@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C V C 2
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 I can put a major factory in Kwangtung(/?) …cant I? Nope. Major ICs only placeable in home territories, worth 3 IPCs or more. 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Research Technology - Americans 
 Americans spend 0 on tech rolls
 Americans roll 5 and gets 0 hitsPurchase Units - Americans 
 Americans buy 5 artilleries, 1 fighter, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans 
 2 infantry moved from Gibraltar to 91 Sea Zone
 1 artillery moved from Gibraltar to 91 Sea Zone
 1 armour moved from Gibraltar to 91 Sea Zone
 1 armour, 1 artillery, 1 cruiser, 3 destroyers, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
 1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria
 1 fighter moved from Persia to 98 Sea ZoneCombat - Americans 
 Battle in 98 Sea Zone
 Americans attack with 1 fighter
 Italians defend with 1 cruiser
 Americans roll dice for 1 fighter in 98 Sea Zone, round 1 : 1/1 hits
 Italians roll dice for 1 cruiser in 98 Sea Zone, round 1 : 0/1 hits
 1 cruiser owned by the Italians lost in 98 Sea Zone
 Americans win with 1 fighter remaining. Battle score for attacker is 12
 Casualties for Italians: 1 cruiser
 Battle in 92 Sea Zone
 Americans attack with 1 cruiser, 3 destroyers and 2 transports
 Italians defend with 1 battleship and 1 cruiser
 Americans roll dice for 1 cruiser, 3 destroyers and 2 transports in 92 Sea Zone, round 1 : 2/4 hits
 Units damaged: 1 battleship owned by the Italians
 Italians roll dice for 1 battleship and 1 cruiser in 92 Sea Zone, round 1 : 2/2 hits
 2 destroyers owned by the Americans and 1 cruiser owned by the Italians lost in 92 Sea Zone
 Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 0/2 hits
 Italians roll dice for 1 battleship in 92 Sea Zone, round 2 : 1/1 hits
 1 destroyer owned by the Americans lost in 92 Sea Zone
 Americans roll dice for 1 cruiser and 2 transports in 92 Sea Zone, round 3 : 1/1 hits
 Italians roll dice for 1 battleship in 92 Sea Zone, round 3 : 1/1 hits
 1 battleship owned by the Italians and 1 cruiser owned by the Americans lost in 92 Sea Zone
 Americans win with 2 transports remaining. Battle score for attacker is -4
 Casualties for Italians: 1 battleship and 1 cruiser
 Casualties for Americans: 1 cruiser and 3 destroyers
 Battle in Algeria
 Americans attack with 1 armour, 1 artillery and 2 infantry
 Italians defend with 2 artilleries and 1 infantry
 Americans roll dice for 1 armour, 1 artillery and 2 infantry in Algeria, round 1 : 2/4 hits
 Italians roll dice for 2 artilleries and 1 infantry in Algeria, round 1 : 2/3 hits
 1 artillery owned by the Italians , 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
 Americans roll dice for 1 armour and 1 artillery in Algeria, round 2 : 1/2 hits
 Italians roll dice for 1 artillery in Algeria, round 2 : 1/1 hits
 1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Algeria
 Americans win, taking Algeria from Italians with 1 armour remaining. Battle score for attacker is 1
 Casualties for Italians: 2 artilleries and 1 infantry
 Casualties for Americans: 1 artillery and 2 infantryNon Combat Move - Americans 
 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
 3 mech_infantrys moved from Central United States to 101 Sea Zone
 3 infantry moved from Central United States to 101 Sea Zone
 1 battleship, 3 destroyers, 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
 1 fighter moved from 98 Sea Zone to Egypt
 1 destroyer moved from 10 Sea Zone to 89 Sea ZonePlace Units - Americans 
 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber placed in Western United States
 1 artillery and 1 infantry placed in Central United States
 2 transports placed in 101 Sea ZoneTurn Complete - Americans 
 Americans collect 50 PUs; end with 50 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 2 infantry moved from Szechwan to Yunnan
 1 fighter moved from Tsinghai to Yunnan
 1 infantry moved from Kansu to Suiyuyan
 Chinese take Suiyuyan from JapaneseCombat - Chinese 
 Battle in Yunnan
 Chinese attack with 1 fighter and 2 infantry
 Japanese defend with 1 artillery and 1 infantry
 Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 1 : 0/3 hits
 Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 : 0/2 hits
 Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits
 Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
 Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits
 Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits
 1 infantry owned by the Japanese lost in Yunnan
 Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 1/3 hits
 Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits
 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
 Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artillery and 1 infantry
 Casualties for Chinese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Yunnan to Szechwan
 1 infantry moved from Kansu to TsinghaiPlace Units - Chinese 
 1 infantry placed in Sikang
 1 infantry placed in JeholTurn Complete - Chinese 
 Chinese collect 8 PUs; end with 8 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Combat Move - British 
 3 fighters moved from United Kingdom to 105 Sea Zone
 1 bomber moved from Cyprus to 96 Sea Zone
 1 infantry moved from Belgian Congo to Kenya
 1 infantry moved from Tanganyika Territory to Kenya
 1 transport moved from 43 Sea Zone to 37 Sea Zone
 1 infantry moved from French Indo China to Kwangsi
 2 fighters moved from Shan State to Kwangsi
 1 tactical_bomber moved from Shan State to KwangsiCombat - British 
 Battle in 96 Sea Zone
 British attack with 1 bomber
 Italians defend with 1 transport
 1 transport owned by the Italians lost in 96 Sea Zone
 British win with 1 bomber remaining. Battle score for attacker is 7
 Casualties for Italians: 1 transport
 Battle in 105 Sea Zone
 British attack with 3 fighters
 Germans defend with 1 battleship and 2 submarines
 2 submarines owned by the Germans Submerged
 British roll dice for 3 fighters in 105 Sea Zone, round 1 : 3/3 hits
 Germans roll dice for 1 battleship in 105 Sea Zone, round 1 : 1/1 hits
 1 fighter owned by the British and 1 battleship owned by the Germans lost in 105 Sea Zone
 British win with 2 fighters remaining. Battle score for attacker is 10
 Casualties for Germans: 1 battleship
 Casualties for British: 1 fighter
 Battle in Kenya
 British attack with 2 infantry
 Italians defend with 1 infantry
 British roll dice for 2 infantry in Kenya, round 1 : 1/2 hits
 Italians roll dice for 1 infantry in Kenya, round 1 : 1/1 hits
 1 infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
 British win, taking Kenya from Italians with 1 infantry remaining. Battle score for attacker is 0
 Casualties for British: 1 infantry
 Casualties for Italians: 1 infantry
 Battle in Kwangsi
 British attack with 2 fighters, 1 infantry and 1 tactical_bomber
 Japanese defend with 1 artillery, 2 bombers and 2 fighters
 British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 1 : 2/4 hits
 Japanese roll dice for 1 artillery, 2 bombers and 2 fighters in Kwangsi, round 1 : 2/5 hits
 1 infantry owned by the British , 2 bombers owned by the Japanese and 1 fighter owned by the British lost in Kwangsi
 British roll dice for 1 fighter and 1 tactical_bomber in Kwangsi, round 2 : 0/2 hits
 Japanese roll dice for 1 artillery and 2 fighters in Kwangsi, round 2 : 2/3 hits
 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Kwangsi
 Japanese win with 1 artillery and 2 fighters remaining. Battle score for attacker is -10
 Casualties for Japanese: 2 bombers
 Casualties for British: 2 fighters, 1 infantry and 1 tactical_bomberNon Combat Move - British 
 1 infantry moved from Siam to 37 Sea Zone
 1 aaGun moved from Shan State to 37 Sea Zone
 1 aaGun, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
 1 aaGun and 1 infantry moved from 42 Sea Zone to Java
 UK_Pacific take Java from Dutch
 1 transport moved from 79 Sea Zone to 39 Sea Zone
 1 aaGun and 1 infantry moved from India to 39 Sea Zone
 1 aaGun, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
 1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra
 UK_Pacific take Sumatra from Dutch
 1 mech_infantry moved from India to Yunnan
 1 artillery moved from India to Burma
 1 infantry moved from Persia to Northwest Persia
 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
 1 armour, 1 artillery, 1 carrier, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
 2 fighters moved from 105 Sea Zone to 91 Sea Zone
 1 bomber moved from 96 Sea Zone to MoroccoPlace Units - British 
 1 battleship and 1 destroyer placed in 106 Sea ZoneTurn Complete - British 
 British collect 28 PUs; end with 29 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Place Units - UK_Pacific 
 1 mech_infantry placed in India
 2 submarines placed in 39 Sea ZoneTurn Complete - UK_Pacific 
 UK_Pacific collect 21 PUs; end with 22 PUs total
 Units Change Ownership
 Some Units in India change ownership: 1 mech_infantry
 Some Units in 39 Sea Zone change ownership: 2 submarines
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - Italians 
 Italians buy 3 submarines; Remaining resources: 1 PUs;Combat Move - Italians 
 1 transport moved from 94 Sea Zone to 95 Sea Zone
 1 infantry moved from Northern Italy to 95 Sea Zone
 1 infantry moved from Southern Italy to 95 Sea Zone
 2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
 2 infantry moved from 94 Sea Zone to Algeria
 1 bomber moved from Tobruk to 92 Sea Zone
 1 fighter moved from Tobruk to Algeria
 1 fighter moved from Tobruk to Algeria
 3 submarines moved from 95 Sea Zone to 91 Sea Zone
 2 infantry moved from Romania to Bessarabia
 1 armour moved from Romania to Bessarabia
 2 infantry moved from Bulgaria to Albania
 1 armour moved from Northern Italy to Southern ItalyCombat - Italians 
 Battle in Algeria
 Italians attack with 2 fighters and 2 infantry
 Americans defend with 1 armour
 Italians roll dice for 2 fighters and 2 infantry in Algeria, round 1 : 1/4 hits
 Americans roll dice for 1 armour in Algeria, round 1 : 1/1 hits
 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Algeria
 Italians win, taking Algeria from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Italians: 1 infantry
 Casualties for Americans: 1 armour
 Battle in 91 Sea Zone
 Italians attack with 3 submarines
 British defend with 1 carrier, 2 fighters and 2 transports; Americans defend with 1 battleship, 4 destroyers and 3 transports
 Italians roll dice for 3 submarines in 91 Sea Zone, round 1 : 2/3 hits
 Units damaged: 1 battleship owned by the Americans
 Americans roll dice for 1 battleship, 1 carrier, 4 destroyers, 2 fighters and 5 transports in 91 Sea Zone, round 1 : 5/8 hits
 1 destroyer owned by the Americans and 3 submarines owned by the Italians lost in 91 Sea Zone
 Americans win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 5 transports remaining. Battle score for attacker is -10
 Casualties for Italians: 3 submarines
 Casualties for Americans: 1 destroyer
 Battle in 92 Sea Zone
 Italians attack with 1 bomber
 Americans defend with 2 transports
 2 transports owned by the Americans lost in 92 Sea Zone
 Italians win with 1 bomber remaining. Battle score for attacker is 14
 Casualties for Americans: 2 transportsNon Combat Move - Italians 
 1 bomber moved from 92 Sea Zone to Southern Italy
 2 fighters moved from Algeria to TunisiaPlace Units - Italians 
 3 submarines placed in 95 Sea ZoneTurn Complete - Italians 
 Italians collect 13 PUs; end with 14 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - ANZAC 
 ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
 ANZAC take Ethiopia from Italians
 1 submarine moved from 54 Sea Zone to 43 Sea Zone
 2 submarines moved from 62 Sea Zone to 54 Sea Zone
 1 infantry moved from Shan State to French Indo ChinaCombat - ANZAC 
 Battle in 43 Sea Zone
 ANZAC attack with 1 submarine
 Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
 ANZAC roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 carrier and 2 transports in 43 Sea Zone, round 1 : 0/1 hits
 ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
 Units damaged: 1 carrier owned by the Japanese
 Japanese roll dice for 1 carrier and 2 transports in 43 Sea Zone, round 2 : 0/1 hits
 ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 1/1 hits
 1 carrier owned by the Japanese lost in 43 Sea Zone
 ANZAC roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits
 ANZAC roll dice for 1 submarine in 43 Sea Zone, round 5 : 0/1 hits
 ANZAC roll dice for 1 submarine in 43 Sea Zone, round 6 : 0/1 hits
 ANZAC roll dice for 1 submarine in 43 Sea Zone, round 7 : 0/1 hits
 ANZAC roll dice for 1 submarine in 43 Sea Zone, round 8 : 0/1 hits
 ANZAC roll dice for 1 submarine in 43 Sea Zone, round 9 : 0/1 hits
 ANZAC roll dice for 1 submarine in 43 Sea Zone, round 10 : 0/1 hits
 ANZAC roll dice for 1 submarine in 43 Sea Zone, round 11 : 0/1 hits
 ANZAC roll dice for 1 submarine in 43 Sea Zone, round 12 : 1/1 hits
 1 transport owned by the Japanese lost in 43 Sea Zone
 ANZAC roll dice for 1 submarine in 43 Sea Zone, round 13 : 0/1 hits
 ANZAC roll dice for 1 submarine in 43 Sea Zone, round 14 : 0/1 hits
 ANZAC roll dice for 1 submarine in 43 Sea Zone, round 15 : 0/1 hits
 ANZAC roll dice for 1 submarine in 43 Sea Zone, round 16 : 0/1 hits
 ANZAC roll dice for 1 submarine in 43 Sea Zone, round 17 : 0/1 hits
 ANZAC roll dice for 1 submarine in 43 Sea Zone, round 18 : 0/1 hits
 ANZAC roll dice for 1 submarine in 43 Sea Zone, round 19 : 0/1 hits
 ANZAC roll dice for 1 submarine in 43 Sea Zone, round 20 : 0/1 hits
 ANZAC roll dice for 1 submarine in 43 Sea Zone, round 21 : 0/1 hits
 ANZAC roll dice for 1 submarine in 43 Sea Zone, round 22 : 0/1 hits
 ANZAC roll dice for 1 submarine in 43 Sea Zone, round 23 : 0/1 hits
 ANZAC roll dice for 1 submarine in 43 Sea Zone, round 24 : 0/1 hits
 ANZAC roll dice for 1 submarine in 43 Sea Zone, round 25 : 0/1 hits
 ANZAC roll dice for 1 submarine in 43 Sea Zone, round 26 : 0/1 hits
 ANZAC roll dice for 1 submarine in 43 Sea Zone, round 27 : 1/1 hits
 1 transport owned by the Japanese lost in 43 Sea Zone
 1 submarine owned by the ANZAC Submerged
 Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30
 Casualties for Japanese: 1 carrier and 2 transports
 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in BorneoNon Combat Move - ANZAC Place Units - ANZAC 
 1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 11 PUs; end with 11 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Combat Move - French 
 1 infantry moved from Egypt to Alexandria
 1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Politics - Germans Purchase Units - Germans 
 Germans buy 5 armour, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans 
 9 infantry moved from Baltic States to Novgorod
 4 armour moved from Baltic States to Novgorod
 3 mech_infantrys moved from Baltic States to Novgorod
 4 artilleries moved from Baltic States to Novgorod
 1 tactical_bomber moved from Germany to Novgorod
 1 fighter moved from Germany to Novgorod
 1 infantry moved from Eastern Poland to Baltic States
 1 mech_infantry moved from Germany to Eastern Poland
 1 fighter moved from Western Germany to Novgorod
 1 tactical_bomber moved from Romania to Novgorod
 2 infantry moved from Bessarabia to Ukraine
 2 artilleries moved from Bessarabia to Ukraine
 3 armour moved from Romania to Ukraine
 3 submarines moved from 93 Sea Zone to 91 Sea Zone
 2 submarines moved from 105 Sea Zone to 91 Sea Zone
 2 infantry moved from Germany to PolandCombat - Germans 
 Battle in 91 Sea Zone
 Germans attack with 5 submarines
 British defend with 1 carrier, 2 fighters and 2 transports; Americans defend with 1 battleship, 3 destroyers and 3 transports
 Germans roll dice for 5 submarines in 91 Sea Zone, round 1 : 0/5 hits
 Americans roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 5 transports in 91 Sea Zone, round 1 : 0/7 hits
 Germans roll dice for 5 submarines in 91 Sea Zone, round 2 : 5/5 hits
 Americans roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 5 transports in 91 Sea Zone, round 2 : 4/7 hits
 1 battleship owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the British and 4 submarines owned by the Germans lost in 91 Sea Zone
 Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
 Americans roll dice for 1 destroyer, 2 fighters and 5 transports in 91 Sea Zone, round 3 : 0/3 hits
 Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 1/1 hits
 Americans roll dice for 1 destroyer, 2 fighters and 5 transports in 91 Sea Zone, round 4 : 3/3 hits
 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
 Americans win with 2 fighters and 5 transports remaining. Battle score for attacker is 30
 Casualties for Germans: 5 submarines
 Casualties for British: 1 carrier
 Casualties for Americans: 1 battleship and 3 destroyers
 Battle in Ukraine
 Germans attack with 3 armour, 2 artilleries and 2 infantry
 Russians defend with 1 factory_minor, 3 infantry and 2 mech_infantrys
 Germans roll dice for 3 armour, 2 artilleries and 2 infantry in Ukraine, round 1 : 5/7 hits
 Russians roll dice for 3 infantry and 2 mech_infantrys in Ukraine, round 1 : 1/5 hits
 3 infantry owned by the Russians , 1 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Ukraine
 Germans win, taking Ukraine from Russians with 3 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 14
 Casualties for Germans: 1 infantry
 Casualties for Russians: 3 infantry and 2 mech_infantrys
 Battle in Novgorod
 Germans attack with 4 armour, 4 artilleries, 2 fighters, 9 infantry, 3 mech_infantrys and 2 tactical_bombers
 Russians defend with 4 aaGuns, 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
 AA guns fire in Novgorod : 1/4 hits
 1 tactical_bomber owned by the Germans lost in Novgorod
 Germans roll dice for 4 armour, 4 artilleries, 2 fighters, 9 infantry, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 1 : 9/23 hits
 Russians roll dice for 4 aaGuns, 3 armour, 2 artilleries, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 1 : 6/13 hits
 3 infantry owned by the Russians , 6 infantry owned by the Germans , 2 mech_infantrys owned by the Russians and 4 aaGuns owned by the Russians lost in Novgorod
 Germans roll dice for 4 armour, 4 artilleries, 2 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 7/17 hits
 Russians roll dice for 3 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 3/8 hits
 1 tactical_bomber owned by the Russians , 3 armour owned by the Russians , 3 infantry owned by the Germans , 2 artilleries owned by the Russians and 1 mech_infantry owned by the Russians lost in Novgorod
 Germans roll dice for 4 armour, 4 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 5/14 hits
 Russians roll dice for 1 fighter in Novgorod, round 3 : 0/1 hits
 1 fighter owned by the Russians lost in Novgorod
 Germans win, taking Novgorod from Russians with 4 armour, 4 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 46
 Casualties for Germans: 9 infantry and 1 tactical_bomber
 Casualties for Russians: 4 aaGuns, 3 armour, 2 artilleries, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
 2 fighters owned by the British forced to land in MoroccoNon Combat Move - Germans 
 2 fighters moved from Novgorod to Baltic States
 1 tactical_bomber moved from Novgorod to Baltic StatesPlace Units - Germans 
 5 armour and 1 infantry placed in Germany
 3 submarines placed in 93 Sea ZoneTurn Complete - Germans 
 Germans collect 47 PUs; end with 47 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Research Technology - Russians 
 Russians spend 0 on tech rolls
 Russians roll 2 and gets 0 hitsPurchase Units - Russians 
 Russians buy 2 armour, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians 
 1 armour moved from Finland to Norway
 Russians take Norway from Germans
 1 infantry moved from Chahar to Anhwe
 Chinese take Anhwe from Japanese
 1 infantry moved from Central Mongolia to Buyant-Uhaa
 1 infantry moved from Tsagaan Olom to Dzavhan
 1 artillery moved from Bryansk to Ukraine
 1 mech_infantry moved from Western Ukraine to Ukraine
 1 infantry moved from Rostov to Ukraine
 1 infantry moved from Belarus to Archangel
 1 infantry moved from Bryansk to Belarus
 1 infantry moved from Bryansk to Western Ukraine
 3 armour and 3 mech_infantrys moved from Russia to Ukraine
 3 infantry moved from Northwest Persia to CaucasusCombat - Russians 
 Battle in Ukraine
 Russians attack with 3 armour, 1 artillery, 1 infantry and 4 mech_infantrys
 Germans defend with 3 armour, 2 artilleries, 1 factory_minor and 1 infantry
 Russians roll dice for 3 armour, 1 artillery, 1 infantry and 4 mech_infantrys in Ukraine, round 1 : 2/9 hits
 Germans roll dice for 3 armour, 2 artilleries and 1 infantry in Ukraine, round 1 : 2/6 hits
 1 infantry owned by the Russians , 1 infantry owned by the Germans , 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
 Russians roll dice for 3 armour, 1 artillery and 3 mech_infantrys in Ukraine, round 2 : 4/7 hits
 Germans roll dice for 3 armour and 1 artillery in Ukraine, round 2 : 2/4 hits
 3 armour owned by the Germans , 2 mech_infantrys owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
 Russians win, taking Ukraine from Germans with 3 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 14
 Casualties for Germans: 3 armour, 2 artilleries and 1 infantry
 Casualties for Russians: 1 infantry and 3 mech_infantrysNon Combat Move - Russians 
 1 mech_infantry moved from Finland to NorwayPlace Units - Russians 
 3 infantry placed in Volgograd
 2 armour, 6 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians 
 Russians collect 39 PUs; end with 39 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - Japanese 
 Japanese buy 2 armour, 2 destroyers, 2 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese 
 2 infantry moved from Japan to 6 Sea Zone
 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
 2 infantry moved from 36 Sea Zone to French Indo China
 1 cruiser moved from 35 Sea Zone to 36 Sea Zone
 1 carrier moved from 35 Sea Zone to 36 Sea Zone
 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
 1 fighter moved from Borneo to 41 Sea Zone
 1 artillery moved from Kwangsi to Yunnan
 2 fighters moved from Kwangsi to Yunnan
 1 tactical_bomber moved from Kwangtung to Yunnan
 1 fighter moved from Philippines to Yunnan
 1 tactical_bomber moved from Borneo to French Indo China
 1 infantry moved from Shensi to Szechwan
 2 artilleries moved from Shensi to Szechwan
 2 infantry moved from Hawaiian Islands to 26 Sea Zone
 2 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
 2 infantry moved from 64 Sea Zone to Central America
 1 carrier moved from 26 Sea Zone to 64 Sea Zone
 1 tactical_bomber moved from 26 Sea Zone to 64 Sea Zone
 1 fighter moved from 26 Sea Zone to 64 Sea Zone
 1 submarine moved from 26 Sea Zone to 64 Sea Zone
 1 battleship moved from 26 Sea Zone to 64 Sea Zone
 1 mech_infantry moved from Amur to Buyant-Uhaa
 1 tactical_bomber moved from Korea to Buyant-Uhaa
 1 fighter moved from Korea to Buyant-Uhaa
 1 submarine moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese 
 Battle in 41 Sea Zone
 Japanese attack with 1 fighter
 British defend with 1 transport
 1 transport owned by the British lost in 41 Sea Zone
 Japanese win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for British: 1 transport
 Battle in Buyant-Uhaa
 Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
 Russians defend with 1 infantry
 Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Buyant-Uhaa, round 1 : 0/3 hits
 Russians roll dice for 1 infantry in Buyant-Uhaa, round 1 : 1/1 hits
 1 tactical_bomber owned by the Japanese lost in Buyant-Uhaa
 Japanese roll dice for 1 fighter and 1 mech_infantry in Buyant-Uhaa, round 2 : 1/2 hits
 Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 0/1 hits
 1 infantry owned by the Russians lost in Buyant-Uhaa
 Japanese win, taking Buyant-Uhaa from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -8
 Casualties for Japanese: 1 tactical_bomber
 Casualties for Russians: 1 infantry
 Battle in 42 Sea Zone
 Japanese attack with 1 tactical_bomber
 British defend with 1 transport
 1 transport owned by the British lost in 42 Sea Zone
 Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
 Casualties for British: 1 transport
 Battle in Yunnan
 Japanese attack with 1 artillery, 3 fighters and 1 tactical_bomber
 British defend with 1 mech_infantry; Chinese defend with 1 infantry
 Japanese roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Yunnan, round 1 : 4/5 hits
 Chinese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 1 : 2/2 hits
 1 tactical_bomber owned by the Japanese , 1 mech_infantry owned by the British , 1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Yunnan
 Japanese win, taking Yunnan from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is -14
 Casualties for Japanese: 1 fighter and 1 tactical_bomber
 Casualties for British: 1 mech_infantry
 Casualties for Chinese: 1 infantry
 Battle in Szechwan
 Japanese attack with 2 artilleries and 1 infantry
 Chinese defend with 1 fighter
 Japanese roll dice for 2 artilleries and 1 infantry in Szechwan, round 1 : 0/3 hits
 Chinese roll dice for 1 fighter in Szechwan, round 1 : 1/1 hits
 1 infantry owned by the Japanese lost in Szechwan
 Japanese roll dice for 2 artilleries in Szechwan, round 2 : 1/2 hits
 Chinese roll dice for 1 fighter in Szechwan, round 2 : 1/1 hits
 1 fighter owned by the Chinese and 1 artillery owned by the Japanese lost in Szechwan
 Japanese win, taking Szechwan from Chinese with 1 artillery remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 artillery and 1 infantry
 Casualties for Chinese: 1 fighter
 Battle in Central America
 Battle in French Indo China
 Japanese attack with 2 infantry and 1 tactical_bomber
 ANZAC defend with 1 infantry
 Japanese roll dice for 1 cruiser in French Indo China, round 1 : 1/1 hits
 UK_Pacific roll dice for 1 infantry in French Indo China, round 1 : 1/1 hits
 1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in French Indo China
 Japanese win, taking Central America from Americans, taking French Indo China from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for ANZAC: 1 infantryNon Combat Move - Japanese 
 1 fighter could not land in 37 Sea Zone and was removed
 1 fighter moved from Yunnan to Kiangsu
 1 fighter moved from Yunnan to Kiangsu
 1 tactical_bomber moved from French Indo China to 36 Sea Zone
 1 fighter moved from 41 Sea Zone to 37 Sea Zone
 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
 1 fighter moved from Buyant-Uhaa to KoreaPlace Units - Japanese 
 2 armour and 2 infantry placed in Korea
 2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3
 Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 4
 Japanese collect 41 PUs (3 lost to blockades); end with 42 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Research Technology - Americans 
 Americans spend 0 on tech rolls
 Americans roll 2 and gets 0 hitsPurchase Units - Americans 
 Americans buy 1 artillery, 5 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans 
 1 mech_infantry moved from Central United States to Central America
 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
 1 artillery and 3 infantry moved from 89 Sea Zone to Central America
 2 infantry and 3 mech_infantrys moved from Morocco to AlgeriaCombat - Americans 
 Battle in Algeria
 Americans attack with 2 infantry and 3 mech_infantrys
 Italians defend with 1 infantry
 Americans roll dice for 2 infantry and 3 mech_infantrys in Algeria, round 1 : 1/5 hits
 Italians roll dice for 1 infantry in Algeria, round 1 : 0/1 hits
 1 infantry owned by the Italians lost in Algeria
 Americans win, taking Algeria from Italians with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
 Casualties for Italians: 1 infantry
 Battle in Central America
 Americans attack with 1 artillery, 3 infantry and 1 mech_infantry
 Japanese defend with 2 infantry
 Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Central America, round 1 : 0/5 hits
 Japanese roll dice for 2 infantry in Central America, round 1 : 0/2 hits
 Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Central America, round 2 : 0/5 hits
 Japanese roll dice for 2 infantry in Central America, round 2 : 1/2 hits
 1 infantry owned by the Americans lost in Central America
 Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Central America, round 3 : 3/4 hits
 Japanese roll dice for 2 infantry in Central America, round 3 : 0/2 hits
 2 infantry owned by the Japanese lost in Central America
 Americans win, taking Central America from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 2 infantry
 Casualties for Americans: 1 infantryNon Combat Move - Americans 
 1 transport moved from 91 Sea Zone to 101 Sea Zone
 1 infantry moved from Morocco to 91 Sea Zone
 1 infantry and 2 transports moved from 91 Sea Zone to 86 Sea Zone
 1 infantry moved from 86 Sea Zone to Brazil
 Americans take Brazil from Neutral_Allies
 1 fighter moved from Egypt to UkrainePlace Units - Americans 
 1 artillery and 1 infantry placed in Central United States
 5 destroyers placed in 101 Sea Zone
 3 submarines placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese 
 1 infantry moved from Jehol to Manchuria
 1 infantry moved from Tsinghai to Shensi
 1 infantry moved from Sikang to Shensi
 1 infantry moved from Suiyuyan to ShensiCombat - Chinese 
 Battle in Shensi
 Chinese attack with 3 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 3 infantry in Shensi, round 1 : 0/3 hits
 Japanese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
 1 infantry owned by the Chinese lost in Shensi
 Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
 Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
 Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits
 Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
 Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits
 Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
 Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits
 Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits
 Chinese roll dice for 2 infantry in Shensi, round 6 : 1/2 hits
 Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits
 1 infantry owned by the Japanese lost in Shensi
 Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 infantry
 Battle in Manchuria
 Chinese attack with 1 infantry
 Japanese defend with 1 aaGun
 1 aaGun owned by the Japanese lost in Manchuria
 Chinese win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 aaGunNon Combat Move - Chinese Place Units - Chinese 
 1 infantry placed in Sikang
 1 infantry placed in Jehol
 1 infantry placed in Chahar
 1 infantry placed in AnhweTurn Complete - Chinese 
 Chinese collect 11 PUs; end with 13 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Combat Move - British 
 1 fighter moved from Morocco to 94 Sea Zone
 1 fighter moved from Morocco to Tunisia
 1 armour and 1 bomber moved from Morocco to Tunisia
 1 infantry moved from Kenya to Italian Somaliland
 British take Italian Somaliland from Italians
 1 artillery moved from Burma to Yunnan
 1 mech_infantry moved from India to Yunnan
 2 submarines moved from 39 Sea Zone to 36 Sea ZoneCombat - British 
 Battle in 36 Sea Zone
 British attack with 2 submarines
 Japanese defend with 1 carrier, 1 cruiser, 1 submarine, 2 tactical_bombers and 1 transport
 British roll dice for 2 submarines in 36 Sea Zone, round 1 : 0/2 hits
 Japanese roll dice for 1 submarine in 36 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 carrier, 1 cruiser and 1 transport in 36 Sea Zone, round 1 : 1/2 hits
 1 submarine owned by the British lost in 36 Sea Zone
 1 submarine owned by the British retreated to 37 Sea Zone
 Japanese win with 1 carrier, 1 cruiser, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -6
 Casualties for British: 1 submarine
 Battle in 94 Sea Zone
 British attack with 1 fighter
 Italians defend with 1 transport
 1 transport owned by the Italians lost in 94 Sea Zone
 British win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for Italians: 1 transport
 Battle in Yunnan
 British attack with 1 artillery and 1 mech_infantry
 Japanese defend with 1 artillery
 British roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 1 : 1/2 hits
 Japanese roll dice for 1 artillery in Yunnan, round 1 : 0/1 hits
 1 artillery owned by the Japanese lost in Yunnan
 British win, taking Yunnan from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artillery
 Battle in Tunisia
 British attack with 1 armour, 1 bomber and 1 fighter
 Italians defend with 2 fighters
 British roll dice for 1 armour, 1 bomber and 1 fighter in Tunisia, round 1 : 2/3 hits
 Italians roll dice for 2 fighters in Tunisia, round 1 : 1/2 hits
 1 bomber owned by the British and 2 fighters owned by the Italians lost in Tunisia
 British win, taking Tunisia from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 8
 Casualties for British: 1 bomber
 Casualties for Italians: 2 fightersNon Combat Move - British 
 1 fighter moved from Tunisia to Algeria
 1 fighter moved from 94 Sea Zone to Algeria
 2 infantry moved from Morocco to Algeria
 1 artillery moved from Morocco to Algeria
 2 transports moved from 91 Sea Zone to 109 Sea Zone
 1 battleship and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone
 1 infantry moved from Northwest Persia to CaucasusPlace Units - British 
 3 artilleries placed in United Kingdom
 2 destroyers placed in 109 Sea ZoneTurn Complete - British 
 British collect 29 PUs; end with 30 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Place Units - UK_Pacific 
 1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 19 PUs; end with 19 PUs total
 Some Units in India change ownership: 1 armour and 4 mech_infantrys
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - Italians 
 Italians buy 1 artillery and 2 transports; Remaining resources: 1 PUs;Combat Move - Italians 
 1 infantry moved from Bessarabia to Western Ukraine
 1 armour moved from Bessarabia to Western Ukraine
 4 infantry moved from Albania to Bulgaria
 1 bomber moved from Southern Italy to UkraineCombat - Italians 
 Battle in Western Ukraine
 Italians attack with 1 armour and 1 infantry
 Russians defend with 1 infantry
 Italians roll dice for 1 armour and 1 infantry in Western Ukraine, round 1 : 0/2 hits
 Russians roll dice for 1 infantry in Western Ukraine, round 1 : 1/1 hits
 1 infantry owned by the Italians lost in Western Ukraine
 Italians roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits
 Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Western Ukraine
 Russians win with no units remaining. Battle score for attacker is -6
 Casualties for Russians: 1 infantry
 Casualties for Italians: 1 armour and 1 infantry
 Air Battle in Ukraine
 Italians attacks with 1 units heading to Ukraine
 Russians launches 1 interceptors out of Ukraine
 Defenders Fire, : 0/1 hits
 Attackers Fire, : 0/1 hits
 Air Battle is over, the remaining Bombers go on to their targets
 Strategic bombing raid in Ukraine
 AA guns fire in Ukraine : 0/1 hits
 Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
 Bombing raid in Ukraine causes 6 damage total.
 Cleaning up after air battlesNon Combat Move - Italians 
 1 bomber moved from Ukraine to BulgariaPlace Units - Italians 
 1 artillery placed in Southern ItalyTurn Complete - Italians 
 Italians collect 10 PUs; end with 11 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - ANZAC 
 ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC 
 1 infantry moved from Ethiopia to Anglo Egyptian SudanCombat - ANZAC 
 ANZAC creates battle in territory 62 Sea ZoneNon Combat Move - ANZAC 
 2 submarines moved from 54 Sea Zone to 43 Sea Zone
 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
 ANZAC take Dutch New Guinea from Dutch
 1 destroyer moved from 62 Sea Zone to 45 Sea ZonePlace Units - ANZAC 
 1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 11 PUs; end with 12 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Combat Move - French 
 1 infantry moved from Anglo Egyptian Sudan to Egypt
 1 infantry moved from Alexandria to Egypt
 2 infantry moved from United Kingdom to 109 Sea ZoneNon Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Politics - Germans Purchase Units - Germans 
 Germans buy 2 armour, 1 artillery, 2 destroyers and 8 infantry; Remaining resources: 1 PUs;Combat Move - Germans 
 1 armour and 1 mech_infantry moved from Novgorod to Finland
 Germans take Karelia from Russians
 Germans take Finland from Russians
 1 mech_infantry moved from Novgorod to Archangel
 1 artillery moved from Novgorod to Archangel
 1 armour moved from Novgorod to Archangel
 1 mech_infantry moved from Novgorod to Belarus
 1 artillery moved from Novgorod to Belarus
 1 armour moved from Novgorod to Belarus
 1 infantry moved from Baltic States to Belarus
 2 fighters moved from Baltic States to Western Germany
 1 armour moved from Germany to Western Germany
 4 armour moved from Germany to Eastern Poland
 1 mech_infantry moved from Eastern Poland to Western Ukraine
 Germans take Western Ukraine from Russians
 2 infantry moved from Poland to Eastern Poland
 1 infantry moved from Germany to Poland
 1 tactical_bomber moved from Baltic States to NovgorodCombat - Germans 
 Battle in Archangel
 Germans attack with 1 armour, 1 artillery and 1 mech_infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Archangel, round 1 : 3/3 hits
 Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
 Germans win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
 Casualties for Germans: 1 artillery
 Casualties for Russians: 1 infantry
 Battle in Belarus
 Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Belarus, round 1 : 1/4 hits
 Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Belarus
 Germans win, taking Belarus from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantryNon Combat Move - Germans 
 1 mech_infantry moved from Western Ukraine to Eastern Poland
 1 armour moved from Novgorod to Archangel
 1 artillery moved from Novgorod to Archangel
 1 artillery moved from Novgorod to BelarusPlace Units - Germans 
 1 artillery and 2 infantry placed in Novgorod
 2 armour placed in Germany
 1 infantry placed in Normandy Bordeaux
 1 infantry placed in Western Germany
 4 infantry placed in Germany
 2 destroyers placed in 93 Sea ZoneTurn Complete - Germans 
 Germans collect 49 PUs; end with 50 PUs total
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Research Technology - Russians 
 Russians spend 0 on tech rolls
 Russians roll 5 and gets 0 hitsPurchase Units - Russians 
 Russians repair 6 damage on 6 factory_minors; Remaining resources: 44 PUs; 1 techTokens;
 Russians buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians 
 1 armour and 1 mech_infantry moved from Norway to Finland
 2 armour and 2 mech_infantrys moved from Russia to Archangel
 1 armour moved from Ukraine to Western Ukraine
 Russians take Western Ukraine from Germans
 1 artillery moved from Ukraine to Bessarabia
 1 mech_infantry moved from Ukraine to Bessarabia
 1 infantry moved from Anhwe to Kiangsi
 Chinese take Kiangsi from Japanese
 1 infantry moved from Dzavhan to Ulaanbaatar
 1 infantry moved from Kansu to Suiyuyan
 3 infantry moved from Caucasus to Rostov
 3 infantry moved from Volgograd to RostovCombat - Russians 
 Battle in Bessarabia
 Russians attack with 1 artillery and 1 mech_infantry
 Italians defend with 1 infantry
 Russians roll dice for 1 artillery and 1 mech_infantry in Bessarabia, round 1 : 0/2 hits
 Germans roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
 Russians roll dice for 1 artillery and 1 mech_infantry in Bessarabia, round 2 : 1/2 hits
 Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
 1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
 Russians win, taking Bessarabia from Germans with 1 artillery remaining. Battle score for attacker is -1
 Casualties for Russians: 1 mech_infantry
 Casualties for Italians: 1 infantry
 Battle in Finland
 Russians attack with 1 armour and 1 mech_infantry
 Germans defend with 1 armour and 1 mech_infantry
 Russians roll dice for 1 armour and 1 mech_infantry in Finland, round 1 : 0/2 hits
 Germans roll dice for 1 armour and 1 mech_infantry in Finland, round 1 : 2/2 hits
 1 armour owned by the Russians and 1 mech_infantry owned by the Russians lost in Finland
 Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -10
 Casualties for Russians: 1 armour and 1 mech_infantry
 Battle in Archangel
 Russians attack with 2 armour and 2 mech_infantrys
 Germans defend with 2 armour, 1 artillery and 1 mech_infantry
 Russians roll dice for 2 armour and 2 mech_infantrys in Archangel, round 1 : 2/4 hits
 Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Archangel, round 1 : 3/4 hits
 1 armour owned by the Russians , 2 mech_infantrys owned by the Russians , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
 Russians roll dice for 1 armour in Archangel, round 2 : 1/1 hits
 Germans roll dice for 2 armour in Archangel, round 2 : 2/2 hits
 1 armour owned by the Russians and 1 armour owned by the Germans lost in Archangel
 Germans win with 1 armour remaining. Battle score for attacker is -6
 Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
 Casualties for Russians: 2 armour and 2 mech_infantrysNon Combat Move - Russians 
 1 infantry moved from Russia to Vologda
 1 infantry moved from Russia to Smolensk
 4 infantry moved from Russia to BryanskPlace Units - Russians 
 2 artilleries and 1 infantry placed in Ukraine
 10 infantry placed in Russia
 1 infantry placed in VolgogradTurn Complete - Russians 
 Russians collect 34 PUs; end with 34 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs



 
		 
		






