japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
C V C 2
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ye on u init…i used your account remem…it jus confused the f outta me!
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 3 and gets 0 hitsPurchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 infantry moved from Central Mongolia to Buyant-Uhaa
Russians take Buyant-Uhaa from Japanese
1 infantry moved from Kwangsi to Hunan
2 artilleries and 12 infantry moved from Ukraine to Bessarabia
1 infantry moved from Samara to Novosibirsk
1 artillery and 12 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Kazakhstan to SamaraCombat - Russians
Battle in Bessarabia
Russians attack with 2 artilleries and 12 infantry
Germans defend with 1 armour
Russians roll dice for 2 artilleries and 12 infantry in Bessarabia, round 1 : 4/14 hits
Germans roll dice for 1 armour in Bessarabia, round 1 : 0/1 hits
1 armour owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 artilleries and 12 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Smolensk
Russians attack with 1 artillery and 13 infantry
Germans defend with 2 armour, 2 artilleries and 2 infantry
Russians roll dice for 1 artillery and 13 infantry in Smolensk, round 1 : 1/14 hits
Germans roll dice for 2 armour, 2 artilleries and 2 infantry in Smolensk, round 1 : 2/6 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery and 11 infantry in Smolensk, round 2 : 3/12 hits
Germans roll dice for 2 armour, 2 artilleries and 1 infantry in Smolensk, round 2 : 2/5 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery and 9 infantry in Smolensk, round 3 : 0/10 hits
Germans roll dice for 2 armour in Smolensk, round 3 : 0/2 hits
Russians roll dice for 1 artillery and 9 infantry in Smolensk, round 4 : 3/10 hits
Germans roll dice for 2 armour in Smolensk, round 4 : 1/2 hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 8 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 armour, 2 artilleries and 2 infantry
Casualties for Russians: 5 infantryNon Combat Move - Russians
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in UkraineTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Japanese
Japanese buy 5 infantry and 4 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 21 Sea Zone
3 submarines moved from 6 Sea Zone to 21 Sea Zone
2 destroyers moved from 33 Sea Zone to 45 Sea Zone
1 cruiser moved from 33 Sea Zone to 45 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Philippines to Dutch New Guinea
1 tactical_bomber moved from 33 Sea Zone to Japan
1 carrier moved from 33 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Dutch New Guinea
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 battleship moved from 62 Sea Zone to 46 Sea Zone
1 carrier moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 fighter moved from 62 Sea Zone to 46 Sea Zone
2 fighters moved from Philippines to Japan
5 infantry moved from Korea to Manchuria
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Korea to ManchuriaCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 2 destroyers and 1 transport
ANZAC defend with 2 submarines
ANZAC roll dice for 2 submarines in 45 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers and 1 transport in 45 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers and 1 transport in 45 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 carrier, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 submarine; British defend with 1 transport
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 1/1 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
ANZAC win with 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 submarine
Battle in Dutch New Guinea
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 1 : 2/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 1 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
1 tactical_bomber could not land in Dutch New Guinea and was removed
1 carrier moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from Dutch New Guinea to 35 Sea Zone
1 fighter moved from 46 Sea Zone to 35 Sea ZonePlace Units - Japanese
4 infantry placed in Korea
1 infantry placed in Korea
4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 28 PUs; end with 28 PUs total -
Gee it’s good to be back home… :-D
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suspected that or korea…fuker
no scram -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 2 and gets 0 hitsPurchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Soviet Far East to 4 Sea Zone
2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 4 Sea Zone to 6 Sea Zone
2 artilleries and 4 infantry moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to JapanCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 carrier, 3 destroyers, 4 submarines and 3 transports
Japanese defend with 4 submarines
Americans roll dice for 4 submarines in 6 Sea Zone, round 1 : 2/4 hits
2 submarines owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 carrier, 3 destroyers and 3 transports in 6 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 carrier, 3 destroyers, 4 submarines and 3 transports remaining. Battle score for attacker is 24
Casualties for Japanese: 4 submarines
Battle in Japan
Americans attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
AA guns fire in Japan : 0/2 hits
Americans roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Japan, round 1 : 2/8 hits
Japanese roll dice for 3 aaGuns, 2 fighters, 2 infantry and 1 tactical_bomber in Japan, round 1 : 4/5 hits
2 aaGuns owned by the Japanese and 4 infantry owned by the Americans lost in Japan
Americans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Japan, round 2 : 0/4 hits
Japanese roll dice for 1 aaGun, 2 fighters, 2 infantry and 1 tactical_bomber in Japan, round 2 : 2/5 hits
2 artilleries owned by the Americans lost in Japan
Japanese win with 1 aaGun, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Japanese: 2 aaGuns
Casualties for Americans: 2 artilleries and 4 infantry
1 fighter owned by the Americans and 1 tactical_bomber owned by the Americans retreatedNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery moved from Mexico to 10 Sea Zone
1 infantry moved from Mexico to 10 Sea Zone
2 artilleries, 6 destroyers, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from Western United States to Central United States
3 mech_infantrys moved from Tobruk to Egypt
2 infantry moved from Libya to Tobruk
1 mech_infantry moved from Tunisia to Tobruk
5 infantry moved from Algeria to Tunisia
1 fighter moved from Ukraine to EgyptPlace Units - Americans
2 infantry placed in Central United States
1 fighter placed in Eastern United States
1 battleship, 1 carrier, 1 destroyer and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 artilleries and 3 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Anhwe
2 infantry moved from Hopei to AnhwePlace Units - Chinese
1 artillery and 7 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
Join me as I continue to demonstrate why ‘all subs’ is a valid order at Quiznos, but an invalid purchasing decision in A&A… :-D
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no scram…unless i get the option to retreat after subs died :?
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no scram…unless i get the option to retreat after subs died :?
You don’t, unfortunately… :evil:
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Combat Move - British
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
UK_Pacific take 42 Sea Zone from Japanese
1 artillery moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 armour and 1 artillery moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 destroyers, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to DenmarkCombat - British
Battle in 112 Sea Zone
British attack with 1 battleship, 2 destroyers, 3 fighters and 2 transports
Germans defend with 4 submarines
Germans roll dice for 4 submarines in 112 Sea Zone, round 1 : 2/4 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 2 destroyers, 3 fighters and 2 transports in 112 Sea Zone, round 1 : 3/6 hits
3 submarines owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship, 1 destroyer, 3 fighters and 2 transports in 112 Sea Zone, round 2 : 3/5 hits
1 submarine owned by the Germans lost in 112 Sea Zone
British win with 1 battleship, 1 destroyer, 3 fighters and 2 transports remaining. Battle score for attacker is 16
Casualties for Germans: 4 submarines
Casualties for British: 1 destroyer
Battle in 93 Sea Zone
British attack with 1 destroyer
Germans defend with 1 destroyer; Italians defend with 2 transports
British roll dice for 1 destroyer in 93 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 destroyer and 2 transports in 93 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer and 2 transports in 93 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 destroyer and 2 transports in 93 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 93 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 destroyer and 2 transports in 93 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer in 93 Sea Zone, round 5 : 0/1 hits
Italians roll dice for 1 destroyer and 2 transports in 93 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 destroyer in 93 Sea Zone, round 6 : 1/1 hits
Italians roll dice for 1 destroyer and 2 transports in 93 Sea Zone, round 6 : 1/1 hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 93 Sea Zone
Italians win with 2 transports remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Battle in Denmark
Battle in Norway
British attack with 1 armour and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 armour and 1 infantry in Norway, round 1 : 0/2 hits
Germans roll dice for 1 mech_infantry in Norway, round 1 : 0/1 hits
British roll dice for 1 armour and 1 infantry in Norway, round 2 : 2/2 hits
Germans roll dice for 1 mech_infantry in Norway, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Norway
British win, taking Denmark from Germans, taking Norway from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Borneo
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 armour and 2 fighters
British roll dice for 2 artilleries and 2 infantry in Borneo, round 1 : 1/4 hits
Japanese roll dice for 1 armour and 2 fighters in Borneo, round 1 : 0/3 hits
1 armour owned by the Japanese lost in Borneo
British roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 1/4 hits
Japanese roll dice for 2 fighters in Borneo, round 2 : 2/2 hits
2 infantry owned by the British and 1 fighter owned by the Japanese lost in Borneo
British roll dice for 2 artilleries in Borneo, round 3 : 0/2 hits
Japanese roll dice for 1 fighter in Borneo, round 3 : 1/1 hits
1 artillery owned by the British lost in Borneo
British roll dice for 1 artillery in Borneo, round 4 : 0/1 hits
Japanese roll dice for 1 fighter in Borneo, round 4 : 1/1 hits
1 artillery owned by the British lost in Borneo
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour and 1 fighter
Casualties for British: 2 artilleries and 2 infantryNon Combat Move - British
1 artillery and 2 infantry moved from Libya to Tobruk
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 fighters moved from 112 Sea Zone to United Kingdom
1 armour and 2 mech_infantrys moved from Hopei to Kansu
1 infantry moved from Rostov to Ukraine
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from French Indo China to Kweichow
1 mech_infantry moved from India to YunnanPlace Units - British
3 infantry placed in Normandy Bordeaux
2 artilleries and 2 infantry placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 39 PUs; end with 39 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Place Units - UK_Pacific
1 artillery placed in India
3 submarines and 1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery
Some Units in 39 Sea Zone change ownership: 3 submarines and 1 transport -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
2 armour moved from Northern Italy to Normandy Bordeaux
3 infantry moved from Southern Italy to Northern Italy
2 transports moved from 93 Sea Zone to 95 Sea Zone
1 armour moved from Greater Southern Germany to Southern FranceCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 armour
British defend with 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 2 armour in Normandy Bordeaux, round 1 : 0/2 hits
British roll dice for 3 infantry in Normandy Bordeaux, round 1 : 0/3 hits
Italians roll dice for 2 armour in Normandy Bordeaux, round 2 : 1/2 hits
British roll dice for 3 infantry in Normandy Bordeaux, round 2 : 2/3 hits
1 infantry owned by the British and 2 armour owned by the Italians lost in Normandy Bordeaux
British win with 2 infantry remaining. Battle score for attacker is -9
Casualties for British: 1 infantry
Casualties for Italians: 2 armour
Battle in Southern France
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 1 : 1/4 hits
British roll dice for 1 artillery in Southern France, round 1 : 0/1 hits
1 artillery owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
Place Units - Italians
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from New South Wales to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 1 : 2/2 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 46 Sea Zone, round 1 : 1/2 hits
1 tactical_bomber owned by the ANZAC lost in 46 Sea Zone
ANZAC roll dice for 1 fighter in 46 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 46 Sea Zone, round 2 : 0/2 hits
1 carrier owned by the Japanese lost in 46 Sea Zone
ANZAC roll dice for 1 fighter in 46 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 battleship and 1 transport in 46 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Japanese and 1 fighter owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 battleship and 1 carrier
Casualties for ANZAC: 1 fighter and 1 tactical_bomberNon Combat Move - ANZAC
2 aaGuns and 3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Finland
1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Slovakia Hungary to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
4 infantry moved from Eastern Poland to Romania
1 infantry moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Vologda to Smolensk
1 armour moved from Vologda to Smolensk
1 mech_infantry moved from Vologda to Smolensk
1 artillery moved from Archangel to Smolensk
1 infantry moved from Archangel to Smolensk
5 armour moved from Belarus to Smolensk
1 tactical_bomber moved from Slovakia Hungary to Smolensk
1 artillery moved from Novgorod to Karelia
1 armour moved from Novgorod to Smolensk
1 infantry moved from France to Normandy Bordeaux
2 artilleries moved from France to Normandy Bordeaux
1 artillery moved from Germany to Western Germany
2 infantry moved from Germany to PolandCombat - Germans
Battle in 112 Sea Zone
Germans attack with 3 fighters
British defend with 1 battleship, 1 destroyer and 2 transports
Germans roll dice for 3 fighters in 112 Sea Zone, round 1 : 2/3 hits
British roll dice for 1 battleship, 1 destroyer and 2 transports in 112 Sea Zone, round 1 : 1/2 hits
1 battleship owned by the British , 1 fighter owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
2 transports owned by the British lost in 112 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 32
Casualties for Germans: 1 fighter
Casualties for British: 1 battleship, 1 destroyer and 2 transports
Strategic bombing raid in Russia
AA guns fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 1 and causes: 1 damage to unit: airfield
Bombing raid in Russia causes 1 damage total.
Battle in Smolensk
Germans attack with 7 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 8 infantry
Germans roll dice for 7 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 1 : 5/12 hits
Russians roll dice for 1 artillery and 8 infantry in Smolensk, round 1 : 3/9 hits
5 infantry owned by the Russians , 1 infantry owned by the Germans , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
Germans roll dice for 7 armour, 1 artillery and 1 tactical_bomber in Smolensk, round 2 : 5/9 hits
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits
3 infantry owned by the Russians , 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 7 armour and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 2 artilleries, 1 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery and 8 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 1 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 1 : 0/3 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 1 : 0/2 hits
Germans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 0/2 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 3 : 0/2 hits
Germans roll dice for 2 artilleries in Normandy Bordeaux, round 4 : 1/2 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 4 : 1/2 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 5 : 0/1 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 6 : 0/1 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 6 : 0/1 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 7 : 0/1 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 7 : 1/1 hits
1 artillery owned by the Germans lost in Normandy Bordeaux
British win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 fighter moved from 112 Sea Zone to Finland
1 fighter moved from 112 Sea Zone to Germany
1 tactical_bomber moved from Smolensk to Archangel
1 tactical_bomber moved from Russia to ArchangelPlace Units - Germans
1 artillery and 1 infantry placed in France
1 infantry placed in France
3 armour placed in Novgorod
8 infantry placed in Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 4 and gets 0 hitsPurchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
2 artilleries and 12 infantry moved from Bessarabia to Romania
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Novosibirsk to Urals
Russians take Urals from Germans
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Hunan to AnhweCombat - Russians
Battle in Romania
Russians attack with 2 artilleries and 12 infantry
Germans defend with 2 armour, 8 infantry and 1 mech_infantry
Russians roll dice for 2 artilleries and 12 infantry in Romania, round 1 : 4/14 hits
Germans roll dice for 2 armour, 8 infantry and 1 mech_infantry in Romania, round 1 : 6/11 hits
6 infantry owned by the Russians and 4 infantry owned by the Germans lost in Romania
Russians roll dice for 2 artilleries and 6 infantry in Romania, round 2 : 3/8 hits
Germans roll dice for 2 armour, 4 infantry and 1 mech_infantry in Romania, round 2 : 3/7 hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Romania
Russians roll dice for 2 artilleries and 3 infantry in Romania, round 3 : 2/5 hits
Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Romania, round 3 : 1/4 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Romania
Russians roll dice for 2 artilleries and 2 infantry in Romania, round 4 : 3/4 hits
Germans roll dice for 2 armour in Romania, round 4 : 0/2 hits
2 armour owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 armour, 8 infantry and 1 mech_infantry
Casualties for Russians: 10 infantryNon Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Russia to Bryansk
1 infantry moved from Samara to RussiaPlace Units - Russians
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - Japanese
Japanese buy 9 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Amur to Jehol
1 armour moved from Korea to Jehol
1 infantry moved from Amur to Buryatia
1 infantry moved from Manchuria to Amur
4 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
1 fighter moved from Japan to Korea
2 fighters moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from Borneo to 43 Sea Zone
1 submarine moved from 46 Sea Zone to 35 Sea Zone
4 submarines moved from 21 Sea Zone to 35 Sea Zone
2 destroyers moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
4 submarines moved from 35 Sea Zone to 44 Sea Zone
2 destroyers moved from 35 Sea Zone to 44 Sea Zone
1 cruiser moved from 45 Sea Zone to 44 Sea Zone
1 transport moved from 46 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Celebes
Battle in 43 Sea Zone
Japanese attack with 3 fighters
British defend with 1 destroyer and 2 transports
Japanese roll dice for 3 fighters in 43 Sea Zone, round 1 : 1/3 hits
British roll dice for 1 destroyer and 2 transports in 43 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 43 Sea Zone
2 transports owned by the British lost in 43 Sea Zone
Japanese win, taking Celebes from UK_Pacific with 3 fighters remaining. Battle score for attacker is 22
Casualties for British: 1 destroyer and 2 transportsNon Combat Move - Japanese
2 fighters moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to Borneo
1 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
3 infantry placed in Korea
6 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,5,6,2,4,2,2,1,1,3,1,2,6,1
Japanese collect 22 PUs (11 lost to blockades); end with 23 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 3 and gets 0 hitsPurchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
1 fighter and 3 mech_infantrys moved from Egypt to Iraq
3 transports moved from 6 Sea Zone to 8 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 6 destroyers, 2 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 aaGun
Battle in Iraq
Americans attack with 1 fighter and 3 mech_infantrys
Neutral_Axis defend with 3 infantry
Americans roll dice for 1 fighter and 3 mech_infantrys in Iraq, round 1 : 1/4 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 2/3 hits
2 mech_infantrys owned by the Americans and 1 infantry owned by the Neutral_Axis lost in Iraq
Americans roll dice for 1 fighter and 1 mech_infantry in Iraq, round 2 : 1/2 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 1/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Neutral_Axis lost in Iraq
Americans roll dice for 1 fighter in Iraq, round 3 : 0/1 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits
1 fighter owned by the Americans lost in Iraq
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -16
Casualties for Neutral_Axis: 2 infantry
Casualties for Americans: 1 fighter and 3 mech_infantrysNon Combat Move - Americans
1 mech_infantry moved from Tobruk to Egypt
2 infantry moved from Tobruk to Alexandria
5 infantry moved from Tunisia to Libya
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 91 Sea ZonePlace Units - Americans
1 bomber and 1 fighter placed in Eastern United States
3 destroyers and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 artilleries and 16 infantry moved from Anhwe to Jehol
1 infantry moved from Chahar to Jehol
1 infantry moved from Shantung to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 4 artilleries and 18 infantry
Japanese defend with 4 armour, 1 artillery, 6 infantry and 4 mech_infantrys
Chinese roll dice for 4 artilleries and 18 infantry in Jehol, round 1 : 3/22 hits
Japanese roll dice for 4 armour, 1 artillery, 6 infantry and 4 mech_infantrys in Jehol, round 1 : 7/15 hits
3 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 4 artilleries and 11 infantry in Jehol, round 2 : 8/15 hits
Japanese roll dice for 4 armour, 1 artillery, 3 infantry and 4 mech_infantrys in Jehol, round 2 : 6/12 hits
3 infantry owned by the Japanese , 6 infantry owned by the Chinese , 1 artillery owned by the Japanese and 4 mech_infantrys owned by the Japanese lost in Jehol
Chinese roll dice for 4 artilleries and 5 infantry in Jehol, round 3 : 3/9 hits
Japanese roll dice for 4 armour in Jehol, round 3 : 1/4 hits
3 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 4 artilleries and 4 infantry in Jehol, round 4 : 2/8 hits
Japanese roll dice for 1 armour in Jehol, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 20
Casualties for Japanese: 4 armour, 1 artillery, 6 infantry and 4 mech_infantrys
Casualties for Chinese: 14 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kwangsi
1 infantry placed in Kiangsi
1 infantry placed in Kiangsu
1 infantry placed in Shantung
1 artillery and 3 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs