japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
C V C 2
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery and 13 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 artillery and 5 infantry moved from Poland to Eastern Poland
2 artilleries and 2 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 bomber moved from Western Germany to Eastern PolandCombat - Germans
Battle in Eastern Poland
Germans attack with 3 artilleries, 1 bomber and 8 infantry
Russians defend with 3 armour and 9 infantry
Germans roll dice for 3 artilleries, 1 bomber and 8 infantry in Eastern Poland, round 1 : 5/12 hits
Russians roll dice for 3 armour and 9 infantry in Eastern Poland, round 1 : 5/12 hits
5 infantry owned by the Russians and 5 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 3 artilleries, 1 bomber and 3 infantry in Eastern Poland, round 2 : 1/7 hits
Russians roll dice for 3 armour and 4 infantry in Eastern Poland, round 2 : 3/7 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
3 artilleries owned by the Germans retreated to Poland
Russians win with 3 armour and 3 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 8 infantry
Casualties for Russians: 6 infantryNon Combat Move - Germans
2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
1 bomber moved from Eastern Poland to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 artillery moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from Western Germany to GermanyPlace Units - Germans
1 artillery and 9 infantry placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 36 PUs; end with 36 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 41 PUs -
-
Yep. Put 'im in the air… :-D
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Russians
Russians buy 3 armour, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Finland to Norway
1 armour moved from Finland to Norway
1 bomber moved from Novgorod to 113 Sea Zone
7 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Belarus to Eastern Poland
1 armour moved from Belarus to Eastern Poland
2 armour moved from Novgorod to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
2 armour moved from Ukraine to Bessarabia
3 armour moved from Ukraine to Eastern Poland
3 infantry moved from Korea to Amur
2 infantry moved from Buryatia to Ulaanbaatar
Russians take Ulaanbaatar from Japanese
3 infantry moved from Dzavhan to Yenisey
1 tactical_bomber moved from Belarus to Eastern PolandCombat - Russians
Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Yenisey
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Yenisey, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Yenisey, round 1 : 0/1 hits
Russians roll dice for 3 infantry in Yenisey, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Yenisey, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits
Russians roll dice for 3 infantry in Yenisey, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Yenisey, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Yenisey
Russians roll dice for 2 infantry in Yenisey, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Yenisey, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Yenisey
Russians win, taking Yenisey from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 2 armour and 3 infantry
Italians defend with 1 infantry
Russians roll dice for 2 armour and 3 infantry in Bessarabia, round 1 : 1/5 hits
Germans roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 bomber
Germans defend with 1 destroyer, 1 tactical_bomber and 1 transport
Russians roll dice for 1 bomber in 113 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 1 : 1/2 hits
1 bomber owned by the Russians and 1 destroyer owned by the Germans lost in 113 Sea Zone
Germans win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 bomber
Battle in Norway
Russians attack with 1 armour and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 armour and 1 infantry in Norway, round 1 : 1/2 hits
Germans roll dice for 2 infantry in Norway, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
Russians roll dice for 1 armour in Norway, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 1 artillery
Russians roll dice for 3 infantry in Amur, round 1 : 0/3 hits
Japanese roll dice for 1 artillery in Amur, round 1 : 0/1 hits
Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Amur, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Amur, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Amur, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
Place Units - Russians
1 armour and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
2 armour, 1 infantry and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 44 PUs; end with 44 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 5 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 4 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery and 5 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Manchuria to Korea
1 bomber moved from Japan to Korea
1 artillery and 1 infantry moved from Anhwe to Shantung
1 armour moved from Kwangtung to Kiangsu
Japanese take Kiangsi from Chinese
Japanese take Kiangsu from Chinese
1 infantry moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Russians
1 battleship and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
5 submarines moved from 14 Sea Zone to 10 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 transport moved from 37 Sea Zone to 19 Sea Zone
1 armour moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 armour moved from Siam to French Indo ChinaCombat - Japanese
Americans scrambles 1 units out of Western United States to defend against the attack in 10 Sea Zone
Battle in 10 Sea Zone
Japanese attack with 5 submarines
Americans defend with 3 destroyers, 1 fighter and 1 submarine
Americans roll dice for 1 submarine in 10 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 4 submarines in 10 Sea Zone, round 1 : 1/4 hits
Americans roll dice for 3 destroyers and 1 fighter in 10 Sea Zone, round 1 : 2/4 hits
1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 2 submarines in 10 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 3 destroyers and 1 fighter in 10 Sea Zone, round 2 : 1/4 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 1 submarine in 10 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 destroyers and 1 fighter in 10 Sea Zone, round 3 : 1/3 hits
1 submarine owned by the Japanese lost in 10 Sea Zone
Americans win with 2 destroyers and 1 fighter remaining. Battle score for attacker is -16
Casualties for Japanese: 5 submarines
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Shantung
