@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C V C 2
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :20 Combat Move - French Non Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :21 Politics - Germans Purchase Units - Germans 
 Germans buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans 
 1 armour moved from Eastern Poland to Baltic States
 1 armour moved from Eastern Poland to Bessarabia
 6 mech_infantrys moved from Eastern Poland to Bessarabia
 2 artilleries and 12 infantry moved from Eastern Poland to Bessarabia
 2 artilleries and 12 infantry moved from Poland to Baltic States
 8 mech_infantrys moved from Germany to Baltic StatesCombat - Germans 
 Battle in Baltic States
 Germans attack with 1 armour, 2 artilleries, 12 infantry and 8 mech_infantrys
 Russians defend with 1 infantry
 Germans roll dice for 1 armour, 2 artilleries, 12 infantry and 8 mech_infantrys in Baltic States, round 1 : 5/23 hits
 Russians roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
 Germans win, taking Baltic States from Russians with 1 armour, 2 artilleries, 11 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Bessarabia
 Germans attack with 1 armour, 2 artilleries, 12 infantry and 6 mech_infantrys
 Russians defend with 8 infantry
 Germans roll dice for 1 armour, 2 artilleries, 12 infantry and 6 mech_infantrys in Bessarabia, round 1 : 8/21 hits
 Russians roll dice for 8 infantry in Bessarabia, round 1 : 4/8 hits
 8 infantry owned by the Russians and 4 infantry owned by the Germans lost in Bessarabia
 Germans win, taking Bessarabia from Russians with 1 armour, 2 artilleries, 8 infantry and 6 mech_infantrys remaining. Battle score for attacker is 12
 Casualties for Germans: 4 infantry
 Casualties for Russians: 8 infantryNon Combat Move - Germans Place Units - Germans 
 2 artilleries and 5 infantry placed in GermanyTurn Complete - Germans 
 Germans collect 29 PUs; end with 29 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :21 Purchase Units - Russians 
 Russians buy 12 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Samara to Novosibirsk
 Russians take Novosibirsk from Japanese
 1 infantry moved from Samara to Kazakhstan
 Russians take Kazakhstan from Italians
 1 fighter moved from Caucasus to Ukraine
 3 infantry moved from Bryansk to Ukraine
 1 infantry moved from Belarus to Novgorod
 1 infantry moved from Bryansk to Belarus
 1 infantry moved from Bryansk to Ukraine
 1 armour moved from Caucasus to Ukraine
 2 armour moved from Russia to Ukraine
 2 armour moved from Russia to Ukraine
 1 tactical_bomber moved from Samara to NovgorodCombat - Russians Non Combat Move - Russians Place Units - Russians 
 1 transport placed in 100 Sea Zone
 2 infantry placed in Ukraine
 3 infantry placed in Volgograd
 3 infantry placed in Novgorod
 4 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 32 PUs; end with 32 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :21 Purchase Units - Japanese 
 Japanese buy 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese 
 1 fighter moved from India to 36 Sea Zone
 1 fighter moved from Japan to 19 Sea Zone
 1 fighter moved from Japan to 25 Sea Zone
 3 infantry moved from Burma to Shan State
 1 armour and 1 mech_infantry moved from India to Shan State
 1 artillery moved from Kwangsi to Kiangsi
 2 infantry moved from Kwangsi to Kiangsi
 1 mech_infantry moved from Kwangsi to Kiangsi
 2 infantry moved from Kwangtung to Kiangsi
 1 armour moved from Yenisey to Urals
 Japanese take Evenkiyskiy from Russians
 Japanese take Urals from Russians
 1 armour moved from Shensi to KazakhstanCombat - Japanese 
 Battle in 36 Sea Zone
 Japanese attack with 1 fighter
 ANZAC defend with 3 transports
 3 transports owned by the ANZAC lost in 36 Sea Zone
 Japanese win with 1 fighter remaining. Battle score for attacker is 21
 Casualties for ANZAC: 3 transports
 Battle in 25 Sea Zone
 Japanese attack with 1 fighter
 Americans defend with 1 artillery, 1 infantry and 1 transport
 1 artillery owned by the Americans , 1 transport owned by the Americans and 1 infantry owned by the Americans lost in 25 Sea Zone
 Japanese win with 1 fighter remaining. Battle score for attacker is 14
 Casualties for Americans: 1 artillery, 1 infantry and 1 transport
 Battle in 19 Sea Zone
 Japanese attack with 1 fighter
 Americans defend with 2 transports
 2 transports owned by the Americans lost in 19 Sea Zone
 Japanese win with 1 fighter remaining. Battle score for attacker is 14
 Casualties for Americans: 2 transports
 Battle in Kazakhstan
 Japanese attack with 1 armour
 Russians defend with 1 infantry
 Japanese roll dice for 1 armour in Kazakhstan, round 1 : 0/1 hits
 Russians roll dice for 1 infantry in Kazakhstan, round 1 : 1/1 hits
 1 armour owned by the Japanese lost in Kazakhstan
 Russians win with 1 infantry remaining. Battle score for attacker is -6
 Casualties for Japanese: 1 armour
 Battle in Shan State
 Japanese attack with 1 armour, 3 infantry and 1 mech_infantry
 ANZAC defend with 2 artilleries and 1 infantry
 Japanese roll dice for 1 armour, 3 infantry and 1 mech_infantry in Shan State, round 1 : 0/5 hits
 ANZAC roll dice for 2 artilleries and 1 infantry in Shan State, round 1 : 1/3 hits
 1 infantry owned by the Japanese lost in Shan State
 Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Shan State, round 2 : 1/4 hits
 ANZAC roll dice for 2 artilleries and 1 infantry in Shan State, round 2 : 1/3 hits
 1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Shan State
 Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shan State, round 3 : 1/3 hits
 ANZAC roll dice for 2 artilleries in Shan State, round 3 : 0/2 hits
 1 artillery owned by the ANZAC lost in Shan State
 Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shan State, round 4 : 1/3 hits
 ANZAC roll dice for 1 artillery in Shan State, round 4 : 0/1 hits
 1 artillery owned by the ANZAC lost in Shan State
 Japanese win, taking Shan State from ANZAC with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
 Casualties for Japanese: 2 infantry
 Casualties for ANZAC: 2 artilleries and 1 infantry
 Battle in Kiangsi
 Japanese attack with 1 artillery, 4 infantry and 1 mech_infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Kiangsi, round 1 : 0/6 hits
 Chinese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
 Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Kiangsi, round 2 : 0/6 hits
 Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
 Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Kiangsi, round 3 : 1/6 hits
 Chinese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
 Japanese win, taking Kiangsi from Chinese with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 infantryNon Combat Move - Japanese 
 1 fighter moved from 36 Sea Zone to Kwangtung
 1 fighter moved from 19 Sea Zone to Japan
 1 fighter moved from 25 Sea Zone to JapanPlace Units - Japanese 
 1 armour and 2 mech_infantrys placed in India
 3 infantry placed in Kwangtung
 1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 11
 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,3,5,6,1,3,2,6,5
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,2,6
 Japanese collect 25 PUs (11 lost to blockades); end with 25 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 30 PUs
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 scr :? 
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 No scramble… you must think I’m funny in the head or something :-D 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :21 Purchase Units - Americans 
 Americans buy 6 artilleries, 1 bomber, 1 destroyer, 7 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans 
 2 infantry moved from Tobruk to Alexandria
 British take Alexandria from Italians
 1 artillery moved from Libya to Tobruk
 1 infantry moved from Libya to Tobruk
 1 armour moved from Tunisia to Tobruk
 2 carriers moved from 88 Sea Zone to 91 Sea Zone
 2 fighters moved from 88 Sea Zone to 91 Sea Zone
 2 tactical_bombers moved from 88 Sea Zone to 91 Sea Zone
 2 destroyers moved from 88 Sea Zone to 91 Sea Zone
 8 submarines moved from 88 Sea Zone to 91 Sea Zone
 2 battleships moved from 88 Sea Zone to 91 Sea Zone
 1 submarine moved from 91 Sea Zone to 92 Sea Zone
 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
 1 submarine moved from 91 Sea Zone to 92 Sea Zone
 1 infantry moved from Eastern United States to 101 Sea Zone
 1 artillery moved from Eastern United States to 101 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
 3 infantry moved from Western United States to 10 Sea Zone
 3 artilleries moved from Western United States to 10 Sea Zone
 1 bomber moved from Korea to Japan
 3 infantry moved from 6 Sea Zone to Japan
 3 artilleries moved from 6 Sea Zone to Japan
 1 infantry moved from Siberia to 5 Sea Zone
 1 armour moved from Siberia to 5 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
 1 infantry moved from 6 Sea Zone to Japan
 1 armour moved from 6 Sea Zone to Japan
 1 infantry moved from Korea to 6 Sea Zone
 2 artilleries moved from Korea to 6 Sea Zone
 1 infantry moved from 6 Sea Zone to Japan
 2 artilleries moved from 6 Sea Zone to Japan
 1 battleship moved from 28 Sea Zone to 89 Sea Zone
 1 destroyer moved from 28 Sea Zone to 89 Sea Zone
 3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
 1 armour moved from Amur to Sakha
 Russians take Sakha from Japanese
 1 armour moved from Sakha to Buryatia
 Russians take Buryatia from Japanese
 1 bomber moved from Tunisia to Southern Italy
 1 bomber moved from Eastern United States to Hawaiian IslandsCombat - Americans 
 Battle in Japan
 Americans attack with 1 armour, 5 artilleries, 1 bomber and 5 infantry
 Japanese defend with 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 13 infantry and 1 tactical_bomber
 AA guns fire in Japan : 0/1 hits
 Americans roll dice for 1 battleship in Japan, round 1 : 1/1 hits
 Americans roll dice for 1 armour, 5 artilleries, 1 bomber and 5 infantry in Japan, round 1 : 6/12 hits
 Japanese roll dice for 1 aaGun, 3 fighters, 13 infantry and 1 tactical_bomber in Japan, round 1 : 7/17 hits
 2 artilleries owned by the Americans , 6 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 5 infantry owned by the Americans lost in Japan
 1 bomber owned by the Americans retreated
 Americans roll dice for 1 armour and 3 artilleries in Japan, round 2 : 3/4 hits
 Japanese roll dice for 3 fighters, 7 infantry and 1 tactical_bomber in Japan, round 2 : 4/11 hits
 3 artilleries owned by the Americans , 3 infantry owned by the Japanese and 1 armour owned by the Americans lost in Japan
 Japanese win with 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is -9
 Casualties for Japanese: 1 aaGun and 9 infantry
 Casualties for Americans: 1 armour, 5 artilleries and 5 infantry
 Battle in 92 Sea Zone
 Americans attack with 1 destroyer and 2 submarines
 Italians defend with 1 submarine
 Americans roll dice for 2 submarines in 92 Sea Zone, round 1 : 1/2 hits
 1 submarine owned by the Italians lost in 92 Sea Zone
 Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
 Casualties for Italians: 1 submarine
 Strategic bombing raid in Southern Italy
 AA guns fire in Southern Italy : 0/1 hits
 Bombing raid in Southern Italy rolls: 6 and causes: 6 damage to unit: harbour
 Bombing raid in Southern Italy causes 6 damage total.Non Combat Move - Americans 
 1 bomber moved from Southern Italy to Tobruk
 1 infantry moved from 91 Sea Zone to Gibraltar
 1 artillery moved from 91 Sea Zone to Gibraltar
 1 bomber moved from Japan to Korea
 3 infantry moved from 26 Sea Zone to Hawaiian Islands
 2 artilleries moved from 26 Sea Zone to Hawaiian Islands
 2 submarines moved from 20 Sea Zone to 6 Sea ZonePlace Units - Americans 
 2 infantry placed in Korea
 Americans undo move 1.
 1 artillery and 1 infantry placed in Korea
 1 infantry placed in Korea
 3 transports placed in 10 Sea Zone
 3 artilleries and 3 infantry placed in Western United States
 1 artillery and 2 infantry placed in Southern France
 1 destroyer placed in 101 Sea Zone
 1 artillery and 1 bomber placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 64 PUs; end with 65 PUs total
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :21 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 6 infantry moved from Hunan to Kwangsi
 1 infantry moved from Szechwan to Sikang
 Chinese take Sikang from Italians
 1 infantry moved from Kweichow to Shensi
 Chinese take Shensi from Japanese
 1 infantry moved from Anhwe to Hopei
 Chinese take Hopei from JapaneseCombat - Chinese 
 Battle in Kwangsi
 Chinese attack with 6 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 6 infantry in Kwangsi, round 1 : 2/6 hits
 Japanese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
 1 infantry owned by the Japanese lost in Kwangsi
 Chinese win, taking Kwangsi from Japanese with 6 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - Chinese Place Units - Chinese 
 5 infantry placed in KiangsuTurn Complete - Chinese 
 Chinese collect 17 PUs; end with 17 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :21 Purchase Units - British 
 British buy 1 armour and 2 transports; Remaining resources: 1 PUs;Combat Move - British 
 1 artillery moved from Union of South Africa to Rhodesia
 British take Rhodesia from ItaliansCombat - British Non Combat Move - British Place Units - British 
 2 transports placed in 106 Sea Zone
 1 armour placed in Union of South AfricaTurn Complete - British 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,5,1,1,4,3,1,2
 British collect 20 PUs (2 lost to blockades); end with 21 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :21 Turn Complete - UK_Pacific 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :21 Purchase Units - Italians 
 Italians buy 2 armour, 1 artillery, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians 
 2 artilleries moved from Northern Italy to 95 Sea Zone
 2 infantry moved from Northern Italy to 95 Sea Zone
 2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
 2 destroyers moved from 95 Sea Zone to 92 Sea Zone
 1 submarine moved from 95 Sea Zone to 92 Sea Zone
 1 submarine moved from 95 Sea Zone to 92 Sea Zone
 2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
 1 infantry moved from France to Normandy Bordeaux
 Italians take Normandy Bordeaux from Americans
 1 infantry moved from France to Southern France
 1 artillery moved from France to Southern France
 3 infantry moved from Northern Italy to Southern France
 1 bomber moved from France to Southern France
 1 submarine moved from 95 Sea Zone to 92 Sea Zone
 1 infantry moved from French West Africa to French Central Africa
 1 artillery and 4 infantry moved from Northwest Persia to Caucasus
 Italians take Caucasus from Russians
 1 armour and 2 mech_infantrys moved from Persia to Caucasus
 1 armour and 2 mech_infantrys moved from Iraq to Caucasus
 1 artillery and 2 infantry moved from Denmark to Western GermanyCombat - Italians 
 Battle in 92 Sea Zone
 Italians attack with 2 destroyers, 3 submarines and 2 transports
 Americans defend with 1 destroyer and 2 submarines
 Italians roll dice for 3 submarines in 92 Sea Zone, round 1 : 3/3 hits
 Americans roll dice for 2 submarines in 92 Sea Zone, round 1 : 1/2 hits
 Americans roll dice for 1 destroyer in 92 Sea Zone, round 1 : 1/1 hits
 2 submarines owned by the Americans , 1 destroyer owned by the Americans and 2 submarines owned by the Italians lost in 92 Sea Zone
 Italians win with 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8
 Casualties for Italians: 2 submarines
 Casualties for Americans: 1 destroyer and 2 submarines
 Battle in Gibraltar
 Italians attack with 2 artilleries and 2 infantry
 British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
 Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 1 : 1/4 hits
 British roll dice for 1 artillery and 1 infantry in Gibraltar, round 1 : 2/2 hits
 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
 Italians roll dice for 2 artilleries in Gibraltar, round 2 : 0/2 hits
 British roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits
 Italians roll dice for 2 artilleries in Gibraltar, round 3 : 2/2 hits
 British roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits
 1 artillery owned by the Americans lost in Gibraltar
 Italians win, taking Gibraltar from British with 2 artilleries remaining. Battle score for attacker is 1
 Casualties for Italians: 2 infantry
 Casualties for Americans: 1 artillery and 1 infantry
 Battle in Southern France
 Italians attack with 1 artillery, 1 bomber and 4 infantry
 Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
 Italians roll dice for 1 artillery, 1 bomber and 4 infantry in Southern France, round 1 : 2/6 hits
 Americans roll dice for 2 artilleries and 3 infantry in Southern France, round 1 : 0/5 hits
 2 infantry owned by the Americans lost in Southern France
 Italians roll dice for 1 artillery, 1 bomber and 4 infantry in Southern France, round 2 : 2/6 hits
 Americans roll dice for 2 artilleries and 1 infantry in Southern France, round 2 : 0/3 hits
 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Southern France
 Italians roll dice for 1 artillery, 1 bomber and 4 infantry in Southern France, round 3 : 2/6 hits
 Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
 1 artillery owned by the Americans lost in Southern France
 Italians win, taking Southern France from Americans with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 17
 Casualties for Americans: 2 artilleries and 3 infantryNon Combat Move - Italians 
 6 submarines moved from 95 Sea Zone to 93 Sea Zone
 1 bomber moved from Southern France to France
 4 submarines moved from 71 Sea Zone to 77 Sea ZonePlace Units - Italians 
 2 armour and 1 mech_infantry placed in Iraq
 3 mech_infantrys placed in Persia
 Italians undo move 2.
 Italians undo move 1.
 1 armour and 2 mech_infantrys placed in Iraq
 1 armour and 2 mech_infantrys placed in Persia
 1 artillery and 6 infantry placed in Northern ItalyTurn Complete - Italians 
 Italians collect 43 PUs; end with 43 PUs total
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 49 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 54 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 59 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :21 Purchase Units - ANZAC 
 ANZAC buy 1 armour, 1 battleship, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 bomber moved from French Indo China to India
 1 bomber moved from Malaya to India
 3 infantry moved from French Indo China to Siam
 3 artilleries moved from French Indo China to Siam
 2 armour moved from French Indo China to Shan State
 1 fighter moved from French Indo China to Shan State
 1 tactical_bomber moved from French Indo China to Shan State
 1 fighter moved from Malaya to Shan State
 1 tactical_bomber moved from Malaya to Shan State
 2 bombers moved from New South Wales to SiamCombat - ANZAC 
 Battle in Shan State
 ANZAC attack with 2 armour, 2 fighters and 2 tactical_bombers
 Japanese defend with 1 armour, 1 infantry and 1 mech_infantry
 ANZAC roll dice for 2 armour, 2 fighters and 2 tactical_bombers in Shan State, round 1 : 3/6 hits
 Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shan State, round 1 : 1/3 hits
 1 armour owned by the Japanese , 1 infantry owned by the Japanese , 1 armour owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Shan State
 ANZAC win, taking Shan State from Japanese with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry
 Casualties for ANZAC: 1 armour
 Strategic bombing raid in India
 AA guns fire in India : 0/2 hits
 Bombing raid in India rolls: 5,6 and causes: 6 damage to unit: factory_minor
 Bombing raid in India causes 6 damage total.Non Combat Move - ANZAC 
 2 bombers moved from India to Siam
 2 tactical_bombers moved from Shan State to Malaya
 2 fighters moved from Shan State to MalayaPlace Units - ANZAC 
 1 armour placed in French Indo China
 1 battleship and 1 destroyer placed in 36 Sea Zone
 1 fighter placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 32 PUs; end with 32 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 42 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :21 Combat Move - French Non Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :22 Politics - Germans Purchase Units - Germans 
 Germans buy 1 artillery, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans 
 1 infantry moved from Eastern Poland to Western Ukraine
 1 armour, 2 artilleries, 7 infantry and 6 mech_infantrys moved from Bessarabia to Western Ukraine
 1 armour and 8 mech_infantrys moved from Baltic States to Western Ukraine
 2 artilleries and 10 infantry moved from Baltic States to Eastern Poland
 2 artilleries and 5 infantry moved from Germany to PolandCombat - Germans 
 Battle in Western Ukraine
 Germans attack with 2 armour, 2 artilleries, 8 infantry and 14 mech_infantrys
 Russians defend with 1 infantry
 Germans roll dice for 2 armour, 2 artilleries, 8 infantry and 14 mech_infantrys in Western Ukraine, round 1 : 3/26 hits
 Russians roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Western Ukraine
 Germans win, taking Western Ukraine from Russians with 2 armour, 2 artilleries, 8 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantryNon Combat Move - Germans Place Units - Germans 
 1 artillery, 3 infantry and 4 mech_infantrys placed in GermanyTurn Complete - Germans 
 Germans collect 31 PUs; end with 31 PUs total
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 36 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :22 Purchase Units - Russians 
 Russians buy 11 infantry; Remaining resources: 2 PUs;Combat Move - Russians 
 11 infantry moved from Novgorod to Baltic States
 5 armour moved from Novgorod to Baltic States
 2 artilleries moved from Novgorod to Baltic States
 8 infantry moved from Ukraine to Bessarabia
 3 armour moved from Ukraine to Bessarabia
 1 infantry moved from Russia to Bryansk
 1 infantry moved from Novosibirsk to Urals
 1 fighter moved from Novgorod to Urals
 1 infantry moved from Volgograd to Rostov
 1 infantry moved from Kazakhstan to Volgograd
 3 infantry moved from Russia to Tambov
 1 tactical_bomber moved from Novgorod to Ukraine
 1 armour moved from Ukraine to 100 Sea Zone
 1 armour moved from 100 Sea Zone to Bulgaria
 1 armour moved from Ukraine to Rostov
 1 armour moved from Rostov to VolgogradCombat - Russians 
 Battle in Urals
 Russians attack with 1 fighter and 1 infantry
 Japanese defend with 1 armour
 Russians roll dice for 1 fighter and 1 infantry in Urals, round 1 : 1/2 hits
 Japanese roll dice for 1 armour in Urals, round 1 : 0/1 hits
 1 armour owned by the Japanese lost in Urals
 Russians win, taking Urals from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 armour
 Battle in Bessarabia
 Russians attack with 3 armour and 8 infantry
 Germans defend with 1 infantry
 Russians roll dice for 3 armour and 8 infantry in Bessarabia, round 1 : 1/11 hits
 Germans roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
 1 infantry owned by the Germans lost in Bessarabia
 Russians win, taking Bessarabia from Germans with 3 armour and 8 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Battle in Bulgaria
 Battle in Baltic States
 Russians attack with 5 armour, 2 artilleries and 11 infantry
 Germans defend with 1 infantry
 Russians roll dice for 5 armour, 2 artilleries and 11 infantry in Baltic States, round 1 : 7/18 hits
 Germans roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
 1 infantry owned by the Germans lost in Baltic States
 Russians win, taking Bulgaria from Italians, taking Baltic States from Germans with 5 armour, 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantryNon Combat Move - Russians 
 1 fighter moved from Urals to RussiaPlace Units - Russians 
 10 infantry placed in Russia
 Russians undo move 1.
 3 infantry placed in Volgograd
 3 infantry placed in Ukraine
 5 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 31 PUs; end with 33 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :22 Purchase Units - Japanese 
 Japanese repair 6 damage on 6 factory_minors; Remaining resources: 0 SuicideAttackTokens; 24 PUs; 0 techTokens;
 Japanese buy 8 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese 
 1 fighter moved from Kwangtung to 6 Sea Zone
 3 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
 3 infantry moved from Kwangtung to Kwangsi
 1 artillery, 3 infantry and 1 mech_infantry moved from Kiangsi to Kwangsi
 1 armour and 1 mech_infantry moved from India to YunnanCombat - Japanese 
 Battle in 6 Sea Zone
 Japanese attack with 4 fighters and 1 tactical_bomber
 Americans defend with 1 battleship, 3 destroyers, 2 submarines and 6 transports
 2 submarines owned by the Americans Submerged
 Japanese roll dice for 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 1 : 2/5 hits
 Units damaged: 1 battleship owned by the Americans
 Americans roll dice for 1 battleship, 3 destroyers and 6 transports in 6 Sea Zone, round 1 : 2/4 hits
 1 destroyer owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
 Japanese roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/3 hits
 Americans roll dice for 1 battleship, 2 destroyers and 6 transports in 6 Sea Zone, round 2 : 2/3 hits
 2 destroyers owned by the Americans , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 6 Sea Zone
 Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 0/1 hits
 Americans roll dice for 1 battleship and 6 transports in 6 Sea Zone, round 3 : 0/1 hits
 Japanese roll dice for 1 fighter in 6 Sea Zone, round 4 : 0/1 hits
 Americans roll dice for 1 battleship and 6 transports in 6 Sea Zone, round 4 : 0/1 hits
 Japanese roll dice for 1 fighter in 6 Sea Zone, round 5 : 0/1 hits
 Americans roll dice for 1 battleship and 6 transports in 6 Sea Zone, round 5 : 1/1 hits
 1 fighter owned by the Japanese lost in 6 Sea Zone
 Americans win with 1 battleship and 6 transports remaining. Battle score for attacker is -27
 Casualties for Japanese: 4 fighters and 1 tactical_bomber
 Casualties for Americans: 3 destroyers
 Battle in Yunnan
 Japanese attack with 1 armour and 1 mech_infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 1 : 1/2 hits
 Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
 1 infantry owned by the Chinese lost in Yunnan
 Japanese win, taking Yunnan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Kwangsi
 Japanese attack with 1 artillery, 6 infantry and 1 mech_infantry
 Chinese defend with 6 infantry
 Japanese roll dice for 1 artillery, 6 infantry and 1 mech_infantry in Kwangsi, round 1 : 1/8 hits
 Chinese roll dice for 6 infantry in Kwangsi, round 1 : 3/6 hits
 3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
 Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Kwangsi, round 2 : 0/5 hits
 Chinese roll dice for 5 infantry in Kwangsi, round 2 : 2/5 hits
 2 infantry owned by the Japanese lost in Kwangsi
 1 infantry owned by the Japanese , 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese retreated to Kwangtung
 Chinese win with 5 infantry remaining. Battle score for attacker is -12
 Casualties for Japanese: 5 infantry
 Casualties for Chinese: 1 infantryNon Combat Move - Japanese 
 1 mech_infantry moved from India to BurmaPlace Units - Japanese 
 8 infantry placed in JapanTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 11
 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3,3,2,4,1
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,2,2,6
 Japanese collect 19 PUs (11 lost to blockades); end with 19 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 24 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :22 Purchase Units - Americans 
 Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans 
 3 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 artillery moved from Hawaiian Islands to 26 Sea Zone
 1 artillery moved from Hawaiian Islands to 26 Sea Zone
 3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
 1 transport moved from 6 Sea Zone to 19 Sea Zone
 1 artillery moved from Shantung to 19 Sea Zone
 1 transport moved from 6 Sea Zone to 19 Sea Zone
 1 artillery moved from Kiangsu to 19 Sea Zone
 2 infantry moved from Korea to 6 Sea Zone
 1 artillery moved from Korea to 6 Sea Zone
 5 infantry moved from 6 Sea Zone to Japan
 4 artilleries moved from 6 Sea Zone to Japan
 2 artilleries and 2 transports moved from 19 Sea Zone to 6 Sea Zone
 2 artilleries moved from 6 Sea Zone to Japan
 1 bomber moved from Korea to Japan
 1 bomber moved from Hawaiian Islands to Japan
 3 infantry moved from Western United States to 10 Sea Zone
 3 artilleries moved from Western United States to 10 Sea Zone
 2 artilleries moved from Eastern United States to 101 Sea Zone
 2 artilleries and 3 transports moved from 101 Sea Zone to 91 Sea Zone
 2 artilleries moved from 91 Sea Zone to Gibraltar
 2 fighters moved from 91 Sea Zone to Gibraltar
 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
 1 battleship moved from 89 Sea Zone to 91 Sea Zone
 1 destroyer moved from 89 Sea Zone to 91 Sea Zone
 1 bomber moved from Tobruk to Northern Italy
 1 armour moved from Tobruk to Egypt
 British take Egypt from Italians
 2 infantry moved from Alexandria to Egypt
 1 artillery moved from Tobruk to Alexandria
 1 infantry moved from Tobruk to Alexandria
 1 bomber moved from Eastern United States to Gibraltar
 2 tactical_bombers moved from 91 Sea Zone to Gibraltar
 3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
 3 submarines moved from 20 Sea Zone to 37 Sea ZoneCombat - Americans 
 Battle in Gibraltar
 Americans attack with 2 artilleries, 1 bomber, 2 fighters and 2 tactical_bombers
 Italians defend with 2 artilleries and 1 harbour
 Americans roll dice for 2 battleships in Gibraltar, round 1 : 2/2 hits
 Italians roll dice for 2 artilleries in Gibraltar, round 1 : 0/2 hits
 2 artilleries owned by the Italians lost in Gibraltar
 Americans win, taking Gibraltar from Italians with 2 artilleries, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
 Casualties for Italians: 2 artilleries
 Battle in Japan
 Americans attack with 6 artilleries, 2 bombers and 5 infantry
 Japanese defend with 1 airfield, 1 factory_major, 1 harbour and 12 infantry
 Americans roll dice for 1 battleship in Japan, round 1 : 0/1 hits
 Americans roll dice for 6 artilleries, 2 bombers and 5 infantry in Japan, round 1 : 4/13 hits
 Japanese roll dice for 12 infantry in Japan, round 1 : 3/12 hits
 4 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Japan
 Americans roll dice for 6 artilleries, 2 bombers and 2 infantry in Japan, round 2 : 6/10 hits
 Japanese roll dice for 8 infantry in Japan, round 2 : 4/8 hits
 2 artilleries owned by the Americans , 6 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Japan
 Americans roll dice for 4 artilleries and 2 bombers in Japan, round 3 : 5/6 hits
 Japanese roll dice for 2 infantry in Japan, round 3 : 1/2 hits
 1 artillery owned by the Americans and 2 infantry owned by the Japanese lost in Japan
 Americans captures 24PUs while taking Japanese capital
 Americans converts factory_major into different units
 Americans win, taking Japan from Japanese with 3 artilleries and 2 bombers remaining. Battle score for attacker is 9
 Casualties for Japanese: 12 infantry
 Casualties for Americans: 3 artilleries and 5 infantry
 Strategic bombing raid in Northern Italy
 AA guns fire in Northern Italy : 0/1 hits
 Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
 Bombing raid in Northern Italy causes 8 damage total.Non Combat Move - Americans 
 1 bomber moved from Northern Italy to Tunisia
 1 bomber moved from Gibraltar to Morocco
 2 fighters moved from Gibraltar to Morocco
 2 tactical_bombers moved from Gibraltar to 91 Sea Zone
 3 infantry moved from 4 Sea Zone to Soviet Far East
 3 artilleries moved from 4 Sea Zone to Soviet Far East
 2 bombers moved from Japan to KoreaPlace Units - Americans 
 2 artilleries and 1 infantry placed in Korea
 3 infantry placed in Eastern United States
 1 carrier, 2 destroyers and 2 submarines placed in 101 Sea Zone
 1 fighter and 1 tactical_bomber placed in 101 Sea ZoneTurn Complete - Americans 
 Americans collect 67 PUs; end with 91 PUs total
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 111 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :22 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese 
 5 infantry moved from Kiangsu to Kiangsi
 Chinese take Kiangsi from Japanese
 1 infantry moved from Hopei to Kweichow
 1 infantry moved from Shensi to Suiyuyan
 Chinese take Suiyuyan from Japanese
 1 infantry moved from Sikang to Tsinghai
 Chinese take Tsinghai from Italians
 2 infantry moved from Kwangsi to HunanCombat - Chinese Non Combat Move - Chinese Place Units - Chinese 
 1 infantry placed in Szechwan
 4 infantry placed in KwangsiTurn Complete - Chinese 
 Chinese collect 19 PUs; end with 21 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :22 Purchase Units - British 
 British buy 2 fighters; Remaining resources: 1 PUs;Combat Move - British 
 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
 1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
 1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 119 Sea Zone
 1 armour moved from Union of South Africa to Belgian Congo
 British take Belgian Congo from Italians
 1 artillery moved from Rhodesia to Tanganyika Territory
 British take Tanganyika Territory from ItaliansCombat - British Non Combat Move - British Place Units - British 
 2 fighters placed in United KingdomTurn Complete - British 
 British collect 26 PUs; end with 27 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :22 Turn Complete - UK_Pacific 



 
		 
		






