@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C V C 2
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 fighter and 2 infantry moved from Yunnan to Kweichow
 3 artilleries and 10 infantry moved from Yunnan to Kwangsi
 1 infantry moved from Hunan to KwangsiCombat - Chinese 
 Battle in Kweichow
 Chinese attack with 1 fighter and 2 infantry
 Japanese defend with 1 artillery
 Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 1 : 2/3 hits
 Japanese roll dice for 1 artillery in Kweichow, round 1 : 0/1 hits
 1 artillery owned by the Japanese lost in Kweichow
 Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artillery
 Battle in Kwangsi
 Chinese attack with 3 artilleries and 11 infantry
 Japanese defend with 2 infantry
 Chinese roll dice for 3 artilleries and 11 infantry in Kwangsi, round 1 : 2/14 hits
 Japanese roll dice for 2 infantry in Kwangsi, round 1 : 1/2 hits
 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
 Chinese win, taking Kwangsi from Japanese with 3 artilleries and 10 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 2 infantry
 Casualties for Chinese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Kweichow to YunnanPlace Units - Chinese 
 1 infantry placed in Kansu
 1 infantry placed in Shensi
 1 infantry placed in Hunan
 1 artillery and 1 infantry placed in KwangsiTurn Complete - Chinese 
 Chinese collect 9 PUs; end with 9 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
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 Your eggs, over slimy? :mrgreen: 
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 yeeee go on…full scram 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Combat Move - British 
 1 unit repaired.
 1 transport moved from 109 Sea Zone to 110 Sea Zone
 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
 2 fighters moved from United Kingdom to Normandy Bordeaux
 1 infantry moved from Greece to Albania
 British take Albania from Italians
 1 destroyer moved from 81 Sea Zone to 97 Sea Zone
 1 fighter and 1 tactical_bomber moved from Syria to 97 Sea Zone
 1 artillery and 4 infantry moved from Greece to Bulgaria
 1 artillery moved from Iraq to 80 Sea Zone
 1 infantry moved from Eastern Persia to 80 Sea Zone
 1 armour moved from Egypt to Kenya
 1 infantry moved from Anglo Egyptian Sudan to Kenya
 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
 1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
 1 cruiser moved from 80 Sea Zone to 72 Sea Zone
 1 infantry moved from Shan State to Siam
 UK_Pacific take Siam from Japanese
 1 battleship moved from 39 Sea Zone to 72 Sea ZoneCombat - British 
 Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
 Battle in 97 Sea Zone
 British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
 Italians defend with 2 fighters and 2 transports
 British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 1 : 2/3 hits
 Italians roll dice for 2 fighters and 2 transports in 97 Sea Zone, round 1 : 1/2 hits
 2 fighters owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
 2 transports owned by the Italians lost in 97 Sea Zone
 British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
 Casualties for British: 1 destroyer
 Casualties for Italians: 2 fighters and 2 transports
 Battle in Kenya
 British attack with 1 armour, 1 artillery and 2 infantry
 Italians defend with 1 artillery and 3 infantry
 British roll dice for 1 battleship and 1 cruiser in Kenya, round 1 : 0/2 hits
 British roll dice for 1 armour, 1 artillery and 2 infantry in Kenya, round 1 : 2/4 hits
 Italians roll dice for 1 artillery and 3 infantry in Kenya, round 1 : 1/4 hits
 1 infantry owned by the British and 2 infantry owned by the Italians lost in Kenya
 British roll dice for 1 armour, 1 artillery and 1 infantry in Kenya, round 2 : 3/3 hits
 Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 2/2 hits
 1 infantry owned by the British , 1 artillery owned by the Italians , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Kenya
 British win, taking Kenya from Italians with 1 armour remaining. Battle score for attacker is 3
 Casualties for British: 1 artillery and 2 infantry
 Casualties for Italians: 1 artillery and 3 infantry
 Battle in Normandy Bordeaux
 British attack with 2 fighters, 3 infantry and 1 mech_infantry
 Germans defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
 British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 1 : 2/2 hits
 British roll dice for 2 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 2/6 hits
 Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 1/3 hits
 1 infantry owned by the British , 1 infantry owned by the Germans , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
