@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C V C 2
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 2 infantry moved from Kweichow to Yunnan
 1 fighter and 6 infantry moved from Szechwan to YunnanCombat - Chinese 
 Battle in Yunnan
 Chinese attack with 1 fighter and 8 infantry
 Japanese defend with 4 artilleries and 2 infantry
 Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 1 : 1/9 hits
 Japanese roll dice for 4 artilleries and 2 infantry in Yunnan, round 1 : 3/6 hits
 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
 Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 3/6 hits
 Japanese roll dice for 4 artilleries and 1 infantry in Yunnan, round 2 : 1/5 hits
 1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Yunnan
 Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 2/5 hits
 Japanese roll dice for 2 artilleries in Yunnan, round 3 : 1/2 hits
 1 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Yunnan
 Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
 Casualties for Japanese: 4 artilleries and 2 infantry
 Casualties for Chinese: 5 infantryNon Combat Move - Chinese 
 1 infantry moved from Suiyuyan to Hopei
 1 infantry moved from Shensi to Kweichow
 1 fighter moved from Yunnan to BurmaPlace Units - Chinese 
 1 infantry placed in Hunan
 3 infantry placed in YunnanTurn Complete - Chinese 
 Chinese collect 10 PUs; end with 10 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Combat Move - British 
 1 unit repaired.
 1 artillery and 1 infantry moved from India to 39 Sea Zone
 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
 3 infantry moved from Malaya to Shan State
 2 infantry moved from Burma to Yunnan
 5 infantry moved from India to Burma
 1 fighter moved from Malta to 96 Sea Zone
 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
 1 cruiser moved from 98 Sea Zone to 76 Sea Zone
 1 mech_infantry moved from Egypt to Ethiopia
 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
 1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
 1 tactical_bomber moved from 98 Sea Zone to Ethiopia
 2 infantry moved from Union of South Africa to Rhodesia
 1 fighter moved from Gibraltar to 96 Sea Zone
 1 fighter moved from Scotland to 110 Sea Zone
 2 fighters moved from United Kingdom to 110 Sea Zone
 1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
 1 bomber moved from United Kingdom to Normandy BordeauxCombat - British 
 Battle in 43 Sea Zone
 British attack with 1 destroyer and 1 transport
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 43 Sea Zone
 British win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in 96 Sea Zone
 British attack with 2 fighters
 Italians defend with 1 destroyer and 1 transport
 British roll dice for 2 fighters in 96 Sea Zone, round 1 : 0/2 hits
 Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 : 1/1 hits
 1 fighter owned by the British lost in 96 Sea Zone
 British roll dice for 1 fighter in 96 Sea Zone, round 2 : 0/1 hits
 Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits
 British roll dice for 1 fighter in 96 Sea Zone, round 3 : 0/1 hits
 Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 0/1 hits
 British roll dice for 1 fighter in 96 Sea Zone, round 4 : 1/1 hits
 Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 4 : 0/1 hits
 1 destroyer owned by the Italians lost in 96 Sea Zone
 1 transport owned by the Italians lost in 96 Sea Zone
 British win with 1 fighter remaining. Battle score for attacker is 5
 Casualties for British: 1 fighter
 Casualties for Italians: 1 destroyer and 1 transport
 Battle in 110 Sea Zone
 British attack with 1 destroyer, 3 fighters and 1 transport
 Germans defend with 1 battleship and 2 submarines
 Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 0/2 hits
 British roll dice for 1 destroyer, 3 fighters and 1 transport in 110 Sea Zone, round 1 : 1/4 hits
 Germans roll dice for 1 battleship in 110 Sea Zone, round 1 : 0/1 hits
 1 submarine owned by the Germans lost in 110 Sea Zone
 Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
 British roll dice for 1 destroyer, 3 fighters and 1 transport in 110 Sea Zone, round 2 : 2/4 hits
 Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits
 1 fighter owned by the British , 1 battleship owned by the Germans , 1 submarine owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
 British win with 2 fighters and 1 transport remaining. Battle score for attacker is 14
 Casualties for Germans: 1 battleship and 2 submarines
 Casualties for British: 1 destroyer and 1 fighter
 Battle in Borneo
 British attack with 1 artillery and 1 infantry
 Japanese defend with 1 artillery and 1 infantry
 British roll dice for 1 artillery and 1 infantry in Borneo, round 1 : 0/2 hits
 Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 1 : 1/2 hits
 1 infantry owned by the British lost in Borneo
 British roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
 Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
 British roll dice for 1 artillery in Borneo, round 3 : 0/1 hits
 Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits
 British roll dice for 1 artillery in Borneo, round 4 : 1/1 hits
 Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 0/2 hits
 1 infantry owned by the Japanese lost in Borneo
 British roll dice for 1 artillery in Borneo, round 5 : 0/1 hits
 Japanese roll dice for 1 artillery in Borneo, round 5 : 0/1 hits
 British roll dice for 1 artillery in Borneo, round 6 : 0/1 hits
 Japanese roll dice for 1 artillery in Borneo, round 6 : 1/1 hits
 1 artillery owned by the British lost in Borneo
 Japanese win with 1 artillery remaining. Battle score for attacker is -4
 Casualties for Japanese: 1 infantry
 Casualties for British: 1 artillery and 1 infantry
 Battle in Ethiopia
 British attack with 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber
 Italians defend with 1 artillery and 2 infantry
 British roll dice for 2 cruisers in Ethiopia, round 1 : 0/2 hits
 British roll dice for 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 1 : 1/5 hits
 Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 1 : 1/3 hits
 1 infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia
 British roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 2 : 0/4 hits
 Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 1/2 hits
 1 infantry owned by the British lost in Ethiopia
 British roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 3 : 1/3 hits
 Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 1/2 hits
 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia
 British roll dice for 1 artillery and 1 tactical_bomber in Ethiopia, round 4 : 1/2 hits
 Italians roll dice for 1 artillery in Ethiopia, round 4 : 1/1 hits
 1 artillery owned by the Italians and 1 artillery owned by the British lost in Ethiopia
 British win with 1 tactical_bomber remaining. Battle score for attacker is -4
 Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
 Casualties for Italians: 1 artillery and 2 infantry
 Battle in Normandy Bordeaux
 British attack with 1 bomber, 1 infantry and 1 mech_infantry
 Germans defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
 British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 2/3 hits
 Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 0/3 hits
 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
 British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits
 Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
 1 artillery owned by the Germans lost in Normandy Bordeaux
 British win, taking Normandy Bordeaux from Germans with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
 Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - British 
 2 infantry moved from Scotland to United Kingdom
 1 aaGun moved from Scotland to United Kingdom
 2 fighters moved from 110 Sea Zone to United Kingdom
 1 infantry moved from Ontario to Quebec
 1 artillery moved from Ontario to Quebec
 1 carrier and 1 destroyer moved from 98 Sea Zone to 76 Sea Zone
 1 tactical_bomber moved from Ethiopia to 76 Sea Zone
 1 fighter moved from 96 Sea Zone to 76 Sea Zone
 1 armour moved from Alexandria to Egypt
 1 infantry moved from Alexandria to Egypt
 1 destroyer moved from 71 Sea Zone to 76 Sea Zone
 1 infantry moved from West India to Eastern Persia
 British take Eastern Persia from Neutral_Allies
 1 bomber moved from Normandy Bordeaux to United Kingdom
 1 fighter and 1 tactical_bomber moved from India to Malaya
 1 fighter moved from Burma to Malaya
 1 aaGun moved from India to Burma
 1 battleship moved from 37 Sea Zone to 39 Sea Zone
 1 aaGun moved from India to BurmaPlace Units - British 
 1 destroyer placed in 110 Sea Zone
 2 fighters placed in United KingdomTurn Complete - British 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,3
 British collect 27 PUs (3 lost to blockades); end with 27 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Place Units - UK_Pacific 
 1 artillery placed in India
 1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific 
 UK_Pacific collect 10 PUs; end with 11 PUs total
 Units Change Ownership
 Some Units in India change ownership: 1 artillery
 Some Units in 39 Sea Zone change ownership: 1 transport
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Politics - Italians 
 Italians takes Political Action: Political Action Italians To War With Chinese
 Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians 
 Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians 
 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
 1 artillery moved from Northern Italy to 95 Sea Zone
 1 infantry moved from Southern Italy to 95 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
 1 infantry moved from 92 Sea Zone to Gibraltar
 1 artillery moved from 92 Sea Zone to Gibraltar
 3 infantry moved from Tobruk to Alexandria
 Italians take Alexandria from British
 1 mech_infantry moved from Tobruk to Alexandria
 1 artillery moved from Tobruk to Alexandria
 1 armour moved from Tobruk to Alexandria
 2 infantry moved from Libya to Tunisia
 1 artillery moved from Libya to Tunisia
 1 fighter moved from Southern Italy to Tunisia
 2 infantry moved from Southern Italy to 97 Sea Zone
 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
 2 infantry moved from 96 Sea Zone to Malta
 2 fighters moved from Southern Italy to Malta
 1 infantry moved from Italian Somaliland to Kenya
 Italians take Kenya from British
 1 cruiser moved from 95 Sea Zone to 93 Sea Zone
 2 submarines moved from 95 Sea Zone to 93 Sea Zone
 1 destroyer moved from 95 Sea Zone to 93 Sea Zone
 1 bomber moved from Northern Italy to 93 Sea Zone
 1 battleship moved from 97 Sea Zone to 92 Sea Zone
 1 cruiser moved from 97 Sea Zone to 92 Sea ZoneCombat - Italians 
 Battle in Gibraltar
 Italians attack with 1 artillery and 1 infantry
 British defend with 1 harbour; Americans defend with 1 fighter
 Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 1 : 2/2 hits
 British roll dice for 1 fighter in Gibraltar, round 1 : 1/1 hits
 1 fighter owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
 Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 7
 Casualties for Italians: 1 infantry
 Casualties for Americans: 1 fighter
 Battle in Malta
 Italians attack with 2 fighters and 2 infantry
 British defend with 1 aaGun and 1 infantry
 AA guns fire in Malta : 0/2 hits
 Italians roll dice for 2 fighters and 2 infantry in Malta, round 1 : 2/4 hits
 British roll dice for 1 aaGun and 1 infantry in Malta, round 1 : 1/1 hits
 1 infantry owned by the British , 1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta
 Italians win, taking Malta from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
 Casualties for British: 1 aaGun and 1 infantry
 Casualties for Italians: 1 infantry
 Battle in Tunisia
 Italians attack with 1 artillery, 1 fighter and 2 infantry
 French defend with 1 infantry
 Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Tunisia, round 1 : 2/4 hits
 French roll dice for 1 infantry in Tunisia, round 1 : 1/1 hits
 1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
 Italians win, taking Tunisia from French with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
 Casualties for French: 1 infantry
 Casualties for Italians: 1 infantry
 Battle in 93 Sea Zone
 Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 2 submarines
 French defend with 1 cruiser and 1 destroyer
 Italians roll dice for 2 submarines in 93 Sea Zone, round 1 : 0/2 hits
 Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 1/3 hits
 French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 0/2 hits
 1 destroyer owned by the French lost in 93 Sea Zone
 Italians roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits
 Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/3 hits
 French roll dice for 1 cruiser in 93 Sea Zone, round 2 : 0/1 hits
 1 cruiser owned by the French lost in 93 Sea Zone
 Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 20
 Casualties for French: 1 cruiser and 1 destroyerNon Combat Move - Italians 
 2 fighters moved from Malta to Libya
 1 bomber moved from 93 Sea Zone to Southern Italy
 1 fighter moved from Tunisia to Libya
 1 infantry moved from Albania to Bulgaria
 Italians take Bulgaria from Neutral_AxisPlace Units - Italians 
 1 transport placed in 97 Sea Zone
 1 infantry placed in Southern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
 Italians collect 13 PUs; end with 13 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Purchase Units - ANZAC 
 ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 infantry moved from Malaya to Shan State
 1 cruiser moved from 63 Sea Zone to 62 Sea Zone
 1 fighter moved from Queensland to 62 Sea Zone
 2 fighters moved from New Zealand to 62 Sea ZoneCombat - ANZAC 
 Battle in 62 Sea Zone
 ANZAC attack with 1 cruiser and 3 fighters
 Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
 ANZAC roll dice for 1 cruiser and 3 fighters in 62 Sea Zone, round 1 : 2/4 hits
 Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 1 : 3/3 hits
 1 tactical_bomber owned by the Japanese , 1 cruiser owned by the ANZAC , 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 62 Sea Zone
 ANZAC roll dice for 1 fighter in 62 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 carrier in 62 Sea Zone, round 2 : 0/1 hits
 ANZAC roll dice for 1 fighter in 62 Sea Zone, round 3 : 0/1 hits
 Japanese roll dice for 1 carrier in 62 Sea Zone, round 3 : 1/1 hits
 1 fighter owned by the ANZAC lost in 62 Sea Zone
 Japanese win with 1 carrier remaining. Battle score for attacker is -21
 Casualties for Japanese: 1 fighter and 1 tactical_bomber
 Casualties for ANZAC: 1 cruiser and 3 fightersNon Combat Move - ANZAC 
 1 artillery moved from Queensland to New South Wales
 2 infantry moved from Queensland to New South WalesPlace Units - ANZAC 
 1 artillery placed in New South Wales
 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 10 PUs; end with 10 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Combat Move - French 
 1 infantry moved from Morocco to Algeria
 1 infantry moved from French West Africa to Nigeria
 1 infantry moved from Syria to Trans-Jordan
 1 destroyer moved from 72 Sea Zone to 81 Sea Zone
 1 fighter moved from United Kingdom to FinlandNon Combat Move - French Turn Complete - French 
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 upload folder full :| 
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 …does that mean we need to start another thread? :? 
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 no it does not. it means the mods have to delete some old threads. 
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 Speaking of old threads @_@ this one is one year old! 
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 A fkin year & I’m no better :x :-D 
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 :? 
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 No scrams. 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Politics - Germans Purchase Units - Germans 
 Germans buy 3 armour, 1 battleship, 2 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans 
 1 artillery moved from France to Normandy Bordeaux
 1 armour moved from France to Normandy Bordeaux
 1 mech_infantry moved from Southern France to Normandy Bordeaux
 3 armour moved from France to Greater Southern Germany
 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
 3 tactical_bombers moved from Holland Belgium to 110 Sea Zone
 1 fighter moved from Holland Belgium to 110 Sea Zone
 1 fighter moved from Western Germany to 110 Sea Zone
 2 infantry moved from Denmark to 112 Sea Zone
 2 tactical_bombers moved from Western Germany to Norway
 6 infantry moved from Yugoslavia to Romania
 1 armour moved from Yugoslavia to Romania
 2 artilleries moved from Yugoslavia to Romania
 7 infantry moved from Poland to Eastern Poland
 3 artilleries moved from Poland to Eastern Poland
 3 infantry moved from Poland to Eastern Poland
 7 infantry moved from Germany to Poland
 1 artillery moved from Germany to Poland
 1 bomber moved from Germany to Ukraine
 1 bomber moved from Northern Italy to Ukraine
 1 artillery moved from France to Western GermanyCombat - Germans 
 Battle in Eastern Poland
 Germans attack with 3 artilleries and 10 infantry
 Russians defend with 2 infantry
 Germans roll dice for 3 artilleries and 10 infantry in Eastern Poland, round 1 : 3/13 hits
 Russians roll dice for 2 infantry in Eastern Poland, round 1 : 1/2 hits
 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
 Germans win, taking Eastern Poland from Russians with 3 artilleries and 9 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Casualties for Russians: 2 infantry
 Battle in Normandy Bordeaux
 Germans attack with 1 armour, 1 artillery and 1 mech_infantry
 British defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
 Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 1 : 1/3 hits
 British roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 0/2 hits
 1 infantry owned by the British lost in Normandy Bordeaux
 Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits
 British roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 1/1 hits
 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
 Germans win, taking Normandy Bordeaux from British with 1 armour and 1 artillery remaining. Battle score for attacker is 3
 Casualties for Germans: 1 mech_infantry
 Casualties for British: 1 infantry and 1 mech_infantry
 Battle in 110 Sea Zone
 Germans attack with 1 cruiser, 2 fighters and 3 tactical_bombers
 British defend with 1 destroyer and 1 transport
 Germans roll dice for 1 cruiser, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 1 : 5/6 hits
 British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 1 : 0/1 hits
 1 transport owned by the British and 1 destroyer owned by the British lost in 110 Sea Zone
 Germans win with 1 cruiser, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
 Casualties for British: 1 destroyer and 1 transport
 Strategic bombing raid in Ukraine
 AA guns fire in Ukraine : 0/2 hits
 Bombing raid in Ukraine rolls: 3,4 and causes: 6 damage to unit: factory_minor
 Bombing raid in Ukraine causes 6 damage total.Non Combat Move - Germans 
 1 bomber moved from Ukraine to Romania
 1 bomber moved from Ukraine to Romania
 3 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux
 2 fighters moved from 110 Sea Zone to Western Germany
 2 infantry moved from 112 Sea Zone to Norway
 3 tactical_bombers moved from Normandy Bordeaux to Western GermanyPlace Units - Germans 
 1 infantry placed in Western Germany
 3 armour and 3 mech_infantrys placed in Germany
 1 battleship and 2 destroyers placed in 112 Sea ZoneTurn Complete - Germans 
 Germans collect 42 PUs; end with 42 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Research Technology - Russians 
 Russians spend 5 on tech rolls
 Russians roll 3 and gets 0 hitsPurchase Units - Russians 
 Russians repair 6 damage on 6 factory_minors; Remaining resources: 36 PUs; 1 techTokens;
 Russians buy 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians 
 1 armour and 1 mech_infantry moved from Western Ukraine to Romania
 2 armour and 3 mech_infantrys moved from Ukraine to Romania
 1 artillery moved from Bessarabia to Romania
 2 fighters moved from Novgorod to Romania
 1 tactical_bomber moved from Karelia to Eastern Poland
 1 infantry moved from Belarus to Eastern Poland
 1 artillery and 5 infantry moved from Baltic States to Eastern Poland
 2 armour and 1 mech_infantry moved from Novgorod to Eastern PolandCombat - Russians 
 Battle in Eastern Poland
 Russians attack with 2 armour, 1 artillery, 6 infantry, 1 mech_infantry and 1 tactical_bomber
 Germans defend with 3 artilleries and 9 infantry
 Russians roll dice for 2 armour, 1 artillery, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 1 : 3/11 hits
 Germans roll dice for 3 artilleries and 9 infantry in Eastern Poland, round 1 : 2/12 hits
 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
 Russians roll dice for 2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/9 hits
 Germans roll dice for 3 artilleries and 6 infantry in Eastern Poland, round 2 : 4/9 hits
 4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
 2 armour owned by the Russians , 1 mech_infantry owned by the Russians and 1 artillery owned by the Russians retreated to Belarus
 Germans win with 3 artilleries and 5 infantry remaining. Battle score for attacker is -6
 Casualties for Germans: 4 infantry
 Casualties for Russians: 6 infantry
 Battle in Romania
 Russians attack with 3 armour, 1 artillery, 2 fighters and 4 mech_infantrys
 Germans defend with 1 armour, 2 artilleries, 2 bombers and 6 infantry
 Russians roll dice for 3 armour, 1 artillery, 2 fighters and 4 mech_infantrys in Romania, round 1 : 5/10 hits
 Germans roll dice for 1 armour, 2 artilleries, 2 bombers and 6 infantry in Romania, round 1 : 4/11 hits
 2 bombers owned by the Germans , 3 infantry owned by the Germans and 4 mech_infantrys owned by the Russians lost in Romania
 Russians roll dice for 3 armour, 1 artillery and 2 fighters in Romania, round 2 : 3/6 hits
 Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Romania, round 2 : 5/6 hits
 3 armour owned by the Russians , 3 infantry owned by the Germans , 1 artillery owned by the Russians and 1 fighter owned by the Russians lost in Romania
 retreated to Romania
 Germans win with 1 armour and 2 artilleries remaining. Battle score for attacker is -6
 Casualties for Germans: 2 bombers and 6 infantry
 Casualties for Russians: 3 armour, 1 artillery, 1 fighter and 4 mech_infantrysNon Combat Move - Russians 
 1 cruiser moved from 115 Sea Zone to 113 Sea Zone
 1 submarine moved from 115 Sea Zone to 113 Sea Zone
 5 infantry moved from Finland to Vyborg
 1 tactical_bomber moved from Eastern Poland to Belarus
 1 aaGun moved from Baltic States to Belarus
 1 fighter moved from Romania to Belarus
 1 armour and 2 mech_infantrys moved from Russia to Belarus
 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Belarus
 1 aaGun moved from Novgorod to Vyborg
 2 aaGuns and 17 infantry moved from Buryatia to Amur
 1 infantry moved from Northwest Persia to Persia
 Russians take Persia from Neutral_Allies
 1 infantry moved from Northwest Persia to CaucasusPlace Units - Russians 
 1 artillery and 2 infantry placed in Ukraine
 1 armour and 2 mech_infantrys placed in Novgorod
 3 mech_infantrys placed in Russia
 Russians undo move 1.
 Russians undo move 2.
 3 mech_infantrys placed in Ukraine
 1 artillery and 2 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 40 PUs; end with 40 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Politics - Japanese 
 Japanese takes Political Action: Political Action Japanese To War With Russians
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese 
 Japanese buy 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
 1 submarine moved from 6 Sea Zone to 36 Sea Zone
 1 submarine moved from 6 Sea Zone to 16 Sea Zone
 4 infantry moved from Korea to Amur
 6 infantry moved from Manchuria to Amur
 1 fighter moved from Korea to Amur
 1 fighter moved from Manchuria to Amur
 1 tactical_bomber moved from Manchuria to Amur
 2 tactical_bombers moved from Japan to Amur
 1 bomber moved from Japan to Amur
 2 fighters moved from Japan to Amur
 1 infantry moved from Japan to 6 Sea Zone
 1 artillery moved from Japan to 6 Sea Zone
 1 infantry moved from Japan to 6 Sea Zone
 1 armour moved from Japan to 6 Sea Zone
 1 battleship moved from 20 Sea Zone to 36 Sea Zone
 1 infantry moved from Chahar to Suiyuyan
 1 artillery moved from Chahar to Suiyuyan
 1 infantry moved from Chahar to Hopei
 1 artillery moved from Anhwe to Hopei
 1 infantry moved from Anhwe to Kweichow
 1 artillery moved from Anhwe to Kweichow
 4 infantry moved from Anhwe to Hunan
 4 infantry moved from French Indo China to Yunnan
 2 artilleries moved from French Indo China to Yunnan
 1 fighter moved from Kiangsi to Hunan
 2 fighters moved from Kiangsi to Yunnan
 1 tactical_bomber moved from Kiangsi to Yunnan
 1 carrier moved from 33 Sea Zone to 6 Sea Zone
 1 fighter moved from 33 Sea Zone to 6 Sea Zone
 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
 1 battleship moved from 33 Sea Zone to 6 Sea Zone
 1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
 2 infantry moved from 35 Sea Zone to Philippines
 1 artillery moved from 35 Sea Zone to Philippines
 1 armour moved from 35 Sea Zone to Philippines
 1 carrier moved from 20 Sea Zone to 35 Sea Zone
 Japanese take 35 Sea Zone from Americans
 1 fighter moved from 20 Sea Zone to 35 Sea Zone
 1 tactical_bomber moved from 20 Sea Zone to 43 Sea Zone
 1 fighter moved from 35 Sea Zone to Philippines
 1 carrier moved from 62 Sea Zone to 46 Sea Zone
 1 cruiser moved from 33 Sea Zone to 46 Sea Zone
 1 bomber moved from Kiangsu to 16 Sea Zone
 1 tactical_bomber moved from Kiangsu to Japan
 1 submarine moved from 33 Sea Zone to 6 Sea Zone
 1 artillery moved from Manchuria to Amur
 1 transport moved from 20 Sea Zone to 6 Sea ZoneCombat - Japanese 
 Battle in Philippines
 Japanese attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
 Americans defend with 1 airfield, 1 harbour and 2 infantry
 Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Philippines, round 1 : 2/5 hits
 Americans roll dice for 2 infantry in Philippines, round 1 : 2/2 hits
 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
 Japanese win, taking Philippines from Americans with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 0
 Casualties for Japanese: 2 infantry
 Casualties for Americans: 2 infantry
 Battle in Hunan
 Japanese attack with 1 fighter and 4 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 fighter and 4 infantry in Hunan, round 1 : 1/5 hits
 Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
 1 infantry owned by the Chinese lost in Hunan
 Japanese win, taking Hunan from Chinese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in 36 Sea Zone
 Japanese attack with 1 battleship and 1 submarine
 Americans defend with 1 destroyer and 1 submarine
 Americans roll dice for 1 submarine in 36 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 submarine in 36 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 battleship in 36 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 destroyer in 36 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 battleship in 36 Sea Zone, round 2 : 1/1 hits
 Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Americans lost in 36 Sea Zone
 1 submarine owned by the Americans Submerged
 Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 1/1 hits
 Japanese win, taking 36 Sea Zone from Neutral with 1 battleship and 1 submarine remaining. Battle score for attacker is 8
 Casualties for Americans: 1 destroyer
 Battle in Hopei
 Japanese attack with 1 artillery and 1 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 1 : 2/2 hits
 Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
 1 infantry owned by the Chinese lost in Hopei
 Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Suiyuyan
 Japanese attack with 1 artillery and 1 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 1 : 2/2 hits
 Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
 1 infantry owned by the Chinese lost in Suiyuyan
 Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Kweichow
 Japanese attack with 1 artillery and 1 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 : 1/2 hits
 Chinese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
 Japanese win, taking Kweichow from Chinese with 1 artillery remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 infantry
 Battle in Yunnan
 Japanese attack with 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
 British defend with 2 infantry; Chinese defend with 6 infantry
 Japanese roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Yunnan, round 1 : 2/9 hits
 Chinese roll dice for 8 infantry in Yunnan, round 1 : 2/8 hits
 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
 Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/7 hits
 Chinese roll dice for 6 infantry in Yunnan, round 2 : 1/6 hits
 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
 Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/6 hits
 Chinese roll dice for 3 infantry in Yunnan, round 3 : 2/3 hits
 1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
 Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Yunnan, round 4 : 2/4 hits
 Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits
 2 infantry owned by the British lost in Yunnan
 Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 artillery and 4 infantry
 Casualties for British: 2 infantry
 Casualties for Chinese: 6 infantry
 Battle in 43 Sea Zone
 Japanese attack with 1 tactical_bomber
 British defend with 1 destroyer and 1 transport
 Japanese roll dice for 1 tactical_bomber in 43 Sea Zone, round 1 : 1/1 hits
 British roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the British lost in 43 Sea Zone
 1 transport owned by the British lost in 43 Sea Zone
 Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 15
 Casualties for British: 1 destroyer and 1 transport
 Battle in Amur
 Japanese attack with 1 artillery, 1 bomber, 4 fighters, 10 infantry and 3 tactical_bombers
 Russians defend with 2 aaGuns and 18 infantry
 AA guns fire in Amur : 1/6 hits
 1 tactical_bomber owned by the Japanese lost in Amur
 Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 10 infantry and 2 tactical_bombers in Amur, round 1 : 7/18 hits
 Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 1 : 5/18 hits
 5 infantry owned by the Russians , 5 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
 Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 5 infantry and 2 tactical_bombers in Amur, round 2 : 5/13 hits
 Russians roll dice for 13 infantry in Amur, round 2 : 4/13 hits
 5 infantry owned by the Russians and 4 infantry owned by the Japanese lost in Amur
 Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers in Amur, round 3 : 5/9 hits
 Russians roll dice for 8 infantry in Amur, round 3 : 2/8 hits
 5 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Amur
 Japanese roll dice for 1 bomber, 4 fighters and 2 tactical_bombers in Amur, round 4 : 7/7 hits
 Russians roll dice for 3 infantry in Amur, round 4 : 0/3 hits
 3 infantry owned by the Russians lost in Amur
 Japanese win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 17
 Casualties for Japanese: 1 artillery, 10 infantry and 1 tactical_bomber
 Casualties for Russians: 2 aaGuns and 18 infantry
 Battle in 16 Sea Zone
 Japanese attack with 1 bomber and 1 submarine
 Americans defend with 1 destroyer
 Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 bomber in 16 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 bomber in 16 Sea Zone, round 2 : 0/1 hits
 Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
 Japanese roll dice for 1 bomber in 16 Sea Zone, round 3 : 0/1 hits
 Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
 Japanese roll dice for 1 submarine in 16 Sea Zone, round 4 : 1/1 hits
 Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits
 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
 Japanese win with 1 bomber remaining. Battle score for attacker is 2
 Casualties for Japanese: 1 submarine
 Casualties for Americans: 1 destroyer
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese 
 1 tactical_bomber moved from Amur to Japan
 2 fighters moved from Amur to Japan
 2 fighters moved from Amur to Korea
 1 bomber moved from Amur to Korea
 1 tactical_bomber moved from Amur to Manchuria
 1 fighter moved from Hunan to Manchuria
 1 fighter moved from Yunnan to Kwangtung
 1 fighter moved from Yunnan to Kwangtung
 1 tactical_bomber moved from Yunnan to Kwangtung
 1 fighter moved from Philippines to 35 Sea Zone
 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
 1 bomber moved from 16 Sea Zone to ManchuriaPlace Units - Japanese 
 3 infantry placed in Japan
 2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5
 Japanese collect 43 PUs (1 lost to blockades); end with 43 PUs total
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 :| gunna be a close un I think 
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 File’s fukkked. Tried 3x to get the thing to work, fails every time on SZ 6 battle. Will have to do it on forum, I guess… 
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 US sub  Rolling 1d6: Rolling 1d6:
 (3)Japan subs  Rolling 2d6: Rolling 2d6:
 (2, 5)




 
		 
		





