@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C V C 2
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Place Units - UK_Pacific 
 1 artillery placed in India
 1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific 
 UK_Pacific collect 17 PUs; end with 18 PUs total
 Units Change Ownership
 Some Units in India change ownership: 1 artillery
 Some Units in 39 Sea Zone change ownership: 1 transport
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Politics - Italians 
 Italians takes Political Action: Political Action Italians To War With Chinese
 Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians 
 Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians 
 1 destroyer moved from 96 Sea Zone to 97 Sea Zone
 1 cruiser moved from 95 Sea Zone to 97 Sea Zone
 2 submarines moved from 95 Sea Zone to 97 Sea Zone
 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
 1 bomber moved from Northern Italy to 97 Sea Zone
 2 fighters moved from Southern Italy to 97 Sea Zone
 2 infantry moved from Albania to Yugoslavia
 1 armour moved from Albania to Yugoslavia
 1 armour moved from Northern Italy to Yugoslavia
 2 infantry moved from Northern Italy to Yugoslavia
 2 artilleries moved from Northern Italy to Yugoslavia
 1 transport moved from 95 Sea Zone to 97 Sea Zone
 1 transport moved from 96 Sea Zone to 97 Sea Zone
 3 infantry moved from Tobruk to Alexandria
 Italians take Alexandria from British
 1 mech_infantry moved from Tobruk to Alexandria
 1 armour moved from Tobruk to Alexandria
 2 artilleries moved from Tobruk to Alexandria
 2 infantry moved from Ethiopia to Kenya
 1 artillery moved from Ethiopia to Kenya
 1 infantry moved from Italian Somaliland to Kenya
 2 infantry moved from Libya to Tunisia
 2 artilleries moved from Libya to TunisiaCombat - Italians 
 Battle in Kenya
 Italians attack with 1 artillery and 3 infantry
 British defend with 1 infantry
 Italians roll dice for 1 artillery and 3 infantry in Kenya, round 1 : 0/4 hits
 British roll dice for 1 infantry in Kenya, round 1 : 0/1 hits
 Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 1/4 hits
 British roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
 1 infantry owned by the British lost in Kenya
 Italians win, taking Kenya from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Battle in Yugoslavia
 Italians attack with 2 armour, 2 artilleries and 4 infantry
 Neutral_Allies defend with 5 infantry
 Italians roll dice for 2 armour, 2 artilleries and 4 infantry in Yugoslavia, round 1 : 4/8 hits
 Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 : 1/5 hits
 4 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
 Italians roll dice for 2 armour, 2 artilleries and 3 infantry in Yugoslavia, round 2 : 0/7 hits
 Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits
 Italians roll dice for 2 armour, 2 artilleries and 3 infantry in Yugoslavia, round 3 : 2/7 hits
 Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits
 1 infantry owned by the Neutral_Allies lost in Yugoslavia
 Italians win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 12
 Casualties for Neutral_Allies: 5 infantry
 Casualties for Italians: 1 infantry
 Battle in 97 Sea Zone
 Italians attack with 1 bomber, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 2 transports
 British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
 Italians roll dice for 2 submarines in 97 Sea Zone, round 1 : 0/2 hits
 Italians roll dice for 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 97 Sea Zone, round 1 : 4/6 hits
 British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 97 Sea Zone, round 1 : 2/5 hits
 1 cruiser owned by the British , 2 submarines owned by the Italians , 1 carrier owned by the British and 1 destroyer owned by the British lost in 97 Sea Zone
 Italians roll dice for 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 97 Sea Zone, round 2 : 4/6 hits
 British roll dice for 2 fighters and 1 transport in 97 Sea Zone, round 2 : 2/2 hits
 1 destroyer owned by the Italians , 1 transport owned by the British , 1 fighter owned by the Italians and 2 fighters owned by the British lost in 97 Sea Zone
 Italians win, taking 97 Sea Zone from British with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 33
 Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
 Casualties for Italians: 1 destroyer, 1 fighter and 2 submarines
 Battle in Tunisia
 Italians attack with 2 artilleries and 2 infantry
 French defend with 1 infantry
 Italians roll dice for 2 artilleries and 2 infantry in Tunisia, round 1 : 0/4 hits
 French roll dice for 1 infantry in Tunisia, round 1 : 0/1 hits
 Italians roll dice for 2 artilleries and 2 infantry in Tunisia, round 2 : 1/4 hits
 French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
 1 infantry owned by the French lost in Tunisia
 Italians win, taking Tunisia from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
 Casualties for French: 1 infantryNon Combat Move - Italians 
 1 fighter moved from 97 Sea Zone to Southern Italy
 1 bomber moved from 97 Sea Zone to Northern ItalyPlace Units - Italians 
 1 fighter placed in Southern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
 Italians collect 14 PUs; end with 14 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Purchase Units - ANZAC 
 ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC Non Combat Move - ANZAC 
 2 infantry moved from New South Wales to 62 Sea Zone
 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
 2 infantry moved from 42 Sea Zone to Java
 ANZAC take Java from Dutch
 1 infantry moved from Malaya to Shan State
 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
 1 cruiser moved from 63 Sea Zone to 54 Sea Zone
 2 fighters moved from New Zealand to Queensland
 1 artillery and 2 infantry moved from Queensland to New South WalesPlace Units - ANZAC 
 1 transport placed in 62 Sea Zone
 1 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
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 french :? 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Politics - French 
 Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French 
 1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
 1 infantry moved from Algeria to Morocco
 1 infantry moved from French West Africa to Nigeria
 1 destroyer moved from 72 Sea Zone to 81 Sea Zone
 1 infantry moved from Syria to Trans-JordanCombat - French 
 Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
 Battle in 97 Sea Zone
 French attack with 1 cruiser and 1 destroyer
 Italians defend with 1 cruiser, 1 destroyer, 2 fighters and 2 transports
 French roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 1 : 2/2 hits
 Italians roll dice for 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 97 Sea Zone, round 1 : 2/4 hits
 1 destroyer owned by the Italians , 1 cruiser owned by the French , 1 cruiser owned by the Italians and 1 destroyer owned by the French lost in 97 Sea Zone
 Italians win with 2 fighters and 2 transports remaining. Battle score for attacker is 0
 Casualties for French: 1 cruiser and 1 destroyer
 Casualties for Italians: 1 cruiser and 1 destroyer
 Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
 Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Politics - Germans Purchase Units - Germans 
 Germans buy 4 destroyers and 10 infantry; Remaining resources: 1 PUs;Combat Move - Germans 
 1 unit repaired.
 13 infantry moved from Poland to Baltic States
 3 artilleries moved from Poland to Baltic States
 6 infantry moved from Slovakia Hungary to Eastern Poland
 2 artilleries moved from Slovakia Hungary to Eastern Poland
 3 infantry moved from Germany to Slovakia Hungary
 3 artilleries moved from Germany to Slovakia Hungary
 2 tactical_bombers moved from Norway to Baltic States
 1 bomber moved from Western Germany to Novgorod
 1 bomber moved from Western Germany to Baltic States
 4 armour moved from France to Germany
 1 infantry moved from Western Germany to Holland BelgiumCombat - Germans 
 Battle in Eastern Poland
 Germans attack with 2 artilleries and 6 infantry
 Russians defend with 1 infantry
 Germans roll dice for 2 artilleries and 6 infantry in Eastern Poland, round 1 : 2/8 hits
 Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Eastern Poland
 Germans win, taking Eastern Poland from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Strategic bombing raid in Novgorod
 AA guns fire in Novgorod : 0/1 hits
 Bombing raid in Novgorod rolls: 8 and causes: 6 damage to unit: factory_minor
 Bombing raid in Novgorod causes 6 damage total.
 Battle in Baltic States
 Germans attack with 3 artilleries, 1 bomber, 13 infantry and 2 tactical_bombers
 Russians defend with 1 artillery and 4 infantry
 Germans roll dice for 3 artilleries, 1 bomber, 13 infantry and 2 tactical_bombers in Baltic States, round 1 : 5/19 hits
 Russians roll dice for 1 artillery and 4 infantry in Baltic States, round 1 : 1/5 hits
 4 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Baltic States
 Germans win, taking Baltic States from Russians with 3 artilleries, 1 bomber, 12 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 artillery and 4 infantryNon Combat Move - Germans 
 1 bomber moved from Novgorod to Germany
 1 bomber moved from Baltic States to Germany
 1 tactical_bomber moved from Baltic States to Poland
 1 tactical_bomber moved from Baltic States to PolandPlace Units - Germans 
 4 destroyers placed in 112 Sea Zone
 1 infantry placed in Normandy Bordeaux
 2 infantry placed in Western Germany
 Germans undo move 3.
 2 infantry placed in Western Germany
 7 infantry placed in Germany
 Turning on Edit Mode
 EDIT: Removing units owned by Germans from 113 Sea Zone: 1 transport
 EDIT: Adding units owned by Germans to 112 Sea Zone: 1 transport
 EDIT: Turning off Edit ModeTurn Complete - Germans 
 Germans collect 40 PUs; end with 41 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Politics - Russians 
 Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians 
 Russians repair 6 damage on 6 factory_minors; Remaining resources: 42 PUs; 0 techTokens;
 Russians buy 14 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians 
 1 infantry moved from Buyant-Uhaa to Jehol
 Chinese take Jehol from Japanese
 17 infantry moved from Buryatia to Amur
 1 infantry moved from Ulaanbaatar to Amur
 1 infantry moved from Buyant-Uhaa to Amur
 1 artillery and 1 infantry moved from Bessarabia to Eastern Poland
 2 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
 2 fighters and 1 tactical_bomber moved from Karelia to Eastern PolandCombat - Russians 
 Battle in Amur
 Russians attack with 19 infantry
 Japanese defend with 2 infantry
 Russians roll dice for 19 infantry in Amur, round 1 : 3/19 hits
 Japanese roll dice for 2 infantry in Amur, round 1 : 1/2 hits
 1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
 Russians win, taking Amur from Japanese with 18 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 2 infantry
 Casualties for Russians: 1 infantry
 Battle in Eastern Poland
 Russians attack with 2 armour, 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
 Germans defend with 2 artilleries and 6 infantry
 Russians roll dice for 2 armour, 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 1 : 3/9 hits
 Germans roll dice for 2 artilleries and 6 infantry in Eastern Poland, round 1 : 3/8 hits
 1 infantry owned by the Russians , 3 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Eastern Poland
 Russians roll dice for 2 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Eastern Poland, round 2 : 3/6 hits
 Germans roll dice for 2 artilleries and 3 infantry in Eastern Poland, round 2 : 3/5 hits
 2 armour owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
 Russians roll dice for 2 fighters and 1 tactical_bomber in Eastern Poland, round 3 : 1/3 hits
 Germans roll dice for 2 artilleries in Eastern Poland, round 3 : 2/2 hits
 1 tactical_bomber owned by the Russians , 1 fighter owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
 Russians roll dice for 1 fighter in Eastern Poland, round 4 : 0/1 hits
 Germans roll dice for 1 artillery in Eastern Poland, round 4 : 0/1 hits
 Russians roll dice for 1 fighter in Eastern Poland, round 5 : 0/1 hits
 Germans roll dice for 1 artillery in Eastern Poland, round 5 : 0/1 hits
 Russians roll dice for 1 fighter in Eastern Poland, round 6 : 0/1 hits
 Germans roll dice for 1 artillery in Eastern Poland, round 6 : 0/1 hits
 Russians roll dice for 1 fighter in Eastern Poland, round 7 : 0/1 hits
 Germans roll dice for 1 artillery in Eastern Poland, round 7 : 0/1 hits
 Russians roll dice for 1 fighter in Eastern Poland, round 8 : 0/1 hits
 Germans roll dice for 1 artillery in Eastern Poland, round 8 : 0/1 hits
 Russians roll dice for 1 fighter in Eastern Poland, round 9 : 0/1 hits
 Germans roll dice for 1 artillery in Eastern Poland, round 9 : 0/1 hits
 Russians roll dice for 1 fighter in Eastern Poland, round 10 : 0/1 hits
 Germans roll dice for 1 artillery in Eastern Poland, round 10 : 0/1 hits
 Russians roll dice for 1 fighter in Eastern Poland, round 11 : 1/1 hits
 Germans roll dice for 1 artillery in Eastern Poland, round 11 : 0/1 hits
 1 artillery owned by the Germans lost in Eastern Poland
 Russians win with 1 fighter remaining. Battle score for attacker is -22
 Casualties for Germans: 2 artilleries and 6 infantry
 Casualties for Russians: 2 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
 Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians 
 1 artillery and 3 infantry moved from Novgorod to Karelia
 1 infantry moved from Ukraine to Bessarabia
 1 infantry moved from Ukraine to Bessarabia
 1 artillery moved from Ukraine to Bessarabia
 1 infantry moved from Bryansk to Belarus
 1 artillery moved from Bryansk to Western Ukraine
 1 fighter moved from Eastern Poland to Bessarabia
 2 aaGuns moved from Bryansk to Ukraine
 1 infantry moved from Rostov to Ukraine
 1 infantry moved from Northwest Persia to Persia
 Russians take Persia from Neutral_Allies
 8 infantry moved from Russia to Bryansk
 2 aaGuns moved from Buryatia to Amur
 1 infantry moved from Dzavhan to Ulaanbaatar
 1 infantry moved from Olgiy to Dzavhan
 1 infantry moved from Olgiy to YeniseyPlace Units - Russians 
 3 infantry placed in Ukraine
 3 infantry placed in Novgorod
 8 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 40 PUs; end with 40 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Politics - Japanese 
 Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - Japanese 
 Japanese buy 2 armour and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese 
 7 infantry moved from Korea to Amur
 8 infantry moved from Manchuria to Amur
 2 tactical_bombers moved from Manchuria to Amur
 3 fighters moved from Manchuria to Amur
 2 bombers moved from Japan to Amur
 1 tactical_bomber moved from Japan to Amur
 1 fighter moved from Japan to Amur
 6 infantry moved from Anhwe to Kiangsi
 6 infantry moved from Kwangsi to Kwangtung
 2 artilleries moved from Kwangsi to Kwangtung
 1 tactical_bomber moved from Kwangsi to Kiangsi
 2 fighters moved from Kwangsi to Kwangtung
 2 infantry moved from French Indo China to Kwangsi
 2 infantry moved from Chahar to Suiyuyan
 1 mech_infantry moved from Chahar to Suiyuyan
 1 artillery moved from Chahar to Suiyuyan
 1 artillery moved from Manchuria to Jehol
 1 artillery moved from Anhwe to Hopei
 1 artillery moved from Anhwe to Kweichow
 2 infantry moved from Japan to 6 Sea Zone
 2 artilleries moved from Japan to 6 Sea Zone
 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
 2 infantry moved from 20 Sea Zone to Kwangtung
 2 artilleries moved from 20 Sea Zone to Kwangtung
 1 carrier moved from 19 Sea Zone to 20 Sea Zone
 1 fighter moved from 19 Sea Zone to Kweichow
 1 infantry moved from Okinawa to 19 Sea Zone
 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
 1 infantry moved from 20 Sea Zone to Kwangtung
 1 tactical_bomber moved from 19 Sea Zone to Hopei
 1 fighter moved from Okinawa to Kwangtung
 1 destroyer moved from 19 Sea Zone to 20 Sea Zone
 2 fighters moved from 6 Sea Zone to Amur
 2 tactical_bombers moved from 6 Sea Zone to Amur
 1 fighter moved from Korea to Jehol
 1 tactical_bomber moved from Korea to Amur
 1 armour moved from Korea to JeholCombat - Japanese 
 Battle in Hopei
 Japanese attack with 1 artillery and 1 tactical_bomber
 Chinese defend with 1 infantry
 Japanese roll dice for 1 artillery and 1 tactical_bomber in Hopei, round 1 : 0/2 hits
 Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
 Japanese roll dice for 1 artillery and 1 tactical_bomber in Hopei, round 2 : 1/2 hits
 Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
 1 infantry owned by the Chinese lost in Hopei
 Japanese win, taking Hopei from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Kwangtung
 Japanese attack with 4 artilleries, 3 fighters and 9 infantry
 British defend with 1 harbour and 2 infantry
 Japanese roll dice for 4 artilleries, 3 fighters and 9 infantry in Kwangtung, round 1 : 7/16 hits
 UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 2/2 hits
 2 infantry owned by the British and 2 infantry owned by the Japanese lost in Kwangtung
 Japanese win, taking Kwangtung from UK_Pacific with 4 artilleries, 3 fighters and 7 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 2 infantry
 Casualties for British: 2 infantry
 Battle in Suiyuyan
 Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Suiyuyan, round 1 : 1/4 hits
 Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
 Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 infantry
 Battle in Jehol
 Japanese attack with 1 armour, 1 artillery and 1 fighter
 Russians defend with 1 infantry
 Japanese roll dice for 1 armour, 1 artillery and 1 fighter in Jehol, round 1 : 0/3 hits
 Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
 Japanese roll dice for 1 armour, 1 artillery and 1 fighter in Jehol, round 2 : 1/3 hits
 Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
 1 infantry owned by the Russians lost in Jehol
 Japanese win, taking Jehol from Chinese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Kweichow
 Japanese attack with 1 artillery and 1 fighter
 Chinese defend with 1 infantry
 Japanese roll dice for 1 artillery and 1 fighter in Kweichow, round 1 : 0/2 hits
 Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
 Japanese roll dice for 1 artillery and 1 fighter in Kweichow, round 2 : 2/2 hits
 Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
 1 infantry owned by the Chinese lost in Kweichow
 Japanese win, taking Kweichow from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Kiangsi
 Japanese attack with 6 infantry and 1 tactical_bomber
 Chinese defend with 1 infantry
 Japanese roll dice for 6 infantry and 1 tactical_bomber in Kiangsi, round 1 : 1/7 hits
 Chinese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
 1 infantry owned by the Chinese lost in Kiangsi
 Japanese win, taking Kiangsi from Chinese with 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Amur
 Japanese attack with 2 bombers, 6 fighters, 15 infantry and 6 tactical_bombers
 Russians defend with 2 aaGuns and 18 infantry
 AA guns fire in Amur : 0/6 hits
 Japanese roll dice for 2 bombers, 6 fighters, 15 infantry and 6 tactical_bombers in Amur, round 1 : 12/29 hits
 Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 1 : 7/18 hits
 10 infantry owned by the Russians , 7 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
 Japanese roll dice for 2 bombers, 6 fighters, 8 infantry and 6 tactical_bombers in Amur, round 2 : 9/22 hits
 Russians roll dice for 8 infantry in Amur, round 2 : 2/8 hits
 8 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
 Japanese win, taking Amur from Russians with 2 bombers, 6 fighters, 6 infantry and 6 tactical_bombers remaining. Battle score for attacker is 35
 Casualties for Japanese: 9 infantry
 Casualties for Russians: 2 aaGuns and 18 infantryNon Combat Move - Japanese 
 1 bomber moved from Amur to Japan
 1 bomber moved from Amur to Japan
 2 fighters moved from Amur to Japan
 2 fighters moved from Amur to 6 Sea Zone
 2 tactical_bombers moved from Amur to 6 Sea Zone
 2 fighters moved from Amur to Korea
 1 tactical_bomber moved from Amur to Japan
 3 tactical_bombers moved from Amur to Korea
 1 tactical_bomber moved from Hopei to Anhwe
 1 fighter moved from Kweichow to Anhwe
 1 fighter moved from Jehol to Anhwe
 1 tactical_bomber moved from Kiangsi to Anhwe
 2 fighters moved from Kwangtung to 20 Sea Zone
 1 fighter moved from Kwangtung to AnhwePlace Units - Japanese 
 2 armour placed in Korea
 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 37 PUs; end with 38 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Politics - Americans 
 Americans takes Political Action: Political Action Americans To War With Germans
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
 Americans takes Political Action: Political Action Americans To War With Japanese
 Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
 Americans takes Political Action: Political Action Americans To War With Italians
 Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
 Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
 Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
 Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
 Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
 Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
 Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans 
 Americans buy 1 battleship, 1 destroyer, 4 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans 
 Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to AmericansNon Combat Move - Americans 
 2 aaGuns moved from Eastern United States to 101 Sea Zone
 2 aaGuns and 2 transports moved from 101 Sea Zone to 86 Sea Zone
 2 aaGuns moved from 86 Sea Zone to Brazil
 Americans take Brazil from Neutral_Allies
 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
 1 fighter moved from Guam to Queensland
 1 bomber and 3 fighters moved from Hawaiian Islands to Queensland
 1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
 1 armour, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
 1 armour, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
 1 fighter moved from Western United States to Hawaiian Islands
 2 aaGuns moved from Western United States to Central United States
 3 mech_infantrys moved from Western United States to Central United States
 1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 cruiser moved from 28 Sea Zone to 26 Sea ZonePlace Units - Americans 
 1 battleship, 1 destroyer and 2 transports placed in 101 Sea Zone
 4 infantry placed in Central United StatesTurn Complete - Americans 
 Americans collect 54 PUs; end with 54 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 fighter and 2 infantry moved from Yunnan to Kweichow
 3 artilleries and 10 infantry moved from Yunnan to Kwangsi
 1 infantry moved from Hunan to KwangsiCombat - Chinese 
 Battle in Kweichow
 Chinese attack with 1 fighter and 2 infantry
 Japanese defend with 1 artillery
 Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 1 : 2/3 hits
 Japanese roll dice for 1 artillery in Kweichow, round 1 : 0/1 hits
 1 artillery owned by the Japanese lost in Kweichow
 Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artillery
 Battle in Kwangsi
 Chinese attack with 3 artilleries and 11 infantry
 Japanese defend with 2 infantry
 Chinese roll dice for 3 artilleries and 11 infantry in Kwangsi, round 1 : 2/14 hits
 Japanese roll dice for 2 infantry in Kwangsi, round 1 : 1/2 hits
 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
 Chinese win, taking Kwangsi from Japanese with 3 artilleries and 10 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 2 infantry
 Casualties for Chinese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Kweichow to YunnanPlace Units - Chinese 
 1 infantry placed in Kansu
 1 infantry placed in Shensi
 1 infantry placed in Hunan
 1 artillery and 1 infantry placed in KwangsiTurn Complete - Chinese 
 Chinese collect 9 PUs; end with 9 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
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 Your eggs, over slimy? :mrgreen: 
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 yeeee go on…full scram 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Combat Move - British 
 1 unit repaired.
 1 transport moved from 109 Sea Zone to 110 Sea Zone
 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
 2 fighters moved from United Kingdom to Normandy Bordeaux
 1 infantry moved from Greece to Albania
 British take Albania from Italians
 1 destroyer moved from 81 Sea Zone to 97 Sea Zone
 1 fighter and 1 tactical_bomber moved from Syria to 97 Sea Zone
 1 artillery and 4 infantry moved from Greece to Bulgaria
 1 artillery moved from Iraq to 80 Sea Zone
 1 infantry moved from Eastern Persia to 80 Sea Zone
 1 armour moved from Egypt to Kenya
 1 infantry moved from Anglo Egyptian Sudan to Kenya
 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
 1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
 1 cruiser moved from 80 Sea Zone to 72 Sea Zone
 1 infantry moved from Shan State to Siam
 UK_Pacific take Siam from Japanese
 1 battleship moved from 39 Sea Zone to 72 Sea ZoneCombat - British 
 Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
 Battle in 97 Sea Zone
 British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
 Italians defend with 2 fighters and 2 transports
 British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 1 : 2/3 hits
 Italians roll dice for 2 fighters and 2 transports in 97 Sea Zone, round 1 : 1/2 hits
 2 fighters owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
 2 transports owned by the Italians lost in 97 Sea Zone
 British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
 Casualties for British: 1 destroyer
 Casualties for Italians: 2 fighters and 2 transports
 Battle in Kenya
 British attack with 1 armour, 1 artillery and 2 infantry
 Italians defend with 1 artillery and 3 infantry
 British roll dice for 1 battleship and 1 cruiser in Kenya, round 1 : 0/2 hits
 British roll dice for 1 armour, 1 artillery and 2 infantry in Kenya, round 1 : 2/4 hits
 Italians roll dice for 1 artillery and 3 infantry in Kenya, round 1 : 1/4 hits
 1 infantry owned by the British and 2 infantry owned by the Italians lost in Kenya
 British roll dice for 1 armour, 1 artillery and 1 infantry in Kenya, round 2 : 3/3 hits
 Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 2/2 hits
 1 infantry owned by the British , 1 artillery owned by the Italians , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Kenya
 British win, taking Kenya from Italians with 1 armour remaining. Battle score for attacker is 3
 Casualties for British: 1 artillery and 2 infantry
 Casualties for Italians: 1 artillery and 3 infantry
 Battle in Normandy Bordeaux
 British attack with 2 fighters, 3 infantry and 1 mech_infantry
 Germans defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
 British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 1 : 2/2 hits
 British roll dice for 2 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 2/6 hits
 Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 1/3 hits
 1 infantry owned by the British , 1 infantry owned by the Germans , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
 British win, taking Normandy Bordeaux from Germans with 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
 Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
 Casualties for British: 1 infantry
 Battle in Bulgaria
 British attack with 1 artillery and 4 infantry
 Neutral_Axis defend with 4 infantry
 British roll dice for 1 artillery and 4 infantry in Bulgaria, round 1 : 2/5 hits
 Neutral_Axis roll dice for 4 infantry in Bulgaria, round 1 : 2/4 hits
 2 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Bulgaria
 British roll dice for 1 artillery and 2 infantry in Bulgaria, round 2 : 0/3 hits
 Neutral_Axis roll dice for 2 infantry in Bulgaria, round 2 : 1/2 hits
 1 infantry owned by the British lost in Bulgaria
 British roll dice for 1 artillery and 1 infantry in Bulgaria, round 3 : 0/2 hits
 Neutral_Axis roll dice for 2 infantry in Bulgaria, round 3 : 1/2 hits
 1 infantry owned by the British lost in Bulgaria
 1 artillery owned by the British retreated to Greece
 Neutral_Axis win with 2 infantry remaining. Battle score for attacker is -6
 Casualties for Neutral_Axis: 2 infantry
 Casualties for British: 4 infantryNon Combat Move - British 
 2 fighters moved from Normandy Bordeaux to United Kingdom
 2 infantry moved from Rhodesia to Tanganyika Territory
 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Greece
 1 artillery and 1 infantry moved from Egypt to Trans-Jordan
 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
 1 transport moved from 39 Sea Zone to 38 Sea Zone
 2 infantry moved from Burma to 38 Sea Zone
 2 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
 2 infantry moved from 41 Sea Zone to Sumatra
 UK_Pacific take Sumatra from Dutch
 2 aaGuns moved from Burma to Yunnan
 1 aaGun and 3 infantry moved from Burma to Yunnan
 1 infantry moved from Shan State to Yunnan
 1 artillery moved from India to Burma
 1 fighter moved from Borneo to Philippines
 1 infantry moved from Malaya to Shan StatePlace Units - British 
 3 destroyers placed in 110 Sea Zone
 1 artillery and 3 infantry placed in United KingdomTurn Complete - British 
 British collect 35 PUs; end with 35 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Place Units - UK_Pacific 
 6 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 19 PUs; end with 19 PUs total
 Some Units in India change ownership: 6 infantry
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Purchase Units - Italians 
 Italians buy 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians 
 1 bomber moved from Northern Italy to 98 Sea Zone
 3 infantry moved from Alexandria to Egypt
 2 artilleries moved from Alexandria to Egypt
 1 mech_infantry moved from Alexandria to Egypt
 1 armour moved from Alexandria to Egypt
 2 infantry moved from Yugoslavia to Albania
 2 artilleries moved from Yugoslavia to Albania
 1 armour moved from Yugoslavia to Albania
 2 artilleries moved from Tunisia to Algeria
 Italians take Algeria from French
 2 infantry moved from Tunisia to AlgeriaCombat - Italians 
 Battle in Egypt
 Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
 ANZAC defend with 2 infantry; British defend with 1 harbour
 Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Egypt, round 1 : 1/7 hits
 British roll dice for 2 infantry in Egypt, round 1 : 0/2 hits
 1 infantry owned by the ANZAC lost in Egypt
 Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Egypt, round 2 : 2/7 hits
 British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits
 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
 Italians win, taking Egypt from British with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for ANZAC: 2 infantry
 Casualties for Italians: 1 infantry
 Battle in 98 Sea Zone
 Italians attack with 1 bomber
 British defend with 1 destroyer
 Italians roll dice for 1 bomber in 98 Sea Zone, round 1 : 0/1 hits
 British roll dice for 1 destroyer in 98 Sea Zone, round 1 : 0/1 hits
 Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits
 British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits
 1 bomber owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
 British win with no units remaining. Battle score for attacker is -4
 Casualties for British: 1 destroyer
 Casualties for Italians: 1 bomber
 Battle in Albania
 Italians attack with 1 armour, 2 artilleries and 2 infantry
 British defend with 1 infantry
 Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Albania, round 1 : 1/5 hits
 British roll dice for 1 infantry in Albania, round 1 : 0/1 hits
 1 infantry owned by the British lost in Albania
 Italians win, taking Albania from British with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
 Casualties for British: 1 infantryNon Combat Move - Italians Place Units - Italians 
 1 submarine and 1 transport placed in 95 Sea ZoneTurn Complete - Italians 
 Italians collect 16 PUs; end with 17 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Purchase Units - ANZAC 
 ANZAC buy 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 infantry moved from Shan State to French Indo China
 ANZAC take French Indo China from JapaneseCombat - ANZAC Non Combat Move - ANZAC 
 1 infantry moved from Java to 42 Sea Zone
 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
 1 infantry moved from 44 Sea Zone to Celebes
 ANZAC take Celebes from Dutch
 2 infantry moved from New South Wales to 62 Sea Zone
 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
 2 infantry moved from 45 Sea Zone to Dutch New Guinea
 ANZAC take Dutch New Guinea from Dutch
 1 destroyer moved from 54 Sea Zone to 44 Sea Zone
 1 cruiser moved from 54 Sea Zone to 45 Sea Zone
 3 fighters moved from Queensland to PhilippinesPlace Units - ANZAC 
 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 19 PUs; end with 19 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Combat Move - French 
 1 infantry moved from Nigeria to French Equatorial AfricaNon Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - Germans 
 Germans buy 1 armour, 3 artilleries, 2 destroyers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans 
 4 destroyers moved from 112 Sea Zone to 110 Sea Zone
 1 battleship moved from 112 Sea Zone to 110 Sea Zone
 1 fighter moved from Western Germany to 110 Sea Zone
 1 tactical_bomber moved from Western Germany to 110 Sea Zone
 2 bombers moved from Germany to 110 Sea Zone
 3 artilleries moved from Slovakia Hungary to Romania
 3 infantry moved from Slovakia Hungary to Romania
 10 infantry moved from Baltic States to Novgorod
 3 artilleries moved from Baltic States to Novgorod
 2 tactical_bombers moved from Poland to Novgorod
 1 armour moved from Germany to Romania
 1 infantry moved from Holland Belgium to Normandy Bordeaux
 1 armour moved from Southern France to Normandy Bordeaux
 1 mech_infantry moved from Southern France to Normandy Bordeaux
 1 infantry moved from Norway to Finland
 1 transport moved from 112 Sea Zone to 113 Sea Zone
 1 armour moved from Germany to Holland Belgium
 1 infantry moved from Denmark to Western Germany
 2 armour moved from Germany to Baltic States
 7 infantry moved from Germany to PolandCombat - Germans 
 British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
 Battle in 110 Sea Zone
 Germans attack with 1 battleship, 2 bombers, 4 destroyers, 1 fighter and 1 tactical_bomber
 British defend with 1 battleship, 1 cruiser, 4 destroyers, 2 fighters and 2 transports
 Germans roll dice for 1 battleship, 2 bombers, 4 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 1 : 2/9 hits
 Units damaged: 1 battleship owned by the British
 British roll dice for 1 battleship, 1 cruiser, 4 destroyers, 2 fighters and 2 transports in 110 Sea Zone, round 1 : 5/8 hits
 Units damaged: 1 battleship owned by the Germans
 4 destroyers owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
 Germans roll dice for 1 battleship, 2 bombers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/5 hits
 British roll dice for 1 battleship, 1 cruiser, 3 destroyers, 2 fighters and 2 transports in 110 Sea Zone, round 2 : 4/7 hits
 1 cruiser owned by the British , 2 bombers owned by the Germans , 1 tactical_bomber owned by the Germans , 1 fighter owned by the British , 1 fighter owned by the Germans and 3 destroyers owned by the British lost in 110 Sea Zone
 Germans roll dice for 1 battleship in 110 Sea Zone, round 3 : 1/1 hits
 British roll dice for 1 battleship, 1 fighter and 2 transports in 110 Sea Zone, round 3 : 2/2 hits
 1 fighter owned by the British and 1 battleship owned by the Germans lost in 110 Sea Zone
 British win with 1 battleship and 2 transports remaining. Battle score for attacker is -33
 Casualties for Germans: 1 battleship, 2 bombers, 4 destroyers, 1 fighter and 1 tactical_bomber
 Casualties for British: 1 cruiser, 4 destroyers and 2 fighters
 Battle in Normandy Bordeaux
 Germans attack with 1 armour, 1 infantry and 1 mech_infantry
 British defend with 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
 Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 1/3 hits
 British roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 1/3 hits
 1 infantry owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
 Germans roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits
 British roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/2 hits
 1 infantry owned by the British lost in Normandy Bordeaux
 Germans roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/2 hits
 British roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 0/1 hits
 1 mech_infantry owned by the British lost in Normandy Bordeaux
 Germans win, taking Normandy Bordeaux from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 7
 Casualties for Germans: 1 infantry
 Casualties for British: 2 infantry and 1 mech_infantry
 Battle in Romania
 Germans attack with 1 armour, 3 artilleries and 3 infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 armour, 3 artilleries and 3 infantry in Romania, round 1 : 1/7 hits
 Russians roll dice for 1 infantry in Romania, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
 Germans win, taking Romania from Russians with 1 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Novgorod
 Germans attack with 3 artilleries, 10 infantry and 2 tactical_bombers
 Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
 Germans roll dice for 3 artilleries, 10 infantry and 2 tactical_bombers in Novgorod, round 1 : 4/15 hits
 Russians roll dice for 3 infantry in Novgorod, round 1 : 0/3 hits
 3 infantry owned by the Russians lost in Novgorod
 Germans win, taking Novgorod from Russians with 3 artilleries, 10 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
 Casualties for Russians: 3 infantryNon Combat Move - Germans 
 1 tactical_bomber moved from Novgorod to Baltic States
 1 tactical_bomber moved from Novgorod to Baltic StatesPlace Units - Germans 
 2 destroyers and 2 submarines placed in 112 Sea Zone
 1 armour and 3 artilleries placed in GermanyTurn Complete - Germans 
 Germans collect 45 PUs; end with 45 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - Russians 
 Russians buy 16 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians 
 1 artillery and 3 infantry moved from Karelia to Finland
 1 infantry moved from Bessarabia to Eastern Poland
 Russians take Eastern Poland from GermansCombat - Russians 
 Battle in Finland
 Russians attack with 1 artillery and 3 infantry
 Germans defend with 1 infantry
 Russians roll dice for 1 artillery and 3 infantry in Finland, round 1 : 0/4 hits
 Germans roll dice for 1 infantry in Finland, round 1 : 0/1 hits
 Russians roll dice for 1 artillery and 3 infantry in Finland, round 2 : 1/4 hits
 Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits
 1 infantry owned by the Germans lost in Finland
 Russians win, taking Finland from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantryNon Combat Move - Russians 
 2 aaGuns moved from Karelia to Finland
 1 infantry moved from Belarus to Archangel
 1 infantry moved from Bryansk to Belarus
 1 artillery moved from Bessarabia to Western Ukraine
 2 aaGuns moved from Ukraine to Western Ukraine
 1 fighter moved from Bessarabia to Western Ukraine
 4 infantry moved from Ukraine to Western Ukraine
 7 infantry moved from Bryansk to Western Ukraine
 8 infantry moved from Russia to Bryansk
 3 infantry moved from Persia to Northwest Persia
 1 infantry moved from Ulaanbaatar to Buryatia
 1 infantry moved from Dzavhan to Central Mongolia
 1 infantry moved from Yenisey to Yakut S.S.R.Place Units - Russians 
 3 infantry placed in Ukraine
 3 infantry placed in Volgograd
 10 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 37 PUs; end with 37 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - Japanese 
 Japanese buy 3 armour, 1 destroyer and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
 1 infantry moved from Amur to Siberia
 Japanese take Siberia from Russians
 1 infantry moved from Amur to Sakha
 Japanese take Sakha from Russians
 4 infantry moved from Amur to Buryatia
 1 armour moved from Korea to Buryatia
 1 infantry moved from Suiyuyan to Central Mongolia
 1 armour moved from Jehol to Kweichow
 1 artillery moved from Hopei to Kweichow
 1 artillery moved from Jehol to Chahar
 1 fighter moved from Anhwe to Central Mongolia
 6 infantry moved from Kiangsi to Kwangsi
 7 infantry moved from Kwangtung to Kwangsi
 4 artilleries moved from Kwangtung to Kwangsi
 2 fighters moved from 20 Sea Zone to Kwangsi
 2 tactical_bombers moved from Anhwe to Kwangsi
 2 fighters moved from Anhwe to Kwangsi
 1 mech_infantry moved from Suiyuyan to Anhwe
 1 armour moved from Korea to Jehol
 1 bomber moved from Japan to Kwangsi
 1 bomber moved from Japan to Kwangsi
 2 submarines moved from 6 Sea Zone to 16 Sea Zone
 1 destroyer moved from 6 Sea Zone to 16 Sea Zone
 2 cruisers moved from 6 Sea Zone to 20 Sea Zone
 3 submarines moved from 6 Sea Zone to 19 Sea Zone
 2 battleships moved from 6 Sea Zone to 20 Sea Zone
 1 carrier moved from 6 Sea Zone to 20 Sea Zone
 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
 2 fighters moved from 6 Sea Zone to 20 Sea Zone
 1 carrier moved from 6 Sea Zone to 20 Sea Zone
 2 fighters moved from Korea to Kwangtung
 2 artilleries moved from Korea to Manchuria
 3 tactical_bombers moved from Korea to Kwangtung
 1 fighter moved from Japan to 16 Sea Zone
 1 tactical_bomber moved from Japan to 16 Sea Zone
 1 fighter moved from Japan to 16 Sea ZoneCombat - Japanese 
 Battle in Kweichow
 Japanese attack with 1 armour and 1 artillery
 Chinese defend with 2 infantry
 Japanese roll dice for 1 armour and 1 artillery in Kweichow, round 1 : 1/2 hits
 Chinese roll dice for 2 infantry in Kweichow, round 1 : 0/2 hits
 1 infantry owned by the Chinese lost in Kweichow
 Japanese roll dice for 1 armour and 1 artillery in Kweichow, round 2 : 2/2 hits
 Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
 Japanese win, taking Kweichow from Chinese with 1 armour remaining. Battle score for attacker is 2
 Casualties for Japanese: 1 artillery
 Casualties for Chinese: 2 infantry
 Battle in Central Mongolia
 Japanese attack with 1 fighter and 1 infantry
 Russians defend with 1 infantry
 Japanese roll dice for 1 fighter and 1 infantry in Central Mongolia, round 1 : 1/2 hits
 Russians roll dice for 1 infantry in Central Mongolia, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Central Mongolia
 Japanese win, taking Central Mongolia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Kwangsi
 Japanese attack with 4 artilleries, 2 bombers, 4 fighters, 13 infantry and 2 tactical_bombers
 Chinese defend with 4 artilleries and 11 infantry
 Japanese roll dice for 4 artilleries, 2 bombers, 4 fighters, 13 infantry and 2 tactical_bombers in Kwangsi, round 1 : 10/25 hits
 Chinese roll dice for 4 artilleries and 11 infantry in Kwangsi, round 1 : 3/15 hits
 3 infantry owned by the Japanese and 10 infantry owned by the Chinese lost in Kwangsi
 Japanese roll dice for 4 artilleries, 2 bombers, 4 fighters, 10 infantry and 2 tactical_bombers in Kwangsi, round 2 : 9/22 hits
 Chinese roll dice for 4 artilleries and 1 infantry in Kwangsi, round 2 : 3/5 hits
 4 artilleries owned by the Chinese , 3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
 Japanese win, taking Kwangsi from Chinese with 4 artilleries, 2 bombers, 4 fighters, 7 infantry and 2 tactical_bombers remaining. Battle score for attacker is 31
 Casualties for Japanese: 6 infantry
 Casualties for Chinese: 4 artilleries and 11 infantry
 Battle in Buryatia
 Japanese attack with 1 armour and 4 infantry
 Russians defend with 1 infantry
 Japanese roll dice for 1 armour and 4 infantry in Buryatia, round 1 : 1/5 hits
 Russians roll dice for 1 infantry in Buryatia, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Buryatia
 Japanese win, taking Buryatia from Russians with 1 armour and 4 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in 16 Sea Zone
 Japanese attack with 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber
 Americans defend with 1 destroyer
 Japanese roll dice for 2 submarines in 16 Sea Zone, round 1 : 0/2 hits
 Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 1 : 1/4 hits
 Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the Americans lost in 16 Sea Zone
 Japanese win with 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
 Casualties for Americans: 1 destroyerNon Combat Move - Japanese 
 2 fighters moved from 16 Sea Zone to Japan
 1 tactical_bomber moved from 16 Sea Zone to Japan
 1 fighter moved from Central Mongolia to Anhwe
 4 fighters moved from Kwangsi to Kwangtung
 2 bombers moved from Kwangsi to Kwangtung
 2 tactical_bombers moved from Kwangsi to KwangtungPlace Units - Japanese 
 3 armour and 3 mech_infantrys placed in Korea
 1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 37 PUs; end with 37 PUs total



 
		 
		