 British win, taking Normandy Bordeaux from Germans with 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
 Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
 Casualties for British: 1 infantry
 Battle in Bulgaria
 British attack with 1 artillery and 4 infantry
 Neutral_Axis defend with 4 infantry
 British roll dice for 1 artillery and 4 infantry in Bulgaria, round 1 : 2/5 hits
 Neutral_Axis roll dice for 4 infantry in Bulgaria, round 1 : 2/4 hits
 2 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Bulgaria
 British roll dice for 1 artillery and 2 infantry in Bulgaria, round 2 : 0/3 hits
 Neutral_Axis roll dice for 2 infantry in Bulgaria, round 2 : 1/2 hits
 1 infantry owned by the British lost in Bulgaria
 British roll dice for 1 artillery and 1 infantry in Bulgaria, round 3 : 0/2 hits
 Neutral_Axis roll dice for 2 infantry in Bulgaria, round 3 : 1/2 hits
 1 infantry owned by the British lost in Bulgaria
 1 artillery owned by the British retreated to Greece
 Neutral_Axis win with 2 infantry remaining. Battle score for attacker is -6
 Casualties for Neutral_Axis: 2 infantry
 Casualties for British: 4 infantryNon Combat Move - British 
 2 fighters moved from Normandy Bordeaux to United Kingdom
 2 infantry moved from Rhodesia to Tanganyika Territory
 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Greece
 1 artillery and 1 infantry moved from Egypt to Trans-Jordan
 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
 1 transport moved from 39 Sea Zone to 38 Sea Zone
 2 infantry moved from Burma to 38 Sea Zone
 2 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
 2 infantry moved from 41 Sea Zone to Sumatra
 UK_Pacific take Sumatra from Dutch
 2 aaGuns moved from Burma to Yunnan
 1 aaGun and 3 infantry moved from Burma to Yunnan
 1 infantry moved from Shan State to Yunnan
 1 artillery moved from India to Burma
 1 fighter moved from Borneo to Philippines
 1 infantry moved from Malaya to Shan StatePlace Units - British 
 3 destroyers placed in 110 Sea Zone
 1 artillery and 3 infantry placed in United KingdomTurn Complete - British 
 British collect 35 PUs; end with 35 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Place Units - UK_Pacific 
 6 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 19 PUs; end with 19 PUs total
 Some Units in India change ownership: 6 infantry
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Purchase Units - Italians 
 Italians buy 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians 
 1 bomber moved from Northern Italy to 98 Sea Zone
 3 infantry moved from Alexandria to Egypt
 2 artilleries moved from Alexandria to Egypt
 1 mech_infantry moved from Alexandria to Egypt
 1 armour moved from Alexandria to Egypt
 2 infantry moved from Yugoslavia to Albania
 2 artilleries moved from Yugoslavia to Albania
 1 armour moved from Yugoslavia to Albania
 2 artilleries moved from Tunisia to Algeria
 Italians take Algeria from French
 2 infantry moved from Tunisia to AlgeriaCombat - Italians 
 Battle in Egypt
 Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
 ANZAC defend with 2 infantry; British defend with 1 harbour
 Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Egypt, round 1 : 1/7 hits
 British roll dice for 2 infantry in Egypt, round 1 : 0/2 hits
 1 infantry owned by the ANZAC lost in Egypt
 Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Egypt, round 2 : 2/7 hits
 British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits
 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
 Italians win, taking Egypt from British with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for ANZAC: 2 infantry
 Casualties for Italians: 1 infantry
 Battle in 98 Sea Zone
 Italians attack with 1 bomber
 British defend with 1 destroyer
 Italians roll dice for 1 bomber in 98 Sea Zone, round 1 : 0/1 hits
 British roll dice for 1 destroyer in 98 Sea Zone, round 1 : 0/1 hits
 Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits
 British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits
 1 bomber owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
 British win with no units remaining. Battle score for attacker is -4
 Casualties for British: 1 destroyer
 Casualties for Italians: 1 bomber
 Battle in Albania
 Italians attack with 1 armour, 2 artilleries and 2 infantry
 British defend with 1 infantry
 Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Albania, round 1 : 1/5 hits
 British roll dice for 1 infantry in Albania, round 1 : 0/1 hits
 1 infantry owned by the British lost in Albania
 Italians win, taking Albania from British with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
