@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C V C 2
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :19 Purchase Units - Italians 
 Italians buy 2 artilleries, 2 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians 
 1 bomber moved from France to 110 Sea Zone
 2 artilleries and 5 infantry moved from Northern Italy to Western Germany
 3 armour moved from Yugoslavia to Western Germany
 1 mech_infantry moved from Yugoslavia to Western Germany
 1 infantry moved from Tobruk to Alexandria
 1 artillery and 2 mech_infantrys moved from Belgian Congo to Rhodesia
 1 infantry moved from French West Africa to Gold Coast
 Italians take Gold Coast from British
 1 armour and 2 mech_infantrys moved from Turkmenistan to Kazakhstan
 1 armour and 1 mech_infantry moved from Sikang to Kazakhstan
 1 armour and 1 mech_infantry moved from Tsinghai to KazakhstanCombat - Italians 
 Battle in Western Germany
 Italians attack with 3 armour, 2 artilleries, 5 infantry and 1 mech_infantry
 Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
 Italians roll dice for 3 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Western Germany, round 1 : 3/11 hits
 Russians roll dice for 1 infantry in Western Germany, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Western Germany
 Italians win, taking Western Germany from Russians with 3 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Rhodesia
 Italians attack with 1 artillery and 2 mech_infantrys
 British defend with 1 infantry
 Italians roll dice for 1 artillery and 2 mech_infantrys in Rhodesia, round 1 : 1/3 hits
 British roll dice for 1 infantry in Rhodesia, round 1 : 0/1 hits
 1 infantry owned by the British lost in Rhodesia
 Italians win, taking Rhodesia from British with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Battle in Kazakhstan
 Italians attack with 3 armour and 4 mech_infantrys
 Russians defend with 1 armour and 3 infantry
 Italians roll dice for 3 armour and 4 mech_infantrys in Kazakhstan, round 1 : 2/7 hits
 Russians roll dice for 1 armour and 3 infantry in Kazakhstan, round 1 : 2/4 hits
 2 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Kazakhstan
 Italians roll dice for 3 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/5 hits
 Russians roll dice for 1 armour and 1 infantry in Kazakhstan, round 2 : 2/2 hits
 1 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Kazakhstan
 Italians roll dice for 3 armour in Kazakhstan, round 3 : 2/3 hits
 Russians roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits
 1 armour owned by the Russians and 1 armour owned by the Italians lost in Kazakhstan
 Italians win, taking Kazakhstan from Russians with 2 armour remaining. Battle score for attacker is -7
 Casualties for Russians: 1 armour and 3 infantry
 Casualties for Italians: 1 armour and 4 mech_infantrys
 Battle in 110 Sea Zone
 Italians attack with 1 bomber
 British defend with 1 transport; Americans defend with 2 destroyers, 1 submarine and 3 transports
 1 submarine owned by the Americans Submerged
 Italians roll dice for 1 bomber in 110 Sea Zone, round 1 : 1/1 hits
 Americans roll dice for 2 destroyers and 4 transports in 110 Sea Zone, round 1 : 0/2 hits
 1 destroyer owned by the Americans lost in 110 Sea Zone
 Italians roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits
 Americans roll dice for 1 destroyer and 4 transports in 110 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Americans lost in 110 Sea Zone
 1 transport owned by the British and 3 transports owned by the Americans lost in 110 Sea Zone
 Italians win with 1 bomber remaining. Battle score for attacker is 44
 Casualties for British: 1 transport
 Casualties for Americans: 2 destroyers and 3 transportsNon Combat Move - Italians 
 1 destroyer moved from 93 Sea Zone to 95 Sea Zone
 1 destroyer moved from 94 Sea Zone to 95 Sea Zone
 1 bomber moved from 110 Sea Zone to Southern Italy
 4 submarines moved from 95 Sea Zone to 81 Sea Zone
 1 armour and 1 mech_infantry moved from Egypt to Belgian CongoPlace Units - Italians 
 1 transport placed in 95 Sea Zone
 2 fighters placed in Southern Italy
 1 artillery and 1 infantry placed in Northern Italy
 3 infantry placed in Persia
 1 artillery and 2 infantry placed in IraqTurn Complete - Italians 
 Italians collect 42 PUs; end with 42 PUs total
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 48 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 58 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :19 Purchase Units - ANZAC 
 ANZAC buy 1 carrier, 1 fighter and 1 tactical_bomber; Remaining resources: 8 PUs;Combat Move - ANZAC 
 1 infantry moved from New South Wales to 62 Sea Zone
 1 artillery moved from New South Wales to 62 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
 1 infantry moved from 37 Sea Zone to Malaya
 1 armour moved from French Indo China to Siam
 ANZAC take Siam from Japanese
 1 armour moved from Siam to Shan State
 ANZAC take Shan State from Japanese
 1 artillery moved from 37 Sea Zone to Malaya
 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
 1 carrier moved from 36 Sea Zone to 37 Sea Zone
 1 fighter moved from French Indo China to Malaya
 1 tactical_bomber moved from French Indo China to Malaya
 1 infantry moved from French Indo China to Kwangsi
 1 infantry moved from French Indo China to Kwangsi
 1 artillery moved from French Indo China to Kwangsi
 1 armour moved from French Indo China to KwangsiCombat - ANZAC 
 Battle in Kwangsi
 ANZAC attack with 1 armour, 1 artillery and 2 infantry
 Japanese defend with 1 infantry
 ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Kwangsi, round 1 : 1/4 hits
 Japanese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
 1 infantry owned by the Japanese lost in Kwangsi
 ANZAC win, taking Kwangsi from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Malaya
 ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
 Japanese defend with 1 harbour and 1 mech_infantry
 ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 1 : 2/4 hits
 Japanese roll dice for 1 mech_infantry in Malaya, round 1 : 0/1 hits
 1 mech_infantry owned by the Japanese lost in Malaya
 ANZAC win, taking Malaya from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC 
 1 fighter moved from Malaya to French Indo China
 1 tactical_bomber moved from Malaya to French Indo ChinaPlace Units - ANZAC 
 1 carrier placed in 36 Sea Zone
 1 fighter and 1 tactical_bomber placed in 36 Sea Zone
 1 bomber and 1 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 32 PUs; end with 40 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 45 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 50 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :19 Combat Move - French Non Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :20 Politics - Germans Purchase Units - Germans 
 Germans buy 8 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans 
 1 infantry moved from Romania to Bessarabia
 Germans take Bessarabia from Russians
 1 infantry moved from Slovakia Hungary to Eastern Poland
 2 armour, 2 artilleries, 11 infantry and 6 mech_infantrys moved from Romania to Eastern Poland
 1 infantry moved from Poland to Eastern Poland
 2 artilleries and 12 infantry moved from Germany to PolandCombat - Germans 
 Battle in Eastern Poland
 Germans attack with 2 armour, 2 artilleries, 13 infantry and 6 mech_infantrys
 Russians defend with 1 infantry
 Germans roll dice for 2 armour, 2 artilleries, 13 infantry and 6 mech_infantrys in Eastern Poland, round 1 : 9/23 hits
 Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Eastern Poland
 Germans win, taking Eastern Poland from Russians with 2 armour, 2 artilleries, 13 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantryNon Combat Move - Germans Place Units - Germans 
 8 mech_infantrys placed in GermanyTurn Complete - Germans 
 Germans collect 23 PUs; end with 23 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :20 Purchase Units - Russians 
 Russians buy 4 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Baltic States to Belarus
 1 infantry moved from Baltic States to Novgorod
 5 armour moved from Baltic States to Novgorod
 2 transports moved from 113 Sea Zone to 115 Sea Zone
 2 destroyers moved from 113 Sea Zone to 115 Sea Zone
 5 infantry moved from Russia to Bryansk
 1 infantry moved from Vologda to Samara
 3 infantry moved from Volgograd to Kazakhstan
 1 tactical_bomber moved from Ukraine to Kazakhstan
 1 fighter moved from Ukraine to Kazakhstan
 1 fighter moved from Ukraine to Novgorod
 2 artilleries moved from Baltic States to Novgorod
 1 infantry moved from Ukraine to Western Ukraine
 8 infantry moved from Ukraine to Bessarabia
 1 armour moved from Ukraine to Caucasus
 1 infantry moved from Caucasus to Northwest Persia
 Russians take Northwest Persia from ItaliansCombat - Russians 
 Battle in Kazakhstan
 Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
 Italians defend with 2 armour
 Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kazakhstan, round 1 : 1/5 hits
 Italians roll dice for 2 armour in Kazakhstan, round 1 : 2/2 hits
 2 infantry owned by the Russians and 1 armour owned by the Italians lost in Kazakhstan
 Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/3 hits
 Italians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
 1 infantry owned by the Russians lost in Kazakhstan
 Russians roll dice for 1 fighter and 1 tactical_bomber in Kazakhstan, round 3 : 2/2 hits
 Italians roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits
 1 armour owned by the Italians lost in Kazakhstan
 Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Russians: 3 infantry
 Casualties for Italians: 2 armour
 Battle in Bessarabia
 Russians attack with 8 infantry
 Germans defend with 1 infantry
 Russians roll dice for 8 infantry in Bessarabia, round 1 : 3/8 hits
 Germans roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
 1 infantry owned by the Germans lost in Bessarabia
 Russians win, taking Bessarabia from Germans with 8 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantryNon Combat Move - Russians 
 1 fighter moved from Kazakhstan to Caucasus
 1 tactical_bomber moved from Kazakhstan to SamaraPlace Units - Russians 
 3 infantry placed in Novgorod
 3 infantry placed in Ukraine
 3 infantry placed in Volgograd
 4 armour placed in RussiaTurn Complete - Russians 
 Russians collect 32 PUs; end with 32 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :20 Purchase Units - Japanese 
 Japanese buy 1 armour, 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese 
 1 mech_infantry moved from Buryatia to Siberia
 Japanese take Siberia from Russians
 1 armour moved from Kansu to Shensi
 3 infantry moved from Kiangsi to Kwangsi
 1 artillery moved from Kwangtung to Kwangsi
 2 infantry moved from Kwangtung to Kwangsi
 1 armour moved from Anhwe to Kweichow
 Japanese take Kweichow from Chinese
 1 armour moved from Kweichow to Shensi
 1 artillery moved from Yunnan to Szechwan
 1 mech_infantry moved from Yunnan to Szechwan
 1 infantry moved from Burma to Shan State
 1 artillery moved from Yunnan to Shan State
 1 mech_infantry moved from Yunnan to KwangsiCombat - Japanese 
 Battle in Szechwan
 Japanese attack with 1 artillery and 1 mech_infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 1 : 0/2 hits
 Chinese roll dice for 1 infantry in Szechwan, round 1 : 1/1 hits
 1 mech_infantry owned by the Japanese lost in Szechwan
 Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits
 Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
 Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits
 Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
 Japanese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits
 Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
 Japanese roll dice for 1 artillery in Szechwan, round 5 : 0/1 hits
 Chinese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits
 1 artillery owned by the Japanese lost in Szechwan
 Chinese win with 1 infantry remaining. Battle score for attacker is -8
 Casualties for Japanese: 1 artillery and 1 mech_infantry
 Battle in Shan State
 Japanese attack with 1 artillery and 1 infantry
 ANZAC defend with 1 armour
 Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 1 : 1/2 hits
 ANZAC roll dice for 1 armour in Shan State, round 1 : 0/1 hits
 1 armour owned by the ANZAC lost in Shan State
 Japanese win, taking Shan State from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
 Casualties for ANZAC: 1 armour
 Battle in Shensi
 Japanese attack with 2 armour
 Chinese defend with 1 infantry
 Japanese roll dice for 2 armour in Shensi, round 1 : 0/2 hits
 Chinese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
 1 armour owned by the Japanese lost in Shensi
 Japanese roll dice for 1 armour in Shensi, round 2 : 1/1 hits
 Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
 1 infantry owned by the Chinese lost in Shensi
 Japanese win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is -3
 Casualties for Japanese: 1 armour
 Casualties for Chinese: 1 infantry
 Battle in Kwangsi
 Japanese attack with 1 artillery, 5 infantry and 1 mech_infantry
 ANZAC defend with 1 armour, 1 artillery and 2 infantry
 Japanese roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Kwangsi, round 1 : 4/7 hits
 Chinese roll dice for 1 armour, 1 artillery and 2 infantry in Kwangsi, round 1 : 2/4 hits
 2 infantry owned by the ANZAC , 2 infantry owned by the Japanese , 1 armour owned by the ANZAC and 1 artillery owned by the ANZAC lost in Kwangsi
 Japanese win, taking Kwangsi from Chinese with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
 Casualties for Japanese: 2 infantry
 Casualties for ANZAC: 1 armour, 1 artillery and 2 infantryNon Combat Move - Japanese 
 3 infantry moved from India to Burma
 1 armour moved from Buryatia to YeniseyPlace Units - Japanese 
 1 armour and 2 fighters placed in India
 2 infantry and 1 mech_infantry placed in Kwangtung
 1 fighter placed in Japan
 Japanese undo move 3.
 Japanese undo move 2.
 Japanese undo move 1.
 1 armour, 1 fighter and 1 mech_infantry placed in India
 2 fighters placed in Japan
 2 infantry placed in KwangtungTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 9
 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3,1,5
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,1,4,1,6,3,2,1,2,5,4,2,1
 Japanese collect 39 PUs (9 lost to blockades); end with 39 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :20 Purchase Units - Americans 
 Americans buy 6 artilleries, 2 bombers, 5 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 1 infantry moved from Holland Belgium to Normandy Bordeaux
 1 artillery moved from Holland Belgium to Normandy Bordeaux
 1 infantry moved from Normandy Bordeaux to Southern France
 Americans take Southern France from Italians
 1 artillery moved from Normandy Bordeaux to Southern France
 4 submarines moved from 101 Sea Zone to 88 Sea Zone
 1 carrier moved from 101 Sea Zone to 88 Sea Zone
 1 fighter moved from 101 Sea Zone to 88 Sea Zone
 1 tactical_bomber moved from 101 Sea Zone to 88 Sea Zone
 2 destroyers moved from 101 Sea Zone to 88 Sea Zone
 1 destroyer moved from 88 Sea Zone to 92 Sea Zone
 2 infantry moved from Libya to Tobruk
 Americans take Tobruk from Italians
 1 armour moved from Libya to Alexandria
 1 bomber moved from Tunisia to Alexandria
 1 artillery moved from Algeria to Tunisia
 1 transport moved from 89 Sea Zone to 101 Sea Zone
 1 armour moved from Korea to Manchuria
 Chinese take Manchuria from Japanese
 1 armour moved from Manchuria to Amur
 Russians take Amur from Japanese
 5 submarines moved from 6 Sea Zone to 20 Sea Zone
 Americans take 19 Sea Zone from Japanese
 Americans take 20 Sea Zone from Japanese
 1 transport moved from 6 Sea Zone to 25 Sea Zone
 1 infantry moved from Midway to 25 Sea Zone
 1 artillery moved from Midway to 25 Sea Zone
 2 artilleries moved from Korea to 6 Sea Zone
 1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
 1 artillery moved from 19 Sea Zone to Kiangsu
 1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
 1 artillery moved from 19 Sea Zone to Shantung
 1 armour, 1 infantry and 1 transport moved from 16 Sea Zone to 5 Sea Zone
 1 infantry moved from 5 Sea Zone to Siberia
 1 armour moved from 5 Sea Zone to Siberia
 3 artilleries, 3 infantry and 3 transports moved from 4 Sea Zone to 6 Sea Zone
 1 battleship moved from 30 Sea Zone to 28 Sea Zone
 1 destroyer moved from 30 Sea Zone to 28 Sea ZoneCombat - Americans 
 Battle in Siberia
 Americans attack with 1 armour and 1 infantry
 Japanese defend with 1 mech_infantry
 Americans roll dice for 1 armour and 1 infantry in Siberia, round 1 : 2/2 hits
 Japanese roll dice for 1 mech_infantry in Siberia, round 1 : 0/1 hits
 1 mech_infantry owned by the Japanese lost in Siberia
 Americans win, taking Siberia from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 mech_infantry
 Battle in Shantung
 Battle in Kiangsu
 Battle in Alexandria
 Americans attack with 1 armour and 1 bomber
 Italians defend with 1 infantry
 Americans roll dice for 1 armour and 1 bomber in Alexandria, round 1 : 0/2 hits
 Italians roll dice for 1 infantry in Alexandria, round 1 : 1/1 hits
 1 armour owned by the Americans lost in Alexandria
 Americans roll dice for 1 bomber in Alexandria, round 2 : 1/1 hits
 Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
 1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Alexandria
 Italians win, taking Shantung from Japanese, taking Kiangsu from Japanese with no units remaining. Battle score for attacker is -15
 Casualties for Italians: 1 infantry
 Casualties for Americans: 1 armour and 1 bomberNon Combat Move - Americans Place Units - Americans 
 1 artillery, 1 bomber and 1 infantry placed in Korea
 3 transports placed in 10 Sea Zone
 3 artilleries and 3 infantry placed in Western United States
 2 artilleries, 1 bomber and 1 infantry placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 67 PUs; end with 67 PUs total
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :20 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese 
 1 infantry moved from Hunan to Kweichow
 Chinese take Kweichow from Japanese
 1 infantry moved from Hunan to Yunnan
 Chinese take Yunnan from Japanese
 1 infantry moved from Hunan to Kiangsi
 Chinese take Kiangsi from Japanese
 1 infantry moved from Hunan to Anhwe
 Chinese take Anhwe from JapaneseCombat - Chinese Non Combat Move - Chinese Place Units - Chinese 
 1 infantry placed in HunanTurn Complete - Chinese 
 Chinese collect 14 PUs; end with 15 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :20 Politics - British 
 Turning on Edit Mode
 EDIT: Removing units owned by Americans from Eastern United States: 2 infantry
 EDIT: Adding units owned by Americans to Normandy Bordeaux: 2 infantry
 EDIT: Turning off Edit ModePurchase Units - British 
 British buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British Non Combat Move - British Place Units - British 
 2 infantry placed in Union of South Africa
 1 destroyer placed in 71 Sea Zone
 1 transport placed in 110 Sea Zone
 1 artillery placed in United KingdomTurn Complete - British 
 British collect 21 PUs; end with 21 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :20 Turn Complete - UK_Pacific 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :20 Purchase Units - Italians 
 Italians buy 2 armour, 2 artilleries, 5 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians 
 1 armour moved from Western Germany to Holland Belgium
 Germans take Holland Belgium from Americans
 1 armour moved from Holland Belgium to Normandy Bordeaux
 2 armour and 1 mech_infantry moved from Western Germany to Normandy Bordeaux
 1 bomber moved from Southern Italy to 110 Sea Zone
 2 fighters moved from Southern Italy to Normandy Bordeaux
 1 artillery and 1 infantry moved from Northern Italy to Southern France
 1 artillery and 3 infantry moved from Western Germany to Denmark
 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
 1 submarine moved from 95 Sea Zone to 92 Sea Zone
 4 submarines moved from 81 Sea Zone to 71 Sea Zone
 1 artillery and 2 mech_infantrys moved from Rhodesia to Union of South Africa
 1 armour and 1 mech_infantry moved from Belgian Congo to Union of South Africa
 1 infantry moved from Gold Coast to French West Africa
 1 artillery and 2 infantry moved from Iraq to Northwest Persia
 3 infantry moved from Persia to Northwest PersiaCombat - Italians 
 Battle in 71 Sea Zone
 Italians attack with 4 submarines
 British defend with 1 battleship, 1 destroyer and 2 transports
 Italians roll dice for 4 submarines in 71 Sea Zone, round 1 : 4/4 hits
 British roll dice for 1 battleship, 1 destroyer and 2 transports in 71 Sea Zone, round 1 : 0/2 hits
 1 transport owned by the British , 1 battleship owned by the British and 1 destroyer owned by the British lost in 71 Sea Zone
 1 transport owned by the British lost in 71 Sea Zone
 Italians roll dice for 4 submarines in 71 Sea Zone, round 2 : 2/4 hits
 Italians win, taking 71 Sea Zone from British with 4 submarines remaining. Battle score for attacker is 42
 Casualties for British: 1 battleship, 1 destroyer and 2 transports
 Battle in 110 Sea Zone
 Italians attack with 1 bomber
 British defend with 1 transport; Americans defend with 1 submarine
 1 submarine owned by the Americans Submerged
 Italians roll dice for 1 bomber in 110 Sea Zone, round 1 : 1/1 hits
 1 transport owned by the British lost in 110 Sea Zone
 Italians win with 1 bomber remaining. Battle score for attacker is 7
 Casualties for British: 1 transport
 Battle in 92 Sea Zone
 Italians attack with 1 destroyer and 1 submarine
 Americans defend with 1 destroyer
 Italians roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
 Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 destroyer in 92 Sea Zone, round 1 : 1/1 hits
 1 destroyer owned by the Italians lost in 92 Sea Zone
 Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
 Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Americans lost in 92 Sea Zone
 Italians win with 1 submarine remaining. Battle score for attacker is 0
 Casualties for Italians: 1 destroyer
 Casualties for Americans: 1 destroyer
 Battle in Denmark
 Italians attack with 1 artillery and 3 infantry
 Russians defend with 1 infantry
 Italians roll dice for 1 artillery and 3 infantry in Denmark, round 1 : 2/4 hits
 Russians roll dice for 1 infantry in Denmark, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Denmark
 Italians win, taking Denmark from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
 Casualties for Russians: 1 infantry
 Casualties for Italians: 1 infantry
 Battle in Northwest Persia
 Italians attack with 1 artillery and 5 infantry
 Russians defend with 1 infantry
 Italians roll dice for 1 artillery and 5 infantry in Northwest Persia, round 1 : 1/6 hits
 Russians roll dice for 1 infantry in Northwest Persia, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Northwest Persia
 Italians win, taking Northwest Persia from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
 Casualties for Russians: 1 infantry
 Casualties for Italians: 1 infantry
 Battle in Southern France
 Italians attack with 1 artillery and 1 infantry
 Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 Italians roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 0/2 hits
 Americans roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 1/2 hits
 1 infantry owned by the Italians lost in Southern France
 Italians roll dice for 1 artillery in Southern France, round 2 : 0/1 hits
 Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
 1 artillery owned by the Italians lost in Southern France
 Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
 Casualties for Italians: 1 artillery and 1 infantry
 Battle in Normandy Bordeaux
 Italians attack with 3 armour, 2 fighters and 1 mech_infantry
 Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
 Italians roll dice for 3 armour, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 1 : 3/6 hits
 Americans roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 1 : 3/6 hits
 1 mech_infantry owned by the Italians , 3 infantry owned by the Americans and 2 armour owned by the Italians lost in Normandy Bordeaux
 Italians roll dice for 1 armour and 2 fighters in Normandy Bordeaux, round 2 : 1/3 hits
 Americans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits
 1 fighter owned by the Italians and 1 infantry owned by the Americans lost in Normandy Bordeaux
 Italians roll dice for 1 armour and 1 fighter in Normandy Bordeaux, round 3 : 2/2 hits
 Americans roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 2/2 hits
 2 artilleries owned by the Americans , 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Normandy Bordeaux
 Americans win with no units remaining. Battle score for attacker is -22
 Casualties for Italians: 3 armour, 2 fighters and 1 mech_infantry
 Casualties for Americans: 2 artilleries and 4 infantry
 Battle in Union of South Africa
 Italians attack with 1 armour, 1 artillery and 3 mech_infantrys
 British defend with 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
 Italians roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Union of South Africa, round 1 : 2/5 hits
 British roll dice for 2 artilleries and 4 infantry in Union of South Africa, round 1 : 3/6 hits
 2 infantry owned by the British and 3 mech_infantrys owned by the Italians lost in Union of South Africa
 Italians roll dice for 1 armour and 1 artillery in Union of South Africa, round 2 : 1/2 hits
 British roll dice for 2 artilleries and 2 infantry in Union of South Africa, round 2 : 2/4 hits
 1 infantry owned by the British , 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Union of South Africa
 British win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -13
 Casualties for British: 3 infantry
 Casualties for Italians: 1 armour, 1 artillery and 3 mech_infantrysNon Combat Move - Italians 
 1 bomber moved from 110 Sea Zone to France
 1 artillery and 2 infantry moved from Western Germany to FrancePlace Units - Italians 
 1 transport placed in 95 Sea Zone
 1 armour and 2 mech_infantrys placed in Iraq
 1 armour and 2 mech_infantrys placed in Persia
 2 artilleries and 5 infantry placed in Northern ItalyTurn Complete - Italians 
 Italians collect 39 PUs; end with 39 PUs total
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 45 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 50 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :20 Purchase Units - ANZAC 
 ANZAC buy 2 armour and 3 bombers; Remaining resources: 2 PUs;Combat Move - ANZAC 
 1 artillery moved from Malaya to Shan State
 1 infantry moved from Malaya to Shan State
 1 tactical_bomber moved from French Indo China to Shan State
 1 fighter moved from French Indo China to Shan State
 1 carrier moved from 36 Sea Zone to 37 Sea Zone
 1 tactical_bomber moved from 36 Sea Zone to French Indo China
 1 fighter moved from 36 Sea Zone to French Indo China
 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
 1 infantry moved from 37 Sea Zone to Shan State
 1 artillery moved from 37 Sea Zone to Shan State
 1 bomber moved from New South Wales to MalayaCombat - ANZAC 
 Battle in Shan State
 ANZAC attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
 Japanese defend with 1 artillery and 1 infantry
 ANZAC roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 1 : 3/6 hits
 Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 1 : 1/2 hits
 1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
 ANZAC win, taking Shan State from Japanese with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artillery and 1 infantry
 Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC 
 1 fighter moved from Shan State to Malaya
 1 tactical_bomber moved from Shan State to MalayaPlace Units - ANZAC 
 2 armour and 1 bomber placed in French Indo China
 2 bombers placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 32 PUs; end with 34 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 39 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 44 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :20 Combat Move - French Non Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :21 Politics - Germans Purchase Units - Germans 
 Germans buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans 
 1 armour moved from Eastern Poland to Baltic States
 1 armour moved from Eastern Poland to Bessarabia
 6 mech_infantrys moved from Eastern Poland to Bessarabia
 2 artilleries and 12 infantry moved from Eastern Poland to Bessarabia
 2 artilleries and 12 infantry moved from Poland to Baltic States
 8 mech_infantrys moved from Germany to Baltic StatesCombat - Germans 
 Battle in Baltic States
 Germans attack with 1 armour, 2 artilleries, 12 infantry and 8 mech_infantrys
 Russians defend with 1 infantry
 Germans roll dice for 1 armour, 2 artilleries, 12 infantry and 8 mech_infantrys in Baltic States, round 1 : 5/23 hits
 Russians roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
 Germans win, taking Baltic States from Russians with 1 armour, 2 artilleries, 11 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Bessarabia
 Germans attack with 1 armour, 2 artilleries, 12 infantry and 6 mech_infantrys
 Russians defend with 8 infantry
 Germans roll dice for 1 armour, 2 artilleries, 12 infantry and 6 mech_infantrys in Bessarabia, round 1 : 8/21 hits
 Russians roll dice for 8 infantry in Bessarabia, round 1 : 4/8 hits
 8 infantry owned by the Russians and 4 infantry owned by the Germans lost in Bessarabia
 Germans win, taking Bessarabia from Russians with 1 armour, 2 artilleries, 8 infantry and 6 mech_infantrys remaining. Battle score for attacker is 12
 Casualties for Germans: 4 infantry
 Casualties for Russians: 8 infantryNon Combat Move - Germans Place Units - Germans 
 2 artilleries and 5 infantry placed in GermanyTurn Complete - Germans 
 Germans collect 29 PUs; end with 29 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :21 Purchase Units - Russians 
 Russians buy 12 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Samara to Novosibirsk
 Russians take Novosibirsk from Japanese
 1 infantry moved from Samara to Kazakhstan
 Russians take Kazakhstan from Italians
 1 fighter moved from Caucasus to Ukraine
 3 infantry moved from Bryansk to Ukraine
 1 infantry moved from Belarus to Novgorod
 1 infantry moved from Bryansk to Belarus
 1 infantry moved from Bryansk to Ukraine
 1 armour moved from Caucasus to Ukraine
 2 armour moved from Russia to Ukraine
 2 armour moved from Russia to Ukraine
 1 tactical_bomber moved from Samara to NovgorodCombat - Russians Non Combat Move - Russians Place Units - Russians 
 1 transport placed in 100 Sea Zone
 2 infantry placed in Ukraine
 3 infantry placed in Volgograd
 3 infantry placed in Novgorod
 4 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 32 PUs; end with 32 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :21 Purchase Units - Japanese 
 Japanese buy 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese 
 1 fighter moved from India to 36 Sea Zone
 1 fighter moved from Japan to 19 Sea Zone
 1 fighter moved from Japan to 25 Sea Zone
 3 infantry moved from Burma to Shan State
 1 armour and 1 mech_infantry moved from India to Shan State
 1 artillery moved from Kwangsi to Kiangsi
 2 infantry moved from Kwangsi to Kiangsi
 1 mech_infantry moved from Kwangsi to Kiangsi
 2 infantry moved from Kwangtung to Kiangsi
 1 armour moved from Yenisey to Urals
 Japanese take Evenkiyskiy from Russians
 Japanese take Urals from Russians
 1 armour moved from Shensi to KazakhstanCombat - Japanese 
 Battle in 36 Sea Zone
 Japanese attack with 1 fighter
 ANZAC defend with 3 transports
 3 transports owned by the ANZAC lost in 36 Sea Zone
 Japanese win with 1 fighter remaining. Battle score for attacker is 21
 Casualties for ANZAC: 3 transports
 Battle in 25 Sea Zone
 Japanese attack with 1 fighter
 Americans defend with 1 artillery, 1 infantry and 1 transport
 1 artillery owned by the Americans , 1 transport owned by the Americans and 1 infantry owned by the Americans lost in 25 Sea Zone
 Japanese win with 1 fighter remaining. Battle score for attacker is 14
 Casualties for Americans: 1 artillery, 1 infantry and 1 transport
 Battle in 19 Sea Zone
 Japanese attack with 1 fighter
 Americans defend with 2 transports
 2 transports owned by the Americans lost in 19 Sea Zone
 Japanese win with 1 fighter remaining. Battle score for attacker is 14
 Casualties for Americans: 2 transports
 Battle in Kazakhstan
 Japanese attack with 1 armour
 Russians defend with 1 infantry
 Japanese roll dice for 1 armour in Kazakhstan, round 1 : 0/1 hits
 Russians roll dice for 1 infantry in Kazakhstan, round 1 : 1/1 hits
 1 armour owned by the Japanese lost in Kazakhstan
 Russians win with 1 infantry remaining. Battle score for attacker is -6
 Casualties for Japanese: 1 armour
 Battle in Shan State
 Japanese attack with 1 armour, 3 infantry and 1 mech_infantry
 ANZAC defend with 2 artilleries and 1 infantry
 Japanese roll dice for 1 armour, 3 infantry and 1 mech_infantry in Shan State, round 1 : 0/5 hits
 ANZAC roll dice for 2 artilleries and 1 infantry in Shan State, round 1 : 1/3 hits
 1 infantry owned by the Japanese lost in Shan State
 Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Shan State, round 2 : 1/4 hits
 ANZAC roll dice for 2 artilleries and 1 infantry in Shan State, round 2 : 1/3 hits
 1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Shan State
 Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shan State, round 3 : 1/3 hits
 ANZAC roll dice for 2 artilleries in Shan State, round 3 : 0/2 hits
 1 artillery owned by the ANZAC lost in Shan State
 Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shan State, round 4 : 1/3 hits
 ANZAC roll dice for 1 artillery in Shan State, round 4 : 0/1 hits
 1 artillery owned by the ANZAC lost in Shan State
 Japanese win, taking Shan State from ANZAC with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
 Casualties for Japanese: 2 infantry
 Casualties for ANZAC: 2 artilleries and 1 infantry
 Battle in Kiangsi
 Japanese attack with 1 artillery, 4 infantry and 1 mech_infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Kiangsi, round 1 : 0/6 hits
 Chinese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
 Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Kiangsi, round 2 : 0/6 hits
 Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
 Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Kiangsi, round 3 : 1/6 hits
 Chinese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
 Japanese win, taking Kiangsi from Chinese with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 infantryNon Combat Move - Japanese 
 1 fighter moved from 36 Sea Zone to Kwangtung
 1 fighter moved from 19 Sea Zone to Japan
 1 fighter moved from 25 Sea Zone to JapanPlace Units - Japanese 
 1 armour and 2 mech_infantrys placed in India
 3 infantry placed in Kwangtung
 1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 11
 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,3,5,6,1,3,2,6,5
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,2,6
 Japanese collect 25 PUs (11 lost to blockades); end with 25 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 30 PUs
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 scr :? 
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 No scramble… you must think I’m funny in the head or something :-D 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :21 Purchase Units - Americans 
 Americans buy 6 artilleries, 1 bomber, 1 destroyer, 7 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans 
 2 infantry moved from Tobruk to Alexandria
 British take Alexandria from Italians
 1 artillery moved from Libya to Tobruk
 1 infantry moved from Libya to Tobruk
 1 armour moved from Tunisia to Tobruk
 2 carriers moved from 88 Sea Zone to 91 Sea Zone
 2 fighters moved from 88 Sea Zone to 91 Sea Zone
 2 tactical_bombers moved from 88 Sea Zone to 91 Sea Zone
 2 destroyers moved from 88 Sea Zone to 91 Sea Zone
 8 submarines moved from 88 Sea Zone to 91 Sea Zone
 2 battleships moved from 88 Sea Zone to 91 Sea Zone
 1 submarine moved from 91 Sea Zone to 92 Sea Zone
 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
 1 submarine moved from 91 Sea Zone to 92 Sea Zone
 1 infantry moved from Eastern United States to 101 Sea Zone
 1 artillery moved from Eastern United States to 101 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
 3 infantry moved from Western United States to 10 Sea Zone
 3 artilleries moved from Western United States to 10 Sea Zone
 1 bomber moved from Korea to Japan
 3 infantry moved from 6 Sea Zone to Japan
 3 artilleries moved from 6 Sea Zone to Japan
 1 infantry moved from Siberia to 5 Sea Zone
 1 armour moved from Siberia to 5 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
 1 infantry moved from 6 Sea Zone to Japan
 1 armour moved from 6 Sea Zone to Japan
 1 infantry moved from Korea to 6 Sea Zone
 2 artilleries moved from Korea to 6 Sea Zone
 1 infantry moved from 6 Sea Zone to Japan
 2 artilleries moved from 6 Sea Zone to Japan
 1 battleship moved from 28 Sea Zone to 89 Sea Zone
 1 destroyer moved from 28 Sea Zone to 89 Sea Zone
 3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
 1 armour moved from Amur to Sakha
 Russians take Sakha from Japanese
 1 armour moved from Sakha to Buryatia
 Russians take Buryatia from Japanese
 1 bomber moved from Tunisia to Southern Italy
 1 bomber moved from Eastern United States to Hawaiian IslandsCombat - Americans 
 Battle in Japan
 Americans attack with 1 armour, 5 artilleries, 1 bomber and 5 infantry
 Japanese defend with 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 13 infantry and 1 tactical_bomber
 AA guns fire in Japan : 0/1 hits
 Americans roll dice for 1 battleship in Japan, round 1 : 1/1 hits
 Americans roll dice for 1 armour, 5 artilleries, 1 bomber and 5 infantry in Japan, round 1 : 6/12 hits
 Japanese roll dice for 1 aaGun, 3 fighters, 13 infantry and 1 tactical_bomber in Japan, round 1 : 7/17 hits
 2 artilleries owned by the Americans , 6 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 5 infantry owned by the Americans lost in Japan
 1 bomber owned by the Americans retreated
 Americans roll dice for 1 armour and 3 artilleries in Japan, round 2 : 3/4 hits
 Japanese roll dice for 3 fighters, 7 infantry and 1 tactical_bomber in Japan, round 2 : 4/11 hits
 3 artilleries owned by the Americans , 3 infantry owned by the Japanese and 1 armour owned by the Americans lost in Japan
 Japanese win with 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is -9
 Casualties for Japanese: 1 aaGun and 9 infantry
 Casualties for Americans: 1 armour, 5 artilleries and 5 infantry
 Battle in 92 Sea Zone
 Americans attack with 1 destroyer and 2 submarines
 Italians defend with 1 submarine
 Americans roll dice for 2 submarines in 92 Sea Zone, round 1 : 1/2 hits
 1 submarine owned by the Italians lost in 92 Sea Zone
 Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
 Casualties for Italians: 1 submarine
 Strategic bombing raid in Southern Italy
 AA guns fire in Southern Italy : 0/1 hits
 Bombing raid in Southern Italy rolls: 6 and causes: 6 damage to unit: harbour
 Bombing raid in Southern Italy causes 6 damage total.Non Combat Move - Americans 
 1 bomber moved from Southern Italy to Tobruk
 1 infantry moved from 91 Sea Zone to Gibraltar
 1 artillery moved from 91 Sea Zone to Gibraltar
 1 bomber moved from Japan to Korea
 3 infantry moved from 26 Sea Zone to Hawaiian Islands
 2 artilleries moved from 26 Sea Zone to Hawaiian Islands
 2 submarines moved from 20 Sea Zone to 6 Sea ZonePlace Units - Americans 
 2 infantry placed in Korea
 Americans undo move 1.
 1 artillery and 1 infantry placed in Korea
 1 infantry placed in Korea
 3 transports placed in 10 Sea Zone
 3 artilleries and 3 infantry placed in Western United States
 1 artillery and 2 infantry placed in Southern France
 1 destroyer placed in 101 Sea Zone
 1 artillery and 1 bomber placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 64 PUs; end with 65 PUs total
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :21 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 6 infantry moved from Hunan to Kwangsi
 1 infantry moved from Szechwan to Sikang
 Chinese take Sikang from Italians
 1 infantry moved from Kweichow to Shensi
 Chinese take Shensi from Japanese
 1 infantry moved from Anhwe to Hopei
 Chinese take Hopei from JapaneseCombat - Chinese 
 Battle in Kwangsi
 Chinese attack with 6 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 6 infantry in Kwangsi, round 1 : 2/6 hits
 Japanese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
 1 infantry owned by the Japanese lost in Kwangsi
 Chinese win, taking Kwangsi from Japanese with 6 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - Chinese Place Units - Chinese 
 5 infantry placed in KiangsuTurn Complete - Chinese 
 Chinese collect 17 PUs; end with 17 PUs total



 
		 
		






