TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Reinforcements - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Combat Move - British
1 bomber moved from United Kingdom to 111 Sea Zone
1 cruiser moved from 91 Sea Zone to 111 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Iraq
1 armour moved from Alexandria to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 armour moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Egypt to Iraq
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 fighter moved from India to Iraq
1 infantry moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Hainan
1 infantry moved from 36 Sea Zone to Hainan
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangtung to Kiangsi
Combat - British
Battle in 111 Sea Zone
British attack with 1 bomber and 1 cruiser
Germans defend with 1 battleship
British roll dice for 1 bomber and 1 cruiser in 111 Sea Zone, round 1 : 2/2 hits
Germans roll dice for 1 battleship in 111 Sea Zone, round 1 : 0/1 hits
1 battleship owned by the Germans lost in 111 Sea Zone
British win with 1 bomber and 1 cruiser remaining. Battle score for attacker is 20
Casualties for Germans: 1 battleship
Battle in 96 Sea Zone
British attack with 2 fighters
Italians defend with 1 destroyer and 1 transport
British roll dice for 2 fighters in 96 Sea Zone, round 1 : 0/2 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 : 0/1 hits
British roll dice for 2 fighters in 96 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 110 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Hainan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 bomber
British roll dice for 1 artillery and 1 infantry in Hainan, round 1 : 0/2 hits
Japanese roll dice for 1 bomber in Hainan, round 1 : 1/1 hits
1 infantry owned by the British lost in Hainan
British roll dice for 1 artillery in Hainan, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in Hainan, round 2 : 0/1 hits
British roll dice for 1 artillery in Hainan, round 3 : 1/1 hits
Japanese roll dice for 1 bomber in Hainan, round 3 : 0/1 hits
1 bomber owned by the Japanese lost in Hainan
British win, taking Hainan from Japanese with 1 artillery remaining. Battle score for attacker is 9
Casualties for Japanese: 1 bomber
Casualties for British: 1 infantry
Battle in Iraq
British attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 cruiser in Iraq, round 1 : 0/1 hits
British roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 1 : 2/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 0/3 hits
2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 3/5 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from Iraq to 80 Sea Zone
1 fighter moved from Iraq to 80 Sea Zone
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 artillery moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from 96 Sea Zone to Malta
1 fighter moved from 96 Sea Zone to Egypt
1 armour moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from Scotland to United Kingdom
2 infantry moved from Scotland to United Kingdom
1 bomber moved from 111 Sea Zone to United Kingdom
1 artillery moved from Ontario to Quebec
1 infantry moved from Ontario to Quebec
3 infantry moved from Malaya to Shan State
2 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Kweichow
1 tactical_bomber moved from India to Kweichow
3 infantry moved from India to Burma
1 aaGun moved from India to Burma
Place Units - British
1 armour and 1 mech_infantry placed in Union of South Africa
3 submarines placed in 110 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Place Units - UK_Pacific
1 mech_infantry placed in India
2 submarines placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,4,1,6,3,3,1,2,4,3,3
UK_Pacific collect 10 PUs (3 lost to blockades); end with 11 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 2 submarines
Due to Japan’s diplomatic blunders, the US got right in there round 1!
It’s still a tight game so far… The kamikazes really blew my shot at taking out your navy in SZ 6.
UK Pacific is concentrating on taking out units over making money. Time will tell if this strategy pays off.
You’ve taken the bait against USSR with Japan, which gives me all the Mongolian troops for free.
Overall, I’m cautiously optimistic about that side of the board.
Italy’s turn will determine the balance in the Atlantic… Lots of targets in the Med, but you can’t get 'em all.
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from 92 Sea Zone to Morocco
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Albania to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 armour moved from 92 Sea Zone to Morocco
1 battleship moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
1 infantry moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
2 infantry moved from Albania to Bulgaria
2 infantry moved from Libya to Tunisia
1 artillery moved from Libya to Tunisia
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
2 infantry moved from Ethiopia to Kenya
1 artillery moved from Ethiopia to Kenya
1 fighter moved from Southern Italy to 93 Sea Zone
Airborne Attack Move - Italians
1 infantry moved from Southern Italy to Southern France
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 93 Sea Zone, round 1 : 0/3 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 2/2 hits
1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 93 Sea Zone
Italians roll dice for 1 bomber and 1 fighter in 93 Sea Zone, round 2 : 0/2 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Italians lost in 93 Sea Zone
retreated to 93 Sea Zone
French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -24
Casualties for Italians: 1 destroyer, 1 fighter and 1 submarine
Battle in Morocco
Italians attack with 1 armour, 1 artillery and 2 infantry
French defend with 1 infantry; British defend with 1 armour, 2 infantry and 1 mech_infantry
Italians roll dice for 1 battleship and 2 cruisers in Morocco, round 1 : 1/3 hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 1 : 1/4 hits
French roll dice for 1 armour, 3 infantry and 1 mech_infantry in Morocco, round 1 : 4/5 hits
1 infantry owned by the British , 1 infantry owned by the French , 1 artillery owned by the Italians , 1 armour owned by the Italians and 2 infantry owned by the Italians lost in Morocco
French win with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for French: 1 infantry
Casualties for British: 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 2 infantry
Battle in Tunisia
Italians attack with 1 artillery and 2 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Tunisia, round 1 : 0/3 hits
French roll dice for 1 infantry in Tunisia, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Tunisia, round 2 : 0/3 hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Tunisia, round 3 : 0/3 hits
French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Tunisia, round 4 : 2/3 hits
French roll dice for 1 infantry in Tunisia, round 4 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Southern France
Italians attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Southern France, round 1 : 4/5 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 0/2 hits
1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from 93 Sea Zone to Northern Italy
1 fighter moved from Southern France to Normandy Bordeaux
Place Units - Italians
1 infantry placed in Southern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs total
Territory Summary for Italians :
Kenya : 1 flag, 1 artillery and 3 infantry
Normandy Bordeaux : 1 flag, 1 fighter
Southern France : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Tunisia : 1 flag, 1 artillery and 1 infantry
Tobruk : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Northern Italy : 1 flag, 2 aaGuns, 1 bomber and 1 factory_major
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Bulgaria : 1 flag, 2 infantry
97 Sea Zone : 1 flag, 1 transport
92 Sea Zone : 1 flag, 1 battleship, 2 cruisers and 2 transports
Production/PUs Summary :
Germans : 35 / 77
Russians : 42 / 54
Japanese : 33 / 36
Americans : 54 / 80
Chinese : 12 / 17
British : 29 / 35
UK_Pacific : 13 / 16
Italians : 15 / 13
ANZAC : 10 / 10
French : 7 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
u & ur fake dice rolling commentary can fuk off!
what a load of poo
check out those dice rolls…go on, go on!
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 cruiser moved from 63 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 cruiser and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser and 1 fighter in 33 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 33 Sea Zone
ANZAC win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to New Guinea
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 artillery moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from New Zealand to Wake Island
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Hey, you performed historically. What more could you expect?
Anyway, because of the amazing fighting skill of my French troops, I now have to ask you if you’re willing to scramble Luftwaffe planes to save lowly Italian transports from being brutally savaged…
yup scramble all
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 cruiser moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
Combat - French
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
French attack with 1 cruiser and 1 destroyer
Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 transport
French roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 1 : 2/2 hits
Italians roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 1 : 2/2 hits
1 cruiser owned by the French , 1 tactical_bomber owned by the Germans , 1 fighter owned by the Germans and 1 destroyer owned by the French lost in 97 Sea Zone
Italians win with 1 transport remaining. Battle score for attacker is 1
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for French: 1 cruiser and 1 destroyer
Non Combat Move - French
Turn Complete - French
I have never known a more beautiful French navy. Simply brilliant.
Altogether I calculate that they’ve cost the Axis 45 IPCs in units. Unprecedented!
they had a 26% chance of winning that battle…… What on earth is wrong with this game today
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Research Technology - Germans
Germans spend 10 on tech rolls
Germans roll 1,2 and gets 0 hits
Purchase Units - Germans
Germans buy 1 cruiser, 2 destroyers, 9 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 cruiser moved from 112 Sea Zone to 111 Sea Zone
2 tactical_bombers moved from Holland Belgium to 111 Sea Zone
7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Nenetsia
6 infantry moved from Germany to Slovakia Hungary
4 infantry moved from Poland to Eastern Poland
10 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 artillery moved from Poland to Eastern Poland
1 armour moved from Poland to Eastern Poland
5 infantry moved from Bulgaria to Romania
3 infantry moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Slovakia Hungary
1 artillery moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
2 tactical_bombers moved from Western Germany to Southern Italy
3 armour moved from France to Greater Southern Germany
1 bomber moved from Germany to 110 Sea Zone
1 bomber moved from Greater Southern Germany to Finland
1 infantry moved from Normandy Bordeaux to Holland Belgium
Airborne Attack Move - Germans
Combat - Germans
Battle in 111 Sea Zone
Germans attack with 1 cruiser and 2 tactical_bombers
British defend with 1 cruiser
Germans roll dice for 1 cruiser and 2 tactical_bombers in 111 Sea Zone, round 1 : 2/3 hits
British roll dice for 1 cruiser in 111 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the British and 1 tactical_bomber owned by the Germans lost in 111 Sea Zone
Germans win with 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 cruiser
Battle in Eastern Poland
Germans attack with 1 armour, 1 artillery and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 4 infantry in Eastern Poland, round 1 : 1/6 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Germans attack with 1 armour and 6 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour and 6 infantry in Slovakia Hungary, round 1 : 1/7 hits
Russians roll dice for 2 infantry in Slovakia Hungary, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans roll dice for 1 armour and 5 infantry in Slovakia Hungary, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Nenetsia
Battle in Romania
Germans attack with 1 armour, 2 artilleries and 8 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 2 artilleries and 8 infantry in Romania, round 1 : 4/11 hits
Russians roll dice for 2 infantry in Romania, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Romania
Germans win, taking Nenetsia from Russians, taking Romania from Russians with 1 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 1 artillery and 10 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 10 infantry in Baltic States, round 1 : 2/11 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 bomber
British defend with 1 destroyer and 3 submarines
3 submarines owned by the British Submerged
Germans roll dice for 1 bomber in 110 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 bomber moved from 110 Sea Zone to Northern Italy
1 tactical_bomber moved from 111 Sea Zone to Western Germany
Place Units - Germans
9 infantry placed in Germany
1 cruiser, 1 destroyer and 1 submarine placed in 105 Sea Zone
1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
Greater Southern Germany : 1 flag, 3 armour
Slovakia Hungary : 1 flag, 1 armour and 5 infantry
Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber
Romania : 1 flag, 1 armour, 2 artilleries and 8 infantry
Germany : 1 flag, 3 aaGuns, 1 factory_major and 9 infantry
Holland Belgium : 1 flag, 2 aaGuns and 1 infantry
Northern Italy : 1 flag, 1 bomber
Southern Italy : 1 flag, 2 tactical_bombers
Karelia : 1 flag, 7 infantry
Baltic States : 1 flag, 1 artillery and 10 infantry
Nenetsia : 1 flag, 2 infantry
Eastern Poland : 1 flag, 1 armour, 1 artillery and 3 infantry
112 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Bulgaria : 1 flag
127 Sea Zone : 1 flag, 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 1 bomber
111 Sea Zone : 1 flag, 1 cruiser
105 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 submarine
Production/PUs Summary :
Germans : 44 / 49
Russians : 33 / 54
Japanese : 33 / 36
Americans : 54 / 80
Chinese : 12 / 17
British : 29 / 35
UK_Pacific : 13 / 16
Italians : 15 / 13
ANZAC : 14 / 19
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 18 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Novgorod to Baltic States
7 infantry moved from Novgorod to Baltic States
7 infantry moved from Belarus to Baltic States
1 artillery moved from Belarus to Baltic States
4 infantry moved from Bessarabia to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
2 mech_infantrys moved from Ukraine to Eastern Poland
1 fighter moved from Bessarabia to Baltic States
1 tactical_bomber moved from Bessarabia to Baltic States
1 fighter moved from Bessarabia to Eastern Poland
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Buyant-Uhaa to Amur
18 infantry moved from Buryatia to Amur
Airborne Attack Move - Russians
2 infantry moved from Russia to Baltic States
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys in Eastern Poland, round 1 : 3/8 hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Eastern Poland, round 1 : 1/5 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 1/7 hits
Germans roll dice for 1 armour and 1 artillery in Eastern Poland, round 2 : 0/2 hits
1 artillery owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys in Eastern Poland, round 3 : 1/7 hits
Germans roll dice for 1 armour in Eastern Poland, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Battle in Amur
Russians attack with 21 infantry
Japanese defend with 1 artillery and 10 infantry
Russians roll dice for 21 infantry in Amur, round 1 : 3/21 hits
Japanese roll dice for 1 artillery and 10 infantry in Amur, round 1 : 4/11 hits
4 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Amur
Russians roll dice for 17 infantry in Amur, round 2 : 3/17 hits
Japanese roll dice for 1 artillery and 7 infantry in Amur, round 2 : 2/8 hits
2 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Amur
Russians roll dice for 15 infantry in Amur, round 3 : 2/15 hits
Japanese roll dice for 1 artillery and 4 infantry in Amur, round 3 : 1/5 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
Russians roll dice for 14 infantry in Amur, round 4 : 2/14 hits
Japanese roll dice for 1 artillery and 2 infantry in Amur, round 4 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
Russians roll dice for 13 infantry in Amur, round 5 : 1/13 hits
Japanese roll dice for 1 artillery in Amur, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 13 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 10 infantry
Casualties for Russians: 8 infantry
Battle in Baltic States
Russians attack with 2 artilleries, 1 fighter, 16 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 10 infantry
Russians roll dice for 2 artilleries, 1 fighter, 16 infantry and 1 tactical_bomber in Baltic States, round 1 : 4/20 hits
Germans roll dice for 1 artillery and 10 infantry in Baltic States, round 1 : 2/11 hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Baltic States
Russians roll dice for 2 artilleries, 1 fighter, 14 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/18 hits
Germans roll dice for 1 artillery and 6 infantry in Baltic States, round 2 : 1/7 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Baltic States
Russians roll dice for 2 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber in Baltic States, round 3 : 4/17 hits
Germans roll dice for 1 artillery and 3 infantry in Baltic States, round 3 : 0/4 hits
3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Germans: 1 artillery and 10 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Russians
1 fighter moved from Baltic States to Novgorod
1 tactical_bomber moved from Baltic States to Novgorod
1 aaGun moved from Belarus to Novgorod
1 fighter moved from Eastern Poland to Novgorod
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Western Ukraine
2 armour moved from Ukraine to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Rostov to Ukraine
1 infantry moved from Northwest Persia to Persia
Russians take Persia from Neutral_Allies
2 aaGuns moved from Buryatia to Amur
1 infantry moved from Dzavhan to Yenisey
2 infantry moved from Olgiy to Timguska
2 infantry moved from Russia to Vologda
6 infantry moved from Russia to Bryansk
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese roll 2,4 and gets 0 hits
Purchase Units - Japanese
Japanese buy 1 battleship and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 artilleries moved from 5 Sea Zone to Amur
2 infantry moved from 5 Sea Zone to Amur
1 battleship moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Korea to Amur
1 armour moved from Korea to Amur
1 mech_infantry moved from Manchuria to Amur
5 fighters moved from Manchuria to Amur
2 tactical_bombers moved from Korea to Amur
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Chahar to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
2 infantry moved from Anhwe to Kiangsi
4 infantry moved from Anhwe to Kiangsu
2 artilleries moved from Anhwe to Kiangsu
2 fighters moved from 20 Sea Zone to Kiangsi
2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 carrier moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 16 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 fighter moved from Kiangsu to Kiangsi
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 carrier moved from 43 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone
1 fighter moved from 43 Sea Zone to 44 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 36 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer and 2 tactical_bombers in 36 Sea Zone, round 1 : 2/3 hits
British roll dice for 1 destroyer and 1 transport in 36 Sea Zone, round 1 : 0/1 hits
1 transport owned by the British and 1 destroyer owned by the British lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Suiyuyan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 1 : 3/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 3 fighters and 2 infantry
British defend with 2 infantry
Japanese roll dice for 3 fighters and 2 infantry in Kiangsi, round 1 : 1/5 hits
Chinese roll dice for 2 infantry in Kiangsi, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 3 fighters and 1 infantry in Kiangsi, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kiangsi
Japanese win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 1 : 2/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 : 1/1 hits
1 transport owned by the ANZAC , 1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Celebes
Battle in Amur
Japanese attack with 1 armour, 2 artilleries, 5 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 13 infantry
AA guns fire in Amur : 2/6 hits
2 fighters owned by the Japanese lost in Amur
Japanese roll dice for 1 battleship in Amur, round 1 : 1/1 hits
Japanese roll dice for 1 armour, 2 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 1 : 6/12 hits
Russians roll dice for 2 aaGuns and 13 infantry in Amur, round 1 : 6/13 hits
5 infantry owned by the Russians , 3 infantry owned by the Japanese , 2 aaGuns owned by the Russians , 2 artilleries owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 armour, 3 fighters and 2 tactical_bombers in Amur, round 2 : 5/6 hits
Russians roll dice for 8 infantry in Amur, round 2 : 3/8 hits
5 infantry owned by the Russians , 1 armour owned by the Japanese and 2 fighters owned by the Japanese lost in Amur
Japanese roll dice for 1 fighter and 2 tactical_bombers in Amur, round 3 : 1/3 hits
Russians roll dice for 3 infantry in Amur, round 3 : 2/3 hits
1 infantry owned by the Russians , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 1 tactical_bomber in Amur, round 4 : 1/1 hits
Russians roll dice for 2 infantry in Amur, round 4 : 1/2 hits
1 infantry owned by the Russians and 1 tactical_bomber owned by the Japanese lost in Amur
Russians win, taking Celebes from Dutch with 1 infantry remaining. Battle score for attacker is -55
Casualties for Japanese: 1 armour, 2 artilleries, 5 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for Russians: 2 aaGuns and 12 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 infantry moved from 19 Sea Zone to Manchuria
2 fighters moved from Kiangsi to Kiangsu
2 tactical_bombers moved from Kiangsu to 6 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to Japan
2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from Kiangsi to Kiangsu
Place Units - Japanese
1 battleship and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Korea : 1 flag, 1 aaGun
Kiangsu : 1 flag, 2 artilleries, 1 factory_minor, 3 fighters, 5 infantry and 1 tactical_bomber
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 2 tactical_bombers
Manchuria : 1 flag, 1 aaGun and 2 infantry
Suiyuyan : 1 flag, 1 artillery and 1 infantry
Chahar : 1 flag
Anhwe : 1 flag
Borneo : 1 flag, 1 infantry
French Indo China : 1 flag, 2 infantry
Celebes : 1 flag, 1 infantry
44 Sea Zone : 1 flag, 1 carrier, 1 tactical_bomber and 1 transport
36 Sea Zone : 1 flag, 1 destroyer and 1 submarine
20 Sea Zone : 1 flag, 1 carrier, 1 cruiser and 2 tactical_bombers
19 Sea Zone : 1 flag, 1 battleship, 1 carrier and 1 transport
16 Sea Zone : 1 flag, 1 destroyer
5 Sea Zone : 1 flag, 1 battleship and 2 transports
6 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 submarine
Production/PUs Summary :
Germans : 42 / 49
Russians : 38 / 43
Japanese : 36 / 36
Americans : 54 / 80
Chinese : 11 / 17
British : 29 / 35
UK_Pacific : 13 / 16
Italians : 15 / 13
ANZAC : 14 / 19
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
ridiculous :?
dies not throwing for me today…so gay
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 4 and gets 0 hits
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 37 Sea Zone to 44 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
3 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Hawaiian Islands to 16 Sea Zone
Airborne Attack Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Kwangtung: 1 fighter
EDIT: Removing units owned by Americans from 44 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 36 Sea Zone: 1 carrier, 1 fighter and 1 submarine
EDIT: Removing units owned by Americans from 36 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Combat - Americans
Americans creates battle in territory 36 Sea Zone
Battle in 36 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 36 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 36 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 fighter in 36 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 16 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Japanese defend with 1 carrier, 1 tactical_bomber and 1 transport
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 1 : 1/2 hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 1 : 2/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans winJapanese win with 1 carrier, 1 tactical_bomber and 1 transport remaining, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 fighter moved from 36 Sea Zone to Philippines
1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 86 Sea Zone to 91 Sea Zone
Place Units - Americans
1 battleship and 2 transports placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Hunan to Kiangsi
1 artillery and 7 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
2 artilleries and 4 infantry moved from Hunan to Anhwe
1 fighter moved from Kweichow to Yunnan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
1 infantry placed in Hopei
2 artilleries placed in Anhwe
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2,6,2,6
Chinese collect 12 PUs (1 lost to blockades); end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Summary Text: Connection reset by peer: socket write error
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Combat Move - British
1 armour moved from Morocco to Tunisia
1 mech_infantry moved from Morocco to Tunisia
3 submarines moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to 92 Sea Zone
1 fighter moved from Malta to 92 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
2 submarines moved from 39 Sea Zone to 44 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from Shan State to French Indo China
2 infantry moved from Yunnan to French Indo China
1 tactical_bomber moved from Kweichow to French Indo China
1 fighter moved from Kweichow to French Indo China
Airborne Attack Move - British
2 infantry moved from India to French Indo China
Combat - British
Battle in 92 Sea Zone
British attack with 1 bomber, 1 fighter and 3 submarines
Italians defend with 1 battleship, 2 cruisers and 2 transports
British roll dice for 3 submarines in 92 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 1 : 1/2 hits
Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 92 Sea Zone, round 1 : 2/3 hits
2 submarines owned by the British and 1 cruiser owned by the Italians lost in 92 Sea Zone
British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 92 Sea Zone, round 2 : 2/2 hits
1 bomber owned by the British , 1 battleship owned by the Italians , 1 submarine owned by the British and 1 cruiser owned by the Italians lost in 92 Sea Zone
2 transports owned by the Italians lost in 92 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 28
Casualties for British: 1 bomber and 3 submarines
Casualties for Italians: 1 battleship, 2 cruisers and 2 transports
Battle in 44 Sea Zone
British attack with 2 submarines
Japanese defend with 1 carrier, 1 tactical_bomber and 1 transport
British roll dice for 2 submarines in 44 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 1 transport in 44 Sea Zone, round 1 : 0/1 hits
British roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 carrier and 1 transport in 44 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 submarines in 44 Sea Zone, round 3 : 1/2 hits
1 carrier owned by the Japanese lost in 44 Sea Zone
British roll dice for 2 submarines in 44 Sea Zone, round 4 : 0/2 hits
British roll dice for 2 submarines in 44 Sea Zone, round 5 : 2/2 hits
1 transport owned by the Japanese lost in 44 Sea Zone
2 submarines owned by the British Submerged
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Japanese: 1 carrier and 1 transport
Battle in French Indo China
British attack with 1 fighter, 6 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in French Indo China, round 1 : 1/8 hits
Japanese roll dice for 2 infantry in French Indo China, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in French Indo China
British roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/8 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Tunisia
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Tunisia, round 1 : 1/2 hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 1 : 1/2 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Tunisia
British roll dice for 1 armour in Tunisia, round 2 : 0/1 hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits
1 armour owned by the British lost in Tunisia
Italians win with 1 artillery remaining. Battle score for attacker is -7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 infantry
1 tactical_bomber owned by the Japanese forced to land in Celebes
Non Combat Move - British
1 infantry moved from Morocco to Algeria
1 fighter moved from 92 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 106 Sea Zone
1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan State
2 infantry moved from Burma to Shan State
1 infantry moved from Burma to India
1 mech_infantry moved from India to Yunnan
1 aaGun moved from Burma to Shan State
1 infantry moved from Eastern Persia to 80 Sea Zone
1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from 39 Sea Zone to India
1 tactical_bomber moved from 39 Sea Zone to India
1 infantry moved from 39 Sea Zone to India
3 infantry moved from Egypt to Alexandria
2 artilleries moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Iraq to Caucasus
Place Units - British
2 fighters placed in United Kingdom
1 destroyer placed in 110 Sea Zone
1 artillery and 1 infantry placed in Quebec
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
2 artilleries placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3,4,3,5
UK_Pacific collect 13 PUs (3 lost to blockades); end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Units Change Ownership
Some Units in India change ownership: 2 artilleries
Some Units in 39 Sea Zone change ownership: 1 transport