• TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :15

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :16

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_majors; Remaining resources: 30 PUs; 0 techTokens;
                Germans buy 10 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                3 submarines moved from 113 Sea Zone to 110 Sea Zone
                1 infantry moved from Romania to Eastern Poland
                      Germans take Eastern Poland from Russians
                1 artillery and 8 infantry moved from Poland to Baltic States
                1 mech_infantry moved from Germany to Baltic States

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 3 submarines
                    British defend with 4 destroyers
                        Germans roll dice for 3 submarines in 110 Sea Zone, round 1 :  1/3 hits
                        British roll dice for 4 destroyers in 110 Sea Zone, round 1 :  1/4 hits
                        1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 3 destroyers in 110 Sea Zone, round 2 :  2/3 hits
                        1 destroyer owned by the British and 2 submarines owned by the Germans lost in 110 Sea Zone
                    British win with 2 destroyers remaining. Battle score for attacker is -2
                    Casualties for Germans: 3 submarines
                    Casualties for British: 2 destroyers
                Battle in Baltic States
                    Germans attack with 1 artillery, 8 infantry and 1 mech_infantry
                    Russians defend with 4 armour and 3 infantry
                        Germans roll dice for 1 artillery, 8 infantry and 1 mech_infantry in Baltic States, round 1 :  2/10 hits
                        Russians roll dice for 4 armour and 3 infantry in Baltic States, round 1 :  6/7 hits
                        2 infantry owned by the Russians and 6 infantry owned by the Germans lost in Baltic States
                    2 infantry owned by the Germans , 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans retreated to Poland
                    Russians win with 4 armour and 1 infantry remaining. Battle score for attacker is -12
                    Casualties for Germans: 6 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 infantry moved from Western Germany to Holland Belgium
                1 artillery and 3 infantry moved from Western Germany to Germany

    Place Units - Germans
                10 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 28 PUs; end with 28 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 33 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :16

    Purchase Units - Russians
                Russians buy 11 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Baltic States to Eastern Poland
                1 infantry moved from Western Ukraine to Eastern Poland
                1 armour moved from Baltic States to Eastern Poland
                1 infantry moved from Novgorod to Baltic States
                4 infantry moved from Ukraine to Bessarabia
                1 armour moved from Ukraine to Rostov
                1 infantry moved from Bryansk to Rostov
                1 infantry moved from Volgograd to Rostov
                1 artillery moved from Ukraine to Bessarabia
                1 armour moved from Western Ukraine to Rostov
                2 armour moved from Russia to Rostov
                2 infantry moved from Volgograd to Kazakhstan
                1 bomber moved from Norway to Germany
                1 armour moved from Western Ukraine to Eastern Poland
                1 armour moved from Western Ukraine to Bessarabia
                1 armour moved from Western Ukraine to Bessarabia
                1 tactical_bomber moved from Novgorod to Volgograd
                1 tactical_bomber moved from Novgorod to Volgograd

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 2 armour and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 armour and 2 infantry in Eastern Poland, round 1 :  1/4 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bessarabia
                    Russians attack with 2 armour, 1 artillery and 4 infantry
                    Italians defend with 1 armour
                        Russians roll dice for 2 armour, 1 artillery and 4 infantry in Bessarabia, round 1 :  3/7 hits
                        Italians roll dice for 1 armour in Bessarabia, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bessarabia
                    Russians win, taking Bessarabia from Italians with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour
                Strategic bombing raid in Germany
                        AA guns fire in Germany :  0/1 hits
                    Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Germany causes 6 damage total.

    Non Combat Move - Russians
                1 bomber moved from Germany to Norway

    Place Units - Russians
                3 infantry placed in Volgograd
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                2 infantry placed in Russia
                Russians undo move 3.
                1 transport placed in 115 Sea Zone
                2 infantry placed in Novgorod
                1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :16

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 4 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                2 fighters moved from Japan to 43 Sea Zone
                1 battleship, 1 carrier and 2 destroyers moved from 6 Sea Zone to 36 Sea Zone
                      Japanese take 19 Sea Zone from ANZAC
                      Japanese take 20 Sea Zone from ANZAC
                1 armour moved from Yakut S.S.R. to Timguska
                      Japanese take Yenisey from Russians
                      Japanese take Timguska from Russians
                1 artillery moved from Hopei to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 artillery moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                3 armour moved from Kwangsi to Kiangsu
                      Japanese take Kiangsi from Chinese
                1 armour moved from Manchuria to Jehol

    Combat - Japanese
                Battle in 36 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier and 2 destroyers
                    ANZAC defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 36 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 battleship, 1 carrier and 2 destroyers in 36 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the ANZAC lost in 36 Sea Zone
                    Japanese win, taking 36 Sea Zone from ANZAC with 1 battleship, 1 carrier and 2 destroyers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 43 Sea Zone
                    Japanese attack with 2 fighters
                    ANZAC defend with 3 destroyers and 1 transport
                        Japanese roll dice for 2 fighters in 43 Sea Zone, round 1 :  1/2 hits
                        ANZAC roll dice for 3 destroyers and 1 transport in 43 Sea Zone, round 1 :  0/3 hits
                        1 destroyer owned by the ANZAC lost in 43 Sea Zone
                        Japanese roll dice for 2 fighters in 43 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 2 destroyers and 1 transport in 43 Sea Zone, round 2 :  2/2 hits
                        1 destroyer owned by the ANZAC and 2 fighters owned by the Japanese lost in 43 Sea Zone
                    ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is -4
                    Casualties for Japanese: 2 fighters
                    Casualties for ANZAC: 2 destroyers
                Battle in Kiangsu
                    Japanese attack with 3 armour
                    Chinese defend with 2 infantry
                        Japanese roll dice for 3 armour in Kiangsu, round 1 :  2/3 hits
                        Chinese roll dice for 2 infantry in Kiangsu, round 1 :  0/2 hits
                        2 infantry owned by the Chinese lost in Kiangsu
                    Japanese win, taking Kiangsu from Chinese with 3 armour remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Jehol
                    Japanese attack with 1 armour
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour in Jehol, round 1 :  1/1 hits
                        Chinese roll dice for 1 infantry in Jehol, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 infantry moved from Kwangsi to Hunan
                2 artilleries moved from Kwangsi to Hunan
                4 infantry moved from India to Burma

    Place Units - Japanese
                1 destroyer and 2 submarines placed in 36 Sea Zone
                3 infantry placed in Kwangtung
                3 mech_infantrys placed in Korea
                1 infantry and 2 mech_infantrys placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,4,5,3,1,1
                Japanese collect 47 PUs (2 lost to blockades); end with 47 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :16

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 battleship, 5 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                4 infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 armour moved from Morocco to Algeria
                1 artillery moved from Morocco to Algeria
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                1 carrier moved from 26 Sea Zone to 64 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 64 Sea Zone
                1 fighter moved from 26 Sea Zone to 64 Sea Zone
                1 submarine moved from 8 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 destroyer moved from 8 Sea Zone to 6 Sea Zone
                1 battleship moved from 26 Sea Zone to 6 Sea Zone
                4 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                1 battleship moved from 10 Sea Zone to 25 Sea Zone
                3 submarines moved from 10 Sea Zone to 25 Sea Zone
                2 destroyers moved from 10 Sea Zone to 25 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone

    Combat - Americans

    Non Combat Move - Americans
                1 infantry moved from 87 Sea Zone to French West Africa
                1 infantry moved from 4 Sea Zone to Soviet Far East
                1 artillery moved from 4 Sea Zone to Soviet Far East

    Place Units - Americans
                2 artilleries and 2 infantry placed in Eastern United States
                1 battleship and 2 transports placed in 101 Sea Zone
                1 artillery placed in Western United States
                2 transports placed in 10 Sea Zone
                3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :16

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Chahar to Jehol
                1 infantry moved from Shantung to Jehol
                1 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Szechwan to Yunnan
                      Chinese take Yunnan from Japanese

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 3 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 3 infantry in Jehol, round 1 :  1/3 hits
                        Japanese roll dice for 1 armour in Jehol, round 1 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                    Chinese win, taking Jehol from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kansu
                3 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :16

    Purchase Units - British
                British buy 4 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - British
                1 submarine moved from 109 Sea Zone to 91 Sea Zone
                2 destroyers moved from 110 Sea Zone to 91 Sea Zone
                1 infantry moved from Normandy Bordeaux to France
                      French take France from Italians
                      French take Normandy Bordeaux from British
                      French take Algeria from Americans
                2 transports moved from 105 Sea Zone to 110 Sea Zone
                1 infantry moved from Union of South Africa to Rhodesia
                1 artillery moved from Union of South Africa to Rhodesia
                1 infantry moved from Belgian Congo to French Equatorial Africa
                      French take French Equatorial Africa from Italians
                1 destroyer moved from 71 Sea Zone to 81 Sea Zone

    Combat - British

    Non Combat Move - British

    Place Units - British
                2 transports placed in 71 Sea Zone
                1 infantry placed in Union of South Africa
                3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 25 PUs; end with 25 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :16

    Research Technology - Italians
                Italians spend 0 on tech rolls
                    Italians roll 6 and gets 1 hit
                Italians removing all Technology Tokens after successful research.
                Italians discover Super subs

    Activate Technology - Italians
                Italians activating Super subs

    Purchase Units - Italians
                Italians buy 2 armour, 2 artilleries, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Italians
                1 armour moved from Western Germany to Normandy Bordeaux
                1 transport moved from 92 Sea Zone to 94 Sea Zone
                1 artillery moved from Tunisia to 94 Sea Zone
                1 infantry moved from Tunisia to 94 Sea Zone
                1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 artillery moved from Southern France to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
                2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
                1 bomber moved from Southern Italy to 110 Sea Zone
                1 artillery and 5 infantry moved from Southern France to Normandy Bordeaux
                2 armour moved from Northern Italy to Normandy Bordeaux
                1 destroyer moved from 98 Sea Zone to 81 Sea Zone
                1 submarine moved from 97 Sea Zone to 81 Sea Zone
                1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
                1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 mech_infantry moved from Egypt to French Equatorial Africa
                1 artillery moved from Kenya to Belgian Congo
                      Italians take Belgian Congo from British
                1 armour and 3 mech_infantrys moved from Caucasus to Kazakhstan
                1 armour moved from Turkmenistan to Kazakhstan

    Combat - Italians
                Battle in 110 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 2 transports
                        2 transports owned by the British lost in 110 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for British: 2 transports
                Battle in 81 Sea Zone
                    Italians attack with 1 destroyer and 1 submarine
                    British defend with 1 destroyer
                        Italians roll dice for 1 submarine in 81 Sea Zone, round 1 :  1/1 hits
                        British roll dice for 1 destroyer in 81 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 81 Sea Zone
                    Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in French Equatorial Africa
                    Italians attack with 1 infantry and 2 mech_infantrys
                    British defend with 1 infantry
                        Italians roll dice for 1 infantry and 2 mech_infantrys in French Equatorial Africa, round 1 :  1/3 hits
                        French roll dice for 1 infantry in French Equatorial Africa, round 1 :  0/1 hits
                        1 infantry owned by the British lost in French Equatorial Africa
                    Italians win, taking French Equatorial Africa from French with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kazakhstan
                    Italians attack with 2 armour and 3 mech_infantrys
                    Russians defend with 2 infantry
                        Italians roll dice for 2 armour and 3 mech_infantrys in Kazakhstan, round 1 :  1/5 hits
                        Russians roll dice for 2 infantry in Kazakhstan, round 1 :  0/2 hits
                        1 infantry owned by the Russians lost in Kazakhstan
                        Italians roll dice for 2 armour and 3 mech_infantrys in Kazakhstan, round 2 :  3/5 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Kazakhstan
                    Italians win, taking Kazakhstan from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Gibraltar
                    Italians attack with 2 artilleries and 2 infantry
                    British defend with 1 harbour; Americans defend with 1 armour and 1 infantry
                        Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 1 :  2/4 hits
                        British roll dice for 1 armour and 1 infantry in Gibraltar, round 1 :  0/2 hits
                        1 armour owned by the Americans and 1 infantry owned by the Americans lost in Gibraltar
                    Italians win, taking Gibraltar from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in Normandy Bordeaux
                    Italians attack with 3 armour, 1 artillery and 5 infantry
                    French defend with 1 factory_minor and 1 harbour; British defend with 1 armour, 2 artilleries and 4 infantry
                        Italians roll dice for 3 armour, 1 artillery and 5 infantry in Normandy Bordeaux, round 1 :  1/9 hits
                        French roll dice for 1 armour, 2 artilleries and 4 infantry in Normandy Bordeaux, round 1 :  1/7 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
                        Italians roll dice for 3 armour, 1 artillery and 4 infantry in Normandy Bordeaux, round 2 :  3/8 hits
                        French roll dice for 1 armour, 2 artilleries and 3 infantry in Normandy Bordeaux, round 2 :  2/6 hits
                        3 infantry owned by the British and 2 infantry owned by the Italians lost in Normandy Bordeaux
                        Italians roll dice for 3 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 3 :  3/6 hits
                        French roll dice for 1 armour and 2 artilleries in Normandy Bordeaux, round 3 :  0/3 hits
                        1 armour owned by the British and 2 artilleries owned by the British lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from French with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 17
                    Casualties for British: 1 armour, 2 artilleries and 4 infantry
                    Casualties for Italians: 3 infantry

    Non Combat Move - Italians
                1 bomber moved from 110 Sea Zone to Germany
                2 destroyers and 6 submarines moved from 97 Sea Zone to 93 Sea Zone
                2 destroyers moved from 93 Sea Zone to 92 Sea Zone
                6 submarines moved from 93 Sea Zone to 92 Sea Zone
                1 infantry moved from Tunisia to Libya
                1 mech_infantry moved from Iraq to Caucasus
                1 armour and 2 mech_infantrys moved from Persia to Caucasus
                1 armour and 1 mech_infantry moved from Iraq to Caucasus

    Place Units - Italians
                1 submarine placed in 95 Sea Zone
                1 artillery and 2 infantry placed in Southern France
                1 armour and 2 mech_infantrys placed in Persia
                1 armour and 2 mech_infantrys placed in Iraq
                1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 38 PUs; end with 38 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 54 PUs
                Turning on Edit Mode
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :16

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 fighter and 1 tactical_bomber; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 destroyer moved from 43 Sea Zone to 36 Sea Zone
                2 destroyers moved from 42 Sea Zone to 36 Sea Zone
                1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                1 submarine moved from 37 Sea Zone to 36 Sea Zone
                1 carrier moved from 37 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
                1 fighter moved from 37 Sea Zone to 36 Sea Zone
                1 infantry moved from Malaya to Shan State
                      ANZAC take Shan State from Japanese
                1 artillery moved from Malaya to Shan State
                2 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
                2 infantry moved from 38 Sea Zone to Shan State
                1 transport moved from 37 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in 36 Sea Zone
                    ANZAC attack with 1 carrier, 4 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 battleship, 1 carrier, 3 destroyers and 2 submarines
                        ANZAC roll dice for 1 submarine in 36 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 2 submarines in 36 Sea Zone, round 1 :  0/2 hits
                        ANZAC roll dice for 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 1 :  0/6 hits
                        Japanese roll dice for 1 battleship, 1 carrier and 3 destroyers in 36 Sea Zone, round 1 :  3/5 hits
                    Units damaged: 1 carrier owned by the ANZAC
                        1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 36 Sea Zone
                        Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 :  3/5 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 battleship, 1 carrier and 3 destroyers in 36 Sea Zone, round 2 :  1/5 hits
                        1 carrier owned by the ANZAC and 2 submarines owned by the Japanese lost in 36 Sea Zone
                        ANZAC roll dice for 3 destroyers, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 3 :  2/5 hits
                        Japanese roll dice for 1 battleship, 1 carrier and 3 destroyers in 36 Sea Zone, round 3 :  1/5 hits
                        2 destroyers owned by the Japanese and 1 destroyer owned by the ANZAC lost in 36 Sea Zone
                        ANZAC roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 4 :  3/4 hits
                        Japanese roll dice for 1 battleship, 1 carrier and 1 destroyer in 36 Sea Zone, round 4 :  1/3 hits
                        1 carrier owned by the Japanese , 1 destroyer owned by the Japanese , 1 destroyer owned by the ANZAC and 1 battleship owned by the Japanese lost in 36 Sea Zone
                    ANZAC win, taking 36 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
                    Casualties for Japanese: 1 battleship, 1 carrier, 3 destroyers and 2 submarines
                    Casualties for ANZAC: 1 carrier, 3 destroyers and 1 submarine

    Non Combat Move - ANZAC
                1 fighter moved from 36 Sea Zone to Philippines
                1 tactical_bomber moved from 36 Sea Zone to Philippines
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 artillery moved from 45 Sea Zone to Dutch New Guinea

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone
                1 fighter and 1 tactical_bomber placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 29 PUs; end with 33 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 43 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :16

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French
                French collect 8 PUs; end with 8 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :17

    Politics - Germans

    Purchase Units - Germans
                Germans repair 9 damage on 6 factory_majors and 3 factory_minors; Remaining resources: 24 PUs; 0 techTokens;
                Germans buy 8 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 mech_infantry moved from Poland to Romania
                1 artillery moved from Poland to Slovakia Hungary
                1 infantry moved from Poland to Slovakia Hungary
                13 infantry moved from Germany to Slovakia Hungary
                1 artillery moved from Germany to Slovakia Hungary

    Non Combat Move - Germans

    Place Units - Germans
                3 infantry placed in Western Germany
                5 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 27 PUs; end with 27 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 32 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :17

    Purchase Units - Russians
                Russians buy 2 artilleries, 7 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 tactical_bomber moved from Volgograd to Timguska
                2 infantry moved from Novgorod to Baltic States
                2 armour moved from Eastern Poland to Baltic States
                1 infantry moved from Eastern Poland to Bessarabia
                3 infantry moved from Ukraine to Bessarabia
                3 infantry moved from Volgograd to Kazakhstan
                2 armour moved from Rostov to Kazakhstan
                1 tactical_bomber moved from Ukraine to Kazakhstan
                1 tactical_bomber moved from Volgograd to Kazakhstan
                2 infantry moved from Rostov to Caucasus
                1 infantry moved from Volgograd to Caucasus
                2 armour moved from Rostov to Caucasus
                2 fighters moved from Ukraine to Caucasus
                3 infantry moved from Russia to Bryansk
                1 bomber moved from Norway to Western Germany

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 2 armour, 3 infantry and 2 tactical_bombers
                    Italians defend with 2 armour and 2 mech_infantrys
                        Russians roll dice for 2 armour, 3 infantry and 2 tactical_bombers in Kazakhstan, round 1 :  4/7 hits
                        Italians roll dice for 2 armour and 2 mech_infantrys in Kazakhstan, round 1 :  2/4 hits
                        2 infantry owned by the Russians , 2 mech_infantrys owned by the Italians and 2 armour owned by the Italians lost in Kazakhstan
                    Russians win, taking Kazakhstan from Italians with 2 armour, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 2 armour and 2 mech_infantrys
                Battle in Caucasus
                    Russians attack with 2 armour, 2 fighters and 3 infantry
                    Italians defend with 2 armour and 4 mech_infantrys
                        Russians roll dice for 2 armour, 2 fighters and 3 infantry in Caucasus, round 1 :  3/7 hits
                        Italians roll dice for 2 armour and 4 mech_infantrys in Caucasus, round 1 :  1/6 hits
                        1 infantry owned by the Russians and 3 mech_infantrys owned by the Italians lost in Caucasus
                        Russians roll dice for 2 armour, 2 fighters and 2 infantry in Caucasus, round 2 :  3/6 hits
                        Italians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 :  1/3 hits
                        1 infantry owned by the Russians , 1 mech_infantry owned by the Italians and 2 armour owned by the Italians lost in Caucasus
                    Russians win, taking Caucasus from Italians with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 22
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 2 armour and 4 mech_infantrys
                Battle in Timguska
                    Russians attack with 1 tactical_bomber
                    Japanese defend with 1 armour
                        Russians roll dice for 1 tactical_bomber in Timguska, round 1 :  0/1 hits
                        Japanese roll dice for 1 armour in Timguska, round 1 :  1/1 hits
                        1 tactical_bomber owned by the Russians lost in Timguska
                    Japanese win with 1 armour remaining. Battle score for attacker is -11
                    Casualties for Russians: 1 tactical_bomber
                Strategic bombing raid in Western Germany
                        AA guns fire in Western Germany :  0/1 hits
                    Bombing raid in Western Germany rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Western Germany causes 6 damage total.

    Non Combat Move - Russians
                1 bomber moved from Western Germany to Norway
                1 tactical_bomber moved from Kazakhstan to Russia
                1 fighter moved from Caucasus to Volgograd
                1 tactical_bomber moved from Kazakhstan to Volgograd
                1 fighter moved from Caucasus to Ukraine

    Place Units - Russians
                2 artilleries placed in Novgorod
                3 infantry placed in Ukraine
                1 infantry placed in Volgograd
                3 infantry placed in Russia
                1 transport placed in 115 Sea Zone

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :17

    Purchase Units - Japanese
                Japanese buy 4 artilleries and 12 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                4 infantry moved from Burma to Shan State
                2 mech_infantrys moved from India to Shan State
                1 armour moved from Kiangsu to Jehol
                      Japanese take Shantung from Chinese
                3 mech_infantrys moved from Korea to Jehol
                1 infantry moved from Hunan to Anhwe
                2 artilleries moved from Hunan to Anhwe
                2 armour moved from Kiangsu to Anhwe
                1 armour moved from Timguska to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 armour moved from Novosibirsk to Kansu
                1 artillery moved from Tsinghai to Kansu
                1 artillery moved from Suiyuyan to Kansu

    Combat - Japanese
                Battle in Kansu
                    Japanese attack with 1 armour and 2 artilleries
                    Chinese defend with 2 infantry
                    Japanese win, taking Kansu from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 2 infantry
                Battle in Anhwe
                    Japanese attack with 2 armour, 2 artilleries and 1 infantry
                    Chinese defend with 4 infantry
                    Japanese win, taking Anhwe from Chinese with 2 armour remaining. Battle score for attacker is 1
                    Casualties for Japanese: 2 artilleries and 1 infantry
                    Casualties for Chinese: 4 infantry
                Battle in Jehol
                    Japanese attack with 1 armour and 3 mech_infantrys
                    Chinese defend with 2 infantry
                    Japanese win, taking Jehol from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                Battle in Shan State
                    Japanese attack with 4 infantry and 2 mech_infantrys
                    ANZAC defend with 1 artillery and 3 infantry
                    1 mech_infantry owned by the Japanese retreated to Burma
                    ANZAC win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Japanese: 4 infantry and 1 mech_infantry
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Japanese
                3 infantry moved from Kwangtung to Kwangsi
                3 infantry moved from India to Burma

    Place Units - Japanese
                1 artillery and 2 infantry placed in India
                1 artillery and 2 infantry placed in French Indo China
                1 artillery and 2 infantry placed in Kwangtung
                1 artillery and 2 infantry placed in Korea
                4 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,1,1,2,3,6,3,3,6,4,6,3
                Japanese collect 39 PUs (11 lost to blockades); end with 39 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :17

    Purchase Units - Americans
                Americans buy 2 armour, 3 artilleries, 3 infantry and 6 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from French West Africa to Nigeria
                      British take Nigeria from Italians
                1 transport moved from 87 Sea Zone to 89 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                2 artilleries moved from 91 Sea Zone to Gibraltar
                1 carrier moved from 64 Sea Zone to 90 Sea Zone
                1 tactical_bomber moved from 64 Sea Zone to 90 Sea Zone
                1 fighter moved from 64 Sea Zone to 90 Sea Zone
                1 battleship moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Siberia to Sakha
                      Russians take Sakha from Japanese
                1 infantry moved from Siberia to Amur
                      Russians take Amur from Japanese
                1 mech_infantry moved from Siberia to Amur
                1 infantry moved from Soviet Far East to 4 Sea Zone
                1 artillery moved from Soviet Far East to 4 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Amur
                1 artillery moved from 5 Sea Zone to Amur
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
                1 battleship moved from 25 Sea Zone to 23 Sea Zone
                3 submarines moved from 25 Sea Zone to 27 Sea Zone
                1 destroyer moved from 25 Sea Zone to 23 Sea Zone

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 2 artilleries and 2 infantry
                    Italians defend with 2 artilleries, 1 harbour and 2 infantry
                        Americans roll dice for 2 battleships in Gibraltar, round 1 :  1/2 hits
                        Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 1 :  1/4 hits
                        Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 1 :  0/4 hits
                        2 infantry owned by the Italians lost in Gibraltar
                        Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 :  1/4 hits
                        Italians roll dice for 2 artilleries in Gibraltar, round 2 :  1/2 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Gibraltar
                        Americans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 :  1/3 hits
                        Italians roll dice for 1 artillery in Gibraltar, round 3 :  1/1 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 2 artilleries remaining. Battle score for attacker is 8
                    Casualties for Italians: 2 artilleries and 2 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                2 infantry moved from 25 Sea Zone to Midway
                2 artilleries moved from 25 Sea Zone to Midway

    Place Units - Americans
                3 transports placed in 101 Sea Zone
                1 armour and 2 artilleries placed in Eastern United States
                3 transports placed in 10 Sea Zone
                1 armour, 1 artillery and 3 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :17

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Sikang to Tsinghai
                      Chinese take Tsinghai from Japanese
                4 infantry moved from Szechwan to Yunnan
                1 infantry moved from Yunnan to Hunan

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 11 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :17

    Purchase Units - British
                British buy 2 artilleries and 2 destroyers; Remaining resources: 1 PUs;

    Combat Move - British
                5 destroyers moved from 91 Sea Zone to 92 Sea Zone
                1 battleship moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone

    Combat - British
                British creates battle in territory 71 Sea Zone
                Battle in 92 Sea Zone
                    British attack with 1 battleship, 5 destroyers and 1 submarine
                    Italians defend with 3 destroyers, 6 submarines and 2 transports
                        British roll dice for 1 submarine in 92 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 6 submarines in 92 Sea Zone, round 1 :  1/6 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 1 battleship and 5 destroyers in 92 Sea Zone, round 1 :  1/6 hits
                        Italians roll dice for 3 destroyers and 2 transports in 92 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the Italians and 1 submarine owned by the British lost in 92 Sea Zone
                        Italians roll dice for 5 submarines in 92 Sea Zone, round 2 :  1/5 hits
                        British roll dice for 1 battleship and 5 destroyers in 92 Sea Zone, round 2 :  3/6 hits
                        Italians roll dice for 3 destroyers and 2 transports in 92 Sea Zone, round 2 :  2/3 hits
                        3 submarines owned by the Italians and 3 destroyers owned by the British lost in 92 Sea Zone
                        Italians roll dice for 2 submarines in 92 Sea Zone, round 3 :  1/2 hits
                        British roll dice for 1 battleship and 2 destroyers in 92 Sea Zone, round 3 :  0/3 hits
                        Italians roll dice for 3 destroyers and 2 transports in 92 Sea Zone, round 3 :  0/3 hits
                        1 destroyer owned by the British lost in 92 Sea Zone
                        Italians roll dice for 2 submarines in 92 Sea Zone, round 4 :  1/2 hits
                        British roll dice for 1 battleship and 1 destroyer in 92 Sea Zone, round 4 :  1/2 hits
                        Italians roll dice for 3 destroyers and 2 transports in 92 Sea Zone, round 4 :  0/3 hits
                        1 submarine owned by the Italians and 1 destroyer owned by the British lost in 92 Sea Zone
                    1 battleship owned by the British retreated to 91 Sea Zone
                    Italians win with 3 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is -16
                    Casualties for British: 5 destroyers and 1 submarine
                    Casualties for Italians: 5 submarines

    Non Combat Move - British

    Place Units - British
                2 destroyers placed in 71 Sea Zone
                1 artillery placed in Union of South Africa
                1 artillery placed in United Kingdom

    Turn Complete - British
                British collect 25 PUs; end with 26 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :17

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :17

    Purchase Units - Italians
                Italians buy 2 armour, 1 destroyer, 2 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Italians
                2 transports moved from 92 Sea Zone to 93 Sea Zone
                1 artillery moved from Southern France to 93 Sea Zone
                2 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
                1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
                1 destroyer and 1 submarine moved from 81 Sea Zone to 71 Sea Zone
                2 mech_infantrys moved from French Equatorial Africa to Nigeria
                1 infantry moved from French Equatorial Africa to Nigeria
                1 artillery moved from Belgian Congo to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 armour and 2 mech_infantrys moved from Iraq to Caucasus
                1 armour and 2 mech_infantrys moved from Persia to Caucasus
                1 bomber moved from Germany to Norway
                1 artillery moved from Normandy Bordeaux to France
                2 infantry moved from Normandy Bordeaux to France

    Combat - Italians
                Battle in 71 Sea Zone
                    Italians attack with 1 destroyer and 1 submarine
                    British defend with 2 destroyers and 2 transports
                        Italians roll dice for 1 submarine in 71 Sea Zone, round 1 :  1/1 hits
                        Italians roll dice for 1 destroyer in 71 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 2 destroyers and 2 transports in 71 Sea Zone, round 1 :  0/2 hits
                        1 destroyer owned by the British lost in 71 Sea Zone
                        Italians roll dice for 1 submarine in 71 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer in 71 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer and 2 transports in 71 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 71 Sea Zone
                        2 transports owned by the British lost in 71 Sea Zone
                        Italians roll dice for 1 submarine in 71 Sea Zone, round 3 :  0/1 hits
                    Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 30
                    Casualties for British: 2 destroyers and 2 transports
                Battle in France
                    Italians attack with 1 artillery and 2 infantry
                    French defend with 1 airfield and 1 factory_minor; British defend with 1 infantry
                        Italians roll dice for 1 artillery and 2 infantry in France, round 1 :  0/3 hits
                        French roll dice for 1 infantry in France, round 1 :  1/1 hits
                        1 infantry owned by the Italians lost in France
                        Italians roll dice for 1 artillery and 1 infantry in France, round 2 :  0/2 hits
                        French roll dice for 1 infantry in France, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in France, round 3 :  2/2 hits
                        French roll dice for 1 infantry in France, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in France
                    Italians captures 8PUs while taking French capital
                    Italians win, taking France from French with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in Caucasus
                    Italians attack with 2 armour and 4 mech_infantrys
                    Russians defend with 2 armour and 1 infantry
                        Italians roll dice for 2 armour and 4 mech_infantrys in Caucasus, round 1 :  1/6 hits
                        Russians roll dice for 2 armour and 1 infantry in Caucasus, round 1 :  0/3 hits
                        1 infantry owned by the Russians lost in Caucasus
                        Italians roll dice for 2 armour and 4 mech_infantrys in Caucasus, round 2 :  3/6 hits
                        Russians roll dice for 2 armour in Caucasus, round 2 :  1/2 hits
                        2 armour owned by the Russians and 1 mech_infantry owned by the Italians lost in Caucasus
                    Italians win, taking Caucasus from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 11
                    Casualties for Russians: 2 armour and 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Nigeria
                    Italians attack with 1 infantry and 2 mech_infantrys
                    Americans defend with 1 infantry
                        Italians roll dice for 1 infantry and 2 mech_infantrys in Nigeria, round 1 :  0/3 hits
                        British roll dice for 1 infantry in Nigeria, round 1 :  0/1 hits
                        Italians roll dice for 1 infantry and 2 mech_infantrys in Nigeria, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Nigeria, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Nigeria
                    Italians win, taking Nigeria from British with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Norway
                    Italians attack with 1 bomber
                    Russians defend with 1 bomber
                        Italians roll dice for 1 bomber in Norway, round 1 :  1/1 hits
                        British roll dice for 1 bomber in Norway, round 1 :  0/1 hits
                        1 bomber owned by the Russians lost in Norway
                    Italians win with 1 bomber remaining. Battle score for attacker is 12
                    Casualties for Russians: 1 bomber
                Battle in Gibraltar
                    Italians attack with 1 artillery and 2 infantry
                    British defend with 1 harbour; Americans defend with 2 artilleries
                        Italians roll dice for 1 artillery and 2 infantry in Gibraltar, round 1 :  0/3 hits
                        British roll dice for 2 artilleries in Gibraltar, round 1 :  1/2 hits
                        1 infantry owned by the Italians lost in Gibraltar
                        Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 :  0/2 hits
                        British roll dice for 2 artilleries in Gibraltar, round 2 :  0/2 hits
                        Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 :  0/2 hits
                        British roll dice for 2 artilleries in Gibraltar, round 3 :  1/2 hits
                        1 infantry owned by the Italians lost in Gibraltar
                        Italians roll dice for 1 artillery in Gibraltar, round 4 :  0/1 hits
                        British roll dice for 2 artilleries in Gibraltar, round 4 :  0/2 hits
                        Italians roll dice for 1 artillery in Gibraltar, round 5 :  0/1 hits
                        British roll dice for 2 artilleries in Gibraltar, round 5 :  2/2 hits
                        1 artillery owned by the Italians lost in Gibraltar
                    British win with 2 artilleries remaining. Battle score for attacker is -10
                    Casualties for Italians: 1 artillery and 2 infantry

    Non Combat Move - Italians
                1 destroyer moved from 92 Sea Zone to 93 Sea Zone
                1 destroyer moved from 92 Sea Zone to 94 Sea Zone
                1 submarine moved from 92 Sea Zone to 95 Sea Zone
                1 bomber moved from Norway to Southern Italy
                3 armour moved from Normandy Bordeaux to Northern Italy
                1 mech_infantry moved from Northern Italy to Slovakia Hungary
                1 infantry moved from Northern Italy to Southern France
                1 artillery moved from Northern Italy to Southern France
                1 destroyer moved from 93 Sea Zone to 95 Sea Zone
                1 destroyer moved from 94 Sea Zone to 95 Sea Zone

    Place Units - Italians
                1 destroyer and 2 submarines placed in 95 Sea Zone
                2 infantry placed in Southern France
                1 armour and 2 mech_infantrys placed in Iraq
                1 armour and 2 mech_infantrys placed in Persia

    Turn Complete - Italians
                Italians collect 42 PUs; end with 50 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 56 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 66 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :17

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 factory_upgrade, 1 infantry and 1 transport; Remaining resources: 9 PUs;

    Combat Move - ANZAC
                1 infantry moved from Shan State to Malaya
                1 artillery moved from Shan State to Malaya
                1 transport moved from 38 Sea Zone to 42 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                1 artillery moved from 36 Sea Zone to French Indo China
                1 infantry moved from Celebes to 44 Sea Zone
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                1 artillery moved from 36 Sea Zone to French Indo China
                1 tactical_bomber moved from Philippines to French Indo China
                1 fighter moved from Philippines to French Indo China
                1 carrier moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from 62 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in French Indo China
                    ANZAC attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery, 1 factory_minor and 2 infantry
                        ANZAC roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 1 :  1/6 hits
                        Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 1 :  0/3 hits
                        1 infantry owned by the Japanese lost in French Indo China
                        ANZAC roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 :  3/6 hits
                        Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China
                    ANZAC win, taking French Indo China from Japanese with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 artillery and 2 infantry

    Non Combat Move - ANZAC
                1 fighter moved from French Indo China to Yunnan
                1 tactical_bomber moved from French Indo China to Yunnan

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone
                ANZAC undo move 2.
                ANZAC undo move 1.
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 31 PUs; end with 40 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 45 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 50 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :17

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

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