a9f8e386-2774-436a-85c2-12485139d2d7-triplea_41868_1chi.tsvg
C V C 2
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No move for the French. They’re perfect where they are :-D
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Germans
Germans buy 15 infantry; Remaining resources: 1 PUs;Combat Move - Germans
14 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Germany to Poland
2 infantry moved from Germany to Slovakia Hungary
2 artilleries moved from Germany to Slovakia Hungary
3 artilleries moved from Poland to Slovakia Hungary
1 fighter moved from Poland to Normandy Bordeaux
1 fighter moved from Poland to Slovakia Hungary
2 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 armour moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to GermanyCombat - Germans
Battle in Holland Belgium
Germans attack with 1 armour, 2 infantry and 1 mech_infantry
British defend with 2 infantry
Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Holland Belgium, round 1 : 0/4 hits
British roll dice for 2 infantry in Holland Belgium, round 1 : 0/2 hits
Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/4 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Holland Belgium, round 3 : 1/3 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Slovakia Hungary
Germans attack with 5 artilleries, 1 fighter and 16 infantry
Russians defend with 1 infantry
Germans roll dice for 5 artilleries, 1 fighter and 16 infantry in Slovakia Hungary, round 1 : 6/22 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 5 artilleries, 1 fighter and 16 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Slovakia Hungary to Greater Southern GermanyPlace Units - Germans
10 infantry placed in Germany
5 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 35 PUs; end with 36 PUs totalTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 3 fighters, 1 harbour and 1 tactical_bomber
France : 1 flag, 1 airfield and 1 factory_minor
Greater Southern Germany : 1 flag, 1 fighter
Slovakia Hungary : 1 flag, 5 artilleries and 16 infantry
Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Poland : 1 flag, 2 aaGuns, 1 artillery and 1 infantry
Germany : 1 flag, 1 factory_major and 12 infantry
Holland Belgium : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 35 / 36
Russians : 50 / 71
Japanese : 16 / 7
Americans : 56 / 76
Chinese : 23 / 29
British : 30 / 33
UK_Pacific : 16 / 22
Italians : 13 / 20
ANZAC : 22 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Research Technology - Russians
Russians spend 5 on tech rolls
Russians roll 5 and gets 0 hitsPurchase Units - Russians
Russians buy 1 armour, 2 artilleries, 4 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Romania to Greece
Russians take Bulgaria from Germans
Russians take Greece from Germans
1 armour moved from Romania to Yugoslavia
Russians take Yugoslavia from Germans
1 armour moved from Yugoslavia to Albania
Russians take Albania from Italians
1 armour moved from Romania to Poland
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Baltic States to Poland
2 infantry moved from Egypt to Alexandria
1 armour moved from Ethiopia to EgyptCombat - Russians
Battle in Poland
Russians attack with 1 armour and 2 infantry
Germans defend with 2 aaGuns, 1 artillery and 1 infantry
Russians roll dice for 1 armour and 2 infantry in Poland, round 1 : 1/3 hits
Germans roll dice for 2 aaGuns, 1 artillery and 1 infantry in Poland, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Poland
Russians roll dice for 1 armour and 1 infantry in Poland, round 2 : 1/2 hits
Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Poland, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Poland
Russians roll dice for 1 armour in Poland, round 3 : 1/1 hits
Germans roll dice for 1 artillery and 1 infantry in Poland, round 3 : 1/2 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 2 aaGuns and 1 infantry
Casualties for Russians: 1 armour and 2 infantryNon Combat Move - Russians
1 infantry moved from Romania to Yugoslavia
5 infantry moved from Romania to Bulgaria
2 artilleries moved from Romania to Bulgaria
1 aaGun moved from Romania to Bulgaria
1 tactical_bomber moved from Romania to Bulgaria
1 fighter moved from Romania to Bulgaria
1 aaGun moved from Romania to Bessarabia
2 armour, 1 artillery and 3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Belarus to Eastern Poland
9 infantry moved from Belarus to Baltic States
5 infantry moved from Novgorod to Baltic States
1 infantry moved from Archangel to Belarus
3 infantry moved from Karelia to Novgorod
1 artillery moved from Karelia to Novgorod
1 artillery moved from Volgograd to Rostov
2 infantry moved from Volgograd to Rostov
6 infantry moved from Russia to Bryansk
4 artilleries moved from Russia to Bryansk
2 armour moved from Nenetsia to Belarus
2 infantry moved from Manchuria to Korea
5 infantry moved from Amur to Korea
1 fighter moved from Bulgaria to Bessarabia
1 tactical_bomber moved from Bulgaria to Bessarabia
2 fighters moved from Russia to BessarabiaPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
4 fighters and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 56 PUs; end with 56 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 61 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 76 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Japanese
Japanese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
1 tactical_bomber moved from Borneo to 36 Sea ZoneCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 3 destroyers and 1 transport; British defend with 1 transport
Japanese roll dice for 1 tactical_bomber in 36 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 3 destroyers and 2 transports in 36 Sea Zone, round 1 : 1/3 hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 36 Sea Zone
ANZAC win with 2 destroyers and 2 transports remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
Place Units - Japanese
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,3,6,4,4,1,4,2,1,1,2,1
Japanese collect 2 PUs (14 lost to blockades); end with 3 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 flag, 1 infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 4 artilleries, 2 bombers, 1 factory_major, 4 fighters, 1 harbour, 15 infantry and 1 mech_infantry
Borneo : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbourProduction/PUs Summary :
Germans : 30 / 36
Russians : 56 / 76
Japanese : 16 / 3
Americans : 56 / 76
Chinese : 23 / 29
British : 30 / 33
UK_Pacific : 16 / 22
Italians : 12 / 20
ANZAC : 22 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
you taking europe could take a while… very unlikely i will…though germany still have some standing…
really dissapointed this 1 didnt pan out… think i fked up with letting america over into morroco + more so the japanese annihilation! -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 5 and gets 0 hitsPurchase Units - Americans
Americans buy 1 armour, 1 artillery, 5 bombers and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
5 units repaired.
1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 artillery moved from 22 Sea Zone to Marianas
1 infantry moved from 22 Sea Zone to Marianas
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 armour moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from Korea to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
5 armour moved from Gibraltar to 91 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
5 armour, 1 battleship, 1 carrier, 4 destroyers, 4 infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
5 armour moved from 95 Sea Zone to Southern Italy
4 infantry moved from 95 Sea Zone to Southern ItalyCombat - Americans
Battle in 95 Sea Zone
Americans attack with 1 battleship, 1 carrier, 4 destroyers and 5 transports
Italians defend with 1 carrier and 4 transports
Americans roll dice for 1 battleship, 1 carrier, 4 destroyers and 5 transports in 95 Sea Zone, round 1 : 2/5 hits
Italians roll dice for 1 carrier and 4 transports in 95 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 carrier owned by the Italians lost in 95 Sea Zone
4 transports owned by the Italians lost in 95 Sea Zone
Americans win with 1 battleship, 1 carrier, 4 destroyers and 5 transports remaining. Battle score for attacker is 44
Casualties for Italians: 1 carrier and 4 transports
Battle in Marianas
Battle in Iwo Jima
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Marianas from Japanese, taking Iwo Jima from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Philippines, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Southern Italy
Americans attack with 5 armour and 4 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
2 aaGuns owned by the Italians lost in Southern Italy
Americans captures 20PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 5 armour and 4 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 aaGunsNon Combat Move - Americans
1 aaGun moved from Southeast Mexico to 89 Sea Zone
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Gibraltar
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 armour and 2 infantry placed in Korea
1 artillery and 5 bombers placed in Western United States
Americans undo move 2.
5 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 82 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Combat Move - British
1 infantry moved from Morocco to Algeria
British take Algeria from Italians
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
2 artilleries moved from Libya to Tunisia
2 infantry moved from Libya to Tunisia
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 armour moved from Egypt to Iraq
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Okinawa
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
UK_Pacific take 19 Sea Zone from Japanese
1 bomber moved from Kwangtung to KoreaCombat - British
Battle in Okinawa
Battle in Tunisia
British attack with 2 artilleries and 2 infantry
Italians defend with 1 infantry
British roll dice for 2 artilleries and 2 infantry in Tunisia, round 1 : 0/4 hits
Italians roll dice for 1 infantry in Tunisia, round 1 : 0/1 hits
British roll dice for 2 artilleries and 2 infantry in Tunisia, round 2 : 2/4 hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Tunisia
British win, taking Okinawa from Japanese, taking Tunisia from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
British attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 3 fighters, 1 harbour and 1 tactical_bomber
British roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Normandy Bordeaux, round 1 : 1/7 hits
Germans roll dice for 3 fighters and 1 tactical_bomber in Normandy Bordeaux, round 1 : 3/4 hits
2 infantry owned by the British , 1 tactical_bomber owned by the Germans and 1 artillery owned by the British lost in Normandy Bordeaux
British roll dice for 1 artillery, 1 bomber and 2 fighters in Normandy Bordeaux, round 2 : 1/4 hits
Germans roll dice for 3 fighters in Normandy Bordeaux, round 2 : 3/3 hits
1 bomber owned by the British , 1 artillery owned by the British , 1 fighter owned by the British and 1 fighter owned by the Germans lost in Normandy Bordeaux
Germans win with 2 fighters remaining. Battle score for attacker is -15
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 2 artilleries, 1 bomber, 1 fighter and 2 infantry
1 fighter owned by the British retreatedNon Combat Move - British
1 fighter moved from Normandy Bordeaux to United Kingdom
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to MoroccoPlace Units - British
2 armour, 1 bomber and 3 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Place Units - UK_Pacific
3 transports placed in 20 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in 20 Sea Zone change ownership: 3 transports -
scramble?
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Max scramble to SZ 111 (Scotland) and SZ 109 (the lot). Let 110 suck it this time, see what happens…
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shit fuk…. i woulda had more planes in 111 but brought back to place else where & forgot to replace any there… fked that
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ok lets try again…scramb?
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Just download this file, all scrambles are decided.
Oh yeah, I’ve also given all powers the paratrooper tech for free this game.
That’s my price for granting the do-over… :-D
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now you tell me…i dont even know how to fkin use the paras!
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Look em up in the rulebook :roll:
Okay… in a nutshell: 2 inf on each air base, during combat, can join another attack already planned within a range of 3 spaces.
Can’t really make good use of em on G1 anyway, unless you attack the USSR…
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarResearch Technology - Germans
Germans spend 10 on tech rolls
Germans roll 5,3 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 109 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to France
2 infantry moved from Holland Belgium to France
3 armour moved from Holland Belgium to France
1 mech_infantry moved from Western Germany to Normandy Bordeaux
3 infantry moved from Western Germany to France
1 mech_infantry moved from Western Germany to Southern France
2 mech_infantrys moved from Western Germany to France
1 fighter moved from Holland Belgium to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 armour moved from Greater Southern Germany to Southern France
1 fighter moved from Slovakia Hungary to Southern Italy
1 tactical_bomber moved from Germany to France
1 tactical_bomber moved from Poland to France
5 infantry moved from Greater Southern Germany to Yugoslavia
2 artilleries moved from Greater Southern Germany to Yugoslavia
2 armour moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Greater Southern Germany to Slovakia Hungary
11 infantry moved from Germany to Poland
1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Denmark to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 artillery moved from Western Germany to France
1 artillery moved from Germany to Slovakia Hungary
2 artilleries moved from Germany to Poland
1 infantry moved from Slovakia Hungary to RomaniaCombat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Turning on Edit Mode
EDIT: Adding Technology Airborne_Forces for Germans
EDIT: Adding Technology Airborne_Forces for Russians
EDIT: Adding Technology Airborne_Forces for Japanese
EDIT: Adding Technology Airborne_Forces for Americans
EDIT: Adding Technology Airborne_Forces for British
EDIT: Adding Technology Airborne_Forces for Chinese
EDIT: Adding Technology Airborne_Forces for UK_Pacific
EDIT: Adding Technology Airborne_Forces for Italians
EDIT: Adding Technology Airborne_Forces for ANZAC
EDIT: Adding Technology Airborne_Forces for French
EDIT: Turning off Edit Mode
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in France
Germans attack with 3 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
AA guns fire in France : 0/2 hits
Germans roll dice for 3 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in France, round 1 : 7/14 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 : 3/11 hits
6 infantry owned by the French , 3 infantry owned by the Germans and 1 aaGun owned by the French lost in France
Germans roll dice for 3 armour, 2 artilleries, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in France, round 2 : 3/11 hits
French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 2 : 4/5 hits
1 armour owned by the British , 2 infantry owned by the Germans , 1 artillery owned by the British , 1 artillery owned by the French and 2 mech_infantrys owned by the Germans lost in France
Germans roll dice for 3 armour, 2 artilleries and 2 tactical_bombers in France, round 3 : 6/7 hits
French roll dice for 1 armour and 1 fighter in France, round 3 : 1/2 hits
1 armour owned by the French , 1 fighter owned by the French and 1 artillery owned by the Germans lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 3 armour, 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Germans: 1 artillery, 5 infantry and 2 mech_infantrys
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in 111 Sea Zone
Germans attack with 1 battleship, 1 bomber, 2 fighters and 1 submarine
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Germans roll dice for 1 submarine in 111 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 battleship, 1 bomber and 2 fighters in 111 Sea Zone, round 1 : 3/4 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 1 : 3/4 hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the British , 1 fighter owned by the Germans , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 111 Sea Zone
Germans roll dice for 1 battleship, 1 bomber and 1 fighter in 111 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 battleship and 1 fighter in 111 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the British , 1 battleship owned by the British and 1 fighter owned by the Germans lost in 111 Sea Zone
Germans win with 1 battleship and 1 bomber remaining. Battle score for attacker is 24
Casualties for Germans: 2 fighters and 1 submarine
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Battle in Yugoslavia
Germans attack with 2 armour, 2 artilleries and 5 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 2 armour, 2 artilleries and 5 infantry in Yugoslavia, round 1 : 5/9 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 : 2/5 hits
2 infantry owned by the Germans and 5 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 5 infantry
Casualties for Germans: 2 infantry
Battle in 110 Sea Zone
Germans attack with 1 bomber, 2 fighters, 2 submarines and 3 tactical_bombers
French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 1 : 5/6 hits
Units damaged: 1 battleship owned by the British
British roll dice for 3 fighters in 110 Sea Zone, round 1 : 1/3 hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 1 : 1/3 hits
1 cruiser owned by the French , 1 cruiser owned by the British , 1 fighter owned by the British , 1 fighter owned by the French , 1 fighter owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber, 1 fighter and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/5 hits
British roll dice for 1 fighter in 110 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 battleship in 110 Sea Zone, round 2 : 0/1 hits
1 fighter owned by the British , 1 battleship owned by the British and 1 fighter owned by the Germans lost in 110 Sea Zone
Germans win with 1 bomber, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 48
Casualties for Germans: 2 fighters and 1 submarine
Casualties for French: 1 cruiser and 1 fighter
Casualties for British: 1 battleship, 1 cruiser and 2 fighters
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 infantry and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 0/4 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 0/2 hits
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/4 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 infantry owned by the French lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/4 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in Southern France
Germans attack with 1 armour and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Southern France, round 1 : 0/2 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 1/2 hits
1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 1 armour in Southern France, round 2 : 0/1 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
1 armour owned by the Germans lost in Southern France
French win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour and 1 mech_infantry
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
1 bomber moved from 110 Sea Zone to Germany
1 bomber moved from 111 Sea Zone to Greater Southern Germany
1 aaGun moved from Western Germany to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to Western Germany
2 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from France to Southern Italy
1 tactical_bomber moved from France to Holland Belgium
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
2 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 aaGun moved from Western Germany to Holland BelgiumPlace Units - Germans
6 infantry placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
France : 1 flag, 1 airfield, 3 armour, 1 artillery and 1 factory_minor
Greater Southern Germany : 1 flag, 1 bomber
Slovakia Hungary : 1 flag, 1 armour, 1 artillery and 2 infantry
Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 tactical_bombers
Romania : 1 flag, 1 armour and 2 infantry
Poland : 1 flag, 1 armour, 2 artilleries and 14 infantry
Germany : 1 flag, 3 aaGuns, 1 bomber, 1 factory_major and 6 infantry
Norway : 1 flag, 2 infantry
Holland Belgium : 1 flag, 2 aaGuns and 2 tactical_bombers
Southern Italy : 1 flag, 1 fighter and 1 tactical_bomber
112 Sea Zone : 1 flag, 1 cruiser and 1 transport
Bulgaria : 1 flag, 5 infantry
Yugoslavia : 1 flag, 2 armour, 2 artilleries and 3 infantry
Finland : 1 flag, 7 infantry
110 Sea Zone : 1 flag, 1 submarine
111 Sea Zone : 1 flag, 1 battleshipProduction/PUs Summary :
Germans : 41 / 67
Russians : 37 / 49
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
eh big boy…before you said abt paras, I spent 10 on research…
Research Technology - Germans
Germans spend 10 on tech rolls
Germans roll 5,3 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.then you edited the file to add 20. So I take it I still spend 10 on research next round? And will this be for every nation? On round 2 all nations spend 10 ye?
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 artillery and 15 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 127 Sea Zone to 112 Sea Zone
2 infantry moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Bessarabia to Romania
1 tactical_bomber moved from Russia to Romania
1 fighter moved from Russia to Romania
1 fighter moved from Novgorod to Slovakia HungaryAirborne Attack Move - Russians
2 infantry moved from Novgorod to Slovakia HungaryCombat - Russians
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser, 2 tactical_bombers and 1 transport
Russians roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 cruiser and 1 transport in 112 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Russians lost in 112 Sea Zone
Germans win with 1 cruiser, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Romania
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 1 : 2/4 hits
Germans roll dice for 1 armour and 2 infantry in Romania, round 1 : 0/3 hits
2 infantry owned by the Germans lost in Romania
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 1/4 hits
Germans roll dice for 1 armour in Romania, round 2 : 0/1 hits
1 armour owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour and 2 infantry
Battle in Slovakia Hungary
Russians attack with 1 fighter and 4 infantry
Germans defend with 1 armour, 1 artillery and 2 infantry
Russians roll dice for 1 fighter and 4 infantry in Slovakia Hungary, round 1 : 1/5 hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Slovakia Hungary, round 1 : 1/4 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 1 fighter and 3 infantry in Slovakia Hungary, round 2 : 3/4 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 1/3 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
1 fighter moved from Romania to Bessarabia
1 fighter moved from Slovakia Hungary to Bessarabia
1 tactical_bomber moved from Romania to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Belarus to Eastern Poland
2 infantry moved from Baltic States to Belarus
1 infantry moved from Archangel to Belarus
4 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
2 aaGuns moved from Russia to Bryansk
1 armour moved from Russia to Ukraine
1 mech_infantry moved from Russia to Ukraine
2 aaGuns moved from Sakha to Buryatia
6 infantry moved from Sakha to Buryatia
6 infantry moved from Amur to Buryatia
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour moved from Volgograd to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
1 infantry moved from Caucasus to RostovPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 43 PUs; end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 54 PUsSummary Text: Connection reset by peer: socket write error
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Nah dude. I just gave you 10 IPCs more; you’ve now got 77 instead of 67. Spend it once on tech, round 2, and then the tokens will hang around for the rest of the game, or until you get another tech, whichever comes first. Paratroops are a free support combat phase after the main combat phase is over.
BTW: Not sure why you declared war on the good ol’ USSR and didn’t follow up with any attacks, but you sure opened up some sweet counters for me. Cheers pal! 8-)