@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C V C 2
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Politics - Japanese 
 Japanese takes Political Action: Political Action Japanese To War With Russians
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese 
 Japanese buy 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
 1 submarine moved from 6 Sea Zone to 36 Sea Zone
 1 submarine moved from 6 Sea Zone to 16 Sea Zone
 4 infantry moved from Korea to Amur
 6 infantry moved from Manchuria to Amur
 1 fighter moved from Korea to Amur
 1 fighter moved from Manchuria to Amur
 1 tactical_bomber moved from Manchuria to Amur
 2 tactical_bombers moved from Japan to Amur
 1 bomber moved from Japan to Amur
 2 fighters moved from Japan to Amur
 1 infantry moved from Japan to 6 Sea Zone
 1 artillery moved from Japan to 6 Sea Zone
 1 infantry moved from Japan to 6 Sea Zone
 1 armour moved from Japan to 6 Sea Zone
 1 battleship moved from 20 Sea Zone to 36 Sea Zone
 1 infantry moved from Chahar to Suiyuyan
 1 artillery moved from Chahar to Suiyuyan
 1 infantry moved from Chahar to Hopei
 1 artillery moved from Anhwe to Hopei
 1 infantry moved from Anhwe to Kweichow
 1 artillery moved from Anhwe to Kweichow
 4 infantry moved from Anhwe to Hunan
 4 infantry moved from French Indo China to Yunnan
 2 artilleries moved from French Indo China to Yunnan
 1 fighter moved from Kiangsi to Hunan
 2 fighters moved from Kiangsi to Yunnan
 1 tactical_bomber moved from Kiangsi to Yunnan
 1 carrier moved from 33 Sea Zone to 6 Sea Zone
 1 fighter moved from 33 Sea Zone to 6 Sea Zone
 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
 1 battleship moved from 33 Sea Zone to 6 Sea Zone
 1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
 2 infantry moved from 35 Sea Zone to Philippines
 1 artillery moved from 35 Sea Zone to Philippines
 1 armour moved from 35 Sea Zone to Philippines
 1 carrier moved from 20 Sea Zone to 35 Sea Zone
 Japanese take 35 Sea Zone from Americans
 1 fighter moved from 20 Sea Zone to 35 Sea Zone
 1 tactical_bomber moved from 20 Sea Zone to 43 Sea Zone
 1 fighter moved from 35 Sea Zone to Philippines
 1 carrier moved from 62 Sea Zone to 46 Sea Zone
 1 cruiser moved from 33 Sea Zone to 46 Sea Zone
 1 bomber moved from Kiangsu to 16 Sea Zone
 1 tactical_bomber moved from Kiangsu to Japan
 1 submarine moved from 33 Sea Zone to 6 Sea Zone
 1 artillery moved from Manchuria to Amur
 1 transport moved from 20 Sea Zone to 6 Sea ZoneCombat - Japanese 
 Battle in Philippines
 Japanese attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
 Americans defend with 1 airfield, 1 harbour and 2 infantry
 Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Philippines, round 1 : 2/5 hits
 Americans roll dice for 2 infantry in Philippines, round 1 : 2/2 hits
 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
 Japanese win, taking Philippines from Americans with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 0
 Casualties for Japanese: 2 infantry
 Casualties for Americans: 2 infantry
 Battle in Hunan
 Japanese attack with 1 fighter and 4 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 fighter and 4 infantry in Hunan, round 1 : 1/5 hits
 Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
 1 infantry owned by the Chinese lost in Hunan
 Japanese win, taking Hunan from Chinese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in 36 Sea Zone
 Japanese attack with 1 battleship and 1 submarine
 Americans defend with 1 destroyer and 1 submarine
 Americans roll dice for 1 submarine in 36 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 submarine in 36 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 battleship in 36 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 destroyer in 36 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 battleship in 36 Sea Zone, round 2 : 1/1 hits
 Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Americans lost in 36 Sea Zone
 1 submarine owned by the Americans Submerged
 Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 1/1 hits
 Japanese win, taking 36 Sea Zone from Neutral with 1 battleship and 1 submarine remaining. Battle score for attacker is 8
 Casualties for Americans: 1 destroyer
 Battle in Hopei
 Japanese attack with 1 artillery and 1 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 1 : 2/2 hits
 Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
 1 infantry owned by the Chinese lost in Hopei
 Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Suiyuyan
 Japanese attack with 1 artillery and 1 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 1 : 2/2 hits
 Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
 1 infantry owned by the Chinese lost in Suiyuyan
 Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Kweichow
 Japanese attack with 1 artillery and 1 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 : 1/2 hits
 Chinese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
 Japanese win, taking Kweichow from Chinese with 1 artillery remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 infantry
 Battle in Yunnan
 Japanese attack with 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
 British defend with 2 infantry; Chinese defend with 6 infantry
 Japanese roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Yunnan, round 1 : 2/9 hits
 Chinese roll dice for 8 infantry in Yunnan, round 1 : 2/8 hits
 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
 Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/7 hits
 Chinese roll dice for 6 infantry in Yunnan, round 2 : 1/6 hits
 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
 Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/6 hits
 Chinese roll dice for 3 infantry in Yunnan, round 3 : 2/3 hits
 1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
 Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Yunnan, round 4 : 2/4 hits
 Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits
 2 infantry owned by the British lost in Yunnan
 Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 artillery and 4 infantry
 Casualties for British: 2 infantry
 Casualties for Chinese: 6 infantry
 Battle in 43 Sea Zone
 Japanese attack with 1 tactical_bomber
 British defend with 1 destroyer and 1 transport
 Japanese roll dice for 1 tactical_bomber in 43 Sea Zone, round 1 : 1/1 hits
 British roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the British lost in 43 Sea Zone
 1 transport owned by the British lost in 43 Sea Zone
 Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 15
 Casualties for British: 1 destroyer and 1 transport
 Battle in Amur
 Japanese attack with 1 artillery, 1 bomber, 4 fighters, 10 infantry and 3 tactical_bombers
 Russians defend with 2 aaGuns and 18 infantry
 AA guns fire in Amur : 1/6 hits
 1 tactical_bomber owned by the Japanese lost in Amur
 Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 10 infantry and 2 tactical_bombers in Amur, round 1 : 7/18 hits
 Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 1 : 5/18 hits
 5 infantry owned by the Russians , 5 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
 Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 5 infantry and 2 tactical_bombers in Amur, round 2 : 5/13 hits
 Russians roll dice for 13 infantry in Amur, round 2 : 4/13 hits
 5 infantry owned by the Russians and 4 infantry owned by the Japanese lost in Amur
 Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers in Amur, round 3 : 5/9 hits
 Russians roll dice for 8 infantry in Amur, round 3 : 2/8 hits
 5 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Amur
 Japanese roll dice for 1 bomber, 4 fighters and 2 tactical_bombers in Amur, round 4 : 7/7 hits
 Russians roll dice for 3 infantry in Amur, round 4 : 0/3 hits
 3 infantry owned by the Russians lost in Amur
 Japanese win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 17
 Casualties for Japanese: 1 artillery, 10 infantry and 1 tactical_bomber
 Casualties for Russians: 2 aaGuns and 18 infantry
 Battle in 16 Sea Zone
 Japanese attack with 1 bomber and 1 submarine
 Americans defend with 1 destroyer
 Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 bomber in 16 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 bomber in 16 Sea Zone, round 2 : 0/1 hits
 Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
 Japanese roll dice for 1 bomber in 16 Sea Zone, round 3 : 0/1 hits
 Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
 Japanese roll dice for 1 submarine in 16 Sea Zone, round 4 : 1/1 hits
 Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits
 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
 Japanese win with 1 bomber remaining. Battle score for attacker is 2
 Casualties for Japanese: 1 submarine
 Casualties for Americans: 1 destroyer
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese 
 1 tactical_bomber moved from Amur to Japan
 2 fighters moved from Amur to Japan
 2 fighters moved from Amur to Korea
 1 bomber moved from Amur to Korea
 1 tactical_bomber moved from Amur to Manchuria
 1 fighter moved from Hunan to Manchuria
 1 fighter moved from Yunnan to Kwangtung
 1 fighter moved from Yunnan to Kwangtung
 1 tactical_bomber moved from Yunnan to Kwangtung
 1 fighter moved from Philippines to 35 Sea Zone
 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
 1 bomber moved from 16 Sea Zone to ManchuriaPlace Units - Japanese 
 3 infantry placed in Japan
 2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5
 Japanese collect 43 PUs (1 lost to blockades); end with 43 PUs total
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 :| gunna be a close un I think 
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 File’s fukkked. Tried 3x to get the thing to work, fails every time on SZ 6 battle. Will have to do it on forum, I guess… 
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 US sub  Rolling 1d6: Rolling 1d6:
 (3)Japan subs  Rolling 2d6: Rolling 2d6:
 (2, 5)
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 US destroyer  Rolling 1d6: Rolling 1d6:
 (1)US tac  Rolling 1d6: Rolling 1d6:
 (4)US fighters + cruisers  Rolling 6d6: Rolling 6d6:
 (1, 2, 3, 5, 5, 6)Japan sub  Rolling 1d6: Rolling 1d6:
 (2)Japan destroyers + carrier  Rolling 3d6: Rolling 3d6:
 (3, 6, 6)Japan fighters + battleship  Rolling 4d6: Rolling 4d6:
 (2, 4, 4, 6)Japan tacs  Rolling 2d6: Rolling 2d6:
 (1, 1)
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 US tac  Rolling 1d6: Rolling 1d6:
 (2)US fighters  Rolling 4d6: Rolling 4d6:
 (2, 4, 6, 6)Japan fighters / bat  Rolling 4d6: Rolling 4d6:
 (3, 4, 5, 6)Japan dest / carrier  Rolling 2d6: Rolling 2d6:
 (4, 4)Japan tacs  Rolling 2d6: Rolling 2d6:
 (2, 5)Japan sub doesn’t have target 
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 Japan dest  Rolling 1d6: Rolling 1d6:
 (1)Japan sub  Rolling 1d6: Rolling 1d6:
 (6)
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 US tac  Rolling 1d6: Rolling 1d6:
 (1)Japan sub  Rolling 1d6: Rolling 1d6:
 (1)Japan fight / bat  Rolling 4d4: Rolling 4d4:
 (1, 2, 2, 3)Japan tacs  Rolling 2d4: Rolling 2d4:
 (1, 4)
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Politics - Americans 
 Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansResearch Technology - Americans 
 Americans roll 2 and gets 0 hitsPurchase Units - Americans 
 Americans buy 1 battleship, 3 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans 
 1 submarine moved from 36 Sea Zone to 35 Sea Zone
 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 15 Sea Zone to 6 Sea Zone
 1 submarine moved from 25 Sea Zone to 6 Sea Zone
 2 fighters and 1 tactical_bomber moved from Midway to 6 Sea Zone
 1 artillery and 3 infantry moved from 6 Sea Zone to Korea
 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
 1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
 1 armour, 1 artillery, 1 cruiser, 3 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to GibraltarCombat - Americans 
 Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 2,1
 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
 Units damaged: 1 carrier owned by the Americans
 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
 Battle in 106 Sea Zone
 Americans attack with 1 destroyer
 Germans defend with 1 submarine
 Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 destroyer in 106 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
 Americans roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits
 Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits
 Americans roll dice for 1 destroyer in 106 Sea Zone, round 3 : 0/1 hits
 Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits
 Americans roll dice for 1 destroyer in 106 Sea Zone, round 4 : 0/1 hits
 Germans roll dice for 1 submarine in 106 Sea Zone, round 5 : 0/1 hits
 Americans roll dice for 1 destroyer in 106 Sea Zone, round 5 : 0/1 hits
 Germans roll dice for 1 submarine in 106 Sea Zone, round 6 : 0/1 hits
 Americans roll dice for 1 destroyer in 106 Sea Zone, round 6 : 0/1 hits
 Germans roll dice for 1 submarine in 106 Sea Zone, round 7 : 0/1 hits
 Americans roll dice for 1 destroyer in 106 Sea Zone, round 7 : 1/1 hits
 1 submarine owned by the Germans lost in 106 Sea Zone
 Americans win, taking 106 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
 Casualties for Germans: 1 submarine
 Battle in 91 Sea Zone
 Americans attack with 1 cruiser, 3 destroyers and 2 transports
 Germans defend with 1 submarine
 Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 cruiser, 3 destroyers and 2 transports in 91 Sea Zone, round 1 : 3/4 hits
 1 submarine owned by the Germans lost in 91 Sea Zone
 Americans win with 1 cruiser, 3 destroyers and 2 transports remaining. Battle score for attacker is 6
 Casualties for Germans: 1 submarine
 Battle in 35 Sea Zone
 Americans attack with 1 submarine
 Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
 Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 carrier and 2 transports in 35 Sea Zone, round 1 : 1/1 hits
 1 submarine owned by the Americans lost in 35 Sea Zone
 Japanese win with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -6
 Casualties for Americans: 1 submarine
 Battle in Gibraltar
 Americans attack with 1 armour, 1 artillery and 2 infantry
 Italians defend with 1 artillery and 1 harbour
 Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 1 : 1/4 hits
 Italians roll dice for 1 artillery in Gibraltar, round 1 : 0/1 hits
 1 artillery owned by the Italians lost in Gibraltar
 Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
 Casualties for Italians: 1 artillery
 Turning on Edit Mode
 EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 battleship
 EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier
 EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 submarines
 EDIT: Removing units owned by Americans from 6 Sea Zone: 1 carrier, 2 cruisers, 1 destroyer and 1 submarine
 EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers
 EDIT: Removing units owned by Americans from 6 Sea Zone: 4 fighters
 EDIT: Removing units owned by Americans from 6 Sea Zone: 1 tactical_bomber and 2 transports
 EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
 EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship and 1 carrier
 EDIT: Turning off Edit Mode
 Battle in 6 Sea Zone
 Japanese defend with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
 Battle in Korea
 Americans attack with 1 artillery and 3 infantry
 Japanese defend with 1 aaGun, 1 bomber and 2 fighters
 Americans roll dice for 1 artillery and 3 infantry in Korea, round 1 : 1/4 hits
 Japanese roll dice for 1 aaGun, 1 bomber and 2 fighters in Korea, round 1 : 2/3 hits
 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Korea
 Americans roll dice for 1 artillery and 1 infantry in Korea, round 2 : 1/2 hits
 Japanese roll dice for 1 bomber and 2 fighters in Korea, round 2 : 1/3 hits
 1 bomber owned by the Japanese and 1 infantry owned by the Americans lost in Korea
 Americans roll dice for 1 artillery in Korea, round 3 : 0/1 hits
 Japanese roll dice for 2 fighters in Korea, round 3 : 2/2 hits
 1 artillery owned by the Americans lost in Korea
 Japanese winJapanese win with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining with 2 fighters remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 aaGun and 1 bomber
 Casualties for Americans: 1 artillery and 3 infantry
 Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
 Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
 Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
 1 tactical_bomber owned by the Japanese forced to land in JapanNon Combat Move - Americans 
 Turning on Edit Mode
 EDIT: Adding units owned by Japanese to Korea: 1 aaGun and 1 bomber
 EDIT: Turning off Edit Mode
 1 fighter moved from Burma to PersiaPlace Units - Americans 
 1 battleship, 3 destroyers and 3 transports placed in 101 Sea Zone
 4 infantry placed in Central United StatesTurn Complete - Americans 
 Americans collect 50 PUs; end with 50 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 
 1 fighter moved from Burma to TsinghaiPlace Units - Chinese 
 2 infantry placed in Kansu
 2 infantry placed in Szechwan
 1 infantry placed in ShensiTurn Complete - Chinese 
 Chinese collect 5 PUs; end with 6 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Combat Move - British 
 1 bomber moved from United Kingdom to 97 Sea Zone
 1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Alexandria
 1 armour, 1 artillery and 3 infantry moved from Egypt to Alexandria
 4 fighters moved from United Kingdom to 110 Sea Zone
 1 carrier, 2 cruisers and 2 destroyers moved from 76 Sea Zone to 98 Sea Zone
 1 infantry moved from Rhodesia to Belgian Congo
 1 infantry moved from Rhodesia to Tanganyika Territory
 1 infantry moved from Eastern Persia to Persia
 1 infantry moved from Shan State to Siam
 UK_Pacific take Siam from Japanese
 1 infantry moved from Shan State to French Indo China
 UK_Pacific take French Indo China from Japanese
 1 infantry moved from Shan State to Yunnan
 4 infantry moved from Burma to Yunnan
 1 artillery moved from India to 39 Sea Zone
 1 artillery and 1 transport moved from 39 Sea Zone to 38 Sea Zone
 1 infantry moved from Burma to 38 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
 1 battleship moved from 39 Sea Zone to 36 Sea Zone
 2 fighters and 1 tactical_bomber moved from Malaya to 36 Sea ZoneCombat - British 
 Battle in 97 Sea Zone
 British attack with 1 bomber
 Italians defend with 1 transport
 1 transport owned by the Italians lost in 97 Sea Zone
 British win with 1 bomber remaining. Battle score for attacker is 7
 Casualties for Italians: 1 transport
 Battle in 36 Sea Zone
 British attack with 1 battleship, 2 fighters and 1 tactical_bomber
 Japanese defend with 1 battleship and 1 submarine
 Japanese roll dice for 1 submarine in 36 Sea Zone, round 1 : 1/1 hits
 Units damaged: 1 battleship owned by the British
 British roll dice for 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 1 : 2/3 hits
 British roll dice for 1 battleship in 36 Sea Zone, round 1 : 1/1 hits
 Japanese roll dice for 1 battleship in 36 Sea Zone, round 1 : 1/1 hits
 1 battleship owned by the British , 1 battleship owned by the Japanese and 1 submarine owned by the Japanese lost in 36 Sea Zone
 British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 battleship and 1 submarine
 Casualties for British: 1 battleship
 Battle in 98 Sea Zone
 British attack with 1 carrier, 2 cruisers and 2 destroyers
 Italians defend with 1 destroyer
 British roll dice for 1 carrier, 2 cruisers and 2 destroyers in 98 Sea Zone, round 1 : 3/4 hits
 Italians roll dice for 1 destroyer in 98 Sea Zone, round 1 : 1/1 hits
 1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
 British win, taking 98 Sea Zone from Neutral with 1 carrier, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 0
 Casualties for British: 1 destroyer
 Casualties for Italians: 1 destroyer
 Battle in 110 Sea Zone
 British attack with 4 fighters
 Germans defend with 1 cruiser
 British roll dice for 4 fighters in 110 Sea Zone, round 1 : 1/4 hits
 Germans roll dice for 1 cruiser in 110 Sea Zone, round 1 : 1/1 hits
 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
 British win with 3 fighters remaining. Battle score for attacker is 2
 Casualties for Germans: 1 cruiser
 Casualties for British: 1 fighter
 Battle in Borneo
 British attack with 1 artillery and 1 infantry
 Japanese defend with 1 artillery
 British roll dice for 1 artillery and 1 infantry in Borneo, round 1 : 1/2 hits
 Japanese roll dice for 1 artillery in Borneo, round 1 : 0/1 hits
 1 artillery owned by the Japanese lost in Borneo
 British win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artillery
 Battle in Yunnan
 British attack with 5 infantry
 Japanese defend with 1 artillery
 British roll dice for 5 infantry in Yunnan, round 1 : 0/5 hits
 Japanese roll dice for 1 artillery in Yunnan, round 1 : 1/1 hits
 1 infantry owned by the British lost in Yunnan
 British roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits
 Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
 1 artillery owned by the Japanese lost in Yunnan
 British win, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 1
 Casualties for Japanese: 1 artillery
 Casualties for British: 1 infantry
 Battle in Alexandria
 British attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
 Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
 British roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Alexandria, round 1 : 2/7 hits
 Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 1 : 3/6 hits
 3 infantry owned by the British and 2 infantry owned by the Italians lost in Alexandria
 British roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Alexandria, round 2 : 0/4 hits
 Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 0/4 hits
 British roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Alexandria, round 3 : 1/4 hits
 Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 3 : 1/4 hits
 1 artillery owned by the British and 1 infantry owned by the Italians lost in Alexandria
 British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Alexandria, round 4 : 2/3 hits
 Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 4 : 0/3 hits
 1 artillery owned by the Italians and 1 mech_infantry owned by the Italians lost in Alexandria
 British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Alexandria, round 5 : 2/3 hits
 Italians roll dice for 1 armour in Alexandria, round 5 : 1/1 hits
 1 armour owned by the British and 1 armour owned by the Italians lost in Alexandria
 British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
 Casualties for British: 1 armour, 1 artillery and 3 infantry
 Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - British 
 1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
 1 bomber moved from 97 Sea Zone to Cyprus
 3 fighters moved from 110 Sea Zone to United Kingdom
 1 transport moved from 76 Sea Zone to 79 Sea Zone
 1 aaGun moved from Burma to Yunnan
 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Shan State
 1 aaGun moved from Burma to Shan StatePlace Units - British 
 1 carrier and 2 transports placed in 106 Sea ZoneTurn Complete - British 
 British collect 27 PUs; end with 29 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Place Units - UK_Pacific 
 1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 17 PUs; end with 17 PUs total
 Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Purchase Units - Italians 
 Italians buy 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians 
 1 infantry moved from Tunisia to Algeria
 1 artillery moved from Tunisia to Algeria
 1 transport moved from 96 Sea Zone to 95 Sea Zone
 1 infantry moved from Northern Italy to 95 Sea Zone
 1 artillery moved from Northern Italy to 95 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
 1 infantry moved from 94 Sea Zone to Algeria
 1 artillery moved from 94 Sea Zone to Algeria
 2 submarines moved from 93 Sea Zone to 98 Sea Zone
 3 fighters moved from Libya to 98 Sea Zone
 1 cruiser moved from 93 Sea Zone to 98 Sea Zone
 1 destroyer moved from 93 Sea Zone to 98 Sea Zone
 1 transport moved from 92 Sea Zone to 96 Sea Zone
 1 infantry moved from Malta to 96 Sea Zone
 1 armour moved from Albania to Romania
 1 bomber moved from Southern Italy to 98 Sea Zone
 2 infantry moved from Bulgaria to Romania
 1 infantry moved from Bulgaria to AlbaniaCombat - Italians 
 Battle in Algeria
 Italians attack with 2 artilleries and 2 infantry
 French defend with 2 infantry
 Italians roll dice for 2 artilleries and 2 infantry in Algeria, round 1 : 1/4 hits
 French roll dice for 2 infantry in Algeria, round 1 : 1/2 hits
 1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
 Italians roll dice for 2 artilleries and 1 infantry in Algeria, round 2 : 1/3 hits
 French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
 1 infantry owned by the French lost in Algeria
 Italians win, taking Algeria from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
 Casualties for French: 2 infantry
 Casualties for Italians: 1 infantry
 Battle in 98 Sea Zone
 Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
 British defend with 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
 Italians roll dice for 2 submarines in 98 Sea Zone, round 1 : 1/2 hits
 Units damaged: 1 carrier owned by the British
 Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 3 fighters in 98 Sea Zone, round 1 : 5/6 hits
 British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 1 : 3/6 hits
 1 tactical_bomber owned by the British , 1 destroyer owned by the Italians , 2 cruisers owned by the British , 2 submarines owned by the Italians , 1 carrier owned by the British and 1 destroyer owned by the British lost in 98 Sea Zone
 Italians roll dice for 1 bomber, 1 cruiser and 3 fighters in 98 Sea Zone, round 2 : 1/5 hits
 British roll dice for 1 fighter in 98 Sea Zone, round 2 : 1/1 hits
 1 fighter owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
 Italians win, taking 98 Sea Zone from British with 1 bomber, 1 cruiser and 2 fighters remaining. Battle score for attacker is 39
 Casualties for British: 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
 Casualties for Italians: 1 destroyer, 1 fighter and 2 submarinesNon Combat Move - Italians 
 2 fighters moved from 98 Sea Zone to Tobruk
 1 bomber moved from 98 Sea Zone to Tobruk
 1 infantry moved from 96 Sea Zone to TobrukPlace Units - Italians 
 3 submarines placed in 95 Sea ZoneTurn Complete - Italians 
 Italians collect 14 PUs; end with 14 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
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 :? 
 EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 battleship
 EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier
 EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 submarines
 EDIT: Removing units owned by Americans from 6 Sea Zone: 1 carrier, 2 cruisers, 1 destroyer and 1 submarine
 EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers
 EDIT: Removing units owned by Americans from 6 Sea Zone: 4 fighters
 EDIT: Removing units owned by Americans from 6 Sea Zone: 1 tactical_bomber and 2 transports
 EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
 EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship and 1 carrier
 EDIT: Turning off Edit Mode
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 I had to edit in the results after rolling dice on this thread… game was crashing when I tried to resolve battle in-game. :? 
 EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 battleship
 EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier
 EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 submarines
 EDIT: Removing units owned by Americans from 6 Sea Zone: 1 carrier, 2 cruisers, 1 destroyer and 1 submarine
 EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers
 EDIT: Removing units owned by Americans from 6 Sea Zone: 4 fighters
 EDIT: Removing units owned by Americans from 6 Sea Zone: 1 tactical_bomber and 2 transports
 EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
 EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship and 1 carrier
 EDIT: Turning off Edit Mode
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Purchase Units - ANZAC 
 ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 infantry moved from Egypt to Alexandria
 British take Alexandria from Italians
 1 infantry moved from Egypt to Anglo Egyptian Sudan
 1 submarine moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 
 2 submarines placed in 62 Sea Zone
 1 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 10 PUs; end with 10 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Politics - French 
 Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French 
 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
 1 infantry moved from Trans-Jordan to Egypt
 1 infantry moved from Nigeria to French Equatorial AfricaCombat - French 
 Battle in 98 Sea Zone
 French attack with 1 destroyer
 Italians defend with 1 cruiser
 French roll dice for 1 destroyer in 98 Sea Zone, round 1 : 0/1 hits
 Italians roll dice for 1 cruiser in 98 Sea Zone, round 1 : 0/1 hits
 French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
 Italians roll dice for 1 cruiser in 98 Sea Zone, round 2 : 1/1 hits
 1 destroyer owned by the French lost in 98 Sea Zone
 Italians win with 1 cruiser remaining. Battle score for attacker is -8
 Casualties for French: 1 destroyerNon Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Politics - Germans Purchase Units - Germans 
 Germans buy 4 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 1 PUs;Combat Move - Germans 
 2 infantry moved from Eastern Poland to Bessarabia
 Germans take Bessarabia from Russians
 2 artilleries moved from Romania to Bessarabia
 7 infantry moved from Poland to Baltic States
 Germans take Baltic States from Russians
 1 artillery moved from Poland to Baltic States
 2 infantry moved from Eastern Poland to Baltic States
 3 artilleries moved from Eastern Poland to Baltic States
 3 armour moved from Germany to Baltic States
 3 mech_infantrys moved from Germany to Baltic States
 1 armour moved from Romania to Baltic States
 3 infantry moved from Norway to Finland
 1 infantry moved from Western Germany to 112 Sea Zone
 1 artillery moved from Western Germany to 112 Sea Zone
 1 battleship moved from 112 Sea Zone to 105 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
 1 infantry moved from 127 Sea Zone to Finland
 1 artillery moved from 127 Sea Zone to Finland
 2 destroyers moved from 112 Sea Zone to 127 Sea Zone
 1 fighter moved from Norway to Finland
 1 fighter moved from Norway to Normandy Bordeaux
 2 tactical_bombers moved from Norway to Normandy Bordeaux
 3 armour moved from Greater Southern Germany to Romania
 1 fighter moved from Western Germany to Southern France
 1 tactical_bomber moved from Western Germany to Southern France
 1 tactical_bomber moved from Western Germany to Germany
 1 fighter moved from Western Germany to Germany
 1 tactical_bomber moved from Western Germany to RomaniaCombat - Germans 
 Battle in Finland
 Germans attack with 1 artillery, 1 fighter and 4 infantry
 French defend with 1 fighter
 Germans roll dice for 1 artillery, 1 fighter and 4 infantry in Finland, round 1 : 1/6 hits
 Russians roll dice for 1 fighter in Finland, round 1 : 1/1 hits
 1 infantry owned by the Germans and 1 fighter owned by the French lost in Finland
 Germans win, taking Finland from Russians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
 Casualties for Germans: 1 infantry
 Casualties for French: 1 fighterNon Combat Move - Germans 
 1 fighter moved from Finland to Western GermanyPlace Units - Germans 
 3 submarines placed in 93 Sea Zone
 2 submarines placed in 105 Sea Zone
 2 infantry and 1 mech_infantry placed in Germany
 2 infantry placed in Western GermanyTurn Complete - Germans 
 Germans collect 45 PUs; end with 46 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
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 This file is f’d. Every naval battle crashes now. Anyway: USSR tac  Rolling 1d6: Rolling 1d6:
 (1)USSR fighter  Rolling 1d6: Rolling 1d6:
 (4)German destroyers  Rolling 2d6: Rolling 2d6:
 (4, 5)



 
		 
		






