Please perform the German Combat Move.
C V C 2
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarResearch Technology - Russians
Russians spend 5 on tech rolls
Russians roll 6 and gets 1 hit
Russians removing all Technology Tokens after successful research.
Russians discover Improved_Mech_InfActivate Technology - Russians
Russians activating Improved_Mech_Inf
Trigger Russians Improved Mech Inf: Russians is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnologyPurchase Units - Russians
Russians buy 4 armour and 5 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 artillery moved from Novgorod to Baltic States
6 infantry moved from Novgorod to Baltic States
1 artillery moved from Western Ukraine to Bessarabia
3 infantry moved from Ukraine to Bessarabia
3 infantry moved from Vyborg to Finland
2 infantry moved from Karelia to Finland
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 fighter moved from Russia to Eastern Poland
1 tactical_bomber moved from Russia to Finland
1 fighter moved from Novgorod to Finland
1 submarine moved from 127 Sea Zone to 112 Sea ZoneCombat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser, 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport
Russians roll dice for 1 submarine in 112 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport in 112 Sea Zone, round 1 : 2/5 hits
1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 112 Sea Zone
Germans win with 1 cruiser, 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Bessarabia
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 armour and 1 artillery
Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 1 : 1/4 hits
Germans roll dice for 1 armour and 1 artillery in Bessarabia, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits
Germans roll dice for 1 armour in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits
Germans roll dice for 1 armour in Bessarabia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour and 1 artillery
Casualties for Russians: 3 infantry
Battle in Baltic States
Russians attack with 1 artillery and 6 infantry
Germans defend with 1 armour and 2 artilleries
Russians roll dice for 1 artillery and 6 infantry in Baltic States, round 1 : 2/7 hits
Germans roll dice for 1 armour and 2 artilleries in Baltic States, round 1 : 0/3 hits
2 artilleries owned by the Germans lost in Baltic States
Russians roll dice for 1 artillery and 6 infantry in Baltic States, round 2 : 2/7 hits
Germans roll dice for 1 armour in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour and 2 artilleries
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 1 : 1/3 hits
Germans roll dice for 1 armour in Eastern Poland, round 1 : 0/1 hits
1 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Finland
Russians attack with 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 6 infantry
Russians roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Finland, round 1 : 2/7 hits
Germans roll dice for 6 infantry in Finland, round 1 : 0/6 hits
2 infantry owned by the Germans lost in Finland
Russians roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Finland, round 2 : 4/7 hits
Germans roll dice for 4 infantry in Finland, round 2 : 0/4 hits
4 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 6 infantry
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
1 tactical_bomber moved from Finland to Karelia
1 fighter moved from Finland to Novgorod
1 fighter moved from Eastern Poland to Novgorod
1 aaGun moved from Novgorod to Baltic States
1 infantry moved from Archangel to Belarus
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour and 1 mech_infantry moved from Volgograd to Ukraine
1 armour and 1 mech_infantry moved from Russia to Western Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
5 infantry moved from Amur to Buryatia
2 aaGuns and 6 infantry moved from Sakha to BuryatiaPlace Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
Russians undo move 2.
2 armour and 1 mech_infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 infantry moved from Kwangsi to Yunnan
4 artilleries moved from Kwangsi to Yunnan
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to French Indo China
1 artillery moved from Siam to French Indo China
1 artillery moved from Siam to French Indo China
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 cruiser moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from Formosa to 37 Sea Zone
1 destroyer moved from 33 Sea Zone to 62 Sea Zone
1 carrier moved from 33 Sea Zone to 62 Sea Zone
1 fighter moved from 33 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
1 infantry moved from Kiangsi to Hunan
3 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 artillery moved from Kiangsu to Anhwe
3 infantry moved from Shantung to Anhwe
1 artillery moved from Shantung to Anhwe
2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery moved from Jehol to Chahar
1 fighter moved from Okinawa to Kwangtung
1 fighter moved from Kiangsu to Kwangtung
1 tactical_bomber moved from Kiangsu to Hunan
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 battleship moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to Kwangtung
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 cruiser moved from 6 Sea Zone to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 battleship moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Manchuria to Hunan
1 fighter moved from Manchuria to HunanCombat - Japanese
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Hunan, round 1 : 2/4 hits
Chinese roll dice for 2 infantry in Hunan, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Borneo
Battle in Kwangtung
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Kwangtung, round 1 : 1/1 hits
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Kwangtung, round 1 : 3/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 4 artilleries and 4 infantry
Chinese defend with 4 infantry
Japanese roll dice for 4 artilleries and 4 infantry in Yunnan, round 1 : 2/8 hits
Chinese roll dice for 4 infantry in Yunnan, round 1 : 1/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 4 artilleries and 3 infantry in Yunnan, round 2 : 3/7 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in 37 Sea Zone
Japanese attack with 1 cruiser and 1 fighter
British defend with 1 battleship
Japanese roll dice for 1 cruiser and 1 fighter in 37 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship in 37 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese lost in 37 Sea Zone
British win with 1 battleship remaining. Battle score for attacker is -22
Casualties for Japanese: 1 cruiser and 1 fighter
Battle in 62 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 1 : 2/3 hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 1 : 1/1 hits
1 transport owned by the ANZAC , 1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer and 1 transportNon Combat Move - Japanese
1 tactical_bomber moved from Hunan to Kiangsu
1 fighter moved from Hunan to Kiangsi
1 tactical_bomber moved from Hunan to Kiangsi
2 fighters moved from Kwangtung to Kiangsi
1 bomber moved from Kwangtung to KiangsuPlace Units - Japanese
2 submarines and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
Japanese collect 37 PUs (1 lost to blockades); end with 37 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesResearch Technology - Americans
Americans spend 5 on tech rolls
Americans roll 4 and gets 0 hitsPurchase Units - Americans
Americans buy 5 destroyers and 1 transport; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Central United States to 110 Sea ZoneCombat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 battleship and 2 submarines
2 submarines owned by the Germans Submerged
Americans roll dice for 1 bomber in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 1 : 1/1 hits
1 bomber owned by the Americans lost in 110 Sea Zone
Germans win with 1 battleship remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomberNon Combat Move - Americans
1 fighter moved from 25 Sea Zone to Midway
1 tactical_bomber moved from 25 Sea Zone to Midway
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 26 Sea Zone to 15 Sea Zone
2 fighters moved from 16 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 15 Sea Zone
1 fighter moved from Western United States to Midway
1 fighter moved from Eastern United States to Gibraltar
1 infantry moved from Eastern United States to Central United States
1 artillery moved from Eastern United States to Central United States
1 mech_infantry moved from Western United States to Central United States
1 infantry moved from Western United States to Central United StatesPlace Units - Americans
4 destroyers and 1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
Adjustment:
Battle in SZ 36
US destroyer, sub
Rolling 2d6:
(2, 5)US fighter
Rolling 1d6:
(3)JP destroyer
Rolling 1d6:
(6)JP sub
Rolling 1d6:
(6) -
Replaced. Thank you for your understanding… :-D
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 fighter and 6 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 4 artilleries and 2 infantry
Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 1 : 1/9 hits
Japanese roll dice for 4 artilleries and 2 infantry in Yunnan, round 1 : 3/6 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 3/6 hits
Japanese roll dice for 4 artilleries and 1 infantry in Yunnan, round 2 : 1/5 hits
1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 2/5 hits
Japanese roll dice for 2 artilleries in Yunnan, round 3 : 1/2 hits
1 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 4 artilleries and 2 infantry
Casualties for Chinese: 5 infantryNon Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Kweichow
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
1 infantry placed in Hunan
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Combat Move - British
1 unit repaired.
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
3 infantry moved from Malaya to Shan State
2 infantry moved from Burma to Yunnan
5 infantry moved from India to Burma
1 fighter moved from Malta to 96 Sea Zone
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 cruiser moved from 98 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Egypt to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 tactical_bomber moved from 98 Sea Zone to Ethiopia
2 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy BordeauxCombat - British
Battle in 43 Sea Zone
British attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
British win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 96 Sea Zone
British attack with 2 fighters
Italians defend with 1 destroyer and 1 transport
British roll dice for 2 fighters in 96 Sea Zone, round 1 : 0/2 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the British lost in 96 Sea Zone
British roll dice for 1 fighter in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 fighter in 96 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 fighter in 96 Sea Zone, round 4 : 1/1 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 5
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer and 1 transport
Battle in 110 Sea Zone
British attack with 1 destroyer, 3 fighters and 1 transport
Germans defend with 1 battleship and 2 submarines
Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 destroyer, 3 fighters and 1 transport in 110 Sea Zone, round 1 : 1/4 hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer, 3 fighters and 1 transport in 110 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British , 1 battleship owned by the Germans , 1 submarine owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
British win with 2 fighters and 1 transport remaining. Battle score for attacker is 14
Casualties for Germans: 1 battleship and 2 submarines
Casualties for British: 1 destroyer and 1 fighter
Battle in Borneo
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 1 infantry in Borneo, round 1 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 1 : 1/2 hits
1 infantry owned by the British lost in Borneo
British roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
British roll dice for 1 artillery in Borneo, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits
British roll dice for 1 artillery in Borneo, round 4 : 1/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 0/2 hits
1 infantry owned by the Japanese lost in Borneo
British roll dice for 1 artillery in Borneo, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Borneo, round 5 : 0/1 hits
British roll dice for 1 artillery in Borneo, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Borneo, round 6 : 1/1 hits
1 artillery owned by the British lost in Borneo
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Ethiopia
British attack with 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 cruisers in Ethiopia, round 1 : 0/2 hits
British roll dice for 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 1 : 1/5 hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 1 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia
British roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 2 : 0/4 hits
Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 1/2 hits
1 infantry owned by the British lost in Ethiopia
British roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 3 : 1/3 hits
Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 1/2 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia
British roll dice for 1 artillery and 1 tactical_bomber in Ethiopia, round 4 : 1/2 hits
Italians roll dice for 1 artillery in Ethiopia, round 4 : 1/1 hits
1 artillery owned by the Italians and 1 artillery owned by the British lost in Ethiopia
British win with 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Normandy Bordeaux
British attack with 1 bomber, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 2/3 hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 0/3 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - British
2 infantry moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
1 infantry moved from Ontario to Quebec
1 artillery moved from Ontario to Quebec
1 carrier and 1 destroyer moved from 98 Sea Zone to 76 Sea Zone
1 tactical_bomber moved from Ethiopia to 76 Sea Zone
1 fighter moved from 96 Sea Zone to 76 Sea Zone
1 armour moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 bomber moved from Normandy Bordeaux to United Kingdom
1 fighter and 1 tactical_bomber moved from India to Malaya
1 fighter moved from Burma to Malaya
1 aaGun moved from India to Burma
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 aaGun moved from India to BurmaPlace Units - British
1 destroyer placed in 110 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,3
British collect 27 PUs (3 lost to blockades); end with 27 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Place Units - UK_Pacific
1 artillery placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
3 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 mech_infantry moved from Tobruk to Alexandria
1 artillery moved from Tobruk to Alexandria
1 armour moved from Tobruk to Alexandria
2 infantry moved from Libya to Tunisia
1 artillery moved from Libya to Tunisia
1 fighter moved from Southern Italy to Tunisia
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
2 fighters moved from Southern Italy to Malta
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
2 submarines moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
1 battleship moved from 97 Sea Zone to 92 Sea Zone
1 cruiser moved from 97 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 harbour; Americans defend with 1 fighter
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 1 : 2/2 hits
British roll dice for 1 fighter in Gibraltar, round 1 : 1/1 hits
1 fighter owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Americans: 1 fighter
Battle in Malta
Italians attack with 2 fighters and 2 infantry
British defend with 1 aaGun and 1 infantry
AA guns fire in Malta : 0/2 hits
Italians roll dice for 2 fighters and 2 infantry in Malta, round 1 : 2/4 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 1 : 1/1 hits
1 infantry owned by the British , 1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta
Italians win, taking Malta from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 1 infantry
Battle in Tunisia
Italians attack with 1 artillery, 1 fighter and 2 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Tunisia, round 1 : 2/4 hits
French roll dice for 1 infantry in Tunisia, round 1 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 2 submarines
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 2 submarines in 93 Sea Zone, round 1 : 0/2 hits
Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 1/3 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 0/2 hits
1 destroyer owned by the French lost in 93 Sea Zone
Italians roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/3 hits
French roll dice for 1 cruiser in 93 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the French lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyerNon Combat Move - Italians
2 fighters moved from Malta to Libya
1 bomber moved from 93 Sea Zone to Southern Italy
1 fighter moved from Tunisia to Libya
1 infantry moved from Albania to Bulgaria
Italians take Bulgaria from Neutral_AxisPlace Units - Italians
1 transport placed in 97 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 fighter moved from Queensland to 62 Sea Zone
2 fighters moved from New Zealand to 62 Sea ZoneCombat - ANZAC
Battle in 62 Sea Zone
ANZAC attack with 1 cruiser and 3 fighters
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
ANZAC roll dice for 1 cruiser and 3 fighters in 62 Sea Zone, round 1 : 2/4 hits
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 1 : 3/3 hits
1 tactical_bomber owned by the Japanese , 1 cruiser owned by the ANZAC , 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 62 Sea Zone
ANZAC roll dice for 1 fighter in 62 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier in 62 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in 62 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 carrier in 62 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the ANZAC lost in 62 Sea Zone
Japanese win with 1 carrier remaining. Battle score for attacker is -21
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser and 3 fightersNon Combat Move - ANZAC
1 artillery moved from Queensland to New South Wales
2 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 artillery placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Combat Move - French
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to Nigeria
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 fighter moved from United Kingdom to FinlandNon Combat Move - French
Turn Complete - French
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upload folder full :|
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…does that mean we need to start another thread? :?
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no it does not. it means the mods have to delete some old threads.
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Speaking of old threads @_@ this one is one year old!
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A fkin year & I’m no better :x :-D
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:?
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No scrams.
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 battleship, 2 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from France to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux
1 mech_infantry moved from Southern France to Normandy Bordeaux
3 armour moved from France to Greater Southern Germany
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
3 tactical_bombers moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
2 tactical_bombers moved from Western Germany to Norway
6 infantry moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Romania
2 artilleries moved from Yugoslavia to Romania
7 infantry moved from Poland to Eastern Poland
3 artilleries moved from Poland to Eastern Poland
3 infantry moved from Poland to Eastern Poland
7 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 bomber moved from Germany to Ukraine
1 bomber moved from Northern Italy to Ukraine
1 artillery moved from France to Western GermanyCombat - Germans
Battle in Eastern Poland
Germans attack with 3 artilleries and 10 infantry
Russians defend with 2 infantry
Germans roll dice for 3 artilleries and 10 infantry in Eastern Poland, round 1 : 3/13 hits
Russians roll dice for 2 infantry in Eastern Poland, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 1 : 1/3 hits
British roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 0/2 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in 110 Sea Zone
Germans attack with 1 cruiser, 2 fighters and 3 tactical_bombers
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 cruiser, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 1 : 5/6 hits
British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 1 : 0/1 hits
1 transport owned by the British and 1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 cruiser, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Strategic bombing raid in Ukraine
AA guns fire in Ukraine : 0/2 hits
Bombing raid in Ukraine rolls: 3,4 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.Non Combat Move - Germans
1 bomber moved from Ukraine to Romania
1 bomber moved from Ukraine to Romania
3 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Western Germany
2 infantry moved from 112 Sea Zone to Norway
3 tactical_bombers moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
1 infantry placed in Western Germany
3 armour and 3 mech_infantrys placed in Germany
1 battleship and 2 destroyers placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Research Technology - Russians
Russians spend 5 on tech rolls
Russians roll 3 and gets 0 hitsPurchase Units - Russians
Russians repair 6 damage on 6 factory_minors; Remaining resources: 36 PUs; 1 techTokens;
Russians buy 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 armour and 1 mech_infantry moved from Western Ukraine to Romania
2 armour and 3 mech_infantrys moved from Ukraine to Romania
1 artillery moved from Bessarabia to Romania
2 fighters moved from Novgorod to Romania
1 tactical_bomber moved from Karelia to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 artillery and 5 infantry moved from Baltic States to Eastern Poland
2 armour and 1 mech_infantry moved from Novgorod to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 2 armour, 1 artillery, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 artilleries and 9 infantry
Russians roll dice for 2 armour, 1 artillery, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 1 : 3/11 hits
Germans roll dice for 3 artilleries and 9 infantry in Eastern Poland, round 1 : 2/12 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/9 hits
Germans roll dice for 3 artilleries and 6 infantry in Eastern Poland, round 2 : 4/9 hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
2 armour owned by the Russians , 1 mech_infantry owned by the Russians and 1 artillery owned by the Russians retreated to Belarus
Germans win with 3 artilleries and 5 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 4 infantry
Casualties for Russians: 6 infantry
Battle in Romania
Russians attack with 3 armour, 1 artillery, 2 fighters and 4 mech_infantrys
Germans defend with 1 armour, 2 artilleries, 2 bombers and 6 infantry
Russians roll dice for 3 armour, 1 artillery, 2 fighters and 4 mech_infantrys in Romania, round 1 : 5/10 hits
Germans roll dice for 1 armour, 2 artilleries, 2 bombers and 6 infantry in Romania, round 1 : 4/11 hits
2 bombers owned by the Germans , 3 infantry owned by the Germans and 4 mech_infantrys owned by the Russians lost in Romania
Russians roll dice for 3 armour, 1 artillery and 2 fighters in Romania, round 2 : 3/6 hits
Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Romania, round 2 : 5/6 hits
3 armour owned by the Russians , 3 infantry owned by the Germans , 1 artillery owned by the Russians and 1 fighter owned by the Russians lost in Romania
retreated to Romania
Germans win with 1 armour and 2 artilleries remaining. Battle score for attacker is -6
Casualties for Germans: 2 bombers and 6 infantry
Casualties for Russians: 3 armour, 1 artillery, 1 fighter and 4 mech_infantrysNon Combat Move - Russians
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
5 infantry moved from Finland to Vyborg
1 tactical_bomber moved from Eastern Poland to Belarus
1 aaGun moved from Baltic States to Belarus
1 fighter moved from Romania to Belarus
1 armour and 2 mech_infantrys moved from Russia to Belarus
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Belarus
1 aaGun moved from Novgorod to Vyborg
2 aaGuns and 17 infantry moved from Buryatia to Amur
1 infantry moved from Northwest Persia to Persia
Russians take Persia from Neutral_Allies
1 infantry moved from Northwest Persia to CaucasusPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Russia
Russians undo move 1.
Russians undo move 2.
3 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs