lionel v mike g40 GERMANY 1.tsvg this link should take you to the game. just make whatever decisions for me so you can finish your turn. after turn hit save upper left corner. name file or use suggestion. save. then go back to the thread and click blue reply button. just above large box is a row of 11 symbols. click far right one looks like sheet of paper with upper right corner folded down. select file you just saved hit open and it will put link in. type anything you want after. hit blue submit button. that should do it.
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - Russians
Russians buy 7 armour and 3 mech_infantrys; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Russians
3 infantry moved from Novosibirsk to Urals
4 armour and 1 mech_infantry moved from Russia to Urals
1 infantry moved from Novosibirsk to Urals
18 infantry moved from Belarus to Novgorod
1 infantry moved from Archangel to Novgorod
1 infantry moved from Albania to Yugoslavia
Russians take Yugoslavia from Italians
1 infantry moved from Bulgaria to Yugoslavia
1 artillery moved from Slovakia Hungary to Greater Southern Germany
Russians take Greater Southern Germany from Germans
1 infantry moved from Eastern Poland to Baltic States
Russians take Baltic States from GermansCombat - Russians
Battle in Urals
Russians attack with 4 armour, 4 infantry and 1 mech_infantry
Japanese defend with 2 armour and 4 infantry
Russians roll dice for 4 armour, 4 infantry and 1 mech_infantry in Urals, round 1 : 3/9 hits
Japanese roll dice for 2 armour and 4 infantry in Urals, round 1 : 0/6 hits
3 infantry owned by the Japanese lost in Urals
Russians roll dice for 4 armour, 4 infantry and 1 mech_infantry in Urals, round 2 : 2/9 hits
Japanese roll dice for 2 armour and 1 infantry in Urals, round 2 : 1/3 hits
1 infantry owned by the Russians , 1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Urals
Russians roll dice for 4 armour, 3 infantry and 1 mech_infantry in Urals, round 3 : 4/8 hits
Japanese roll dice for 1 armour in Urals, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Urals
Russians win, taking Urals from Japanese with 4 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 18
Casualties for Japanese: 2 armour and 4 infantry
Casualties for Russians: 2 infantry
Battle in Novgorod
Russians attack with 19 infantry
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 12 infantry
Russians roll dice for 19 infantry in Novgorod, round 1 : 1/19 hits
Germans roll dice for 2 artilleries and 12 infantry in Novgorod, round 1 : 4/14 hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
15 infantry owned by the Russians retreated to Belarus
Germans win with 2 artilleries and 11 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 artillery and 8 infantry moved from Smolensk to Belarus
1 artillery and 2 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Romania to Slovakia Hungary
1 artillery moved from Slovakia Hungary to Eastern Poland
2 aaGuns moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Bessarabia to Eastern Poland
3 armour moved from Ukraine to Eastern PolandPlace Units - Russians
3 armour placed in Ukraine
4 armour and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 44 PUs; end with 45 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 68 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - Japanese
Japanese buy 3 fighters and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 mech_infantrys moved from Kiangsu to Shantung
1 artillery moved from Kiangsu to Shantung
1 infantry moved from Amur to Korea
2 bombers moved from Kiangsu to Korea
6 fighters moved from Kiangsu to Korea
4 tactical_bombers moved from Kiangsu to Korea
1 infantry moved from Soviet Far East to SiberiaCombat - Japanese
Battle in Shantung
Japanese attack with 1 artillery and 3 mech_infantrys
ANZAC defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 3 mech_infantrys in Shantung, round 1 : 1/4 hits
Chinese roll dice for 1 mech_infantry in Shantung, round 1 : 0/1 hits
1 mech_infantry owned by the ANZAC lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantry
Battle in Korea
Japanese attack with 2 bombers, 6 fighters, 1 infantry and 4 tactical_bombers
ANZAC defend with 1 aaGun, 1 factory_minor and 3 infantry
AA guns fire in Korea : 1/3 hits
1 fighter owned by the Japanese lost in Korea
Japanese roll dice for 2 bombers, 5 fighters, 1 infantry and 4 tactical_bombers in Korea, round 1 : 8/12 hits
ANZAC roll dice for 1 aaGun and 3 infantry in Korea, round 1 : 2/3 hits
3 infantry owned by the ANZAC , 1 tactical_bomber owned by the Japanese , 1 aaGun owned by the ANZAC and 1 fighter owned by the Japanese lost in Korea
Japanese win, taking Korea from ANZAC with 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -18
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Casualties for ANZAC: 1 aaGun and 3 infantryNon Combat Move - Japanese
2 bombers moved from Korea to Japan
3 tactical_bombers moved from Korea to Manchuria
4 fighters moved from Korea to ManchuriaPlace Units - Japanese
3 fighters and 7 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,2,6,5,6,6,3,2,2,1,1,2,3,3,6,1,3,4,2,5,6
Japanese collect 18 PUs (11 lost to blockades); end with 18 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - Americans
Americans buy 3 battleships, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 battleship, 1 carrier and 2 fighters moved from 91 Sea Zone to 93 Sea ZoneCombat - Americans
Battle in Southern FranceNon Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
3 battleships placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Suiyuyan to Chahar
1 artillery and 1 infantry moved from Kansu to Suiyuyan
1 artillery and 5 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Anhwe
2 infantry moved from Hunan to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
6 infantry placed in JeholTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Combat Move - British
1 unit repaired.
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Southern Italy
2 transports moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from Greece to 97 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 95 Sea Zone
1 battleship moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 2 infantry moved from 95 Sea Zone to Southern Italy
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 126 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 126 Sea Zone to Norway
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 artillery and 1 mech_infantry moved from Anhwe to Shantung
1 fighter moved from Hopei to ShantungCombat - British
Battle in Norway
British attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 2 infantry in Norway, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Norway, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Shantung
British attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 3 mech_infantrys
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Shantung, round 1 : 2/5 hits
Japanese roll dice for 1 artillery and 3 mech_infantrys in Shantung, round 1 : 1/4 hits
1 infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Shantung
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Shantung, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Shantung, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Shantung
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Shantung, round 3 : 1/4 hits
Japanese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Shantung
British win, taking Shantung from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 artillery and 3 mech_infantrys
Casualties for British: 1 infantry
Battle in Southern Italy
British attack with 2 artilleries and 2 infantry
Italians defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
British roll dice for 1 battleship in Southern Italy, round 1 : 1/1 hits
British roll dice for 2 artilleries and 2 infantry in Southern Italy, round 1 : 2/4 hits
Italians roll dice for 2 artilleries, 1 fighter and 1 infantry in Southern Italy, round 1 : 2/4 hits
2 infantry owned by the British , 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
British roll dice for 2 artilleries in Southern Italy, round 2 : 0/2 hits
Italians roll dice for 1 fighter in Southern Italy, round 2 : 1/1 hits
1 artillery owned by the British lost in Southern Italy
British roll dice for 1 artillery in Southern Italy, round 3 : 1/1 hits
Italians roll dice for 1 fighter in Southern Italy, round 3 : 1/1 hits
1 fighter owned by the Italians and 1 artillery owned by the British lost in Southern Italy
Italians win with no units remaining. Battle score for attacker is 7
Casualties for British: 2 artilleries and 2 infantry
Casualties for Italians: 2 artilleries, 1 fighter and 1 infantryNon Combat Move - British
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 126 Sea Zone
1 tactical_bomber moved from India to Syria
1 fighter moved from Shantung to Jehol
3 aaGuns moved from Anhwe to Jehol
1 mech_infantry moved from Kansu to Dzavhan
1 artillery and 5 infantry moved from Yunnan to Kweichow
2 armour and 1 mech_infantry moved from Kwangtung to Anhwe
2 destroyers moved from 35 Sea Zone to 19 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Greece
1 artillery and 2 infantry placed in Normandy Bordeaux
2 artilleries and 3 infantry placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Place Units - UK_Pacific
2 armour and 1 infantry placed in Kwangtung
1 bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Units Change Ownership
Some Units in India change ownership: 1 bomber
Some Units in Kwangtung change ownership: 2 armour and 1 infantry -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Greater Southern GermanyCombat - Italians
Battle in Greater Southern Germany
Italians attack with 1 armour
Russians defend with 1 artillery
Italians roll dice for 1 armour in Greater Southern Germany, round 1 : 0/1 hits
Russians roll dice for 1 artillery in Greater Southern Germany, round 1 : 1/1 hits
1 armour owned by the Italians lost in Greater Southern Germany
Russians win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Southern France
Italians attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 1 : 3/4 hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 1/2 hits
1 artillery owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,5,6,2
Italians collect 10 PUs (2 lost to blockades); end with 11 PUs total