Please perform the German Combat Move.
C V C 2
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Italians
Italians buy 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tunisia to Algeria
1 artillery moved from Tunisia to Algeria
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
1 artillery moved from 94 Sea Zone to Algeria
2 submarines moved from 93 Sea Zone to 98 Sea Zone
3 fighters moved from Libya to 98 Sea Zone
1 cruiser moved from 93 Sea Zone to 98 Sea Zone
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 armour moved from Albania to Romania
1 bomber moved from Southern Italy to 98 Sea Zone
2 infantry moved from Bulgaria to Romania
1 infantry moved from Bulgaria to AlbaniaCombat - Italians
Battle in Algeria
Italians attack with 2 artilleries and 2 infantry
French defend with 2 infantry
Italians roll dice for 2 artilleries and 2 infantry in Algeria, round 1 : 1/4 hits
French roll dice for 2 infantry in Algeria, round 1 : 1/2 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
Italians roll dice for 2 artilleries and 1 infantry in Algeria, round 2 : 1/3 hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
British defend with 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
Italians roll dice for 2 submarines in 98 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the British
Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 3 fighters in 98 Sea Zone, round 1 : 5/6 hits
British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 1 : 3/6 hits
1 tactical_bomber owned by the British , 1 destroyer owned by the Italians , 2 cruisers owned by the British , 2 submarines owned by the Italians , 1 carrier owned by the British and 1 destroyer owned by the British lost in 98 Sea Zone
Italians roll dice for 1 bomber, 1 cruiser and 3 fighters in 98 Sea Zone, round 2 : 1/5 hits
British roll dice for 1 fighter in 98 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from British with 1 bomber, 1 cruiser and 2 fighters remaining. Battle score for attacker is 39
Casualties for British: 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 destroyer, 1 fighter and 2 submarinesNon Combat Move - Italians
2 fighters moved from 98 Sea Zone to Tobruk
1 bomber moved from 98 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to TobrukPlace Units - Italians
3 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
:?
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 battleship
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 submarines
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 carrier, 2 cruisers, 1 destroyer and 1 submarine
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers
EDIT: Removing units owned by Americans from 6 Sea Zone: 4 fighters
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 tactical_bomber and 2 transports
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship and 1 carrier
EDIT: Turning off Edit Mode -
I had to edit in the results after rolling dice on this thread… game was crashing when I tried to resolve battle in-game.
:?
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 battleship
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 submarines
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 carrier, 2 cruisers, 1 destroyer and 1 submarine
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers
EDIT: Removing units owned by Americans from 6 Sea Zone: 4 fighters
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 tactical_bomber and 2 transports
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship and 1 carrier
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 submarine moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Nigeria to French Equatorial AfricaCombat - French
Battle in 98 Sea Zone
French attack with 1 destroyer
Italians defend with 1 cruiser
French roll dice for 1 destroyer in 98 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 cruiser in 98 Sea Zone, round 1 : 0/1 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 cruiser in 98 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the French lost in 98 Sea Zone
Italians win with 1 cruiser remaining. Battle score for attacker is -8
Casualties for French: 1 destroyerNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 4 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
2 artilleries moved from Romania to Bessarabia
7 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 artillery moved from Poland to Baltic States
2 infantry moved from Eastern Poland to Baltic States
3 artilleries moved from Eastern Poland to Baltic States
3 armour moved from Germany to Baltic States
3 mech_infantrys moved from Germany to Baltic States
1 armour moved from Romania to Baltic States
3 infantry moved from Norway to Finland
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 battleship moved from 112 Sea Zone to 105 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Finland
1 artillery moved from 127 Sea Zone to Finland
2 destroyers moved from 112 Sea Zone to 127 Sea Zone
1 fighter moved from Norway to Finland
1 fighter moved from Norway to Normandy Bordeaux
2 tactical_bombers moved from Norway to Normandy Bordeaux
3 armour moved from Greater Southern Germany to Romania
1 fighter moved from Western Germany to Southern France
1 tactical_bomber moved from Western Germany to Southern France
1 tactical_bomber moved from Western Germany to Germany
1 fighter moved from Western Germany to Germany
1 tactical_bomber moved from Western Germany to RomaniaCombat - Germans
Battle in Finland
Germans attack with 1 artillery, 1 fighter and 4 infantry
French defend with 1 fighter
Germans roll dice for 1 artillery, 1 fighter and 4 infantry in Finland, round 1 : 1/6 hits
Russians roll dice for 1 fighter in Finland, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the French lost in Finland
Germans win, taking Finland from Russians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for French: 1 fighterNon Combat Move - Germans
1 fighter moved from Finland to Western GermanyPlace Units - Germans
3 submarines placed in 93 Sea Zone
2 submarines placed in 105 Sea Zone
2 infantry and 1 mech_infantry placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
This file is f’d. Every naval battle crashes now. Anyway:
USSR tac
Rolling 1d6:
(1)USSR fighter
Rolling 1d6:
(4)German destroyers
Rolling 2d6:
(4, 5) -
Round 2:
USSR tac
Rolling 1d6:
(5)USSR fighter
Rolling 1d6:
(4)German destroyer
Rolling 1d6:
(3) -
Round 3
USSR tac
Rolling 1d6:
(5)USSR fighter
Rolling 1d6:
(5)German destroyer
Rolling 1d6:
(5) -
ROUND 4 :x
USSR tac
Rolling 1d6:
(3)USSR fighter
Rolling 1d6:
(5)German destroyer
Rolling 1d6:
(5) -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansResearch Technology - Russians
Russians spend 0 on tech rolls
Russians roll 2 and gets 0 hitsPurchase Units - Russians
Russians buy 3 armour, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
5 infantry moved from Vyborg to Finland
1 armour and 2 mech_infantrys moved from Novgorod to Finland
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Battle in Finland
Russians attack with 1 armour, 5 infantry and 2 mech_infantrys
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 1 armour, 5 infantry and 2 mech_infantrys in Finland, round 1 : 0/8 hits
Germans roll dice for 1 artillery and 3 infantry in Finland, round 1 : 1/4 hits
1 infantry owned by the Russians lost in Finland
Russians roll dice for 1 armour, 4 infantry and 2 mech_infantrys in Finland, round 2 : 0/7 hits
Germans roll dice for 1 artillery and 3 infantry in Finland, round 2 : 2/4 hits
2 infantry owned by the Russians lost in Finland
Russians roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Finland, round 3 : 1/5 hits
Germans roll dice for 1 artillery and 3 infantry in Finland, round 3 : 1/4 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Finland, round 4 : 0/4 hits
Germans roll dice for 1 artillery and 2 infantry in Finland, round 4 : 1/3 hits
1 infantry owned by the Russians lost in Finland
Russians roll dice for 1 armour and 2 mech_infantrys in Finland, round 5 : 2/3 hits
Germans roll dice for 1 artillery and 2 infantry in Finland, round 5 : 1/3 hits
2 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Finland
Russians roll dice for 1 armour and 1 mech_infantry in Finland, round 6 : 1/2 hits
Germans roll dice for 1 artillery in Finland, round 6 : 0/1 hits
1 artillery owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 5 infantry and 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Dzavhan to Central Mongolia
1 infantry moved from Olgiy to Tsagaan Olom
1 infantry moved from Olgiy to Kansu
3 infantry moved from Persia to Northwest Persia
1 infantry moved from Caucasus to Rostov
1 artillery and 2 infantry moved from Russia to Bryansk
1 cruiser and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 aaGun moved from Vyborg to Novgorod
3 aaGuns moved from Belarus to Novgorod
1 tactical_bomber moved from Belarus to Novgorod
1 fighter moved from Belarus to Novgorod
2 artilleries moved from Belarus to Novgorod
3 armour moved from Belarus to Novgorod
3 mech_infantrys moved from Belarus to Novgorod
1 mech_infantry moved from Ukraine to Western UkrainePlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 armour and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 factory_major, 1 submarine and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Anhwe to Jehol
1 artillery moved from Kweichow to Yunnan
4 infantry moved from Hunan to Yunnan
1 infantry moved from Suiyuyan to Shensi
1 artillery moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
1 artillery moved from Hopei to Shensi
1 mech_infantry moved from Manchuria to Amur
1 bomber moved from Manchuria to Yunnan
1 artillery moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Yunnan
2 fighters moved from Kwangtung to Yunnan
1 bomber moved from Korea to Yunnan
1 fighter moved from Korea to Jehol
1 tactical_bomber moved from Manchuria to Jehol
1 fighter moved from Manchuria to Amur
1 fighter moved from Korea to Amur
1 carrier moved from 35 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour, 1 artillery and 2 transports moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 armour moved from 43 Sea Zone to Borneo
1 fighter moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from 43 Sea Zone to Borneo
1 cruiser moved from 46 Sea Zone to 35 Sea Zone
1 carrier moved from 46 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Japan to 26 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
1 battleship moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Japan to 35 Sea Zone
1 tactical_bomber moved from Japan to 35 Sea Zone
1 tactical_bomber moved from Japan to AmurCombat - Japanese
Battle in Shensi
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Shensi, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Borneo
Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Borneo, round 1 : 3/4 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 1 : 1/2 hits
1 infantry owned by the British , 1 artillery owned by the British and 1 artillery owned by the Japanese lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery
Casualties for British: 1 artillery and 1 infantry
Battle in Jehol
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Jehol
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 4 infantry and 1 tactical_bomber
British defend with 1 aaGun and 4 infantry
AA guns fire in Yunnan : 1/3 hits
1 tactical_bomber owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters and 4 infantry in Yunnan, round 1 : 4/9 hits
Chinese roll dice for 1 aaGun and 4 infantry in Yunnan, round 1 : 2/4 hits
3 infantry owned by the British , 2 infantry owned by the Japanese and 1 aaGun owned by the British lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters and 2 infantry in Yunnan, round 2 : 3/7 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 3 infantry and 1 tactical_bomber
Casualties for British: 1 aaGun and 4 infantry
Battle in Hawaiian Islands
Battle in Amur
Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Amur, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Amur, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Hawaiian Islands from Americans, taking Amur from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 fighters moved from Amur to Japan
1 tactical_bomber moved from Amur to Korea
1 tactical_bomber moved from Jehol to Kwangtung
1 fighter moved from Jehol to Korea
2 fighters moved from Yunnan to Kwangsi
1 bomber moved from Yunnan to Kwangsi
1 tactical_bomber moved from Borneo to 43 Sea Zone
1 fighter moved from Borneo to 43 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 bomber moved from Yunnan to KwangsiPlace Units - Japanese
1 submarine and 1 transport placed in 6 Sea Zone
1 factory_major placed in KoreaTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 1 factory_major
EDIT: Adding units owned by Japanese to Kwangtung: 1 factory_major
EDIT: Turning off Edit Mode -
I can put a major factory in Kwangtung(/?) …cant I?
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I can put a major factory in Kwangtung(/?) …cant I?
Nope. Major ICs only placeable in home territories, worth 3 IPCs or more.
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 5 and gets 0 hitsPurchase Units - Americans
Americans buy 5 artilleries, 1 fighter, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 cruiser, 3 destroyers, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from Persia to 98 Sea ZoneCombat - Americans
Battle in 98 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 cruiser
Americans roll dice for 1 fighter in 98 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 cruiser in 98 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the Italians lost in 98 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in 92 Sea Zone
Americans attack with 1 cruiser, 3 destroyers and 2 transports
Italians defend with 1 battleship and 1 cruiser
Americans roll dice for 1 cruiser, 3 destroyers and 2 transports in 92 Sea Zone, round 1 : 2/4 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship and 1 cruiser in 92 Sea Zone, round 1 : 2/2 hits
2 destroyers owned by the Americans and 1 cruiser owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 battleship in 92 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Americans roll dice for 1 cruiser and 2 transports in 92 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 battleship in 92 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Italians and 1 cruiser owned by the Americans lost in 92 Sea Zone
Americans win with 2 transports remaining. Battle score for attacker is -4
Casualties for Italians: 1 battleship and 1 cruiser
Casualties for Americans: 1 cruiser and 3 destroyers
Battle in Algeria
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 2 artilleries and 1 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Algeria, round 1 : 2/4 hits
Italians roll dice for 2 artilleries and 1 infantry in Algeria, round 1 : 2/3 hits
1 artillery owned by the Italians , 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Americans roll dice for 1 armour and 1 artillery in Algeria, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Algeria, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 armour remaining. Battle score for attacker is 1
Casualties for Italians: 2 artilleries and 1 infantry
Casualties for Americans: 1 artillery and 2 infantryNon Combat Move - Americans
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
3 mech_infantrys moved from Central United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 battleship, 3 destroyers, 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 fighter moved from 98 Sea Zone to Egypt
1 destroyer moved from 10 Sea Zone to 89 Sea ZonePlace Units - Americans
4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber placed in Western United States
1 artillery and 1 infantry placed in Central United States
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Tsinghai to Yunnan
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 1 : 0/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 : 0/2 hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 1/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - British
3 fighters moved from United Kingdom to 105 Sea Zone
1 bomber moved from Cyprus to 96 Sea Zone
1 infantry moved from Belgian Congo to Kenya
1 infantry moved from Tanganyika Territory to Kenya
1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from French Indo China to Kwangsi
2 fighters moved from Shan State to Kwangsi
1 tactical_bomber moved from Shan State to KwangsiCombat - British
Battle in 96 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 105 Sea Zone
British attack with 3 fighters
Germans defend with 1 battleship and 2 submarines
2 submarines owned by the Germans Submerged
British roll dice for 3 fighters in 105 Sea Zone, round 1 : 3/3 hits
Germans roll dice for 1 battleship in 105 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the British and 1 battleship owned by the Germans lost in 105 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 1 battleship
Casualties for British: 1 fighter
