I forgot to do a few moves by Japan before asking you to scramble. Let me know if you want to redo the turn because the new moves changed your decision whether to scramble in the Phillipines.
C V C 2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 3 and gets 0 hitsPurchase Units - Japanese
Japanese buy 6 armour, 2 carriers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese
1 unit repaired.
3 armour moved from Yunnan to India
Japanese take Burma from UK_Pacific
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
3 armour moved from French Indo China to Szechwan
1 battleship, 2 destroyers and 3 submarines moved from 33 Sea Zone to 25 Sea Zone
3 destroyers moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
1 armour and 1 infantry moved from 31 Sea Zone to Wake Island
2 infantry moved from Amur to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 5 destroyers and 3 submarines
Americans defend with 1 battleship, 2 destroyers and 6 submarines
Japanese roll dice for 3 submarines in 25 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 6 submarines in 25 Sea Zone, round 1 : 0/6 hits
Japanese roll dice for 1 battleship and 5 destroyers in 25 Sea Zone, round 1 : 1/6 hits
Americans roll dice for 1 battleship and 2 destroyers in 25 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 5 submarines in 25 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 battleship and 5 destroyers in 25 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 1 battleship and 2 destroyers in 25 Sea Zone, round 2 : 1/3 hits
5 submarines owned by the Americans , 1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship and 5 destroyers in 25 Sea Zone, round 3 : 2/6 hits
Americans roll dice for 1 battleship and 1 destroyer in 25 Sea Zone, round 3 : 0/2 hits
1 battleship owned by the Americans and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 battleship, 5 destroyers and 1 submarine remaining. Battle score for attacker is 60
Casualties for Japanese: 2 submarines
Casualties for Americans: 1 battleship, 2 destroyers and 6 submarines
Battle in Aleutian Islands
Battle in Wake Island
Battle in Szechwan
Japanese attack with 3 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 armour, 1 artillery and 1 infantry in Szechwan, round 1 : 4/5 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Aleutian Islands from Americans, taking Wake Island from Americans, taking Szechwan from Chinese with 3 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 3 armour
British defend with 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 2 aaGuns and 1 factory_minor
Japanese roll dice for 3 armour in India, round 1 : 2/3 hits
UK_Pacific roll dice for 2 aaGuns and 1 infantry in India, round 1 : 0/1 hits
2 aaGuns owned by the UK_Pacific lost in India
Japanese roll dice for 3 armour in India, round 2 : 3/3 hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits
1 infantry owned by the British lost in India
Japanese captures 3PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 3 armour remaining. Battle score for attacker is 13
Casualties for British: 1 infantry
Casualties for UK_Pacific: 2 aaGunsNon Combat Move - Japanese
2 transports moved from 39 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Amur to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
7 artilleries and 5 infantry moved from Amur to Manchuria
1 artillery moved from Amur to Manchuria
2 armour moved from Korea to Jehol
3 mech_infantrys moved from Kwangtung to Anhwe
2 fighters moved from 37 Sea Zone to Java
1 fighter moved from Caroline Islands to JavaPlace Units - Japanese
2 carriers placed in 6 Sea Zone
3 armour placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 armour placed in Korea
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Americans
Americans buy 1 artillery, 6 destroyers and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
Place Units - Americans
6 destroyers placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 transports placed in 10 Sea Zone
1 artillery placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Sikang
1 infantry moved from Kansu to SuiyuyanNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - British
British buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
3 fighters moved from West India to India
1 tactical_bomber moved from West India to India
1 infantry moved from Eastern Persia to West IndiaCombat - British
Battle in India
British attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
British roll dice for 3 fighters and 1 tactical_bomber in India, round 1 : 2/4 hits
Japanese roll dice for 3 armour in India, round 1 : 1/3 hits
2 armour owned by the Japanese and 1 fighter owned by the British lost in India
British roll dice for 2 fighters and 1 tactical_bomber in India, round 2 : 1/3 hits
Japanese roll dice for 1 armour in India, round 2 : 1/1 hits
1 tactical_bomber owned by the British and 1 armour owned by the Japanese lost in India
British win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 3 armour
Casualties for British: 1 fighter and 1 tactical_bomberNon Combat Move - British
2 fighters moved from India to West IndiaPlace Units - British
2 fighters placed in Normandy Bordeaux
1 armour and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Italians
Italians buy 3 armour, 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Tobruk to Tunisia
Italians take Libya from Americans
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
2 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 battleship, 2 cruisers and 1 destroyer moved from 94 Sea Zone to 91 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Northwest Persia to Eastern Persia
Italians take Eastern Persia from British
3 armour moved from Iraq to Caucasus
1 fighter moved from Iraq to Caucasus
1 armour moved from Tobruk to EgyptCombat - Italians
Battle in Morocco
Battle in Caucasus
Italians attack with 3 armour and 1 fighter
Russians defend with 3 infantry
Italians roll dice for 3 armour and 1 fighter in Caucasus, round 1 : 2/4 hits
Russians roll dice for 3 infantry in Caucasus, round 1 : 1/3 hits
2 infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus
Italians roll dice for 2 armour and 1 fighter in Caucasus, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
Italians roll dice for 2 armour and 1 fighter in Caucasus, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits
1 armour owned by the Italians lost in Caucasus
Italians roll dice for 1 armour and 1 fighter in Caucasus, round 4 : 2/2 hits
Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Morocco from French, taking Caucasus from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Russians: 3 infantry
Casualties for Italians: 2 armourNon Combat Move - Italians
1 fighter moved from Caucasus to Romania
4 aaGuns, 5 artilleries and 4 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 transport moved from 94 Sea Zone to 93 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 factory_minor placed in Persia
3 armour placed in Iraq
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 29 PUs; end with 29 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
3 destroyers moved from 62 Sea Zone to 55 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 55 Sea Zone to Northern Territory
1 armour moved from 55 Sea Zone to Northern TerritoryPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 2 destroyers and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
3 infantry moved from Southern France to Normandy Bordeaux
5 infantry moved from France to Normandy Bordeaux
2 artilleries moved from France to Normandy Bordeaux
1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from Archangel to Belarus
Germans take Belarus from Russians
1 artillery and 2 infantry moved from Novgorod to Baltic States
10 infantry moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from France to 113 Sea Zone
3 armour moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in 113 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 2 submarines in 113 Sea Zone, round 1 : 0/2 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 113 Sea Zone, round 1 : 3/5 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Russians , 1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 113 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Baltic States
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 armour, 2 artilleries and 11 infantry
British defend with 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Germans roll dice for 3 armour, 2 artilleries and 11 infantry in Normandy Bordeaux, round 1 : 2/16 hits
British roll dice for 2 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 4/6 hits
2 infantry owned by the British and 4 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 3 armour, 2 artilleries and 7 infantry in Normandy Bordeaux, round 2 : 7/12 hits
British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/4 hits
1 infantry owned by the British , 2 infantry owned by the Germans , 1 mech_infantry owned by the British and 2 fighters owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 3 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 6 infantry
Casualties for British: 2 fighters, 3 infantry and 1 mech_infantry
Battle in Eastern Poland
Germans attack with 10 infantry
Russians defend with 1 armour and 1 artillery
Germans roll dice for 10 infantry in Eastern Poland, round 1 : 4/10 hits
Russians roll dice for 1 armour and 1 artillery in Eastern Poland, round 1 : 1/2 hits
1 armour owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 9 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 artilleryNon Combat Move - Germans
2 fighters moved from 113 Sea Zone to Western Germany
1 aaGun moved from Holland Belgium to Normandy Bordeaux
3 transports moved from 110 Sea Zone to 113 Sea Zone
5 infantry moved from Germany to PolandPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
2 armour placed in Germany
2 destroyers placed in 113 Sea Zone
2 artilleries and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Russians
Russians buy 4 armour and 2 infantry; Remaining resources: 1 PUs;Combat Move - Russians
7 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
