japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
C V C 2
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Finland
1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Slovakia Hungary to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
4 infantry moved from Eastern Poland to Romania
1 infantry moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Vologda to Smolensk
1 armour moved from Vologda to Smolensk
1 mech_infantry moved from Vologda to Smolensk
1 artillery moved from Archangel to Smolensk
1 infantry moved from Archangel to Smolensk
5 armour moved from Belarus to Smolensk
1 tactical_bomber moved from Slovakia Hungary to Smolensk
1 artillery moved from Novgorod to Karelia
1 armour moved from Novgorod to Smolensk
1 infantry moved from France to Normandy Bordeaux
2 artilleries moved from France to Normandy Bordeaux
1 artillery moved from Germany to Western Germany
2 infantry moved from Germany to PolandCombat - Germans
Battle in 112 Sea Zone
Germans attack with 3 fighters
British defend with 1 battleship, 1 destroyer and 2 transports
Germans roll dice for 3 fighters in 112 Sea Zone, round 1 : 2/3 hits
British roll dice for 1 battleship, 1 destroyer and 2 transports in 112 Sea Zone, round 1 : 1/2 hits
1 battleship owned by the British , 1 fighter owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
2 transports owned by the British lost in 112 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 32
Casualties for Germans: 1 fighter
Casualties for British: 1 battleship, 1 destroyer and 2 transports
Strategic bombing raid in Russia
AA guns fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 1 and causes: 1 damage to unit: airfield
Bombing raid in Russia causes 1 damage total.
Battle in Smolensk
Germans attack with 7 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 8 infantry
Germans roll dice for 7 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 1 : 5/12 hits
Russians roll dice for 1 artillery and 8 infantry in Smolensk, round 1 : 3/9 hits
5 infantry owned by the Russians , 1 infantry owned by the Germans , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
Germans roll dice for 7 armour, 1 artillery and 1 tactical_bomber in Smolensk, round 2 : 5/9 hits
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits
3 infantry owned by the Russians , 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 7 armour and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 2 artilleries, 1 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery and 8 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 1 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 1 : 0/3 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 1 : 0/2 hits
Germans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 0/2 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 3 : 0/2 hits
Germans roll dice for 2 artilleries in Normandy Bordeaux, round 4 : 1/2 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 4 : 1/2 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 5 : 0/1 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 6 : 0/1 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 6 : 0/1 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 7 : 0/1 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 7 : 1/1 hits
1 artillery owned by the Germans lost in Normandy Bordeaux
British win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 fighter moved from 112 Sea Zone to Finland
1 fighter moved from 112 Sea Zone to Germany
1 tactical_bomber moved from Smolensk to Archangel
1 tactical_bomber moved from Russia to ArchangelPlace Units - Germans
1 artillery and 1 infantry placed in France
1 infantry placed in France
3 armour placed in Novgorod
8 infantry placed in Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 4 and gets 0 hitsPurchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
2 artilleries and 12 infantry moved from Bessarabia to Romania
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Novosibirsk to Urals
Russians take Urals from Germans
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Hunan to AnhweCombat - Russians
Battle in Romania
Russians attack with 2 artilleries and 12 infantry
Germans defend with 2 armour, 8 infantry and 1 mech_infantry
Russians roll dice for 2 artilleries and 12 infantry in Romania, round 1 : 4/14 hits
Germans roll dice for 2 armour, 8 infantry and 1 mech_infantry in Romania, round 1 : 6/11 hits
6 infantry owned by the Russians and 4 infantry owned by the Germans lost in Romania
Russians roll dice for 2 artilleries and 6 infantry in Romania, round 2 : 3/8 hits
Germans roll dice for 2 armour, 4 infantry and 1 mech_infantry in Romania, round 2 : 3/7 hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Romania
Russians roll dice for 2 artilleries and 3 infantry in Romania, round 3 : 2/5 hits
Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Romania, round 3 : 1/4 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Romania
Russians roll dice for 2 artilleries and 2 infantry in Romania, round 4 : 3/4 hits
Germans roll dice for 2 armour in Romania, round 4 : 0/2 hits
2 armour owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 armour, 8 infantry and 1 mech_infantry
Casualties for Russians: 10 infantryNon Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Russia to Bryansk
1 infantry moved from Samara to RussiaPlace Units - Russians
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - Japanese
Japanese buy 9 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Amur to Jehol
1 armour moved from Korea to Jehol
1 infantry moved from Amur to Buryatia
1 infantry moved from Manchuria to Amur
4 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
1 fighter moved from Japan to Korea
2 fighters moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from Borneo to 43 Sea Zone
1 submarine moved from 46 Sea Zone to 35 Sea Zone
4 submarines moved from 21 Sea Zone to 35 Sea Zone
2 destroyers moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
4 submarines moved from 35 Sea Zone to 44 Sea Zone
2 destroyers moved from 35 Sea Zone to 44 Sea Zone
1 cruiser moved from 45 Sea Zone to 44 Sea Zone
1 transport moved from 46 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Celebes
Battle in 43 Sea Zone
Japanese attack with 3 fighters
British defend with 1 destroyer and 2 transports
Japanese roll dice for 3 fighters in 43 Sea Zone, round 1 : 1/3 hits
British roll dice for 1 destroyer and 2 transports in 43 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 43 Sea Zone
2 transports owned by the British lost in 43 Sea Zone
Japanese win, taking Celebes from UK_Pacific with 3 fighters remaining. Battle score for attacker is 22
Casualties for British: 1 destroyer and 2 transportsNon Combat Move - Japanese
2 fighters moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to Borneo
1 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
3 infantry placed in Korea
6 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,5,6,2,4,2,2,1,1,3,1,2,6,1
Japanese collect 22 PUs (11 lost to blockades); end with 23 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 3 and gets 0 hitsPurchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
1 fighter and 3 mech_infantrys moved from Egypt to Iraq
3 transports moved from 6 Sea Zone to 8 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 6 destroyers, 2 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 aaGun
Battle in Iraq
Americans attack with 1 fighter and 3 mech_infantrys
Neutral_Axis defend with 3 infantry
Americans roll dice for 1 fighter and 3 mech_infantrys in Iraq, round 1 : 1/4 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 2/3 hits
2 mech_infantrys owned by the Americans and 1 infantry owned by the Neutral_Axis lost in Iraq
Americans roll dice for 1 fighter and 1 mech_infantry in Iraq, round 2 : 1/2 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 1/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Neutral_Axis lost in Iraq
Americans roll dice for 1 fighter in Iraq, round 3 : 0/1 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits
1 fighter owned by the Americans lost in Iraq
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -16
Casualties for Neutral_Axis: 2 infantry
Casualties for Americans: 1 fighter and 3 mech_infantrysNon Combat Move - Americans
1 mech_infantry moved from Tobruk to Egypt
2 infantry moved from Tobruk to Alexandria
5 infantry moved from Tunisia to Libya
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 91 Sea ZonePlace Units - Americans
1 bomber and 1 fighter placed in Eastern United States
3 destroyers and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 artilleries and 16 infantry moved from Anhwe to Jehol
1 infantry moved from Chahar to Jehol
1 infantry moved from Shantung to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 4 artilleries and 18 infantry
Japanese defend with 4 armour, 1 artillery, 6 infantry and 4 mech_infantrys
Chinese roll dice for 4 artilleries and 18 infantry in Jehol, round 1 : 3/22 hits
Japanese roll dice for 4 armour, 1 artillery, 6 infantry and 4 mech_infantrys in Jehol, round 1 : 7/15 hits
3 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 4 artilleries and 11 infantry in Jehol, round 2 : 8/15 hits
Japanese roll dice for 4 armour, 1 artillery, 3 infantry and 4 mech_infantrys in Jehol, round 2 : 6/12 hits
3 infantry owned by the Japanese , 6 infantry owned by the Chinese , 1 artillery owned by the Japanese and 4 mech_infantrys owned by the Japanese lost in Jehol
Chinese roll dice for 4 artilleries and 5 infantry in Jehol, round 3 : 3/9 hits
Japanese roll dice for 4 armour in Jehol, round 3 : 1/4 hits
3 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 4 artilleries and 4 infantry in Jehol, round 4 : 2/8 hits
Japanese roll dice for 1 armour in Jehol, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 20
Casualties for Japanese: 4 armour, 1 artillery, 6 infantry and 4 mech_infantrys
Casualties for Chinese: 14 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kwangsi
1 infantry placed in Kiangsi
1 infantry placed in Kiangsu
1 infantry placed in Shantung
1 artillery and 3 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Combat Move - British
1 armour and 1 infantry moved from Norway to Finland
1 fighter moved from United Kingdom to Finland
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Tobruk to Alexandria
1 armour and 2 mech_infantrys moved from Kansu to Yenisey
1 mech_infantry moved from Anhwe to Manchuria
Chinese take Manchuria from Japanese
1 mech_infantry moved from Kweichow to Jehol
1 mech_infantry moved from Yunnan to Anhwe
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - British
Battle in 92 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 3 submarines
Germans roll dice for 3 submarines in 92 Sea Zone, round 1 : 0/3 hits
British roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 3 submarines in 92 Sea Zone, round 2 : 0/3 hits
British roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 3 submarines in 92 Sea Zone, round 3 : 0/3 hits
British roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 3 submarines in 92 Sea Zone, round 4 : 0/3 hits
British roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the Germans lost in 92 Sea Zone
Germans roll dice for 2 submarines in 92 Sea Zone, round 5 : 2/2 hits
British roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 5 : 0/2 hits
1 destroyer owned by the British lost in 92 Sea Zone
2 submarines owned by the Germans Submerged
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Finland
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 armour and 1 fighter
British roll dice for 1 armour, 1 fighter and 1 infantry in Finland, round 1 : 2/3 hits
Germans roll dice for 1 armour and 1 fighter in Finland, round 1 : 2/2 hits
1 infantry owned by the British , 1 armour owned by the British , 1 armour owned by the Germans and 1 fighter owned by the Germans lost in Finland
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 fighter
Casualties for British: 1 armour and 1 infantry
Battle in Yenisey
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 armour
British roll dice for 1 armour and 2 mech_infantrys in Yenisey, round 1 : 3/3 hits
Japanese roll dice for 1 armour in Yenisey, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the British lost in Yenisey
British win, taking Yenisey from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for British: 1 mech_infantry
Battle in Holland Belgium
British attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Holland Belgium, round 1 : 1/1 hits
1 infantry owned by the British lost in Holland Belgium
retreated to Holland Belgium
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Borneo
British attack with 1 artillery and 1 infantry
Japanese defend with 1 fighter
British roll dice for 1 artillery and 1 infantry in Borneo, round 1 : 0/2 hits
Japanese roll dice for 1 fighter in Borneo, round 1 : 1/1 hits
1 infantry owned by the British lost in Borneo
British roll dice for 1 artillery in Borneo, round 2 : 1/1 hits
Japanese roll dice for 1 fighter in Borneo, round 2 : 1/1 hits
1 artillery owned by the British and 1 fighter owned by the Japanese lost in Borneo
Japanese win with no units remaining. Battle score for attacker is 3
Casualties for Japanese: 1 fighter
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from Finland to Norway
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from 92 Sea Zone to GibraltarPlace Units - British
1 factory_minor placed in Norway
3 infantry placed in Normandy Bordeaux
2 transports placed in 109 Sea Zone
1 artillery placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Place Units - UK_Pacific
4 destroyers placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in 39 Sea Zone change ownership: 4 destroyers -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - Italians
Italians buy 1 artillery and 2 submarines; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 2 transports moved from 95 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
3 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from 92 Sea Zone to Morocco
4 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern France to Normandy Bordeaux
1 armour moved from Southern France to Normandy BordeauxCombat - Italians
Battle in Morocco
Battle in Normandy Bordeaux
Italians attack with 1 armour and 1 infantry
British defend with 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 1 : 0/2 hits
British roll dice for 3 infantry in Normandy Bordeaux, round 1 : 1/3 hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits
British roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits
Italians roll dice for 1 armour in Normandy Bordeaux, round 3 : 0/1 hits
British roll dice for 3 infantry in Normandy Bordeaux, round 3 : 0/3 hits
Italians roll dice for 1 armour in Normandy Bordeaux, round 4 : 0/1 hits
British roll dice for 3 infantry in Normandy Bordeaux, round 4 : 0/3 hits
Italians roll dice for 1 armour in Normandy Bordeaux, round 5 : 1/1 hits
British roll dice for 3 infantry in Normandy Bordeaux, round 5 : 2/3 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Normandy Bordeaux
British win, taking Morocco from French with 2 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 infantryNon Combat Move - Italians
Place Units - Italians
1 artillery placed in Southern France
2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Trans-Jordan to IraqCombat - ANZAC
Battle in Iraq
ANZAC attack with 2 infantry
Neutral_Axis defend with 1 infantry
ANZAC roll dice for 2 infantry in Iraq, round 1 : 1/2 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Neutral_Axis lost in Iraq
ANZAC win, taking Iraq from Neutral_Axis with 1 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_Axis: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vologda to Archangel
7 armour moved from Smolensk to Archangel
1 infantry moved from Eastern Poland to Belarus
1 armour moved from Novgorod to Belarus
1 armour moved from Novgorod to Archangel
1 fighter moved from Germany to Norway
2 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Denmark
1 artillery moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Slovakia Hungary
8 infantry moved from Germany to Poland
1 armour moved from Novgorod to Karelia
2 tactical_bombers moved from Archangel to Norway
2 submarines moved from 92 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in Belarus
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Belarus, round 1 : 2/2 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports
Germans roll dice for 2 submarines in 91 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports in 91 Sea Zone, round 1 : 3/4 hits
2 submarines owned by the Germans lost in 91 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is -12
Casualties for Germans: 2 submarines
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 1 : 1/3 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 1 : 0/2 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Denmark
Germans attack with 1 artillery and 3 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Denmark, round 1 : 0/4 hits
British roll dice for 1 artillery and 1 infantry in Denmark, round 1 : 2/2 hits
2 infantry owned by the Germans lost in Denmark
Germans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Denmark
Germans roll dice for 1 artillery in Denmark, round 3 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Denmark, round 3 : 2/2 hits
1 artillery owned by the Germans lost in Denmark
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -13
Casualties for Germans: 1 artillery and 3 infantry
Air Battle in Norway
Air Battle is over, the bombers have all died
Battle in Norway
Germans attack with 2 tactical_bombers
British defend with 1 factory_minor and 1 fighter
Germans roll dice for 2 tactical_bombers in Norway, round 1 : 0/2 hits
British roll dice for 1 fighter in Norway, round 1 : 1/1 hits
1 tactical_bomber owned by the Germans lost in Norway
Germans roll dice for 1 tactical_bomber in Norway, round 2 : 0/1 hits
British roll dice for 1 fighter in Norway, round 2 : 1/1 hits
1 tactical_bomber owned by the Germans lost in Norway
British win with 1 fighter remaining. Battle score for attacker is -22
Casualties for Germans: 2 tactical_bombersNon Combat Move - Germans
1 fighter moved from Norway to Karelia
3 aaGuns moved from Germany to Western GermanyPlace Units - Germans
1 armour and 2 infantry placed in Novgorod
1 bomber and 3 infantry placed in Germany
5 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 3 and gets 0 hitsPurchase Units - Russians
Russians buy 4 armour and 2 mech_infantrys; Remaining resources: 1 PUs; 1 techTokens;Combat Move - Russians
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Anhwe to Jehol
1 infantry moved from Urals to Nenetsia
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 1 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Italians
1 artillery moved from Romania to Eastern Poland
1 infantry moved from Bessarabia to Romania
1 infantry moved from Bessarabia to Eastern Poland
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea ZoneCombat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Russia to Bryansk
1 artillery and 15 infantry moved from Russia to SmolenskPlace Units - Russians
2 armour and 1 mech_infantry placed in Ukraine
Russians undo move 1.
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 2 infantry
EDIT: Adding units owned by Russians to Vologda: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 36 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 46 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - Japanese
Japanese buy 7 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 tactical_bomber moved from Japan to 8 Sea Zone
1 infantry moved from Amur to Manchuria
1 fighter moved from Korea to Manchuria
4 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 fighter moved from 35 Sea Zone to 43 Sea Zone
2 destroyers moved from 44 Sea Zone to 35 Sea Zone
4 submarines moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
5 submarines moved from 35 Sea Zone to 20 Sea Zone
2 destroyers moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 cruiser moved from 44 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in Manchuria
Japanese attack with 1 fighter and 6 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 6 infantry in Manchuria, round 1 : 0/7 hits
Chinese roll dice for 1 mech_infantry in Manchuria, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 6 infantry in Manchuria, round 2 : 1/7 hits
Chinese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter and 5 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in 8 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 3 transports
3 transports owned by the Americans lost in 8 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Kwangtung
Battle in 43 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
1 fighter could not land in Manchuria and was removed
1 tactical_bomber could not land in 6 Sea Zone and was removed
1 fighter moved from 43 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 8 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 infantry placed in Japan
5 infantry placed in Korea
Turning on Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,1,2,3,3,5,1,6,5,4,6,4,3,2
Japanese collect 22 PUs (11 lost to blockades); end with 24 PUs total
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Korea: 1 fighter
EDIT: Turning off Edit Mode -
Corrected illegal move: replaced 1 tac & 3 transports to the board.
- You’re not allowed to move your air units into suicidal positions
- TripleA will occasionally not pick up on illegal moves; players have responsibility to know & abide by the rules
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 4 and gets 0 hitsPurchase Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber
EDIT: Adding units owned by Americans to 8 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Americans buy 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
1 unit repaired.
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
1 mech_infantry moved from Egypt to Iraq
5 infantry moved from Libya to Tunisia
2 infantry moved from Alexandria to Tobruk
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 3 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to Morocco
1 fighter moved from Eastern United States to Gibraltar
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 6 destroyers, 2 infantry, 1 submarine and 2 transports moved from 33 Sea Zone to 20 Sea Zone
Americans take 22 Sea Zone from Japanese
2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
1 carrier, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
3 transports moved from 8 Sea Zone to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to KwangtungCombat - Americans
Battle in 20 Sea Zone
Americans attack with 1 carrier, 9 destroyers, 5 submarines and 2 transports
Japanese defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 5 submarines and 2 transports
Americans roll dice for 5 submarines in 20 Sea Zone, round 1 : 1/5 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 5 submarines in 20 Sea Zone, round 1 : 0/5 hits
Americans roll dice for 1 carrier, 9 destroyers and 2 transports in 20 Sea Zone, round 1 : 2/9 hits
Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 20 Sea Zone, round 1 : 3/6 hits
3 submarines owned by the Americans and 2 submarines owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 3 submarines in 20 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 carrier, 9 destroyers and 2 transports in 20 Sea Zone, round 2 : 2/9 hits
Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 20 Sea Zone, round 2 : 1/6 hits
1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 carrier, 9 destroyers and 2 transports in 20 Sea Zone, round 3 : 4/9 hits
Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 20 Sea Zone, round 3 : 2/6 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Japanese , 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 carrier, 8 destroyers and 2 transports in 20 Sea Zone, round 4 : 1/8 hits
Japanese roll dice for 1 cruiser, 2 fighters and 2 transports in 20 Sea Zone, round 4 : 3/3 hits
3 destroyers owned by the Americans and 1 cruiser owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 carrier, 5 destroyers and 2 transports in 20 Sea Zone, round 5 : 3/5 hits
Japanese roll dice for 2 fighters and 2 transports in 20 Sea Zone, round 5 : 2/2 hits
1 transport owned by the Japanese , 2 destroyers owned by the Americans and 2 fighters owned by the Japanese lost in 20 Sea Zone
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 carrier, 3 destroyers and 2 transports remaining. Battle score for attacker is 30
Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 5 submarines and 2 transports
Casualties for Americans: 6 destroyers and 5 submarines
Battle in 95 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports
Italians defend with 2 submarines
Italians roll dice for 2 submarines in 95 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports in 95 Sea Zone, round 1 : 2/3 hits
2 submarines owned by the Italians lost in 95 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 12
Casualties for Italians: 2 submarines
Battle in Morocco
Americans attack with 2 artilleries, 1 bomber and 2 infantry
Italians defend with 1 artillery and 3 infantry
Americans roll dice for 2 artilleries, 1 bomber and 2 infantry in Morocco, round 1 : 2/5 hits
Italians roll dice for 1 artillery and 3 infantry in Morocco, round 1 : 1/4 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Americans roll dice for 2 artilleries, 1 bomber and 1 infantry in Morocco, round 2 : 2/4 hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 2/2 hits
1 artillery owned by the Americans , 1 artillery owned by the Italians , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Kwangtung
Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 harbour and 2 infantry
Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 1 : 2/6 hits
Japanese roll dice for 2 infantry in Kwangtung, round 1 : 0/2 hits
2 infantry owned by the Japanese lost in Kwangtung
Americans win, taking Kwangtung from Japanese with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Southern Italy
Americans attack with 2 artilleries and 2 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Southern Italy, round 1 : 1/4 hits
Italians roll dice for 2 aaGuns and 2 infantry in Southern Italy, round 1 : 1/2 hits
1 aaGun owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 2 artilleries and 1 infantry in Southern Italy, round 2 : 1/3 hits
Italians roll dice for 1 aaGun and 2 infantry in Southern Italy, round 2 : 0/2 hits
1 aaGun owned by the Italians lost in Southern Italy
Americans roll dice for 2 artilleries and 1 infantry in Southern Italy, round 3 : 2/3 hits
Italians roll dice for 2 infantry in Southern Italy, round 3 : 0/2 hits
2 infantry owned by the Italians lost in Southern Italy
Americans captures 19PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 2 aaGuns and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from Morocco to Tunisia
1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea ZonePlace Units - Americans
3 artilleries and 3 infantry placed in Western United States
3 fighters and 1 tactical_bomber placed in Western United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 77 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 artilleries and 7 infantry moved from Jehol to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 5 artilleries and 7 infantry
Japanese defend with 5 infantry
Chinese roll dice for 5 artilleries and 7 infantry in Manchuria, round 1 : 3/12 hits
Japanese roll dice for 5 infantry in Manchuria, round 1 : 0/5 hits
3 infantry owned by the Japanese lost in Manchuria
Chinese roll dice for 5 artilleries and 7 infantry in Manchuria, round 2 : 5/12 hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 5 artilleries and 6 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 5 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Shantung to Jehol
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kwangsi to KiangsiPlace Units - Chinese
2 artilleries and 6 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Combat Move - British
2 artilleries and 2 infantry moved from United Kingdom to 109 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 109 Sea Zone to 113 Sea Zone
2 artilleries and 2 infantry moved from 113 Sea Zone to Germany
1 fighter moved from Norway to Germany
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Alexandria to Egypt
1 fighter moved from United Kingdom to Southern France
1 fighter moved from Gibraltar to 92 Sea Zone
1 mech_infantry moved from Jehol to Amur
Russians take Amur from Japanese
1 mech_infantry moved from Anhwe to Manchuria
1 armour and 1 mech_infantry moved from Yenisey to BuryatiaCombat - British
Battle in 92 Sea Zone
British attack with 1 fighter
Italians defend with 2 transports
2 transports owned by the Italians lost in 92 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Buryatia
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Buryatia, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Buryatia, round 1 : 0/1 hits
British roll dice for 1 armour and 1 mech_infantry in Buryatia, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Buryatia
British win, taking Buryatia from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Southern France
British attack with 1 fighter
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 fighter in Southern France, round 1 : 1/1 hits
Italians roll dice for 1 artillery in Southern France, round 1 : 1/1 hits
1 artillery owned by the Italians and 1 fighter owned by the British lost in Southern France
Italians win with no units remaining. Battle score for attacker is -6
Casualties for British: 1 fighter
Casualties for Italians: 1 artillery
Battle in Germany
British attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 bomber, 1 factory_major and 3 infantry
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Germany, round 1 : 2/5 hits
Germans roll dice for 1 bomber and 3 infantry in Germany, round 1 : 2/4 hits
2 infantry owned by the British , 1 bomber owned by the Germans and 1 infantry owned by the Germans lost in Germany
British roll dice for 2 artilleries and 1 fighter in Germany, round 2 : 2/3 hits
Germans roll dice for 2 infantry in Germany, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 artillery owned by the British lost in Germany
British captures 46PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 11
Casualties for Germans: 1 bomber and 3 infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - British
1 fighter moved from Germany to Norway
1 fighter moved from 92 Sea Zone to Southern Italy
1 submarine moved from 39 Sea Zone to 43 Sea Zone
1 submarine moved from 39 Sea Zone to 44 Sea Zone
1 submarine moved from 39 Sea Zone to 43 Sea Zone
4 destroyers moved from 39 Sea Zone to 37 Sea ZonePlace Units - British
3 infantry placed in Norway
1 fighter and 3 infantry placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 39 PUs; end with 85 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
2 transports placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 2 infantry
Some Units in Kwangtung change ownership: 1 harbour
Some Units in 39 Sea Zone change ownership: 2 transports -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Combat Move - Italians
4 infantry moved from Yugoslavia to Northern Italy
1 bomber moved from Archangel to Northern ItalyCombat - Italians
Non Combat Move - Italians
Turn Complete - Italians
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Combat Move - Italians
4 infantry moved from Yugoslavia to Northern Italy
1 bomber moved from Archangel to Northern ItalyCombat - Italians
Non Combat Move - Italians
Turn Complete - Italians
I snatch 2 capitals in 1 turn & you still want to carry on…? A’rite bruv… :evil: