japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
C V C 2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :19
Purchase Units - Italians
Italians buy 2 artilleries, 2 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 bomber moved from France to 110 Sea Zone
2 artilleries and 5 infantry moved from Northern Italy to Western Germany
3 armour moved from Yugoslavia to Western Germany
1 mech_infantry moved from Yugoslavia to Western Germany
1 infantry moved from Tobruk to Alexandria
1 artillery and 2 mech_infantrys moved from Belgian Congo to Rhodesia
1 infantry moved from French West Africa to Gold Coast
Italians take Gold Coast from British
1 armour and 2 mech_infantrys moved from Turkmenistan to Kazakhstan
1 armour and 1 mech_infantry moved from Sikang to Kazakhstan
1 armour and 1 mech_infantry moved from Tsinghai to KazakhstanCombat - Italians
Battle in Western Germany
Italians attack with 3 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Western Germany, round 1 : 3/11 hits
Russians roll dice for 1 infantry in Western Germany, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Western Germany
Italians win, taking Western Germany from Russians with 3 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rhodesia
Italians attack with 1 artillery and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 mech_infantrys in Rhodesia, round 1 : 1/3 hits
British roll dice for 1 infantry in Rhodesia, round 1 : 0/1 hits
1 infantry owned by the British lost in Rhodesia
Italians win, taking Rhodesia from British with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Italians attack with 3 armour and 4 mech_infantrys
Russians defend with 1 armour and 3 infantry
Italians roll dice for 3 armour and 4 mech_infantrys in Kazakhstan, round 1 : 2/7 hits
Russians roll dice for 1 armour and 3 infantry in Kazakhstan, round 1 : 2/4 hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Kazakhstan
Italians roll dice for 3 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/5 hits
Russians roll dice for 1 armour and 1 infantry in Kazakhstan, round 2 : 2/2 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Kazakhstan
Italians roll dice for 3 armour in Kazakhstan, round 3 : 2/3 hits
Russians roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Italians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 2 armour remaining. Battle score for attacker is -7
Casualties for Russians: 1 armour and 3 infantry
Casualties for Italians: 1 armour and 4 mech_infantrys
Battle in 110 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport; Americans defend with 2 destroyers, 1 submarine and 3 transports
1 submarine owned by the Americans Submerged
Italians roll dice for 1 bomber in 110 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 2 destroyers and 4 transports in 110 Sea Zone, round 1 : 0/2 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Italians roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer and 4 transports in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
1 transport owned by the British and 3 transports owned by the Americans lost in 110 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 44
Casualties for British: 1 transport
Casualties for Americans: 2 destroyers and 3 transportsNon Combat Move - Italians
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 94 Sea Zone to 95 Sea Zone
1 bomber moved from 110 Sea Zone to Southern Italy
4 submarines moved from 95 Sea Zone to 81 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Belgian CongoPlace Units - Italians
1 transport placed in 95 Sea Zone
2 fighters placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
3 infantry placed in Persia
1 artillery and 2 infantry placed in IraqTurn Complete - Italians
Italians collect 42 PUs; end with 42 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 48 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :19
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 fighter and 1 tactical_bomber; Remaining resources: 8 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 armour moved from French Indo China to Siam
ANZAC take Siam from Japanese
1 armour moved from Siam to Shan State
ANZAC take Shan State from Japanese
1 artillery moved from 37 Sea Zone to Malaya
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from French Indo China to Malaya
1 tactical_bomber moved from French Indo China to Malaya
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 armour moved from French Indo China to KwangsiCombat - ANZAC
Battle in Kwangsi
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Kwangsi, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
ANZAC win, taking Kwangsi from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Malaya
ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 harbour and 1 mech_infantry
ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 1 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Malaya, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
1 fighter moved from Malaya to French Indo China
1 tactical_bomber moved from Malaya to French Indo ChinaPlace Units - ANZAC
1 carrier placed in 36 Sea Zone
1 fighter and 1 tactical_bomber placed in 36 Sea Zone
1 bomber and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 32 PUs; end with 40 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 45 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :19
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :20
Politics - Germans
Purchase Units - Germans
Germans buy 8 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
2 armour, 2 artilleries, 11 infantry and 6 mech_infantrys moved from Romania to Eastern Poland
1 infantry moved from Poland to Eastern Poland
2 artilleries and 12 infantry moved from Germany to PolandCombat - Germans
Battle in Eastern Poland
Germans attack with 2 armour, 2 artilleries, 13 infantry and 6 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 2 artilleries, 13 infantry and 6 mech_infantrys in Eastern Poland, round 1 : 9/23 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour, 2 artilleries, 13 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
Place Units - Germans
8 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :20
Purchase Units - Russians
Russians buy 4 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Baltic States to Belarus
1 infantry moved from Baltic States to Novgorod
5 armour moved from Baltic States to Novgorod
2 transports moved from 113 Sea Zone to 115 Sea Zone
2 destroyers moved from 113 Sea Zone to 115 Sea Zone
5 infantry moved from Russia to Bryansk
1 infantry moved from Vologda to Samara
3 infantry moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Ukraine to Kazakhstan
1 fighter moved from Ukraine to Kazakhstan
1 fighter moved from Ukraine to Novgorod
2 artilleries moved from Baltic States to Novgorod
1 infantry moved from Ukraine to Western Ukraine
8 infantry moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Caucasus
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from ItaliansCombat - Russians
Battle in Kazakhstan
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 2 armour
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kazakhstan, round 1 : 1/5 hits
Italians roll dice for 2 armour in Kazakhstan, round 1 : 2/2 hits
2 infantry owned by the Russians and 1 armour owned by the Italians lost in Kazakhstan
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/3 hits
Italians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 1 fighter and 1 tactical_bomber in Kazakhstan, round 3 : 2/2 hits
Italians roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits
1 armour owned by the Italians lost in Kazakhstan
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Italians: 2 armour
Battle in Bessarabia
Russians attack with 8 infantry
Germans defend with 1 infantry
Russians roll dice for 8 infantry in Bessarabia, round 1 : 3/8 hits
Germans roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Kazakhstan to Caucasus
1 tactical_bomber moved from Kazakhstan to SamaraPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
4 armour placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :20
Purchase Units - Japanese
Japanese buy 1 armour, 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 mech_infantry moved from Buryatia to Siberia
Japanese take Siberia from Russians
1 armour moved from Kansu to Shensi
3 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
1 armour moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kweichow to Shensi
1 artillery moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 infantry moved from Burma to Shan State
1 artillery moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to KwangsiCombat - Japanese
Battle in Szechwan
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 armour
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 1 : 1/2 hits
ANZAC roll dice for 1 armour in Shan State, round 1 : 0/1 hits
1 armour owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Battle in Shensi
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Shensi, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 armour owned by the Japanese lost in Shensi
Japanese roll dice for 1 armour in Shensi, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 5 infantry and 1 mech_infantry
ANZAC defend with 1 armour, 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Kwangsi, round 1 : 4/7 hits
Chinese roll dice for 1 armour, 1 artillery and 2 infantry in Kwangsi, round 1 : 2/4 hits
2 infantry owned by the ANZAC , 2 infantry owned by the Japanese , 1 armour owned by the ANZAC and 1 artillery owned by the ANZAC lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 armour, 1 artillery and 2 infantryNon Combat Move - Japanese
3 infantry moved from India to Burma
1 armour moved from Buryatia to YeniseyPlace Units - Japanese
1 armour and 2 fighters placed in India
2 infantry and 1 mech_infantry placed in Kwangtung
1 fighter placed in Japan
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
1 armour, 1 fighter and 1 mech_infantry placed in India
2 fighters placed in Japan
2 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3,1,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,1,4,1,6,3,2,1,2,5,4,2,1
Japanese collect 39 PUs (9 lost to blockades); end with 39 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :20
Purchase Units - Americans
Americans buy 6 artilleries, 2 bombers, 5 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 artillery moved from Normandy Bordeaux to Southern France
4 submarines moved from 101 Sea Zone to 88 Sea Zone
1 carrier moved from 101 Sea Zone to 88 Sea Zone
1 fighter moved from 101 Sea Zone to 88 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 88 Sea Zone
2 destroyers moved from 101 Sea Zone to 88 Sea Zone
1 destroyer moved from 88 Sea Zone to 92 Sea Zone
2 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 armour moved from Libya to Alexandria
1 bomber moved from Tunisia to Alexandria
1 artillery moved from Algeria to Tunisia
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 armour moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Manchuria to Amur
Russians take Amur from Japanese
5 submarines moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
2 artilleries moved from Korea to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Shantung
1 armour, 1 infantry and 1 transport moved from 16 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 armour moved from 5 Sea Zone to Siberia
3 artilleries, 3 infantry and 3 transports moved from 4 Sea Zone to 6 Sea Zone
1 battleship moved from 30 Sea Zone to 28 Sea Zone
1 destroyer moved from 30 Sea Zone to 28 Sea ZoneCombat - Americans
Battle in Siberia
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 armour and 1 infantry in Siberia, round 1 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Siberia, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shantung
Battle in Kiangsu
Battle in Alexandria
Americans attack with 1 armour and 1 bomber
Italians defend with 1 infantry
Americans roll dice for 1 armour and 1 bomber in Alexandria, round 1 : 0/2 hits
Italians roll dice for 1 infantry in Alexandria, round 1 : 1/1 hits
1 armour owned by the Americans lost in Alexandria
Americans roll dice for 1 bomber in Alexandria, round 2 : 1/1 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Shantung from Japanese, taking Kiangsu from Japanese with no units remaining. Battle score for attacker is -15
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour and 1 bomberNon Combat Move - Americans
Place Units - Americans
1 artillery, 1 bomber and 1 infantry placed in Korea
3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
2 artilleries, 1 bomber and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :20
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Hunan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :20
Politics - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 2 infantry
EDIT: Adding units owned by Americans to Normandy Bordeaux: 2 infantry
EDIT: Turning off Edit ModePurchase Units - British
British buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
Place Units - British
2 infantry placed in Union of South Africa
1 destroyer placed in 71 Sea Zone
1 transport placed in 110 Sea Zone
1 artillery placed in United KingdomTurn Complete - British
British collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :20
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :20
Purchase Units - Italians
Italians buy 2 armour, 2 artilleries, 5 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Holland Belgium to Normandy Bordeaux
2 armour and 1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 bomber moved from Southern Italy to 110 Sea Zone
2 fighters moved from Southern Italy to Normandy Bordeaux
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 artillery and 3 infantry moved from Western Germany to Denmark
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
4 submarines moved from 81 Sea Zone to 71 Sea Zone
1 artillery and 2 mech_infantrys moved from Rhodesia to Union of South Africa
1 armour and 1 mech_infantry moved from Belgian Congo to Union of South Africa
1 infantry moved from Gold Coast to French West Africa
1 artillery and 2 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest PersiaCombat - Italians
Battle in 71 Sea Zone
Italians attack with 4 submarines
British defend with 1 battleship, 1 destroyer and 2 transports
Italians roll dice for 4 submarines in 71 Sea Zone, round 1 : 4/4 hits
British roll dice for 1 battleship, 1 destroyer and 2 transports in 71 Sea Zone, round 1 : 0/2 hits
1 transport owned by the British , 1 battleship owned by the British and 1 destroyer owned by the British lost in 71 Sea Zone
1 transport owned by the British lost in 71 Sea Zone
Italians roll dice for 4 submarines in 71 Sea Zone, round 2 : 2/4 hits
Italians win, taking 71 Sea Zone from British with 4 submarines remaining. Battle score for attacker is 42
Casualties for British: 1 battleship, 1 destroyer and 2 transports
Battle in 110 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Italians roll dice for 1 bomber in 110 Sea Zone, round 1 : 1/1 hits
1 transport owned by the British lost in 110 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 1 submarine remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Denmark
Italians attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Denmark, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Denmark, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Denmark
Italians win, taking Denmark from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Northwest Persia
Italians attack with 1 artillery and 5 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 5 infantry in Northwest Persia, round 1 : 1/6 hits
Russians roll dice for 1 infantry in Northwest Persia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Northwest Persia
Italians win, taking Northwest Persia from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Southern France
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 0/2 hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 1/2 hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery in Southern France, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
1 artillery owned by the Italians lost in Southern France
Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Italians attack with 3 armour, 2 fighters and 1 mech_infantry
Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Italians roll dice for 3 armour, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 1 : 3/6 hits
Americans roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 1 : 3/6 hits
1 mech_infantry owned by the Italians , 3 infantry owned by the Americans and 2 armour owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 armour and 2 fighters in Normandy Bordeaux, round 2 : 1/3 hits
Americans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits
1 fighter owned by the Italians and 1 infantry owned by the Americans lost in Normandy Bordeaux
Italians roll dice for 1 armour and 1 fighter in Normandy Bordeaux, round 3 : 2/2 hits
Americans roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 2/2 hits
2 artilleries owned by the Americans , 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Normandy Bordeaux
Americans win with no units remaining. Battle score for attacker is -22
Casualties for Italians: 3 armour, 2 fighters and 1 mech_infantry
Casualties for Americans: 2 artilleries and 4 infantry
Battle in Union of South Africa
Italians attack with 1 armour, 1 artillery and 3 mech_infantrys
British defend with 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Italians roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Union of South Africa, round 1 : 2/5 hits
British roll dice for 2 artilleries and 4 infantry in Union of South Africa, round 1 : 3/6 hits
2 infantry owned by the British and 3 mech_infantrys owned by the Italians lost in Union of South Africa
Italians roll dice for 1 armour and 1 artillery in Union of South Africa, round 2 : 1/2 hits
British roll dice for 2 artilleries and 2 infantry in Union of South Africa, round 2 : 2/4 hits
1 infantry owned by the British , 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Union of South Africa
British win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -13
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 1 artillery and 3 mech_infantrysNon Combat Move - Italians
1 bomber moved from 110 Sea Zone to France
1 artillery and 2 infantry moved from Western Germany to FrancePlace Units - Italians
1 transport placed in 95 Sea Zone
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
2 artilleries and 5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 39 PUs; end with 39 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 45 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :20
Purchase Units - ANZAC
ANZAC buy 2 armour and 3 bombers; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan State
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 fighter moved from 36 Sea Zone to French Indo China
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from 37 Sea Zone to Shan State
1 bomber moved from New South Wales to MalayaCombat - ANZAC
Battle in Shan State
ANZAC attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 1 : 3/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 1 : 1/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Shan State to Malaya
1 tactical_bomber moved from Shan State to MalayaPlace Units - ANZAC
2 armour and 1 bomber placed in French Indo China
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 32 PUs; end with 34 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 39 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :20
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :21
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 armour moved from Eastern Poland to Baltic States
1 armour moved from Eastern Poland to Bessarabia
6 mech_infantrys moved from Eastern Poland to Bessarabia
2 artilleries and 12 infantry moved from Eastern Poland to Bessarabia
2 artilleries and 12 infantry moved from Poland to Baltic States
8 mech_infantrys moved from Germany to Baltic StatesCombat - Germans
Battle in Baltic States
Germans attack with 1 armour, 2 artilleries, 12 infantry and 8 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 artilleries, 12 infantry and 8 mech_infantrys in Baltic States, round 1 : 5/23 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 2 artilleries, 11 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 armour, 2 artilleries, 12 infantry and 6 mech_infantrys
Russians defend with 8 infantry
Germans roll dice for 1 armour, 2 artilleries, 12 infantry and 6 mech_infantrys in Bessarabia, round 1 : 8/21 hits
Russians roll dice for 8 infantry in Bessarabia, round 1 : 4/8 hits
8 infantry owned by the Russians and 4 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour, 2 artilleries, 8 infantry and 6 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Casualties for Russians: 8 infantryNon Combat Move - Germans
Place Units - Germans
2 artilleries and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :21
Purchase Units - Russians
Russians buy 12 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Italians
1 fighter moved from Caucasus to Ukraine
3 infantry moved from Bryansk to Ukraine
1 infantry moved from Belarus to Novgorod
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Ukraine
1 armour moved from Caucasus to Ukraine
2 armour moved from Russia to Ukraine
2 armour moved from Russia to Ukraine
1 tactical_bomber moved from Samara to NovgorodCombat - Russians
Non Combat Move - Russians
Place Units - Russians
1 transport placed in 100 Sea Zone
2 infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Novgorod
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :21
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 fighter moved from India to 36 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
3 infantry moved from Burma to Shan State
1 armour and 1 mech_infantry moved from India to Shan State
1 artillery moved from Kwangsi to Kiangsi
2 infantry moved from Kwangsi to Kiangsi
1 mech_infantry moved from Kwangsi to Kiangsi
2 infantry moved from Kwangtung to Kiangsi
1 armour moved from Yenisey to Urals
Japanese take Evenkiyskiy from Russians
Japanese take Urals from Russians
1 armour moved from Shensi to KazakhstanCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 3 transports
3 transports owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 21
Casualties for ANZAC: 3 transports
Battle in 25 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 artillery, 1 infantry and 1 transport
1 artillery owned by the Americans , 1 transport owned by the Americans and 1 infantry owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 artillery, 1 infantry and 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Kazakhstan
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese roll dice for 1 armour in Kazakhstan, round 1 : 0/1 hits
Russians roll dice for 1 infantry in Kazakhstan, round 1 : 1/1 hits
1 armour owned by the Japanese lost in Kazakhstan
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in Shan State
Japanese attack with 1 armour, 3 infantry and 1 mech_infantry
ANZAC defend with 2 artilleries and 1 infantry
Japanese roll dice for 1 armour, 3 infantry and 1 mech_infantry in Shan State, round 1 : 0/5 hits
ANZAC roll dice for 2 artilleries and 1 infantry in Shan State, round 1 : 1/3 hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Shan State, round 2 : 1/4 hits
ANZAC roll dice for 2 artilleries and 1 infantry in Shan State, round 2 : 1/3 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shan State, round 3 : 1/3 hits
ANZAC roll dice for 2 artilleries in Shan State, round 3 : 0/2 hits
1 artillery owned by the ANZAC lost in Shan State
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shan State, round 4 : 1/3 hits
ANZAC roll dice for 1 artillery in Shan State, round 4 : 0/1 hits
1 artillery owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from ANZAC with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 artilleries and 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 4 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Kiangsi, round 1 : 0/6 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Kiangsi, round 2 : 0/6 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Kiangsi, round 3 : 1/6 hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from 36 Sea Zone to Kwangtung
1 fighter moved from 19 Sea Zone to Japan
1 fighter moved from 25 Sea Zone to JapanPlace Units - Japanese
1 armour and 2 mech_infantrys placed in India
3 infantry placed in Kwangtung
1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,3,5,6,1,3,2,6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,2,6
Japanese collect 25 PUs (11 lost to blockades); end with 25 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 30 PUs -
scr :?
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No scramble… you must think I’m funny in the head or something :-D
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :21
Purchase Units - Americans
Americans buy 6 artilleries, 1 bomber, 1 destroyer, 7 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 artillery moved from Libya to Tobruk
1 infantry moved from Libya to Tobruk
1 armour moved from Tunisia to Tobruk
2 carriers moved from 88 Sea Zone to 91 Sea Zone
2 fighters moved from 88 Sea Zone to 91 Sea Zone
2 tactical_bombers moved from 88 Sea Zone to 91 Sea Zone
2 destroyers moved from 88 Sea Zone to 91 Sea Zone
8 submarines moved from 88 Sea Zone to 91 Sea Zone
2 battleships moved from 88 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
3 artilleries moved from Western United States to 10 Sea Zone
1 bomber moved from Korea to Japan
3 infantry moved from 6 Sea Zone to Japan
3 artilleries moved from 6 Sea Zone to Japan
1 infantry moved from Siberia to 5 Sea Zone
1 armour moved from Siberia to 5 Sea Zone
1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 armour moved from 6 Sea Zone to Japan
1 infantry moved from Korea to 6 Sea Zone
2 artilleries moved from Korea to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
2 artilleries moved from 6 Sea Zone to Japan
1 battleship moved from 28 Sea Zone to 89 Sea Zone
1 destroyer moved from 28 Sea Zone to 89 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Amur to Sakha
Russians take Sakha from Japanese
1 armour moved from Sakha to Buryatia
Russians take Buryatia from Japanese
1 bomber moved from Tunisia to Southern Italy
1 bomber moved from Eastern United States to Hawaiian IslandsCombat - Americans
Battle in Japan
Americans attack with 1 armour, 5 artilleries, 1 bomber and 5 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 13 infantry and 1 tactical_bomber
AA guns fire in Japan : 0/1 hits
Americans roll dice for 1 battleship in Japan, round 1 : 1/1 hits
Americans roll dice for 1 armour, 5 artilleries, 1 bomber and 5 infantry in Japan, round 1 : 6/12 hits
Japanese roll dice for 1 aaGun, 3 fighters, 13 infantry and 1 tactical_bomber in Japan, round 1 : 7/17 hits
2 artilleries owned by the Americans , 6 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 5 infantry owned by the Americans lost in Japan
1 bomber owned by the Americans retreated
Americans roll dice for 1 armour and 3 artilleries in Japan, round 2 : 3/4 hits
Japanese roll dice for 3 fighters, 7 infantry and 1 tactical_bomber in Japan, round 2 : 4/11 hits
3 artilleries owned by the Americans , 3 infantry owned by the Japanese and 1 armour owned by the Americans lost in Japan
Japanese win with 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Japanese: 1 aaGun and 9 infantry
Casualties for Americans: 1 armour, 5 artilleries and 5 infantry
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Italians defend with 1 submarine
Americans roll dice for 2 submarines in 92 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Strategic bombing raid in Southern Italy
AA guns fire in Southern Italy : 0/1 hits
Bombing raid in Southern Italy rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Southern Italy causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Southern Italy to Tobruk
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 bomber moved from Japan to Korea
3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 20 Sea Zone to 6 Sea ZonePlace Units - Americans
2 infantry placed in Korea
Americans undo move 1.
1 artillery and 1 infantry placed in Korea
1 infantry placed in Korea
3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
1 artillery and 2 infantry placed in Southern France
1 destroyer placed in 101 Sea Zone
1 artillery and 1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 65 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :21
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 infantry moved from Hunan to Kwangsi
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Italians
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Anhwe to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Battle in Kwangsi
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Kwangsi, round 1 : 2/6 hits
Japanese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total