@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C V C 2
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Politics - Russians 
 Russians takes Political Action: Political Action Russians To War With Italians
 Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians 
 Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 3 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
 1 artillery moved from Western Ukraine to Bessarabia
 1 armour moved from Western Ukraine to Bessarabia
 1 infantry moved from Western Ukraine to Bessarabia
 8 infantry moved from Belarus to Eastern Poland
 4 infantry moved from Western Ukraine to Eastern Poland
 1 mech_infantry moved from Western Ukraine to Eastern Poland
 1 submarine moved from 112 Sea Zone to 125 Sea ZoneCombat - Russians 
 Battle in Eastern Poland
 Russians attack with 12 infantry and 1 mech_infantry
 Germans defend with 2 artilleries and 4 infantry
 Russians roll dice for 12 infantry and 1 mech_infantry in Eastern Poland, round 1 : 3/13 hits
 Germans roll dice for 2 artilleries and 4 infantry in Eastern Poland, round 1 : 0/6 hits
 3 infantry owned by the Germans lost in Eastern Poland
 Russians roll dice for 12 infantry and 1 mech_infantry in Eastern Poland, round 2 : 2/13 hits
 Germans roll dice for 2 artilleries and 1 infantry in Eastern Poland, round 2 : 0/3 hits
 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Eastern Poland
 Russians roll dice for 12 infantry and 1 mech_infantry in Eastern Poland, round 3 : 3/13 hits
 Germans roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits
 1 artillery owned by the Germans lost in Eastern Poland
 Russians win, taking Eastern Poland from Germans with 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 20
 Casualties for Germans: 2 artilleries and 4 infantry
 Battle in Bessarabia
 Russians attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
 Germans defend with 3 armour and 1 infantry
 Russians roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Bessarabia, round 1 : 3/7 hits
 Germans roll dice for 3 armour and 1 infantry in Bessarabia, round 1 : 2/4 hits
 2 infantry owned by the Russians , 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Bessarabia
 Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Bessarabia, round 2 : 0/5 hits
 Germans roll dice for 1 armour in Bessarabia, round 2 : 1/1 hits
 1 infantry owned by the Russians lost in Bessarabia
 Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Bessarabia, round 3 : 1/4 hits
 Germans roll dice for 1 armour in Bessarabia, round 3 : 1/1 hits
 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bessarabia
 Russians win, taking Bessarabia from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 9
 Casualties for Germans: 3 armour and 1 infantry
 Casualties for Russians: 4 infantryNon Combat Move - Russians 
 1 aaGun moved from Belarus to Eastern Poland
 1 infantry moved from Bryansk to Belarus
 1 artillery moved from Bryansk to Western Ukraine
 2 infantry moved from Rostov to Ukraine
 1 armour moved from Caucasus to Ukraine
 1 artillery moved from Vyborg to Novgorod
 1 aaGun moved from Vyborg to Novgorod
 3 infantry moved from Vyborg to Novgorod
 3 infantry moved from Karelia to Novgorod
 10 infantry moved from Russia to Bryansk
 2 aaGuns moved from Russia to Bryansk
 2 aaGuns and 18 infantry moved from Buryatia to Amur
 1 fighter moved from Yakut S.S.R. to Amur
 1 tactical_bomber moved from Yakut S.S.R. to Amur
 1 fighter moved from Yenisey to AmurPlace Units - Russians 
 1 artillery and 2 infantry placed in Novgorod
 3 infantry placed in Ukraine
 6 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 36 PUs; end with 36 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
- 
					
					
					
					
 scramble? 
- 
					
					
					
					
 No scramble. 
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Research Technology - Japanese 
 Japanese spend 5 on tech rolls
 Japanese roll 4 and gets 0 hits
 Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese 
 Japanese buy 1 cruiser and 2 submarines; Remaining resources: 1 PUs;Combat Move - Japanese 
 Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
 2 infantry moved from Chahar to Suiyuyan
 1 artillery moved from Chahar to Suiyuyan
 2 infantry moved from Anhwe to Hopei
 1 artillery moved from Anhwe to Hopei
 2 infantry moved from Kiangsi to Kwangtung
 2 fighters moved from Kiangsi to Kwangtung
 2 infantry moved from Kiangsu to Kiangsi
 1 infantry moved from Kiangsu to Kiangsi
 1 destroyer moved from 19 Sea Zone to 6 Sea Zone
 1 submarine moved from 19 Sea Zone to 6 Sea Zone
 1 battleship moved from 19 Sea Zone to 17 Sea Zone
 1 cruiser moved from 19 Sea Zone to 17 Sea Zone
 1 artillery moved from Kiangsu to 19 Sea Zone
 1 infantry moved from Kiangsu to 19 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
 1 artillery moved from 35 Sea Zone to Philippines
 1 infantry moved from 35 Sea Zone to Philippines
 1 tactical_bomber moved from 35 Sea Zone to Philippines
 1 fighter moved from 35 Sea Zone to Philippines
 1 transport moved from 19 Sea Zone to 6 Sea Zone
 1 infantry moved from Japan to 6 Sea Zone
 1 artillery moved from Japan to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
 1 infantry moved from 17 Sea Zone to Iwo Jima
 1 artillery moved from 17 Sea Zone to Iwo Jima
 1 carrier moved from 19 Sea Zone to 20 Sea Zone
 2 bombers moved from Manchuria to Guam
 2 infantry moved from Siam to French Indo China
 Japanese take French Indo China from French
 1 fighter moved from Kiangsi to Kwangtung
 1 tactical_bomber moved from Kiangsu to KwangtungCombat - Japanese 
 Battle in Philippines
 Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
 ANZAC defend with 1 fighter; Americans defend with 1 airfield, 1 harbour and 2 infantry
 Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 1 : 2/4 hits
 Americans roll dice for 1 fighter and 2 infantry in Philippines, round 1 : 3/3 hits
 1 infantry owned by the Japanese , 2 infantry owned by the Americans , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
 Japanese roll dice for 1 tactical_bomber in Philippines, round 2 : 1/1 hits
 Americans roll dice for 1 fighter in Philippines, round 2 : 0/1 hits
 1 fighter owned by the ANZAC lost in Philippines
 Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1
 Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
 Casualties for ANZAC: 1 fighter
 Casualties for Americans: 2 infantry
 Battle in 6 Sea Zone
 Japanese attack with 1 destroyer and 1 submarine
 Americans defend with 1 submarine
 Japanese roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 destroyer in 6 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
 Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
 Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
 Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits
 Japanese roll dice for 1 submarine in 6 Sea Zone, round 4 : 1/1 hits
 1 submarine owned by the Americans lost in 6 Sea Zone
 Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
 Casualties for Americans: 1 submarine
 Battle in 17 Sea Zone
 Japanese attack with 1 battleship, 1 cruiser and 1 transport
 Americans defend with 1 cruiser and 1 transport
 Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 17 Sea Zone, round 1 : 1/2 hits
 Americans roll dice for 1 cruiser and 1 transport in 17 Sea Zone, round 1 : 1/1 hits
 Units damaged: 1 battleship owned by the Japanese
 1 cruiser owned by the Americans lost in 17 Sea Zone
 1 transport owned by the Americans lost in 17 Sea Zone
 Japanese win, taking 17 Sea Zone from Americans with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 19
 Casualties for Americans: 1 cruiser and 1 transport
 Battle in Iwo Jima
 Japanese attack with 1 artillery and 1 infantry
 Americans defend with 2 infantry
 Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 1 : 2/2 hits
 Americans roll dice for 2 infantry in Iwo Jima, round 1 : 0/2 hits
 2 infantry owned by the Americans lost in Iwo Jima
 Japanese win, taking Iwo Jima from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
 Casualties for Americans: 2 infantry
 Battle in Hopei
 Japanese attack with 1 artillery and 2 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 1 : 1/3 hits
 Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
 1 infantry owned by the Chinese lost in Hopei
 Japanese win, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Guam
 Japanese attack with 2 bombers
 Americans defend with 1 airfield and 1 fighter
 Japanese roll dice for 2 bombers in Guam, round 1 : 0/2 hits
 Americans roll dice for 1 fighter in Guam, round 1 : 0/1 hits
 Japanese roll dice for 2 bombers in Guam, round 2 : 2/2 hits
 Americans roll dice for 1 fighter in Guam, round 2 : 0/1 hits
 1 fighter owned by the Americans lost in Guam
 Japanese win with 2 bombers remaining. Battle score for attacker is 10
 Casualties for Americans: 1 fighter
 Battle in Suiyuyan
 Japanese attack with 1 artillery and 2 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 1 : 0/3 hits
 Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 1/1 hits
 1 infantry owned by the Japanese lost in Suiyuyan
 Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits
 Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
 Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 1/2 hits
 Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
 Japanese win, taking Suiyuyan from Chinese with 1 artillery remaining. Battle score for attacker is -3
 Casualties for Japanese: 2 infantry
 Casualties for Chinese: 1 infantryNon Combat Move - Japanese 
 1 mech_infantry moved from Manchuria to Chahar
 1 tactical_bomber moved from Philippines to 35 Sea Zone
 2 bombers moved from Guam to Jehol
 1 carrier moved from 20 Sea Zone to 36 Sea ZonePlace Units - Japanese 
 1 cruiser and 2 submarines placed in 19 Sea ZoneTurn Complete - Japanese 
 Japanese collect 34 PUs; end with 35 PUs totalTerritory Summary for Japanese : Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry 
 Iwo Jima : 1 flag, 1 artillery and 1 infantry
 Paulau Island : 1 flag, 1 infantry
 Korea : 1 flag, 1 aaGun, 1 armour and 1 infantry
 Kiangsu : 1 flag, 1 factory_minor
 Kiangsi : 1 flag, 3 infantry
 Japan : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
 Jehol : 1 flag, 2 bombers
 Manchuria : 1 flag, 1 aaGun, 1 artillery, 5 fighters, 10 infantry and 6 tactical_bombers
 Suiyuyan : 1 flag, 1 artillery
 Hopei : 1 flag, 1 artillery and 2 infantry
 Chahar : 1 flag, 1 mech_infantry
 Anhwe : 1 flag, 1 infantry
 Kwangtung : 1 flag, 1 artillery, 3 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
 French Indo China : 1 flag, 2 infantry
 36 Sea Zone : 1 flag, 1 carrier
 35 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
 20 Sea Zone : 1 flag, 1 submarine
 19 Sea Zone : 1 flag, 1 cruiser and 2 submarines
 17 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 transport
 6 Sea Zone : 1 flag, 1 destroyer and 1 submarineProduction/PUs Summary : Germans : 44 / 50 
 Russians : 36 / 41
 Japanese : 34 / 35
 Americans : 52 / 76
 Chinese : 9 / 16
 British : 29 / 38
 UK_Pacific : 18 / 19
 Italians : 12 / 14
 ANZAC : 14 / 19
 French : 8 / 0
 Dutch : 3 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 4 / 0
 Neutral_True : 18 / 0
- 
					
					
					
					
 Kamikazes? 
- 
					
					
					
					
 1 kam token plz sir 
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Purchase Units - Americans 
 Americans buy 1 battleship, 7 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 1 destroyer moved from 26 Sea Zone to 17 Sea Zone
 1 artillery moved from Hawaiian Islands to 26 Sea Zone
 1 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
 1 artillery moved from 33 Sea Zone to Caroline Islands
 1 infantry moved from 33 Sea Zone to Caroline Islands
 1 battleship moved from 26 Sea Zone to 33 Sea Zone
 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
 1 fighter moved from Wake Island to 17 Sea Zone
 1 tactical_bomber moved from Wake Island to 17 Sea Zone
 1 armour moved from Morocco to 91 Sea Zone
 1 infantry moved from Morocco to 91 Sea Zone
 1 fighter moved from Morocco to 93 Sea Zone
 1 cruiser moved from 91 Sea Zone to 93 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
 1 infantry moved from 93 Sea Zone to Southern France
 1 armour moved from 93 Sea Zone to Southern FranceCombat - Americans 
 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
 Battle in 17 Sea Zone
 Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
 Japanese defend with 1 battleship, 1 cruiser and 1 transport
 Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 1 : 2/3 hits
 Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 17 Sea Zone, round 1 : 1/2 hits
 1 destroyer owned by the Americans , 1 cruiser owned by the Japanese and 1 battleship owned by the Japanese lost in 17 Sea Zone
 1 transport owned by the Japanese lost in 17 Sea Zone
 Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 31
 Casualties for Japanese: 1 battleship, 1 cruiser and 1 transport
 Casualties for Americans: 1 destroyer
 Battle in 93 Sea Zone
 Americans attack with 1 cruiser, 1 fighter and 1 transport
 Italians defend with 1 cruiser and 1 destroyer
 Americans roll dice for 1 cruiser, 1 fighter and 1 transport in 93 Sea Zone, round 1 : 1/2 hits
 Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 1/2 hits
 1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 93 Sea Zone
 Americans roll dice for 1 cruiser and 1 transport in 93 Sea Zone, round 2 : 1/1 hits
 Italians roll dice for 1 cruiser in 93 Sea Zone, round 2 : 1/1 hits
 1 cruiser owned by the Americans and 1 cruiser owned by the Italians lost in 93 Sea Zone
 Americans win with 1 transport remaining. Battle score for attacker is -2
 Casualties for Italians: 1 cruiser and 1 destroyer
 Casualties for Americans: 1 cruiser and 1 fighter
 Battle in Southern France
 Battle in Caroline Islands
 Americans attack with 1 artillery and 1 infantry
 Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
 Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 1 : 1/2 hits
 Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 1 : 0/2 hits
 Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 1/2 hits
 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
 Americans roll dice for 1 artillery in Caroline Islands, round 2 : 0/1 hits
 Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits
 Americans roll dice for 1 artillery in Caroline Islands, round 3 : 1/1 hits
 Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits
 1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in Caroline Islands
 Japanese win, taking Southern France from Germans with 1 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 aaGun and 1 infantry
 Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans 
 1 carrier moved from 26 Sea Zone to 33 Sea Zone
 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
 1 fighter moved from 17 Sea Zone to 33 Sea Zone
 3 fighters moved from Wake Island to Guam
 1 mech_infantry moved from Western United States to 10 Sea Zone
 1 infantry moved from Western United States to 10 Sea Zone
 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
 1 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
 1 mech_infantry moved from Eastern United States to 101 Sea Zone
 1 mech_infantry moved from Eastern United States to 101 Sea Zone
 2 infantry moved from Eastern United States to 101 Sea Zone
 2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
 2 mech_infantrys moved from 91 Sea Zone to Morocco
 2 infantry moved from 91 Sea Zone to Morocco
 1 destroyer moved from 54 Sea Zone to 26 Sea ZonePlace Units - Americans 
 1 battleship and 2 transports placed in 101 Sea Zone
 7 submarines placed in 10 Sea ZoneTurn Complete - Americans 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4,3
 Americans collect 53 PUs (2 lost to blockades); end with 53 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese 
 2 artilleries and 6 infantry moved from Kwangsi to Kiangsi
 1 infantry moved from Hunan to Kiangsi
 1 artillery moved from Kweichow to Anhwe
 1 infantry moved from Kweichow to Anhwe
 1 infantry moved from Kweichow to Anhwe
 6 infantry moved from Kweichow to Hopei
 1 fighter moved from Kweichow to HopeiCombat - Chinese 
 Battle in Hopei
 Chinese attack with 1 fighter and 6 infantry
 Japanese defend with 1 artillery and 2 infantry
 Chinese roll dice for 1 fighter and 6 infantry in Hopei, round 1 : 2/7 hits
 Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 1 : 1/3 hits
 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
 Chinese roll dice for 1 fighter and 5 infantry in Hopei, round 2 : 1/6 hits
 Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits
 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hopei
 Chinese win, taking Hopei from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artillery and 2 infantry
 Casualties for Chinese: 2 infantry
 Battle in Anhwe
 Chinese attack with 1 artillery and 2 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 1 : 0/3 hits
 Japanese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
 Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits
 Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
 1 infantry owned by the Japanese lost in Anhwe
 Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Kiangsi
 Chinese attack with 2 artilleries and 7 infantry
 Japanese defend with 3 infantry
 Chinese roll dice for 2 artilleries and 7 infantry in Kiangsi, round 1 : 2/9 hits
 Japanese roll dice for 3 infantry in Kiangsi, round 1 : 2/3 hits
 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
 Chinese roll dice for 2 artilleries and 5 infantry in Kiangsi, round 2 : 2/7 hits
 Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
 1 infantry owned by the Japanese lost in Kiangsi
 Chinese win, taking Kiangsi from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 3 infantry
 Casualties for Chinese: 2 infantryNon Combat Move - Chinese 
 1 fighter moved from Hopei to YunnanPlace Units - Chinese 
 1 artillery placed in Hopei
 2 artilleries placed in Kiangsi
 1 artillery placed in AnhweTurn Complete - Chinese 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3
 Chinese collect 11 PUs (1 lost to blockades); end with 11 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Combat Move - British 
 1 unit repaired.
 1 transport moved from 109 Sea Zone to 110 Sea Zone
 2 infantry moved from United Kingdom to 110 Sea Zone
 1 mech_infantry moved from United Kingdom to 110 Sea Zone
 1 armour moved from United Kingdom to 110 Sea Zone
 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
 1 armour moved from 110 Sea Zone to Normandy Bordeaux
 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
 2 fighters moved from United Kingdom to Normandy Bordeaux
 2 infantry moved from Yunnan to French Indo China
 3 infantry moved from Shan State to French Indo China
 1 submarine moved from 39 Sea Zone to 36 Sea Zone
 1 fighter moved from India to 36 Sea Zone
 1 destroyer moved from 81 Sea Zone to 95 Sea Zone
 1 cruiser moved from 96 Sea Zone to 95 Sea Zone
 1 bomber moved from Malta to Alexandria
 1 tactical_bomber moved from Malta to Alexandria
 1 fighter moved from Malta to Alexandria
 1 infantry moved from Egypt to Alexandria
 1 armour moved from Egypt to Alexandria
 1 artillery moved from Persia to Iraq
 3 infantry moved from Persia to Iraq
 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
 British take Ethiopia from ItaliansCombat - British 
 Battle in 36 Sea Zone
 British attack with 1 fighter and 1 submarine
 Japanese defend with 1 carrier
 British roll dice for 1 submarine in 36 Sea Zone, round 1 : 0/1 hits
 British roll dice for 1 fighter in 36 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 carrier in 36 Sea Zone, round 1 : 0/1 hits
 British roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
 British roll dice for 1 fighter in 36 Sea Zone, round 2 : 1/1 hits
 Units damaged: 1 carrier owned by the Japanese
 Japanese roll dice for 1 carrier in 36 Sea Zone, round 2 : 0/1 hits
 British roll dice for 1 submarine in 36 Sea Zone, round 3 : 1/1 hits
 1 carrier owned by the Japanese lost in 36 Sea Zone
 British win, taking 36 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 16
 Casualties for Japanese: 1 carrier
 Battle in 95 Sea Zone
 British attack with 1 cruiser and 1 destroyer
 Italians defend with 1 destroyer and 1 transport
 British roll dice for 1 cruiser and 1 destroyer in 95 Sea Zone, round 1 : 1/2 hits
 Italians roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the Italians lost in 95 Sea Zone
 1 transport owned by the Italians lost in 95 Sea Zone
 British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 15
 Casualties for Italians: 1 destroyer and 1 transport
 Battle in French Indo China
 British attack with 5 infantry
 Japanese defend with 2 infantry
 British roll dice for 5 infantry in French Indo China, round 1 : 0/5 hits
 Japanese roll dice for 2 infantry in French Indo China, round 1 : 1/2 hits
 1 infantry owned by the British lost in French Indo China
 British roll dice for 4 infantry in French Indo China, round 2 : 0/4 hits
 Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits
 British roll dice for 4 infantry in French Indo China, round 3 : 0/4 hits
 Japanese roll dice for 2 infantry in French Indo China, round 3 : 1/2 hits
 1 infantry owned by the British lost in French Indo China
 British roll dice for 3 infantry in French Indo China, round 4 : 1/3 hits
 Japanese roll dice for 2 infantry in French Indo China, round 4 : 1/2 hits
 1 infantry owned by the British and 1 infantry owned by the Japanese lost in French Indo China
 British roll dice for 2 infantry in French Indo China, round 5 : 0/2 hits
 Japanese roll dice for 1 infantry in French Indo China, round 5 : 0/1 hits
 British roll dice for 2 infantry in French Indo China, round 6 : 0/2 hits
 Japanese roll dice for 1 infantry in French Indo China, round 6 : 0/1 hits
 British roll dice for 2 infantry in French Indo China, round 7 : 1/2 hits
 Japanese roll dice for 1 infantry in French Indo China, round 7 : 0/1 hits
 1 infantry owned by the Japanese lost in French Indo China
 British win, taking French Indo China from Japanese with 2 infantry remaining. Battle score for attacker is -3
 Casualties for Japanese: 2 infantry
 Casualties for British: 3 infantry
 Battle in Alexandria
 British attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
 Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
 British roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 1 : 3/5 hits
 Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 1 : 1/6 hits
 1 infantry owned by the British and 3 infantry owned by the Italians lost in Alexandria
 British roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Alexandria, round 2 : 0/4 hits
 Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 2 : 1/3 hits
 1 armour owned by the British lost in Alexandria
 retreated to Alexandria
 Italians win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
 Casualties for British: 1 armour and 1 infantry
 Casualties for Italians: 3 infantry
 Battle in Normandy Bordeaux
 British attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
 Germans defend with 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
 British roll dice for 1 battleship in Normandy Bordeaux, round 1 : 1/1 hits
 British roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 0/6 hits
 Germans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 1 : 2/3 hits
 2 infantry owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
 British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/4 hits
 Germans roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
 1 infantry owned by the Germans and 1 fighter owned by the Germans lost in Normandy Bordeaux
 British win, taking Normandy Bordeaux from Germans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 10
 Casualties for Germans: 1 fighter and 2 infantry
 Casualties for British: 2 infantry
 Battle in Iraq
 British attack with 1 artillery and 3 infantry
 Neutral_Axis defend with 3 infantry
 British roll dice for 1 artillery and 3 infantry in Iraq, round 1 : 3/4 hits
 Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 1/3 hits
 1 infantry owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq
 British win, taking Iraq from Neutral_Axis with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
 Casualties for Neutral_Axis: 3 infantry
 Casualties for British: 1 infantryNon Combat Move - British 
 1 tactical_bomber moved from Alexandria to Egypt
 1 fighter moved from Alexandria to Egypt
 1 bomber moved from Alexandria to Egypt
 1 infantry moved from Rhodesia to Belgian Congo
 1 infantry moved from Rhodesia to Tanganyika Territory
 1 infantry moved from Eastern Persia to 80 Sea Zone
 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
 1 infantry moved from 81 Sea Zone to Egypt
 1 artillery moved from Anglo Egyptian Sudan to Egypt
 1 infantry moved from Anglo Egyptian Sudan to Egypt
 1 fighter moved from 36 Sea Zone to Kwangsi
 3 aaGuns, 1 artillery and 4 infantry moved from Burma to Yunnan
 2 infantry moved from Sumatra to 41 Sea Zone
 2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
 2 infantry moved from 44 Sea Zone to Celebes
 UK_Pacific take Celebes from Dutch
 2 fighters moved from Normandy Bordeaux to United KingdomPlace Units - British 
 1 transport placed in 106 Sea Zone
 1 destroyer placed in 110 Sea Zone
 2 artilleries, 1 fighter and 1 infantry placed in United KingdomTurn Complete - British 
 British collect 34 PUs; end with 36 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Place Units - UK_Pacific 
 2 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 23 PUs; end with 23 PUs total
 Some Units in India change ownership: 2 armour, 1 infantry and 1 mech_infantry
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Purchase Units - Italians 
 Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians 
 1 armour moved from Albania to Northern Italy
 6 infantry moved from Southern Italy to Northern Italy
 1 bomber moved from Southern Italy to Southern France
 1 artillery moved from Northern Italy to Southern France
 1 armour moved from Romania to Northern Italy
 5 infantry moved from Bulgaria to Romania
 1 infantry moved from Albania to Yugoslavia
 1 artillery moved from Kenya to Tanganyika Territory
 1 infantry moved from Kenya to Tanganyika Territory
 1 mech_infantry moved from Alexandria to Libya
 1 armour moved from Alexandria to Libya
 1 artillery moved from Alexandria to Tobruk
 1 artillery moved from Greater Southern Germany to Slovakia Hungary
 2 infantry moved from Greater Southern Germany to Slovakia HungaryCombat - Italians 
 Battle in Southern France
 Italians attack with 1 artillery and 1 bomber
 Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
 Italians roll dice for 1 artillery and 1 bomber in Southern France, round 1 : 1/2 hits
 Americans roll dice for 1 armour and 1 infantry in Southern France, round 1 : 0/2 hits
 1 infantry owned by the Americans lost in Southern France
 Italians roll dice for 1 artillery and 1 bomber in Southern France, round 2 : 1/2 hits
 Americans roll dice for 1 armour in Southern France, round 2 : 0/1 hits
 1 armour owned by the Americans lost in Southern France
 Italians win, taking Southern France from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 9
 Casualties for Americans: 1 armour and 1 infantry
 Battle in Tanganyika Territory
 Italians attack with 1 artillery and 1 infantry
 British defend with 1 infantry
 Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 1 : 0/2 hits
 British roll dice for 1 infantry in Tanganyika Territory, round 1 : 0/1 hits
 Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 2 : 1/2 hits
 British roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits
 1 infantry owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory
 Italians win, taking Tanganyika Territory from British with 1 artillery remaining. Battle score for attacker is 0
 Casualties for British: 1 infantry
 Casualties for Italians: 1 infantryNon Combat Move - Italians 
 1 infantry moved from Kenya to Tanganyika Territory
 1 bomber moved from Southern France to Northern ItalyPlace Units - Italians 
 1 fighter placed in Southern Italy
 1 artillery placed in Northern ItalyTurn Complete - Italians 
 Italians collect 15 PUs; end with 15 PUs totalTerritory Summary for Italians : Alexandria : 1 flag 
 Kenya : 1 flag
 Tanganyika Territory : 1 flag, 1 artillery and 1 infantry
 Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
 Slovakia Hungary : 1 flag, 1 artillery and 2 infantry
 Romania : 1 flag, 5 infantry
 Tobruk : 1 flag, 1 artillery
 Northern Italy : 1 flag, 2 aaGuns, 2 armour, 1 artillery, 1 bomber, 1 factory_major and 6 infantry
 Libya : 1 flag, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
 Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
 93 Sea Zone : 1 flag
 Bulgaria : 1 flag
 Yugoslavia : 1 flag, 1 infantryProduction/PUs Summary : Germans : 39 / 50 
 Russians : 36 / 41
 Japanese : 29 / 35
 Americans : 52 / 78
 Chinese : 12 / 17
 British : 33 / 36
 UK_Pacific : 23 / 23
 Italians : 15 / 15
 ANZAC : 14 / 19
 French : 8 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 4 / 0
 Neutral_True : 18 / 0
- 
					
					
					
					
 Kamikaze?? 
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Purchase Units - ANZAC 
 ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 infantry moved from Malaya to Shan State
 2 infantry moved from Egypt to Alexandria
 British take Alexandria from Italians
 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
 2 fighters moved from Dutch New Guinea to 35 Sea Zone
 1 artillery moved from New South Wales to 62 Sea Zone
 1 infantry moved from New South Wales to 62 Sea Zone
 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
 1 artillery moved from 33 Sea Zone to Caroline Islands
 1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - ANZAC 
 Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 5
 Battle in Caroline Islands
 ANZAC attack with 1 artillery and 1 infantry
 Japanese defend with 1 airfield, 1 harbour and 1 infantry
 ANZAC roll dice for 1 cruiser in Caroline Islands, round 1 : 0/1 hits
 ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 1 : 1/2 hits
 Japanese roll dice for 1 infantry in Caroline Islands, round 1 : 0/1 hits
 1 infantry owned by the Japanese lost in Caroline Islands
 ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in 35 Sea Zone
 ANZAC attack with 1 destroyer and 2 fighters
 Japanese defend with 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
 ANZAC roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 1 : 0/3 hits
 Japanese roll dice for 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 1 : 1/3 hits
 1 destroyer owned by the ANZAC lost in 35 Sea Zone
 retreated to 35 Sea Zone
 Japanese win with 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -8
 Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC 
 2 fighters moved from 35 Sea Zone to Philippines
 1 infantry moved from Java to 42 Sea Zone
 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
 1 infantry moved from 45 Sea Zone to Dutch New Guinea
 ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC 
 2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Combat Move - French 
 1 infantry moved from Algeria to Tunisia
 1 infantry moved from French Central Africa to French Equatorial Africa
 1 infantry moved from Trans-Jordan to Egypt
 1 destroyer moved from 81 Sea Zone to 97 Sea ZoneNon Combat Move - French Turn Complete - French 
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - Germans 
 Germans buy 2 fighters, 2 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Germans 
 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
 1 infantry moved from 127 Sea Zone to Nenetsia
 1 infantry moved from 127 Sea Zone to Nenetsia
 1 armour moved from Holland Belgium to Normandy Bordeaux
 1 armour moved from Holland Belgium to Normandy Bordeaux
 1 artillery moved from Holland Belgium to Normandy Bordeaux
 5 armour moved from Germany to Baltic States
 2 mech_infantrys moved from Germany to Poland
 8 infantry moved from Romania to Bessarabia
 2 artilleries moved from Romania to Bessarabia
 1 mech_infantry moved from Slovakia Hungary to Bessarabia
 2 mech_infantrys moved from Poland to Baltic States
 1 mech_infantry moved from Yugoslavia to Bessarabia
 1 armour moved from Yugoslavia to Bessarabia
 1 infantry moved from Norway to 112 Sea Zone
 1 carrier moved from 112 Sea Zone to 111 Sea Zone
 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
 1 infantry moved from 111 Sea Zone to Scotland
 1 battleship moved from 112 Sea Zone to 110 Sea Zone
 1 transport moved from 112 Sea Zone to 110 Sea Zone
 1 carrier moved from 111 Sea Zone to 110 Sea ZoneCombat - Germans 
 British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
 Battle in 110 Sea Zone
 Germans attack with 1 battleship, 1 carrier, 1 cruiser and 1 transport
 British defend with 1 battleship, 1 destroyer, 3 fighters and 2 transports
 Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 110 Sea Zone, round 1 : 1/2 hits
 Units damaged: 1 battleship owned by the British
 British roll dice for 1 battleship, 1 destroyer, 3 fighters and 2 transports in 110 Sea Zone, round 1 : 2/5 hits
 Units damaged: 1 carrier owned by the Germans and 1 battleship owned by the Germans
 Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 110 Sea Zone, round 2 : 1/2 hits
 British roll dice for 1 battleship, 1 destroyer, 3 fighters and 2 transports in 110 Sea Zone, round 2 : 2/5 hits
 1 cruiser owned by the Germans , 1 carrier owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
 Germans roll dice for 1 battleship and 1 transport in 110 Sea Zone, round 3 : 1/1 hits
 British roll dice for 1 battleship, 3 fighters and 2 transports in 110 Sea Zone, round 3 : 3/4 hits
 1 transport owned by the Germans , 1 fighter owned by the British and 1 battleship owned by the Germans lost in 110 Sea Zone
 British win with 1 battleship, 2 fighters and 2 transports remaining. Battle score for attacker is -37
 Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser and 1 transport
 Casualties for British: 1 destroyer and 1 fighter
 Battle in Scotland
 Battle in Normandy Bordeaux
 Germans attack with 2 armour and 1 artillery
 British defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
 Germans roll dice for 2 armour and 1 artillery in Normandy Bordeaux, round 1 : 3/3 hits
 British roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 1 : 2/2 hits
 1 armour owned by the British , 1 armour owned by the Germans , 1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Normandy Bordeaux
 Germans win, taking Scotland from British, taking Normandy Bordeaux from British with 1 armour remaining. Battle score for attacker is 0
 Casualties for Germans: 1 armour and 1 artillery
 Casualties for British: 1 armour and 1 mech_infantry
 Battle in Nenetsia
 Battle in Bessarabia
 Germans attack with 1 armour, 2 artilleries, 8 infantry and 2 mech_infantrys
 Russians defend with 1 armour, 1 artillery and 1 mech_infantry
 Germans roll dice for 1 armour, 2 artilleries, 8 infantry and 2 mech_infantrys in Bessarabia, round 1 : 2/13 hits
 Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Bessarabia, round 1 : 2/3 hits
 2 infantry owned by the Germans , 1 artillery owned by the Russians and 1 mech_infantry owned by the Russians lost in Bessarabia
 Germans roll dice for 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys in Bessarabia, round 2 : 3/11 hits
 Russians roll dice for 1 armour in Bessarabia, round 2 : 0/1 hits
 1 armour owned by the Russians lost in Bessarabia
 Germans win, taking Nenetsia from Russians, taking Bessarabia from Russians with 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
 Casualties for Germans: 2 infantry
 Casualties for Russians: 1 armour, 1 artillery and 1 mech_infantry
 Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
 Moving scrambled unit from 110 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans 
 1 aaGun moved from Holland Belgium to Normandy BordeauxPlace Units - Germans 
 2 infantry placed in Germany
 2 fighters placed in Germany
 4 submarines placed in 112 Sea ZoneTurn Complete - Germans 
 Germans collect 43 PUs; end with 43 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUsTerritory Summary for Germans : Scotland : 1 flag, 1 airfield and 1 infantry 
 Normandy Bordeaux : 1 flag, 1 aaGun, 1 armour, 1 factory_minor and 1 harbour
 France : 1 flag, 1 airfield and 1 factory_minor
 Western Germany : 1 flag, 1 airfield, 1 factory_major and 1 harbour
 Germany : 1 flag, 3 aaGuns, 1 factory_major, 2 fighters and 2 infantry
 Holland Belgium : 1 flag, 2 aaGuns
 Baltic States : 1 flag, 5 armour, 1 artillery, 10 infantry and 2 mech_infantrys
 Nenetsia : 1 flag, 2 infantry
 Bessarabia : 1 flag, 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys
 112 Sea Zone : 1 flag, 4 submarines
 127 Sea Zone : 1 flag, 1 transport
 Yugoslavia : 1 flag
 Finland : 1 flag, 6 infantry
 111 Sea Zone : 1 flag, 1 transportProduction/PUs Summary : Germans : 43 / 48 
 Russians : 36 / 41
 Japanese : 29 / 35
 Americans : 52 / 78
 Chinese : 12 / 17
 British : 29 / 36
 UK_Pacific : 23 / 23
 Italians : 15 / 15
 ANZAC : 14 / 24
 French : 8 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 4 / 0
 Neutral_True : 18 / 0
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Politics - Russians 
 Russians takes Political Action: Political Action Russians To War With Japanese
 Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
 Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
 Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians 
 Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Eastern Poland to Poland
 Russians take Poland from Germans
 11 infantry moved from Eastern Poland to Slovakia Hungary
 1 mech_infantry moved from Eastern Poland to Slovakia Hungary
 2 fighters moved from Amur to Jehol
 1 tactical_bomber moved from Amur to Jehol
 18 infantry moved from Amur to KoreaCombat - Russians 
 Battle in Korea
 Russians attack with 18 infantry
 Japanese defend with 1 aaGun, 1 armour and 1 infantry
 Russians roll dice for 18 infantry in Korea, round 1 : 3/18 hits
 Japanese roll dice for 1 aaGun, 1 armour and 1 infantry in Korea, round 1 : 1/2 hits
 1 infantry owned by the Russians , 1 armour owned by the Japanese , 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Korea
 Russians win, taking Korea from Japanese with 17 infantry remaining. Battle score for attacker is 10
 Casualties for Japanese: 1 aaGun, 1 armour and 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Jehol
 Russians attack with 2 fighters and 1 tactical_bomber
 Japanese defend with 2 bombers
 Russians roll dice for 2 fighters and 1 tactical_bomber in Jehol, round 1 : 3/3 hits
 Japanese roll dice for 2 bombers in Jehol, round 1 : 1/2 hits
 2 bombers owned by the Japanese and 1 fighter owned by the Russians lost in Jehol
 Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
 Casualties for Japanese: 2 bombers
 Casualties for Russians: 1 fighter
 Battle in Slovakia Hungary
 Russians attack with 11 infantry and 1 mech_infantry
 Italians defend with 1 artillery and 2 infantry
 Russians roll dice for 11 infantry and 1 mech_infantry in Slovakia Hungary, round 1 : 1/12 hits
 Germans roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 1 : 0/3 hits
 1 infantry owned by the Italians lost in Slovakia Hungary
 Russians roll dice for 11 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 4/12 hits
 Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 2/2 hits
 2 infantry owned by the Russians , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Slovakia Hungary
 Russians win, taking Slovakia Hungary from Germans with 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
 Casualties for Russians: 2 infantry
 Casualties for Italians: 1 artillery and 2 infantry
 Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians 
 1 aaGun moved from Eastern Poland to Slovakia Hungary
 2 infantry moved from Russia to Vologda
 1 infantry moved from Belarus to Eastern Poland
 1 aaGun, 3 artilleries and 8 infantry moved from Novgorod to Belarus
 1 infantry moved from Vyborg to Novgorod
 1 infantry moved from Karelia to Novgorod
 1 artillery moved from Western Ukraine to Ukraine
 1 infantry moved from Bryansk to Western Ukraine
 1 aaGun moved from Bryansk to Ukraine
 3 infantry moved from Bryansk to Ukraine
 1 aaGun moved from Bryansk to Belarus
 6 infantry moved from Bryansk to Belarus
 2 infantry moved from Novgorod to Belarus
 1 armour moved from Ukraine to Bryansk
 4 infantry moved from Russia to Bryansk
 1 fighter and 1 tactical_bomber moved from Jehol to Kiangsi
 2 aaGuns moved from Amur to KoreaPlace Units - Russians 
 3 infantry placed in Novgorod
 2 artilleries and 1 infantry placed in Ukraine
 7 infantry placed in RussiaTurn Complete - Russians 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6
 Russians collect 41 PUs (3 lost to blockades); end with 41 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - Japanese 
 Japanese buy 2 fighters, 2 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Japanese 
 1 infantry moved from Manchuria to Amur
 Japanese take Amur from Russians
 9 infantry moved from Manchuria to Korea
 1 artillery moved from Manchuria to Korea
 1 artillery moved from Suiyuyan to Kansu
 Japanese take Kansu from Chinese
 1 mech_infantry moved from Chahar to Kansu
 1 fighter moved from Japan to Korea
 2 fighters moved from Manchuria to Korea
 1 artillery moved from Kwangtung to Kiangsi
 3 fighters moved from Kwangtung to Kiangsi
 1 tactical_bomber moved from Kwangtung to Kiangsi
 1 destroyer moved from 35 Sea Zone to 20 Sea Zone
 1 transport moved from 35 Sea Zone to 20 Sea Zone
 1 carrier moved from 35 Sea Zone to 20 Sea Zone
 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
 1 destroyer moved from 20 Sea Zone to 36 Sea Zone
 1 submarine moved from 20 Sea Zone to 36 Sea Zone
 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
 1 carrier moved from 20 Sea Zone to 36 Sea Zone
 3 fighters moved from Manchuria to Korea
 2 infantry moved from Kwangtung to 20 Sea Zone
 2 infantry moved from 20 Sea Zone to Kiangsi
 1 cruiser moved from 19 Sea Zone to 20 Sea Zone
 3 tactical_bombers moved from Manchuria to Korea
 1 tactical_bomber moved from Manchuria to Korea
 1 tactical_bomber moved from Manchuria to Korea
 1 tactical_bomber moved from Manchuria to KiangsiCombat - Japanese 
 Battle in 36 Sea Zone
 Japanese attack with 1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber
 British defend with 1 submarine
 1 submarine owned by the Japanese Submerged
 British roll dice for 1 submarine in 36 Sea Zone, round 1 : 1/1 hits
 Units damaged: 1 carrier owned by the Japanese
 Japanese roll dice for 1 carrier, 1 destroyer and 1 tactical_bomber in 36 Sea Zone, round 1 : 0/2 hits
 British roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 carrier, 1 destroyer and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/2 hits
 1 submarine owned by the British lost in 36 Sea Zone
 Japanese win, taking 36 Sea Zone from UK_Pacific with 1 carrier, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for British: 1 submarine
 Battle in Kiangsi
 Japanese attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
 Russians defend with 1 fighter and 1 tactical_bomber; Chinese defend with 4 artilleries and 5 infantry
 Japanese roll dice for 1 cruiser in Kiangsi, round 1 : 0/1 hits
 Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Kiangsi, round 1 : 5/8 hits
 Chinese roll dice for 4 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Kiangsi, round 1 : 2/11 hits
 2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kiangsi
 Japanese roll dice for 1 artillery, 3 fighters and 2 tactical_bombers in Kiangsi, round 2 : 3/6 hits
 Chinese roll dice for 4 artilleries, 1 fighter and 1 tactical_bomber in Kiangsi, round 2 : 4/6 hits
 3 artilleries owned by the Chinese , 3 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
 Japanese roll dice for 2 tactical_bombers in Kiangsi, round 3 : 1/2 hits
 Chinese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kiangsi, round 3 : 0/3 hits
 1 artillery owned by the Chinese lost in Kiangsi
 Japanese roll dice for 2 tactical_bombers in Kiangsi, round 4 : 0/2 hits
 Chinese roll dice for 1 fighter and 1 tactical_bomber in Kiangsi, round 4 : 1/2 hits
 1 tactical_bomber owned by the Japanese lost in Kiangsi
 Japanese roll dice for 1 tactical_bomber in Kiangsi, round 5 : 1/1 hits
 Chinese roll dice for 1 fighter and 1 tactical_bomber in Kiangsi, round 5 : 1/2 hits
 1 tactical_bomber owned by the Russians and 1 tactical_bomber owned by the Japanese lost in Kiangsi
 Chinese win with 1 fighter remaining. Battle score for attacker is -20
 Casualties for Japanese: 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
 Casualties for Russians: 1 tactical_bomber
 Casualties for Chinese: 4 artilleries and 5 infantry
 Battle in Korea
 Japanese attack with 1 artillery, 6 fighters, 9 infantry and 5 tactical_bombers
 Russians defend with 2 aaGuns and 17 infantry
 AA guns fire in Korea : 0/6 hits
 Japanese roll dice for 1 artillery, 6 fighters, 9 infantry and 5 tactical_bombers in Korea, round 1 : 10/21 hits
 Russians roll dice for 2 aaGuns and 17 infantry in Korea, round 1 : 7/17 hits
 8 infantry owned by the Russians , 7 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Korea
 Japanese roll dice for 1 artillery, 6 fighters, 2 infantry and 5 tactical_bombers in Korea, round 2 : 10/14 hits
 Russians roll dice for 9 infantry in Korea, round 2 : 2/9 hits
 9 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
 Japanese win, taking Korea from Russians with 1 artillery, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 32
 Casualties for Japanese: 9 infantry
 Casualties for Russians: 2 aaGuns and 17 infantryNon Combat Move - Japanese 
 6 fighters moved from Korea to Kiangsu
 5 tactical_bombers moved from Korea to Kiangsu
 1 tactical_bomber moved from 36 Sea Zone to HainanPlace Units - Japanese 
 1 fighter and 2 infantry placed in Kiangsu
 1 fighter placed in JapanTurn Complete - Japanese 
 Japanese collect 31 PUs; end with 33 PUs totalTerritory Summary for Japanese : Iwo Jima : 1 flag, 1 artillery and 1 infantry 
 Paulau Island : 1 flag, 1 infantry
 Korea : 1 flag, 1 artillery
 Kiangsu : 1 flag, 1 factory_minor, 7 fighters, 2 infantry and 5 tactical_bombers
 Japan : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
 Manchuria : 1 flag, 1 aaGun
 Hainan : 1 flag, 1 tactical_bomber
 Suiyuyan : 1 flag
 Kansu : 1 flag, 1 artillery and 1 mech_infantry
 Chahar : 1 flag
 Kwangtung : 1 flag, 1 harbour
 Amur : 1 flag, 1 infantry
 36 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 submarine
 20 Sea Zone : 1 flag, 1 cruiser and 1 transport
 19 Sea Zone : 1 flag, 2 submarines
 6 Sea Zone : 1 flag, 1 destroyer and 1 submarineProduction/PUs Summary : Germans : 38 / 48 
 Russians : 40 / 52
 Japanese : 31 / 33
 Americans : 52 / 78
 Chinese : 11 / 17
 British : 29 / 36
 UK_Pacific : 23 / 23
 Italians : 15 / 15
 ANZAC : 14 / 24
 French : 8 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 4 / 0
 Neutral_True : 18 / 0
- 
					
					
					
					
 Scramble decisions in Japan, Italy… :mrgreen: 
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - Americans 
 Americans buy 3 armour, 1 battleship, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
 1 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
 1 transport moved from 33 Sea Zone to 26 Sea Zone
 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
 Americans take 22 Sea Zone from Japanese
 1 mech_infantry moved from 6 Sea Zone to Korea
 1 infantry moved from 6 Sea Zone to Korea
 3 fighters moved from Guam to 36 Sea Zone
 2 mech_infantrys moved from Morocco to 91 Sea Zone
 2 infantry moved from Morocco to 91 Sea Zone
 2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 95 Sea Zone
 Americans take 93 Sea Zone from Italians
 2 infantry moved from 95 Sea Zone to Southern Italy
 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
 1 transport moved from 93 Sea Zone to 91 Sea ZoneCombat - Americans 
 Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 6,3
 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
 Battle in 6 Sea Zone
 Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
 Japanese defend with 1 destroyer, 1 fighter and 1 submarine
 Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 1 : 4/5 hits
 Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 1 : 1/2 hits
 Units damaged: 1 battleship owned by the Americans
 1 destroyer owned by the Japanese , 1 fighter owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
 Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 24
 Casualties for Japanese: 1 destroyer, 1 fighter and 1 submarine
 Battle in 36 Sea Zone
 Americans attack with 3 fighters
 Japanese defend with 1 carrier, 1 destroyer and 1 submarine
 1 submarine owned by the Japanese Submerged
 Americans roll dice for 3 fighters in 36 Sea Zone, round 1 : 2/3 hits
 Japanese roll dice for 1 carrier and 1 destroyer in 36 Sea Zone, round 1 : 1/2 hits
 1 fighter owned by the Americans , 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 36 Sea Zone
 Americans win with 2 fighters remaining. Battle score for attacker is 14
 Casualties for Japanese: 1 carrier and 1 destroyer
 Casualties for Americans: 1 fighter
 Battle in Korea
 Americans attack with 1 infantry and 1 mech_infantry
 Japanese defend with 1 artillery
 Americans roll dice for 1 infantry and 1 mech_infantry in Korea, round 1 : 1/2 hits
 Japanese roll dice for 1 artillery in Korea, round 1 : 1/1 hits
 1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Korea
 Americans win, taking Korea from Japanese with 1 mech_infantry remaining. Battle score for attacker is 1
 Casualties for Japanese: 1 artillery
 Casualties for Americans: 1 infantry
 Battle in Southern Italy
 Americans attack with 2 infantry and 2 mech_infantrys
 Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
 Americans roll dice for 2 infantry and 2 mech_infantrys in Southern Italy, round 1 : 1/4 hits
 Italians roll dice for 2 aaGuns and 1 fighter in Southern Italy, round 1 : 1/1 hits
 1 aaGun owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
 Americans roll dice for 1 infantry and 2 mech_infantrys in Southern Italy, round 2 : 1/3 hits
 Italians roll dice for 1 aaGun and 1 fighter in Southern Italy, round 2 : 1/1 hits
 1 aaGun owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
 Americans roll dice for 2 mech_infantrys in Southern Italy, round 3 : 0/2 hits
 Italians roll dice for 1 fighter in Southern Italy, round 3 : 0/1 hits
 Americans roll dice for 2 mech_infantrys in Southern Italy, round 4 : 0/2 hits
 Italians roll dice for 1 fighter in Southern Italy, round 4 : 1/1 hits
 1 mech_infantry owned by the Americans lost in Southern Italy
 Americans roll dice for 1 mech_infantry in Southern Italy, round 5 : 1/1 hits
 Italians roll dice for 1 fighter in Southern Italy, round 5 : 1/1 hits
 1 mech_infantry owned by the Americans and 1 fighter owned by the Italians lost in Southern Italy
 Italians win with no units remaining. Battle score for attacker is 4
 Casualties for Italians: 2 aaGuns and 1 fighter
 Casualties for Americans: 2 infantry and 2 mech_infantrysNon Combat Move - Americans 
 1 mech_infantry moved from Eastern United States to 101 Sea Zone
 1 artillery moved from Eastern United States to 101 Sea Zone
 2 infantry moved from Eastern United States to 101 Sea Zone
 1 artillery, 1 battleship, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
 2 infantry moved from 91 Sea Zone to Morocco
 1 artillery moved from 91 Sea Zone to Morocco
 1 mech_infantry moved from 91 Sea Zone to Morocco
 2 fighters moved from 36 Sea Zone to Philippines
 7 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans 
 1 battleship and 3 transports placed in 101 Sea Zone
 3 armour and 3 infantry placed in Eastern United States
 1 fighter placed in Western United StatesTurn Complete - Americans 
 Americans collect 55 PUs; end with 55 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 artillery moved from Hopei to Suiyuyan
 Chinese take Suiyuyan from Japanese
 1 infantry moved from Hopei to Suiyuyan
 1 infantry moved from Hopei to Chahar
 Chinese take Chahar from Japanese
 1 infantry moved from Hopei to Shensi
 1 infantry moved from Anhwe to Shantung
 Chinese take Shantung from Japanese
 1 infantry moved from Anhwe to Jehol
 Chinese take Jehol from Japanese
 1 artillery moved from Anhwe to Shantung
 1 artillery moved from Anhwe to Jehol
 1 infantry moved from Hopei to Anhwe
 1 fighter moved from Yunnan to ShensiCombat - Chinese Non Combat Move - Chinese Place Units - Chinese 
 1 infantry placed in Tsinghai
 2 artilleries and 2 infantry placed in KiangsiTurn Complete - Chinese 
 Total Cost from Convoy Blockades: 5
 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4
 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4,1,4
 Chinese collect 11 PUs (5 lost to blockades); end with 11 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs



 
		 
		