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 1 : 2/2 hits
Chinese roll dice for 1 infantry in Shantung, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 1 artillery and 1 infantry
British defend with 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
Japanese roll dice for 1 battleship in India, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 1 : 0/2 hits
UK_Pacific roll dice for 2 infantry in India, round 1 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits
1 infantry owned by the British lost in India
Japanese roll dice for 1 artillery and 1 infantry in India, round 3 : 0/2 hits
UK_Pacific roll dice for 1 infantry in India, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 4 : 2/2 hits
UK_Pacific roll dice for 1 infantry in India, round 4 : 0/1 hits
1 infantry owned by the British lost in India
Japanese captures 7PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Korea
Japanese attack with 2 artilleries, 1 bomber and 5 infantry
Russians defend with 7 infantry
Japanese roll dice for 2 artilleries, 1 bomber and 5 infantry in Korea, round 1 : 2/9 hits
Russians roll dice for 7 infantry in Korea, round 1 : 3/7 hits
2 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Korea
Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Korea, round 2 : 2/6 hits
Russians roll dice for 5 infantry in Korea, round 2 : 3/5 hits
2 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Korea
Japanese roll dice for 1 artillery and 1 bomber in Korea, round 3 : 1/3 hits
Russians roll dice for 3 infantry in Korea, round 3 : 1/3 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Korea
Russians win with 2 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 artilleries and 5 infantry
Casualties for Russians: 5 infantry
1 bomber owned by the Japanese retreated
Moving scrambled unit from 10 Sea Zone back to originating territory: Western United StatesNon Combat Move - Japanese
1 bomber moved from Korea to Japan
1 armour and 1 mech_infantry moved from Kwangtung to Anhwe
1 transport moved from 41 Sea Zone to 39 Sea ZonePlace Units - Japanese
2 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in Kwangtung
1 artillery and 2 infantry placed in French Indo China
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 52 PUs; end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
Americans take 10 Sea Zone from Japanese
1 bomber moved from Western United States to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 bomber and 2 destroyers
Japanese defend with 1 battleship and 1 carrier
Americans roll dice for 1 bomber and 2 destroyers in 26 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 battleship and 1 carrier in 26 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 bomber and 1 destroyer in 26 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship in 26 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 28
Casualties for Japanese: 1 battleship and 1 carrier
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 bomber moved from 26 Sea Zone to MexicoPlace Units - Americans
1 battleship, 1 carrier and 2 destroyers placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
Americans undo move 2.
1 fighter placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 infantry moved from Kweichow to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 1 : 2/4 hits
Japanese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
7 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - British
British buy 2 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Eastern Persia to India
1 armour moved from Shan State to India
3 infantry moved from Persia to Eastern Persia
1 artillery moved from Persia to Eastern Persia
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from JapaneseCombat - British
Battle in India
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 armour and 1 mech_infantry in India, round 1 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India
British roll dice for 1 armour in India, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in India
British win, taking India from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
Place Units - British
2 transports placed in 110 Sea Zone
2 armour, 1 artillery and 1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 2 infantry
EDIT: Adding units owned by British to United Kingdom: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6,2,2
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
Units Change Ownership
Some Units in India change ownership: 1 airfield and 1 harbour
Some Units in Malaya change ownership: 1 harbour -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Italians
Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
3 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Malta to 96 Sea Zone
1 armour, 3 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
1 armour and 3 infantry moved from 98 Sea Zone to Syria
4 destroyers moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Tunisia to LibyaCombat - Italians
Battle in SyriaNon Combat Move - Italians
1 infantry moved from Bulgaria to Greece
1 aaGun moved from Albania to Greece
1 infantry moved from Albania to Greece
1 infantry moved from Yugoslavia to Albania
2 aaGuns moved from Southern Italy to Northern Italy
1 aaGun, 1 artillery and 2 infantry moved from Southern France to Normandy BordeauxPlace Units - Italians
3 infantry placed in Normandy Bordeaux
1 artillery and 5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 45 Sea Zone to 33 Sea Zone
1 fighter moved from 45 Sea Zone to Caroline Islands
1 cruiser moved from 45 Sea Zone to 33 Sea Zone
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
2 destroyers moved from 45 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to 33 Sea ZoneCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA guns fire in Caroline Islands : 0/1 hits
ANZAC roll dice for 1 cruiser in Caroline Islands, round 1 : 1/1 hits
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 1 : 1/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 0/2 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea ZonePlace Units - ANZAC
1 infantry and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 bomber and 1 tactical_bomber moved from Western Germany to Norway
1 infantry moved from Poland to Baltic States
Germans take Baltic States from RussiansCombat - Germans
Battle in Norway
Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Norway, round 1 : 3/4 hits
Russians roll dice for 1 armour in Norway, round 1 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Norway
Germans win, taking Norway from Russians with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armourNon Combat Move - Germans
