@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C V C 2
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :24 Politics - Germans Purchase Units - Germans 
 Germans buy 3 armour and 5 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans 
 1 artillery moved from Baltic States to Belarus
 1 infantry moved from Eastern Poland to Belarus
 1 infantry moved from Romania to Bessarabia
 Germans take Bessarabia from Russians
 1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland
 2 mech_infantrys moved from Baltic States to Belarus
 1 armour, 3 artilleries and 5 mech_infantrys moved from Baltic States to Novgorod
 3 fighters moved from Western Germany to 115 Sea ZoneCombat - Germans 
 Battle in 115 Sea Zone
 Germans attack with 3 fighters
 Russians defend with 2 destroyers and 2 transports
 Germans roll dice for 3 fighters in 115 Sea Zone, round 1 : 0/3 hits
 Russians roll dice for 2 destroyers and 2 transports in 115 Sea Zone, round 1 : 1/2 hits
 1 fighter owned by the Germans lost in 115 Sea Zone
 Germans roll dice for 2 fighters in 115 Sea Zone, round 2 : 1/2 hits
 Russians roll dice for 2 destroyers and 2 transports in 115 Sea Zone, round 2 : 1/2 hits
 1 fighter owned by the Germans and 1 destroyer owned by the Russians lost in 115 Sea Zone
 Germans roll dice for 1 fighter in 115 Sea Zone, round 3 : 1/1 hits
 Russians roll dice for 1 destroyer and 2 transports in 115 Sea Zone, round 3 : 0/1 hits
 1 destroyer owned by the Russians lost in 115 Sea Zone
 2 transports owned by the Russians lost in 115 Sea Zone
 Germans win with 1 fighter remaining. Battle score for attacker is 10
 Casualties for Germans: 2 fighters
 Casualties for Russians: 2 destroyers and 2 transports
 Battle in Belarus
 Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys
 Russians defend with 1 infantry
 Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Belarus, round 1 : 1/4 hits
 Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Belarus
 Germans win, taking Belarus from Russians with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Novgorod
 Germans attack with 1 armour, 3 artilleries and 5 mech_infantrys
 Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
 Germans roll dice for 1 armour, 3 artilleries and 5 mech_infantrys in Novgorod, round 1 : 4/9 hits
 Russians roll dice for 3 infantry in Novgorod, round 1 : 1/3 hits
 3 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
 Germans win, taking Novgorod from Russians with 1 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 5
 Casualties for Germans: 1 artillery
 Casualties for Russians: 3 infantryNon Combat Move - Germans 
 1 fighter moved from 115 Sea Zone to Eastern PolandPlace Units - Germans 
 3 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans 
 Germans collect 32 PUs; end with 32 PUs total
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 37 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 42 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :24 Purchase Units - Russians 
 Russians buy 2 armour and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Samara to Tambov
 1 infantry moved from Rostov to Tambov
 2 infantry moved from Russia to Tambov
 1 infantry moved from Russia to Tambov
 3 armour moved from Ukraine to Tambov
 1 infantry moved from Evenkiyskiy to Urals
 4 infantry moved from Ukraine to Rostov
 2 infantry moved from Russia to Tambov
 1 infantry moved from Western Ukraine to UkraineCombat - Russians 
 Battle in Tambov
 Russians attack with 3 armour and 7 infantry
 Italians defend with 3 armour, 1 artillery and 2 mech_infantrys
 Russians roll dice for 3 armour and 7 infantry in Tambov, round 1 : 6/10 hits
 Italians roll dice for 3 armour, 1 artillery and 2 mech_infantrys in Tambov, round 1 : 3/6 hits
 3 infantry owned by the Russians , 2 mech_infantrys owned by the Italians , 1 artillery owned by the Italians and 3 armour owned by the Italians lost in Tambov
 Russians win, taking Tambov from Italians with 3 armour and 4 infantry remaining. Battle score for attacker is 21
 Casualties for Russians: 3 infantry
 Casualties for Italians: 3 armour, 1 artillery and 2 mech_infantrysNon Combat Move - Russians Place Units - Russians 
 10 infantry placed in Russia
 2 armour placed in Ukraine
 Turning on Edit Mode
 EDIT: Removing units owned by Russians from Archangel: 1 aaGun
 EDIT: Adding units owned by Russians to Vologda: 1 aaGun
 EDIT: Turning off Edit ModeTurn Complete - Russians 
 Russians collect 30 PUs; end with 30 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :24 Combat Move - Japanese Non Combat Move - Japanese Turn Complete - Japanese 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :24 Purchase Units - Americans 
 Americans buy 4 bombers, 1 carrier, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans 
 3 infantry moved from Eastern United States to 101 Sea Zone
 2 artilleries moved from Eastern United States to 101 Sea Zone
 1 armour moved from Eastern United States to 101 Sea Zone
 2 tactical_bombers moved from Tunisia to Gibraltar
 2 fighters moved from Tunisia to Gibraltar
 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
 2 destroyers moved from 104 Sea Zone to 91 Sea Zone
 2 submarines moved from 104 Sea Zone to 91 Sea Zone
 1 carrier moved from 104 Sea Zone to 91 Sea Zone
 1 fighter moved from 104 Sea Zone to 91 Sea Zone
 2 battleships moved from 101 Sea Zone to 91 Sea Zone
 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
 1 armour moved from Yenisey to Timguska
 Russians take Timguska from Japanese
 1 armour moved from Timguska to Novosibirsk
 2 bombers moved from Urals to Volgograd
 1 infantry moved from Libya to Tobruk
 1 artillery moved from Libya to Tobruk
 1 bomber moved from Tunisia to Southern Italy
 1 bomber moved from Tunisia to Southern Italy
 1 infantry moved from Tobruk to Alexandria
 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
 2 infantry moved from 91 Sea Zone to Gibraltar
 2 artilleries moved from 91 Sea Zone to Gibraltar
 1 infantry moved from 87 Sea Zone to French West Africa
 1 armour moved from 87 Sea Zone to French West Africa
 1 battleship moved from 20 Sea Zone to 41 Sea Zone
 2 submarines moved from 20 Sea Zone to 41 Sea Zone
 2 artilleries moved from Kwangtung to 20 Sea Zone
 2 artilleries and 3 transports moved from 20 Sea Zone to 41 Sea Zone
 3 armour moved from Korea to Jehol
 Chinese take Jehol from Japanese
 4 transports moved from 89 Sea Zone to 101 Sea ZoneCombat - Americans 
 Americans creates battle in territory 92 Sea Zone
 Battle in French West Africa
 Strategic bombing raid in Gibraltar
 AA guns fire in Gibraltar : 0/2 hits
 Bombing raid in Gibraltar rolls: 5,3 and causes: 6 damage to unit: harbour
 Bombing raid in Gibraltar causes 6 damage total.
 Battle in 92 Sea Zone
 Americans attack with 2 submarines
 Italians defend with 8 submarines
 8 submarines owned by the Italians Submerged
 Americans roll dice for 2 submarines in 92 Sea Zone, round 1 : 1/2 hits
 Battle in Gibraltar
 Americans attack with 2 artilleries, 2 fighters and 2 infantry
 Italians defend with 1 artillery, 1 harbour and 1 infantry
 Americans roll dice for 4 battleships in Gibraltar, round 1 : 3/4 hits
 Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 1 : 1/2 hits
 1 artillery owned by the Italians , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
 Americans winAmericans win, taking French West Africa from Italians with 2 submarines remaining, taking Gibraltar from Italians with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Italians: 1 artillery and 1 infantry
 Casualties for Americans: 1 infantry
 Strategic bombing raid in Volgograd
 AA guns fire in Volgograd : 0/2 hits
 Bombing raid in Volgograd rolls: 4,5 and causes: 6 damage to unit: factory_minor
 Bombing raid in Volgograd causes 6 damage total.
 Strategic bombing raid in Southern Italy
 AA guns fire in Southern Italy : 0/2 hits
 Bombing raid in Southern Italy rolls: 7 and causes: 6 damage to unit: factory_minor
 Bombing raid in Southern Italy rolls: 8 and causes: 6 damage to unit: airfield
 Bombing raid in Southern Italy causes 12 damage total. Damaged units is as follows: factory_minor = 6, airfield = 6
 Strategic bombing raid in Normandy Bordeaux
 AA guns fire in Normandy Bordeaux : 1/1 hits
 1 tactical_bomber killed by AA guns
 Bombing raid in Normandy Bordeaux causes 0 damage total.Non Combat Move - Americans 
 2 fighters moved from Gibraltar to 91 Sea Zone
 2 tactical_bombers moved from Gibraltar to 91 Sea Zone
 2 bombers moved from Volgograd to Russia
 3 submarines moved from 39 Sea Zone to 80 Sea Zone
 2 bombers moved from Southern Italy to Tobruk
 3 infantry moved from Soviet Far East to Siberia
 3 artilleries moved from Soviet Far East to SiberiaPlace Units - Americans 
 1 carrier placed in 101 Sea Zone
 1 fighter and 1 tactical_bomber placed in 101 Sea Zone
 4 bombers and 1 infantry placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 68 PUs; end with 68 PUs total
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :24 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 7 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese 
 3 infantry moved from Yunnan to Burma
 1 infantry moved from Szechwan to Sikang
 2 infantry moved from Kweichow to Shensi
 1 infantry moved from Kansu to TsinghaiNon Combat Move - Chinese Place Units - Chinese 
 7 artilleries placed in TsinghaiTurn Complete - Chinese 
 Chinese collect 23 PUs; end with 24 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :24 Combat Move - British 
 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
 1 bomber moved from Union of South Africa to Anglo Egyptian SudanCombat - British 
 Battle in Anglo Egyptian Sudan
 British attack with 1 artillery and 1 bomber
 Italians defend with 1 mech_infantry
 British roll dice for 1 artillery and 1 bomber in Anglo Egyptian Sudan, round 1 : 1/2 hits
 Italians roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
 1 mech_infantry owned by the Italians lost in Anglo Egyptian Sudan
 British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
 Casualties for Italians: 1 mech_infantryNon Combat Move - British 
 1 bomber moved from Anglo Egyptian Sudan to TobrukPlace Units - British 
 2 transports placed in 71 Sea Zone
 1 tactical_bomber placed in United KingdomTurn Complete - British 
 British collect 26 PUs; end with 26 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :24 Place Units - UK_Pacific 
 3 armour placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 17 PUs; end with 19 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
 Some Units in India change ownership: 3 armour
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :24 Purchase Units - Italians 
 Italians repair 18 damage on 12 factory_minors and 6 harbours; Remaining resources: 39 PUs; 0 techTokens;
 Italians buy 1 artillery, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians 
 3 submarines moved from 95 Sea Zone to 81 Sea Zone
 1 submarine moved from 92 Sea Zone to 93 Sea Zone
 1 submarine moved from 92 Sea Zone to 95 Sea Zone
 1 submarine moved from 92 Sea Zone to 94 Sea Zone
 1 submarine moved from 92 Sea Zone to 96 Sea Zone
 1 submarine moved from 92 Sea Zone to 95 Sea Zone
 1 submarine moved from 92 Sea Zone to 94 Sea Zone
 1 submarine moved from 92 Sea Zone to 96 Sea Zone
 1 infantry moved from Albania to Greece
 Italians take Greece from Russians
 1 armour and 1 mech_infantry moved from Persia to West India
 1 armour moved from Ethiopia to Kenya
 Italians take Kenya from British
 1 armour moved from Kenya to Anglo Egyptian Sudan
 3 infantry moved from Northern Italy to Southern Italy
 1 artillery moved from Northern Italy to Southern Italy
 1 artillery and 1 infantry moved from Volgograd to Tambov
 2 armour and 3 mech_infantrys moved from Caucasus to Tambov
 1 infantry moved from Volgograd to Tambov
 1 bomber moved from Slovakia Hungary to TambovCombat - Italians 
 Italians creates battle in territory 92 Sea Zone
 Battle in 92 Sea Zone
 Italians attack with 1 submarine
 Americans defend with 2 submarines
 2 submarines owned by the Americans Submerged
 Italians roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
 Battle in Anglo Egyptian Sudan
 Italians attack with 1 armour
 British defend with 1 artillery
 Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 1 : 0/1 hits
 British roll dice for 1 artillery in Anglo Egyptian Sudan, round 1 : 0/1 hits
 Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 1/1 hits
 British roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits
 1 artillery owned by the British lost in Anglo Egyptian Sudan
 Italians winItalians win with 1 submarine remaining, taking Anglo Egyptian Sudan from British with 1 armour remaining. Battle score for attacker is 4
 Casualties for British: 1 artillery
 Battle in West India
 Italians attack with 1 armour and 1 mech_infantry
 ANZAC defend with 1 armour
 Italians roll dice for 1 armour and 1 mech_infantry in West India, round 1 : 0/2 hits
 UK_Pacific roll dice for 1 armour in West India, round 1 : 1/1 hits
 1 mech_infantry owned by the Italians lost in West India
 Italians roll dice for 1 armour in West India, round 2 : 0/1 hits
 UK_Pacific roll dice for 1 armour in West India, round 2 : 0/1 hits
 Italians roll dice for 1 armour in West India, round 3 : 1/1 hits
 UK_Pacific roll dice for 1 armour in West India, round 3 : 1/1 hits
 1 armour owned by the ANZAC and 1 armour owned by the Italians lost in West India
 UK_Pacific win with no units remaining. Battle score for attacker is -4
 Casualties for ANZAC: 1 armour
 Casualties for Italians: 1 armour and 1 mech_infantry
 Battle in Tambov
 Italians attack with 2 armour, 1 artillery, 1 bomber, 2 infantry and 3 mech_infantrys
 Russians defend with 3 armour and 4 infantry
 Italians roll dice for 2 armour, 1 artillery, 1 bomber, 2 infantry and 3 mech_infantrys in Tambov, round 1 : 5/9 hits
 Russians roll dice for 3 armour and 4 infantry in Tambov, round 1 : 3/7 hits
 4 infantry owned by the Russians , 1 armour owned by the Russians , 1 mech_infantry owned by the Italians and 2 infantry owned by the Italians lost in Tambov
 Italians roll dice for 2 armour, 1 artillery, 1 bomber and 2 mech_infantrys in Tambov, round 2 : 4/6 hits
 Russians roll dice for 2 armour in Tambov, round 2 : 1/2 hits
 2 armour owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov
 Italians win, taking Tambov from Russians with 2 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 16
 Casualties for Russians: 3 armour and 4 infantry
 Casualties for Italians: 2 infantry and 2 mech_infantrysNon Combat Move - Italians 
 1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
 1 mech_infantry moved from Yugoslavia to Eastern Poland
 2 infantry moved from Yugoslavia to Romania
 1 artillery and 4 infantry moved from Albania to Yugoslavia
 1 infantry moved from Bulgaria to Romania
 1 bomber moved from Tambov to Caucasus
 1 armour and 2 mech_infantrys moved from Iraq to Caucasus
 1 armour moved from Persia to CaucasusPlace Units - Italians 
 3 mech_infantrys placed in Volgograd
 1 artillery and 2 infantry placed in Persia
 3 infantry placed in Southern Italy
 2 mech_infantrys placed in IraqTurn Complete - Italians 
 Total Cost from Convoy Blockades: 4
 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1,6,2,2,2
 Italians collect 39 PUs (4 lost to blockades); end with 39 PUs total
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 45 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 55 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :24 Purchase Units - ANZAC 
 ANZAC buy 3 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 carrier moved from 38 Sea Zone to 79 Sea Zone
 ANZAC take 79 Sea Zone from Japanese
 1 fighter moved from 38 Sea Zone to 79 Sea Zone
 2 bombers moved from India to Volgograd
 2 tactical_bombers moved from Sikang to Volgograd
 1 armour moved from Sikang to Volgograd
 Russians take Kazakhstan from Italians
 2 armour moved from Szechwan to Kazakhstan
 1 bomber moved from India to Persia
 1 bomber moved from India to Iraq
 1 infantry moved from Siam to Shan State
 1 artillery moved from Siam to Shan State
 2 carriers moved from 39 Sea Zone to 79 Sea Zone
 2 infantry moved from India to 39 Sea Zone
 2 artilleries moved from India to 39 Sea Zone
 2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
 2 infantry moved from 80 Sea Zone to Persia
 2 artilleries moved from 80 Sea Zone to Persia
 2 fighters moved from India to Persia
 2 fighters moved from French Indo China to 79 Sea Zone
 1 fighter moved from Western Australia to Siam
 1 carrier moved from 36 Sea Zone to 38 Sea Zone
 1 battleship moved from 38 Sea Zone to 79 Sea Zone
 1 destroyer moved from 38 Sea Zone to 79 Sea ZoneCombat - ANZAC 
 Strategic bombing raid in Volgograd
 AA guns fire in Volgograd : 0/2 hits
 Bombing raid in Volgograd rolls: 3,6 and causes: 6 damage to unit: factory_minor
 Bombing raid in Volgograd causes 6 damage total.
 Strategic bombing raid in Persia
 AA guns fire in Persia : 0/1 hits
 Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor
 Bombing raid in Persia causes 3 damage total.
 Strategic bombing raid in Iraq
 AA guns fire in Iraq : 0/1 hits
 Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
 Bombing raid in Iraq causes 3 damage total.
 Battle in Persia
 ANZAC attack with 2 artilleries, 2 fighters and 2 infantry
 Italians defend with 1 artillery, 1 factory_minor and 2 infantry
 ANZAC roll dice for 2 artilleries, 2 fighters and 2 infantry in Persia, round 1 : 2/6 hits
 Italians roll dice for 1 artillery and 2 infantry in Persia, round 1 : 0/3 hits
 2 infantry owned by the Italians lost in Persia
 ANZAC roll dice for 2 artilleries, 2 fighters and 2 infantry in Persia, round 2 : 2/6 hits
 Italians roll dice for 1 artillery in Persia, round 2 : 0/1 hits
 1 artillery owned by the Italians lost in Persia
 ANZAC win, taking Persia from Italians with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
 Casualties for Italians: 1 artillery and 2 infantry
 Battle in Volgograd
 ANZAC attack with 1 armour and 2 tactical_bombers
 Italians defend with 1 factory_minor and 3 mech_infantrys
 ANZAC roll dice for 1 armour and 2 tactical_bombers in Volgograd, round 1 : 1/3 hits
 Italians roll dice for 3 mech_infantrys in Volgograd, round 1 : 1/3 hits
 1 mech_infantry owned by the Italians and 1 armour owned by the ANZAC lost in Volgograd
 ANZAC roll dice for 2 tactical_bombers in Volgograd, round 2 : 1/2 hits
 Italians roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits
 1 mech_infantry owned by the Italians lost in Volgograd
 ANZAC roll dice for 2 tactical_bombers in Volgograd, round 3 : 0/2 hits
 Italians roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits
 ANZAC roll dice for 2 tactical_bombers in Volgograd, round 4 : 2/2 hits
 Italians roll dice for 1 mech_infantry in Volgograd, round 4 : 0/1 hits
 1 mech_infantry owned by the Italians lost in Volgograd
 ANZAC win with 2 tactical_bombers remaining. Battle score for attacker is 6
 Casualties for ANZAC: 1 armour
 Casualties for Italians: 3 mech_infantrysNon Combat Move - ANZAC 
 1 bomber moved from Persia to India
 1 fighter moved from 79 Sea Zone to India
 2 fighters moved from Persia to West India
 1 bomber moved from Iraq to West India
 2 bombers moved from Volgograd to Russia
 2 tactical_bombers moved from Volgograd to RussiaPlace Units - ANZAC 
 3 bombers placed in French Indo ChinaTurn Complete - ANZAC 
 ANZAC collect 26 PUs; end with 26 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :24 Combat Move - French Non Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :25 Politics - Germans Purchase Units - Germans 
 Germans buy 1 armour and 9 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans 
 1 armour moved from Novgorod to Finland
 Germans take Vyborg from Russians
 Germans take Finland from Russians
 2 artilleries moved from Novgorod to Karelia
 2 mech_infantrys moved from Novgorod to Karelia
 1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
 Germans take Western Ukraine from Russians
 1 fighter moved from Eastern Poland to Karelia
 1 mech_infantry moved from Novgorod to Archangel
 Germans take Archangel from Russians
 1 infantry moved from Belarus to Bryansk
 Germans take Bryansk from Russians
 1 artillery moved from Belarus to Smolensk
 Germans take Smolensk from RussiansCombat - Germans 
 Battle in Karelia
 Germans attack with 2 artilleries, 1 fighter and 2 mech_infantrys
 British defend with 2 fighters
 Germans roll dice for 2 artilleries, 1 fighter and 2 mech_infantrys in Karelia, round 1 : 0/5 hits
 Russians roll dice for 2 fighters in Karelia, round 1 : 1/2 hits
 1 mech_infantry owned by the Germans lost in Karelia
 Germans roll dice for 2 artilleries, 1 fighter and 1 mech_infantry in Karelia, round 2 : 1/4 hits
 Russians roll dice for 2 fighters in Karelia, round 2 : 0/2 hits
 1 fighter owned by the British lost in Karelia
 Germans roll dice for 2 artilleries, 1 fighter and 1 mech_infantry in Karelia, round 3 : 1/4 hits
 Russians roll dice for 1 fighter in Karelia, round 3 : 0/1 hits
 1 fighter owned by the British lost in Karelia
 Germans win, taking Karelia from Russians with 2 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 16
 Casualties for Germans: 1 mech_infantry
 Casualties for British: 2 fightersNon Combat Move - Germans 
 1 fighter moved from Karelia to Novgorod
 2 mech_infantrys moved from Belarus to Western Ukraine
 2 mech_infantrys moved from Novgorod to Eastern Poland
 3 armour and 5 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans 
 1 armour and 2 mech_infantrys placed in Novgorod
 7 mech_infantrys placed in GermanyTurn Complete - Germans 
 Germans collect 40 PUs; end with 40 PUs total
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 45 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :25 Purchase Units - Russians 
 Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 2 infantry moved from Russia to Bryansk
 2 infantry moved from Russia to Smolensk
 2 infantry moved from Russia to Vologda
 9 infantry moved from Russia to Tambov
 2 armour moved from Ukraine to Tambov
 1 infantry moved from Rostov to Ukraine
 1 infantry moved from Urals to Vologda
 1 infantry moved from Rostov to Volgograd
 Russians take Volgograd from Italians
 1 infantry moved from Rostov to VolgogradCombat - Russians 
 Battle in Tambov
 Russians attack with 2 armour and 9 infantry
 Italians defend with 2 armour, 1 artillery and 1 mech_infantry
 Russians roll dice for 2 armour and 9 infantry in Tambov, round 1 : 5/11 hits
 Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Tambov, round 1 : 2/4 hits
 2 infantry owned by the Russians , 1 mech_infantry owned by the Italians , 1 artillery owned by the Italians and 2 armour owned by the Italians lost in Tambov
 Russians win, taking Tambov from Italians with 2 armour and 7 infantry remaining. Battle score for attacker is 14
 Casualties for Russians: 2 infantry
 Casualties for Italians: 2 armour, 1 artillery and 1 mech_infantry
 Battle in Bryansk
 Russians attack with 2 infantry
 Germans defend with 1 infantry
 Russians roll dice for 2 infantry in Bryansk, round 1 : 0/2 hits
 Germans roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
 Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
 Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
 Russians roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits
 Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
 Russians roll dice for 2 infantry in Bryansk, round 4 : 1/2 hits
 Germans roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
 Russians win, taking Bryansk from Germans with 1 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Smolensk
 Russians attack with 2 infantry
 Germans defend with 1 artillery
 Russians roll dice for 2 infantry in Smolensk, round 1 : 0/2 hits
 Germans roll dice for 1 artillery in Smolensk, round 1 : 0/1 hits
 Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
 Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits
 Russians roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits
 Germans roll dice for 1 artillery in Smolensk, round 3 : 1/1 hits
 1 infantry owned by the Russians lost in Smolensk
 Russians roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits
 Germans roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits
 1 artillery owned by the Germans lost in Smolensk
 Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 1
 Casualties for Germans: 1 artillery
 Casualties for Russians: 1 infantryNon Combat Move - Russians 
 1 aaGun moved from Vologda to RussiaPlace Units - Russians 
 8 infantry placed in Russia
 3 infantry placed in UkraineTurn Complete - Russians 
 Russians collect 26 PUs; end with 26 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :25 Combat Move - Japanese Non Combat Move - Japanese Turn Complete - Japanese 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :25 Purchase Units - Americans 
 Americans buy 4 artilleries, 5 bombers and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans 
 6 submarines moved from 91 Sea Zone to 94 Sea Zone
 1 infantry moved from French West Africa to French Central Africa
 Americans take French Central Africa from Italians
 1 armour moved from French West Africa to Nigeria
 British take Nigeria from Italians
 1 armour moved from Nigeria to French Equatorial Africa
 Americans take French Equatorial Africa from Italians
 1 transport moved from 87 Sea Zone to 89 Sea Zone
 1 infantry moved from Gibraltar to 91 Sea Zone
 1 artillery moved from Gibraltar to 91 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
 1 artillery moved from 105 Sea Zone to Normandy Bordeaux
 1 artillery moved from Gibraltar to 91 Sea Zone
 1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
 1 artillery moved from 110 Sea Zone to Holland Belgium
 5 battleships moved from 91 Sea Zone to 93 Sea Zone
 2 destroyers moved from 91 Sea Zone to 92 Sea Zone
 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
 2 destroyers moved from 91 Sea Zone to 94 Sea Zone
 1 destroyer moved from 91 Sea Zone to 93 Sea Zone
 3 carriers moved from 91 Sea Zone to 93 Sea Zone
 3 fighters moved from 91 Sea Zone to 93 Sea Zone
 2 tactical_bombers moved from 91 Sea Zone to 93 Sea Zone
 1 infantry moved from Alexandria to Egypt
 British take Egypt from Italians
 2 artilleries moved from Tobruk to Alexandria
 1 infantry moved from Tobruk to Alexandria
 3 submarines moved from 80 Sea Zone to 81 Sea Zone
 2 artilleries and 3 transports moved from 41 Sea Zone to 79 Sea Zone
 2 submarines moved from 41 Sea Zone to 79 Sea Zone
 1 battleship moved from 41 Sea Zone to 79 Sea Zone
 1 bomber moved from Tobruk to Southern Italy
 1 bomber moved from Tobruk to Southern Italy
 1 carrier moved from 101 Sea Zone to 104 Sea Zone
 1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone
 1 fighter moved from 101 Sea Zone to 104 Sea Zone
 4 bombers moved from Eastern United States to Morocco
 1 armour moved from Novosibirsk to Volgograd
 2 infantry moved from Eastern United States to 101 Sea Zone
 2 infantry moved from Eastern United States to 101 Sea Zone
 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
 3 transports moved from 4 Sea Zone to 6 Sea Zone
 6 transports moved from 6 Sea Zone to 19 Sea Zone
 3 armour moved from Jehol to 19 Sea Zone
 2 artilleries moved from Manchuria to 19 Sea Zone
 1 infantry moved from Manchuria to 19 Sea Zone
 3 armour, 2 artilleries, 1 infantry and 6 transports moved from 19 Sea Zone to 36 Sea ZoneCombat - Americans 
 Battle in 93 Sea Zone
 Americans attack with 5 battleships, 3 carriers, 1 destroyer, 3 fighters and 2 tactical_bombers
 Italians defend with 1 submarine
 Italians roll dice for 1 submarine in 93 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 5 battleships, 3 carriers, 1 destroyer, 3 fighters and 2 tactical_bombers in 93 Sea Zone, round 1 : 3/11 hits
 1 submarine owned by the Italians lost in 93 Sea Zone
 Americans win, taking 93 Sea Zone from Neutral with 5 battleships, 3 carriers, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
 Casualties for Italians: 1 submarine
 Battle in Holland Belgium
 Battle in 94 Sea Zone
 Americans attack with 2 destroyers and 6 submarines
 Italians defend with 2 submarines
 Americans roll dice for 6 submarines in 94 Sea Zone, round 1 : 2/6 hits
 2 submarines owned by the Italians lost in 94 Sea Zone
 Americans win, taking Holland Belgium from Germans with 2 destroyers and 6 submarines remaining. Battle score for attacker is 12
 Casualties for Italians: 2 submarines
 Battle in Normandy Bordeaux
 Battle in 81 Sea Zone
 Americans attack with 3 submarines
 Italians defend with 3 submarines
 3 submarines owned by the Italians Submerged
 Americans roll dice for 3 submarines in 81 Sea Zone, round 1 : 1/3 hits
 Battle in 92 Sea Zone
 Americans attack with 3 destroyers and 2 submarines
 Italians defend with 1 submarine
 Americans roll dice for 2 submarines in 92 Sea Zone, round 1 : 2/2 hits
 1 submarine owned by the Italians lost in 92 Sea Zone
 Americans winAmericans win, taking Normandy Bordeaux from Italians with 3 submarines remaining with 3 destroyers and 2 submarines remaining. Battle score for attacker is 6
 Casualties for Italians: 1 submarine
 Strategic bombing raid in Southern Italy
 AA guns fire in Southern Italy : 0/2 hits
 Bombing raid in Southern Italy rolls: 8 and causes: 6 damage to unit: factory_minor
 Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: harbour
 Bombing raid in Southern Italy causes 11 damage total. Damaged units is as follows: factory_minor = 6, harbour = 5Non Combat Move - Americans 
 2 bombers moved from Southern Italy to AlgeriaPlace Units - Americans 
 4 artilleries and 4 infantry placed in Eastern United States
 2 bombers placed in Eastern United States
 3 bombers placed in Central United States
 Turning on Edit Mode
 EDIT: Removing units owned by Americans from 91 Sea Zone: 4 infantry and 2 transports
 EDIT: Adding units owned by Americans to Morocco: 4 infantry
 EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
 EDIT: Turning off Edit ModeTurn Complete - Americans 
 Americans collect 75 PUs; end with 75 PUs total
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :25 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 2 infantry moved from Shensi to Kansu
 3 infantry moved from Kwangsi to KwangtungNon Combat Move - Chinese Place Units - Chinese 
 4 infantry placed in Manchuria
 3 infantry placed in Kansu
 3 infantry placed in TsinghaiTurn Complete - Chinese 
 Chinese collect 23 PUs; end with 23 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :25 Combat Move - British 
 1 tactical_bomber moved from United Kingdom to France
 1 infantry moved from Union of South Africa to 71 Sea Zone
 1 artillery moved from Union of South Africa to 71 Sea Zone
 1 armour moved from Union of South Africa to 71 Sea Zone
 1 armour, 1 artillery, 1 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
 1 infantry moved from 80 Sea Zone to Iraq
 1 armour moved from 80 Sea Zone to Iraq
 1 artillery moved from 80 Sea Zone to Iraq
 3 armour moved from India to Eastern Persia
 British take Eastern Persia from Japanese
 1 armour moved from Union of South Africa to RhodesiaCombat - British 
 Battle in Iraq
 British attack with 1 armour, 1 artillery and 1 infantry
 Italians defend with 1 factory_minor and 2 mech_infantrys
 British roll dice for 1 armour, 1 artillery and 1 infantry in Iraq, round 1 : 0/3 hits
 Italians roll dice for 2 mech_infantrys in Iraq, round 1 : 1/2 hits
 1 infantry owned by the British lost in Iraq
 British roll dice for 1 armour and 1 artillery in Iraq, round 2 : 0/2 hits
 Italians roll dice for 2 mech_infantrys in Iraq, round 2 : 1/2 hits
 1 artillery owned by the British lost in Iraq
 British roll dice for 1 armour in Iraq, round 3 : 0/1 hits
 Italians roll dice for 2 mech_infantrys in Iraq, round 3 : 1/2 hits
 1 armour owned by the British lost in Iraq
 Italians win with 2 mech_infantrys remaining. Battle score for attacker is -13
 Casualties for British: 1 armour, 1 artillery and 1 infantry
 Strategic bombing raid in France
 AA guns fire in France : 0/1 hits
 Bombing raid in France rolls: 4 and causes: 4 damage to unit: airfield
 Bombing raid in France causes 4 damage total.Non Combat Move - British 
 1 tactical_bomber moved from France to Normandy BordeauxPlace Units - British 
 1 mech_infantry placed in Union of South Africa
 3 transports placed in 110 Sea ZoneTurn Complete - British 
 British collect 27 PUs; end with 28 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :25 Place Units - UK_Pacific 
 3 armour placed in India
 1 armour placed in KwangtungTurn Complete - UK_Pacific 
 UK_Pacific collect 17 PUs; end with 17 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
 Units Change Ownership
 Some Units in India change ownership: 3 armour
 Some Units in Kwangtung change ownership: 1 armour
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :25 Purchase Units - Italians 
 Italians repair 16 damage on 2 factory_majors and 14 factory_minors; Remaining resources: 39 PUs; 0 techTokens;
 Italians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians 
 1 submarine moved from 81 Sea Zone to 80 Sea Zone
 2 submarines moved from 95 Sea Zone to 94 Sea Zone
 2 submarines moved from 96 Sea Zone to 94 Sea Zone
 1 submarine moved from 81 Sea Zone to 72 Sea Zone
 1 submarine moved from 81 Sea Zone to 77 Sea Zone
 2 armour and 2 mech_infantrys moved from Caucasus to Persia
 1 bomber moved from Caucasus to 94 Sea Zone
 1 mech_infantry moved from Iraq to Persia
 1 mech_infantry moved from Iraq to Egypt
 1 armour moved from Anglo Egyptian Sudan to EgyptCombat - Italians 
 Battle in 80 Sea Zone
 Italians attack with 1 submarine
 ANZAC defend with 2 transports; British defend with 2 transports
 2 transports owned by the British and 2 transports owned by the ANZAC lost in 80 Sea Zone
 Italians roll dice for 1 submarine in 80 Sea Zone, round 1 : 0/1 hits
 Italians win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 28
 Casualties for ANZAC: 2 transports
 Casualties for British: 2 transports
 Battle in 94 Sea Zone
 Italians attack with 1 bomber and 4 submarines
 Americans defend with 2 destroyers and 6 submarines
 Americans roll dice for 6 submarines in 94 Sea Zone, round 1 : 0/6 hits
 Italians roll dice for 4 submarines in 94 Sea Zone, round 1 : 1/4 hits
 Italians roll dice for 1 bomber in 94 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 2 destroyers in 94 Sea Zone, round 1 : 0/2 hits
 1 submarine owned by the Americans lost in 94 Sea Zone
 Americans roll dice for 5 submarines in 94 Sea Zone, round 2 : 1/5 hits
 1 submarine owned by the Italians lost in 94 Sea Zone
 Italians roll dice for 3 submarines in 94 Sea Zone, round 2 : 1/3 hits
 Italians roll dice for 1 bomber in 94 Sea Zone, round 2 : 1/1 hits
 Americans roll dice for 2 destroyers in 94 Sea Zone, round 2 : 1/2 hits
 1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 94 Sea Zone
 Americans roll dice for 4 submarines in 94 Sea Zone, round 3 : 0/4 hits
 Italians roll dice for 2 submarines in 94 Sea Zone, round 3 : 1/2 hits
 Italians roll dice for 1 bomber in 94 Sea Zone, round 3 : 0/1 hits
 Americans roll dice for 1 destroyer in 94 Sea Zone, round 3 : 1/1 hits
 1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 94 Sea Zone
 Americans roll dice for 3 submarines in 94 Sea Zone, round 4 : 0/3 hits
 Italians roll dice for 1 submarine in 94 Sea Zone, round 4 : 0/1 hits
 Italians roll dice for 1 bomber in 94 Sea Zone, round 4 : 0/1 hits
 Americans roll dice for 1 destroyer in 94 Sea Zone, round 4 : 0/1 hits
 Americans roll dice for 3 submarines in 94 Sea Zone, round 5 : 2/3 hits
 1 submarine owned by the Italians lost in 94 Sea Zone
 Italians roll dice for 1 bomber in 94 Sea Zone, round 5 : 1/1 hits
 Americans roll dice for 1 destroyer in 94 Sea Zone, round 5 : 0/1 hits
 1 destroyer owned by the Americans lost in 94 Sea Zone
 3 submarines owned by the Americans Submerged
 Italians win with 1 bomber remaining. Battle score for attacker is 10
 Casualties for Italians: 4 submarines
 Casualties for Americans: 2 destroyers and 3 submarines
 Battle in Persia
 Italians attack with 2 armour and 3 mech_infantrys
 ANZAC defend with 2 artilleries, 1 factory_minor and 2 infantry
 Italians roll dice for 2 armour and 3 mech_infantrys in Persia, round 1 : 1/5 hits
 ANZAC roll dice for 2 artilleries and 2 infantry in Persia, round 1 : 1/4 hits
 1 infantry owned by the ANZAC and 1 mech_infantry owned by the Italians lost in Persia
 Italians roll dice for 2 armour and 2 mech_infantrys in Persia, round 2 : 2/4 hits
 ANZAC roll dice for 2 artilleries and 1 infantry in Persia, round 2 : 2/3 hits
 1 infantry owned by the ANZAC , 2 mech_infantrys owned by the Italians and 1 artillery owned by the ANZAC lost in Persia
 Italians roll dice for 2 armour in Persia, round 3 : 1/2 hits
 ANZAC roll dice for 1 artillery in Persia, round 3 : 0/1 hits
 1 artillery owned by the ANZAC lost in Persia
 Italians win, taking Persia from ANZAC with 2 armour remaining. Battle score for attacker is 2
 Casualties for ANZAC: 2 artilleries and 2 infantry
 Casualties for Italians: 3 mech_infantrys
 Battle in Egypt
 Italians attack with 1 armour and 1 mech_infantry
 British defend with 1 harbour; Americans defend with 1 infantry
 Italians roll dice for 1 armour and 1 mech_infantry in Egypt, round 1 : 1/2 hits
 British roll dice for 1 infantry in Egypt, round 1 : 0/1 hits
 1 infantry owned by the Americans lost in Egypt
 Italians win, taking Egypt from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Americans: 1 infantryNon Combat Move - Italians 
 2 infantry moved from Eastern Poland to Belarus
 1 mech_infantry moved from Eastern Poland to Belarus
 1 artillery moved from Eastern Poland to Belarus
 3 infantry moved from Romania to Bessarabia
 1 artillery and 4 infantry moved from Yugoslavia to Northern Italy
 1 infantry moved from Greece to Albania
 1 bomber moved from 94 Sea Zone to Southern ItalyPlace Units - Italians 
 1 artillery and 2 infantry placed in Iraq
 1 artillery and 2 infantry placed in Southern France
 1 artillery and 2 infantry placed in Northern Italy
 3 infantry placed in Southern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,4,6,5,5,3,4,5,4,5,3,2,4,1,6
 Italians collect 31 PUs (3 lost to blockades); end with 31 PUs total
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 37 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :25 Purchase Units - ANZAC 
 ANZAC buy 3 fighters; Remaining resources: 6 PUs;Combat Move - ANZAC 
 1 destroyer moved from 79 Sea Zone to 80 Sea Zone
 1 battleship moved from 79 Sea Zone to 80 Sea Zone
 2 carriers moved from 79 Sea Zone to 38 Sea Zone
 1 carrier moved from 79 Sea Zone to 80 Sea Zone
 2 fighters moved from 79 Sea Zone to 80 Sea Zone
 2 fighters moved from West India to Volgograd
 2 armour moved from Kazakhstan to Caucasus
 Russians take Caucasus from Italians
 1 fighter moved from India to Volgograd
 1 fighter moved from Siam to Sikang
 1 bomber moved from West India to Iraq
 1 bomber moved from India to Iraq
 3 bombers moved from French Indo China to Volgograd
 1 infantry moved from Shan State to Burma
 1 artillery moved from Shan State to Burma
 2 armour moved from Caucasus to Northwest Persia
 ANZAC take Northwest Persia from ItaliansCombat - ANZAC 
 Battle in 80 Sea Zone
 ANZAC attack with 1 battleship, 1 carrier, 1 destroyer and 2 fighters
 Italians defend with 1 submarine
 Italians roll dice for 1 submarine in 80 Sea Zone, round 1 : 0/1 hits
 ANZAC roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 80 Sea Zone, round 1 : 2/4 hits
 1 submarine owned by the Italians lost in 80 Sea Zone
 ANZAC win, taking 80 Sea Zone from Italians with 1 battleship, 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
 Casualties for Italians: 1 submarine
 Strategic bombing raid in Iraq
 AA guns fire in Iraq : 2/2 hits
 2 bombers killed by AA guns
 Bombing raid in Iraq causes 0 damage total.Non Combat Move - ANZAC Place Units - ANZAC 
 3 fighters placed in French Indo ChinaTurn Complete - ANZAC 
 ANZAC collect 24 PUs; end with 30 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 40 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :25 Combat Move - French Non Combat Move - French Turn Complete - French 



 
		 
		






