Italy Turn 1 Complete Game 32.tsvg
The ball is in ANZAC’s and France’s court.
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - Japanese
Japanese buy 7 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 tactical_bomber moved from Japan to 8 Sea Zone
1 infantry moved from Amur to Manchuria
1 fighter moved from Korea to Manchuria
4 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 fighter moved from 35 Sea Zone to 43 Sea Zone
2 destroyers moved from 44 Sea Zone to 35 Sea Zone
4 submarines moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
5 submarines moved from 35 Sea Zone to 20 Sea Zone
2 destroyers moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 cruiser moved from 44 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 fighter and 6 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 6 infantry in Manchuria, round 1 : 0/7 hits
Chinese roll dice for 1 mech_infantry in Manchuria, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 6 infantry in Manchuria, round 2 : 1/7 hits
Chinese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter and 5 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in 8 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 3 transports
3 transports owned by the Americans lost in 8 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Kwangtung
Battle in 43 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Japanese
1 fighter could not land in Manchuria and was removed
1 tactical_bomber could not land in 6 Sea Zone and was removed
1 fighter moved from 43 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 infantry placed in Japan
5 infantry placed in Korea
Turning on Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,1,2,3,3,5,1,6,5,4,6,4,3,2
Japanese collect 22 PUs (11 lost to blockades); end with 24 PUs total
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Korea: 1 fighter
EDIT: Turning off Edit Mode
Corrected illegal move: replaced 1 tac & 3 transports to the board.
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 4 and gets 0 hits
Purchase Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber
EDIT: Adding units owned by Americans to 8 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Americans buy 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Americans
1 unit repaired.
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
1 mech_infantry moved from Egypt to Iraq
5 infantry moved from Libya to Tunisia
2 infantry moved from Alexandria to Tobruk
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 3 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to Morocco
1 fighter moved from Eastern United States to Gibraltar
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 6 destroyers, 2 infantry, 1 submarine and 2 transports moved from 33 Sea Zone to 20 Sea Zone
Americans take 22 Sea Zone from Japanese
2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
1 carrier, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
3 transports moved from 8 Sea Zone to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangtung
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 1 carrier, 9 destroyers, 5 submarines and 2 transports
Japanese defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 5 submarines and 2 transports
Americans roll dice for 5 submarines in 20 Sea Zone, round 1 : 1/5 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 5 submarines in 20 Sea Zone, round 1 : 0/5 hits
Americans roll dice for 1 carrier, 9 destroyers and 2 transports in 20 Sea Zone, round 1 : 2/9 hits
Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 20 Sea Zone, round 1 : 3/6 hits
3 submarines owned by the Americans and 2 submarines owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 3 submarines in 20 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 carrier, 9 destroyers and 2 transports in 20 Sea Zone, round 2 : 2/9 hits
Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 20 Sea Zone, round 2 : 1/6 hits
1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 carrier, 9 destroyers and 2 transports in 20 Sea Zone, round 3 : 4/9 hits
Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 20 Sea Zone, round 3 : 2/6 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Japanese , 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 carrier, 8 destroyers and 2 transports in 20 Sea Zone, round 4 : 1/8 hits
Japanese roll dice for 1 cruiser, 2 fighters and 2 transports in 20 Sea Zone, round 4 : 3/3 hits
3 destroyers owned by the Americans and 1 cruiser owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 carrier, 5 destroyers and 2 transports in 20 Sea Zone, round 5 : 3/5 hits
Japanese roll dice for 2 fighters and 2 transports in 20 Sea Zone, round 5 : 2/2 hits
1 transport owned by the Japanese , 2 destroyers owned by the Americans and 2 fighters owned by the Japanese lost in 20 Sea Zone
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 carrier, 3 destroyers and 2 transports remaining. Battle score for attacker is 30
Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 5 submarines and 2 transports
Casualties for Americans: 6 destroyers and 5 submarines
Battle in 95 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports
Italians defend with 2 submarines
Italians roll dice for 2 submarines in 95 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports in 95 Sea Zone, round 1 : 2/3 hits
2 submarines owned by the Italians lost in 95 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 12
Casualties for Italians: 2 submarines
Battle in Morocco
Americans attack with 2 artilleries, 1 bomber and 2 infantry
Italians defend with 1 artillery and 3 infantry
Americans roll dice for 2 artilleries, 1 bomber and 2 infantry in Morocco, round 1 : 2/5 hits
Italians roll dice for 1 artillery and 3 infantry in Morocco, round 1 : 1/4 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Americans roll dice for 2 artilleries, 1 bomber and 1 infantry in Morocco, round 2 : 2/4 hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 2/2 hits
1 artillery owned by the Americans , 1 artillery owned by the Italians , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Kwangtung
Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 harbour and 2 infantry
Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 1 : 2/6 hits
Japanese roll dice for 2 infantry in Kwangtung, round 1 : 0/2 hits
2 infantry owned by the Japanese lost in Kwangtung
Americans win, taking Kwangtung from Japanese with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Southern Italy
Americans attack with 2 artilleries and 2 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Southern Italy, round 1 : 1/4 hits
Italians roll dice for 2 aaGuns and 2 infantry in Southern Italy, round 1 : 1/2 hits
1 aaGun owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 2 artilleries and 1 infantry in Southern Italy, round 2 : 1/3 hits
Italians roll dice for 1 aaGun and 2 infantry in Southern Italy, round 2 : 0/2 hits
1 aaGun owned by the Italians lost in Southern Italy
Americans roll dice for 2 artilleries and 1 infantry in Southern Italy, round 3 : 2/3 hits
Italians roll dice for 2 infantry in Southern Italy, round 3 : 0/2 hits
2 infantry owned by the Italians lost in Southern Italy
Americans captures 19PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 2 aaGuns and 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 bomber moved from Morocco to Tunisia
1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
Place Units - Americans
3 artilleries and 3 infantry placed in Western United States
3 fighters and 1 tactical_bomber placed in Western United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 77 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 artilleries and 7 infantry moved from Jehol to Manchuria
Combat - Chinese
Battle in Manchuria
Chinese attack with 5 artilleries and 7 infantry
Japanese defend with 5 infantry
Chinese roll dice for 5 artilleries and 7 infantry in Manchuria, round 1 : 3/12 hits
Japanese roll dice for 5 infantry in Manchuria, round 1 : 0/5 hits
3 infantry owned by the Japanese lost in Manchuria
Chinese roll dice for 5 artilleries and 7 infantry in Manchuria, round 2 : 5/12 hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 5 artilleries and 6 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 5 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Shantung to Jehol
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kwangsi to Kiangsi
Place Units - Chinese
2 artilleries and 6 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Combat Move - British
2 artilleries and 2 infantry moved from United Kingdom to 109 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 109 Sea Zone to 113 Sea Zone
2 artilleries and 2 infantry moved from 113 Sea Zone to Germany
1 fighter moved from Norway to Germany
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Alexandria to Egypt
1 fighter moved from United Kingdom to Southern France
1 fighter moved from Gibraltar to 92 Sea Zone
1 mech_infantry moved from Jehol to Amur
Russians take Amur from Japanese
1 mech_infantry moved from Anhwe to Manchuria
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
Combat - British
Battle in 92 Sea Zone
British attack with 1 fighter
Italians defend with 2 transports
2 transports owned by the Italians lost in 92 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Buryatia
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Buryatia, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Buryatia, round 1 : 0/1 hits
British roll dice for 1 armour and 1 mech_infantry in Buryatia, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Buryatia
British win, taking Buryatia from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Southern France
British attack with 1 fighter
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 fighter in Southern France, round 1 : 1/1 hits
Italians roll dice for 1 artillery in Southern France, round 1 : 1/1 hits
1 artillery owned by the Italians and 1 fighter owned by the British lost in Southern France
Italians win with no units remaining. Battle score for attacker is -6
Casualties for British: 1 fighter
Casualties for Italians: 1 artillery
Battle in Germany
British attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 bomber, 1 factory_major and 3 infantry
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Germany, round 1 : 2/5 hits
Germans roll dice for 1 bomber and 3 infantry in Germany, round 1 : 2/4 hits
2 infantry owned by the British , 1 bomber owned by the Germans and 1 infantry owned by the Germans lost in Germany
British roll dice for 2 artilleries and 1 fighter in Germany, round 2 : 2/3 hits
Germans roll dice for 2 infantry in Germany, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 artillery owned by the British lost in Germany
British captures 46PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 11
Casualties for Germans: 1 bomber and 3 infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - British
1 fighter moved from Germany to Norway
1 fighter moved from 92 Sea Zone to Southern Italy
1 submarine moved from 39 Sea Zone to 43 Sea Zone
1 submarine moved from 39 Sea Zone to 44 Sea Zone
1 submarine moved from 39 Sea Zone to 43 Sea Zone
4 destroyers moved from 39 Sea Zone to 37 Sea Zone
Place Units - British
3 infantry placed in Norway
1 fighter and 3 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 39 PUs; end with 85 PUs total
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
2 transports placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 2 infantry
Some Units in Kwangtung change ownership: 1 harbour
Some Units in 39 Sea Zone change ownership: 2 transports
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Combat Move - Italians
4 infantry moved from Yugoslavia to Northern Italy
1 bomber moved from Archangel to Northern Italy
Combat - Italians
Non Combat Move - Italians
Turn Complete - Italians
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Combat Move - Italians
4 infantry moved from Yugoslavia to Northern Italy
1 bomber moved from Archangel to Northern ItalyCombat - Italians
Non Combat Move - Italians
Turn Complete - Italians
I snatch 2 capitals in 1 turn & you still want to carry on…? A’rite bruv… :evil:
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 39 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
2 submarines moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
3 infantry moved from Queensland to New South Wales
1 infantry moved from Iraq to Northwest Persia
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Politics - Germans
Combat Move - Germans
1 fighter moved from Karelia to 113 Sea Zone
4 infantry moved from Western Germany to Germany
4 infantry moved from Western Germany to Denmark
1 infantry moved from Archangel to Vologda
8 armour moved from Archangel to Vologda
1 armour moved from Belarus to Vologda
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Vologda
4 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary
1 artillery moved from Normandy Bordeaux to Holland Belgium
Combat - Germans
Battle in Vologda
Germans attack with 10 armour and 1 infantry
Russians defend with 3 infantry
Germans roll dice for 10 armour and 1 infantry in Vologda, round 1 : 5/11 hits
Russians roll dice for 3 infantry in Vologda, round 1 : 0/3 hits
3 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 10 armour and 1 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Slovakia Hungary
Germans attack with 5 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 5 infantry in Slovakia Hungary, round 1 : 0/5 hits
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 1 : 0/2 hits
Germans roll dice for 5 infantry in Slovakia Hungary, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans roll dice for 4 infantry in Slovakia Hungary, round 3 : 0/4 hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 3 : 0/1 hits
Germans roll dice for 4 infantry in Slovakia Hungary, round 4 : 0/4 hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 4 : 0/1 hits
Germans roll dice for 4 infantry in Slovakia Hungary, round 5 : 2/4 hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 5 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Denmark
Germans attack with 4 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 4 infantry in Denmark, round 1 : 1/4 hits
British roll dice for 1 artillery and 1 infantry in Denmark, round 1 : 0/2 hits
1 infantry owned by the British lost in Denmark
Germans roll dice for 4 infantry in Denmark, round 2 : 0/4 hits
British roll dice for 1 artillery in Denmark, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Denmark
Germans roll dice for 3 infantry in Denmark, round 3 : 0/3 hits
British roll dice for 1 artillery in Denmark, round 3 : 0/1 hits
Germans roll dice for 3 infantry in Denmark, round 4 : 2/3 hits
British roll dice for 1 artillery in Denmark, round 4 : 0/1 hits
1 artillery owned by the British lost in Denmark
Germans win, taking Denmark from British with 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Germany
Germans attack with 4 infantry
British defend with 1 artillery and 1 factory_minor
Germans roll dice for 4 infantry in Germany, round 1 : 0/4 hits
British roll dice for 1 artillery in Germany, round 1 : 0/1 hits
Germans roll dice for 4 infantry in Germany, round 2 : 0/4 hits
British roll dice for 1 artillery in Germany, round 2 : 0/1 hits
Germans roll dice for 4 infantry in Germany, round 3 : 1/4 hits
British roll dice for 1 artillery in Germany, round 3 : 0/1 hits
1 artillery owned by the British lost in Germany
Germans win, taking Germany from British with 4 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 113 Sea Zone
Germans attack with 1 fighter
British defend with 2 transports; Russians defend with 1 cruiser
Germans roll dice for 1 fighter in 113 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 cruiser and 2 transports in 113 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Germans lost in 113 Sea Zone
British win with 1 cruiser and 2 transports remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter
Non Combat Move - Germans
1 armour moved from Karelia to Novgorod
1 artillery moved from Karelia to Novgorod
1 infantry moved from Holland Belgium to Western Germany
2 infantry moved from Poland to Baltic States
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Can u play from this 1…. moved 3AA guns from Wgermany to Gemrany
Can u play from this 1…. moved 3AA guns from Wgermany to Gemrany
No problem… but I still think we’re better served starting the 30 IPC Axis handicap game instead. At your leisure, of course…
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 5 and gets 0 hits
Purchase Units - Russians
Russians buy 5 armour and 4 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Jehol to Manchuria
1 infantry moved from Bulgaria to Albania
Russians take Albania from Italians
1 infantry moved from Romania to Yugoslavia
Russians take Yugoslavia from Germans
1 artillery and 14 infantry moved from Smolensk to Vologda
2 armour and 1 mech_infantry moved from Russia to Vologda
1 infantry moved from Nenetsia to Vologda
1 infantry moved from Bryansk to Belarus
2 armour and 1 mech_infantry moved from Ukraine to Belarus
1 artillery and 2 infantry moved from Eastern Poland to Baltic States
Combat - Russians
Battle in Vologda
Russians attack with 2 armour, 1 artillery, 15 infantry and 1 mech_infantry
Germans defend with 10 armour and 1 infantry
Russians roll dice for 2 armour, 1 artillery, 15 infantry and 1 mech_infantry in Vologda, round 1 : 2/19 hits
Germans roll dice for 10 armour and 1 infantry in Vologda, round 1 : 4/11 hits
4 infantry owned by the Russians , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Vologda
Russians roll dice for 2 armour, 1 artillery, 11 infantry and 1 mech_infantry in Vologda, round 2 : 4/15 hits
Germans roll dice for 9 armour in Vologda, round 2 : 5/9 hits
5 infantry owned by the Russians and 4 armour owned by the Germans lost in Vologda
Russians roll dice for 2 armour, 1 artillery, 6 infantry and 1 mech_infantry in Vologda, round 3 : 2/10 hits
Germans roll dice for 5 armour in Vologda, round 3 : 1/5 hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Vologda
Russians roll dice for 2 armour, 1 artillery, 5 infantry and 1 mech_infantry in Vologda, round 4 : 1/9 hits
Germans roll dice for 3 armour in Vologda, round 4 : 1/3 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
Russians roll dice for 2 armour, 1 artillery, 4 infantry and 1 mech_infantry in Vologda, round 5 : 2/8 hits
Germans roll dice for 2 armour in Vologda, round 5 : 0/2 hits
2 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 30
Casualties for Germans: 10 armour and 1 infantry
Casualties for Russians: 11 infantry
Battle in Belarus
Russians attack with 2 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Belarus, round 1 : 0/4 hits
Germans roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 2 armour and 1 mech_infantry in Belarus, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 1 : 0/3 hits
Germans roll dice for 2 infantry in Baltic States, round 1 : 0/2 hits
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 2/2 hits
Germans roll dice for 2 infantry in Baltic States, round 3 : 0/2 hits
2 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
1 submarine moved from 110 Sea Zone to 105 Sea Zone
Place Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
4 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 49 PUs
pfff right lets fk this 1 off?!
if ok, ill take the stupid handicap & post up tomoz :evil:
pfff right lets fk this 1 off?!
if ok, ill take the stupid handicap & post up tomoz :evil:
Do it!
Remember placement rules:
30 IPCs of units each for Germany, Japan, Italy.
Please post list of newly added units before G1.
Better luck this time!
Germany: 1 x Art - Norway, Poland, Slovakia and Romania (16)
1 x submarine - SZ113 & 1 x destroyer SZ114 (14)
Italy:
1 x destroyer SZ96 & SZ97
1 x submarine SZ95
1 x art Libya & Torbuk
1 x Major Factory - Korea
Interesting choices… Let the carnage begin!! :-D
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Game History
Round :1
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Research Technology - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Norway: 1 artillery
EDIT: Adding units owned by Germans to Poland: 1 artillery
EDIT: Adding units owned by Germans to Slovakia Hungary: 1 artillery
EDIT: Adding units owned by Germans to Romania: 1 artillery
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 114 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 96 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to Libya: 1 artillery
EDIT: Adding units owned by Italians to Tobruk: 1 artillery
EDIT: Adding units owned by Japanese to Korea: 1 factory_major
EDIT: Turning off Edit Mode
Purchase Units - Germans
Germans buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 109 Sea Zone
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 destroyer moved from 114 Sea Zone to 115 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 fighter moved from Norway to 115 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Poland to France
1 fighter moved from Slovakia Hungary to France
1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
3 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 armour moved from Poland to Baltic States
11 infantry moved from Germany to Poland
3 artilleries moved from Germany to Poland
2 infantry moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
1 armour moved from Romania to Bessarabia
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
3 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
2 mech_infantrys moved from Western Germany to Southern France
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to France
3 armour moved from Holland Belgium to France
1 infantry moved from Holland Belgium to France
1 infantry moved from Holland Belgium to France
1 artillery moved from Holland Belgium to France
1 armour moved from Greater Southern Germany to Southern France
2 armour moved from Greater Southern Germany to France
1 armour moved from Slovakia Hungary to Eastern Poland
6 infantry moved from Greater Southern Germany to Slovakia Hungary
2 artilleries moved from Greater Southern Germany to Slovakia Hungary
Combat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 109 Sea Zone
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Russians scrambles 1 units out of Novgorod to defend against the attack in 115 Sea Zone
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 cruiser
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 cruiser in 91 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in France
Germans attack with 5 armour, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
AA guns fire in France : 0/2 hits
Germans roll dice for 5 armour, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in France, round 1 : 5/15 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 : 4/11 hits
4 infantry owned by the French , 4 infantry owned by the Germans and 1 aaGun owned by the French lost in France
Germans roll dice for 5 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in France, round 2 : 4/11 hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 2 : 3/7 hits
2 infantry owned by the French , 1 infantry owned by the Germans , 1 artillery owned by the British , 1 artillery owned by the French , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in France
Germans roll dice for 5 armour, 1 artillery, 1 fighter and 1 tactical_bomber in France, round 3 : 5/8 hits
French roll dice for 2 armour and 1 fighter in France, round 3 : 2/3 hits
1 armour owned by the French , 1 armour owned by the British , 1 armour owned by the Germans , 1 fighter owned by the French and 1 artillery owned by the Germans lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 4 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Germans: 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery