dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
C V C 2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :22
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 carrier and 1 fighter; Remaining resources: 4 PUs;Combat Move - ANZAC
2 infantry moved from Siam to 37 Sea Zone
2 artilleries moved from Siam to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
2 artilleries moved from 39 Sea Zone to India
2 infantry moved from 39 Sea Zone to India
1 armour moved from Shan State to Burma
1 bomber moved from Siam to Burma
1 armour moved from French Indo China to Yunnan
2 bombers moved from Siam to Yunnan
1 bomber moved from Siam to Yunnan
1 tactical_bomber moved from Malaya to Burma
1 tactical_bomber moved from Malaya to Yunnan
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
ANZAC take 39 Sea Zone from Japanese
2 carriers moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 battleship moved from 36 Sea Zone to 38 Sea Zone
2 fighters moved from Malaya to 39 Sea Zone
1 infantry moved from Siam to French Indo China
1 artillery moved from Siam to French Indo China
1 fighter moved from New South Wales to Western AustraliaCombat - ANZAC
Battle in Burma
ANZAC attack with 1 armour, 1 bomber and 1 tactical_bomber
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Burma, round 1 : 3/3 hits
Japanese roll dice for 1 mech_infantry in Burma, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Burma
ANZAC win, taking Burma from Japanese with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
ANZAC attack with 1 armour, 3 bombers and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
ANZAC roll dice for 1 armour, 3 bombers and 1 tactical_bomber in Yunnan, round 1 : 3/5 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 1 : 0/2 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
ANZAC win, taking Yunnan from Japanese with 1 armour, 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in IndiaNon Combat Move - ANZAC
3 bombers moved from Yunnan to French Indo China
1 bomber moved from Burma to French Indo China
1 tactical_bomber moved from Burma to French Indo China
1 tactical_bomber moved from Yunnan to French Indo ChinaPlace Units - ANZAC
2 armour placed in French Indo China
1 carrier placed in 36 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 24 PUs; end with 28 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :22
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :23
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 30 PUs; 0 techTokens;
Germans buy 3 fighters; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 infantry moved from Eastern Poland to Romania
2 artilleries and 7 infantry moved from Western Ukraine to Ukraine
2 artilleries and 8 infantry moved from Eastern Poland to Baltic States
2 artilleries and 5 infantry moved from Poland to Baltic States
4 mech_infantrys moved from Germany to Baltic States
1 armour moved from Western Ukraine to Baltic States
1 armour moved from Western Ukraine to Ukraine
10 mech_infantrys moved from Western Ukraine to Ukraine
4 mech_infantrys moved from Western Ukraine to Baltic StatesCombat - Germans
Battle in Baltic States
Germans attack with 1 armour, 4 artilleries, 13 infantry and 8 mech_infantrys
Russians defend with 5 armour, 2 artilleries and 11 infantry
Germans roll dice for 1 armour, 4 artilleries, 13 infantry and 8 mech_infantrys in Baltic States, round 1 : 6/26 hits
Russians roll dice for 5 armour, 2 artilleries and 11 infantry in Baltic States, round 1 : 5/18 hits
6 infantry owned by the Russians and 5 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 armour, 4 artilleries, 8 infantry and 8 mech_infantrys in Baltic States, round 2 : 6/21 hits
Russians roll dice for 5 armour, 2 artilleries and 5 infantry in Baltic States, round 2 : 4/12 hits
5 infantry owned by the Russians , 4 infantry owned by the Germans and 1 artillery owned by the Russians lost in Baltic States
Germans roll dice for 1 armour, 4 artilleries, 4 infantry and 8 mech_infantrys in Baltic States, round 3 : 5/17 hits
Russians roll dice for 5 armour and 1 artillery in Baltic States, round 3 : 4/6 hits
4 armour owned by the Russians , 4 infantry owned by the Germans and 1 artillery owned by the Russians lost in Baltic States
Germans roll dice for 1 armour, 4 artilleries and 8 mech_infantrys in Baltic States, round 4 : 7/13 hits
Russians roll dice for 1 armour in Baltic States, round 4 : 1/1 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 4 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 28