3 infantry moved from Nenetsia to Archangel
1 infantry moved from Vologda to Archangel
2 infantry moved from Bryansk to Belarus
1 tactical_bomber moved from Russia to Belarus
3 infantry moved from Russia to Smolensk
7 infantry moved from Russia to Bryansk
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Kazakhstan to VolgogradCombat - Russians
Battle in Belarus
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Belarus to Smolensk
1 infantry moved from Ukraine to BessarabiaPlace Units - Russians
2 infantry placed in Volgograd
4 armour placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 26 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 1 and gets 0 hitsPurchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 carrier, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Anhwe to Shensi
Japanese take Shensi from Chinese
3 armour and 1 artillery moved from Szechwan to Sikang
2 armour moved from Jehol to Suiyuyan
2 mech_infantrys moved from Anhwe to Suiyuyan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Wake Island to 31 Sea Zone
1 armour, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship moved from 25 Sea Zone to 26 Sea Zone
Japanese take 26 Sea Zone from Americans
1 battleship and 1 carrier moved from 37 Sea Zone to 55 Sea Zone
3 fighters moved from Java to 55 Sea Zone
3 armour moved from French Indo China to BurmaCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 3 fighters
ANZAC defend with 3 destroyers and 1 transport
Japanese roll dice for 1 battleship, 1 carrier and 3 fighters in 55 Sea Zone, round 1 : 1/4 hits
ANZAC roll dice for 3 destroyers and 1 transport in 55 Sea Zone, round 1 : 0/3 hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 2 destroyers and 1 transport in 55 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the ANZAC lost in 55 Sea Zone
1 transport owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 battleship, 1 carrier and 3 fighters remaining. Battle score for attacker is 31
Casualties for ANZAC: 3 destroyers and 1 transport
Battle in Suiyuyan
Japanese attack with 2 armour and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 2 armour and 2 mech_infantrys in Suiyuyan, round 1 : 1/4 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 1 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 2 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Sikang
Japanese attack with 3 armour and 1 artillery
Chinese defend with 4 infantry
Japanese roll dice for 3 armour and 1 artillery in Sikang, round 1 : 1/4 hits
Chinese roll dice for 4 infantry in Sikang, round 1 : 1/4 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Sikang
Japanese roll dice for 3 armour in Sikang, round 2 : 1/3 hits
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits
1 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 3 armour in Sikang, round 3 : 1/3 hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits
1 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 3 armour in Sikang, round 4 : 2/3 hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 3 armour remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery
Casualties for Chinese: 4 infantry
Battle in Hawaiian Islands
Japanese attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 1 airfield, 1 armour and 1 harbour
Japanese roll dice for 1 battleship in Hawaiian Islands, round 1 : 1/1 hits
Americans roll dice for 1 armour in Hawaiian Islands, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Japanese
5 destroyers and 1 submarine moved from 25 Sea Zone to 26 Sea Zone
2 carriers moved from 6 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from Caroline Islands to 26 Sea Zone
1 transport moved from 8 Sea Zone to 6 Sea Zone
8 artilleries and 5 infantry moved from Manchuria to Korea
3 armour moved from Korea to Buryatia
1 infantry moved from Sakha to Buryatia
2 transports moved from 37 Sea Zone to 19 Sea Zone
3 mech_infantrys moved from Kwangtung to Yunnan
1 fighter moved from 55 Sea Zone to Java
1 aaGun moved from Korea to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to JapanPlace Units - Japanese
1 artillery and 2 infantry placed in India
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Korea
1 fighter and 1 infantry placed in Japan
1 carrier placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers and 2 fighters; Remaining resources: 1 PUs;Combat Move - Americans
6 destroyers moved from 10 Sea Zone to 89 Sea Zone
2 battleships moved from 10 Sea Zone to 89 Sea Zone
4 transports moved from 10 Sea Zone to 89 Sea Zone
1 transport moved from 101 Sea Zone to 89 Sea Zone
3 infantry moved from Western United States to Central United States
2 armour moved from Western United States to Central United States
2 artilleries moved from Western United States to Central United States
1 artillery moved from Eastern United States to Central United States
1 infantry moved from Eastern United States to Central United StatesNon Combat Move - Americans
Place Units - Americans
1 carrier and 4 destroyers placed in 101 Sea Zone
2 fighters placed in Central United States
Americans undo move 2.
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs -
Surrender and get an early start on our 24 IPC handicap game? :-D
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scared the yanks are going to unleash? :?
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Then play on… I await the mighty Chinese move :roll:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - British
British buy 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 transport moved from 81 Sea Zone to 72 Sea Zone
2 destroyers moved from 81 Sea Zone to 80 Sea Zone
1 carrier moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from West India to India
2 fighters moved from West India to IndiaCombat - British
Battle in India
British attack with 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 2 fighters and 1 infantry in India, round 1 : 1/3 hits
Japanese roll dice for 1 artillery and 2 infantry in India, round 1 : 1/3 hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in India
British roll dice for 1 fighter and 1 infantry in India, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits
1 infantry owned by the British lost in India
British roll dice for 1 fighter in India, round 3 : 1/1 hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in India
Japanese win with 1 artillery remaining. Battle score for attacker is -17
Casualties for Japanese: 2 infantry
Casualties for British: 2 fighters and 1 infantryNon Combat Move - British
Place Units - British
1 fighter, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Italians
Italians buy 6 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Tanganyika Territory to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Ethiopia to British Somaliland
Italians take British Somaliland from British
5 artilleries and 5 infantry moved from Romania to Bessarabia
1 armour moved from Caucasus to Ukraine
Italians take Rostov from Russians
Italians take Ukraine from Russians
1 armour moved from Eastern Persia to Kazakhstan
Italians take Turkmenistan from Russians
Italians take Kazakhstan from Russians
1 fighter moved from Romania to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 5 artilleries, 1 fighter and 5 infantry
Russians defend with 1 artillery and 6 infantry
Italians roll dice for 5 artilleries, 1 fighter and 5 infantry in Bessarabia, round 1 : 1/11 hits
Russians roll dice for 1 artillery and 6 infantry in Bessarabia, round 1 : 3/7 hits
1 infantry owned by the Russians and 3 infantry owned by the Italians lost in Bessarabia
Italians roll dice for 5 artilleries, 1 fighter and 2 infantry in Bessarabia, round 2 : 4/8 hits
Russians roll dice for 1 artillery and 5 infantry in Bessarabia, round 2 : 2/6 hits
4 infantry owned by the Russians and 2 infantry owned by the Italians lost in Bessarabia
Italians roll dice for 5 artilleries and 1 fighter in Bessarabia, round 3 : 2/6 hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits
1 infantry owned by the Russians , 1 artillery owned by the Italians and 1 artillery owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 4 artilleries and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 artillery and 6 infantry
Casualties for Italians: 1 artillery and 5 infantryNon Combat Move - Italians
1 armour moved from Egypt to Belgian Congo
1 artillery moved from Kenya to Belgian Congo
1 armour moved from Tunisia to Tobruk
3 armour moved from Iraq to Caucasus
1 fighter moved from Bessarabia to Caucasus
4 aaGuns moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from Northern Italy to Southern FrancePlace Units - Italians
3 armour placed in Iraq
3 armour placed in Persia
2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,4
Italians collect 33 PUs (2 lost to blockades); end with 33 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
4 fighters moved from Northern Territory to Queensland
2 fighters moved from Queensland to 62 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs