C V C 2
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…does that mean we need to start another thread? :?
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no it does not. it means the mods have to delete some old threads.
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Speaking of old threads @_@ this one is one year old!
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A fkin year & I’m no better :x :-D
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:?
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No scrams.
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 battleship, 2 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from France to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux
1 mech_infantry moved from Southern France to Normandy Bordeaux
3 armour moved from France to Greater Southern Germany
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
3 tactical_bombers moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
2 tactical_bombers moved from Western Germany to Norway
6 infantry moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Romania
2 artilleries moved from Yugoslavia to Romania
7 infantry moved from Poland to Eastern Poland
3 artilleries moved from Poland to Eastern Poland
3 infantry moved from Poland to Eastern Poland
7 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 bomber moved from Germany to Ukraine
1 bomber moved from Northern Italy to Ukraine
1 artillery moved from France to Western GermanyCombat - Germans
Battle in Eastern Poland
Germans attack with 3 artilleries and 10 infantry
Russians defend with 2 infantry
Germans roll dice for 3 artilleries and 10 infantry in Eastern Poland, round 1 : 3/13 hits
Russians roll dice for 2 infantry in Eastern Poland, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 1 : 1/3 hits
British roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 0/2 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in 110 Sea Zone
Germans attack with 1 cruiser, 2 fighters and 3 tactical_bombers
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 cruiser, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 1 : 5/6 hits
British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 1 : 0/1 hits
1 transport owned by the British and 1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 cruiser, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Strategic bombing raid in Ukraine
AA guns fire in Ukraine : 0/2 hits
Bombing raid in Ukraine rolls: 3,4 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.Non Combat Move - Germans
1 bomber moved from Ukraine to Romania
1 bomber moved from Ukraine to Romania
3 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Western Germany
2 infantry moved from 112 Sea Zone to Norway
3 tactical_bombers moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
1 infantry placed in Western Germany
3 armour and 3 mech_infantrys placed in Germany
1 battleship and 2 destroyers placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Research Technology - Russians
Russians spend 5 on tech rolls
Russians roll 3 and gets 0 hitsPurchase Units - Russians
Russians repair 6 damage on 6 factory_minors; Remaining resources: 36 PUs; 1 techTokens;
Russians buy 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 armour and 1 mech_infantry moved from Western Ukraine to Romania
2 armour and 3 mech_infantrys moved from Ukraine to Romania
1 artillery moved from Bessarabia to Romania
2 fighters moved from Novgorod to Romania
1 tactical_bomber moved from Karelia to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 artillery and 5 infantry moved from Baltic States to Eastern Poland
2 armour and 1 mech_infantry moved from Novgorod to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 2 armour, 1 artillery, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 artilleries and 9 infantry
Russians roll dice for 2 armour, 1 artillery, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 1 : 3/11 hits
Germans roll dice for 3 artilleries and 9 infantry in Eastern Poland, round 1 : 2/12 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/9 hits
Germans roll dice for 3 artilleries and 6 infantry in Eastern Poland, round 2 : 4/9 hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
2 armour owned by the Russians , 1 mech_infantry owned by the Russians and 1 artillery owned by the Russians retreated to Belarus
Germans win with 3 artilleries and 5 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 4 infantry
Casualties for Russians: 6 infantry
Battle in Romania
Russians attack with 3 armour, 1 artillery, 2 fighters and 4 mech_infantrys
Germans defend with 1 armour, 2 artilleries, 2 bombers and 6 infantry
Russians roll dice for 3 armour, 1 artillery, 2 fighters and 4 mech_infantrys in Romania, round 1 : 5/10 hits
Germans roll dice for 1 armour, 2 artilleries, 2 bombers and 6 infantry in Romania, round 1 : 4/11 hits
2 bombers owned by the Germans , 3 infantry owned by the Germans and 4 mech_infantrys owned by the Russians lost in Romania
Russians roll dice for 3 armour, 1 artillery and 2 fighters in Romania, round 2 : 3/6 hits
Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Romania, round 2 : 5/6 hits
3 armour owned by the Russians , 3 infantry owned by the Germans , 1 artillery owned by the Russians and 1 fighter owned by the Russians lost in Romania
retreated to Romania
Germans win with 1 armour and 2 artilleries remaining. Battle score for attacker is -6
Casualties for Germans: 2 bombers and 6 infantry
Casualties for Russians: 3 armour, 1 artillery, 1 fighter and 4 mech_infantrysNon Combat Move - Russians
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
5 infantry moved from Finland to Vyborg
1 tactical_bomber moved from Eastern Poland to Belarus
1 aaGun moved from Baltic States to Belarus
1 fighter moved from Romania to Belarus
1 armour and 2 mech_infantrys moved from Russia to Belarus
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Belarus
1 aaGun moved from Novgorod to Vyborg
2 aaGuns and 17 infantry moved from Buryatia to Amur
1 infantry moved from Northwest Persia to Persia
Russians take Persia from Neutral_Allies
1 infantry moved from Northwest Persia to CaucasusPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Russia
Russians undo move 1.
Russians undo move 2.
3 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
4 infantry moved from Korea to Amur
6 infantry moved from Manchuria to Amur
1 fighter moved from Korea to Amur
1 fighter moved from Manchuria to Amur
1 tactical_bomber moved from Manchuria to Amur
2 tactical_bombers moved from Japan to Amur
1 bomber moved from Japan to Amur
2 fighters moved from Japan to Amur
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 battleship moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Hopei
1 artillery moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
4 infantry moved from Anhwe to Hunan
4 infantry moved from French Indo China to Yunnan
2 artilleries moved from French Indo China to Yunnan
1 fighter moved from Kiangsi to Hunan
2 fighters moved from Kiangsi to Yunnan
1 tactical_bomber moved from Kiangsi to Yunnan
1 carrier moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 battleship moved from 33 Sea Zone to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
1 carrier moved from 20 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 carrier moved from 62 Sea Zone to 46 Sea Zone
1 cruiser moved from 33 Sea Zone to 46 Sea Zone
1 bomber moved from Kiangsu to 16 Sea Zone
1 tactical_bomber moved from Kiangsu to Japan
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 artillery moved from Manchuria to Amur
1 transport moved from 20 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in Philippines
Japanese attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Philippines, round 1 : 2/5 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in Hunan
Japanese attack with 1 fighter and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 4 infantry in Hunan, round 1 : 1/5 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 battleship and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 36 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship in 36 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship in 36 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 36 Sea Zone
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 1/1 hits
Japanese win, taking 36 Sea Zone from Neutral with 1 battleship and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hopei
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 1 : 2/2 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 1 : 2/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
British defend with 2 infantry; Chinese defend with 6 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Yunnan, round 1 : 2/9 hits
Chinese roll dice for 8 infantry in Yunnan, round 1 : 2/8 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/7 hits
Chinese roll dice for 6 infantry in Yunnan, round 2 : 1/6 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/6 hits
Chinese roll dice for 3 infantry in Yunnan, round 3 : 2/3 hits
1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Yunnan, round 4 : 2/4 hits
Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits
2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for British: 2 infantry
Casualties for Chinese: 6 infantry
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 tactical_bomber in 43 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 43 Sea Zone
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Amur
Japanese attack with 1 artillery, 1 bomber, 4 fighters, 10 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
AA guns fire in Amur : 1/6 hits
1 tactical_bomber owned by the Japanese lost in Amur
Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 10 infantry and 2 tactical_bombers in Amur, round 1 : 7/18 hits
Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 1 : 5/18 hits
5 infantry owned by the Russians , 5 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 5 infantry and 2 tactical_bombers in Amur, round 2 : 5/13 hits
Russians roll dice for 13 infantry in Amur, round 2 : 4/13 hits
5 infantry owned by the Russians and 4 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers in Amur, round 3 : 5/9 hits
Russians roll dice for 8 infantry in Amur, round 3 : 2/8 hits
5 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Amur
Japanese roll dice for 1 bomber, 4 fighters and 2 tactical_bombers in Amur, round 4 : 7/7 hits
Russians roll dice for 3 infantry in Amur, round 4 : 0/3 hits
3 infantry owned by the Russians lost in Amur
Japanese win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 1 artillery, 10 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns and 18 infantry
Battle in 16 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 bomber in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 tactical_bomber moved from Amur to Japan
2 fighters moved from Amur to Japan
2 fighters moved from Amur to Korea
1 bomber moved from Amur to Korea
1 tactical_bomber moved from Amur to Manchuria
1 fighter moved from Hunan to Manchuria
1 fighter moved from Yunnan to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 tactical_bomber moved from Yunnan to Kwangtung
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 bomber moved from 16 Sea Zone to ManchuriaPlace Units - Japanese
3 infantry placed in Japan
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5
Japanese collect 43 PUs (1 lost to blockades); end with 43 PUs total -
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:| gunna be a close un I think
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File’s fukkked. Tried 3x to get the thing to work, fails every time on SZ 6 battle. Will have to do it on forum, I guess…
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US sub
Rolling 1d6:
(3)Japan subs
Rolling 2d6:
(2, 5) -
US destroyer
Rolling 1d6:
(1)US tac
Rolling 1d6:
(4)US fighters + cruisers
Rolling 6d6:
(1, 2, 3, 5, 5, 6)Japan sub
Rolling 1d6:
(2)Japan destroyers + carrier
Rolling 3d6:
(3, 6, 6)Japan fighters + battleship
Rolling 4d6:
(2, 4, 4, 6)Japan tacs
Rolling 2d6:
(1, 1) -
US tac
Rolling 1d6:
(2)US fighters
Rolling 4d6:
(2, 4, 6, 6)Japan fighters / bat
Rolling 4d6:
(3, 4, 5, 6)Japan dest / carrier
Rolling 2d6:
(4, 4)Japan tacs
Rolling 2d6:
(2, 5)Japan sub doesn’t have target
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Japan dest
Rolling 1d6:
(1)Japan sub
Rolling 1d6:
(6) -
US tac
Rolling 1d6:
(1)Japan sub
Rolling 1d6:
(1)Japan fight / bat
Rolling 4d4:
(1, 2, 2, 3)Japan tacs
Rolling 2d4:
(1, 4) -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansResearch Technology - Americans
Americans roll 2 and gets 0 hitsPurchase Units - Americans
Americans buy 1 battleship, 3 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 15 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Midway to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 3 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 2,1
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Battle in 106 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 106 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 106 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 106 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 106 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 destroyer in 106 Sea Zone, round 6 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 7 : 0/1 hits
Americans roll dice for 1 destroyer in 106 Sea Zone, round 7 : 1/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 91 Sea Zone
Americans attack with 1 cruiser, 3 destroyers and 2 transports
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 cruiser, 3 destroyers and 2 transports in 91 Sea Zone, round 1 : 3/4 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 cruiser, 3 destroyers and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 carrier and 2 transports in 35 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 1 : 1/4 hits
Italians roll dice for 1 artillery in Gibraltar, round 1 : 0/1 hits
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 battleship
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 submarines
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 carrier, 2 cruisers, 1 destroyer and 1 submarine
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers
EDIT: Removing units owned by Americans from 6 Sea Zone: 4 fighters
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 tactical_bomber and 2 transports
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship and 1 carrier
EDIT: Turning off Edit Mode
Battle in 6 Sea Zone
Japanese defend with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Battle in Korea
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 bomber and 2 fighters
Americans roll dice for 1 artillery and 3 infantry in Korea, round 1 : 1/4 hits
Japanese roll dice for 1 aaGun, 1 bomber and 2 fighters in Korea, round 1 : 2/3 hits
1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Korea
Americans roll dice for 1 artillery and 1 infantry in Korea, round 2 : 1/2 hits
Japanese roll dice for 1 bomber and 2 fighters in Korea, round 2 : 1/3 hits
1 bomber owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans roll dice for 1 artillery in Korea, round 3 : 0/1 hits
Japanese roll dice for 2 fighters in Korea, round 3 : 2/2 hits
1 artillery owned by the Americans lost in Korea
Japanese winJapanese win with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 aaGun and 1 bomber
Casualties for Americans: 1 artillery and 3 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
1 tactical_bomber owned by the Japanese forced to land in JapanNon Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Korea: 1 aaGun and 1 bomber
EDIT: Turning off Edit Mode
1 fighter moved from Burma to PersiaPlace Units - Americans
1 battleship, 3 destroyers and 3 transports placed in 101 Sea Zone
4 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to TsinghaiPlace Units - Chinese
2 infantry placed in Kansu
2 infantry placed in Szechwan
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Combat Move - British
1 bomber moved from United Kingdom to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Alexandria
1 armour, 1 artillery and 3 infantry moved from Egypt to Alexandria
4 fighters moved from United Kingdom to 110 Sea Zone
1 carrier, 2 cruisers and 2 destroyers moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Eastern Persia to Persia
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Yunnan
4 infantry moved from Burma to Yunnan
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 battleship moved from 39 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Malaya to 36 Sea ZoneCombat - British
Battle in 97 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 97 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 36 Sea Zone
British attack with 1 battleship, 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship and 1 submarine
Japanese roll dice for 1 submarine in 36 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the British
British roll dice for 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 1 : 2/3 hits
British roll dice for 1 battleship in 36 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 battleship in 36 Sea Zone, round 1 : 1/1 hits
1 battleship owned by the British , 1 battleship owned by the Japanese and 1 submarine owned by the Japanese lost in 36 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 battleship and 1 submarine
Casualties for British: 1 battleship
Battle in 98 Sea Zone
British attack with 1 carrier, 2 cruisers and 2 destroyers
Italians defend with 1 destroyer
British roll dice for 1 carrier, 2 cruisers and 2 destroyers in 98 Sea Zone, round 1 : 3/4 hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 carrier, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in 110 Sea Zone
British attack with 4 fighters
Germans defend with 1 cruiser
British roll dice for 4 fighters in 110 Sea Zone, round 1 : 1/4 hits
Germans roll dice for 1 cruiser in 110 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 cruiser
Casualties for British: 1 fighter
Battle in Borneo
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in Borneo, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Borneo, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Borneo
British win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Yunnan
British attack with 5 infantry
Japanese defend with 1 artillery
British roll dice for 5 infantry in Yunnan, round 1 : 0/5 hits
Japanese roll dice for 1 artillery in Yunnan, round 1 : 1/1 hits
1 infantry owned by the British lost in Yunnan
British roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in Alexandria
British attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Alexandria, round 1 : 2/7 hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 1 : 3/6 hits
3 infantry owned by the British and 2 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Alexandria, round 2 : 0/4 hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 0/4 hits
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Alexandria, round 3 : 1/4 hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 3 : 1/4 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Alexandria, round 4 : 2/3 hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 4 : 0/3 hits
1 artillery owned by the Italians and 1 mech_infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Alexandria, round 5 : 2/3 hits
Italians roll dice for 1 armour in Alexandria, round 5 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Italians lost in Alexandria
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 armour, 1 artillery and 3 infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
1 bomber moved from 97 Sea Zone to Cyprus
3 fighters moved from 110 Sea Zone to United Kingdom
1 transport moved from 76 Sea Zone to 79 Sea Zone
1 aaGun moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Shan State
1 aaGun moved from Burma to Shan StatePlace Units - British
1 carrier and 2 transports placed in 106 Sea ZoneTurn Complete - British
British collect 27 PUs; end with 29 PUs total