Please perform the German Combat Move.
C V C 2
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - British
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Hainan
1 infantry moved from 36 Sea Zone to Hainan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 armour moved from French Equatorial Africa to Egypt
2 artilleries and 2 infantry moved from Tobruk to Libya
1 artillery moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
4 infantry moved from United Kingdom to 110 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in 112 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 cruiser and 3 transports
British win with 2 fighters remaining. Battle score for attacker is 25
Casualties for Germans: 1 cruiser and 3 transports
Casualties for British: 1 destroyer
Battle in Morocco
British attack with 1 artillery and 3 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Morocco from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Hainan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 tactical_bomber
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Holland Belgium
British attack with 2 infantry
Germans defend with 3 aaGuns
British win, taking Holland Belgium from Germans with 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 aaGunsNon Combat Move - British
2 fighters moved from 112 Sea Zone to United Kingdom
2 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Burma to YunnanPlace Units - British
1 bomber placed in United Kingdom
1 submarine placed in 110 Sea Zone
2 artilleries and 1 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Place Units - UK_Pacific
1 destroyer placed in 20 Sea Zone
1 bomber placed in KwangtungTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Units Change Ownership
Some Units in Kwangtung change ownership: 1 bomber
Some Units in 20 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 cruiser moved from 92 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 battleship moved from 92 Sea Zone to 94 Sea Zone
4 transports moved from 92 Sea Zone to 95 Sea Zone
2 destroyers moved from 92 Sea Zone to 94 Sea ZoneCombat - Italians
Battle in Tunisia
Italians attack with 2 infantry
Russians defend with 1 armour
Italians roll dice for 1 battleship and 1 cruiser in Tunisia, round 1 : 1/2 hits
Russians roll dice for 1 armour in Tunisia, round 1 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from Russians with 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 armour
Casualties for Italians: 1 infantryNon Combat Move - Italians
5 infantry moved from Northern Italy to Greater Southern GermanyPlace Units - Italians
8 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for Italians :
Malta : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Tunisia : 1 flag, 1 infantry
Greater Southern Germany : 1 flag, 5 infantry
Northern Italy : 1 flag, 2 aaGuns, 1 factory_major and 8 infantry
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
95 Sea Zone : 1 flag, 1 carrier and 4 transports
94 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 2 destroyers and 1 transport
93 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 29 / 46
Russians : 53 / 71
Japanese : 16 / 7
Americans : 56 / 76
Chinese : 23 / 29
British : 33 / 33
UK_Pacific : 16 / 22
Italians : 13 / 20
ANZAC : 22 / 34
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from Paulau Island to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to Hainan
1 infantry moved from 36 Sea Zone to Hainan
3 destroyers moved from 34 Sea Zone to 36 Sea Zone
ANZAC take 36 Sea Zone from Japanese
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 armour moved from New South Wales to Queensland
1 bomber moved from New South Wales to Celebes
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Egypt to AlexandriaCombat - ANZAC
Battle in Hainan
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 tactical_bomber
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 armour and 1 infantryNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 cruiser and 1 transport placed in 54 Sea Zone
1 bomber placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs -
No move for the French. They’re perfect where they are :-D
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Germans
Germans buy 15 infantry; Remaining resources: 1 PUs;Combat Move - Germans
14 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Germany to Poland
2 infantry moved from Germany to Slovakia Hungary
2 artilleries moved from Germany to Slovakia Hungary
3 artilleries moved from Poland to Slovakia Hungary
1 fighter moved from Poland to Normandy Bordeaux
1 fighter moved from Poland to Slovakia Hungary
2 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 armour moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to GermanyCombat - Germans
Battle in Holland Belgium
Germans attack with 1 armour, 2 infantry and 1 mech_infantry
British defend with 2 infantry
Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Holland Belgium, round 1 : 0/4 hits
British roll dice for 2 infantry in Holland Belgium, round 1 : 0/2 hits
Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/4 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Holland Belgium, round 3 : 1/3 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Slovakia Hungary
Germans attack with 5 artilleries, 1 fighter and 16 infantry
Russians defend with 1 infantry
Germans roll dice for 5 artilleries, 1 fighter and 16 infantry in Slovakia Hungary, round 1 : 6/22 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 5 artilleries, 1 fighter and 16 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Slovakia Hungary to Greater Southern GermanyPlace Units - Germans
10 infantry placed in Germany
5 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 35 PUs; end with 36 PUs totalTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 3 fighters, 1 harbour and 1 tactical_bomber
France : 1 flag, 1 airfield and 1 factory_minor
Greater Southern Germany : 1 flag, 1 fighter
Slovakia Hungary : 1 flag, 5 artilleries and 16 infantry
Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Poland : 1 flag, 2 aaGuns, 1 artillery and 1 infantry
Germany : 1 flag, 1 factory_major and 12 infantry
Holland Belgium : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 35 / 36
Russians : 50 / 71
Japanese : 16 / 7
Americans : 56 / 76
Chinese : 23 / 29
British : 30 / 33
UK_Pacific : 16 / 22
Italians : 13 / 20
ANZAC : 22 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Research Technology - Russians
Russians spend 5 on tech rolls
Russians roll 5 and gets 0 hitsPurchase Units - Russians
Russians buy 1 armour, 2 artilleries, 4 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Romania to Greece
Russians take Bulgaria from Germans
Russians take Greece from Germans
1 armour moved from Romania to Yugoslavia
Russians take Yugoslavia from Germans
1 armour moved from Yugoslavia to Albania
Russians take Albania from Italians
1 armour moved from Romania to Poland
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Baltic States to Poland
2 infantry moved from Egypt to Alexandria
1 armour moved from Ethiopia to EgyptCombat - Russians
Battle in Poland
Russians attack with 1 armour and 2 infantry
Germans defend with 2 aaGuns, 1 artillery and 1 infantry
Russians roll dice for 1 armour and 2 infantry in Poland, round 1 : 1/3 hits
Germans roll dice for 2 aaGuns, 1 artillery and 1 infantry in Poland, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Poland
Russians roll dice for 1 armour and 1 infantry in Poland, round 2 : 1/2 hits
Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Poland, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Poland
Russians roll dice for 1 armour in Poland, round 3 : 1/1 hits
Germans roll dice for 1 artillery and 1 infantry in Poland, round 3 : 1/2 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 2 aaGuns and 1 infantry
Casualties for Russians: 1 armour and 2 infantryNon Combat Move - Russians
1 infantry moved from Romania to Yugoslavia
5 infantry moved from Romania to Bulgaria
2 artilleries moved from Romania to Bulgaria
1 aaGun moved from Romania to Bulgaria
1 tactical_bomber moved from Romania to Bulgaria
1 fighter moved from Romania to Bulgaria
1 aaGun moved from Romania to Bessarabia
2 armour, 1 artillery and 3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Belarus to Eastern Poland
9 infantry moved from Belarus to Baltic States
5 infantry moved from Novgorod to Baltic States
1 infantry moved from Archangel to Belarus
3 infantry moved from Karelia to Novgorod
1 artillery moved from Karelia to Novgorod
1 artillery moved from Volgograd to Rostov
2 infantry moved from Volgograd to Rostov
6 infantry moved from Russia to Bryansk
4 artilleries moved from Russia to Bryansk
2 armour moved from Nenetsia to Belarus
2 infantry moved from Manchuria to Korea
5 infantry moved from Amur to Korea
1 fighter moved from Bulgaria to Bessarabia
1 tactical_bomber moved from Bulgaria to Bessarabia
2 fighters moved from Russia to BessarabiaPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
4 fighters and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 56 PUs; end with 56 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 61 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 76 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Japanese
Japanese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
1 tactical_bomber moved from Borneo to 36 Sea ZoneCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 3 destroyers and 1 transport; British defend with 1 transport
Japanese roll dice for 1 tactical_bomber in 36 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 3 destroyers and 2 transports in 36 Sea Zone, round 1 : 1/3 hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 36 Sea Zone
ANZAC win with 2 destroyers and 2 transports remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
Place Units - Japanese
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,3,6,4,4,1,4,2,1,1,2,1
Japanese collect 2 PUs (14 lost to blockades); end with 3 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 flag, 1 infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 4 artilleries, 2 bombers, 1 factory_major, 4 fighters, 1 harbour, 15 infantry and 1 mech_infantry
Borneo : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbourProduction/PUs Summary :
Germans : 30 / 36
Russians : 56 / 76
Japanese : 16 / 3
Americans : 56 / 76
Chinese : 23 / 29
British : 30 / 33
UK_Pacific : 16 / 22
Italians : 12 / 20
ANZAC : 22 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
you taking europe could take a while… very unlikely i will…though germany still have some standing…
really dissapointed this 1 didnt pan out… think i fked up with letting america over into morroco + more so the japanese annihilation! -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 5 and gets 0 hitsPurchase Units - Americans
Americans buy 1 armour, 1 artillery, 5 bombers and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
5 units repaired.
1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 artillery moved from 22 Sea Zone to Marianas
1 infantry moved from 22 Sea Zone to Marianas
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 armour moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from Korea to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
5 armour moved from Gibraltar to 91 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
5 armour, 1 battleship, 1 carrier, 4 destroyers, 4 infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
5 armour moved from 95 Sea Zone to Southern Italy
4 infantry moved from 95 Sea Zone to Southern ItalyCombat - Americans
Battle in 95 Sea Zone
Americans attack with 1 battleship, 1 carrier, 4 destroyers and 5 transports
Italians defend with 1 carrier and 4 transports
Americans roll dice for 1 battleship, 1 carrier, 4 destroyers and 5 transports in 95 Sea Zone, round 1 : 2/5 hits
Italians roll dice for 1 carrier and 4 transports in 95 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 carrier owned by the Italians lost in 95 Sea Zone
4 transports owned by the Italians lost in 95 Sea Zone
Americans win with 1 battleship, 1 carrier, 4 destroyers and 5 transports remaining. Battle score for attacker is 44
Casualties for Italians: 1 carrier and 4 transports
Battle in Marianas
Battle in Iwo Jima
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Marianas from Japanese, taking Iwo Jima from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Philippines, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Southern Italy
Americans attack with 5 armour and 4 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
2 aaGuns owned by the Italians lost in Southern Italy
Americans captures 20PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 5 armour and 4 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 aaGunsNon Combat Move - Americans
1 aaGun moved from Southeast Mexico to 89 Sea Zone
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Gibraltar
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 armour and 2 infantry placed in Korea
1 artillery and 5 bombers placed in Western United States
Americans undo move 2.
5 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 82 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Combat Move - British
1 infantry moved from Morocco to Algeria
British take Algeria from Italians
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
2 artilleries moved from Libya to Tunisia
2 infantry moved from Libya to Tunisia
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 armour moved from Egypt to Iraq
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Okinawa
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
UK_Pacific take 19 Sea Zone from Japanese
1 bomber moved from Kwangtung to KoreaCombat - British
Battle in Okinawa
Battle in Tunisia
British attack with 2 artilleries and 2 infantry
Italians defend with 1 infantry
British roll dice for 2 artilleries and 2 infantry in Tunisia, round 1 : 0/4 hits
Italians roll dice for 1 infantry in Tunisia, round 1 : 0/1 hits
British roll dice for 2 artilleries and 2 infantry in Tunisia, round 2 : 2/4 hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Tunisia
British win, taking Okinawa from Japanese, taking Tunisia from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
British attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 3 fighters, 1 harbour and 1 tactical_bomber
British roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Normandy Bordeaux, round 1 : 1/7 hits
Germans roll dice for 3 fighters and 1 tactical_bomber in Normandy Bordeaux, round 1 : 3/4 hits
2 infantry owned by the British , 1 tactical_bomber owned by the Germans and 1 artillery owned by the British lost in Normandy Bordeaux
British roll dice for 1 artillery, 1 bomber and 2 fighters in Normandy Bordeaux, round 2 : 1/4 hits
Germans roll dice for 3 fighters in Normandy Bordeaux, round 2 : 3/3 hits
1 bomber owned by the British , 1 artillery owned by the British , 1 fighter owned by the British and 1 fighter owned by the Germans lost in Normandy Bordeaux
Germans win with 2 fighters remaining. Battle score for attacker is -15
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 2 artilleries, 1 bomber, 1 fighter and 2 infantry
1 fighter owned by the British retreatedNon Combat Move - British
1 fighter moved from Normandy Bordeaux to United Kingdom
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to MoroccoPlace Units - British
2 armour, 1 bomber and 3 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Place Units - UK_Pacific
3 transports placed in 20 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in 20 Sea Zone change ownership: 3 transports -
scramble?
-
Max scramble to SZ 111 (Scotland) and SZ 109 (the lot). Let 110 suck it this time, see what happens…
-
shit fuk…. i woulda had more planes in 111 but brought back to place else where & forgot to replace any there… fked that
-
ok lets try again…scramb?
-
Just download this file, all scrambles are decided.
Oh yeah, I’ve also given all powers the paratrooper tech for free this game.
That’s my price for granting the do-over… :-D
-
now you tell me…i dont even know how to fkin use the paras!
-
Look em up in the rulebook :roll:
Okay… in a nutshell: 2 inf on each air base, during combat, can join another attack already planned within a range of 3 spaces.
Can’t really make good use of em on G1 anyway, unless you attack the USSR…