Casualties for Germans: 13 infantry and 1 mech_infantry
Casualties for Russians: 5 armour, 2 artilleries and 11 infantry
Battle in Ukraine
Germans attack with 1 armour, 2 artilleries, 7 infantry and 10 mech_infantrys
Russians defend with 2 aaGuns, 1 armour, 1 factory_minor, 1 fighter, 8 infantry and 1 tactical_bomber
Germans roll dice for 1 armour, 2 artilleries, 7 infantry and 10 mech_infantrys in Ukraine, round 1 : 3/20 hits
Russians roll dice for 2 aaGuns, 1 armour, 1 fighter, 8 infantry and 1 tactical_bomber in Ukraine, round 1 : 3/11 hits
1 infantry owned by the Russians , 3 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Ukraine
Germans roll dice for 1 armour, 2 artilleries, 4 infantry and 10 mech_infantrys in Ukraine, round 2 : 5/17 hits
Russians roll dice for 1 armour, 1 fighter, 7 infantry and 1 tactical_bomber in Ukraine, round 2 : 7/10 hits
5 infantry owned by the Russians , 4 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Ukraine
Germans roll dice for 1 armour, 2 artilleries and 7 mech_infantrys in Ukraine, round 3 : 2/10 hits
Russians roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 3/5 hits
2 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Ukraine
Germans roll dice for 1 armour, 2 artilleries and 4 mech_infantrys in Ukraine, round 4 : 4/7 hits
Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Ukraine, round 4 : 1/3 hits
1 tactical_bomber owned by the Russians , 1 armour owned by the Russians , 1 fighter owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 7 infantry and 7 mech_infantrys
Casualties for Russians: 2 aaGuns, 1 armour, 1 fighter, 8 infantry and 1 tactical_bomberNon Combat Move - Germans
1 artillery and 3 infantry moved from Germany to Slovakia HungaryPlace Units - Germans
3 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 33 PUs; end with 33 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :23
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bessarabia to Romania
1 infantry moved from Bessarabia to Western Ukraine
6 infantry moved from Bessarabia to Ukraine
3 armour moved from Bessarabia to Ukraine
5 infantry moved from Russia to Tambov
1 infantry moved from Tambov to Samara
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Rostov to Ukraine
1 infantry moved from Tambov to Rostov
1 armour moved from Bulgaria to Greece
Russians take Greece from Italians
1 armour moved from Greece to Albania
Russians take Albania from Italians
1 fighter moved from Russia to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 3 armour, 1 fighter and 8 infantry
Germans defend with 1 armour, 2 artilleries, 1 factory_minor and 3 mech_infantrys
Russians roll dice for 3 armour, 1 fighter and 8 infantry in Ukraine, round 1 : 4/12 hits
Germans roll dice for 1 armour, 2 artilleries and 3 mech_infantrys in Ukraine, round 1 : 2/6 hits
2 infantry owned by the Russians , 1 artillery owned by the Germans and 3 mech_infantrys owned by the Germans lost in Ukraine
Russians roll dice for 3 armour, 1 fighter and 6 infantry in Ukraine, round 2 : 4/10 hits
Germans roll dice for 1 armour and 1 artillery in Ukraine, round 2 : 0/2 hits
1 armour owned by the Germans and 1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 3 armour, 1 fighter and 6 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 1 armour, 2 artilleries and 3 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Romania
Russians attack with 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 infantry in Romania, round 1 : 0/1 hits
Germans roll dice for 1 infantry in Romania, round 1 : 0/1 hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Romania
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
Germans roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Ukraine to TambovPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novgorod: 1 aaGun
EDIT: Adding units owned by Russians to Archangel: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 42 PUs -
:-ofkin cheatin bastard scum! :lol:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :23
Combat Move - Japanese
Non Combat Move - Japanese
Turn Complete - Japanese
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It was a tough call that led to the loss of Japan.
I was forced to decide whether or not to take a shot at freeing up the island now, while the odds for the naval battle were still about even, or dying a slow death by economic starvation… the dice were not with me in SZ 6, however.
I had a chance to take out 3x transports + 1x artillery for free off of Hawaii, or to better my odds for a decisive blow off the home islands; I see now that a sure kill is always preferable to a dice battle, regardless of the stakes.
Hats off to you, for capitalizing on my fatal miscalculation!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :23
Purchase Units - Americans
Americans buy 4 armour, 2 artilleries, 2 battleships, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
4 transports moved from 91 Sea Zone to 89 Sea Zone
2 destroyers moved from 101 Sea Zone to 104 Sea Zone
2 submarines moved from 101 Sea Zone to 104 Sea Zone
1 carrier moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from 101 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone
1 infantry moved from Alexandria to Tobruk
1 artillery moved from Alexandria to Tobruk
1 infantry moved from Tunisia to Libya
1 artillery moved from Tunisia to Libya
1 bomber moved from Tunisia to Southern France
1 bomber moved from Morocco to Southern France
2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Morocco to 92 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
3 submarines moved from 37 Sea Zone to 39 Sea Zone
1 armour moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Japanese
2 bombers moved from Korea to Urals
1 infantry moved from Korea to Manchuria
2 artilleries moved from Korea to Manchuria
3 artilleries moved from Japan to 6 Sea Zone
2 artilleries and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 artilleries moved from 20 Sea Zone to Kwangtung
1 artillery and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 battleship moved from 6 Sea Zone to 20 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea ZoneCombat - Americans
Battle in Kwangtung
Americans attack with 3 artilleries
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Americans roll dice for 1 battleship in Kwangtung, round 1 : 1/1 hits
Americans roll dice for 3 artilleries in Kwangtung, round 1 : 0/3 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kwangtung, round 1 : 1/3 hits
1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in Kwangtung
Americans roll dice for 2 artilleries in Kwangtung, round 2 : 1/2 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kwangtung, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Kwangtung
Americans roll dice for 2 artilleries in Kwangtung, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangtung
Americans win, taking Kwangtung from Japanese with 2 artilleries remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery
Battle in 92 Sea Zone
Americans attack with 2 fighters, 2 submarines and 2 tactical_bombers
Italians defend with 2 destroyers and 2 transports
Americans roll dice for 2 submarines in 92 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 2 fighters and 2 tactical_bombers in 92 Sea Zone, round 1 : 2/4 hits
Italians roll dice for 2 destroyers and 2 transports in 92 Sea Zone, round 1 : 0/2 hits
2 destroyers owned by the Italians and 2 transports owned by the Italians lost in 92 Sea Zone
Americans win with 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Italians: 2 destroyers and 2 transports
Strategic bombing raid in Southern France
AA guns fire in Southern France : 0/2 hits
Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: harbour
Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Southern France causes 10 damage total. Damaged units is as follows: harbour = 5, factory_minor = 5Non Combat Move - Americans
2 bombers moved from Southern France to Tunisia
2 tactical_bombers moved from 92 Sea Zone to Tunisia
2 fighters moved from 92 Sea Zone to TunisiaPlace Units - Americans
2 battleships, 1 destroyer and 3 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
3 armour placed in KoreaTurn Complete - Americans
Americans collect 67 PUs; end with 68 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :23
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
2 infantry moved from Hunan to Kweichow
3 infantry moved from Kwangsi to YunnanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 artilleries placed in SikangTurn Complete - Chinese
Chinese collect 22 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :23
Purchase Units - British
British buy 2 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from United Kingdom to Karelia
1 armour moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 artillery moved from Tanganyika Territory to Belgian CongoCombat - British
Non Combat Move - British
Place Units - British
2 armour and 1 bomber placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :23
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Units Change Ownership
Some Units in India change ownership: 1 airfield and 1 harbour
Some Units in Malaya change ownership: 1 harbour
Some Units in Kwangtung change ownership: 1 harbour -
don’t play stupid with me!!! You know I’m talking about all the German and Italian fiasco :|
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :23
Purchase Units - Italians
Italians buy 3 armour, 1 artillery, 2 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 infantry moved from French Equatorial Africa to Belgian Congo
1 mech_infantry moved from Egypt to Belgian Congo
1 armour and 1 mech_infantry moved from Egypt to Ethiopia
1 infantry moved from Yugoslavia to Bulgaria
Italians take Bulgaria from Russians
1 artillery and 5 infantry moved from Yugoslavia to Albania
2 armour, 1 artillery and 3 mech_infantrys moved from Volgograd to Tambov
1 armour and 2 mech_infantrys moved from Caucasus to Tambov
1 bomber moved from Western Germany to 100 Sea Zone
4 submarines moved from 77 Sea Zone to 39 Sea Zone
1 bomber moved from Persia to 39 Sea ZoneCombat - Italians
Battle in 39 Sea Zone
Italians attack with 1 bomber and 4 submarines
ANZAC defend with 2 carriers, 1 destroyer, 2 fighters and 2 transports; Americans defend with 3 submarines
ANZAC roll dice for 3 submarines in 39 Sea Zone, round 1 : 0/3 hits
Italians roll dice for 4 submarines in 39 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 carrier owned by the ANZAC
Italians roll dice for 1 bomber in 39 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 2 carriers, 1 destroyer, 2 fighters and 2 transports in 39 Sea Zone, round 1 : 1/5 hits
1 submarine owned by the Italians lost in 39 Sea Zone
ANZAC roll dice for 3 submarines in 39 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Italians lost in 39 Sea Zone
Italians roll dice for 2 submarines in 39 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the ANZAC
Italians roll dice for 1 bomber in 39 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 2 carriers, 1 destroyer, 2 fighters and 2 transports in 39 Sea Zone, round 2 : 3/5 hits
2 submarines owned by the Italians , 1 destroyer owned by the ANZAC and 1 bomber owned by the Italians lost in 39 Sea Zone
ANZAC win with 2 carriers, 2 fighters, 3 submarines and 2 transports remaining. Battle score for attacker is -28
Casualties for ANZAC: 1 destroyer
Casualties for Italians: 1 bomber and 4 submarines
Battle in 100 Sea Zone
Italians attack with 1 bomber
Russians defend with 1 transport
1 transport owned by the Russians lost in 100 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 transport
Battle in Tambov
Italians attack with 3 armour, 1 artillery and 5 mech_infantrys
Russians defend with 1 fighter and 6 infantry
Italians roll dice for 3 armour, 1 artillery and 5 mech_infantrys in Tambov, round 1 : 5/9 hits
Russians roll dice for 1 fighter and 6 infantry in Tambov, round 1 : 2/7 hits
5 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Tambov
Italians roll dice for 3 armour, 1 artillery and 3 mech_infantrys in Tambov, round 2 : 2/7 hits
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 mech_infantry owned by the Italians and 1 fighter owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 3 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Russians: 1 fighter and 6 infantry
Casualties for Italians: 3 mech_infantrys
Battle in Belgian Congo
Italians attack with 1 infantry and 1 mech_infantry
British defend with 1 artillery
Italians roll dice for 1 infantry and 1 mech_infantry in Belgian Congo, round 1 : 0/2 hits
British roll dice for 1 artillery in Belgian Congo, round 1 : 0/1 hits
Italians roll dice for 1 infantry and 1 mech_infantry in Belgian Congo, round 2 : 0/2 hits
British roll dice for 1 artillery in Belgian Congo, round 2 : 0/1 hits
Italians roll dice for 1 infantry and 1 mech_infantry in Belgian Congo, round 3 : 0/2 hits
British roll dice for 1 artillery in Belgian Congo, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Belgian Congo
1 mech_infantry owned by the Italians retreated to Anglo Egyptian Sudan
British win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Ethiopia
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 armour
Italians roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 1 : 1/2 hits
British roll dice for 1 armour in Ethiopia, round 1 : 1/1 hits
1 armour owned by the British and 1 mech_infantry owned by the Italians lost in Ethiopia
Italians win, taking Ethiopia from British with 1 armour remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Italians: 1 mech_infantry
Battle in Albania
Italians attack with 1 artillery and 5 infantry
Russians defend with 1 armour
Italians roll dice for 1 artillery and 5 infantry in Albania, round 1 : 3/6 hits
Russians roll dice for 1 armour in Albania, round 1 : 0/1 hits
1 armour owned by the Russians lost in Albania
Italians win, taking Albania from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
2 fighters owned by the ANZAC forced to land in IndiaNon Combat Move - Italians
8 submarines moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from Greater Southern Germany to Slovakia Hungary
1 mech_infantry moved from Southern Italy to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
1 artillery and 3 infantry moved from Southern France to Northern Italy
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 armour and 1 mech_infantry moved from Persia to Caucasus
1 bomber moved from 100 Sea Zone to Slovakia HungaryPlace Units - Italians
1 artillery and 2 infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
3 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 41 PUs; end with 41 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 47 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :23
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 fighters; Remaining resources: 2 PUs;Combat Move - ANZAC
2 bombers moved from French Indo China to India
1 armour moved from Burma to West India
UK_Pacific take West India from Japanese
1 armour moved from Yunnan to Sikang
2 armour moved from French Indo China to Szechwan
1 carrier moved from 36 Sea Zone to 38 Sea Zone
1 fighter moved from Western Australia to 38 Sea Zone
1 fighter moved from New South Wales to Western Australia
2 bombers moved from French Indo China to India
2 tactical_bombers moved from French Indo China to Sikang
1 infantry moved from French Indo China to Siam
1 artillery moved from French Indo China to SiamCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 36 Sea Zone
2 fighters placed in 36 Sea Zone
ANZAC undo move 2.
2 fighters placed in French Indo ChinaTurn Complete - ANZAC
ANZAC collect 24 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :23
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :24
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour and 5 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 artillery moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland
2 mech_infantrys moved from Baltic States to Belarus
1 armour, 3 artilleries and 5 mech_infantrys moved from Baltic States to Novgorod
3 fighters moved from Western Germany to 115 Sea ZoneCombat - Germans
Battle in 115 Sea Zone
Germans attack with 3 fighters
Russians defend with 2 destroyers and 2 transports
Germans roll dice for 3 fighters in 115 Sea Zone, round 1 : 0/3 hits
Russians roll dice for 2 destroyers and 2 transports in 115 Sea Zone, round 1 : 1/2 hits
1 fighter owned by the Germans lost in 115 Sea Zone
Germans roll dice for 2 fighters in 115 Sea Zone, round 2 : 1/2 hits
Russians roll dice for 2 destroyers and 2 transports in 115 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Germans and 1 destroyer owned by the Russians lost in 115 Sea Zone
Germans roll dice for 1 fighter in 115 Sea Zone, round 3 : 1/1 hits
Russians roll dice for 1 destroyer and 2 transports in 115 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Russians lost in 115 Sea Zone
2 transports owned by the Russians lost in 115 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Germans: 2 fighters
Casualties for Russians: 2 destroyers and 2 transports
Battle in Belarus
Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Belarus, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 armour, 3 artilleries and 5 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 armour, 3 artilleries and 5 mech_infantrys in Novgorod, round 1 : 4/9 hits
Russians roll dice for 3 infantry in Novgorod, round 1 : 1/3 hits
3 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 fighter moved from 115 Sea Zone to Eastern PolandPlace Units - Germans
3 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 32 PUs; end with 32 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 37 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :24
Purchase Units - Russians
Russians buy 2 armour and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Tambov
1 infantry moved from Rostov to Tambov
2 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
3 armour moved from Ukraine to Tambov
1 infantry moved from Evenkiyskiy to Urals
4 infantry moved from Ukraine to Rostov
2 infantry moved from Russia to Tambov
1 infantry moved from Western Ukraine to UkraineCombat - Russians
Battle in Tambov
Russians attack with 3 armour and 7 infantry
Italians defend with 3 armour, 1 artillery and 2 mech_infantrys
Russians roll dice for 3 armour and 7 infantry in Tambov, round 1 : 6/10 hits
Italians roll dice for 3 armour, 1 artillery and 2 mech_infantrys in Tambov, round 1 : 3/6 hits
3 infantry owned by the Russians , 2 mech_infantrys owned by the Italians , 1 artillery owned by the Italians and 3 armour owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 3 armour and 4 infantry remaining. Battle score for attacker is 21
Casualties for Russians: 3 infantry
Casualties for Italians: 3 armour, 1 artillery and 2 mech_infantrysNon Combat Move - Russians
Place Units - Russians
10 infantry placed in Russia
2 armour placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Russians from Archangel: 1 aaGun
EDIT: Adding units owned by Russians to Vologda: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :24
Combat Move - Japanese
Non Combat Move - Japanese
Turn Complete - Japanese
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :24
Purchase Units - Americans
Americans buy 4 bombers, 1 carrier, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
2 tactical_bombers moved from Tunisia to Gibraltar
2 fighters moved from Tunisia to Gibraltar
1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
2 destroyers moved from 104 Sea Zone to 91 Sea Zone
2 submarines moved from 104 Sea Zone to 91 Sea Zone
1 carrier moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
2 battleships moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Yenisey to Timguska
Russians take Timguska from Japanese
1 armour moved from Timguska to Novosibirsk
2 bombers moved from Urals to Volgograd
1 infantry moved from Libya to Tobruk
1 artillery moved from Libya to Tobruk
1 bomber moved from Tunisia to Southern Italy
1 bomber moved from Tunisia to Southern Italy
1 infantry moved from Tobruk to Alexandria
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
1 infantry moved from 87 Sea Zone to French West Africa
1 armour moved from 87 Sea Zone to French West Africa
1 battleship moved from 20 Sea Zone to 41 Sea Zone
2 submarines moved from 20 Sea Zone to 41 Sea Zone
2 artilleries moved from Kwangtung to 20 Sea Zone
2 artilleries and 3 transports moved from 20 Sea Zone to 41 Sea Zone
3 armour moved from Korea to Jehol
Chinese take Jehol from Japanese
4 transports moved from 89 Sea Zone to 101 Sea ZoneCombat - Americans
Americans creates battle in territory 92 Sea Zone
Battle in French West Africa
Strategic bombing raid in Gibraltar
AA guns fire in Gibraltar : 0/2 hits
Bombing raid in Gibraltar rolls: 5,3 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.
Battle in 92 Sea Zone
Americans attack with 2 submarines
Italians defend with 8 submarines
8 submarines owned by the Italians Submerged
Americans roll dice for 2 submarines in 92 Sea Zone, round 1 : 1/2 hits
Battle in Gibraltar
Americans attack with 2 artilleries, 2 fighters and 2 infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 4 battleships in Gibraltar, round 1 : 3/4 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 1 : 1/2 hits
1 artillery owned by the Italians , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans winAmericans win, taking French West Africa from Italians with 2 submarines remaining, taking Gibraltar from Italians with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Strategic bombing raid in Volgograd
AA guns fire in Volgograd : 0/2 hits
Bombing raid in Volgograd rolls: 4,5 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Strategic bombing raid in Southern Italy
AA guns fire in Southern Italy : 0/2 hits
Bombing raid in Southern Italy rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy rolls: 8 and causes: 6 damage to unit: airfield
Bombing raid in Southern Italy causes 12 damage total. Damaged units is as follows: factory_minor = 6, airfield = 6
Strategic bombing raid in Normandy Bordeaux
AA guns fire in Normandy Bordeaux : 1/1 hits
1 tactical_bomber killed by AA guns
Bombing raid in Normandy Bordeaux causes 0 damage total.Non Combat Move - Americans
2 fighters moved from Gibraltar to 91 Sea Zone
2 tactical_bombers moved from Gibraltar to 91 Sea Zone
2 bombers moved from Volgograd to Russia
3 submarines moved from 39 Sea Zone to 80 Sea Zone
2 bombers moved from Southern Italy to Tobruk
3 infantry moved from Soviet Far East to Siberia
3 artilleries moved from Soviet Far East to SiberiaPlace Units - Americans
1 carrier placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
4 bombers and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :24
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Yunnan to Burma
1 infantry moved from Szechwan to Sikang
2 infantry moved from Kweichow to Shensi
1 infantry moved from Kansu to TsinghaiNon Combat Move - Chinese
Place Units - Chinese
7 artilleries placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs





