japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
C V C 2
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 2 and gets 0 hitsPurchase Units - Americans
Americans buy 1 artillery, 5 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
1 mech_infantry moved from Central United States to Central America
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 3 infantry moved from 89 Sea Zone to Central America
2 infantry and 3 mech_infantrys moved from Morocco to AlgeriaCombat - Americans
Battle in Algeria
Americans attack with 2 infantry and 3 mech_infantrys
Italians defend with 1 infantry
Americans roll dice for 2 infantry and 3 mech_infantrys in Algeria, round 1 : 1/5 hits
Italians roll dice for 1 infantry in Algeria, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Central America
Americans attack with 1 artillery, 3 infantry and 1 mech_infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Central America, round 1 : 0/5 hits
Japanese roll dice for 2 infantry in Central America, round 1 : 0/2 hits
Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Central America, round 2 : 0/5 hits
Japanese roll dice for 2 infantry in Central America, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Central America
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Central America, round 3 : 3/4 hits
Japanese roll dice for 2 infantry in Central America, round 3 : 0/2 hits
2 infantry owned by the Japanese lost in Central America
Americans win, taking Central America from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 2 transports moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from Egypt to UkrainePlace Units - Americans
1 artillery and 1 infantry placed in Central United States
5 destroyers placed in 101 Sea Zone
3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to Shensi
1 infantry moved from Suiyuyan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 6 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Manchuria
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 aaGunNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Jehol
1 infantry placed in Chahar
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - British
1 fighter moved from Morocco to 94 Sea Zone
1 fighter moved from Morocco to Tunisia
1 armour and 1 bomber moved from Morocco to Tunisia
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
2 submarines moved from 39 Sea Zone to 36 Sea ZoneCombat - British
Battle in 36 Sea Zone
British attack with 2 submarines
Japanese defend with 1 carrier, 1 cruiser, 1 submarine, 2 tactical_bombers and 1 transport
British roll dice for 2 submarines in 36 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 carrier, 1 cruiser and 1 transport in 36 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the British lost in 36 Sea Zone
1 submarine owned by the British retreated to 37 Sea Zone
Japanese win with 1 carrier, 1 cruiser, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Battle in 94 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Yunnan
British attack with 1 artillery and 1 mech_infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Tunisia
British attack with 1 armour, 1 bomber and 1 fighter
Italians defend with 2 fighters
British roll dice for 1 armour, 1 bomber and 1 fighter in Tunisia, round 1 : 2/3 hits
Italians roll dice for 2 fighters in Tunisia, round 1 : 1/2 hits
1 bomber owned by the British and 2 fighters owned by the Italians lost in Tunisia
British win, taking Tunisia from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 bomber
Casualties for Italians: 2 fightersNon Combat Move - British
1 fighter moved from Tunisia to Algeria
1 fighter moved from 94 Sea Zone to Algeria
2 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to Algeria
2 transports moved from 91 Sea Zone to 109 Sea Zone
1 battleship and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from Northwest Persia to CaucasusPlace Units - British
3 artilleries placed in United Kingdom
2 destroyers placed in 109 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 30 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Some Units in India change ownership: 1 armour and 4 mech_infantrys -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Italians
Italians buy 1 artillery and 2 transports; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Bessarabia to Western Ukraine
1 armour moved from Bessarabia to Western Ukraine
4 infantry moved from Albania to Bulgaria
1 bomber moved from Southern Italy to UkraineCombat - Italians
Battle in Western Ukraine
Italians attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Western Ukraine, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Western Ukraine
Italians roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Western Ukraine
Russians win with no units remaining. Battle score for attacker is -6
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Air Battle in Ukraine
Italians attacks with 1 units heading to Ukraine
Russians launches 1 interceptors out of Ukraine
Defenders Fire, : 0/1 hits
Attackers Fire, : 0/1 hits
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Ukraine
AA guns fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Italians
1 bomber moved from Ukraine to BulgariaPlace Units - Italians
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Ethiopia to Anglo Egyptian SudanCombat - ANZAC
ANZAC creates battle in territory 62 Sea ZoneNon Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 62 Sea Zone to 45 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Alexandria to Egypt
2 infantry moved from United Kingdom to 109 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 destroyers and 8 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Novgorod to Finland
Germans take Karelia from Russians
Germans take Finland from Russians
1 mech_infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 armour moved from Novgorod to Belarus
1 infantry moved from Baltic States to Belarus
2 fighters moved from Baltic States to Western Germany
1 armour moved from Germany to Western Germany
4 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 infantry moved from Poland to Eastern Poland
1 infantry moved from Germany to Poland
1 tactical_bomber moved from Baltic States to NovgorodCombat - Germans
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Archangel, round 1 : 3/3 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Belarus, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 mech_infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 artillery moved from Novgorod to BelarusPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
2 armour placed in Germany
1 infantry placed in Normandy Bordeaux
1 infantry placed in Western Germany
4 infantry placed in Germany
2 destroyers placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 49 PUs; end with 50 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 5 and gets 0 hitsPurchase Units - Russians
Russians repair 6 damage on 6 factory_minors; Remaining resources: 44 PUs; 1 techTokens;
Russians buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 armour and 1 mech_infantry moved from Norway to Finland
2 armour and 2 mech_infantrys moved from Russia to Archangel
1 armour moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
1 artillery moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Bessarabia
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Dzavhan to Ulaanbaatar
1 infantry moved from Kansu to Suiyuyan
3 infantry moved from Caucasus to Rostov
3 infantry moved from Volgograd to RostovCombat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 1 mech_infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 1 mech_infantry in Bessarabia, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Bessarabia, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Finland
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour and 1 mech_infantry in Finland, round 1 : 0/2 hits
Germans roll dice for 1 armour and 1 mech_infantry in Finland, round 1 : 2/2 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Russians lost in Finland
Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Archangel
Russians attack with 2 armour and 2 mech_infantrys
Germans defend with 2 armour, 1 artillery and 1 mech_infantry
Russians roll dice for 2 armour and 2 mech_infantrys in Archangel, round 1 : 2/4 hits
Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Archangel, round 1 : 3/4 hits
1 armour owned by the Russians , 2 mech_infantrys owned by the Russians , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
Russians roll dice for 1 armour in Archangel, round 2 : 1/1 hits
Germans roll dice for 2 armour in Archangel, round 2 : 2/2 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Archangel
Germans win with 1 armour remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Russians: 2 armour and 2 mech_infantrysNon Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
4 infantry moved from Russia to BryanskPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
10 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Korea to Manchuria
1 mech_infantry moved from Buyant-Uhaa to Manchuria
1 armour moved from Korea to Siberia
Japanese take Siberia from Russians
1 armour moved from Korea to Manchuria
1 transport moved from 64 Sea Zone to 50 Sea Zone
1 battleship moved from 64 Sea Zone to 50 Sea Zone
1 carrier moved from 64 Sea Zone to 50 Sea Zone
1 submarine moved from 64 Sea Zone to 50 Sea Zone
1 fighter moved from 64 Sea Zone to 89 Sea Zone
1 tactical_bomber moved from 64 Sea Zone to 89 Sea Zone
1 fighter moved from Japan to Kwangtung
1 fighter moved from Japan to Kwangtung
1 fighter moved from Korea to Kwangtung
1 transport moved from 36 Sea Zone to 34 Sea Zone
1 carrier moved from 36 Sea Zone to 34 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 cruiser moved from 36 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 45 Sea Zone
2 submarines moved from 6 Sea Zone to 33 Sea Zone
2 destroyers moved from 6 Sea Zone to 34 Sea Zone
1 artillery moved from Szechwan to Yunnan
1 infantry moved from French Indo China to Yunnan
2 fighters moved from Kiangsu to YunnanCombat - Japanese
Battle in Manchuria
Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Manchuria, round 1 : 0/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 1 : 0/1 hits
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Manchuria, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 89 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 2 transports
Japanese roll dice for 1 fighter and 1 tactical_bomber in 89 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 destroyer and 2 transports in 89 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans , 1 tactical_bomber owned by the Japanese and 1 transport owned by the Americans lost in 89 Sea Zone
1 transport owned by the Americans lost in 89 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 11
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 destroyer and 2 transports
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 artillery and 1 mech_infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Yunnan, round 1 : 2/4 hits
Chinese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 1 : 1/2 hits
1 infantry owned by the Japanese , 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 mech_infantry
Battle in 45 Sea Zone
Japanese attack with 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 2 tactical_bombers in 45 Sea Zone, round 1 : 2/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 1 : 0/1 hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transportNon Combat Move - Japanese
2 tactical_bombers moved from 45 Sea Zone to 34 Sea Zone
1 fighter moved from 89 Sea Zone to 50 Sea Zone
2 fighters moved from Yunnan to French Indo ChinaPlace Units - Japanese
3 armour, 1 infantry and 3 mech_infantrys placed in Korea
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6,4,3,6,4
Japanese collect 38 PUs (4 lost to blockades); end with 38 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 3 and gets 0 hitsPurchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 submarine and 3 transports; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
1 mech_infantry moved from Algeria to Libya
Americans take Libya from Italians
1 fighter and 1 tactical_bomber moved from Western United States to Wake IslandCombat - Americans
Non Combat Move - Americans
4 infantry moved from Brazil to 86 Sea Zone
4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from Central America to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
5 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Central America to Southeast Mexico
5 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Algeria to Tunisia
2 mech_infantrys moved from Algeria to LibyaPlace Units - Americans
1 carrier, 3 destroyers, 1 submarine and 3 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Chahar to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Shensi to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Jehol
1 infantry placed in Chahar
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 17 PUs; end with 18 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 battleship, 3 destroyers, 3 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Algeria to 93 Sea Zone
1 armour moved from Tunisia to Tobruk
1 artillery and 2 infantry moved from Algeria to Tunisia
1 infantry moved from Italian Somaliland to Ethiopia
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 armour and 4 mech_infantrys moved from India to YunnanCombat - British
Battle in 93 Sea Zone
British attack with 2 fighters
Germans defend with 2 destroyers and 3 submarines
3 submarines owned by the Germans Submerged
British roll dice for 2 fighters in 93 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 2 destroyers in 93 Sea Zone, round 1 : 1/2 hits
1 fighter owned by the British lost in 93 Sea Zone
British roll dice for 1 fighter in 93 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 destroyers in 93 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the British lost in 93 Sea Zone
Germans win with 2 destroyers remaining. Battle score for attacker is -20
Casualties for British: 2 fighters
Battle in Tobruk
British attack with 1 armour
Italians defend with 1 infantry
British roll dice for 1 armour in Tobruk, round 1 : 0/1 hits
Italians roll dice for 1 infantry in Tobruk, round 1 : 1/1 hits
1 armour owned by the British lost in Tobruk
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Battle in Holland Belgium
Battle in Yunnan
British attack with 1 armour and 4 mech_infantrys
Japanese defend with 1 artillery
British roll dice for 1 armour and 4 mech_infantrys in Yunnan, round 1 : 1/5 hits
Japanese roll dice for 1 artillery in Yunnan, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Holland Belgium from Germans, taking Yunnan from Japanese with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
Place Units - British
3 fighters placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 20 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Italians
Italians buy 3 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
3 submarines moved from 95 Sea Zone to 91 Sea Zone
4 infantry moved from Bulgaria to Romania
1 bomber moved from Bulgaria to RussiaCombat - Italians
Battle in 91 Sea Zone
Italians attack with 3 submarines
Americans defend with 5 destroyers and 3 transports
Italians roll dice for 3 submarines in 91 Sea Zone, round 1 : 1/3 hits
Americans roll dice for 5 destroyers and 3 transports in 91 Sea Zone, round 1 : 3/5 hits
1 destroyer owned by the Americans and 3 submarines owned by the Italians lost in 91 Sea Zone
Americans win with 4 destroyers and 3 transports remaining. Battle score for attacker is -10
Casualties for Italians: 3 submarines
Casualties for Americans: 1 destroyer
Strategic bombing raid in Russia
AA guns fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.Non Combat Move - Italians
1 bomber moved from Russia to ArchangelPlace Units - Italians
3 infantry placed in Southern Italy
1 submarine and 2 transports placed in 97 Sea Zone
Italians undo move 2.
1 submarine and 2 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 9 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 submarines moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from 110 Sea Zone to Holland BelgiumTurn Complete - French
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 9 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
1 mech_infantry moved from Finland to Norway
Germans take Norway from Russians
1 armour moved from Finland to Novgorod
3 submarines moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 armour moved from Western Germany to Poland
1 infantry moved from Poland to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 fighter moved from Normandy Bordeaux to Holland Belgium
2 tactical_bombers moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Southern France to Poland
1 tactical_bomber moved from Southern France to Poland
4 infantry moved from Germany to Poland
1 tactical_bomber moved from Novgorod to Russia
2 infantry moved from Eastern Poland to Belarus
4 armour moved from Eastern Poland to Belarus
1 fighter moved from Western Germany to Eastern Poland
1 fighter moved from Western Germany to Eastern PolandCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
French defend with 2 infantry; British defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Holland Belgium, round 1 : 2/6 hits
British roll dice for 1 artillery and 3 infantry in Holland Belgium, round 1 : 1/4 hits
1 infantry owned by the British , 1 infantry owned by the French and 1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 1/5 hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the French and 1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Holland Belgium, round 3 : 2/4 hits
British roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for French: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 91 Sea Zone
Germans attack with 3 submarines
Americans defend with 4 destroyers and 3 transports
Germans roll dice for 3 submarines in 91 Sea Zone, round 1 : 1/3 hits
Americans roll dice for 4 destroyers and 3 transports in 91 Sea Zone, round 1 : 0/4 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 3 destroyers and 3 transports in 91 Sea Zone, round 2 : 1/3 hits
2 destroyers owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 destroyer and 3 transports in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 2 submarines in 91 Sea Zone, round 4 : 2/2 hits
Americans roll dice for 1 destroyer and 3 transports in 91 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans , 1 transport owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
2 transports owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 5 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 41
Casualties for Germans: 2 submarines
Casualties for Americans: 4 destroyers and 3 transports
Strategic bombing raid in Russia
AA guns fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in Russia causes 5 damage total.Non Combat Move - Germans
1 tactical_bomber moved from Russia to Belarus
1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western GermanyPlace Units - Germans
2 infantry placed in Western Germany
1 infantry placed in Western Germany
5 infantry placed in Germany
1 armour, 1 artillery and 1 infantry placed in Novgorod
3 submarines placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 2 and gets 0 hitsPurchase Units - Russians
Russians repair 6 damage on 6 factory_majors; Remaining resources: 31 PUs; 1 techTokens;
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
1 infantry moved from Suiyuyan to Central Mongolia
1 infantry moved from Kiangsi to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 artillery moved from Bessarabia to Romania
1 armour moved from Western Ukraine to Romania
2 armour moved from Ukraine to RomaniaCombat - Russians
Battle in Romania
Russians attack with 3 armour and 1 artillery
Italians defend with 4 infantry
Russians roll dice for 3 armour and 1 artillery in Romania, round 1 : 3/4 hits
Germans roll dice for 4 infantry in Romania, round 1 : 2/4 hits
1 armour owned by the Russians , 1 artillery owned by the Russians and 3 infantry owned by the Italians lost in Romania
Russians roll dice for 2 armour in Romania, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 2 armour remaining. Battle score for attacker is 2
Casualties for Russians: 1 armour and 1 artillery
Casualties for Italians: 4 infantryNon Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Volgograd to Kazakhstan
3 infantry moved from Bryansk to Ukraine
6 infantry moved from Rostov to Ukraine
1 infantry moved from Russia to Bryansk
1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
3 infantry placed in Ukraine
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 5 infantry and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 carrier moved from 50 Sea Zone to 62 Sea Zone
1 battleship moved from 50 Sea Zone to 62 Sea Zone
1 submarine moved from 50 Sea Zone to 62 Sea Zone
1 transport moved from 50 Sea Zone to 62 Sea Zone
1 fighter moved from 50 Sea Zone to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 34 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
2 fighters moved from French Indo China to Borneo
3 fighters moved from Kwangtung to Philippines
1 transport moved from 34 Sea Zone to 33 Sea Zone
1 cruiser moved from 34 Sea Zone to 33 Sea Zone
1 destroyer moved from 34 Sea Zone to 33 Sea Zone
1 carrier moved from 34 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone
2 infantry moved from Manchuria to Jehol
1 armour moved from Manchuria to Jehol
1 mech_infantry moved from Manchuria to Jehol
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Korea to Amur
1 mech_infantry moved from Korea to Amur
1 armour moved from Korea to Amur
2 armour and 2 mech_infantrys moved from Korea to Jehol
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Jehol
Japanese attack with 3 armour, 2 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 armour, 2 infantry and 3 mech_infantrys in Jehol, round 1 : 2/8 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 3 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 62 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 transport
ANZAC defend with 2 destroyers and 1 submarine
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter in 62 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 62 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 2 destroyers in 62 Sea Zone, round 1 : 0/2 hits
2 destroyers owned by the ANZAC lost in 62 Sea Zone
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 62 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 16
Casualties for ANZAC: 2 destroyers
Battle in Amur
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Amur, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Amur, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
Place Units - Japanese
1 armour, 1 artillery and 5 infantry placed in Korea
3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUs