@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C V C 2
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 scr :? 
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 No scrams. Just let it happen… :| 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Politics - Germans 
 Germans takes Political Action: Political Action Axis To War With Russians
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
 Germans takes Political Action: Political Action Germans To War With Chinese
 Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarResearch Technology - Germans 
 Turning on Edit Mode
 EDIT: Adding units owned by Germans to 103 Sea Zone: 1 submarine
 EDIT: Adding units owned by Germans to Poland: 2 artilleries
 EDIT: Adding units owned by Germans to Romania: 1 artillery
 EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
 EDIT: Adding units owned by Italians to 95 Sea Zone: 1 destroyer and 1 submarine
 EDIT: Adding units owned by Japanese to Kwangsi: 3 artilleries and 1 infantry
 EDIT: Adding units owned by Japanese to Siam: 2 artilleries
 EDIT: Turning off Edit ModePurchase Units - Germans 
 Germans buy 1 artillery, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 1 submarine moved from 117 Sea Zone to 106 Sea Zone
 1 submarine moved from 124 Sea Zone to 111 Sea Zone
 1 submarine moved from 118 Sea Zone to 111 Sea Zone
 1 submarine moved from 103 Sea Zone to 91 Sea Zone
 1 submarine moved from 108 Sea Zone to 110 Sea Zone
 1 submarine moved from 103 Sea Zone to 110 Sea Zone
 1 fighter moved from Norway to 111 Sea Zone
 1 battleship moved from 113 Sea Zone to 110 Sea Zone
 1 bomber moved from Germany to 111 Sea Zone
 1 bomber moved from Germany to 110 Sea Zone
 1 tactical_bomber moved from Germany to 110 Sea Zone
 1 tactical_bomber moved from Poland to France
 1 fighter moved from Slovakia Hungary to France
 1 fighter moved from Western Germany to 111 Sea Zone
 1 tactical_bomber moved from Western Germany to 111 Sea Zone
 1 fighter moved from Western Germany to 110 Sea Zone
 2 tactical_bombers moved from Western Germany to 110 Sea Zone
 1 fighter moved from Holland Belgium to 111 Sea Zone
 1 transport moved from 114 Sea Zone to 112 Sea Zone
 1 cruiser moved from 114 Sea Zone to 112 Sea Zone
 3 infantry moved from Poland to Baltic States
 2 artilleries moved from Poland to Baltic States
 1 armour moved from Poland to Baltic States
 2 infantry moved from Slovakia Hungary to Eastern Poland
 1 armour moved from Slovakia Hungary to Eastern Poland
 1 armour, 1 artillery and 2 infantry moved from Romania to Bessarabia
 1 infantry moved from Holland Belgium to Normandy Bordeaux
 1 artillery moved from Holland Belgium to Normandy Bordeaux
 1 mech_infantry moved from Western Germany to Normandy Bordeaux
 3 infantry moved from Holland Belgium to France
 1 artillery moved from Holland Belgium to France
 3 armour moved from Holland Belgium to France
 3 infantry moved from Western Germany to France
 2 mech_infantrys moved from Western Germany to Southern France
 1 mech_infantry moved from Western Germany to France
 1 artillery moved from Western Germany to France
 1 armour moved from Greater Southern Germany to France
 1 armour moved from Greater Southern Germany to Southern France
 6 infantry moved from Greater Southern Germany to Yugoslavia
 1 armour moved from Greater Southern Germany to Yugoslavia
 2 artilleries moved from Greater Southern Germany to Yugoslavia
 10 infantry moved from Germany to Poland
 3 artilleries moved from Germany to PolandCombat - Germans 
 Battle in France
 Germans attack with 4 armour, 2 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber
 French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
 AA guns fire in France : 0/2 hits
 Germans roll dice for 4 armour, 2 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in France, round 1 : 5/15 hits
 French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 : 3/11 hits
 4 infantry owned by the French , 3 infantry owned by the Germans and 1 aaGun owned by the French lost in France
 Germans roll dice for 4 armour, 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in France, round 2 : 7/12 hits
 French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 2 : 4/7 hits
 2 infantry owned by the French , 1 armour owned by the French , 1 armour owned by the British , 3 infantry owned by the Germans , 1 artillery owned by the British , 1 artillery owned by the French , 1 fighter owned by the French and 1 mech_infantry owned by the Germans lost in France
 Germans captures 19PUs while taking French capital
 Germans converts factory_major into different units
 Germans win, taking France from French with 4 armour, 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30
 Casualties for Germans: 6 infantry and 1 mech_infantry
 Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
 Casualties for British: 1 armour and 1 artillery
 Battle in 106 Sea Zone
 Germans attack with 1 submarine
 British defend with 1 destroyer and 1 transport
 Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 1/1 hits
 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the British lost in 106 Sea Zone
 1 transport owned by the British lost in 106 Sea Zone
 Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits
 Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
 Casualties for British: 1 destroyer and 1 transport
 Battle in 111 Sea Zone
 Germans attack with 1 bomber, 3 fighters, 2 submarines and 1 tactical_bomber
 British defend with 1 battleship, 1 cruiser and 1 destroyer
 Germans roll dice for 2 submarines in 111 Sea Zone, round 1 : 0/2 hits
 Germans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 111 Sea Zone, round 1 : 3/5 hits
 Units damaged: 1 battleship owned by the British
 British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 1 : 2/3 hits
 1 cruiser owned by the British , 1 destroyer owned by the British and 2 submarines owned by the Germans lost in 111 Sea Zone
 Germans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/5 hits
 British roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits
 1 battleship owned by the British and 1 fighter owned by the Germans lost in 111 Sea Zone
 Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
 Casualties for Germans: 1 fighter and 2 submarines
 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
 Battle in Eastern Poland
 Germans attack with 1 armour and 2 infantry
 Russians defend with 2 infantry
 Germans roll dice for 1 armour and 2 infantry in Eastern Poland, round 1 : 0/3 hits
 Russians roll dice for 2 infantry in Eastern Poland, round 1 : 0/2 hits
 Germans roll dice for 1 armour and 2 infantry in Eastern Poland, round 2 : 0/3 hits
 Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits
 1 infantry owned by the Germans lost in Eastern Poland
 Germans roll dice for 1 armour and 1 infantry in Eastern Poland, round 3 : 1/2 hits
 Russians roll dice for 2 infantry in Eastern Poland, round 3 : 0/2 hits
 1 infantry owned by the Russians lost in Eastern Poland
 Germans roll dice for 1 armour and 1 infantry in Eastern Poland, round 4 : 1/2 hits
 Russians roll dice for 1 infantry in Eastern Poland, round 4 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
 Germans win, taking Eastern Poland from Russians with 1 armour remaining. Battle score for attacker is 0
 Casualties for Germans: 2 infantry
 Casualties for Russians: 2 infantry
 Battle in 91 Sea Zone
 Germans attack with 1 submarine
 British defend with 1 cruiser
 Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 1/1 hits
 1 cruiser owned by the British lost in 91 Sea Zone
 Germans win with 1 submarine remaining. Battle score for attacker is 12
 Casualties for British: 1 cruiser
 Battle in Yugoslavia
 Germans attack with 1 armour, 2 artilleries and 6 infantry
 Neutral_Allies defend with 5 infantry
 Germans roll dice for 1 armour, 2 artilleries and 6 infantry in Yugoslavia, round 1 : 5/9 hits
 Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 : 0/5 hits
 5 infantry owned by the Neutral_Allies lost in Yugoslavia
 Germans win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 artilleries and 6 infantry remaining. Battle score for attacker is 15
 Casualties for Neutral_Allies: 5 infantry
 Battle in Normandy Bordeaux
 Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
 French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 0/3 hits
 French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 0/2 hits
 Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits
 French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
 1 infantry owned by the French lost in Normandy Bordeaux
 Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/3 hits
 French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
 Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 1/3 hits
 French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits
 1 artillery owned by the French lost in Normandy Bordeaux
 Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
 Casualties for French: 1 artillery and 1 infantry
 Battle in Bessarabia
 Germans attack with 1 armour, 1 artillery and 2 infantry
 Russians defend with 2 infantry
 Germans roll dice for 1 armour, 1 artillery and 2 infantry in Bessarabia, round 1 : 2/4 hits
 Russians roll dice for 2 infantry in Bessarabia, round 1 : 2/2 hits
 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
 Germans win, taking Bessarabia from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
 Casualties for Germans: 2 infantry
 Casualties for Russians: 2 infantry
 Battle in Southern France
 Germans attack with 1 armour and 2 mech_infantrys
 French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 Germans roll dice for 1 armour and 2 mech_infantrys in Southern France, round 1 : 1/3 hits
 French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 0/2 hits
 1 infantry owned by the French lost in Southern France
 Germans roll dice for 1 armour and 2 mech_infantrys in Southern France, round 2 : 1/3 hits
 French roll dice for 1 artillery in Southern France, round 2 : 1/1 hits
 1 artillery owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
 Germans win, taking Southern France from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 mech_infantry
 Casualties for French: 1 artillery and 1 infantry
 Battle in Baltic States
 Germans attack with 1 armour, 2 artilleries and 3 infantry
 Russians defend with 3 infantry
 Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Baltic States, round 1 : 0/6 hits
 Russians roll dice for 3 infantry in Baltic States, round 1 : 2/3 hits
 2 infantry owned by the Germans lost in Baltic States
 Germans roll dice for 1 armour, 2 artilleries and 1 infantry in Baltic States, round 2 : 2/4 hits
 Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits
 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
 Germans roll dice for 1 armour and 2 artilleries in Baltic States, round 3 : 0/3 hits
 Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
 Germans roll dice for 1 armour and 2 artilleries in Baltic States, round 4 : 1/3 hits
 Russians roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits
 1 infantry owned by the Russians lost in Baltic States
 Germans win, taking Baltic States from Russians with 1 armour and 2 artilleries remaining. Battle score for attacker is 0
 Casualties for Germans: 3 infantry
 Casualties for Russians: 3 infantry
 Battle in 110 Sea Zone
 Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 3 tactical_bombers
 French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
 Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 1/2 hits
 Units damaged: 1 battleship owned by the British
 Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 3 tactical_bombers in 110 Sea Zone, round 1 : 3/6 hits
 British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 1 : 1/3 hits
 Units damaged: 1 battleship owned by the Germans
 1 cruiser owned by the French , 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
 Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 44
 Casualties for French: 1 cruiser
 Casualties for British: 1 battleship and 1 cruiser
 Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans 
 1 fighter moved from France to Western Germany
 1 tactical_bomber moved from France to Western Germany
 1 infantry moved from Norway to Finland
 Germans take Finland from Neutral_Axis
 1 infantry moved from Norway to Finland
 2 fighters moved from 111 Sea Zone to Norway
 1 bomber moved from 111 Sea Zone to Germany
 1 tactical_bomber moved from 111 Sea Zone to Western Germany
 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
 1 bomber moved from 110 Sea Zone to Northern Italy
 1 fighter moved from 110 Sea Zone to Holland Belgium
 2 tactical_bombers moved from 110 Sea Zone to Holland BelgiumPlace Units - Germans 
 1 artillery and 6 infantry placed in Germany
 1 destroyer placed in 112 Sea ZoneTurn Complete - Germans 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
 Germans collect 45 PUs; end with 64 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Politics - Russians 
 Russians takes Political Action: Political Action Russians To War With Italians
 Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarResearch Technology - Russians 
 Russians spend 5 on tech rolls
 Russians roll 6 and gets 1 hit
 Russians removing all Technology Tokens after successful research.
 Russians discover Improved_Mech_InfActivate Technology - Russians 
 Russians activating Improved_Mech_Inf
 Trigger Russians Improved Mech Inf: Russians is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnologyPurchase Units - Russians 
 Russians buy 4 armour and 5 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians 
 1 artillery moved from Novgorod to Baltic States
 6 infantry moved from Novgorod to Baltic States
 1 artillery moved from Western Ukraine to Bessarabia
 3 infantry moved from Ukraine to Bessarabia
 3 infantry moved from Vyborg to Finland
 2 infantry moved from Karelia to Finland
 1 infantry moved from Western Ukraine to Eastern Poland
 1 infantry moved from Belarus to Eastern Poland
 1 fighter moved from Russia to Eastern Poland
 1 tactical_bomber moved from Russia to Finland
 1 fighter moved from Novgorod to Finland
 1 submarine moved from 127 Sea Zone to 112 Sea ZoneCombat - Russians 
 Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
 Battle in 112 Sea Zone
 Russians attack with 1 submarine
 Germans defend with 1 cruiser, 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport
 Russians roll dice for 1 submarine in 112 Sea Zone, round 1 : 1/1 hits
 Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport in 112 Sea Zone, round 1 : 2/5 hits
 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 112 Sea Zone
 Germans win with 1 cruiser, 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 2
 Casualties for Germans: 1 destroyer
 Casualties for Russians: 1 submarine
 Battle in Bessarabia
 Russians attack with 1 artillery and 3 infantry
 Germans defend with 1 armour and 1 artillery
 Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 1 : 1/4 hits
 Germans roll dice for 1 armour and 1 artillery in Bessarabia, round 1 : 1/2 hits
 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
 Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits
 Germans roll dice for 1 armour in Bessarabia, round 2 : 1/1 hits
 1 infantry owned by the Russians lost in Bessarabia
 Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits
 Germans roll dice for 1 armour in Bessarabia, round 3 : 1/1 hits
 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bessarabia
 Russians win, taking Bessarabia from Germans with 1 artillery remaining. Battle score for attacker is 1
 Casualties for Germans: 1 armour and 1 artillery
 Casualties for Russians: 3 infantry
 Battle in Baltic States
 Russians attack with 1 artillery and 6 infantry
 Germans defend with 1 armour and 2 artilleries
 Russians roll dice for 1 artillery and 6 infantry in Baltic States, round 1 : 2/7 hits
 Germans roll dice for 1 armour and 2 artilleries in Baltic States, round 1 : 0/3 hits
 2 artilleries owned by the Germans lost in Baltic States
 Russians roll dice for 1 artillery and 6 infantry in Baltic States, round 2 : 2/7 hits
 Germans roll dice for 1 armour in Baltic States, round 2 : 1/1 hits
 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Baltic States
 Russians win, taking Baltic States from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 11
 Casualties for Germans: 1 armour and 2 artilleries
 Casualties for Russians: 1 infantry
 Battle in Eastern Poland
 Russians attack with 1 fighter and 2 infantry
 Germans defend with 1 armour
 Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 1 : 1/3 hits
 Germans roll dice for 1 armour in Eastern Poland, round 1 : 0/1 hits
 1 armour owned by the Germans lost in Eastern Poland
 Russians win, taking Eastern Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
 Casualties for Germans: 1 armour
 Battle in Finland
 Russians attack with 1 fighter, 5 infantry and 1 tactical_bomber
 Germans defend with 6 infantry
 Russians roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Finland, round 1 : 2/7 hits
 Germans roll dice for 6 infantry in Finland, round 1 : 0/6 hits
 2 infantry owned by the Germans lost in Finland
 Russians roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Finland, round 2 : 4/7 hits
 Germans roll dice for 4 infantry in Finland, round 2 : 0/4 hits
 4 infantry owned by the Germans lost in Finland
 Russians win, taking Finland from Germans with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
 Casualties for Germans: 6 infantry
 Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
 Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
 Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians 
 1 tactical_bomber moved from Finland to Karelia
 1 fighter moved from Finland to Novgorod
 1 fighter moved from Eastern Poland to Novgorod
 1 aaGun moved from Novgorod to Baltic States
 1 infantry moved from Archangel to Belarus
 2 infantry moved from Caucasus to Northwest Persia
 Russians take Northwest Persia from Neutral_Allies
 1 armour and 1 mech_infantry moved from Volgograd to Ukraine
 1 armour and 1 mech_infantry moved from Russia to Western Ukraine
 2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
 5 infantry moved from Amur to Buryatia
 2 aaGuns and 6 infantry moved from Sakha to BuryatiaPlace Units - Russians 
 1 armour and 2 mech_infantrys placed in Ukraine
 1 armour and 2 mech_infantrys placed in Novgorod
 Russians undo move 2.
 2 armour and 1 mech_infantry placed in Novgorod
 1 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians 
 Russians collect 39 PUs; end with 39 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Politics - Japanese 
 Japanese takes Political Action: Political Action Japanese To War With French
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
 Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - Japanese 
 Japanese buy 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese 
 4 infantry moved from Kwangsi to Yunnan
 4 artilleries moved from Kwangsi to Yunnan
 1 infantry moved from Siam to French Indo China
 Japanese take French Indo China from French
 1 infantry moved from Siam to French Indo China
 1 artillery moved from Siam to French Indo China
 1 artillery moved from Siam to French Indo China
 1 infantry moved from Japan to 6 Sea Zone
 1 artillery moved from Japan to 6 Sea Zone
 1 cruiser moved from 20 Sea Zone to 37 Sea Zone
 1 fighter moved from Formosa to 37 Sea Zone
 1 destroyer moved from 33 Sea Zone to 62 Sea Zone
 1 carrier moved from 33 Sea Zone to 62 Sea Zone
 1 fighter moved from 33 Sea Zone to 62 Sea Zone
 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
 1 infantry moved from Okinawa to 19 Sea Zone
 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
 1 infantry moved from Kiangsi to 20 Sea Zone
 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
 2 infantry moved from 36 Sea Zone to French Indo China
 1 infantry moved from Kiangsi to 20 Sea Zone
 1 artillery moved from Kiangsi to 20 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
 1 infantry moved from 43 Sea Zone to Borneo
 1 artillery moved from 43 Sea Zone to Borneo
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
 1 infantry moved from 20 Sea Zone to Kwangtung
 1 artillery moved from 20 Sea Zone to Kwangtung
 1 infantry moved from Kiangsi to Hunan
 3 infantry moved from Kiangsu to Anhwe
 Japanese take Anhwe from Chinese
 1 artillery moved from Kiangsu to Anhwe
 3 infantry moved from Shantung to Anhwe
 1 artillery moved from Shantung to Anhwe
 2 infantry moved from Jehol to Chahar
 Japanese take Chahar from Chinese
 1 artillery moved from Jehol to Chahar
 1 fighter moved from Okinawa to Kwangtung
 1 fighter moved from Kiangsu to Kwangtung
 1 tactical_bomber moved from Kiangsu to Hunan
 1 destroyer moved from 19 Sea Zone to 36 Sea Zone
 1 battleship moved from 19 Sea Zone to 20 Sea Zone
 1 submarine moved from 19 Sea Zone to 36 Sea Zone
 1 destroyer moved from 6 Sea Zone to 16 Sea Zone
 1 destroyer moved from 6 Sea Zone to 25 Sea Zone
 1 bomber moved from Japan to Kwangtung
 1 carrier moved from 6 Sea Zone to 33 Sea Zone
 1 fighter moved from 6 Sea Zone to 33 Sea Zone
 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
 1 submarine moved from 6 Sea Zone to 33 Sea Zone
 1 cruiser moved from 6 Sea Zone to 33 Sea Zone
 1 carrier moved from 6 Sea Zone to 20 Sea Zone
 1 fighter moved from 6 Sea Zone to 20 Sea Zone
 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
 1 battleship moved from 6 Sea Zone to 33 Sea Zone
 1 tactical_bomber moved from Manchuria to Hunan
 1 fighter moved from Manchuria to HunanCombat - Japanese 
 Battle in Hunan
 Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
 Chinese defend with 2 infantry
 Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Hunan, round 1 : 2/4 hits
 Chinese roll dice for 2 infantry in Hunan, round 1 : 1/2 hits
 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
 Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 2 infantry
 Battle in Borneo
 Battle in Kwangtung
 Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
 British defend with 1 harbour and 2 infantry
 Japanese roll dice for 1 battleship in Kwangtung, round 1 : 1/1 hits
 Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Kwangtung, round 1 : 3/5 hits
 UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 1/2 hits
 2 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
 Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Casualties for British: 2 infantry
 Battle in Yunnan
 Japanese attack with 4 artilleries and 4 infantry
 Chinese defend with 4 infantry
 Japanese roll dice for 4 artilleries and 4 infantry in Yunnan, round 1 : 2/8 hits
 Chinese roll dice for 4 infantry in Yunnan, round 1 : 1/4 hits
 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
 Japanese roll dice for 4 artilleries and 3 infantry in Yunnan, round 2 : 3/7 hits
 Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
 Japanese win, taking Yunnan from Chinese with 4 artilleries and 2 infantry remaining. Battle score for attacker is 6
 Casualties for Japanese: 2 infantry
 Casualties for Chinese: 4 infantry
 Battle in 37 Sea Zone
 Japanese attack with 1 cruiser and 1 fighter
 British defend with 1 battleship
 Japanese roll dice for 1 cruiser and 1 fighter in 37 Sea Zone, round 1 : 1/2 hits
 Units damaged: 1 battleship owned by the British
 British roll dice for 1 battleship in 37 Sea Zone, round 1 : 1/1 hits
 1 fighter owned by the Japanese lost in 37 Sea Zone
 Japanese roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits
 British roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits
 1 cruiser owned by the Japanese lost in 37 Sea Zone
 British win with 1 battleship remaining. Battle score for attacker is -22
 Casualties for Japanese: 1 cruiser and 1 fighter
 Battle in 62 Sea Zone
 Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
 ANZAC defend with 1 destroyer and 1 transport
 Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 1 : 2/3 hits
 ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 1 : 1/1 hits
 1 transport owned by the ANZAC , 1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 62 Sea Zone
 Japanese win, taking 62 Sea Zone from Neutral with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 destroyer
 Casualties for ANZAC: 1 destroyer and 1 transportNon Combat Move - Japanese 
 1 tactical_bomber moved from Hunan to Kiangsu
 1 fighter moved from Hunan to Kiangsi
 1 tactical_bomber moved from Hunan to Kiangsi
 2 fighters moved from Kwangtung to Kiangsi
 1 bomber moved from Kwangtung to KiangsuPlace Units - Japanese 
 2 submarines and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
 Japanese collect 37 PUs (1 lost to blockades); end with 37 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Politics - Americans 
 Americans takes Political Action: Political Action Americans To War With Germans
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
 Americans takes Political Action: Political Action Americans To War With Italians
 Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
 Americans takes Political Action: Political Action Americans To War With Japanese
 Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
 Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
 Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
 Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
 Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
 Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
 Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesResearch Technology - Americans 
 Americans spend 5 on tech rolls
 Americans roll 4 and gets 0 hitsPurchase Units - Americans 
 Americans buy 5 destroyers and 1 transport; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans 
 Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
 1 submarine moved from 26 Sea Zone to 25 Sea Zone
 1 destroyer moved from 26 Sea Zone to 24 Sea Zone
 1 destroyer moved from 24 Sea Zone to 16 Sea Zone
 2 fighters moved from Hawaiian Islands to 16 Sea Zone
 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
 1 bomber moved from Central United States to 110 Sea ZoneCombat - Americans 
 Americans creates battle in territory 35 Sea Zone
 Battle in 16 Sea Zone
 Americans attack with 1 destroyer and 2 fighters
 Japanese defend with 1 destroyer
 Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 1 : 0/3 hits
 Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits
 Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Japanese lost in 16 Sea Zone
 Americans win, taking 35 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyer
 Battle in 25 Sea Zone
 Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
 Japanese defend with 1 destroyer
 Americans roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 1 : 1/2 hits
 Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the Japanese lost in 25 Sea Zone
 Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyer
 Battle in 110 Sea Zone
 Americans attack with 1 bomber
 Germans defend with 1 battleship and 2 submarines
 2 submarines owned by the Germans Submerged
 Americans roll dice for 1 bomber in 110 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 1 battleship in 110 Sea Zone, round 1 : 1/1 hits
 1 bomber owned by the Americans lost in 110 Sea Zone
 Germans win with 1 battleship remaining. Battle score for attacker is -12
 Casualties for Americans: 1 bomberNon Combat Move - Americans 
 1 fighter moved from 25 Sea Zone to Midway
 1 tactical_bomber moved from 25 Sea Zone to Midway
 2 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 cruiser, 2 infantry and 1 transport moved from 26 Sea Zone to 15 Sea Zone
 2 fighters moved from 16 Sea Zone to 15 Sea Zone
 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 15 Sea Zone
 1 fighter moved from Western United States to Midway
 1 fighter moved from Eastern United States to Gibraltar
 1 infantry moved from Eastern United States to Central United States
 1 artillery moved from Eastern United States to Central United States
 1 mech_infantry moved from Western United States to Central United States
 1 infantry moved from Western United States to Central United StatesPlace Units - Americans 
 4 destroyers and 1 transport placed in 101 Sea Zone
 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
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 Adjustment: Battle in SZ 36 US destroyer, sub  Rolling 2d6: Rolling 2d6:
 (2, 5)US fighter  Rolling 1d6: Rolling 1d6:
 (3)JP destroyer  Rolling 1d6: Rolling 1d6:
 (6)JP sub  Rolling 1d6: Rolling 1d6:
 (6)
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 Replaced. Thank you for your understanding… :-D 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 2 infantry moved from Kweichow to Yunnan
 1 fighter and 6 infantry moved from Szechwan to YunnanCombat - Chinese 
 Battle in Yunnan
 Chinese attack with 1 fighter and 8 infantry
 Japanese defend with 4 artilleries and 2 infantry
 Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 1 : 1/9 hits
 Japanese roll dice for 4 artilleries and 2 infantry in Yunnan, round 1 : 3/6 hits
 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
 Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 3/6 hits
 Japanese roll dice for 4 artilleries and 1 infantry in Yunnan, round 2 : 1/5 hits
 1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Yunnan
 Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 2/5 hits
 Japanese roll dice for 2 artilleries in Yunnan, round 3 : 1/2 hits
 1 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Yunnan
 Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
 Casualties for Japanese: 4 artilleries and 2 infantry
 Casualties for Chinese: 5 infantryNon Combat Move - Chinese 
 1 infantry moved from Suiyuyan to Hopei
 1 infantry moved from Shensi to Kweichow
 1 fighter moved from Yunnan to BurmaPlace Units - Chinese 
 1 infantry placed in Hunan
 3 infantry placed in YunnanTurn Complete - Chinese 
 Chinese collect 10 PUs; end with 10 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Combat Move - British 
 1 unit repaired.
 1 artillery and 1 infantry moved from India to 39 Sea Zone
 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
 3 infantry moved from Malaya to Shan State
 2 infantry moved from Burma to Yunnan
 5 infantry moved from India to Burma
 1 fighter moved from Malta to 96 Sea Zone
 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
 1 cruiser moved from 98 Sea Zone to 76 Sea Zone
 1 mech_infantry moved from Egypt to Ethiopia
 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
 1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
 1 tactical_bomber moved from 98 Sea Zone to Ethiopia
 2 infantry moved from Union of South Africa to Rhodesia
 1 fighter moved from Gibraltar to 96 Sea Zone
 1 fighter moved from Scotland to 110 Sea Zone
 2 fighters moved from United Kingdom to 110 Sea Zone
 1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
 1 bomber moved from United Kingdom to Normandy BordeauxCombat - British 
 Battle in 43 Sea Zone
 British attack with 1 destroyer and 1 transport
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 43 Sea Zone
 British win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in 96 Sea Zone
 British attack with 2 fighters
 Italians defend with 1 destroyer and 1 transport
 British roll dice for 2 fighters in 96 Sea Zone, round 1 : 0/2 hits
 Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 : 1/1 hits
 1 fighter owned by the British lost in 96 Sea Zone
 British roll dice for 1 fighter in 96 Sea Zone, round 2 : 0/1 hits
 Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits
 British roll dice for 1 fighter in 96 Sea Zone, round 3 : 0/1 hits
 Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 0/1 hits
 British roll dice for 1 fighter in 96 Sea Zone, round 4 : 1/1 hits
 Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 4 : 0/1 hits
 1 destroyer owned by the Italians lost in 96 Sea Zone
 1 transport owned by the Italians lost in 96 Sea Zone
 British win with 1 fighter remaining. Battle score for attacker is 5
 Casualties for British: 1 fighter
 Casualties for Italians: 1 destroyer and 1 transport
 Battle in 110 Sea Zone
 British attack with 1 destroyer, 3 fighters and 1 transport
 Germans defend with 1 battleship and 2 submarines
 Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 0/2 hits
 British roll dice for 1 destroyer, 3 fighters and 1 transport in 110 Sea Zone, round 1 : 1/4 hits
 Germans roll dice for 1 battleship in 110 Sea Zone, round 1 : 0/1 hits
 1 submarine owned by the Germans lost in 110 Sea Zone
 Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
 British roll dice for 1 destroyer, 3 fighters and 1 transport in 110 Sea Zone, round 2 : 2/4 hits
 Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits
 1 fighter owned by the British , 1 battleship owned by the Germans , 1 submarine owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
 British win with 2 fighters and 1 transport remaining. Battle score for attacker is 14
 Casualties for Germans: 1 battleship and 2 submarines
 Casualties for British: 1 destroyer and 1 fighter
 Battle in Borneo
 British attack with 1 artillery and 1 infantry
 Japanese defend with 1 artillery and 1 infantry
 British roll dice for 1 artillery and 1 infantry in Borneo, round 1 : 0/2 hits
 Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 1 : 1/2 hits
 1 infantry owned by the British lost in Borneo
 British roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
 Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
 British roll dice for 1 artillery in Borneo, round 3 : 0/1 hits
 Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits
 British roll dice for 1 artillery in Borneo, round 4 : 1/1 hits
 Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 0/2 hits
 1 infantry owned by the Japanese lost in Borneo
 British roll dice for 1 artillery in Borneo, round 5 : 0/1 hits
 Japanese roll dice for 1 artillery in Borneo, round 5 : 0/1 hits
 British roll dice for 1 artillery in Borneo, round 6 : 0/1 hits
 Japanese roll dice for 1 artillery in Borneo, round 6 : 1/1 hits
 1 artillery owned by the British lost in Borneo
 Japanese win with 1 artillery remaining. Battle score for attacker is -4
 Casualties for Japanese: 1 infantry
 Casualties for British: 1 artillery and 1 infantry
 Battle in Ethiopia
 British attack with 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber
 Italians defend with 1 artillery and 2 infantry
 British roll dice for 2 cruisers in Ethiopia, round 1 : 0/2 hits
 British roll dice for 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 1 : 1/5 hits
 Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 1 : 1/3 hits
 1 infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia
 British roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 2 : 0/4 hits
 Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 1/2 hits
 1 infantry owned by the British lost in Ethiopia
 British roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 3 : 1/3 hits
 Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 1/2 hits
 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia
 British roll dice for 1 artillery and 1 tactical_bomber in Ethiopia, round 4 : 1/2 hits
 Italians roll dice for 1 artillery in Ethiopia, round 4 : 1/1 hits
 1 artillery owned by the Italians and 1 artillery owned by the British lost in Ethiopia
 British win with 1 tactical_bomber remaining. Battle score for attacker is -4
 Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
 Casualties for Italians: 1 artillery and 2 infantry
 Battle in Normandy Bordeaux
 British attack with 1 bomber, 1 infantry and 1 mech_infantry
 Germans defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
 British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 2/3 hits
 Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 0/3 hits
 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
 British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits
 Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
 1 artillery owned by the Germans lost in Normandy Bordeaux
 British win, taking Normandy Bordeaux from Germans with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
 Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - British 
 2 infantry moved from Scotland to United Kingdom
 1 aaGun moved from Scotland to United Kingdom
 2 fighters moved from 110 Sea Zone to United Kingdom
 1 infantry moved from Ontario to Quebec
 1 artillery moved from Ontario to Quebec
 1 carrier and 1 destroyer moved from 98 Sea Zone to 76 Sea Zone
 1 tactical_bomber moved from Ethiopia to 76 Sea Zone
 1 fighter moved from 96 Sea Zone to 76 Sea Zone
 1 armour moved from Alexandria to Egypt
 1 infantry moved from Alexandria to Egypt
 1 destroyer moved from 71 Sea Zone to 76 Sea Zone
 1 infantry moved from West India to Eastern Persia
 British take Eastern Persia from Neutral_Allies
 1 bomber moved from Normandy Bordeaux to United Kingdom
 1 fighter and 1 tactical_bomber moved from India to Malaya
 1 fighter moved from Burma to Malaya
 1 aaGun moved from India to Burma
 1 battleship moved from 37 Sea Zone to 39 Sea Zone
 1 aaGun moved from India to BurmaPlace Units - British 
 1 destroyer placed in 110 Sea Zone
 2 fighters placed in United KingdomTurn Complete - British 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,3
 British collect 27 PUs (3 lost to blockades); end with 27 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Place Units - UK_Pacific 
 1 artillery placed in India
 1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific 
 UK_Pacific collect 10 PUs; end with 11 PUs total
 Units Change Ownership
 Some Units in India change ownership: 1 artillery
 Some Units in 39 Sea Zone change ownership: 1 transport
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Politics - Italians 
 Italians takes Political Action: Political Action Italians To War With Chinese
 Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians 
 Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians 
 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
 1 artillery moved from Northern Italy to 95 Sea Zone
 1 infantry moved from Southern Italy to 95 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
 1 infantry moved from 92 Sea Zone to Gibraltar
 1 artillery moved from 92 Sea Zone to Gibraltar
 3 infantry moved from Tobruk to Alexandria
 Italians take Alexandria from British
 1 mech_infantry moved from Tobruk to Alexandria
 1 artillery moved from Tobruk to Alexandria
 1 armour moved from Tobruk to Alexandria
 2 infantry moved from Libya to Tunisia
 1 artillery moved from Libya to Tunisia
 1 fighter moved from Southern Italy to Tunisia
 2 infantry moved from Southern Italy to 97 Sea Zone
 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
 2 infantry moved from 96 Sea Zone to Malta
 2 fighters moved from Southern Italy to Malta
 1 infantry moved from Italian Somaliland to Kenya
 Italians take Kenya from British
 1 cruiser moved from 95 Sea Zone to 93 Sea Zone
 2 submarines moved from 95 Sea Zone to 93 Sea Zone
 1 destroyer moved from 95 Sea Zone to 93 Sea Zone
 1 bomber moved from Northern Italy to 93 Sea Zone
 1 battleship moved from 97 Sea Zone to 92 Sea Zone
 1 cruiser moved from 97 Sea Zone to 92 Sea ZoneCombat - Italians 
 Battle in Gibraltar
 Italians attack with 1 artillery and 1 infantry
 British defend with 1 harbour; Americans defend with 1 fighter
 Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 1 : 2/2 hits
 British roll dice for 1 fighter in Gibraltar, round 1 : 1/1 hits
 1 fighter owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
 Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 7
 Casualties for Italians: 1 infantry
 Casualties for Americans: 1 fighter
 Battle in Malta
 Italians attack with 2 fighters and 2 infantry
 British defend with 1 aaGun and 1 infantry
 AA guns fire in Malta : 0/2 hits
 Italians roll dice for 2 fighters and 2 infantry in Malta, round 1 : 2/4 hits
 British roll dice for 1 aaGun and 1 infantry in Malta, round 1 : 1/1 hits
 1 infantry owned by the British , 1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta
 Italians win, taking Malta from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
 Casualties for British: 1 aaGun and 1 infantry
 Casualties for Italians: 1 infantry
 Battle in Tunisia
 Italians attack with 1 artillery, 1 fighter and 2 infantry
 French defend with 1 infantry
 Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Tunisia, round 1 : 2/4 hits
 French roll dice for 1 infantry in Tunisia, round 1 : 1/1 hits
 1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
 Italians win, taking Tunisia from French with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
 Casualties for French: 1 infantry
 Casualties for Italians: 1 infantry
 Battle in 93 Sea Zone
 Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 2 submarines
 French defend with 1 cruiser and 1 destroyer
 Italians roll dice for 2 submarines in 93 Sea Zone, round 1 : 0/2 hits
 Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 1/3 hits
 French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 0/2 hits
 1 destroyer owned by the French lost in 93 Sea Zone
 Italians roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits
 Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/3 hits
 French roll dice for 1 cruiser in 93 Sea Zone, round 2 : 0/1 hits
 1 cruiser owned by the French lost in 93 Sea Zone
 Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 20
 Casualties for French: 1 cruiser and 1 destroyerNon Combat Move - Italians 
 2 fighters moved from Malta to Libya
 1 bomber moved from 93 Sea Zone to Southern Italy
 1 fighter moved from Tunisia to Libya
 1 infantry moved from Albania to Bulgaria
 Italians take Bulgaria from Neutral_AxisPlace Units - Italians 
 1 transport placed in 97 Sea Zone
 1 infantry placed in Southern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
 Italians collect 13 PUs; end with 13 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Purchase Units - ANZAC 
 ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 infantry moved from Malaya to Shan State
 1 cruiser moved from 63 Sea Zone to 62 Sea Zone
 1 fighter moved from Queensland to 62 Sea Zone
 2 fighters moved from New Zealand to 62 Sea ZoneCombat - ANZAC 
 Battle in 62 Sea Zone
 ANZAC attack with 1 cruiser and 3 fighters
 Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
 ANZAC roll dice for 1 cruiser and 3 fighters in 62 Sea Zone, round 1 : 2/4 hits
 Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 1 : 3/3 hits
 1 tactical_bomber owned by the Japanese , 1 cruiser owned by the ANZAC , 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 62 Sea Zone
 ANZAC roll dice for 1 fighter in 62 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 carrier in 62 Sea Zone, round 2 : 0/1 hits
 ANZAC roll dice for 1 fighter in 62 Sea Zone, round 3 : 0/1 hits
 Japanese roll dice for 1 carrier in 62 Sea Zone, round 3 : 1/1 hits
 1 fighter owned by the ANZAC lost in 62 Sea Zone
 Japanese win with 1 carrier remaining. Battle score for attacker is -21
 Casualties for Japanese: 1 fighter and 1 tactical_bomber
 Casualties for ANZAC: 1 cruiser and 3 fightersNon Combat Move - ANZAC 
 1 artillery moved from Queensland to New South Wales
 2 infantry moved from Queensland to New South WalesPlace Units - ANZAC 
 1 artillery placed in New South Wales
 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 10 PUs; end with 10 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :1 Combat Move - French 
 1 infantry moved from Morocco to Algeria
 1 infantry moved from French West Africa to Nigeria
 1 infantry moved from Syria to Trans-Jordan
 1 destroyer moved from 72 Sea Zone to 81 Sea Zone
 1 fighter moved from United Kingdom to FinlandNon Combat Move - French Turn Complete - French 
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 upload folder full :| 
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 …does that mean we need to start another thread? :? 
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 no it does not. it means the mods have to delete some old threads. 
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 Speaking of old threads @_@ this one is one year old! 
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 A fkin year & I’m no better :x :-D 
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 :? 




 
		 
		