 Casualties for British: 1 infantryNon Combat Move - Italians Place Units - Italians 
 1 submarine and 1 transport placed in 95 Sea ZoneTurn Complete - Italians 
 Italians collect 16 PUs; end with 17 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Purchase Units - ANZAC 
 ANZAC buy 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 infantry moved from Shan State to French Indo China
 ANZAC take French Indo China from JapaneseCombat - ANZAC Non Combat Move - ANZAC 
 1 infantry moved from Java to 42 Sea Zone
 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
 1 infantry moved from 44 Sea Zone to Celebes
 ANZAC take Celebes from Dutch
 2 infantry moved from New South Wales to 62 Sea Zone
 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
 2 infantry moved from 45 Sea Zone to Dutch New Guinea
 ANZAC take Dutch New Guinea from Dutch
 1 destroyer moved from 54 Sea Zone to 44 Sea Zone
 1 cruiser moved from 54 Sea Zone to 45 Sea Zone
 3 fighters moved from Queensland to PhilippinesPlace Units - ANZAC 
 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 19 PUs; end with 19 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Combat Move - French 
 1 infantry moved from Nigeria to French Equatorial AfricaNon Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - Germans 
 Germans buy 1 armour, 3 artilleries, 2 destroyers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans 
 4 destroyers moved from 112 Sea Zone to 110 Sea Zone
 1 battleship moved from 112 Sea Zone to 110 Sea Zone
 1 fighter moved from Western Germany to 110 Sea Zone
 1 tactical_bomber moved from Western Germany to 110 Sea Zone
 2 bombers moved from Germany to 110 Sea Zone
 3 artilleries moved from Slovakia Hungary to Romania
 3 infantry moved from Slovakia Hungary to Romania
 10 infantry moved from Baltic States to Novgorod
 3 artilleries moved from Baltic States to Novgorod
 2 tactical_bombers moved from Poland to Novgorod
 1 armour moved from Germany to Romania
 1 infantry moved from Holland Belgium to Normandy Bordeaux
 1 armour moved from Southern France to Normandy Bordeaux
 1 mech_infantry moved from Southern France to Normandy Bordeaux
 1 infantry moved from Norway to Finland
 1 transport moved from 112 Sea Zone to 113 Sea Zone
 1 armour moved from Germany to Holland Belgium
 1 infantry moved from Denmark to Western Germany
 2 armour moved from Germany to Baltic States
 7 infantry moved from Germany to PolandCombat - Germans 
 British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
 Battle in 110 Sea Zone
 Germans attack with 1 battleship, 2 bombers, 4 destroyers, 1 fighter and 1 tactical_bomber
 British defend with 1 battleship, 1 cruiser, 4 destroyers, 2 fighters and 2 transports
 Germans roll dice for 1 battleship, 2 bombers, 4 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 1 : 2/9 hits
 Units damaged: 1 battleship owned by the British
 British roll dice for 1 battleship, 1 cruiser, 4 destroyers, 2 fighters and 2 transports in 110 Sea Zone, round 1 : 5/8 hits
 Units damaged: 1 battleship owned by the Germans
 4 destroyers owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
 Germans roll dice for 1 battleship, 2 bombers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/5 hits
 British roll dice for 1 battleship, 1 cruiser, 3 destroyers, 2 fighters and 2 transports in 110 Sea Zone, round 2 : 4/7 hits
 1 cruiser owned by the British , 2 bombers owned by the Germans , 1 tactical_bomber owned by the Germans , 1 fighter owned by the British , 1 fighter owned by the Germans and 3 destroyers owned by the British lost in 110 Sea Zone
 Germans roll dice for 1 battleship in 110 Sea Zone, round 3 : 1/1 hits
 British roll dice for 1 battleship, 1 fighter and 2 transports in 110 Sea Zone, round 3 : 2/2 hits
 1 fighter owned by the British and 1 battleship owned by the Germans lost in 110 Sea Zone
 British win with 1 battleship and 2 transports remaining. Battle score for attacker is -33
 Casualties for Germans: 1 battleship, 2 bombers, 4 destroyers, 1 fighter and 1 tactical_bomber
 Casualties for British: 1 cruiser, 4 destroyers and 2 fighters
 Battle in Normandy Bordeaux
 Germans attack with 1 armour, 1 infantry and 1 mech_infantry
 British defend with 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
 Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 1/3 hits
 British roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 1/3 hits
 1 infantry owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
 Germans roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits
 British roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/2 hits
 1 infantry owned by the British lost in Normandy Bordeaux
 Germans roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/2 hits
 British roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 0/1 hits
 1 mech_infantry owned by the British lost in Normandy Bordeaux
 Germans win, taking Normandy Bordeaux from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 7
 Casualties for Germans: 1 infantry
 Casualties for British: 2 infantry and 1 mech_infantry
 Battle in Romania
 Germans attack with 1 armour, 3 artilleries and 3 infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 armour, 3 artilleries and 3 infantry in Romania, round 1 : 1/7 hits
 Russians roll dice for 1 infantry in Romania, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
 Germans win, taking Romania from Russians with 1 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Novgorod
 Germans attack with 3 artilleries, 10 infantry and 2 tactical_bombers
 Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
 Germans roll dice for 3 artilleries, 10 infantry and 2 tactical_bombers in Novgorod, round 1 : 4/15 hits
 Russians roll dice for 3 infantry in Novgorod, round 1 : 0/3 hits
 3 infantry owned by the Russians lost in Novgorod
 Germans win, taking Novgorod from Russians with 3 artilleries, 10 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
 Casualties for Russians: 3 infantryNon Combat Move - Germans 
 1 tactical_bomber moved from Novgorod to Baltic States
 1 tactical_bomber moved from Novgorod to Baltic StatesPlace Units - Germans 
 2 destroyers and 2 submarines placed in 112 Sea Zone
 1 armour and 3 artilleries placed in GermanyTurn Complete - Germans 
 Germans collect 45 PUs; end with 45 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - Russians 
 Russians buy 16 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians 
 1 artillery and 3 infantry moved from Karelia to Finland
 1 infantry moved from Bessarabia to Eastern Poland
 Russians take Eastern Poland from GermansCombat - Russians 
 Battle in Finland
 Russians attack with 1 artillery and 3 infantry
 Germans defend with 1 infantry
 Russians roll dice for 1 artillery and 3 infantry in Finland, round 1 : 0/4 hits
 Germans roll dice for 1 infantry in Finland, round 1 : 0/1 hits
 Russians roll dice for 1 artillery and 3 infantry in Finland, round 2 : 1/4 hits
 Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits
 1 infantry owned by the Germans lost in Finland
 Russians win, taking Finland from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantryNon Combat Move - Russians 
 2 aaGuns moved from Karelia to Finland
 1 infantry moved from Belarus to Archangel
 1 infantry moved from Bryansk to Belarus
 1 artillery moved from Bessarabia to Western Ukraine
 2 aaGuns moved from Ukraine to Western Ukraine
 1 fighter moved from Bessarabia to Western Ukraine
 4 infantry moved from Ukraine to Western Ukraine
 7 infantry moved from Bryansk to Western Ukraine
 8 infantry moved from Russia to Bryansk
 3 infantry moved from Persia to Northwest Persia
 1 infantry moved from Ulaanbaatar to Buryatia
 1 infantry moved from Dzavhan to Central Mongolia
 1 infantry moved from Yenisey to Yakut S.S.R.Place Units - Russians 
 3 infantry placed in Ukraine
 3 infantry placed in Volgograd
 10 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 37 PUs; end with 37 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - Japanese 
 Japanese buy 3 armour, 1 destroyer and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
 1 infantry moved from Amur to Siberia
 Japanese take Siberia from Russians
 1 infantry moved from Amur to Sakha
 Japanese take Sakha from Russians
 4 infantry moved from Amur to Buryatia
 1 armour moved from Korea to Buryatia
 1 infantry moved from Suiyuyan to Central Mongolia
 1 armour moved from Jehol to Kweichow
 1 artillery moved from Hopei to Kweichow
 1 artillery moved from Jehol to Chahar
 1 fighter moved from Anhwe to Central Mongolia
 6 infantry moved from Kiangsi to Kwangsi
 7 infantry moved from Kwangtung to Kwangsi
 4 artilleries moved from Kwangtung to Kwangsi
 2 fighters moved from 20 Sea Zone to Kwangsi
 2 tactical_bombers moved from Anhwe to Kwangsi
 2 fighters moved from Anhwe to Kwangsi
 1 mech_infantry moved from Suiyuyan to Anhwe
 1 armour moved from Korea to Jehol
 1 bomber moved from Japan to Kwangsi
 1 bomber moved from Japan to Kwangsi
 2 submarines moved from 6 Sea Zone to 16 Sea Zone
 1 destroyer moved from 6 Sea Zone to 16 Sea Zone
 2 cruisers moved from 6 Sea Zone to 20 Sea Zone
 3 submarines moved from 6 Sea Zone to 19 Sea Zone
 2 battleships moved from 6 Sea Zone to 20 Sea Zone
 1 carrier moved from 6 Sea Zone to 20 Sea Zone
 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
 2 fighters moved from 6 Sea Zone to 20 Sea Zone
 1 carrier moved from 6 Sea Zone to 20 Sea Zone
 2 fighters moved from Korea to Kwangtung
 2 artilleries moved from Korea to Manchuria
 3 tactical_bombers moved from Korea to Kwangtung
 1 fighter moved from Japan to 16 Sea Zone
 1 tactical_bomber moved from Japan to 16 Sea Zone
 1 fighter moved from Japan to 16 Sea ZoneCombat - Japanese 
 Battle in Kweichow
 Japanese attack with 1 armour and 1 artillery
 Chinese defend with 2 infantry
 Japanese roll dice for 1 armour and 1 artillery in Kweichow, round 1 : 1/2 hits
 Chinese roll dice for 2 infantry in Kweichow, round 1 : 0/2 hits
 1 infantry owned by the Chinese lost in Kweichow
 Japanese roll dice for 1 armour and 1 artillery in Kweichow, round 2 : 2/2 hits
 Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
 Japanese win, taking Kweichow from Chinese with 1 armour remaining. Battle score for attacker is 2
 Casualties for Japanese: 1 artillery
 Casualties for Chinese: 2 infantry
 Battle in Central Mongolia
 Japanese attack with 1 fighter and 1 infantry
 Russians defend with 1 infantry
 Japanese roll dice for 1 fighter and 1 infantry in Central Mongolia, round 1 : 1/2 hits
 Russians roll dice for 1 infantry in Central Mongolia, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Central Mongolia
 Japanese win, taking Central Mongolia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Kwangsi
 Japanese attack with 4 artilleries, 2 bombers, 4 fighters, 13 infantry and 2 tactical_bombers
 Chinese defend with 4 artilleries and 11 infantry
 Japanese roll dice for 4 artilleries, 2 bombers, 4 fighters, 13 infantry and 2 tactical_bombers in Kwangsi, round 1 : 10/25 hits
 Chinese roll dice for 4 artilleries and 11 infantry in Kwangsi, round 1 : 3/15 hits
 3 infantry owned by the Japanese and 10 infantry owned by the Chinese lost in Kwangsi
 Japanese roll dice for 4 artilleries, 2 bombers, 4 fighters, 10 infantry and 2 tactical_bombers in Kwangsi, round 2 : 9/22 hits
 Chinese roll dice for 4 artilleries and 1 infantry in Kwangsi, round 2 : 3/5 hits
 4 artilleries owned by the Chinese , 3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
 Japanese win, taking Kwangsi from Chinese with 4 artilleries, 2 bombers, 4 fighters, 7 infantry and 2 tactical_bombers remaining. Battle score for attacker is 31
 Casualties for Japanese: 6 infantry
 Casualties for Chinese: 4 artilleries and 11 infantry
 Battle in Buryatia
 Japanese attack with 1 armour and 4 infantry
 Russians defend with 1 infantry
 Japanese roll dice for 1 armour and 4 infantry in Buryatia, round 1 : 1/5 hits
 Russians roll dice for 1 infantry in Buryatia, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Buryatia
 Japanese win, taking Buryatia from Russians with 1 armour and 4 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in 16 Sea Zone
 Japanese attack with 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber
 Americans defend with 1 destroyer
 Japanese roll dice for 2 submarines in 16 Sea Zone, round 1 : 0/2 hits
 Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 1 : 1/4 hits
 Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the Americans lost in 16 Sea Zone
 Japanese win with 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
 Casualties for Americans: 1 destroyerNon Combat Move - Japanese 
 2 fighters moved from 16 Sea Zone to Japan
 1 tactical_bomber moved from 16 Sea Zone to Japan
 1 fighter moved from Central Mongolia to Anhwe
 4 fighters moved from Kwangsi to Kwangtung
 2 bombers moved from Kwangsi to Kwangtung
 2 tactical_bombers moved from Kwangsi to KwangtungPlace Units - Japanese 
 3 armour and 3 mech_infantrys placed in Korea
 1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 37 PUs; end with 37 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - Americans 
 Americans buy 3 artilleries, 1 carrier, 2 destroyers, 2 infantry and 4 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans 
 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
 1 destroyer moved from 54 Sea Zone to 21 Sea Zone
 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
 Americans take 35 Sea Zone from Japanese
 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone
 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
 1 fighter moved from Hawaiian Islands to 16 Sea Zone
 1 bomber moved from Queensland to Wake Island
 1 fighter moved from Queensland to Philippines
 3 fighters moved from Queensland to PhilippinesCombat - Americans 
 Battle in 16 Sea Zone
 Americans attack with 1 fighter
 Japanese defend with 1 destroyer and 2 submarines
 2 submarines owned by the Japanese Submerged
 Americans roll dice for 1 fighter in 16 Sea Zone, round 1 : 1/1 hits
 Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the Japanese lost in 16 Sea Zone
 Americans win with 1 fighter remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyer
 Battle in Caroline Islands
 Americans attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
 Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
 Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 1 : 2/4 hits
 Americans roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Caroline Islands, round 1 : 2/8 hits
 Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 0/2 hits
 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
 Americans win, taking Caroline Islands from Japanese with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
 Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans 
 1 fighter moved from 16 Sea Zone to Midway
 2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
 1 battleship, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
 1 aaGun and 3 infantry moved from Brazil to 86 Sea Zone
 1 aaGun, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
 1 aaGun, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to MoroccoPlace Units - Americans 
 1 artillery placed in Central United States
 1 destroyer and 2 transports placed in 101 Sea Zone
 Americans undo move 2.
 2 transports placed in 101 Sea Zone
 1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone
 2 artilleries and 2 infantry placed in Western United States
 Americans undo move 1.
 Americans undo move 1.
 2 transports placed in 101 Sea Zone
 1 artillery placed in Central United StatesTurn Complete - Americans 
 Americans collect 54 PUs; end with 55 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Shensi to Hopei
 Chinese take Hopei from Japanese
 1 infantry moved from Hunan to Kiangsi
 Chinese take Kiangsi from Japanese
 1 fighter moved from Yunnan to Suiyuyan
 1 infantry moved from Kansu to SuiyuyanCombat - Chinese 
 Battle in Suiyuyan
 Chinese attack with 1 fighter and 1 infantry
 Japanese defend with 1 artillery
 Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 1 : 1/2 hits
 Japanese roll dice for 1 artillery in Suiyuyan, round 1 : 0/1 hits
 1 artillery owned by the Japanese lost in Suiyuyan
 Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artilleryNon Combat Move - Chinese 
 1 fighter moved from Suiyuyan to KansuPlace Units - Chinese 
 1 infantry placed in Hunan
 1 infantry placed in Shensi
 1 infantry placed in Szechwan
 1 infantry placed in Yunnan
 1 infantry placed in ShensiTurn Complete - Chinese 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,2,6,5,2,6,5,4,1,6,3,6,5,4
 Chinese collect 9 PUs (1 lost to blockades); end with 9 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Combat Move - British 
 1 unit repaired.
 1 fighter moved from Greece to 95 Sea Zone
 1 armour moved from Kenya to Egypt
 1 artillery and 2 infantry moved from Trans-Jordan to Egypt
 1 tactical_bomber moved from Greece to Egypt
 2 infantry moved from Tanganyika Territory to 72 Sea Zone
 1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
 2 infantry moved from 81 Sea Zone to Egypt
 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
 4 infantry moved from Yunnan to Kweichow
 1 transport moved from 41 Sea Zone to 39 Sea ZoneCombat - British 
 Battle in 95 Sea Zone
 British attack with 1 fighter
 Italians defend with 1 submarine and 1 transport
 1 submarine owned by the Italians Submerged
 1 transport owned by the Italians lost in 95 Sea Zone
 British win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for Italians: 1 transport
 Battle in Kweichow
 British attack with 4 infantry
 Japanese defend with 1 armour
 British roll dice for 4 infantry in Kweichow, round 1 : 1/4 hits
 Japanese roll dice for 1 armour in Kweichow, round 1 : 0/1 hits
 1 armour owned by the Japanese lost in Kweichow
 British win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 armour
 Battle in Normandy Bordeaux
 British attack with 1 artillery and 3 infantry
 Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
 British roll dice for 1 battleship in Normandy Bordeaux, round 1 : 1/1 hits
 British roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 1 : 1/4 hits
 Germans roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 1 : 0/2 hits
 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
 British win, taking Normandy Bordeaux from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 10
 Casualties for Germans: 1 armour and 1 mech_infantry
 Battle in Egypt
 British attack with 1 armour, 1 artillery, 4 infantry and 1 tactical_bomber
 Italians defend with 1 armour, 2 artilleries, 1 harbour, 2 infantry and 1 mech_infantry
 British roll dice for 1 battleship and 1 cruiser in Egypt, round 1 : 2/2 hits
 British roll dice for 1 armour, 1 artillery, 4 infantry and 1 tactical_bomber in Egypt, round 1 : 3/7 hits
 Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Egypt, round 1 : 1/6 hits
 1 infantry owned by the British , 2 artilleries owned by the Italians , 1 mech_infantry owned by the Italians and 2 infantry owned by the Italians lost in Egypt
 British roll dice for 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber in Egypt, round 2 : 1/6 hits
 Italians roll dice for 1 armour in Egypt, round 2 : 0/1 hits
 1 armour owned by the Italians lost in Egypt
 British win, taking Egypt from Italians with 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
 Casualties for British: 1 infantry
 Casualties for Italians: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantryNon Combat Move - British 
 1 fighter moved from 95 Sea Zone to Malta
 1 tactical_bomber moved from Egypt to Trans-Jordan
 1 aaGun moved from Yunnan to Kweichow
 2 aaGuns moved from Yunnan to Burma
 6 infantry moved from India to Burma
 1 infantry moved from Siam to Shan State
 2 infantry moved from Malaya to Shan StatePlace Units - British 
 1 artillery and 2 infantry placed in United Kingdom
 3 destroyers placed in 110 Sea ZoneTurn Complete - British 
 British collect 34 PUs; end with 35 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Place Units - UK_Pacific 
 1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 19 PUs; end with 20 PUs total
 Some Units in India change ownership: 1 armour and 3 mech_infantrys
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - Italians 
 Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians 
 1 submarine moved from 95 Sea Zone to 92 Sea Zone
 1 armour moved from Yugoslavia to Southern France
 1 infantry moved from Yugoslavia to Slovakia Hungary
 1 armour moved from Albania to Greece
 1 infantry moved from Albania to Greece
 1 artillery moved from Albania to Greece
 1 artillery moved from Albania to GreeceCombat - Italians 
 Battle in Greece
 Italians attack with 1 armour, 2 artilleries and 1 infantry
 British defend with 1 artillery
 Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Greece, round 1 : 2/4 hits
 British roll dice for 1 artillery in Greece, round 1 : 0/1 hits
 1 artillery owned by the British lost in Greece
 Italians win, taking Greece from British with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
 Casualties for British: 1 artilleryNon Combat Move - Italians 
 1 infantry moved from Albania to Bulgaria
 Italians take Bulgaria from Neutral_Axis
 1 infantry moved from Southern Italy to Northern Italy
 1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians 
 1 artillery and 1 infantry placed in Northern Italy
 1 destroyer and 1 transport placed in 95 Sea ZoneTurn Complete - Italians 
 Italians collect 17 PUs; end with 17 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - ANZAC 
 ANZAC buy 1 carrier and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC 
 1 infantry moved from Celebes to 44 Sea Zone
 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
 1 infantry moved from 36 Sea Zone to Hainan
 1 destroyer moved from 44 Sea Zone to 36 Sea Zone
 2 infantry moved from Dutch New Guinea to 45 Sea Zone
 2 infantry and 1 transport moved from 45 Sea Zone to 22 Sea Zone
 2 infantry moved from 22 Sea Zone to Marianas
 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
 1 cruiser moved from 45 Sea Zone to 34 Sea ZoneCombat - ANZAC 
 Battle in Hainan
 Battle in Marianas
 Battle in Paulau Island
 ANZAC attack with 1 artillery and 1 infantry
 Japanese defend with 1 infantry
 ANZAC roll dice for 1 cruiser in Paulau Island, round 1 : 0/1 hits
 ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 1 : 0/2 hits
 Japanese roll dice for 1 infantry in Paulau Island, round 1 : 0/1 hits
 ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits
 Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits
 1 infantry owned by the ANZAC lost in Paulau Island
 ANZAC roll dice for 1 artillery in Paulau Island, round 3 : 1/1 hits
 Japanese roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits
 1 infantry owned by the Japanese lost in Paulau Island
 ANZAC win, taking Hainan from Japanese, taking Marianas from Japanese, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC 
 1 aaGun moved from New South Wales to 62 Sea Zone
 1 aaGun and 1 transport moved from 62 Sea Zone to 63 Sea Zone
 1 infantry moved from New Zealand to 63 Sea Zone
 1 aaGun, 1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
 1 aaGun and 1 infantry moved from 46 Sea Zone to New GuineaPlace Units - ANZAC 
 1 carrier and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 19 PUs; end with 20 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Combat Move - French 
 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
 1 destroyer moved from 81 Sea Zone to 95 Sea ZoneCombat - French 
 Battle in 95 Sea Zone
 French attack with 1 destroyer
 Italians defend with 1 destroyer and 1 transport
 French roll dice for 1 destroyer in 95 Sea Zone, round 1 : 0/1 hits
 Italians roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 1 : 0/1 hits
 French roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits
 Italians roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 0/1 hits
 French roll dice for 1 destroyer in 95 Sea Zone, round 3 : 0/1 hits
 Italians roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 3 : 0/1 hits
 French roll dice for 1 destroyer in 95 Sea Zone, round 4 : 1/1 hits
 Italians roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 4 : 1/1 hits
 1 destroyer owned by the Italians and 1 destroyer owned by the French lost in 95 Sea Zone
 Italians win with 1 transport remaining. Battle score for attacker is 0
 Casualties for French: 1 destroyer
 Casualties for Italians: 1 destroyerNon Combat Move - French 
 1 infantry moved from Trans-Jordan to EgyptTurn Complete - French 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Politics - Germans Purchase Units - Germans 
 Germans buy 1 cruiser, 1 destroyer, 7 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans 
 1 armour moved from Holland Belgium to France
 2 infantry moved from Western Germany to France
 9 infantry moved from Novgorod to Archangel
 2 artilleries moved from Novgorod to Archangel
 2 armour moved from Baltic States to Archangel
 1 infantry moved from Novgorod to Archangel
 1 infantry moved from Baltic States to Belarus
 1 artillery moved from Novgorod to Belarus
 1 armour moved from Germany to Romania
 2 submarines moved from 112 Sea Zone to 110 Sea Zone
 2 destroyers moved from 112 Sea Zone to 110 Sea Zone
 2 infantry moved from Western Germany to Holland Belgium
 1 infantry moved from Western Germany to Holland BelgiumCombat - Germans 
 Battle in Archangel
 Germans attack with 2 armour, 2 artilleries and 10 infantry
 Russians defend with 1 infantry
 Germans roll dice for 2 armour, 2 artilleries and 10 infantry in Archangel, round 1 : 3/14 hits
 Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Archangel
 Germans win, taking Archangel from Russians with 2 armour, 2 artilleries and 10 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Belarus
 Germans attack with 1 artillery and 1 infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 artillery and 1 infantry in Belarus, round 1 : 1/2 hits
 Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Belarus
 Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in 110 Sea Zone
 Germans attack with 2 destroyers and 2 submarines
 British defend with 1 battleship, 3 destroyers and 2 transports
 Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 1/2 hits
 Units damaged: 1 battleship owned by the British
 Germans roll dice for 2 destroyers in 110 Sea Zone, round 1 : 2/2 hits
 British roll dice for 1 battleship, 3 destroyers and 2 transports in 110 Sea Zone, round 1 : 0/4 hits
 2 destroyers owned by the British lost in 110 Sea Zone
 Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits
 Germans roll dice for 2 destroyers in 110 Sea Zone, round 2 : 2/2 hits
 British roll dice for 1 battleship, 1 destroyer and 2 transports in 110 Sea Zone, round 2 : 1/2 hits
 1 transport owned by the British , 1 battleship owned by the British , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
 1 transport owned by the British lost in 110 Sea Zone
 Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
 Germans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 52
 Casualties for Germans: 1 submarine
 Casualties for British: 1 battleship, 3 destroyers and 2 transportsNon Combat Move - Germans Place Units - Germans 
 2 transports placed in 113 Sea Zone
 1 cruiser and 1 destroyer placed in 93 Sea Zone
 2 infantry placed in Western Germany
 5 infantry placed in GermanyTurn Complete - Germans 
 Germans collect 42 PUs; end with 42 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
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 play from this plz….moved planes from baltic state to france 



 
		 
		