1 bomber moved from Norway to France
1 tactical_bomber moved from Norway to Poland
10 infantry moved from Germany to Poland
2 artilleries moved from Germany to Poland
3 infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
1 artillery, 1 infantry and 1 mech_infantry placed in Germany
5 submarines placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 37 PUs; end with 37 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 1 tactical_bomber
EDIT: Adding units owned by Germans to Germany: 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Russians
Russians buy 1 artillery, 2 bombers and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Bessarabia to Eastern Poland
2 armour moved from Bessarabia to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
2 infantry moved from Novgorod to Baltic States
1 armour moved from Novgorod to Baltic States
1 tactical_bomber moved from Russia to Novgorod
1 infantry moved from Russia to Smolensk
2 armour moved from Russia to Belarus
2 infantry moved from Amur to Korea
2 infantry moved from Yenisey to Timguska
2 infantry moved from Ulaanbaatar to Buyant-Uhaa
Russians take Buyant-Uhaa from JapaneseCombat - Russians
Battle in Baltic States
Russians attack with 1 armour and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Baltic States, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
Russians roll dice for 1 armour and 2 infantry in Baltic States, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 aaGun moved from Novgorod to Belarus
1 aaGun moved from Smolensk to Belarus
1 aaGun moved from Russia to SmolenskPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 artillery and 2 bombers placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4
Russians collect 39 PUs (1 lost to blockades); end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 battleship, 1 destroyer, 6 infantry and 3 submarines; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
2 infantry moved from Soviet Far East to Siberia
1 armour and 1 mech_infantry moved from Anhwe to Yunnan
Japanese take Kweichow from Chinese
3 mech_infantrys moved from Kwangtung to Yunnan
2 armour, 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers moved from French Indo China to Yunnan
1 bomber moved from Japan to Yunnan
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery and 5 infantry moved from 6 Sea Zone to Korea
1 armour moved from Kiangsu to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from ChineseCombat - Japanese
Battle in Yunnan
Japanese attack with 3 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry, 5 mech_infantrys and 3 tactical_bombers
Chinese defend with 1 fighter and 20 infantry
Japanese roll dice for 3 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry, 5 mech_infantrys and 3 tactical_bombers in Yunnan, round 1 : 4/19 hits
Chinese roll dice for 1 fighter and 20 infantry in Yunnan, round 1 : 10/21 hits
2 armour owned by the Japanese , 2 infantry owned by the Japanese , 4 infantry owned by the Chinese , 1 artillery owned by the Japanese and 5 mech_infantrys owned by the Japanese lost in Yunnan
1 armour owned by the Japanese retreated to French Indo China
Chinese win with 1 fighter and 16 infantry remaining. Battle score for attacker is -30
Casualties for Japanese: 2 armour, 1 artillery, 2 infantry and 5 mech_infantrys
Casualties for Chinese: 4 infantry
Battle in Siberia
Japanese attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Siberia, round 1 : 1/4 hits
Russians roll dice for 2 infantry in Siberia, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Siberia
Japanese roll dice for 1 artillery and 2 infantry in Siberia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Korea
Japanese attack with 1 artillery and 5 infantry
Russians defend with 4 infantry
Japanese roll dice for 1 artillery and 5 infantry in Korea, round 1 : 2/6 hits
Russians roll dice for 4 infantry in Korea, round 1 : 2/4 hits
2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
Japanese roll dice for 1 artillery and 3 infantry in Korea, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Korea, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
Japanese win, taking Korea from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 4 infantry
Casualties for Russians: 4 infantryNon Combat Move - Japanese
1 bomber, 3 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
1 aaGun moved from Anhwe to Hopei
1 battleship, 1 destroyer, 1 submarine and 2 transports moved from 39 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 battleship, 1 destroyer and 3 submarines placed in 6 Sea Zone
2 infantry placed in Japan
3 infantry placed in French Indo China
1 infantry placed in Kwangtung
Japanese undo move 3.
1 infantry placed in French Indo China
1 infantry placed in Kwangtung
1 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6
Japanese collect 52 PUs; end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 battleship moved from 10 Sea Zone to 31 Sea Zone
2 destroyers moved from 10 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 carrier moved from 10 Sea Zone to 31 Sea Zone
1 fighter moved from 10 Sea Zone to 31 Sea Zone
1 fighter moved from Western United States to 31 Sea Zone
1 bomber moved from Mexico to Wake IslandNon Combat Move - Americans
1 artillery moved from British Columbia to Western United States
1 mech_infantry moved from Alberta Saskatchewan Manitoba to British ColumbiaPlace Units - Americans
1 carrier and 3 transports placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Combat Move - British
1 fighter moved from United Kingdom to 113 Sea Zone
3 infantry moved from Eastern Persia to Persia
1 artillery moved from Eastern Persia to West India
7 infantry moved from Shan State to Siam
UK_Pacific take Siam from JapaneseCombat - British
Battle in 113 Sea Zone
British attack with 1 fighter
Germans defend with 5 submarines and 1 transport
5 submarines owned by the Germans Submerged
1 transport owned by the Germans lost in 113 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - British
1 fighter moved from 113 Sea Zone to FinlandPlace Units - British
2 destroyers and 2 transports placed in 110 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,6,5
British collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Shan State: 3 aaGuns
EDIT: Adding units owned by UK_Pacific to Siam: 3 aaGuns
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,4,5
UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs total
Units Change Ownership
Some Units in Siam change ownership: 3 aaGuns
Some Units in India change ownership: 1 infantry and 1 mech_infantry