 0 hitsPurchase Units - Russians 
 Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians 
 2 artilleries and 12 infantry moved from Bessarabia to Romania
 1 infantry moved from Bryansk to Belarus
 Russians take Belarus from Germans
 1 infantry moved from Novosibirsk to Urals
 Russians take Urals from Germans
 1 infantry moved from Buyant-Uhaa to Ulaanbaatar
 1 infantry moved from Hunan to AnhweCombat - Russians 
 Battle in Romania
 Russians attack with 2 artilleries and 12 infantry
 Germans defend with 2 armour, 8 infantry and 1 mech_infantry
 Russians roll dice for 2 artilleries and 12 infantry in Romania, round 1 : 4/14 hits
 Germans roll dice for 2 armour, 8 infantry and 1 mech_infantry in Romania, round 1 : 6/11 hits
 6 infantry owned by the Russians and 4 infantry owned by the Germans lost in Romania
 Russians roll dice for 2 artilleries and 6 infantry in Romania, round 2 : 3/8 hits
 Germans roll dice for 2 armour, 4 infantry and 1 mech_infantry in Romania, round 2 : 3/7 hits
 3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Romania
 Russians roll dice for 2 artilleries and 3 infantry in Romania, round 3 : 2/5 hits
 Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Romania, round 3 : 1/4 hits
 1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Romania
 Russians roll dice for 2 artilleries and 2 infantry in Romania, round 4 : 3/4 hits
 Germans roll dice for 2 armour in Romania, round 4 : 0/2 hits
 2 armour owned by the Germans lost in Romania
 Russians win, taking Romania from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
 Casualties for Germans: 2 armour, 8 infantry and 1 mech_infantry
 Casualties for Russians: 10 infantryNon Combat Move - Russians 
 2 infantry moved from Ukraine to Bessarabia
 1 infantry moved from Russia to Bryansk
 1 infantry moved from Samara to RussiaPlace Units - Russians 
 1 artillery and 8 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 30 PUs; end with 30 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :8 Purchase Units - Japanese 
 Japanese buy 9 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese 
 1 armour moved from Buryatia to Yakut S.S.R.
 Japanese take Yakut S.S.R. from Russians
 1 armour moved from Yakut S.S.R. to Yenisey
 Japanese take Yenisey from Russians
 1 mech_infantry moved from Amur to Jehol
 1 armour moved from Korea to Jehol
 1 infantry moved from Amur to Buryatia
 1 infantry moved from Manchuria to Amur
 4 infantry moved from Manchuria to Jehol
 1 artillery moved from Manchuria to Jehol
 1 fighter moved from Japan to Korea
 2 fighters moved from 35 Sea Zone to 43 Sea Zone
 1 fighter moved from Borneo to 43 Sea Zone
 1 submarine moved from 46 Sea Zone to 35 Sea Zone
 4 submarines moved from 21 Sea Zone to 35 Sea Zone
 2 destroyers moved from 45 Sea Zone to 35 Sea Zone
 1 infantry moved from Dutch New Guinea to 45 Sea Zone
 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
 1 infantry moved from 44 Sea Zone to Celebes
 4 submarines moved from 35 Sea Zone to 44 Sea Zone
 2 destroyers moved from 35 Sea Zone to 44 Sea Zone
 1 cruiser moved from 45 Sea Zone to 44 Sea Zone
 1 transport moved from 46 Sea Zone to 45 Sea Zone
 1 infantry moved from Dutch New Guinea to 45 Sea Zone
 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea ZoneCombat - Japanese 
 Battle in Celebes
 Battle in 43 Sea Zone
 Japanese attack with 3 fighters
 British defend with 1 destroyer and 2 transports
 Japanese roll dice for 3 fighters in 43 Sea Zone, round 1 : 1/3 hits
 British roll dice for 1 destroyer and 2 transports in 43 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the British lost in 43 Sea Zone
 2 transports owned by the British lost in 43 Sea Zone
 Japanese win, taking Celebes from UK_Pacific with 3 fighters remaining. Battle score for attacker is 22
 Casualties for British: 1 destroyer and 2 transportsNon Combat Move - Japanese 
 2 fighters moved from 43 Sea Zone to 35 Sea Zone
 1 fighter moved from 43 Sea Zone to Borneo
 1 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese 
 3 infantry placed in Korea
 6 infantry placed in JapanTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 11
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,5,6,2,4,2,2,1,1,3,1,2,6,1
 Japanese collect 22 PUs (11 lost to blockades); end with 23 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :8 Research Technology - Americans 
 Americans spend 0 on tech rolls
 Americans roll 3 and gets 0 hitsPurchase Units - Americans 
 Americans buy 2 artilleries, 1 bomber, 3 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans 
 1 fighter and 3 mech_infantrys moved from Egypt to Iraq
 3 transports moved from 6 Sea Zone to 8 Sea Zone
 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
 2 artilleries, 6 destroyers, 2 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans 
 Battle in Caroline Islands
 Americans attack with 2 artilleries and 2 infantry
 Japanese defend with 1 aaGun, 1 airfield and 1 harbour
 1 aaGun owned by the Japanese lost in Caroline Islands
 Americans win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 aaGun
 Battle in Iraq
 Americans attack with 1 fighter and 3 mech_infantrys
 Neutral_Axis defend with 3 infantry
 Americans roll dice for 1 fighter and 3 mech_infantrys in Iraq, round 1 : 1/4 hits
 Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 2/3 hits
 2 mech_infantrys owned by the Americans and 1 infantry owned by the Neutral_Axis lost in Iraq
 Americans roll dice for 1 fighter and 1 mech_infantry in Iraq, round 2 : 1/2 hits
 Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 1/2 hits
 1 mech_infantry owned by the Americans and 1 infantry owned by the Neutral_Axis lost in Iraq
 Americans roll dice for 1 fighter in Iraq, round 3 : 0/1 hits
 Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits
 1 fighter owned by the Americans lost in Iraq
 Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -16
 Casualties for Neutral_Axis: 2 infantry
 Casualties for Americans: 1 fighter and 3 mech_infantrysNon Combat Move - Americans 
 1 mech_infantry moved from Tobruk to Egypt
 2 infantry moved from Tobruk to Alexandria
 5 infantry moved from Tunisia to Libya
 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
 1 fighter moved from Eastern United States to 91 Sea ZonePlace Units - Americans 
 1 bomber and 1 fighter placed in Eastern United States
 3 destroyers and 2 transports placed in 101 Sea Zone
 2 artilleries and 2 infantry placed in Central United StatesTurn Complete - Americans 
 Americans collect 54 PUs; end with 54 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :8 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 4 artilleries and 16 infantry moved from Anhwe to Jehol
 1 infantry moved from Chahar to Jehol
 1 infantry moved from Shantung to JeholCombat - Chinese 
 Battle in Jehol
 Chinese attack with 4 artilleries and 18 infantry
 Japanese defend with 4 armour, 1 artillery, 6 infantry and 4 mech_infantrys
 Chinese roll dice for 4 artilleries and 18 infantry in Jehol, round 1 : 3/22 hits
 Japanese roll dice for 4 armour, 1 artillery, 6 infantry and 4 mech_infantrys in Jehol, round 1 : 7/15 hits
 3 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Jehol
 Chinese roll dice for 4 artilleries and 11 infantry in Jehol, round 2 : 8/15 hits
 Japanese roll dice for 4 armour, 1 artillery, 3 infantry and 4 mech_infantrys in Jehol, round 2 : 6/12 hits
 3 infantry owned by the Japanese , 6 infantry owned by the Chinese , 1 artillery owned by the Japanese and 4 mech_infantrys owned by the Japanese lost in Jehol
 Chinese roll dice for 4 artilleries and 5 infantry in Jehol, round 3 : 3/9 hits
 Japanese roll dice for 4 armour in Jehol, round 3 : 1/4 hits
 3 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
 Chinese roll dice for 4 artilleries and 4 infantry in Jehol, round 4 : 2/8 hits
 Japanese roll dice for 1 armour in Jehol, round 4 : 0/1 hits
 1 armour owned by the Japanese lost in Jehol
 Chinese win, taking Jehol from Japanese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 20
 Casualties for Japanese: 4 armour, 1 artillery, 6 infantry and 4 mech_infantrys
 Casualties for Chinese: 14 infantryNon Combat Move - Chinese Place Units - Chinese 
 1 infantry placed in Kwangsi
 1 infantry placed in Kiangsi
 1 infantry placed in Kiangsu
 1 infantry placed in Shantung
 1 artillery and 3 infantry placed in JeholTurn Complete - Chinese 
 Chinese collect 20 PUs; end with 20 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :8 Combat Move - British 
 1 armour and 1 infantry moved from Norway to Finland
 1 fighter moved from United Kingdom to Finland
 1 infantry moved from Normandy Bordeaux to Holland Belgium
 1 fighter moved from United Kingdom to Holland Belgium
 1 fighter moved from United Kingdom to 92 Sea Zone
 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
 1 infantry moved from Egypt to Trans-Jordan
 1 artillery and 2 infantry moved from Tobruk to Alexandria
 1 armour and 2 mech_infantrys moved from Kansu to Yenisey
 1 mech_infantry moved from Anhwe to Manchuria
 Chinese take Manchuria from Japanese
 1 mech_infantry moved from Kweichow to Jehol
 1 mech_infantry moved from Yunnan to Anhwe
 1 artillery moved from India to 39 Sea Zone
 1 artillery and 1 transport moved from 39 Sea Zone to 41 Sea Zone
 1 infantry moved from Sumatra to 41 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
 1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - British 
 Battle in 92 Sea Zone
 British attack with 1 destroyer and 1 fighter
 Germans defend with 3 submarines
 Germans roll dice for 3 submarines in 92 Sea Zone, round 1 : 0/3 hits
 British roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 1 : 0/2 hits
 Germans roll dice for 3 submarines in 92 Sea Zone, round 2 : 0/3 hits
 British roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 0/2 hits
 Germans roll dice for 3 submarines in 92 Sea Zone, round 3 : 0/3 hits
 British roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 3 : 0/2 hits
 Germans roll dice for 3 submarines in 92 Sea Zone, round 4 : 0/3 hits
 British roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 4 : 1/2 hits
 1 submarine owned by the Germans lost in 92 Sea Zone
 Germans roll dice for 2 submarines in 92 Sea Zone, round 5 : 2/2 hits
 British roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 5 : 0/2 hits
 1 destroyer owned by the British lost in 92 Sea Zone
 2 submarines owned by the Germans Submerged
 British win with 1 fighter remaining. Battle score for attacker is -2
 Casualties for Germans: 1 submarine
 Casualties for British: 1 destroyer
 Battle in Finland
 British attack with 1 armour, 1 fighter and 1 infantry
 Germans defend with 1 armour and 1 fighter
 British roll dice for 1 armour, 1 fighter and 1 infantry in Finland, round 1 : 2/3 hits
 Germans roll dice for 1 armour and 1 fighter in Finland, round 1 : 2/2 hits
 1 infantry owned by the British , 1 armour owned by the British , 1 armour owned by the Germans and 1 fighter owned by the Germans lost in Finland
 British win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for Germans: 1 armour and 1 fighter
 Casualties for British: 1 armour and 1 infantry
 Battle in Yenisey
 British attack with 1 armour and 2 mech_infantrys
 Japanese defend with 1 armour
 British roll dice for 1 armour and 2 mech_infantrys in Yenisey, round 1 : 3/3 hits
 Japanese roll dice for 1 armour in Yenisey, round 1 : 1/1 hits
 1 armour owned by the Japanese and 1 mech_infantry owned by the British lost in Yenisey
 British win, taking Yenisey from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
 Casualties for Japanese: 1 armour
 Casualties for British: 1 mech_infantry
 Battle in Holland Belgium
 British attack with 1 fighter and 1 infantry
 Germans defend with 1 infantry
 British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 1 : 0/2 hits
 Germans roll dice for 1 infantry in Holland Belgium, round 1 : 1/1 hits
 1 infantry owned by the British lost in Holland Belgium
 retreated to Holland Belgium
 Germans win with 1 infantry remaining. Battle score for attacker is -3
 Casualties for British: 1 infantry
 Battle in Borneo
 British attack with 1 artillery and 1 infantry
 Japanese defend with 1 fighter
 British roll dice for 1 artillery and 1 infantry in Borneo, round 1 : 0/2 hits
 Japanese roll dice for 1 fighter in Borneo, round 1 : 1/1 hits
 1 infantry owned by the British lost in Borneo
 British roll dice for 1 artillery in Borneo, round 2 : 1/1 hits
 Japanese roll dice for 1 fighter in Borneo, round 2 : 1/1 hits
 1 artillery owned by the British and 1 fighter owned by the Japanese lost in Borneo
 Japanese win with no units remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 fighter
 Casualties for British: 1 artillery and 1 infantryNon Combat Move - British 
 1 fighter moved from Finland to Norway
 1 fighter moved from Holland Belgium to United Kingdom
 1 fighter moved from 92 Sea Zone to GibraltarPlace Units - British 
 1 factory_minor placed in Norway
 3 infantry placed in Normandy Bordeaux
 2 transports placed in 109 Sea Zone
 1 artillery placed in United KingdomTurn Complete - British 
 British collect 36 PUs; end with 36 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :8 Place Units - UK_Pacific 
 4 destroyers placed in 39 Sea ZoneTurn Complete - UK_Pacific 
 UK_Pacific collect 24 PUs; end with 24 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
 Some Units in 39 Sea Zone change ownership: 4 destroyers
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :8 Purchase Units - Italians 
 Italians buy 1 artillery and 2 submarines; Remaining resources: 1 PUs;Combat Move - Italians 
 2 infantry moved from Northern Italy to 95 Sea Zone
 2 infantry and 2 transports moved from 95 Sea Zone to 93 Sea Zone
 1 artillery moved from Southern France to 93 Sea Zone
 1 infantry moved from Southern France to 93 Sea Zone
 1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
 3 infantry moved from 92 Sea Zone to Morocco
 1 artillery moved from 92 Sea Zone to Morocco
 4 infantry moved from Northern Italy to Yugoslavia
 1 infantry moved from Southern France to Normandy Bordeaux
 1 armour moved from Southern France to Normandy BordeauxCombat - Italians 
 Battle in Morocco
 Battle in Normandy Bordeaux
 Italians attack with 1 armour and 1 infantry
 British defend with 1 factory_minor, 1 harbour and 3 infantry
 Italians roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 1 : 0/2 hits
 British roll dice for 3 infantry in Normandy Bordeaux, round 1 : 1/3 hits
 1 infantry owned by the Italians lost in Normandy Bordeaux
 Italians roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits
 British roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits
 Italians roll dice for 1 armour in Normandy Bordeaux, round 3 : 0/1 hits
 British roll dice for 3 infantry in Normandy Bordeaux, round 3 : 0/3 hits
 Italians roll dice for 1 armour in Normandy Bordeaux, round 4 : 0/1 hits
 British roll dice for 3 infantry in Normandy Bordeaux, round 4 : 0/3 hits
 Italians roll dice for 1 armour in Normandy Bordeaux, round 5 : 1/1 hits
 British roll dice for 3 infantry in Normandy Bordeaux, round 5 : 2/3 hits
 1 infantry owned by the British and 1 armour owned by the Italians lost in Normandy Bordeaux
 British win, taking Morocco from French with 2 infantry remaining. Battle score for attacker is -6
 Casualties for British: 1 infantry
 Casualties for Italians: 1 armour and 1 infantryNon Combat Move - Italians Place Units - Italians 
 1 artillery placed in Southern France
 2 submarines placed in 95 Sea ZoneTurn Complete - Italians 
 Italians collect 13 PUs; end with 14 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :8 Purchase Units - ANZAC 
 ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC 
 3 submarines moved from 62 Sea Zone to 54 Sea Zone
 2 infantry moved from Trans-Jordan to IraqCombat - ANZAC 
 Battle in Iraq
 ANZAC attack with 2 infantry
 Neutral_Axis defend with 1 infantry
 ANZAC roll dice for 2 infantry in Iraq, round 1 : 1/2 hits
 Neutral_Axis roll dice for 1 infantry in Iraq, round 1 : 1/1 hits
 1 infantry owned by the ANZAC and 1 infantry owned by the Neutral_Axis lost in Iraq
 ANZAC win, taking Iraq from Neutral_Axis with 1 infantry remaining. Battle score for attacker is 0
 Casualties for Neutral_Axis: 1 infantry
 Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC Place Units - ANZAC 
 2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 13 PUs; end with 13 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :8 Combat Move - French Non Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :9 Politics - Germans Purchase Units - Germans 
 Germans buy 1 armour, 1 bomber and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 1 infantry moved from Vologda to Archangel
 7 armour moved from Smolensk to Archangel
 1 infantry moved from Eastern Poland to Belarus
 1 armour moved from Novgorod to Belarus
 1 armour moved from Novgorod to Archangel
 1 fighter moved from Germany to Norway
 2 infantry moved from France to Normandy Bordeaux
 1 artillery moved from France to Normandy Bordeaux
 2 infantry moved from Western Germany to Denmark
 1 artillery moved from Western Germany to Denmark
 1 infantry moved from Western Germany to Denmark
 1 infantry moved from Poland to Eastern Poland
 1 infantry moved from Poland to Slovakia Hungary
 8 infantry moved from Germany to Poland
 1 armour moved from Novgorod to Karelia
 2 tactical_bombers moved from Archangel to Norway
 2 submarines moved from 92 Sea Zone to 91 Sea ZoneCombat - Germans 
 Battle in Belarus
 Germans attack with 1 armour and 1 infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 armour and 1 infantry in Belarus, round 1 : 2/2 hits
 Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
 Germans win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in 91 Sea Zone
 Germans attack with 2 submarines
 Americans defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports
 Germans roll dice for 2 submarines in 91 Sea Zone, round 1 : 1/2 hits
 Units damaged: 1 battleship owned by the Americans
 Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports in 91 Sea Zone, round 1 : 3/4 hits
 2 submarines owned by the Germans lost in 91 Sea Zone
 Americans win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is -12
 Casualties for Germans: 2 submarines
 Battle in Normandy Bordeaux
 Germans attack with 1 artillery and 2 infantry
 British defend with 1 factory_minor, 1 harbour and 2 infantry
 Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 1 : 1/3 hits
 British roll dice for 2 infantry in Normandy Bordeaux, round 1 : 0/2 hits
 1 infantry owned by the British lost in Normandy Bordeaux
 Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits
 British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
 Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits
 British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
 1 infantry owned by the British lost in Normandy Bordeaux
 Germans win, taking Normandy Bordeaux from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
 Casualties for British: 2 infantry
 Battle in Denmark
 Germans attack with 1 artillery and 3 infantry
 British defend with 1 artillery and 1 infantry
 Germans roll dice for 1 artillery and 3 infantry in Denmark, round 1 : 0/4 hits
 British roll dice for 1 artillery and 1 infantry in Denmark, round 1 : 2/2 hits
 2 infantry owned by the Germans lost in Denmark
 Germans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 0/2 hits
 British roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 1/2 hits
 1 infantry owned by the Germans lost in Denmark
 Germans roll dice for 1 artillery in Denmark, round 3 : 0/1 hits
 British roll dice for 1 artillery and 1 infantry in Denmark, round 3 : 2/2 hits
 1 artillery owned by the Germans lost in Denmark
 British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -13
 Casualties for Germans: 1 artillery and 3 infantry
 Air Battle in Norway
 Air Battle is over, the bombers have all died
 Battle in Norway
 Germans attack with 2 tactical_bombers
 British defend with 1 factory_minor and 1 fighter
 Germans roll dice for 2 tactical_bombers in Norway, round 1 : 0/2 hits
 British roll dice for 1 fighter in Norway, round 1 : 1/1 hits
 1 tactical_bomber owned by the Germans lost in Norway
 Germans roll dice for 1 tactical_bomber in Norway, round 2 : 0/1 hits
 British roll dice for 1 fighter in Norway, round 2 : 1/1 hits
 1 tactical_bomber owned by the Germans lost in Norway
 British win with 1 fighter remaining. Battle score for attacker is -22
 Casualties for Germans: 2 tactical_bombersNon Combat Move - Germans 
 1 fighter moved from Norway to Karelia
 3 aaGuns moved from Germany to Western GermanyPlace Units - Germans 
 1 armour and 2 infantry placed in Novgorod
 1 bomber and 3 infantry placed in Germany
 5 infantry placed in Western GermanyTurn Complete - Germans 
 Germans collect 41 PUs; end with 41 PUs total
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :9 Research Technology - Russians 
 Russians spend 0 on tech rolls
 Russians roll 3 and gets 0 hitsPurchase Units - Russians 
 Russians buy 4 armour and 2 mech_infantrys; Remaining resources: 1 PUs; 1 techTokens;Combat Move - Russians 
 1 infantry moved from Ulaanbaatar to Yakut S.S.R.
 Russians take Yakut S.S.R. from Japanese
 1 infantry moved from Anhwe to Jehol
 1 infantry moved from Urals to Nenetsia
 1 infantry moved from Russia to Vologda
 Russians take Vologda from Germans
 1 infantry moved from Russia to Smolensk
 Russians take Smolensk from Germans
 1 infantry moved from Western Ukraine to Eastern Poland
 1 artillery and 1 infantry moved from Romania to Slovakia Hungary
 1 infantry moved from Romania to Bulgaria
 Russians take Bulgaria from Italians
 1 artillery moved from Romania to Eastern Poland
 1 infantry moved from Bessarabia to Romania
 1 infantry moved from Bessarabia to Eastern Poland
 1 submarine moved from 113 Sea Zone to 110 Sea Zone
 1 cruiser moved from 115 Sea Zone to 113 Sea ZoneCombat - Russians 
 Battle in Eastern Poland
 Russians attack with 1 artillery and 2 infantry
 Germans defend with 1 infantry
 Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 1 : 0/3 hits
 Germans roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
 Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits
 Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
 Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 : 1/3 hits
 Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits
 1 infantry owned by the Germans lost in Eastern Poland
 Russians win, taking Eastern Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Battle in Slovakia Hungary
 Russians attack with 1 artillery and 1 infantry
 Germans defend with 1 infantry
 Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 1 : 1/2 hits
 Germans roll dice for 1 infantry in Slovakia Hungary, round 1 : 0/1 hits
 1 infantry owned by the Germans lost in Slovakia Hungary
 Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantryNon Combat Move - Russians 
 1 infantry moved from Bryansk to Western Ukraine
 1 infantry moved from Russia to Bryansk
 1 artillery and 15 infantry moved from Russia to SmolenskPlace Units - Russians 
 2 armour and 1 mech_infantry placed in Ukraine
 Russians undo move 1.
 2 armour and 1 mech_infantry placed in Ukraine
 2 armour and 1 mech_infantry placed in Russia
 Turning on Edit Mode
 EDIT: Removing units owned by Russians from Smolensk: 2 infantry
 EDIT: Adding units owned by Russians to Vologda: 2 infantry
 EDIT: Turning off Edit ModeTurn Complete - Russians 
 Russians collect 36 PUs; end with 37 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 46 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :9 Purchase Units - Japanese 
 Japanese buy 7 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese 
 1 tactical_bomber moved from Japan to 8 Sea Zone
 1 infantry moved from Amur to Manchuria
 1 fighter moved from Korea to Manchuria
 4 infantry moved from Korea to Manchuria
 1 infantry moved from Korea to Manchuria
 1 fighter moved from 35 Sea Zone to 43 Sea Zone
 2 destroyers moved from 44 Sea Zone to 35 Sea Zone
 4 submarines moved from 44 Sea Zone to 35 Sea Zone
 1 infantry moved from Celebes to 44 Sea Zone
 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
 1 infantry moved from Philippines to 35 Sea Zone
 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
 2 infantry moved from 20 Sea Zone to Kwangtung
 5 submarines moved from 35 Sea Zone to 20 Sea Zone
 2 destroyers moved from 35 Sea Zone to 20 Sea Zone
 1 carrier moved from 35 Sea Zone to 20 Sea Zone
 1 fighter moved from 35 Sea Zone to 20 Sea Zone
 1 cruiser moved from 44 Sea Zone to 20 Sea ZoneCombat - Japanese 
 Battle in Manchuria
 Japanese attack with 1 fighter and 6 infantry
 British defend with 1 mech_infantry
 Japanese roll dice for 1 fighter and 6 infantry in Manchuria, round 1 : 0/7 hits
 Chinese roll dice for 1 mech_infantry in Manchuria, round 1 : 0/1 hits
 Japanese roll dice for 1 fighter and 6 infantry in Manchuria, round 2 : 1/7 hits
 Chinese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits
 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Manchuria
 Japanese win, taking Manchuria from Chinese with 1 fighter and 5 infantry remaining. Battle score for attacker is 1
 Casualties for Japanese: 1 infantry
 Casualties for British: 1 mech_infantry
 Battle in 8 Sea Zone
 Japanese attack with 1 tactical_bomber
 Americans defend with 3 transports
 3 transports owned by the Americans lost in 8 Sea Zone
 Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 21
 Casualties for Americans: 3 transports
 Battle in Kwangtung
 Battle in 43 Sea Zone
 Japanese attack with 1 fighter
 British defend with 1 transport
 1 transport owned by the British lost in 43 Sea Zone
 Japanese win, taking Kwangtung from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
 Casualties for British: 1 transportNon Combat Move - Japanese 
 1 fighter could not land in Manchuria and was removed
 1 tactical_bomber could not land in 6 Sea Zone and was removed
 1 fighter moved from 43 Sea Zone to 20 Sea Zone
 1 tactical_bomber moved from 8 Sea Zone to 6 Sea ZonePlace Units - Japanese 
 2 infantry placed in Japan
 5 infantry placed in Korea
 Turning on Edit ModeTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 11
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,1,2,3,3,5,1,6,5,4,6,4,3,2
 Japanese collect 22 PUs (11 lost to blockades); end with 24 PUs total
 EDIT: Turning off Edit Mode
 Turning on Edit Mode
 EDIT: Adding units owned by Japanese to Korea: 1 fighter
 EDIT: Turning off Edit Mode
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 Corrected illegal move: replaced 1 tac & 3 transports to the board. - You’re not allowed to move your air units into suicidal positions
- TripleA will occasionally not pick up on illegal moves; players have responsibility to know & abide by the rules
 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :9 Research Technology - Americans 
 Americans spend 0 on tech rolls
 Americans roll 4 and gets 0 hitsPurchase Units - Americans 
 Turning on Edit Mode
 EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber
 EDIT: Adding units owned by Americans to 8 Sea Zone: 3 transports
 EDIT: Turning off Edit Mode
 Americans buy 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans 
 1 unit repaired.
 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
 Americans take 93 Sea Zone from Italians
 2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
 1 mech_infantry moved from Egypt to Iraq
 5 infantry moved from Libya to Tunisia
 2 infantry moved from Alexandria to Tobruk
 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
 2 artilleries, 3 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
 1 bomber moved from Eastern United States to Morocco
 1 fighter moved from Eastern United States to Gibraltar
 2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
 2 artilleries, 6 destroyers, 2 infantry, 1 submarine and 2 transports moved from 33 Sea Zone to 20 Sea Zone
 Americans take 22 Sea Zone from Japanese
 2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
 1 carrier, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
 Americans take 19 Sea Zone from Japanese
 3 transports moved from 8 Sea Zone to 10 Sea Zone
 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to KwangtungCombat - Americans 
 Battle in 20 Sea Zone
 Americans attack with 1 carrier, 9 destroyers, 5 submarines and 2 transports
 Japanese defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 5 submarines and 2 transports
 Americans roll dice for 5 submarines in 20 Sea Zone, round 1 : 1/5 hits
 Units damaged: 1 carrier owned by the Japanese
 Japanese roll dice for 5 submarines in 20 Sea Zone, round 1 : 0/5 hits
 Americans roll dice for 1 carrier, 9 destroyers and 2 transports in 20 Sea Zone, round 1 : 2/9 hits
 Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 20 Sea Zone, round 1 : 3/6 hits
 3 submarines owned by the Americans and 2 submarines owned by the Japanese lost in 20 Sea Zone
 Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits
 Japanese roll dice for 3 submarines in 20 Sea Zone, round 2 : 0/3 hits
 Americans roll dice for 1 carrier, 9 destroyers and 2 transports in 20 Sea Zone, round 2 : 2/9 hits
 Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 20 Sea Zone, round 2 : 1/6 hits
 1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 20 Sea Zone
 Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits
 Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits
 Americans roll dice for 1 carrier, 9 destroyers and 2 transports in 20 Sea Zone, round 3 : 4/9 hits
 Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 20 Sea Zone, round 3 : 2/6 hits
 1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Japanese , 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 20 Sea Zone
 Americans roll dice for 1 carrier, 8 destroyers and 2 transports in 20 Sea Zone, round 4 : 1/8 hits
 Japanese roll dice for 1 cruiser, 2 fighters and 2 transports in 20 Sea Zone, round 4 : 3/3 hits
 3 destroyers owned by the Americans and 1 cruiser owned by the Japanese lost in 20 Sea Zone
 Americans roll dice for 1 carrier, 5 destroyers and 2 transports in 20 Sea Zone, round 5 : 3/5 hits
 Japanese roll dice for 2 fighters and 2 transports in 20 Sea Zone, round 5 : 2/2 hits
 1 transport owned by the Japanese , 2 destroyers owned by the Americans and 2 fighters owned by the Japanese lost in 20 Sea Zone
 1 transport owned by the Japanese lost in 20 Sea Zone
 Americans win, taking 20 Sea Zone from Japanese with 1 carrier, 3 destroyers and 2 transports remaining. Battle score for attacker is 30
 Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 5 submarines and 2 transports
 Casualties for Americans: 6 destroyers and 5 submarines
 Battle in 95 Sea Zone
 Americans attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports
 Italians defend with 2 submarines
 Italians roll dice for 2 submarines in 95 Sea Zone, round 1 : 0/2 hits
 Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports in 95 Sea Zone, round 1 : 2/3 hits
 2 submarines owned by the Italians lost in 95 Sea Zone
 Americans win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 12
 Casualties for Italians: 2 submarines
 Battle in Morocco
 Americans attack with 2 artilleries, 1 bomber and 2 infantry
 Italians defend with 1 artillery and 3 infantry
 Americans roll dice for 2 artilleries, 1 bomber and 2 infantry in Morocco, round 1 : 2/5 hits
 Italians roll dice for 1 artillery and 3 infantry in Morocco, round 1 : 1/4 hits
 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
 Americans roll dice for 2 artilleries, 1 bomber and 1 infantry in Morocco, round 2 : 2/4 hits
 Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 2/2 hits
 1 artillery owned by the Americans , 1 artillery owned by the Italians , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
 Americans win, taking Morocco from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
 Casualties for Italians: 1 artillery and 3 infantry
 Casualties for Americans: 1 artillery and 2 infantry
 Battle in Kwangtung
 Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
 Japanese defend with 1 harbour and 2 infantry
 Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 1 : 2/6 hits
 Japanese roll dice for 2 infantry in Kwangtung, round 1 : 0/2 hits
 2 infantry owned by the Japanese lost in Kwangtung
 Americans win, taking Kwangtung from Japanese with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for Japanese: 2 infantry
 Battle in Southern Italy
 Americans attack with 2 artilleries and 2 infantry
 Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
 Americans roll dice for 2 artilleries and 2 infantry in Southern Italy, round 1 : 1/4 hits
 Italians roll dice for 2 aaGuns and 2 infantry in Southern Italy, round 1 : 1/2 hits
 1 aaGun owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
 Americans roll dice for 2 artilleries and 1 infantry in Southern Italy, round 2 : 1/3 hits
 Italians roll dice for 1 aaGun and 2 infantry in Southern Italy, round 2 : 0/2 hits
 1 aaGun owned by the Italians lost in Southern Italy
 Americans roll dice for 2 artilleries and 1 infantry in Southern Italy, round 3 : 2/3 hits
 Italians roll dice for 2 infantry in Southern Italy, round 3 : 0/2 hits
 2 infantry owned by the Italians lost in Southern Italy
 Americans captures 19PUs while taking Italians capital
 Americans win, taking Southern Italy from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 11
 Casualties for Italians: 2 aaGuns and 2 infantry
 Casualties for Americans: 1 infantryNon Combat Move - Americans 
 1 bomber moved from Morocco to Tunisia
 1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea ZonePlace Units - Americans 
 3 artilleries and 3 infantry placed in Western United States
 3 fighters and 1 tactical_bomber placed in Western United States
 1 bomber placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 58 PUs; end with 77 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :9 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 5 artilleries and 7 infantry moved from Jehol to ManchuriaCombat - Chinese 
 Battle in Manchuria
 Chinese attack with 5 artilleries and 7 infantry
 Japanese defend with 5 infantry
 Chinese roll dice for 5 artilleries and 7 infantry in Manchuria, round 1 : 3/12 hits
 Japanese roll dice for 5 infantry in Manchuria, round 1 : 0/5 hits
 3 infantry owned by the Japanese lost in Manchuria
 Chinese roll dice for 5 artilleries and 7 infantry in Manchuria, round 2 : 5/12 hits
 Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits
 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
 Chinese win, taking Manchuria from Japanese with 5 artilleries and 6 infantry remaining. Battle score for attacker is 12
 Casualties for Japanese: 5 infantry
 Casualties for Chinese: 1 infantryNon Combat Move - Chinese 
 1 infantry moved from Shantung to Jehol
 1 infantry moved from Kiangsu to Shantung
 1 infantry moved from Kiangsi to Anhwe
 1 infantry moved from Kwangsi to KiangsiPlace Units - Chinese 
 2 artilleries and 6 infantry placed in ManchuriaTurn Complete - Chinese 
 Chinese collect 23 PUs; end with 23 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :9 Combat Move - British 
 2 artilleries and 2 infantry moved from United Kingdom to 109 Sea Zone
 2 artilleries, 2 infantry and 2 transports moved from 109 Sea Zone to 113 Sea Zone
 2 artilleries and 2 infantry moved from 113 Sea Zone to Germany
 1 fighter moved from Norway to Germany
 1 infantry moved from Ukraine to Bessarabia
 1 infantry moved from Trans-Jordan to Iraq
 1 artillery and 2 infantry moved from Alexandria to Egypt
 1 fighter moved from United Kingdom to Southern France
 1 fighter moved from Gibraltar to 92 Sea Zone
 1 mech_infantry moved from Jehol to Amur
 Russians take Amur from Japanese
 1 mech_infantry moved from Anhwe to Manchuria
 1 armour and 1 mech_infantry moved from Yenisey to BuryatiaCombat - British 
 Battle in 92 Sea Zone
 British attack with 1 fighter
 Italians defend with 2 transports
 2 transports owned by the Italians lost in 92 Sea Zone
 British win with 1 fighter remaining. Battle score for attacker is 14
 Casualties for Italians: 2 transports
 Battle in Buryatia
 British attack with 1 armour and 1 mech_infantry
 Japanese defend with 1 infantry
 British roll dice for 1 armour and 1 mech_infantry in Buryatia, round 1 : 0/2 hits
 Japanese roll dice for 1 infantry in Buryatia, round 1 : 0/1 hits
 British roll dice for 1 armour and 1 mech_infantry in Buryatia, round 2 : 1/2 hits
 Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits
 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Buryatia
 British win, taking Buryatia from Japanese with 1 armour remaining. Battle score for attacker is -1
 Casualties for Japanese: 1 infantry
 Casualties for British: 1 mech_infantry
 Battle in Southern France
 British attack with 1 fighter
 Italians defend with 1 artillery, 1 factory_minor and 1 harbour
 British roll dice for 1 fighter in Southern France, round 1 : 1/1 hits
 Italians roll dice for 1 artillery in Southern France, round 1 : 1/1 hits
 1 artillery owned by the Italians and 1 fighter owned by the British lost in Southern France
 Italians win with no units remaining. Battle score for attacker is -6
 Casualties for British: 1 fighter
 Casualties for Italians: 1 artillery
 Battle in Germany
 British attack with 2 artilleries, 1 fighter and 2 infantry
 Germans defend with 1 bomber, 1 factory_major and 3 infantry
 British roll dice for 2 artilleries, 1 fighter and 2 infantry in Germany, round 1 : 2/5 hits
 Germans roll dice for 1 bomber and 3 infantry in Germany, round 1 : 2/4 hits
 2 infantry owned by the British , 1 bomber owned by the Germans and 1 infantry owned by the Germans lost in Germany
 British roll dice for 2 artilleries and 1 fighter in Germany, round 2 : 2/3 hits
 Germans roll dice for 2 infantry in Germany, round 2 : 1/2 hits
 2 infantry owned by the Germans and 1 artillery owned by the British lost in Germany
 British captures 46PUs while taking Germans capital
 British converts factory_major into different units
 British win, taking Germany from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 11
 Casualties for Germans: 1 bomber and 3 infantry
 Casualties for British: 1 artillery and 2 infantryNon Combat Move - British 
 1 fighter moved from Germany to Norway
 1 fighter moved from 92 Sea Zone to Southern Italy
 1 submarine moved from 39 Sea Zone to 43 Sea Zone
 1 submarine moved from 39 Sea Zone to 44 Sea Zone
 1 submarine moved from 39 Sea Zone to 43 Sea Zone
 4 destroyers moved from 39 Sea Zone to 37 Sea ZonePlace Units - British 
 3 infantry placed in Norway
 1 fighter and 3 infantry placed in United Kingdom
 1 destroyer placed in 110 Sea ZoneTurn Complete - British 
 British collect 39 PUs; end with 85 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :9 Place Units - UK_Pacific 
 1 artillery and 2 infantry placed in India
 2 transports placed in 39 Sea ZoneTurn Complete - UK_Pacific 
 UK_Pacific collect 24 PUs; end with 24 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
 Units Change Ownership
 Some Units in India change ownership: 1 artillery and 2 infantry
 Some Units in Kwangtung change ownership: 1 harbour
 Some Units in 39 Sea Zone change ownership: 2 transports
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :9 Combat Move - Italians 
 4 infantry moved from Yugoslavia to Northern Italy
 1 bomber moved from Archangel to Northern ItalyCombat - Italians Non Combat Move - Italians Turn Complete - Italians 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :9 Combat Move - Italians 
 4 infantry moved from Yugoslavia to Northern Italy
 1 bomber moved from Archangel to Northern ItalyCombat - Italians Non Combat Move - Italians Turn Complete - Italians I snatch 2 capitals in 1 turn & you still want to carry on…? A’rite bruv… :evil: 



 
		 
		