Battle in Kenya
British attack with 2 infantry
Italians defend with 1 infantry
British roll dice for 2 infantry in Kenya, round 1 : 1/2 hits
Italians roll dice for 1 infantry in Kenya, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Kwangsi
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 2 bombers and 2 fighters
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 1 : 2/4 hits
Japanese roll dice for 1 artillery, 2 bombers and 2 fighters in Kwangsi, round 1 : 2/5 hits
1 infantry owned by the British , 2 bombers owned by the Japanese and 1 fighter owned by the British lost in Kwangsi
British roll dice for 1 fighter and 1 tactical_bomber in Kwangsi, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 2 fighters in Kwangsi, round 2 : 2/3 hits
1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Kwangsi
Japanese win with 1 artillery and 2 fighters remaining. Battle score for attacker is -10
Casualties for Japanese: 2 bombers
Casualties for British: 2 fighters, 1 infantry and 1 tactical_bomberNon Combat Move - British
1 infantry moved from Siam to 37 Sea Zone
1 aaGun moved from Shan State to 37 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
UK_Pacific take Java from Dutch
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 aaGun and 1 infantry moved from India to 39 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 mech_infantry moved from India to Yunnan
1 artillery moved from India to Burma
1 infantry moved from Persia to Northwest Persia
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 105 Sea Zone to 91 Sea Zone
1 bomber moved from 96 Sea Zone to MoroccoPlace Units - British
1 battleship and 1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 29 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
1 mech_infantry placed in India
2 submarines placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 2 submarines -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Italians
Italians buy 3 submarines; Remaining resources: 1 PUs;Combat Move - Italians
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
1 bomber moved from Tobruk to 92 Sea Zone
1 fighter moved from Tobruk to Algeria
1 fighter moved from Tobruk to Algeria
3 submarines moved from 95 Sea Zone to 91 Sea Zone
2 infantry moved from Romania to Bessarabia
1 armour moved from Romania to Bessarabia
2 infantry moved from Bulgaria to Albania
1 armour moved from Northern Italy to Southern ItalyCombat - Italians
Battle in Algeria
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 armour
Italians roll dice for 2 fighters and 2 infantry in Algeria, round 1 : 1/4 hits
Americans roll dice for 1 armour in Algeria, round 1 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Algeria from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Battle in 91 Sea Zone
Italians attack with 3 submarines
British defend with 1 carrier, 2 fighters and 2 transports; Americans defend with 1 battleship, 4 destroyers and 3 transports
Italians roll dice for 3 submarines in 91 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 4 destroyers, 2 fighters and 5 transports in 91 Sea Zone, round 1 : 5/8 hits
1 destroyer owned by the Americans and 3 submarines owned by the Italians lost in 91 Sea Zone
Americans win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 5 transports remaining. Battle score for attacker is -10
Casualties for Italians: 3 submarines
Casualties for Americans: 1 destroyer
Battle in 92 Sea Zone
Italians attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 92 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
2 fighters moved from Algeria to TunisiaPlace Units - Italians
3 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from Italians
1 submarine moved from 54 Sea Zone to 43 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Shan State to French Indo ChinaCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 carrier and 2 transports in 43 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 2 transports in 43 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 1/1 hits
1 carrier owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 6 : 0/1 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 7 : 0/1 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 8 : 0/1 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 9 : 0/1 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 10 : 0/1 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 11 : 0/1 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 12 : 1/1 hits
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 13 : 0/1 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 14 : 0/1 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 15 : 0/1 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 16 : 0/1 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 17 : 0/1 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 18 : 0/1 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 19 : 0/1 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 20 : 0/1 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 21 : 0/1 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 22 : 0/1 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 23 : 0/1 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 24 : 0/1 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 25 : 0/1 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 26 : 0/1 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 27 : 1/1 hits
1 transport owned by the Japanese lost in 43 Sea Zone
1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Japanese: 1 carrier and 2 transports
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in BorneoNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs