TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :21
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
1 fighter moved from India to 36 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
3 infantry moved from Burma to Shan State
1 armour and 1 mech_infantry moved from India to Shan State
1 artillery moved from Kwangsi to Kiangsi
2 infantry moved from Kwangsi to Kiangsi
1 mech_infantry moved from Kwangsi to Kiangsi
2 infantry moved from Kwangtung to Kiangsi
1 armour moved from Yenisey to Urals
Japanese take Evenkiyskiy from Russians
Japanese take Urals from Russians
1 armour moved from Shensi to Kazakhstan
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 3 transports
3 transports owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 21
Casualties for ANZAC: 3 transports
Battle in 25 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 artillery, 1 infantry and 1 transport
1 artillery owned by the Americans , 1 transport owned by the Americans and 1 infantry owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 artillery, 1 infantry and 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Kazakhstan
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese roll dice for 1 armour in Kazakhstan, round 1 : 0/1 hits
Russians roll dice for 1 infantry in Kazakhstan, round 1 : 1/1 hits
1 armour owned by the Japanese lost in Kazakhstan
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in Shan State
Japanese attack with 1 armour, 3 infantry and 1 mech_infantry
ANZAC defend with 2 artilleries and 1 infantry
Japanese roll dice for 1 armour, 3 infantry and 1 mech_infantry in Shan State, round 1 : 0/5 hits
ANZAC roll dice for 2 artilleries and 1 infantry in Shan State, round 1 : 1/3 hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Shan State, round 2 : 1/4 hits
ANZAC roll dice for 2 artilleries and 1 infantry in Shan State, round 2 : 1/3 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shan State, round 3 : 1/3 hits
ANZAC roll dice for 2 artilleries in Shan State, round 3 : 0/2 hits
1 artillery owned by the ANZAC lost in Shan State
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shan State, round 4 : 1/3 hits
ANZAC roll dice for 1 artillery in Shan State, round 4 : 0/1 hits
1 artillery owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from ANZAC with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 artilleries and 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 4 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Kiangsi, round 1 : 0/6 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Kiangsi, round 2 : 0/6 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Kiangsi, round 3 : 1/6 hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 36 Sea Zone to Kwangtung
1 fighter moved from 19 Sea Zone to Japan
1 fighter moved from 25 Sea Zone to Japan
Place Units - Japanese
1 armour and 2 mech_infantrys placed in India
3 infantry placed in Kwangtung
1 fighter and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,3,5,6,1,3,2,6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,2,6
Japanese collect 25 PUs (11 lost to blockades); end with 25 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 30 PUs